Called when the mouse has moved.
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
Called when something on the panel has been clicked.
+Called when something on the panel has been clicked.
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
Called when the mouse has moved.
diff --git a/rustdoc/game/sandbox/gameplay/actdev/fn.find_active_trip.html b/rustdoc/game/sandbox/gameplay/actdev/fn.find_active_trip.html index be910dc51e..62013356ab 100644 --- a/rustdoc/game/sandbox/gameplay/actdev/fn.find_active_trip.html +++ b/rustdoc/game/sandbox/gameplay/actdev/fn.find_active_trip.html @@ -1,3 +1,3 @@A gameplay mode with specific controls for integration with https://cyipt.github.io/acton/articles/the-actdev-project.html.
struct About;
Called when something on the panel has been clicked. Since the action is just a string, +
struct About;
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
Called when something on the panel has been clicked.
+Called when something on the panel has been clicked.
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
Called when the mouse has moved.
diff --git a/rustdoc/game/sandbox/gameplay/actdev/struct.Actdev.html b/rustdoc/game/sandbox/gameplay/actdev/struct.Actdev.html index 739ca8b419..602fe55aa2 100644 --- a/rustdoc/game/sandbox/gameplay/actdev/struct.Actdev.html +++ b/rustdoc/game/sandbox/gameplay/actdev/struct.Actdev.html @@ -6,7 +6,7 @@ once: bool, }A gameplay mode with specific controls for integration with https://cyipt.github.io/acton/articles/the-actdev-project.html.
-top_right: Panel
scenario_name: String
bg_traffic: bool
once: bool
top_right: Panel
scenario_name: String
bg_traffic: bool
once: bool
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
diff --git a/rustdoc/game/sandbox/gameplay/trait.GameplayState.html b/rustdoc/game/sandbox/gameplay/trait.GameplayState.html
index 9ee24a10c8..761688848c 100644
--- a/rustdoc/game/sandbox/gameplay/trait.GameplayState.html
+++ b/rustdoc/game/sandbox/gameplay/trait.GameplayState.html
@@ -20,5 +20,5 @@ type __T
. Returns the original Rc
-ed trait if it isn
None
if it isn’t.
Returns a mutable reference to the object within the trait object if it is of type
__T
, or None
if it isn’t.
pub const BUILT_TIME_UTC: &str = r"Fri, 28 Jan 2022 13:22:29 +0000";
The build time in RFC2822, UTC.
+pub const BUILT_TIME_UTC: &str = r"Sun, 30 Jan 2022 18:34:39 +0000";
The build time in RFC2822, UTC.
Scenarios
given a …","t":[4,13,3,3,3,13,13,13,13,13,13,13,4,3,13,13,13,13,0,12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,0,5,12,11,11,11,11,11,11,11,11,11,11,11,11,5,11,11,11,12,0,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,0,11,0,12,12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,5,5,5,5,5,5,3,11,12,11,11,11,11,11,11,11,11,11,11,5,11,11,5,11,11,11,11,3,3,3,3,11,11,11,11,11,11,11,11,12,11,11,11,11,11,11,11,11,5,11,12,5,11,11,11,11,11,12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,11,12,12,11,11,11,12,11,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12],"n":["Activity","Breakfast","CensusArea","CensusPerson","Config","Dinner","Entertainment","Errands","Financial","Healthcare","Home","Lunch","PersonType","Schedule","School","Student","Work","Worker","activities","activities","age","as_any","as_any","as_any","as_any","as_any","as_any","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","borrow","borrow","borrow","borrow","borrow","borrow","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","clone","clone_into","default","distribute_people","distribute_population_to_homes","employed","eq","eq","equivalent","fetch_all_for_map","fmt","fmt","from","from","from","from","from","from","generate_scenario","generate_schedule","get_hash","hash","home","import_census","into","into","into","into","into","into","into_any","into_any","into_any","into_any","into_any","into_any","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","make_person","ne","od","owns_car","polygon","population","to_owned","try_from","try_from","try_from","try_from","try_from","try_from","try_into","try_into","try_into","try_into","try_into","try_into","type_id","type_id","type_id","type_id","type_id","type_id","vzip","vzip","vzip","vzip","vzip","vzip","walk_for_distances_shorter_than","walk_or_bike_for_distances_shorter_than","hours","minutes","rand_duration","rand_time","assign_people_to_houses","distribute_population_to_homes","PersonFactory","activity_to_buildings","activity_to_buildings","as_any","as_any_mut","borrow","borrow_mut","find_building_for_activity","from","into","into_any","into_any_arc","into_any_rc","make_people","make_person","new","pick_mode","try_from","try_into","type_id","vzip","DesireLine","NormalDistribution","Options","Zone","as_any","as_any","as_any","as_any","as_any_mut","as_any_mut","as_any_mut","as_any_mut","borders","borrow","borrow","borrow","borrow","borrow_mut","borrow_mut","borrow_mut","borrow_mut","create_zones","default","departure_time","disaggregate","fmt","from","from","from","from","home_zone","homes","into","into","into","into","into_any","into_any","into_any","into_any","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","mean","mode","new","number_commuters","pct_overlap","pick_borders","pick_home","pick_workplace","polygon","sample","std_deviation","try_from","try_from","try_from","try_from","try_into","try_into","try_into","try_into","type_id","type_id","type_id","type_id","vzip","vzip","vzip","vzip","work_duration","work_zone","workplaces"],"q":["popdat","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","popdat::activities","","","","popdat::distribute_people","","popdat::make_person","","","","","","","","","","","","","","","","","","","","","popdat::od","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"d":["Different things people might do in the day. Maybe it’s …","","Represents aggregate demographic data for some part of a …","Demographic information for a single person","Any