2018-03-13 18:04:21 +03:00
|
|
|
# A/B Street
|
|
|
|
|
2019-04-17 02:06:45 +03:00
|
|
|
Ever been on a bus stuck in traffic, wondering why there are cars parked on the
|
|
|
|
road instead of a bus lane? A/B Street is a game exploring how small changes to
|
|
|
|
a city affect the movement of drivers, cyclists, transit users, and pedestrians.
|
2018-03-13 18:04:21 +03:00
|
|
|
|
2020-01-23 04:27:24 +03:00
|
|
|
- Play on
|
2020-04-06 04:27:00 +03:00
|
|
|
[Windows](https://github.com/dabreegster/abstreet/releases/download/v0.1.35/abstreet_windows_v0_1_35.zip),
|
|
|
|
[Mac](https://github.com/dabreegster/abstreet/releases/download/v0.1.35/abstreet_mac_v0_1_35.zip),
|
|
|
|
[Linux](https://github.com/dabreegster/abstreet/releases/download/v0.1.35/abstreet_linux_v0_1_35.zip),
|
2020-04-08 01:38:53 +03:00
|
|
|
or [read all instructions](docs/INSTRUCTIONS.md) (new releases every Sunday)
|
|
|
|
- [build from source](docs/dev.md) (new changes daily)
|
2020-01-23 04:27:24 +03:00
|
|
|
|
2019-10-10 01:27:25 +03:00
|
|
|
Removing dedicated left-turn phases from a traffic signal:
|
2019-06-27 16:46:55 +03:00
|
|
|
|
|
|
|
![fix_traffic_signal](docs/videos/fix_traffic_signal.gif)
|
|
|
|
|
2019-12-06 05:48:12 +03:00
|
|
|
Watching the Mercer backup start at 4am:
|
2019-06-27 16:46:55 +03:00
|
|
|
|
|
|
|
![exploring_traffic](docs/videos/exploring_traffic.gif)
|
2019-04-19 19:46:28 +03:00
|
|
|
|
2019-09-22 23:16:32 +03:00
|
|
|
## Documentation for developers
|
2019-07-09 09:16:31 +03:00
|
|
|
|
2019-12-04 04:10:33 +03:00
|
|
|
- [Developer guide](docs/dev.md)
|
2019-07-09 09:16:31 +03:00
|
|
|
- [Map model](docs/articles/map/article.md)
|
|
|
|
- [Traffic simulation](docs/articles/trafficsim/article.md)
|
|
|
|
- [Rust implementation notes](docs/articles/rust/article.md)
|
2019-07-14 16:16:50 +03:00
|
|
|
- [Running A/B Street in a new city](docs/new_city.md)
|
2019-10-19 00:50:05 +03:00
|
|
|
- [Current milestones](docs/project/milestones.md)
|
2019-10-05 02:07:07 +03:00
|
|
|
- Presentations (nice pictures, but may not be easy to follow without me
|
2019-10-07 23:19:45 +03:00
|
|
|
speaking ;) )
|
2020-02-13 00:45:42 +03:00
|
|
|
- [Feb 2020 traffic sim](https://docs.google.com/presentation/d/181so6bWkGsPzpc-mI72CQffthMKMVzFPAkYxIyzgfAs/edit?usp=sharing)
|
|
|
|
- [Oct 2019 Traffic sim and current challenges](https://docs.google.com/presentation/d/1PJRFoXmJAyenkqHIwo48zxqu1LSH6pc7XKSzhyC1raw/edit?usp=sharing)
|
|
|
|
- [Oct 2019 Map construction](https://docs.google.com/presentation/d/1cF7qFtjAzkXL_r62CjxBvgQnLvuQ9I2WTE2iX_5tMCY/edit?usp=sharing)
|
2019-06-25 23:01:32 +03:00
|
|
|
|
2019-07-09 09:16:31 +03:00
|
|
|
## Features
|
2019-06-25 23:01:32 +03:00
|
|
|
|
|
|
|
- The map
|
|
|
|
- A detailed rendering of Seattle from OpenStreetMap and King County GIS data,
|
|
|
|
including sidewalks, on-street parking, bike lanes, bus-only lanes, turn
|
|
|
|
lanes, buildings, and bus stops.
|
|
|
|
- Intersections governed by stop signs and traffic signals, with default
|
|
|
|
signal timings heuristically inferred. Hand-tuned geometry to reasonably
|
|
|
|
model Seattle's strangest intersections.
|
2019-10-08 04:04:31 +03:00
|
|
|
- You can adjust lane types, stop signs, and traffic signals, and reverse
|
|
|
|
lanes.
|
2019-06-25 23:01:32 +03:00
|
|
|
- The traffic
|
|
|
|
- Individual cars, buses, bikes, and pedestrians move through the map.
|
|
|
|
- Most trips are multi-modal -- for example, a pedestrian exits a building,
|
|
|
|
walks a few blocks over to their parked car, drives somewhere, looks for
|
|
|
|
parking, and walks to their final destination.
|
|
|
|
- A realistic set of trips -- how many people go from building 1 to building 2
|
2019-12-04 04:10:33 +03:00
|
|
|
at some time using some form of transport -- based on
|
2019-06-25 23:01:32 +03:00
|
|
|
[PSRC's Soundcast](https://www.psrc.org/activity-based-travel-model-soundcast)
|
|
|
|
model.
