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dabreegster 2022-04-30 14:12:40 +00:00
parent 73d37574b0
commit 0500a17460
22 changed files with 179 additions and 37 deletions

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@ -275,20 +275,20 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-6" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#148-151">source</a></span><a href="#method.draw-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-5" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-3" class="method trait-impl has-srclink"><a href="#method.on_destroy-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.reference.html">&amp;mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-30" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#140-382">source</a></span><a href="#impl-State%3CApp%3E-30" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-30" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#141-373">source</a></span><a href="#method.event-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-44" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#375-381">source</a></span><a href="#method.draw-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-30" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#140-399">source</a></span><a href="#impl-State%3CApp%3E-30" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-30" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#141-390">source</a></span><a href="#method.event-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-44" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#392-398">source</a></span><a href="#method.draw-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-43" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-30" class="method trait-impl has-srclink"><a href="#method.on_destroy-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.reference.html">&amp;mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-31" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#501-541">source</a></span><a href="#impl-State%3CApp%3E-31" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-31" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#502-535">source</a></span><a href="#method.event-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-45" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#537-540">source</a></span><a href="#method.draw-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-31" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#518-558">source</a></span><a href="#impl-State%3CApp%3E-31" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-31" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#519-552">source</a></span><a href="#method.event-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-45" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#554-557">source</a></span><a href="#method.draw-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-44" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-31" class="method trait-impl has-srclink"><a href="#method.on_destroy-31" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.reference.html">&amp;mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-32" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#603-676">source</a></span><a href="#impl-State%3CApp%3E-32" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-32" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#604-670">source</a></span><a href="#method.event-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-46" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#672-675">source</a></span><a href="#method.draw-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-32" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#620-693">source</a></span><a href="#impl-State%3CApp%3E-32" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-32" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#621-687">source</a></span><a href="#method.event-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-46" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#689-692">source</a></span><a href="#method.draw-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-45" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-32" class="method trait-impl has-srclink"><a href="#method.on_destroy-32" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.reference.html">&amp;mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-33" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#951-969">source</a></span><a href="#impl-State%3CApp%3E-33" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-33" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#952-964">source</a></span><a href="#method.event-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-47" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#966-968">source</a></span><a href="#method.draw-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-33" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#980-998">source</a></span><a href="#impl-State%3CApp%3E-33" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-33" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#981-993">source</a></span><a href="#method.event-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-47" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#995-997">source</a></span><a href="#method.draw-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-46" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-33" class="method trait-impl has-srclink"><a href="#method.on_destroy-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.reference.html">&amp;mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-34" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#161-279">source</a></span><a href="#impl-State%3CApp%3E-34" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-34" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#162-269">source</a></span><a href="#method.event-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>

View File

@ -4,5 +4,5 @@
