<!DOCTYPE html><htmllang="en"><head><metacharset="utf-8"><metaname="viewport"content="width=device-width, initial-scale=1.0"><metaname="generator"content="rustdoc"><metaname="description"content="Need to explain this trick – basically keeps consistency between two different simulations when each one might make slightly different sequences of calls to the RNG."><metaname="keywords"content="rust, rustlang, rust-lang, fork_rng"><title>fork_rng in sim - Rust</title><linkrel="stylesheet"type="text/css"href="../normalize.css"><linkrel="stylesheet"type="text/css"href="../rustdoc.css"id="mainThemeStyle"><linkrel="stylesheet"type="text/css"href="../light.css"id="themeStyle"><linkrel="stylesheet"type="text/css"href="../dark.css"disabled><linkrel="stylesheet"type="text/css"href="../ayu.css"disabled><scriptid="default-settings"></script><scriptsrc="../storage.js"></script><scriptsrc="../crates.js"></script><scriptdefersrc="../main.js"></script>
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