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book/src/side_projects/santa.md
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# 15 minute Santa
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Logo?
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Created by [Dustin Carlino](https://abstreet.org), [Yuwen Li](yuwen-li.com), &
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[Michael Kirk](https://michaelkirk.github.io/)
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- Play online (slower and no music -- download below if possible)
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- Windows
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- Mac
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- Linux
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15 minute Santa is a game where you deliver presents across Seattle. You earn
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more points delivering to high-density housing, and you need to refuel from
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shops, so you'll have to understand where people live in relation to where they
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work and shop.
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Contact <dabreegster@gmail.com> with any feedback or
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[file an issue on Github](https://github.com/dabreegster/abstreet/issues/new).
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## FAQ
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### Why did y'all make this?
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We normally work on [A/B Street](https://abstreet.org), a traffic simulation
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that lets the general public explore a future prioritizing more sustainable
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modes of transportation. All of the recent
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[talk](https://crosscut.com/focus/2020/11/seattle-could-become-next-15-minute-city)
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about 15 minute cities prompted us to explore how Seattle's zoning causes many
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people to live far from where they get groceries. After experimenting with a
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[more serious](fifteen_min.md) tool to understand walk-sheds, we decided to
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spend a few weeks on something a bit more light-hearted.
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### Realism
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The map of Seattle and location of shops comes from
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[OpenStreetMap](https://www.openstreetmap.org/about). We only consider shops if
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they sell food or drinks -- let us know if the map seems to be missing your
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favorite restaurant. The number of housing units is based on
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[Seattle GIS data](https://data-seattlecitygis.opendata.arcgis.com/datasets/current-land-use-zoning-detail).
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Mixed-use buildings with both commercial and residential units aren't
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represented. The game lets you upzone any house to place a new store; obviously
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this is a vast simplification of how complex a real conversation about changing
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zoning codes should be.
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We rigorously evaluated the speed and carrying capacity of different cargo bikes
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and sleighs on the market to tune the vehicles in the game.
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### Modding the game
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You can adjust the difficulty of the levels or give yourself all the upzoning
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power you want by editing `data/player/santa.json`. If you break something, just
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delete the file to start over. If you come up with a better gameplay
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progression, please share -- tuning a game is hard!
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### Adding new maps
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Missing your slice of Seattle, or want to run somewhere else? If you have a bit
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of technical experience,
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[follow this guide](https://dabreegster.github.io/abstreet/howto/new_city.html).
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Otherwise, draw the map boundaries in [http://geojson.io] and
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[send it to us](https://github.com/dabreegster/abstreet/issues/new) along with a
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time limit, goal, and starting point on the map.
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