<!DOCTYPE html><htmllang="en"><head><metacharset="utf-8"><metaname="viewport"content="width=device-width, initial-scale=1.0"><metaname="generator"content="rustdoc"><metaname="description"content="The top-level data that lasts through the entire game, no matter what state the game is in."><metaname="keywords"content="rust, rustlang, rust-lang, App"><title>game::app::App - Rust</title><linkrel="stylesheet"type="text/css"href="../../normalize.css"><linkrel="stylesheet"type="text/css"href="../../rustdoc.css"id="mainThemeStyle"><linkrel="stylesheet"type="text/css"href="../../light.css"id="themeStyle"><linkrel="stylesheet"type="text/css"href="../../dark.css"disabled><linkrel="stylesheet"type="text/css"href="../../ayu.css"disabled><scriptid="default-settings"></script><scriptsrc="../../storage.js"></script><scriptsrc="../../crates.js"></script><noscript><linkrel="stylesheet"href="../../noscript.css"></noscript><linkrel="icon"type="image/svg+xml"href="../../favicon.svg">
<linkrel="alternate icon"type="image/png"href="../../favicon-32x32.png"><styletype="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><bodyclass="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><navclass="sidebar"><divclass="sidebar-menu"role="button">☰</div><ahref='../../game/index.html'><divclass='logo-container rust-logo'><imgsrc='../../rust-logo.png'alt='logo'></div></a><pclass="location">Struct App</p><divclass="sidebar-elems"><divclass="block items"><aclass="sidebar-title"href="#fields">Fields</a><divclass="sidebar-links"><ahref="#structfield.cs">cs</a><ahref="#structfield.opts">opts</a><ahref="#structfield.per_obj">per_obj</a><ahref="#structfield.primary">primary</a><ahref="#structfield.session">session</a></div><aclass="sidebar-title"href="#implementations">Methods</a><divclass="sidebar-links"><ahref="#method.calculate_current_selection">calculate_current_selection</a><ahref="#method.clear_everything">clear_everything</a><ahref="#method.click_on_intersection">click_on_intersection</a><ahref="#method.draw">draw</a><ahref="#method.get_renderables_back_to_front">get_renderables_back_to_front</a><ahref="#method.has_prebaked">has_prebaked</a><ahref="#method.mouseover_debug_mode">mouseover_debug_mode</a><ahref="#method.mouseover_unzoomed_buildings">mouseover_unzoomed_buildings</a><ahref="#method.mouseover_unzoomed_everything">mouseover_unzoomed_everything</a><ahref="#method.mouseover_unzoomed_intersections">mouseover_unzoomed_intersections</a><ahref="#method.mouseover_unzoomed_roads_and_intersections">mouseover_unzoomed_roads_and_intersections</a><ahref="#method.prebaked">prebaked</a><ahref="#method.recalculate_current_selection">recalculate_current_selection</a><ahref="#method.set_prebaked">set_prebaked</a></div><aclass="sidebar-title"href="#trait-implementations">Trait Implementations</a><divclass="sidebar-links"><ahref="#impl-AppLike">AppLike</a><ahref="#impl-MinimapControls%3CApp%3E">MinimapControls<App></a><ahref="#impl-SharedAppState">SharedAppState</a><ahref="#impl-SimpleState%3CApp%3E">SimpleState<App></a><ahref="#impl-State%3CApp%3E">State<App></a></div><aclass="sidebar-title"href="#synthetic-implementations">Auto Trait Implementations</a><divclass="sidebar-links"><ahref="#impl-RefUnwindSafe">!RefUnwindSafe</a><ahref="#impl-Send">!Send</a><ahref="#impl-Sync">!Sync</a><ahref="#impl-Unpin">Unpin</a><ahref="#impl-UnwindSafe">!UnwindSafe</a></div><aclass="sidebar-title"href="#blanket-implementations">Blanket Implementations</a><divclass="sidebar-links"><ahref="#impl-Any">Any</a><ahref="#impl-Borrow%3CT%3E">Borrow<T></a><ahref="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><ahref="#impl-Downcast">Downcast</a><ahref="#impl-From%3CT%3E">From<T></a><ahref="#impl-Instrument">Instrument</a><ahref="#impl-Into%3CU%3E">Into<U></a><ahref="#impl-Same%3CT%3E">Same<T></a><ahref="#impl-TryFrom%3CU%3E">TryFrom<U></a><ahref="#impl-TryInto%3CU%3E">TryInto<U></a><ahref="#impl-VZip%3CV%3E">VZip<V></a></div></div><pclass="location"><ahref="../index.html">game</a>::<wbr><ahref="index.html">app</a></p><divid="sidebar-vars"data-name="App"data-ty="struct"data-relpath=""></div><scriptdefersrc="sidebar-items.js"></script></div></nav><divclass="theme-picker"><buttonid="theme-picker"aria-label="Pick another theme!"aria-haspopup="menu"><imgsrc="../../brush.svg"width="18"height="18"alt="Pick another theme!"></button><divid="theme-choices"role="menu"></div></div><scriptsrc="../../theme.js"></script><navclass="sub"><formclass="search-form"><divclass="search-container"><div><selectid="crate-search"><optionvalue="All crates">All crates</option></select><inputclass="search-input"name="search"disabledautocomplete="off"spellcheck="false"placeholder="Click or press ‘S’ to search, ‘?’ for more options…"type="search"></div><buttontype="button"c
</div></div><h3id="impl-MinimapControls%3CApp%3E"class="impl"><codeclass="in-band">impl <aclass="trait"href="../../map_gui/tools/minimap/trait.MinimapControls.html"title="trait map_gui::tools::minimap::MinimapControls">MinimapControls</a><<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/minimap/struct.MinimapController.html"title="struct game::sandbox::minimap::MinimapController">MinimapController</a></code><ahref="#impl-MinimapControls%3CApp%3E"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#16-110"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.has_zorder"class="method hidden"><code>fn <ahref="../../map_gui/tools/minimap/trait.MinimapControls.html#tymethod.has_zorder"class="fnname">has_zorder</a>(&self, app: &<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -><aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#17-19"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Should the user be able to control the z-order visible? The control is only present when
</div><h4id="method.has_layer"class="method hidden"><code>fn <ahref="../../map_gui/tools/minimap/trait.MinimapControls.html#method.has_layer"class="fnname">has_layer</a>(&self, app: &<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -><aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#20-22"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Is there some additional layer displayed on the minimap? If this changes, the panel gets
</div><h4id="method.draw_extra"class="method hidden"><code>fn <ahref="../../map_gui/tools/minimap/trait.MinimapControls.html#method.draw_extra"class="fnname">draw_extra</a>(&self, g: &mut GfxCtx<'_>, app: &<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>)</code><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#24-31"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Draw extra stuff on the minimap, just pulling from the app.</p>
</div><h4id="method.make_unzoomed_panel"class="method hidden"><code>fn <ahref="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_unzoomed_panel"class="fnname">make_unzoomed_panel</a>(&self, ctx: &mut EventCtx<'_>, app: &<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Panel</code><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#33-52"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>When unzoomed, display this panel. By default, no controls when unzoomed.</p>
</div><h4id="method.make_legend"class="method hidden"><code>fn <ahref="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_legend"class="fnname">make_legend</a>(&self, ctx: &mut EventCtx<'_>, app: &<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Widget</code><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#53-65"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>A row beneath the minimap in the zoomed view, usually used as a legend for things on the
