abstreet/rustdoc/game/devtools/kml/fn.load_objects.html

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `load_objects` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, load_objects"><title>game::devtools::kml::load_objects - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a>::<wbr><a class="fn" href="">load_objects</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#199-284" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn load_objects(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;path: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;dump_clipped_shapes: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre><div class="docblock"><p>Loads and clips objects to the current map. Also returns the dataset name.</p>
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