2018-07-07 00:53:22 +03:00
|
|
|
# TODO for Phase 3 (Simulation)
|
|
|
|
|
2018-07-09 00:04:19 +03:00
|
|
|
## cars
|
2018-07-07 00:53:22 +03:00
|
|
|
|
2018-07-09 00:04:19 +03:00
|
|
|
- model cars parking
|
2018-07-10 22:10:12 +03:00
|
|
|
- make vanished cars just park again, when possible
|
|
|
|
- when parking is full or no parking at goal road, roam until parking is found
|
2018-07-09 00:04:19 +03:00
|
|
|
|
2018-07-09 20:36:14 +03:00
|
|
|
- code cleanup
|
|
|
|
- figure out responsibility btwn agents and managers, then fix up visibility
|
|
|
|
- rng should live in a scenario spec layer, not in the sim itself
|
2018-08-01 19:46:06 +03:00
|
|
|
- on a lane vs turn permeates so many places
|
2018-07-09 00:04:19 +03:00
|
|
|
|
2018-07-07 00:53:22 +03:00
|
|
|
- better visualization
|
|
|
|
- draw moving / blocked colors (gradually more red as they wait longer)
|
|
|
|
- draw stop buffer in front/behind of cars
|
|
|
|
- draw cars in slightly different colors, to distinguish them better
|
|
|
|
|
|
|
|
- start implementing a second AORTAish driving model
|
2018-07-09 21:34:06 +03:00
|
|
|
- then make cars park/unpark at the correct position
|
2018-07-07 00:53:22 +03:00
|
|
|
|
|
|
|
- reversible sim
|
|
|
|
|
2018-07-09 00:04:19 +03:00
|
|
|
## bikes
|
2018-07-07 00:53:22 +03:00
|
|
|
|
2018-07-23 20:50:01 +03:00
|
|
|
- model bikes as slow cars
|
2018-07-07 00:53:22 +03:00
|
|
|
|
2018-07-09 00:04:19 +03:00
|
|
|
## pedestrians
|
|
|
|
|
2018-07-10 22:10:12 +03:00
|
|
|
- make them start and end at buildings
|
|
|
|
- trim the sidewalk path to the edge of a building
|
2018-08-01 00:13:15 +03:00
|
|
|
- render overlapping peds reasonably
|
2018-07-30 02:51:09 +03:00
|
|
|
|
|
|
|
## General
|
|
|
|
|
|
|
|
- savestating a sim has nondet output due to hashes; switching to btree is kind of weird
|
2018-07-30 19:26:32 +03:00
|
|
|
- unit test that two savestates of same sim are equal
|
2018-07-30 02:51:09 +03:00
|
|
|
- diffing two sim states is tedious no matter what; is there a nice macro-driven deep equals we could do instead?
|
2018-07-30 19:26:32 +03:00
|
|
|
- will need programmatic diffs later for pointing out changes to players in A/B tests
|
2018-08-01 19:46:06 +03:00
|
|
|
- consider refactoring car/ped sim
|
|
|
|
- basic structure with actions, react, stepping is same. SimQueue, lookahead, can goto? differs.
|