arbitrarily chosen parameters needed should be put …","","","","","","","","It might be useful to classify a CensusPerson into …","A single person’s daily schedule. It’s assumed that …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Starting from some number of total people living in a …","","","","","","","","","","","","","","Wires together all the pieces, so you can just hand this …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is an alternative pipeline for generating a Scenario, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Starting from some number of total people living in a …","","","","","","","","","","","","","","","","","","","","","","This describes some number of commuters living in some …","A normal distribution of Durations.","","","","","","","","","","","","","","","","","","","","","","When should somebody depart from home to work?","Generates a scenario from aggregated origin/destination …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns endpoints to (leave home, goto home). These’re …","Returns endpoints to (leave work, goto work). These’re …","","","","","","","","","","","","","","","","","","","","How long should somebody work before returning 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This requires …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Finish time, ID, mode, trip duration if successful (or …","","","","","","","","","","","","","","","","","","","","","","","","","","","Need to explain this trick – basically keeps consistency …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The numeric ID must be globally unique, without …","","","","","Ignore parking data in the map and instead treat every …","","","Only for traffic signals. The u8 is the movement index …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The same as load_path
, but with a default value filled …","A path to some file:","","","Everything needed to setup a simulation. …","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","","","","","","","An experimental SEIR model by …","","","True only for cars currently looking for parking. I don’…","","Per parking lane or lot, when does a spot become filled …","","","","","","","","","","","","Possibly the rest","","For each passenger boarding, how long did they wait at the …","","","","","","","","","","","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","Record different problems that each trip encounters.","","","For benchmarking, we may want to disable collecting data.","","","Intermediate structures so that sim and game crates don’…","An arbitrary number to seed the random number generator. …","","For vehicles only, not pedestrians. Follows a Path from …","","","","Used to distinguish savestates for running the same …","A JSON list of modifiers to transform the scenario. These …","","","","","","","","","","","","","","","","","","","","","","","","Don’t collect any analytics. Only useful for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None for buses","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using a …","","","VehicleType is bundled for convenience; many places need …","","","Both cars and bikes","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","As a simulation runs, different pieces emit Events. The …","A pedestrian crossed an intersection with an Arterial …","A cyclist crossed an intersection with >4 connecting roads.","A vehicle waited >30s, or a pedestrian waited >15s.","Another vehicle wanted to over-take this cyclist somewhere …","","A sliding window, used to count something over time","See https://github.com/a-b-street/abstreet/issues/85","","","Returns the count at time","","","","","","","","","","","","","","","","","","","","","","","Returns pairs of trip times for finished trips in both …","","","","","","","","Ensure the points cover up to end_time
. The last event may …","Grab the count at this time, but don’t add a new time","","(Road or intersection, type, hour block) -> count for that …","","Most fields in Analytics are cumulative over time, but …","","","","","","","","Ignores the current time. Returns None for cancelled trips.","Finish time, ID, mode, trip duration if successful (or …","","","","","","","","","If calling on prebaked Analytics, be careful to pass in an …","","Only for traffic signals. The u8 is the movement index …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the free spots over time","Per parking lane or lot, when does a spot become filled …","","","","","For each passenger boarding, how long did they wait at the …","","","Record different problems that each trip encounters.","Very expensive to store, so it’s optional. But useful to …","","","For benchmarking, we may want to disable collecting data.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If the agent is a transit vehicle, then include a count of …","","","","","","","","","","","","","As a simulation runs, different systems emit Events. This …","","","TripID, TurnID (Where the delay was encountered), Time …","","","","How long waiting at the stop?","Just use for parking replanning. Not happy about copying …","","","","","","None if cancelled","","What stop did they board at?","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An activity model creates “people” that follow a set …","Need to explain this trick – basically keeps consistency …","This is a much more primitive way to randomly generate …","","Intermediate structures used to instantiate a Scenario. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Designed in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","SimFlags specifies a simulation to setup. After parsing …","","","","","","","","","","","","","","","","The same as load_path
