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<table><tr><td><code>pub use crate::backend_glow_native::<aclass="fn"href="../../widgetry/backend_glow_native/fn.setup.html"title="fn widgetry::backend_glow_native::setup">setup</a>;</code></td></tr></table><h2id="structs"class="section-header"><ahref="#structs">Structs</a></h2>
<table><trclass="module-item"><td><aclass="struct"href="struct.Buffer.html"title="widgetry::backend_glow::Buffer struct">Buffer</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.Drawable.html"title="widgetry::backend_glow::Drawable struct">Drawable</a></td><tdclass="docblock-short"><p>Geometry that's been uploaded to the GPU once and can be quickly redrawn many times. Create by
</td></tr><trclass="module-item"><td><aclass="struct"href="struct.GfxCtxInnards.html"title="widgetry::backend_glow::GfxCtxInnards struct">GfxCtxInnards</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.PrerenderInnards.html"title="widgetry::backend_glow::PrerenderInnards struct">PrerenderInnards</a></td><tdclass="docblock-short"></td></tr><trclass="module-item"><td><aclass="struct"href="struct.SpriteTexture.html"title="widgetry::backend_glow::SpriteTexture struct">SpriteTexture</a></td><tdclass="docblock-short"><p>Uploads a sprite sheet of textures to the GPU so they can be used by Fill::Texture and