</div><h4id="method.make_zoomed_side_panel"class="method hidden"><code>fn <ahref="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_zoomed_side_panel"class="fnname">make_zoomed_side_panel</a>(&self, ctx: &mut EventCtx<'_>, app: &<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Widget</code><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#67-69"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Controls to be placed to the left to the zoomed-in panel</p>
</div><h4id="method.panel_clicked"class="method hidden"><code>fn <ahref="../../map_gui/tools/minimap/trait.MinimapControls.html#method.panel_clicked"class="fnname">panel_clicked</a>(<br> &self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> action: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -><aclass="enum"href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html"title="enum core::option::Option">Option</a><Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>>></code><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#71-100"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>If a button is clicked that was produced by some method in this trait, respond to it here.</p>
</div><h4id="method.panel_changed"class="method hidden"><code>fn <ahref="../../map_gui/tools/minimap/trait.MinimapControls.html#method.panel_changed"class="fnname">panel_changed</a>(&self, _: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, panel: &Panel)</code><aclass="srclink"href="../../src/game/sandbox/minimap.rs.html#101-109"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called for <code>Outcome::Changed</code> on the panel.</p>
</div><h4id="method.draw_default"class="method hidden"><code>fn <ahref="#method.draw_default"class="fnname">draw_default</a>(&self, g: &mut GfxCtx<'_>)</code><aclass="srclink"href="../../src/game/app.rs.html#817-819"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>When DrawBaselayer::DefaultDraw is called, run this.</p>
</div><h4id="method.dump_before_abort"class="method hidden"><code>fn <ahref="#method.dump_before_abort"class="fnname">dump_before_abort</a>(&self, canvas: &Canvas)</code><aclass="srclink"href="../../src/game/app.rs.html#821-862"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Will be called if <code>State::event</code> or <code>State::draw</code> panics.</p>
</div><h4id="method.before_quit"class="method hidden"><code>fn <ahref="#method.before_quit"class="fnname">before_quit</a>(&self, canvas: &Canvas)</code><aclass="srclink"href="../../src/game/app.rs.html#864-866"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called before a normal exit, like window close</p>
</div><h4id="method.free_memory"class="method hidden"><code>fn <ahref="#method.free_memory"class="fnname">free_memory</a>(&mut self)</code><aclass="srclink"href="../../src/game/app.rs.html#868-870"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>If widgetry determines the video card is low on memory, this may be called. The application
should make its best effort to delete any unused Drawables. <ahref="#method.free_memory">Read more</a></p>
</div></div><h3id="impl-SimpleState%3CApp%3E"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/uber_turns/struct.UberTurnPicker.html"title="struct game::debug::uber_turns::UberTurnPicker">UberTurnPicker</a></code><ahref="#impl-SimpleState%3CApp%3E"class="anchor"></a><aclass="srclink"href="../../src/game/debug/uber_turns.rs.html#53-114"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/uber_turns.rs.html#54-82"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.draw_baselayer-57"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3id="impl-SimpleState%3CApp%3E-1"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/uber_turns/struct.UberTurnViewer.html"title="struct game::debug::uber_turns::UberTurnViewer">UberTurnViewer</a></code><ahref="#impl-SimpleState%3CApp%3E-1"class="anchor"></a><aclass="srclink"href="../../src/game/debug/uber_turns.rs.html#195-248"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-1"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/uber_turns.rs.html#196-215"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.panel_changed-2"class="method hidden"><code>fn <ahref="#method.panel_changed"class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -><aclass="enum"href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html"title="enum core::option::Option">Option</a><Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>>></code><aclass="srclink"href="../../src/game/debug/uber_turns.rs.html#216-229"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div></div><h3id="impl-SimpleState%3CApp%3E-2"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/stop_signs/struct.StopSignEditor.html"title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><ahref="#impl-SimpleState%3CApp%3E-2"class="anchor"></a><aclass="srclink"href="../../src/game/edit/stop_signs.rs.html#93-238"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-2"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/stop_signs.rs.html#94-154"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.draw_baselayer-59"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3id="impl-SimpleState%3CApp%3E-3"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/traffic_signals/edits/struct.ChangeDuration.html"title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></code><ahref="#impl-SimpleState%3CApp%3E-3"class="anchor"></a><aclass="srclink"href="../../src/game/edit/traffic_signals/edits.rs.html#105-169"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-3"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/traffic_signals/edits.rs.html#106-131"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.panel_changed-4"class="method hidden"><code>fn <ahref="#method.panel_changed"class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -><aclass="enum"href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html"title="enum core::option::Option">Option</a><Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>>></code><aclass="srclink"href="../../src/game/edit/traffic_signals/edits.rs.html#133-157"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4id="method.draw_baselayer-60"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/edit/traffic_signals/edits.rs.html#166-168"title="goto source code">[src]</a></h4><h4id="method.on_mouseover-3"class="method hidden"><code>pub fn <ahref="#method.on_mouseover"class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4id="method.draw-61"class="method hidden"><code>pub fn <ahref="#method.draw"class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>A)</code></h4></div><h3id="impl-SimpleState%3CApp%3E-4"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/traffic_signals/offsets/struct.ShowAbsolute.html"title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></code><ahref="#impl-SimpleState%3CApp%3E-4"class="anchor"></a><aclass="srclink"href="../../src/game/edit/traffic_signals/offsets.rs.html#66-98"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-4"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/traffic_signals/offsets.rs.html#67-76"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.draw_baselayer-61"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3id="impl-SimpleState%3CApp%3E-5"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/traffic_signals/offsets/struct.ShowRelative.html"title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></code><ahref="#impl-SimpleState%3CApp%3E-5"class="anchor"></a><aclass="srclink"href="../../src/game/edit/traffic_signals/offsets.rs.html#156-191"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-5"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/traffic_signals/offsets.rs.html#157-162"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.draw_baselayer-62"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3id="impl-SimpleState%3CApp%3E-6"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/traffic_signals/offsets/struct.TuneRelative.html"title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></code><ahref="#impl-SimpleState%3CApp%3E-6"class="anchor"></a><aclass="srclink"href="../../src/game/edit/traffic_signals/offsets.rs.html#279-317"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-6"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/traffic_signals/offsets.rs.html#280-307"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.on_mouseover-6"class="method