, but with a default value filled …","A path to some file:","Loads a map and simulation. Not appropriate for use in the …","","","","An arbitrary number to seed the random number generator. …","A JSON list of modifiers to transform the scenario. These …","","","","","","","Something went wrong spawning the trip.","We need to remember a few things from scenario …","","","","","Can be used to spawn from a border or anywhere for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Turn an origin/destination pair and mode into a specific …","","","","","","","","","","","","","","","","","","","This must be a currently parked vehicle owned by the …","","","","","","","","","","","","","","","","This must be a currently off-map vehicle owned by the …","","","","","","","","Represents a single vehicle. Note “car” is a misnomer; …","See …","","","","","","Where’s the front of the car while this is happening?","","","","","","","","","","","","","","Assumes the current head of the path is the thing to cross.","","","","","","","","","","","","","","","","","","","In reverse order – most recently left is first. The sum …","","","","","","","","","","None for buses","","","","","","","","","","Since lane over-taking isn’t implemented yet, a vehicle …","","","","","","","","","","","","","","","","","","","","","","","Simulates vehicles!","","","","","","","","","","","","","","","","","Abruptly remove a vehicle from the simulation. They may be …","","","","","","Finds vehicles that’re laggy heads on affected parts of …","","Note the ordering of results is non-deterministic!","","","","","","","This is about as expensive as get_draw_cars_on.","Note the ordering of results is non-deterministic!","","","","","","","","","If the car wants to over-take somebody, what adjacent lane …","","","","None if it worked, otherwise returns the CreateCar …","","","","","","","","","","","","","State transitions for this car:","","","After a leader (maybe an active vehicle, maybe a static …","","If start_car_on_lane fails and a retry is scheduled, this …","","","Does the given car want to over-take the vehicle in front …","Manages conflicts at intersections. When an agent has …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For deleting cars","See if any agent is currently performing a turn that …","","","","","","","","","","","","","","Returns intersections with travelers waiting for at least …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For cars: The head car calls this when they’re at the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is only triggered for traffic signals.","","Vanished at border, stopped biking, etc – a vehicle …","","","","","","","","This assigns infinite private parking to all buildings and …","","","","Manages the state of parked cars. There are two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","There’s no DrawCarInput for cars parked offstreet, so we …","There’s no DrawCarInput for cars parked offstreet, so we …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The vehicle’s front is currently at the given …","The vehicle’s front is currently at the given …","","","(Filled, available)","(Filled, available)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns any cars that got very abruptly evicted from …","Returns any cars that got very abruptly evicted from …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Counterintuitive: any spots located in blackholes are just …","","","","","","","","","","","","","Unrealistically assumes the driver has knowledge of …","Unrealistically assumes the driver has knowledge of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Needed when abruptly deleting a car, in case they’re …","Needed when abruptly deleting a car, in case they’re …","","","","","","","","","This follows whatever’s in front of it","A Queue of vehicles on a single lane or turn. This is where","The exact position of something in a Queue
at some time","A member of a Queue
.","Something occupying a fixed interval of distance on the …","A regular vehicle trying to move forwards","Record that a car is blocking a static portion of the …","","","","","","","Not incuding FOLLOWING_DISTANCE","","","","","","","True if a static blockage can be inserted into the queue …","Record that a car is no longer blocking a dynamic portion …","Record that a car is no longer blocking a static portion …","","","","","","","","","","","","","","Once a car has fully exited a queue, free up the space it …","","","","","How long the lane or turn physically is.","Get all cars in the queue, not including the laggy head or …","Return the exact position of each member of the queue. The …","If the specified car can appear in the queue, return the …","Get the front of the last car in the queue.","Find the vehicle in front of the specified input. None if …","","Returns the front of the last car in the queue, only if …","Record that a car has entered a queue at a position. This …","","","","","","","","","","","","","If a car thinks it’s reached the end of the queue, …","True if the reserved length exceeds the physical length. …","This car’s back is still partly in this queue.","","","Change the first car in the queue to the laggy head, …","","","Record that a car has entered a queue at the end. It’s …","Remove a car from a position. Need to separately do …","Record that a car is starting to change lanes away from …","When a car’s turn is accepted, reserve the vehicle …","Can a car start a turn for this queue?","","","Return a penalty for entering this queue, as opposed to …","","","","","","","","","","If true, there’s room and the car must actually start …","","","","","","","","","","This vehicle is exiting a driveway and cutting across a …","This vehicle is in the middle of changing lanes","","","","","","","","","","","","","","","The Distance is either 0 or the current traversable’s …","Simulates pedestrians. Unlike vehicles, pedestrians can …","","","","","","","","","","","","","","","","","","","","","","","","Abruptly remove a pedestrian from the simulation. They may …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Records