</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="apply_map_edits" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">apply_map_edits</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#702-763">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn apply_map_edits(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, edits: <a class="struct" href="../../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>)</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">apply_map_edits</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#731-792">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn apply_map_edits(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, edits: <a class="struct" href="../../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>)</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="can_edit_lane" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">can_edit_lane</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#765-777">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn can_edit_lane(app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, l: <a class="struct" href="../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.bool.html">bool</a></code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">can_edit_lane</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#794-806">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn can_edit_lane(app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, l: <a class="struct" href="../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.bool.html">bool</a></code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="cmd_to_id" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">cmd_to_id</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#904-911">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>fn cmd_to_id(cmd: &amp;<a class="enum" href="../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.60.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">cmd_to_id</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#933-940">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>fn cmd_to_id(cmd: &amp;<a class="enum" href="../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.60.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="make_changelist" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">make_changelist</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#838-901">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>fn make_changelist(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">make_changelist</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#867-930">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>fn make_changelist(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="make_topcenter" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">make_topcenter</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#678-700">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>fn make_topcenter(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">make_topcenter</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#695-729">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>fn make_topcenter(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="maybe_edit_intersection" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">maybe_edit_intersection</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#797-836">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn maybe_edit_intersection(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;id: <a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: &amp;<a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.60.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">maybe_edit_intersection</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#826-865">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn maybe_edit_intersection(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;id: <a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: &amp;<a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.60.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="speed_limit_choices" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">speed_limit_choices</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#779-795">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn speed_limit_choices(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;preset: <a class="enum" href="https://doc.rust-lang.org/1.60.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Choice&lt;<a class="struct" href="../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>&gt;&gt;<span class="notable-traits"><span class="notable-traits-tooltip"><span class="notable-traits-tooltiptext"><span class="docblock"><span class="notable">Notable traits for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A&gt;</span><code class="content"><span class="where fmt-newline">impl&lt;A&gt; <a class="trait" href="https://doc.rust-lang.org/1.60.0/std/io/trait.Write.html" title="trait std::io::Write">Write</a> for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;A: <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/alloc/trait.Allocator.html" title="trait core::alloc::Allocator">Allocator</a>,&nbsp;</span></span></code></span></span></span></span></code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
<h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="#">speed_limit_choices</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#808-824">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn speed_limit_choices(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;preset: <a class="enum" href="https://doc.rust-lang.org/1.60.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Choice&lt;<a class="struct" href="../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>&gt;&gt;<span class="notable-traits"><span class="notable-traits-tooltip"><span class="notable-traits-tooltiptext"><span class="docblock"><span class="notable">Notable traits for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A&gt;</span><code class="content"><span class="where fmt-newline">impl&lt;A&gt; <a class="trait" href="https://doc.rust-lang.org/1.60.0/std/io/trait.Write.html" title="trait std::io::Write">Write</a> for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;A: <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/alloc/trait.Allocator.html" title="trait core::alloc::Allocator">Allocator</a>,&nbsp;</span></span></code></span></span></span></span></code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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</a><h2 class="location"><a href="#">Module edit</a></h2><div class="sidebar-elems"><section><div class="block"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div></section><div id="sidebar-vars" data-name="edit" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">edit</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#1-969">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><h2 id="reexports" class="small-section-header"><a href="#reexports">Re-exports</a></h2>
