abstreet/editor/src/debug/mod.rs

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Rust
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mod chokepoints;
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mod connected_roads;
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mod objects;
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mod polygons;
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use crate::game::{GameState, Mode};
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use crate::objects::ID;
use crate::ui::ShowObject;
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use ezgui::{Color, EventCtx, EventLoopMode, GfxCtx, Key, Text, Wizard};
use map_model::RoadID;
use std::collections::{HashMap, HashSet};
pub struct DebugMode {
state: State,
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chokepoints: Option<chokepoints::ChokepointsFinder>,
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show_original_roads: HashSet<RoadID>,
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connected_roads: connected_roads::ShowConnectedRoads,
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objects: objects::ObjectDebugger,
}
enum State {
Exploring,
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Polygons(polygons::PolygonDebugger),
}
impl DebugMode {
pub fn new() -> DebugMode {
DebugMode {
state: State::Exploring,
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chokepoints: None,
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show_original_roads: HashSet::new(),
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connected_roads: connected_roads::ShowConnectedRoads::new(),
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objects: objects::ObjectDebugger::new(),
}
}
pub fn event(state: &mut GameState, ctx: &mut EventCtx) -> EventLoopMode {
match state.mode {
Mode::Debug(ref mut mode) => {
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match mode.state {
State::Exploring => {
ctx.canvas.handle_event(ctx.input);
state.ui.state.primary.current_selection =
state
.ui
.handle_mouseover(ctx, None, &state.ui.state.primary.sim, mode);
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let mut txt = Text::new();
txt.add_styled_line(
"Debug Mode".to_string(),
None,
Some(Color::BLUE),
None,
);
if mode.chokepoints.is_some() {
txt.add_line("Showing chokepoints".to_string());
}
if !mode.show_original_roads.is_empty() {
txt.add_line(format!(
"Showing {} original roads",
mode.show_original_roads.len()
));
}
ctx.input
.set_mode_with_new_prompt("Debug Mode", txt, ctx.canvas);
if ctx.input.modal_action("quit") {
state.mode = Mode::SplashScreen(Wizard::new(), None);
return EventLoopMode::InputOnly;
}
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if ctx.input.modal_action("show/hide chokepoints") {
if mode.chokepoints.is_some() {
mode.chokepoints = None;
} else {
// TODO Nothing will actually exist. ;)
mode.chokepoints = Some(chokepoints::ChokepointsFinder::new(
&state.ui.state.primary.sim,
));
}
}
if !mode.show_original_roads.is_empty() {
if ctx.input.modal_action("clear original roads shown") {
mode.show_original_roads.clear();
}
}
if let Some(ID::Lane(l)) = state.ui.state.primary.current_selection {
let id = state.ui.state.primary.map.get_l(l).parent;
if ctx.input.contextual_action(
Key::V,
&format!("show original geometry of {:?}", id),
) {
mode.show_original_roads.insert(id);
}
}
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mode.connected_roads.event(ctx, &state.ui);
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mode.objects.event(ctx, &state.ui);
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if let Some(debugger) = polygons::PolygonDebugger::new(ctx, &state.ui) {
mode.state = State::Polygons(debugger);
}
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EventLoopMode::InputOnly
}
State::Polygons(ref mut debugger) => {
if debugger.event(ctx) {
mode.state = State::Exploring;
}
EventLoopMode::InputOnly
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}
}
}
_ => unreachable!(),
}
}
pub fn draw(state: &GameState, g: &mut GfxCtx) {
match state.mode {
Mode::Debug(ref mode) => match mode.state {
State::Exploring => {
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let mut color_overrides = HashMap::new();
if let Some(ref chokepoints) = mode.chokepoints {
let color = state.ui.state.cs.get_def("chokepoint", Color::RED);
for l in &chokepoints.lanes {
color_overrides.insert(ID::Lane(*l), color);
}
for i in &chokepoints.intersections {
color_overrides.insert(ID::Intersection(*i), color);
}
}
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for l in &mode.connected_roads.lanes {
color_overrides.insert(
ID::Lane(*l),
state
.ui
.state
.cs
.get("something associated with something else"),
);
}
state
.ui
.new_draw(g, None, color_overrides, &state.ui.state.primary.sim, mode);
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for id in &mode.show_original_roads {
let r = state.ui.state.primary.map.get_r(*id);
if let Some(pair) = r.get_center_for_side(true) {
let (pl, width) = pair.unwrap();
g.draw_polygon(
state
.ui
.state
.cs
.get_def("original road forwards", Color::RED.alpha(0.5)),
&pl.make_polygons(width),
);
}
if let Some(pair) = r.get_center_for_side(false) {
let (pl, width) = pair.unwrap();
g.draw_polygon(
state
.ui
.state
.cs
.get_def("original road backwards", Color::BLUE.alpha(0.5)),
&pl.make_polygons(width),
);
}
}
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mode.objects.draw(g, &state.ui);
}
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State::Polygons(ref debugger) => {
state
.ui
.new_draw(g, None, HashMap::new(), &state.ui.state.primary.sim, mode);
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debugger.draw(g, &state.ui);
}
},
_ => unreachable!(),
}
}
}
impl ShowObject for DebugMode {
fn show(&self, obj: ID) -> bool {
false
}
}