trips beginning and ending at a specified set of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows an agent’s current inner intention or thoughts.","","","","","","bool is contraflow","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","True only for cars currently looking for parking. I don’…","Possibly the rest","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Spot and cached distance along the last driving lane","","","","","Returns the step just finished","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Called when the car is Queued at the last step, or when …","","","","","","","","Front is always the current step","","","","","","","","","","","","","","","","","","","","","","","","","","","No parking available at all!","","","","","","","","","","A smaller version of Command that satisfies many more …","","","","","","","","","The priority queue driving the discrete event simulation. …","A more compressed form of CommandType, just used for …","If true, retry when there’s no room to spawn somewhere","","The Time is redundant, just used to dedupe commands","","","","","","","","Distinguish this from UpdateCar to avoid confusing things","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This API is safer than handing out a batch of items at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This next command might’ve actually been rescheduled to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Print the alert to STDOUT and don’t proceed until the UI …","","Just print the alert to STDOUT","Don’t do anything","The Sim ties together all the pieces of the simulation. …","","Options controlling the traffic simulation.","","Only call for active agents, will panic otherwise","","","","When a warning is encountered during simulation, specifies …","","For every parked car, (position of parking spot, position …","","","Allow a vehicle to start a turn, even if their target lane …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Return a short string to debug a car in the UI.","","","","","","","For intersections with an agent waiting beyond some …","","","","Allow all agents to immediately proceed into an …","","","Normally if a cycle of vehicles depending on each other to …","Disable experimental handling for “uber-turns”, …","Normally as a vehicle follows a route, it …","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","","Enable an experimental SEIR pandemic model. This requires …","","","","Returns (trips affected, number of parked cars displaced)","If trip is finished, returns (total time, total waiting …","","","","","","","","","","","(Filled, available)","","","For every agent that’s currently not moving, figure out …","","","","","","","","","","","","","","","","","","Returns the best-case time for a trip in a world with no …","This does not include transit riders. Some callers need …","","","","Respond to arbitrary map edits without resetting the …","If present, live map edits are being processed, and the …","","","Ignore parking data in the map and instead treat every …","","If retry_if_no_room is false, any vehicles that fail to …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","(total number of people, just in buildings, just off map)","","","(number of finished trips, number of unfinished trips)","","","","","","","All sorts of read-only queries about a simulation","","","","","Used to distinguish savestates for running the same …","","","","","","","","","","","","Only one at a time supported.","","Don’t collect any analytics. Only useful for …","","","(bus, stop index it’s coming from, percent to next stop, …","","","(number of vehicles in the lane, penalty if a bike or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using a …","","","","","","","Queued behind someone, or someone’s doing a conflicting …","","Why is an agent delayed? If there are multiple reasons, …","Waiting on a traffic signal to change, or pausing at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Manages public transit vehicles (buses and trains) that …","(buses, trains)","","","","","","","","","","","","","","","","","","","","","","If true, the bus is idling. If false, the bus actually …","","","","","also stop idx that the bus is coming from","","","","","","","","","","","","","Returns the path for the first leg.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Where does each passenger want to deboard?","Returns the bus if the pedestrian boarded immediately.","waiting at => (ped, route, bound for, started waiting)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The number of active vehicles and commuters, broken into …","A person may own many vehicles, so specify which they use","","","","","","","Maybe get off at a stop, maybe ride off-map","","","","","","","These don’t specify where the leg starts, since it might …","Manages people, each of which executes some trips through …","","","","","","","This is idempotent to handle the case of cars retrying …","This will be None for parked cars and buses. Should always …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cancel a trip after it’s started. The person will be …","Cancel a trip before it’s started. The person will stay …","","","","","","","","","","","","","","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","","","","","","","","","","","","","","","","","","","","","","","Recreate the Scenario from an instantiated simulation. The …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","If no route is returned, the pedestrian boarded a bus …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Both cars and 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See …","Returns all traffic signal data compiled into this build, …","","","","","","","Relative to a central clock, delay the first stage by this …","The ID of the OSM node at the start of this road segment.","The ID of the OSM node