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<spanclass='in-band'>List of all items</span></h1><h3id='Structs'>Structs</h3><ulclass='structs docblock'><li><ahref='struct.AgentProperties.html'>AgentProperties</a></li><li><ahref='struct.Analytics.html'>Analytics</a></li><li><ahref='struct.BorderSpawnOverTime.html'>BorderSpawnOverTime</a></li><li><ahref='struct.CarID.html'>CarID</a></li><li><ahref='struct.CommutersVehiclesCounts.html'>CommutersVehiclesCounts</a></li><li><ahref='struct.CreateCar.html'>CreateCar</a></li><li><ahref='struct.CreatePedestrian.html'>CreatePedestrian</a></li><li><ahref='struct.DistanceInterval.html'>DistanceInterval</a></li><li><ahref='struct.DrawCarInput.html'>DrawCarInput</a></li><li><ahref='struct.DrawPedCrowdInput.html'>DrawPedCrowdInput</a></li><li><ahref='struct.DrawPedestrianInput.html'>DrawPedestrianInput</a></li><li><ahref='struct.ExternalPerson.html'>ExternalPerson</a></li><li><ahref='struct.ExternalTrip.html'>ExternalTrip</a></li><li><ahref='struct.IndividTrip.html'>IndividTrip</a></li><li><ahref='struct.OrigPersonID.html'>OrigPersonID</a></li><li><ahref='struct.ParkedCar.html'>ParkedCar</a></li><li><ahref='struct.PedestrianID.html'>PedestrianID</a></li><li><ahref='struct.Person.html'>Person</a></li><li><ahref='struct.PersonID.html'>PersonID</a></li><li><ahref='struct.PersonSpec.html'>PersonSpec</a></li><li><ahref='struct.Scenario.html'>Scenario</a></li><li><ahref='struct.ScenarioGenerator.html'>ScenarioGenerator</a></li><li><ahref='struct.SidewalkSpot.html'>SidewalkSpot</a></li><li><ahref='struct.Sim.html'>Sim</a></li><li><ahref='struct.SimFlags.html'>SimFlags</a></li><li><ahref='struct.SimOptions.html'>SimOptions</a></li><li><ahref='struct.SpawnOverTime.html'>SpawnOverTime</a></li><li><ahref='struct.TimeInterval.html'>TimeInterval</a></li><li><ahref='struct.TripID.html'>TripID</a></li><li><ahref='struct.TripInfo.html'>TripInfo</a></li><li><ahref='struct.TripPhase.html'>TripPhase</a></li><li><ahref='struct.UnzoomedAgent.html'>UnzoomedAgent</a></li><li><ahref='struct.Vehicle.html'>Vehicle</a></li><li><ahref='struct.VehicleSpec.html'>VehicleSpec</a></li><li><ahref='analytics/struct.Analytics.html'>analytics::Analytics</a></li><li><ahref='analytics/struct.TimeSeriesCount.html'>analytics::TimeSeriesCount</a></li><li><ahref='analytics/struct.TripPhase.html'>analytics::TripPhase</a></li><li><ahref='analytics/struct.Window.html'>analytics::Window</a></li><li><ahref='cap/struct.CapSimState.html'>cap::CapSimState</a></li><li><ahref='cap/struct.Zone.html'>cap::Zone</a></li><li><ahref='make/external/struct.ExternalPerson.html'>make::external::ExternalPerson</a></li><li><ahref='make/external/struct.ExternalTrip.html'>make::external::ExternalTrip</a></li><li><ahref='make/generator/struct.BorderSpawnOverTime.html'>make::generator::BorderSpawnOverTime</a></li><li><ahref='make/generator/struct.ScenarioGenerator.html'>make::generator::ScenarioGenerator</a></li><li><ahref='make/generator/struct.SpawnOverTime.html'>make::generator::SpawnOverTime</a></li><li><ahref='make/load/struct.SimFlags.html'>make::load::SimFlags</a></li><li><ahref='make/scenario/struct.IndividTrip.html'>make::scenario::IndividTrip</a></li><li><ahref='make/scenario/struct.PersonSpec.html'>make::scenario::PersonSpec</a></li><li><ahref='make/scenario/struct.Scenario.html'>make::scenario::Scenario</a></li><li><ahref='mechanics/car/struct.Car.html'>mechanics::car::Car</a></li><li><ahref='mechanics/driving/struct.DrivingSimState.html'>mechanics::driving::DrivingSimState</a></li><li><ahref='mechanics/intersection/struct.IntersectionSimState.html'>mechanics::intersection::IntersectionSimState</a></li><li><ahref='mechanics/intersection/struct.Request.html'>mechanics::intersection::Request</a></li><li><ahref='mechanics/intersection/struct.SignalState.html'>mechanics::intersection::SignalState</a></li><li><ahref='mechanics/intersection/struct.State.html'>mechanics::intersection::State</a></li><li><ahref='mechanics/parking/struct.InfiniteParkingSimState.html'>mechanics::parking::InfiniteParkingSimState</a></li><li