hidden"><code>pub fn <ahref="#method.on_mouseover"class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4id="method.draw_baselayer-63"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3id="impl-SimpleState%3CApp%3E-7"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/gameplay/actdev/struct.About.html"title="struct game::sandbox::gameplay::actdev::About">About</a></code><ahref="#impl-SimpleState%3CApp%3E-7"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/gameplay/actdev.rs.html#268-281"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-7"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/gameplay/actdev.rs.html#269-276"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.on_mouseover-7"class="method hidden"><code>pub fn <ahref="#method.on_mouseover"class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4id="method.other_event-7"class="method hidden"><code>pub fn <ahref="#method.other_event"class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><divclass='docblock hidden'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
</div><h4id="method.draw_baselayer-64"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3id="impl-SimpleState%3CApp%3E-8"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html"title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><ahref="#impl-SimpleState%3CApp%3E-8"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#294-347"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-8"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#295-342"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4id="method.on_mouseover-8"class="method hidden"><code>pub fn <ahref="#method.on_mouseover"class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4id="method.other_event-8"class="method hidden"><code>pub fn <ahref="#method.other_event"class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><divclass='docblock hidden'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
</div><h4id="method.draw_baselayer-65"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3id="impl-SimpleState%3CApp%3E-9"class="impl"><codeclass="in-band">impl SimpleState<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/gameplay/play_scenario/struct.DepartureSummary.html"title="struct game::sandbox::gameplay::play_scenario::DepartureSummary">DepartureSummary</a></code><ahref="#impl-SimpleState%3CApp%3E-9"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/gameplay/play_scenario.rs.html#597-610"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.on_click-9"class="method hidden"><code>fn <ahref="#method.on_click"class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>, <br> x: &<aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/gameplay/play_scenario.rs.html#598-609"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <ahref="#tymethod.on_click">Read more</a></p>
</div><h4id="method.panel_changed-10"class="method hidden"><code>pub fn <ahref="#method.panel_changed"class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -><aclass="enum"href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html"title="enum core::option::Option">Option</a><Transition<A>></code></h4><divclass='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <ahref="#method.panel_changed">Read more</a></p>
</div><h4id="method.on_mouseover-9"class="method hidden"><code>pub fn <ahref="#method.on_mouseover"class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4id="method.other_event-9"class="method hidden"><code>pub fn <ahref="#method.other_event"class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><divclass='docblock hidden'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
call this to handle all other events. <ahref="#method.other_event">Read more</a></p>
</div><h4id="method.draw-67"class="method hidden"><code>pub fn <ahref="#method.draw"class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>A)</code></h4><h4id="method.draw_baselayer-66"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3id="impl-State%3CApp%3E"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/challenges/cutscene/struct.CutscenePlayer.html"title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></code><ahref="#impl-State%3CApp%3E"class="anchor"></a><aclass="srclink"href="../../src/game/challenges/cutscene.rs.html#90-138"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/challenges/cutscene.rs.html#91-127"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/challenges/cutscene.rs.html#129-131"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-1"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/challenges/cutscene/struct.ShowMessage.html"title="struct game::challenges::cutscene::ShowMessage">ShowMessage</a></code><ahref="#impl-State%3CApp%3E-1"class="anchor"></a><aclass="srclink"href="../../src/game/challenges/cutscene.rs.html#288-303"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-1"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/challenges/cutscene.rs.html#289-297"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-1"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-1"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-10"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/routes/struct.AllRoutesExplorer.html"title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><ahref="#impl-State%3CApp%3E-10"class="anchor"></a><aclass="srclink"href="../../src/game/debug/routes.rs.html#337-453"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-10"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/routes.rs.html#338-439"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-10"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-10"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-11"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/routes/struct.PathCostDebugger.html"title="struct game::debug::routes::PathCostDebugger">PathCostDebugger</a></code><ahref="#impl-State%3CApp%3E-11"class="anchor"></a><aclass="srclink"href="../../src/game/debug/routes.rs.html#547-586"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-11"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/routes.rs.html#548-577"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-11"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-11"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-12"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/select_roads/struct.BulkSelect.html"title="struct game::debug::select_roads::BulkSelect">BulkSelect</a></code><ahref="#impl-State%3CApp%3E-12"class="anchor"></a><aclass="srclink"href="../../src/game/debug/select_roads.rs.html#55-121"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-12"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/select_roads.rs.html#56-115"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-12"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-12"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-13"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/struct.DebugMode.html"title="struct