at the end of this road segment.","The ID of the OSM way representing the road.","","","During this stage, these turns can be performed after …","The traffic signal uses configuration from one plan at a …","During this stage, these turns can be performed with the …","","","","","","","The stage lasts this long before moving to the next one.","The traffic signal repeatedly cycles through these stages. …","This plan takes effect at this local time, measured in …","The movement ends at the beginning of this road segment.","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"i":[0,0,1,0,0,0,0,0,1,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,5,6,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,5,2,5,2,3,4,1,5,6,5,6,0,2,3,4,1,5,6,3,6,6,6,5,6,4,2,4,2,3,4,1,5,6,4,3,3,5,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,7,8,8,8],"f":[null,null,null,null,null,null,null,null,null,[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[],["trafficsignal",3]],[[],["plan",3]],[[],["stage",3]],[[],["stagetype",4]],[[],["turn",3]],[[],["directedroad",3]],[[]],[[]],[[]],[[]],[[]],[[]],[[["turn",3]],["ordering",4]],[[["directedroad",3]],["ordering",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[["trafficsignal",3]],["bool",15]],[[["plan",3]],["bool",15]],[[["stage",3]],["bool",15]],[[["stagetype",4]],["bool",15]],[[["turn",3]],["bool",15]],[[["directedroad",3]],["bool",15]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[]],[[]],[[]],[[]],[[]],[[]],null,null,null,[[]],[[]],[[]],[[]],[[]],[[]],null,null,[[],["result",4,[["btreemap",3,[["i64",15],["trafficsignal",3]]],["error",3]]]],[[["trafficsignal",3]],["bool",15]],[[["plan",3]],["bool",15]],[[["stage",3]],["bool",15]],[[["stagetype",4]],["bool",15]],[[["turn",3]],["bool",15]],[[["directedroad",3]],["bool",15]],null,null,null,null,[[["turn",3]],["option",4,[["ordering",4]]]],[[["directedroad",3]],["option",4,[["ordering",4]]]],null,null,null,[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],null,null,null,null,[[]],[[]],[[]],[[]],[[]],[[]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["typeid",3]],[[],["typeid",3]],[[],["typeid",3]],[[],["typeid",3]],[[],["typeid",3]],[[],["typeid",3]],null,null,null,null],"p":[[4,"StageType"],[3,"TrafficSignal"],[3,"Plan"],[3,"Stage"],[3,"Turn"],[3,"DirectedRoad"],[13,"Fixed"],[13,"Variable"]]},\
diff --git a/rustdoc/src/cli/augment_scenario.rs.html b/rustdoc/src/cli/augment_scenario.rs.html
index 21295a661e..f0eefd98b0 100644
--- a/rustdoc/src/cli/augment_scenario.rs.html
+++ b/rustdoc/src/cli/augment_scenario.rs.html
@@ -223,7 +223,7 @@
}
let work = match person.trips[num_trips - 2].destination {
- TripEndpoint::Bldg(b) => b,
+ TripEndpoint::Building(b) => b,
_ => continue,
};
let has_bike = person.trips[num_trips - 2].mode == TripMode::Bike;
@@ -242,15 +242,15 @@
person.trips.push(IndividTrip::new(
depart,
TripPurpose::Meal,
- TripEndpoint::Bldg(work),
- TripEndpoint::Bldg(restaurant),
+ TripEndpoint::Building(work),
+ TripEndpoint::Building(restaurant),
mode,
));
person.trips.push(IndividTrip::new(
depart + Duration::minutes(30),
TripPurpose::Work,
- TripEndpoint::Bldg(restaurant),
- TripEndpoint::Bldg(work),
+ TripEndpoint::Building(restaurant),
+ TripEndpoint::Building(work),
mode,
));
person.trips.push(return_home);
diff --git a/rustdoc/src/game/debug/mod.rs.html b/rustdoc/src/game/debug/mod.rs.html
index 29a0b612c8..9401e49759 100644
--- a/rustdoc/src/game/debug/mod.rs.html
+++ b/rustdoc/src/game/debug/mod.rs.html
@@ -1933,7 +1933,7 @@
))
}
(ID::Building(b), "route from here") => Transition::Push(
- routes::RouteExplorer::new_state(ctx, app, TripEndpoint::Bldg(b)),
+ routes::RouteExplorer::new_state(ctx, app, TripEndpoint::Building(b)),
),
_ => unreachable!(),
}
diff --git a/rustdoc/src/game/debug/routes.rs.html b/rustdoc/src/game/debug/routes.rs.html
index 4d3e88f750..9f13600710 100644
--- a/rustdoc/src/game/debug/routes.rs.html
+++ b/rustdoc/src/game/debug/routes.rs.html
@@ -715,7 +715,7 @@
}
if let Some(hovering) = match app.primary.current_selection {
Some(ID::Intersection(i)) => Some(TripEndpoint::Border(i)),
- Some(ID::Building(b)) => Some(TripEndpoint::Bldg(b)),
+ Some(ID::Building(b)) => Some(TripEndpoint::Building(b)),
None => None,
_ => unreachable!(),
} {
@@ -754,7 +754,7 @@
Color::BLUE.alpha(0.8),
match self.start {
TripEndpoint::Border(i) => app.primary.map.get_i(i).polygon.clone(),
- TripEndpoint::Bldg(b) => app.primary.map.get_b(b).polygon.clone(),
+ TripEndpoint::Building(b) => app.primary.map.get_b(b).polygon.clone(),
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
},
);
@@ -763,7 +763,7 @@
Color::GREEN.alpha(0.8),
match endpt {
TripEndpoint::Border(i) => app.primary.map.get_i(*i).polygon.clone(),
- TripEndpoint::Bldg(b) => app.primary.map.get_b(*b).polygon.clone(),
+ TripEndpoint::Building(b) => app.primary.map.get_b(*b).polygon.clone(),
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
},
);
diff --git a/rustdoc/src/game/devtools/destinations.rs.html b/rustdoc/src/game/devtools/destinations.rs.html
index 58fd52ce8c..b38a737540 100644
--- a/rustdoc/src/game/devtools/destinations.rs.html
+++ b/rustdoc/src/game/devtools/destinations.rs.html
@@ -190,7 +190,7 @@
let mut per_bldg = Counter::new();
for p in &scenario.people {
for trip in &p.trips {
- if let TripEndpoint::Bldg(b) = trip.destination {
+ if let TripEndpoint::Building(b) = trip.destination {
per_bldg.inc(b);
}
}
diff --git a/rustdoc/src/game/info/person.rs.html b/rustdoc/src/game/info/person.rs.html
index 388978a2dd..073329f941 100644
--- a/rustdoc/src/game/info/person.rs.html
+++ b/rustdoc/src/game/info/person.rs.html
@@ -1139,7 +1139,7 @@
for t in &person.trips {
let trip = app.primary.sim.trip_info(*t);
let at = match trip.start {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
let b = app.primary.map.get_b(b);
if b.amenities.is_empty() {
b.address.clone()
@@ -1164,7 +1164,7 @@
// Where do they spend the night?