<h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">edit</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#1-998">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><h2 id="reexports" class="small-section-header"><a href="#reexports">Re-exports</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left import-item"><code>pub use self::roads::<a class="struct" href="roads/struct.RoadEditor.html" title="struct game::edit::roads::RoadEditor">RoadEditor</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::routes::<a class="struct" href="routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::stop_signs::<a class="struct" href="stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::traffic_signals::<a class="struct" href="traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::validate::<a class="fn" href="validate/fn.check_blackholes.html" title="fn game::edit::validate::check_blackholes">check_blackholes</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::validate::<a class="fn" href="validate/fn.check_sidewalk_connectivity.html" title="fn game::edit::validate::check_sidewalk_connectivity">check_sidewalk_connectivity</a>;</code></div><div class="item-right docblock-short"></div></div></div><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="crosswalks/index.html" title="game::edit::crosswalks mod">crosswalks</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="heuristics/index.html" title="game::edit::heuristics mod">heuristics</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="multiple_roads/index.html" title="game::edit::multiple_roads mod">multiple_roads</a></div><div class="item-right docblock-short"><p>After a single road has been edited, these states let the changes be copied to all similar road
segments. Note that only lane configuration is copied, not speed limit or access restrictions.</p>

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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><h2 class="location"><a href="#">ConfirmDiscard</a></h2><div class="sidebar-elems"><section><div class="block"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><ul><li><a href="#structfield.discard">discard</a></li><li><a href="#structfield.panel">panel</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><ul><li><a href="#method.new_state">new_state</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><ul><li><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><ul><li><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a></li><li><a href="#impl-Send">!Send</a></li><li><a href="#impl-Sync">!Sync</a></li><li><a href="#impl-Unpin">Unpin</a></li><li><a href="#impl-UnwindSafe">!UnwindSafe</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><ul><li><a href="#impl-Any">Any</a></li><li><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a></li><li><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a></li><li><a href="#impl-Downcast">Downcast</a></li><li><a href="#impl-From%3CT%3E">From&lt;T&gt;</a></li><li><a href="#impl-Instrument">Instrument</a></li><li><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a></li><li><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a></li><li><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a></li><li><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a></li><li><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></li></ul></div></section><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="ConfirmDiscard" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="struct" href="#">ConfirmDiscard</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#913-916">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust struct"><code>pub struct ConfirmDiscard {
<h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="struct" href="#">ConfirmDiscard</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#942-945">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust struct"><code>pub struct ConfirmDiscard {
panel: Panel,
discard: <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)&gt;,
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.discard" class="structfield small-section-header"><a href="#structfield.discard" class="anchor field"></a><code>discard: <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#918-949">source</a></span><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section></summary><div class="impl-items"><section id="method.new_state" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#919-948">source</a></span><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;discard: <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></section></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#951-969">source</a></span><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#952-964">source</a></span><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#966-968">source</a></span><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.discard" class="structfield small-section-header"><a href="#structfield.discard" class="anchor field"></a><code>discard: <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#947-978">source</a></span><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section></summary><div class="impl-items"><section id="method.new_state" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#948-977">source</a></span><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;discard: <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></section></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#980-998">source</a></span><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#981-993">source</a></span><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#995-997">source</a></span><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer" class="method trait-impl has-srclink"><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy" class="method trait-impl has-srclink"><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.reference.html">&amp;mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><section id="impl-RefUnwindSafe" class="impl has-srclink"><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section><section id="impl-Send" class="impl has-srclink"><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section><section id="impl-Sync" class="impl has-srclink"><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section><section id="impl-Unpin" class="impl has-srclink"><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section><section id="impl-UnwindSafe" class="impl has-srclink"><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-Any" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.60.0/src/core/any.rs.html#132-136">source</a></span><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.type_id" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.60.0/src/core/any.rs.html#133">source</a></span><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.60.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></section></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.60.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