game::debug::DebugMode">DebugMode</a></code><ahref="#impl-State%3CApp%3E-13"class="anchor"></a><aclass="srclink"href="../../src/game/debug/mod.rs.html#198-477"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-13"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/mod.rs.html#199-448"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-13"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/debug/mod.rs.html#450-452"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-13"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-14"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/struct.ScreenshotTest.html"title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><ahref="#impl-State%3CApp%3E-14"class="anchor"></a><aclass="srclink"href="../../src/game/debug/mod.rs.html#903-932"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-14"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/mod.rs.html#904-930"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-14"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-14"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-15"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/devtools/collisions/struct.CollisionsViewer.html"title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><ahref="#impl-State%3CApp%3E-15"class="anchor"></a><aclass="srclink"href="../../src/game/devtools/collisions.rs.html#267-324"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-15"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/devtools/collisions.rs.html#268-299"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-15"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-15"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-16"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/devtools/destinations/struct.PopularDestinations.html"title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></code><ahref="#impl-State%3CApp%3E-16"class="anchor"></a><aclass="srclink"href="../../src/game/devtools/destinations.rs.html#112-168"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-16"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/devtools/destinations.rs.html#113-146"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-16"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-16"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-17"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/devtools/kml/struct.ViewKML.html"title="struct game::devtools::kml::ViewKML">ViewKML</a></code><ahref="#impl-State%3CApp%3E-17"class="anchor"></a><aclass="srclink"href="../../src/game/devtools/kml.rs.html#110-207"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-17"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/devtools/kml.rs.html#111-192"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-17"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-17"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-18"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/devtools/polygon/struct.PolygonEditor.html"title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><ahref="#impl-State%3CApp%3E-18"class="anchor"></a><aclass="srclink"href="../../src/game/devtools/polygon.rs.html#55-147"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-18"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/devtools/polygon.rs.html#56-110"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-18"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-18"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-19"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/devtools/scenario/struct.ScenarioManager.html"title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><ahref="#impl-State%3CApp%3E-19"class="anchor"></a><aclass="srclink"href="../../src/game/devtools/scenario.rs.html#90-125"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-19"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/devtools/scenario.rs.html#91-114"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-19"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-19"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-2"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/challenges/struct.ChallengesPicker.html"title="struct game::challenges::ChallengesPicker">ChallengesPicker</a></code><ahref="#impl-State%3CApp%3E-2"class="anchor"></a><aclass="srclink"href="../../src/game/challenges/mod.rs.html#263-317"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-2"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/challenges/mod.rs.html#264-307"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-2"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/challenges/mod.rs.html#309-311"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-2"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-20"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/devtools/story/struct.StoryMapEditor.html"title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></code><ahref="#impl-State%3CApp%3E-20"class="anchor"></a><aclass="srclink"href="../../src/game/devtools/story.rs.html#60-307"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-20"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/devtools/story.rs.html#61-266"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-20"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/devtools/story.rs.html#268-270"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-20"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-21"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/devtools/struct.DevToolsMode.html"title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><ahref="#impl-State%3CApp%3E-21"class="anchor"></a><aclass="srclink"href="../../src/game/devtools/mod.rs.html#91-188"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-21"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/devtools/mod.rs.html#92-178"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-21"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/devtools/mod.rs.html#180-182"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-21"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-22"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/multiple_roads/struct.SelectSegments.html"title="struct game::edit::multiple_roads::SelectSegments">SelectSegments</a></code><ahref="#impl-State%3CApp%3E-22"class="anchor"></a><aclass="srclink"href="../../src/game/edit/multiple_roads.rs.html#137-237"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-22"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/multiple_roads.rs.html#138-206"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-22"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3id="impl-State%3CApp%3E-23"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/roads/struct.RoadEditor.html"title="struct game::edit::roads::RoadEditor">RoadEditor</a></code><ahref="#impl-State%3CApp%3E-23"class="anchor"></a><aclass="srclink"href="../../src/game/edit/roads.rs.html#140-347"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-23"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/roads.rs.html#141-340"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-23"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-23"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-24"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/routes/struct.RouteEditor.html"title="struct