2018-04-22 18:08:06 +03:00
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# Backlog
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## UI
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- show more things
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- draw water and greenery areas
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- draw benches, bike racks
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- more generally, a way to display random GIS data from seattle site (kml)
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- support massive maps
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- render to a bitmap and clip that in?
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- drop events sometimes
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- 3D UI sharing the same structure as the 2D one
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2018-06-19 19:03:26 +03:00
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- svg export some area, for manual mockups
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2018-04-22 18:08:06 +03:00
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- web version
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2018-06-20 00:24:25 +03:00
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- ggez, quicksilver, unrust could work
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2018-04-22 18:08:06 +03:00
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- easier way to define magic tuneable constants
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- and maybe to recalculate fixedish things if they change?
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2018-06-19 19:03:26 +03:00
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- more advanced road modeling, like https://wiki.openstreetmap.org/wiki/Proposed_features/Street_area
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2018-06-19 23:19:25 +03:00
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- clean multilines
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- yellow center lines eat into the width of one lane arbitrarily
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- the oneway at the top of montlake has a weird first point
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- draw intersections at dead-ends
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2018-06-19 19:03:26 +03:00
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2018-04-22 18:08:06 +03:00
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## Conga line idea
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- try constructive approach for snake idea
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- with interactive mode?
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- try destructive approach for snake idea
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- with interactive mode?
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