</a><h2 class="location"><a href="#">LoadEdits</a></h2><div class="sidebar-elems"><section><div class="block"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><ul><li><a href="#structfield.mode">mode</a></li><li><a href="#structfield.panel">panel</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><ul><li><a href="#method.new_state">new_state</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><ul><li><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><ul><li><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a></li><li><a href="#impl-Send">!Send</a></li><li><a href="#impl-Sync">!Sync</a></li><li><a href="#impl-Unpin">Unpin</a></li><li><a href="#impl-UnwindSafe">!UnwindSafe</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><ul><li><a href="#impl-Any">Any</a></li><li><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a></li><li><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a></li><li><a href="#impl-Downcast">Downcast</a></li><li><a href="#impl-From%3CT%3E">From&lt;T&gt;</a></li><li><a href="#impl-Instrument">Instrument</a></li><li><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a></li><li><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a></li><li><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a></li><li><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a></li><li><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></li></ul></div></section><h2 class="location"><a href="index.html">In game::edit</a></h2><div id="sidebar-vars" data-name="LoadEdits" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="struct" href="#">LoadEdits</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#543-546">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust struct"><code>pub struct LoadEdits {
<h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="struct" href="#">LoadEdits</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/edit/mod.rs.html#560-563">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust struct"><code>pub struct LoadEdits {
panel: Panel,
mode: <a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>,
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#548-601">source</a></span><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.new_state" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#550-600">source</a></span><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: <a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></section></summary><div class="docblock"><p>Mode is just used for <code>allows</code>.</p>
</div></details></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#603-676">source</a></span><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#604-670">source</a></span><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#672-675">source</a></span><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#565-618">source</a></span><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.new_state" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#567-617">source</a></span><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: <a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4></section></summary><div class="docblock"><p>Mode is just used for <code>allows</code>.</p>
</div></details></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#620-693">source</a></span><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#621-687">source</a></span><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#689-692">source</a></span><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer" class="method trait-impl has-srclink"><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy" class="method trait-impl has-srclink"><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.reference.html">&amp;mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><section id="impl-RefUnwindSafe" class="impl has-srclink"><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section><section id="impl-Send" class="impl has-srclink"><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section><section id="impl-Sync" class="impl has-srclink"><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section><section id="impl-Unpin" class="impl has-srclink"><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section><section id="impl-UnwindSafe" class="impl has-srclink"><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-Any" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.60.0/src/core/any.rs.html#132-136">source</a></span><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.60.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.type_id" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.60.0/src/core/any.rs.html#133">source</a></span><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.60.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></section></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.60.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Looks at all changed roads and makes sure sidewalk directions are correct this is easy for the user to mix up. Returns a list of new fixes to apply on top of the original edits."><meta name="keywords" content="rust, rustlang, rust-lang, fix_sidewalk_direction"><title>fix_sidewalk_direction in game::edit::validate - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle">&#9776;</button><a class="sidebar-logo" href="../../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></div>
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<nav class="sidebar"><a class="sidebar-logo" href="../../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In game::edit::validate</a></h2><div id="sidebar-vars" data-name="fix_sidewalk_direction" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game/index.html"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">validate</a>::<wbr><a class="fn" href="#">fix_sidewalk_direction</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../../src/game/edit/validate.rs.html#111-143">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust fn"><code>pub fn fix_sidewalk_direction(map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a>&gt;<span class="notable-traits"><span class="notable-traits-tooltip"><span class="notable-traits-tooltiptext"><span class="docblock"><span class="notable">Notable traits for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A&gt;</span><code class="content"><span class="where fmt-newline">impl&lt;A&gt; <a class="trait" href="https://doc.rust-lang.org/1.60.0/std/io/trait.Write.html" title="trait std::io::Write">Write</a> for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;A: <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/alloc/trait.Allocator.html" title="trait core::alloc::Allocator">Allocator</a>,&nbsp;</span></span></code></span></span></span></span></code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Looks at all changed roads and makes sure sidewalk directions are correct this is easy for