let last_trip = app.primary.sim.trip_info(*person.trips.last().unwrap());
let at = match last_trip.end {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
let b = app.primary.map.get_b(b);
if b.amenities.is_empty() {
b.address.clone()
diff --git a/rustdoc/src/game/info/trip.rs.html b/rustdoc/src/game/info/trip.rs.html
index a31667243e..5c9679eefc 100644
--- a/rustdoc/src/game/info/trip.rs.html
+++ b/rustdoc/src/game/info/trip.rs.html
@@ -1894,7 +1894,7 @@
// (ID, center, name)
fn endpoint(endpt: &TripEndpoint, app: &App) -> (ID, Pt2D, String) {
match endpt {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
let bldg = app.primary.map.get_b(*b);
(ID::Building(*b), bldg.label_center, bldg.address.clone())
}
diff --git a/rustdoc/src/game/sandbox/dashboards/commuter.rs.html b/rustdoc/src/game/sandbox/dashboards/commuter.rs.html
index d2ad8f9416..2a6f54b87a 100644
--- a/rustdoc/src/game/sandbox/dashboards/commuter.rs.html
+++ b/rustdoc/src/game/sandbox/dashboards/commuter.rs.html
@@ -807,12 +807,12 @@
let mut trips_to_block: Vec<Vec<TripInfo>> = trips_from_block.clone();
for (_, trip) in app.primary.sim.all_trip_info() {
let block1 = match trip.start {
- TripEndpoint::Bldg(b) => bldg_to_block[&b],
+ TripEndpoint::Building(b) => bldg_to_block[&b],
TripEndpoint::Border(i) => border_to_block[&i],
TripEndpoint::SuddenlyAppear(_) => continue,
};
let block2 = match trip.end {
- TripEndpoint::Bldg(b) => bldg_to_block[&b],
+ TripEndpoint::Building(b) => bldg_to_block[&b],
TripEndpoint::Border(i) => border_to_block[&i],
TripEndpoint::SuddenlyAppear(_) => continue,
};
@@ -871,7 +871,7 @@
}
if self.filter.from_block {
match trip.end {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
count.inc(self.bldg_to_block[&b]);
}
TripEndpoint::Border(i) => {
@@ -883,7 +883,7 @@
}
} else {
match trip.start {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
count.inc(self.bldg_to_block[&b]);
}
TripEndpoint::Border(i) => {
diff --git a/rustdoc/src/game/sandbox/dashboards/generic_trip_table.rs.html b/rustdoc/src/game/sandbox/dashboards/generic_trip_table.rs.html
index 122181af10..bdbba7aa65 100644
--- a/rustdoc/src/game/sandbox/dashboards/generic_trip_table.rs.html
+++ b/rustdoc/src/game/sandbox/dashboards/generic_trip_table.rs.html
@@ -197,7 +197,7 @@
batch.append(map_gui::tools::start_marker(
g,
match trip.start {
- TripEndpoint::Bldg(b) => app.primary.map.get_b(b).label_center,
+ TripEndpoint::Building(b) => app.primary.map.get_b(b).label_center,
TripEndpoint::Border(i) => app.primary.map.get_i(i).polygon.center(),
TripEndpoint::SuddenlyAppear(pos) => pos.pt(&app.primary.map),
},
@@ -206,7 +206,7 @@
batch.append(map_gui::tools::goal_marker(
g,
match trip.end {
- TripEndpoint::Bldg(b) => app.primary.map.get_b(b).label_center,
+ TripEndpoint::Building(b) => app.primary.map.get_b(b).label_center,
TripEndpoint::Border(i) => app.primary.map.get_i(i).polygon.center(),
TripEndpoint::SuddenlyAppear(pos) => pos.pt(&app.primary.map),
},
diff --git a/rustdoc/src/game/sandbox/dashboards/mode_shift.rs.html b/rustdoc/src/game/sandbox/dashboards/mode_shift.rs.html
index 7012605953..e823d868b9 100644
--- a/rustdoc/src/game/sandbox/dashboards/mode_shift.rs.html
+++ b/rustdoc/src/game/sandbox/dashboards/mode_shift.rs.html
@@ -461,8 +461,8 @@
.into_iter()
.filter_map(|(id, info)| {
if info.mode == TripMode::Drive
- && matches!(info.start, TripEndpoint::Bldg(_))
- && matches!(info.end, TripEndpoint::Bldg(_))
+ && matches!(info.start, TripEndpoint::Building(_))
+ && matches!(info.end, TripEndpoint::Building(_))
{
Some((id, info))
} else {
diff --git a/rustdoc/src/game/sandbox/gameplay/actdev.rs.html b/rustdoc/src/game/sandbox/gameplay/actdev.rs.html
index c897cb8a13..1366c59bad 100644
