mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-21 13:21:45 +03:00
63 lines
2.2 KiB
Rust
63 lines
2.2 KiB
Rust
|
use glutin_window::GlutinWindow;
|
||
|
use input::UserInput;
|
||
|
use opengl_graphics::{Filter, GlGraphics, GlyphCache, OpenGL, TextureSettings};
|
||
|
use piston::event_loop::{EventLoop, EventSettings, Events};
|
||
|
use piston::input::RenderEvent;
|
||
|
use piston::window::{Size, Window, WindowSettings};
|
||
|
use GfxCtx;
|
||
|
|
||
|
pub trait GUI {
|
||
|
fn event(&mut self, input: &mut UserInput) -> EventLoopMode;
|
||
|
|
||
|
// TODO just take OSD stuff, not all of the input
|
||
|
fn draw(&mut self, g: &mut GfxCtx, input: UserInput, window_size: Size);
|
||
|
}
|
||
|
|
||
|
#[derive(PartialEq)]
|
||
|
pub enum EventLoopMode {
|
||
|
Animation,
|
||
|
InputOnly,
|
||
|
}
|
||
|
|
||
|
pub fn run<T: GUI>(mut gui: T, window_title: &str, initial_width: u32, initial_height: u32) {
|
||
|
let opengl = OpenGL::V3_2;
|
||
|
let settings = WindowSettings::new(window_title, [initial_width, initial_height])
|
||
|
.opengl(opengl)
|
||
|
.exit_on_esc(false)
|
||
|
// TODO it'd be cool to dynamically tweak antialiasing settings as we zoom in
|
||
|
.samples(2)
|
||
|
.srgb(false);
|
||
|
let mut window: GlutinWindow = settings.build().expect("Could not create window");
|
||
|
let mut events = Events::new(EventSettings::new().lazy(true));
|
||
|
let mut gl = GlGraphics::new(opengl);
|
||
|
|
||
|
let texture_settings = TextureSettings::new().filter(Filter::Nearest);
|
||
|
let mut glyphs = GlyphCache::new(
|
||
|
// TODO don't assume this exists!
|
||
|
"/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",
|
||
|
(),
|
||
|
texture_settings,
|
||
|
).expect("Could not load font");
|
||
|
|
||
|
let mut last_event_mode = EventLoopMode::InputOnly;
|
||
|
while let Some(ev) = events.next(&mut window) {
|
||
|
let mut input = UserInput::new(ev.clone());
|
||
|
let new_event_mode = gui.event(&mut input);
|
||
|
// Don't constantly reset the events struct -- only when laziness changes.
|
||
|
if new_event_mode != last_event_mode {
|
||
|
events.set_lazy(new_event_mode == EventLoopMode::InputOnly);
|
||
|
last_event_mode = new_event_mode;
|
||
|
}
|
||
|
|
||
|
if let Some(args) = ev.render_args() {
|
||
|
gl.draw(args.viewport(), |c, g| {
|
||
|
gui.draw(
|
||
|
&mut GfxCtx::new(&mut glyphs, g, c),
|
||
|
input,
|
||
|
window.draw_size(),
|
||
|
);
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|