the user to mix up. Returns a list of new fixes to apply on top of the original edits.</p>
</div></details></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
</body></html>

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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></div>
</a><h2 class="location"><a href="#">Module validate</a></h2><div class="sidebar-elems"><section><div class="block"><ul><li><a href="#functions">Functions</a></li></ul></div></section><div id="sidebar-vars" data-name="validate" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game/index.html"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="#">validate</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../../src/game/edit/validate.rs.html#1-107">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.check_blackholes.html" title="game::edit::validate::check_blackholes fn">check_blackholes</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.check_sidewalk_connectivity.html" title="game::edit::validate::check_sidewalk_connectivity fn">check_sidewalk_connectivity</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
<h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="#">validate</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../../src/game/edit/validate.rs.html#1-143">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.check_blackholes.html" title="game::edit::validate::check_blackholes fn">check_blackholes</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.check_sidewalk_connectivity.html" title="game::edit::validate::check_sidewalk_connectivity fn">check_sidewalk_connectivity</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.fix_sidewalk_direction.html" title="game::edit::validate::fix_sidewalk_direction fn">fix_sidewalk_direction</a></div><div class="item-right docblock-short"><p>Looks at all changed roads and makes sure sidewalk directions are correct this is easy for
the user to mix up. Returns a list of new fixes to apply on top of the original edits.</p>
</div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
</body></html>

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initSidebarItems({"fn":[["check_blackholes",""],["check_sidewalk_connectivity",""]]});
initSidebarItems({"fn":[["check_blackholes",""],["check_sidewalk_connectivity",""],["fix_sidewalk_direction","Looks at all changed roads and makes sure sidewalk directions are correct this is easy for the user to mix up. Returns a list of new fixes to apply on top of the original edits."]]});

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</nav>
<nav class="sidebar"><a class="sidebar-logo" href="../../../../map_gui/index.html"><div class="logo-container"><img class="rust-logo" src="../../../../rust-logo.svg" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location"><a href="index.html">In map_gui::tools::title_screen::built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../map_gui/index.html"><img class="rust-logo" src="../../../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Constant <a href="../../../index.html">map_gui</a>::<wbr><a href="../../index.html">tools</a>::<wbr><a href="../index.html">title_screen</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../../../src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-f69e066278ff4726/out/built.rs.html#78">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust const"><code>pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.str.html">str</a> = r&quot;Sat, 30 Apr 2022 13:19:22 +0000&quot;;</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
<h1 class="fqn"><span class="in-band">Constant <a href="../../../index.html">map_gui</a>::<wbr><a href="../../index.html">tools</a>::<wbr><a href="../index.html">title_screen</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../../../src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-f69e066278ff4726/out/built.rs.html#78">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust const"><code>pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.str.html">str</a> = r&quot;Sat, 30 Apr 2022 14:11:41 +0000&quot;;</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
</div></details></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="map_gui" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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@ -972,6 +972,35 @@
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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">maplit::btreeset</span>;
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">prettyprint_usize</span>, <span class="ident">Timer</span>};
@ -1155,6 +1184,23 @@
<span class="string">&quot;finish editing&quot;</span> =&gt; {
<span class="kw">return</span> <span class="self">self</span>.<span class="ident">quit</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
}
<span class="string">&quot;Fix sidewalk direction errors&quot;</span> =&gt; {
<span class="kw">let</span> <span class="ident">new_fixes</span> <span class="op">=</span> <span class="ident">validate::fix_sidewalk_direction</span>(<span class="kw-2">&amp;</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>);
<span class="kw">let</span> <span class="ident">msg</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">new_fixes</span>.<span class="ident">is_empty</span>() {
<span class="macro">format!</span>(<span class="string">&quot;No sidewalk direction errors found&quot;</span>)
} <span class="kw">else</span> {
<span class="kw">let</span> <span class="ident">count</span> <span class="op">=</span> <span class="ident">new_fixes</span>.<span class="ident">len</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">edits</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_edits</span>().<span class="ident">clone</span>();
<span class="ident">edits</span>.<span class="ident">commands</span>.<span class="ident">extend</span>(<span class="ident">new_fixes</span>);
<span class="ident">apply_map_edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">edits</span>);
<span class="macro">format!</span>(<span class="string">&quot;Fixed {count} sidewalk directions&quot;</span>)
};
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">PopupMsg::new_state</span>(
<span class="ident">ctx</span>,
<span class="string">&quot;Fix sidewalk directions&quot;</span>,
<span class="macro">vec!</span>[<span class="ident">msg</span>],
));
}
<span class="kw">_</span> =&gt; <span class="macro">unreachable!</span>(),
}
}
@ -1668,6 +1714,18 @@
))
.<span class="ident">hotkey</span>(<span class="ident">Key::Escape</span>)
