2018-06-04 03:47:46 +03:00
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// Copyright 2018 Google LLC, licensed under http://www.apache.org/licenses/LICENSE-2.0
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2018-03-13 18:04:21 +03:00
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extern crate aabb_quadtree;
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2018-08-09 20:52:55 +03:00
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extern crate geom;
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2018-09-10 03:10:34 +03:00
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extern crate glutin_window;
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2018-03-13 18:04:21 +03:00
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extern crate graphics;
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extern crate opengl_graphics;
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2018-08-02 00:51:26 +03:00
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extern crate palette;
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2018-03-13 18:04:21 +03:00
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extern crate piston;
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2018-09-11 03:15:47 +03:00
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mod canvas;
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mod input;
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2018-07-26 23:56:23 +03:00
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mod keys;
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2018-09-11 03:15:47 +03:00
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mod menu;
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2018-09-10 03:10:34 +03:00
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mod runner;
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2018-09-11 03:15:47 +03:00
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mod text;
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mod text_box;
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2018-03-13 18:04:21 +03:00
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2018-09-11 03:15:47 +03:00
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pub use canvas::Canvas;
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2018-06-23 00:42:11 +03:00
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use graphics::character::CharacterCache;
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2018-07-06 20:33:03 +03:00
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use graphics::types::Color;
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2018-09-11 03:15:47 +03:00
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pub use input::UserInput;
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pub use menu::{Menu, MenuResult};
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2018-06-23 00:42:11 +03:00
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use opengl_graphics::{GlGraphics, Texture};
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use piston::input::Key;
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2018-09-10 03:10:34 +03:00
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pub use runner::{run, EventLoopMode, GUI};
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2018-09-19 04:07:17 +03:00
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pub use text::TextOSD;
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pub use text_box::TextBox;
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2018-06-23 00:42:11 +03:00
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//struct GfxCtx<'a, G: 'a + Graphics, C: 'a + CharacterCache<Texture = G::Texture>> {
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pub struct GfxCtx<'a> {
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glyphs: &'a mut CharacterCache<Texture = Texture, Error = String>,
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orig_ctx: graphics::Context,
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ctx: graphics::Context,
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gfx: &'a mut GlGraphics,
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}
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impl<'a> GfxCtx<'a> {
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pub fn new(
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glyphs: &'a mut CharacterCache<Texture = Texture, Error = String>,
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g: &'a mut GlGraphics,
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c: graphics::Context,
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) -> GfxCtx<'a> {
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GfxCtx {
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glyphs: glyphs,
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gfx: g,
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orig_ctx: c,
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ctx: c,
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}
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}
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pub fn clear(&mut self, color: Color) {
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graphics::clear(color, self.gfx);
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}
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2018-09-18 18:35:07 +03:00
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// Use graphics::Line internally for now, but make it easy to switch to something else by
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// picking this API now.
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pub fn draw_line(&mut self, color: Color, thickness: f64, line: &geom::Line) {
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graphics::Line::new(color, thickness).draw(
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line_to_array(line),
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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pub fn draw_rounded_line(&mut self, color: Color, thickness: f64, line: &geom::Line) {
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graphics::Line::new_round(color, thickness).draw(
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line_to_array(line),
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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pub fn draw_arrow(&mut self, color: Color, thickness: f64, head_size: f64, line: &geom::Line) {
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graphics::Line::new(color, thickness).draw_arrow(
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line_to_array(line),
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head_size,
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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2018-09-18 18:35:07 +03:00
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pub fn draw_rounded_arrow(
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&mut self,
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color: Color,
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thickness: f64,
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head_size: f64,
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line: &geom::Line,
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) {
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graphics::Line::new_round(color, thickness).draw_arrow(
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line_to_array(line),
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head_size,
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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2018-08-09 20:52:55 +03:00
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pub fn draw_polygon(&mut self, color: Color, poly: &geom::Polygon) {
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for pts in poly.for_drawing().iter() {
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graphics::Polygon::new(color).draw(
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pts,
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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}
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2018-09-18 23:49:45 +03:00
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pub fn draw_circle(&mut self, color: Color, circle: &geom::Circle) {
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graphics::Ellipse::new(color).draw(
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[
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circle.center.x() - circle.radius,
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circle.center.y() - circle.radius,
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2.0 * circle.radius,
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2.0 * circle.radius,
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],
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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2018-09-19 00:41:30 +03:00
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// TODO probably better to have a Polygon::make_rectangle helper or something
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2018-07-06 20:33:03 +03:00
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pub fn draw_rectangle(&mut self, color: Color, rect: [f64; 4]) {
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graphics::Rectangle::new(color).draw(
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rect,
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);
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}
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2018-06-23 00:42:11 +03:00
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}
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2018-03-13 18:04:21 +03:00
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pub struct ToggleableLayer {
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layer_name: String,
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key: Key,
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// If None, never automatically enable at a certain zoom level.
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min_zoom: Option<f64>,
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enabled: bool,
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}
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impl ToggleableLayer {
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pub fn new(layer_name: &str, key: Key, min_zoom: Option<f64>) -> ToggleableLayer {
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ToggleableLayer {
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key,
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min_zoom,
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layer_name: String::from(layer_name),
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enabled: false,
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}
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}
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pub fn is_enabled(&self) -> bool {
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self.enabled
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}
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pub fn handle_zoom(&mut self, before_zoom: f64, after_zoom: f64) {
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if let Some(threshold) = self.min_zoom {
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let before_value = before_zoom >= threshold;
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let after_value = after_zoom >= threshold;
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if before_value != after_value {
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self.enabled = after_value;
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}
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}
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}
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2018-09-13 20:36:58 +03:00
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// True if there was a change
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pub fn event(&mut self, input: &mut input::UserInput) -> bool {
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if input.unimportant_key_pressed(
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self.key,
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&format!(
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"Press {} to toggle {}",
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keys::describe_key(self.key),
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self.layer_name
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),
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) {
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self.enabled = !self.enabled;
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return true;
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}
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false
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}
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2018-06-25 21:54:15 +03:00
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pub fn disable(&mut self) {
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self.enabled = false;
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}
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2018-03-13 18:04:21 +03:00
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}
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2018-08-02 00:51:26 +03:00
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// Deterministically shift a color's brightness based on an ID.
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pub fn shift_color(c: Color, id: usize) -> Color {
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use palette::Shade;
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// TODO this needs tuning. too easy to get too light/dark, but also too easy to have too few
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// variants. should maybe just manually come up with a list of 100 colors, hardcode in, modulo.
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let variants = 10;
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let half_variants = variants / 2;
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let modulo = id % variants;
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let scale = 1.0 / (variants as f32);
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let color = palette::Srgb::new(c[0], c[1], c[2]).into_linear();
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let new_color = if modulo < half_variants {
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color.lighten(scale * (modulo as f32))
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} else {
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color.darken(scale * ((modulo - half_variants) as f32))
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};
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[new_color.red, new_color.green, new_color.blue, 1.0]
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}
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2018-09-18 23:31:31 +03:00
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fn line_to_array(l: &geom::Line) -> [f64; 4] {
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[l.pt1().x(), l.pt1().y(), l.pt2().x(), l.pt2().y()]
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}
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