game::edit::routes::RouteEditor">RouteEditor</a></code><ahref="#impl-State%3CApp%3E-24"class="anchor"></a><aclass="srclink"href="../../src/game/edit/routes.rs.html#53-91"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-24"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/routes.rs.html#54-86"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-24"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-24"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-25"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/traffic_signals/picker/struct.SignalPicker.html"title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></code><ahref="#impl-State%3CApp%3E-25"class="anchor"></a><aclass="srclink"href="../../src/game/edit/traffic_signals/picker.rs.html#46-106"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-25"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/traffic_signals/picker.rs.html#47-90"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-25"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-25"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-26"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/traffic_signals/preview/struct.PreviewTrafficSignal.html"title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></code><ahref="#impl-State%3CApp%3E-26"class="anchor"></a><aclass="srclink"href="../../src/game/edit/traffic_signals/preview.rs.html#40-70"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-26"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/traffic_signals/preview.rs.html#41-64"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-26"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-26"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-27"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html"title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><ahref="#impl-State%3CApp%3E-27"class="anchor"></a><aclass="srclink"href="../../src/game/edit/traffic_signals/mod.rs.html#190-548"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-27"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/traffic_signals/mod.rs.html#191-498"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-27"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/edit/traffic_signals/mod.rs.html#500-502"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-27"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-28"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/zones/struct.ZoneEditor.html"title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><ahref="#impl-State%3CApp%3E-28"class="anchor"></a><aclass="srclink"href="../../src/game/edit/zones.rs.html#97-196"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-28"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/zones.rs.html#98-183"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-28"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-28"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-29"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/struct.EditMode.html"title="struct game::edit::EditMode">EditMode</a></code><ahref="#impl-State%3CApp%3E-29"class="anchor"></a><aclass="srclink"href="../../src/game/edit/mod.rs.html#143-379"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-29"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/mod.rs.html#144-366"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-29"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-29"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-3"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/common/warp/struct.Warping.html"title="struct game::common::warp::Warping">Warping</a></code><ahref="#impl-State%3CApp%3E-3"class="anchor"></a><aclass="srclink"href="../../src/game/common/warp.rs.html#39-65"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-3"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/common/warp.rs.html#40-62"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-3"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-3"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-30"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/struct.SaveEdits.html"title="struct game::edit::SaveEdits">SaveEdits</a></code><ahref="#impl-State%3CApp%3E-30"class="anchor"></a><aclass="srclink"href="../../src/game/edit/mod.rs.html#498-536"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-30"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/mod.rs.html#499-530"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-30"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-30"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-31"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/struct.LoadEdits.html"title="struct game::edit::LoadEdits">LoadEdits</a></code><ahref="#impl-State%3CApp%3E-31"class="anchor"></a><aclass="srclink"href="../../src/game/edit/mod.rs.html#586-659"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-31"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/mod.rs.html#587-653"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-31"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-31"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-32"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/edit/struct.ConfirmDiscard.html"title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></code><ahref="#impl-State%3CApp%3E-32"class="anchor"></a><aclass="srclink"href="../../src/game/edit/mod.rs.html#914-932"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-32"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/edit/mod.rs.html#915-927"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-32"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-32"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-33"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/layer/struct.PickLayer.html"title="struct game::layer::PickLayer">PickLayer</a></code><ahref="#impl-State%3CApp%3E-33"class="anchor"></a><aclass="srclink"href="../../src/game/layer/mod.rs.html#156-274"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-33"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/layer/mod.rs.html#157-264"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-33"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/layer/mod.rs.html#266-268"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-33"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-34"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/pregame/proposals/struct.Proposals.html"title="struct game::pregame::proposals::Proposals">Proposals</a></code><ahref="#impl-State%3CApp%3E-34"class="anchor"></a><aclass="srclink"href="../../src/game/pregame/proposals.rs.html#129-172"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-34"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/pregame/proposals.rs.html#130-162"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-34"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/pregame/proposals.rs.html#164-166"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-34"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-35"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/pregame/struct.TitleScreen.html"title="struct game::pregame::TitleScreen">TitleScreen</a></code><ahref="#impl-State%3CApp%3E-35"class="anchor"></a><aclass="srclink"href="../../src/game/pregame/mod.rs.html#64-84"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-35"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/pregame/mod.rs.html#65-79"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-35"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-35"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-36"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/pregame/struct.MainMenu.html"title="struct