--- a/rustdoc/src/game/sandbox/gameplay/actdev.rs.html
+++ b/rustdoc/src/game/sandbox/gameplay/actdev.rs.html
@@ -293,6 +293,7 @@
292
293
294
+295
use std::collections::BTreeSet;
use maplit::btreeset;
@@ -364,7 +365,8 @@
.polygon;
for person in app.primary.sim.get_all_people() {
- if let TripEndpoint::Bldg(b) = app.primary.sim.trip_info(person.trips[0]).start
+ if let TripEndpoint::Building(b) =
+ app.primary.sim.trip_info(person.trips[0]).start
{
if study_area.contains_pt(app.primary.map.get_b(b).polygon.center()) {
highlight.insert(person.id);
diff --git a/rustdoc/src/game/sandbox/gameplay/freeform/mod.rs.html b/rustdoc/src/game/sandbox/gameplay/freeform/mod.rs.html
index b37ea2724d..f06d863dd1 100644
--- a/rustdoc/src/game/sandbox/gameplay/freeform/mod.rs.html
+++ b/rustdoc/src/game/sandbox/gameplay/freeform/mod.rs.html
@@ -810,7 +810,7 @@
lane.id,
rand_dist(&mut rng, Distance::ZERO, lane.length()),
)),
- TripEndpoint::Bldg(map.all_buildings().choose(&mut rng).unwrap().id),
+ TripEndpoint::Building(map.all_buildings().choose(&mut rng).unwrap().id),
mode,
)],
});
@@ -826,7 +826,7 @@
lane.id,
rand_dist(&mut rng, 0.1 * lane.length(), 0.9 * lane.length()),
)),
- TripEndpoint::Bldg(map.all_buildings().choose(&mut rng).unwrap().id),
+ TripEndpoint::Building(map.all_buildings().choose(&mut rng).unwrap().id),
TripMode::Walk,
)],
});
diff --git a/rustdoc/src/game/sandbox/gameplay/freeform/spawner.rs.html b/rustdoc/src/game/sandbox/gameplay/freeform/spawner.rs.html
index d75bbecb20..83eb4ae793 100644
--- a/rustdoc/src/game/sandbox/gameplay/freeform/spawner.rs.html
+++ b/rustdoc/src/game/sandbox/gameplay/freeform/spawner.rs.html
@@ -380,7 +380,7 @@
.build(ctx),
};
if let Some(b) = start {
- let endpt = TripEndpoint::Bldg(b);
+ let endpt = TripEndpoint::Building(b);
let pt = endpt.pt(&app.primary.map);
spawner.start = Some((endpt, pt));
spawner.panel.replace(
@@ -526,7 +526,7 @@
}
if let Some(hovering) = match app.primary.current_selection {
Some(ID::Intersection(i)) => Some(TripEndpoint::Border(i)),
- Some(ID::Building(b)) => Some(TripEndpoint::Bldg(b)),
+ Some(ID::Building(b)) => Some(TripEndpoint::Building(b)),
None => None,
_ => unreachable!(),
} {
diff --git a/rustdoc/src/game/sandbox/gameplay/tutorial.rs.html b/rustdoc/src/game/sandbox/gameplay/tutorial.rs.html
index 5c5504e03a..24f5ae21d8 100644
--- a/rustdoc/src/game/sandbox/gameplay/tutorial.rs.html
+++ b/rustdoc/src/game/sandbox/gameplay/tutorial.rs.html
@@ -2105,7 +2105,7 @@
start_time: Time::START_OF_DAY,
stop_time: Time::START_OF_DAY + Duration::seconds(10.0),
start_from_border: map.find_i_by_osm_id(osm::NodeID(3005680098)).unwrap(),
- goal: Some(TripEndpoint::Bldg(
+ goal: Some(TripEndpoint::Building(
map.find_b_by_osm_id(bldg(217699501)).unwrap(),
)),
});
@@ -2505,7 +2505,7 @@
start_lane,
map.get_l(start_lane).length() * 0.8,
)),
- TripEndpoint::Bldg(goal_bldg),
+ TripEndpoint::Building(goal_bldg),
TripMode::Drive,
)],
});
@@ -2520,7 +2520,7 @@
lane_near_bldg,
map.get_l(lane_near_bldg).length() / 2.0,
)),
- TripEndpoint::Bldg(goal_bldg),
+ TripEndpoint::Building(goal_bldg),
TripMode::Drive,
)],
});
diff --git a/rustdoc/src/game/ungap/predict.rs.html b/rustdoc/src/game/ungap/predict.rs.html
index f33caa069f..d77845c366 100644
--- a/rustdoc/src/game/ungap/predict.rs.html
+++ b/rustdoc/src/game/ungap/predict.rs.html
@@ -846,8 +846,8 @@
.all_trips()
.filter(|trip| {
trip.mode == TripMode::Drive
- && matches!(trip.origin, TripEndpoint::Bldg(_))
- && matches!(trip.destination, TripEndpoint::Bldg(_))
+ && matches!(trip.origin, TripEndpoint::Building(_))
+ && matches!(trip.destination, TripEndpoint::Building(_))
})
.collect(),
|trip| {
diff --git a/rustdoc/src/importer/soundcast/trips.rs.html b/rustdoc/src/importer/soundcast/trips.rs.html