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">&quot;finish editing&quot;</span>),
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">dev</span> {
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_outline</span>
.<span class="ident">text</span>(<span class="string">&quot;Fix sidewalk direction errors&quot;</span>)
.<span class="ident">tooltip</span>(<span class="ident">Text::from_multiline</span>(<span class="macro">vec!</span>[
<span class="ident">Line</span>(<span class="string">&quot;Sidewalk directions must match the side of the road in a certain way.&quot;</span>),
<span class="ident">Line</span>(<span class="string">&quot;It&#39;s easy to get this wrong; this tool will automatically fix things.&quot;</span>),
]))
.<span class="ident">build_def</span>(<span class="ident">ctx</span>)
} <span class="kw">else</span> {
<span class="ident">Widget::nothing</span>()
},
]))
.<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::Center</span>, <span class="ident">VerticalAlignment::Top</span>)
.<span class="ident">build</span>(<span class="ident">ctx</span>)

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@ -110,16 +110,52 @@
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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections::BTreeSet</span>;
<span class="kw">use</span> <span class="ident">abstutil::Timer</span>;
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">connectivity</span>, <span class="ident">EditCmd</span>, <span class="ident">PathConstraints</span>};
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">connectivity</span>, <span class="ident">Direction</span>, <span class="ident">DrivingSide</span>, <span class="ident">EditCmd</span>, <span class="ident">Map</span>, <span class="ident">PathConstraints</span>};
<span class="kw">use</span> <span class="ident">widgetry::tools::PopupMsg</span>;
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">EventCtx</span>, <span class="ident">State</span>};
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::app::App</span>;
<span class="comment">// All of these take a candidate EditCmd to do, then see if it&#39;s valid. If they return None, it&#39;s</span>
<span class="comment">// Some of these take a candidate EditCmd to do, then see if it&#39;s valid. If they return None, it&#39;s</span>
<span class="comment">// fine. They always leave the map in the original state without the new EditCmd.</span>
<span class="comment">// Could be caused by closing intersections</span>
@ -217,6 +253,42 @@
)],
))
}
<span class="doccomment">/// Looks at all changed roads and makes sure sidewalk directions are correct -- this is easy for</span>
<span class="doccomment">/// the user to mix up. Returns a list of new fixes to apply on top of the original edits.</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">fix_sidewalk_direction</span>(<span class="ident">map</span>: <span class="kw-2">&amp;</span><span class="ident">Map</span>) -&gt; <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">EditCmd</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">fixes</span> <span class="op">=</span> <span class="ident">Vec::new</span>();
<span class="kw">for</span> <span class="ident">cmd</span> <span class="kw">in</span> <span class="kw-2">&amp;</span><span class="ident">map</span>.<span class="ident">get_edits</span>().<span class="ident">commands</span> {
<span class="kw">if</span> <span class="kw">let</span> <span class="ident">EditCmd::ChangeRoad</span> { <span class="ident">r</span>, <span class="ident">new</span>, .. } <span class="op">=</span> <span class="ident">cmd</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">fixed</span> <span class="op">=</span> <span class="ident">new</span>.<span class="ident">clone</span>();
<span class="kw">if</span> <span class="ident">fixed</span>.<span class="ident">lanes_ltr</span>[<span class="number">0</span>].<span class="ident">lt</span>.<span class="ident">is_walkable</span>() {
<span class="ident">fixed</span>.<span class="ident">lanes_ltr</span>[<span class="number">0</span>].<span class="ident">dir</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">map</span>.<span class="ident">get_config</span>().<span class="ident">driving_side</span> <span class="op">==</span> <span class="ident">DrivingSide::Right</span> {
<span class="ident">Direction::Back</span>
} <span class="kw">else</span> {
<span class="ident">Direction::Fwd</span>
};
}
<span class="kw">if</span> <span class="ident">fixed</span>.<span class="ident">lanes_ltr</span>.<span class="ident">len</span>() <span class="op">&gt;</span> <span class="number">1</span> {
<span class="kw">let</span> <span class="ident">last</span> <span class="op">=</span> <span class="ident">fixed</span>.<span class="ident">lanes_ltr</span>.<span class="ident">last_mut</span>().<span class="ident">unwrap</span>();
<span class="kw">if</span> <span class="ident">last</span>.<span class="ident">lt</span>.<span class="ident">is_walkable</span>() {
<span class="ident">last</span>.<span class="ident">dir</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">map</span>.<span class="ident">get_config</span>().<span class="ident">driving_side</span> <span class="op">==</span> <span class="ident">DrivingSide::Right</span> {
<span class="ident">Direction::Fwd</span>
} <span class="kw">else</span> {
<span class="ident">Direction::Back</span>
};
}
}
<span class="kw">if</span> <span class="kw-2">&amp;</span><span class="ident">fixed</span> <span class="op">!</span><span class="op">=</span> <span class="ident">new</span> {
<span class="ident">fixes</span>.<span class="ident">push</span>(<span class="ident">EditCmd::ChangeRoad</span> {
<span class="ident">r</span>: <span class="kw-2">*</span><span class="ident">r</span>,
<span class="ident">old</span>: <span class="ident">new</span>.<span class="ident">clone</span>(),
<span class="ident">new</span>: <span class="ident">fixed</span>,
});
}
}
}
<span class="ident">fixes</span>
}
</code></pre></div>
</section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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@ -179,7 +179,7 @@
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;rustdoc 1.60.0 (7737e0b5c 2022-04-04)&quot;</span>;
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#&quot;The build time in RFC2822, UTC.&quot;#</span>]</span>
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;Sat, 30 Apr 2022 13:19:22 +0000&quot;</span>;
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;Sat, 30 Apr 2022 14:11:41 +0000&quot;</span>;
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#&quot;The target architecture, given by `CARGO_CFG_TARGET_ARCH`.&quot;#</span>]</span>
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;x86_64&quot;</span>;