game::pregame::MainMenu">MainMenu</a></code><ahref="#impl-State%3CApp%3E-36"class="anchor"></a><aclass="srclink"href="../../src/game/pregame/mod.rs.html#188-238"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-36"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/pregame/mod.rs.html#189-228"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-36"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/pregame/mod.rs.html#230-232"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-36"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-37"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/pregame/struct.About.html"title="struct game::pregame::About">About</a></code><ahref="#impl-State%3CApp%3E-37"class="anchor"></a><aclass="srclink"href="../../src/game/pregame/mod.rs.html#296-321"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-37"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/pregame/mod.rs.html#297-311"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-37"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/pregame/mod.rs.html#313-315"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-37"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-38"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html"title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><ahref="#impl-State%3CApp%3E-38"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/commuter.rs.html#334-440"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-38"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/commuter.rs.html#335-431"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-38"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-38"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-39"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/misc/struct.ActiveTraffic.html"title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></code><ahref="#impl-State%3CApp%3E-39"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/misc.rs.html#56-73"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-39"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/misc.rs.html#57-68"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-39"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-39"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-4"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/common/warp/struct.DebugWarp.html"title="struct game::common::warp::DebugWarp">DebugWarp</a></code><ahref="#impl-State%3CApp%3E-4"class="anchor"></a><aclass="srclink"href="../../src/game/common/warp.rs.html#132-151"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-4"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/common/warp.rs.html#133-145"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-4"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-4"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-40"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/misc/struct.TransitRoutes.html"title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></code><ahref="#impl-State%3CApp%3E-40"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/misc.rs.html#195-245"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-40"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/misc.rs.html#196-240"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-40"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-40"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-41"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html"title="struct game::sandbox::dashboards::parking_overhead::ParkingOverhead">ParkingOverhead</a></code><ahref="#impl-State%3CApp%3E-41"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#73-105"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-41"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#74-99"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-41"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-41"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-42"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/risks/struct.RiskSummaries.html"title="struct game::sandbox::dashboards::risks::RiskSummaries">RiskSummaries</a></code><ahref="#impl-State%3CApp%3E-42"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/risks.rs.html#132-166"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-42"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/risks.rs.html#133-161"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-42"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-42"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-43"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/selector/struct.RectangularSelector.html"title="struct game::sandbox::dashboards::selector::RectangularSelector">RectangularSelector</a></code><ahref="#impl-State%3CApp%3E-43"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/selector.rs.html#58-116"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-43"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/selector.rs.html#59-103"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-43"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-43"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-44"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html"title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></code><ahref="#impl-State%3CApp%3E-44"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#74-155"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-44"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#75-134"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-44"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#136-138"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-44"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-45"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/travel_times/struct.TravelTimes.html"title="struct game::sandbox::dashboards::travel_times::TravelTimes">TravelTimes</a></code><ahref="#impl-State%3CApp%3E-45"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/travel_times.rs.html#111-157"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-45"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/travel_times.rs.html#112-152"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-45"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-45"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-46"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/dashboards/trip_table/struct.TripTable.html"title="struct game::sandbox::dashboards::trip_table::TripTable">TripTable</a></code><ahref="#impl-State%3CApp%3E-46"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/dashboards/trip_table.rs.html#120-209"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-46"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/dashboards/trip_table.rs.html#121-194"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-46"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-46"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-47"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/gameplay/freeform/spawner/struct.AgentSpawner.html"title="struct