|
|
|
|
- The gameplay
|
|
|
|
- Start in sandbox mode, exploring the map, watching traffic patterns,
|
|
|
|
following individual agents, looking for problems.
|
|
|
|
- Jump to edit mode, where you can convert some on-street parking to bus lanes
|
|
|
|
and adjust traffic signals to try to fix some problem.
|
|
|
|
- Try your change in A/B test mode, running two traffic simulations
|
|
|
|
side-by-side. Explore how individual agents finish their trips faster or
|
|
|
|
slower, and compare aggregate results about different groups of traffic.
|
2019-12-04 04:10:33 +03:00
|
|
|
- Attempt a predefined challenge with particular objectives, like speeding up
|
|
|
|
certain bus routes or designing a full bike network.
|
|
|
|
|
2020-04-08 01:38:53 +03:00
|
|
|
### Roadmap and contributing
|
2019-12-04 04:10:33 +03:00
|
|
|
|
2020-04-08 01:38:53 +03:00
|
|
|
See the [roadmap](docs/roadmap.md) for current work, including ways to help. If
|
|
|
|
you want to bring this to your city or if you're skilled in design, traffic
|
|
|
|
simulation, data visualization, or civic/government outreach, please contact
|
|
|
|
Dustin Carlino at <dabreegster@gmail.com> or post at
|
|
|
|
[r/abstreet](https://www.reddit.com/r/abstreet/).
|
2019-06-25 23:01:32 +03:00
|
|
|
|
|
|
|
## Project mission
|
|
|
|
|
|
|
|
If you fix some traffic problem while playing A/B Street, my ultimate goal is
|
|
|
|
for your changes to become a real proposal for adjusting Seattle's
|
|
|
|
infrastructure. A/B Street is of course a game, using a simplified approach to
|
|
|
|
traffic modeling, so city governments still have to evaluate proposals using
|
|
|
|
their existing methods. A/B Street is intended as a conversation starter and
|
|
|
|
tool to communicate ideas with interactive visualizations.
|
|
|
|
|
|
|
|
Why not leave city planning to professionals? People are local experts on the
|
|
|
|
small slice of the city they interact with daily -- the one left turn lane that
|
|
|
|
always backs up or a certain set of poorly timed walk signals.
|
|
|
|
[Laura Adler](http://www.govtech.com/data/SimCities-Can-City-Planning-Mistakes-Be-Avoided-Through-Data-Driven-Simulations.html)
|
|
|
|
writes:
|
|
|
|
|
|
|
|
> "Only with simple, accessible simulation programs can citizens become active
|
|
|
|
> generators of their own urban visions, not just passive recipients of options
|
|
|
|
> laid out by government officials."
|
|
|
|
|
|
|
|
Existing urban planning software is either proprietary or hard to use. A/B
|
2019-07-06 21:25:10 +03:00
|
|
|
Street strives to set the accessibility bar high, by being a fun, engaging game.
|
2019-06-25 23:01:32 +03:00
|
|
|
|
2019-11-24 18:21:21 +03:00
|
|
|
## Credits
|
|
|
|
|
2020-04-08 03:46:29 +03:00
|
|
|
Core team:
|
|
|
|
|
|
|
|
- [Dustin Carlino](dabreegster@gmail.com)
|
|
|
|
- [Yuwen Li](https://www.yuwen-li.com/) (UX)
|
|
|
|
|
|
|
|
Active contributors:
|
|
|
|
|
|
|
|
- [Orestis Malaspinas](orestis.malaspinas@hesge.ch) (pandemic modeling)
|
|
|
|
- Christopher Klein (game design)
|
|
|
|
|
|
|
|
Others:
|
|
|
|
|
|
|
|
- Logo by [Ryan Pierson](https://www.ryandpierson.com/)
|
|
|
|
- Graphic design advice from [Starcat Games](http://starcatgames.com/),
|
|
|
|
[Daniel Huffman](https://somethingaboutmaps.wordpress.com/),
|
|
|
|
[Brian Prince](http://thebaprince.com/)
|
|
|
|
- Lightning-fast pathfinding thanks to
|
|
|
|
[fast_paths](https://github.com/easbar/fast_paths) by
|
|
|
|
[Andreas Barth](easbar.mail@posteo.net>)
|
|
|
|
- Hackathon drop-ins from [Democracy Lab](https://www.democracylab.org/) events
|
|
|
|
- [CUGOS](https://cugos.org/) and [Julian Michael](http://julianmichael.org/)
|
|
|
|
have been great sounding boards for ideas since the beginning
|
|
|
|
|
|
|
|
Data:
|
|
|
|
|
|
|
|
- Special thanks to all [OpenStreetMap](https://www.openstreetmap.org/about)
|
|
|
|
contributors!
|
|
|
|
- [King County GIS](https://www.kingcounty.gov/services/gis.aspx)
|
|
|
|
- [Seattle Open Data](https://data.seattle.gov/)
|
|
|
|
- [Puget Sound Regional Council](https://www.psrc.org/)
|