game::sandbox::gameplay::freeform::spawner::AgentSpawner">AgentSpawner</a></code><ahref="#impl-State%3CApp%3E-47"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#90-305"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-47"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#91-289"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-47"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-47"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-48"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html"title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></code><ahref="#impl-State%3CApp%3E-48"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/gameplay/play_scenario.rs.html#304-395"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-48"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/gameplay/play_scenario.rs.html#305-389"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-48"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-48"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-49"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/gameplay/play_scenario/struct.ChangeMode.html"title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></code><ahref="#impl-State%3CApp%3E-49"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/gameplay/play_scenario.rs.html#462-527"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-49"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/gameplay/play_scenario.rs.html#463-521"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-49"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-49"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-5"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/blocked_by/struct.Viewer.html"title="struct game::debug::blocked_by::Viewer">Viewer</a></code><ahref="#impl-State%3CApp%3E-5"class="anchor"></a><aclass="srclink"href="../../src/game/debug/blocked_by.rs.html#204-265"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-5"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/blocked_by.rs.html#205-251"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-5"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-5"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-50"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/gameplay/struct.FinalScore.html"title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></code><ahref="#impl-State%3CApp%3E-50"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/gameplay/mod.rs.html#302-375"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-50"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/gameplay/mod.rs.html#303-368"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-50"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-50"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-51"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/misc_tools/struct.TrafficRecorder.html"title="struct game::sandbox::misc_tools::TrafficRecorder">TrafficRecorder</a></code><ahref="#impl-State%3CApp%3E-51"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/misc_tools.rs.html#99-149"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-51"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/misc_tools.rs.html#100-133"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-51"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-51"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-52"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/time_warp/struct.JumpToTime.html"title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></code><ahref="#impl-State%3CApp%3E-52"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/time_warp.rs.html#108-201"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-52"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/time_warp.rs.html#109-195"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-52"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-52"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-53"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html"title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><ahref="#impl-State%3CApp%3E-53"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/time_warp.rs.html#263-395"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-53"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/time_warp.rs.html#264-371"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-53"class="method hidden"><code>fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><aclass="srclink"href="../../src/game/sandbox/time_warp.rs.html#373-375"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-53"class="method hidden"><code>fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>)</code><aclass="srclink"href="../../src/game/sandbox/time_warp.rs.html#388-394"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-54"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/struct.SandboxMode.html"title="struct game::sandbox::SandboxMode">SandboxMode</a></code><ahref="#impl-State%3CApp%3E-54"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/mod.rs.html#108-253"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-54"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/mod.rs.html#109-216"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.on_destroy-54"class="method hidden"><code>fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>)</code><aclass="srclink"href="../../src/game/sandbox/mod.rs.html#248-252"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div><h4id="method.draw_baselayer-54"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3id="impl-State%3CApp%3E-55"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/struct.BackToMainMenu.html"title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><ahref="#impl-State%3CApp%3E-55"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/mod.rs.html#288-296"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-55"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/mod.rs.html#289-293"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-55"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-55"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-56"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/sandbox/struct.SandboxLoader.html"title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><ahref="#impl-State%3CApp%3E-56"class="anchor"></a><aclass="srclink"href="../../src/game/sandbox/mod.rs.html#452-639"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-56"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/sandbox/mod.rs.html#453-636"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-56"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-56"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-6"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/floodfill/struct.Floodfiller.html"title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></code><ahref="#impl-State%3CApp%3E-6"class="anchor"></a><aclass="srclink"href="../../src/game/debug/floodfill.rs.html#81-117"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-6"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/floodfill.rs.html#82-107"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-6"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-6"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-7"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/path_counter/struct.PathCounter.html"title="struct game::debug::path_counter::PathCounter">PathCounter</a></code><ahref="#impl-State%3CApp%3E-7"class="anchor"></a><aclass="srclink"href="../../src/game/debug/path_counter.rs.html#85-131"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-7"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/path_counter.rs.html#86-115"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-7"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-7"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-8"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/polygons/struct.PolygonDebugger.html"title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></code><ahref="#impl-State%3CApp%3E-8"class="anchor"></a><aclass="srclink"href="../../src/game/debug/polygons.rs.html#66-147"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-8"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/polygons.rs.html#67-95"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-8"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-8"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3id="impl-State%3CApp%3E-9"class="impl"><codeclass="in-band">impl State<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>> for <aclass="struct"href="../../game/debug/routes/struct.RouteExplorer.html"title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><ahref="#impl-State%3CApp%3E-9"class="anchor"></a><aclass="srclink"href="../../src/game/debug/routes.rs.html#68-182"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.event-9"class="method hidden"><code>fn <ahref="#method.event"class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>) -> Transition<<aclass="struct"href="../../game/app/struct.App.html"title="struct game::app::App">App</a>></code><aclass="srclink"href="../../src/game/debug/routes.rs.html#69-156"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4id="method.draw_baselayer-9"class="method hidden"><code>pub fn <ahref="#method.draw_baselayer"class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><divclass='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4id="method.on_destroy-9"class="method hidden"><code>pub fn <ahref="#method.on_destroy"class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <aclass="primitive"href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><divclass='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
then be further <code>downcast</code> into <code>Box<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <ahref="#tymethod.into_any">Read more</a></p>
further <code>downcast</code> into <code>Rc<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <ahref="#tymethod.into_any_rc">Read more</a></p>
</div></div><h3id="impl-Instrument"class="impl"><codeclass="in-band">impl<T><aclass="trait"href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html"title="trait tracing::instrument::Instrument">Instrument</a> for T</code><ahref="#impl-Instrument"class="anchor"></a><aclass="srclink"href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#155"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="method.instrument"class="method hidden"><code>pub fn <ahref="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument"class="fnname">instrument</a>(self, span: <aclass="struct"href="https://docs.rs/tracing/0.1.26/tracing/span/struct.Span.html"title="struct tracing::span::Span">Span</a>) -><aclass="struct"href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html"title="struct tracing::instrument::Instrumented">Instrumented</a><Self></code><aclass="srclink"href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#38"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an
</div><h4id="method.in_current_span"class="method hidden"><code>pub fn <ahref="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span"class="fnname">in_current_span</a>(self) -><aclass="struct"href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html"title="struct tracing::instrument::Instrumented">Instrumented</a><Self></code><aclass="srclink"href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#74"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Instruments this type with the <ahref="../struct.Span.html#method.current">current</a><code>Span</code>, returning an
</div></div><h3id="impl-Same%3CT%3E"class="impl"><codeclass="in-band">impl<T> Same<T> for T</code><ahref="#impl-Same%3CT%3E"class="anchor"></a></h3><divclass="impl-items"><h4id="associatedtype.Output"class="type"><code>type <ahref="#associatedtype.Output"class="type">Output</a> = T</code></h4><divclass='docblock'><p>Should always be <code>Self</code></p>
</div></div><h3id="impl-TryFrom%3CU%3E"class="impl"><codeclass="in-band">impl<T, U><aclass="trait"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html"title="trait core::convert::TryFrom">TryFrom</a><U> for T <spanclass="where fmt-newline">where<br> U: <aclass="trait"href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html"title="trait core::convert::Into">Into</a><T>, </span></code><ahref="#impl-TryFrom%3CU%3E"class="anchor"></a><aclass="srclink"href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#581-590"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="associatedtype.Error"class="type"><code>type <ahref="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error"class="type">Error</a> = <aclass="enum"href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html"title="enum core::convert::Infallible">Infallible</a></code></h4><divclass='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4id="method.try_from"class="method hidden"><code>pub fn <ahref="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from"class="fnname">try_from</a>(value: U) -><aclass="enum"href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html"title="enum core::result::Result">Result</a><T, <T as <aclass="trait"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html"title="trait core::convert::TryFrom">TryFrom</a><U>>::<aclass="type"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error"title="type core::convert::TryFrom::Error">Error</a>></code><aclass="srclink"href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#587"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3id="impl-TryInto%3CU%3E"class="impl"><codeclass="in-band">impl<T, U><aclass="trait"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html"title="trait core::convert::TryInto">TryInto</a><U> for T <spanclass="where fmt-newline">where<br> U: <aclass="trait"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html"title="trait core::convert::TryFrom">TryFrom</a><T>, </span></code><ahref="#impl-TryInto%3CU%3E"class="anchor"></a><aclass="srclink"href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#567-576"title="goto source code">[src]</a></h3><divclass="impl-items"><h4id="associatedtype.Error-1"class="type"><code>type <ahref="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error"class="type">Error</a> = <U as <aclass="trait"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html"title="trait core::convert::TryFrom">TryFrom</a><T>>::<aclass="type"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error"title="type core::convert::TryFrom::Error">Error</a></code></h4><divclass='docblock'><p>The type returned in the event of a conversion error.</p>
</div><h4id="method.try_into"class="method hidden"><code>pub fn <ahref="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into"class="fnname">try_into</a>(self) -><aclass="enum"href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html"title="enum core::result::Result">Result</a><U, <U as <aclass="trait"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html"title="trait core::convert::TryFrom">TryFrom</a><T>>::<aclass="type"href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error"title="type core::convert::TryFrom::Error">Error</a>></code><aclass="srclink"href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#573"title="goto source code">[src]</a></h4><divclass='docblock hidden'><p>Performs the conversion.</p>
</div></div><h3id="impl-VZip%3CV%3E"class="impl"><codeclass="in-band">impl<V, T> VZip<V> for T <spanclass="where fmt-newline">where<br> V: MultiLane<T>, </span></code><ahref="#impl-VZip%3CV%3E"class="anchor"></a></h3><divclass="impl-items"><h4id="method.vzip"class="method hidden"><code>pub fn <ahref="#method.vzip"class="fnname">vzip</a>(self) -> V</code></h4></div></div></section><sectionid="search"class="content hidden"></section><sectionclass="footer"></section><divid="rustdoc-vars"data-root-path="../../"data-current-crate="game"data-search-js="../../search-index.js"></div>