index c9bc1d307a..740e474dbe 100644
--- a/rustdoc/src/importer/soundcast/trips.rs.html
+++ b/rustdoc/src/importer/soundcast/trips.rs.html
@@ -345,11 +345,11 @@
let from_bldg = from
.osm_building
.and_then(|id| osm_id_to_bldg.get(&id))
- .map(|b| TripEndpoint::Bldg(*b));
+ .map(|b| TripEndpoint::Building(*b));
let to_bldg = to
.osm_building
.and_then(|id| osm_id_to_bldg.get(&id))
- .map(|b| TripEndpoint::Bldg(*b));
+ .map(|b| TripEndpoint::Building(*b));
if only_passthrough_trips {
if from_bldg.is_some() || to_bldg.is_some() {
diff --git a/rustdoc/src/importer/uk.rs.html b/rustdoc/src/importer/uk.rs.html
index aa113f88fe..d170607847 100644
--- a/rustdoc/src/importer/uk.rs.html
+++ b/rustdoc/src/importer/uk.rs.html
@@ -313,7 +313,7 @@
// data imported using importer/actdev_scenarios.sh already covers them.
let before = scenario.people.len();
scenario.people.retain(|p| match p.trips[0].origin {
- TripEndpoint::Bldg(b) => !study_area.contains_pt(map.get_b(b).polygon.center()),
+ TripEndpoint::Building(b) => !study_area.contains_pt(map.get_b(b).polygon.center()),
_ => true,
});
info!(
diff --git a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-c32b77646ab1d63c/out/built.rs.html b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-c32b77646ab1d63c/out/built.rs.html
index 2df7072335..e1f732d92c 100644
--- a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-c32b77646ab1d63c/out/built.rs.html
+++ b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-c32b77646ab1d63c/out/built.rs.html
@@ -175,7 +175,7 @@
pub const RUSTDOC_VERSION: &str = r"rustdoc 1.58.1 (db9d1b20b 2022-01-20)";
#[doc=r#"The build time in RFC2822, UTC."#]
#[allow(dead_code)]
-pub const BUILT_TIME_UTC: &str = r"Fri, 28 Jan 2022 13:22:29 +0000";
+pub const BUILT_TIME_UTC: &str = r"Sun, 30 Jan 2022 18:34:39 +0000";
#[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#]
#[allow(dead_code)]
pub const CFG_TARGET_ARCH: &str = r"x86_64";
diff --git a/rustdoc/src/map_gui/tools/waypoints.rs.html b/rustdoc/src/map_gui/tools/waypoints.rs.html
index 4deb9fb1fa..f48f432ced 100644
--- a/rustdoc/src/map_gui/tools/waypoints.rs.html
+++ b/rustdoc/src/map_gui/tools/waypoints.rs.html
@@ -300,7 +300,7 @@
}
}
for b in map.all_buildings() {
- snap_to_endpts.add(TripEndpoint::Bldg(b.id), b.polygon.points());
+ snap_to_endpts.add(TripEndpoint::Building(b.id), b.polygon.points());
}
InputWaypoints {
@@ -507,7 +507,7 @@
fn new(app: &dyn AppLike, at: TripEndpoint) -> Waypoint {
let map = app.map();
let (center, label) = match at {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
let b = map.get_b(b);
(b.polygon.center(), b.address.clone())
}
diff --git a/rustdoc/src/popdat/make_person.rs.html b/rustdoc/src/popdat/make_person.rs.html
index 7abe98e37b..b99045a69a 100644
--- a/rustdoc/src/popdat/make_person.rs.html
+++ b/rustdoc/src/popdat/make_person.rs.html
@@ -480,7 +480,7 @@
trips: Vec::new(),
};
- let mut current_location = TripEndpoint::Bldg(person.home);
+ let mut current_location = TripEndpoint::Building(person.home);
for (departure_time, activity) in schedule.activities {
// TODO This field isn't that important; later we could map Activity to a TripPurpose
// better.
@@ -489,7 +489,7 @@
let goto = if let Some(destination) =
self.find_building_for_activity(activity, current_location, map, rng)
{
- TripEndpoint::Bldg(destination)
+ TripEndpoint::Building(destination)
} else if let Some(i) = commuter_borders.choose(rng) {
// No buildings satisfy the activity. Just go somewhere off-map.
TripEndpoint::Border(*i)
@@ -522,7 +522,7 @@
config: &Config,
) -> TripMode {
let (b1, b2) = match (from, to) {
- (TripEndpoint::Bldg(b1), TripEndpoint::Bldg(b2)) => (b1, b2),
+ (TripEndpoint::Building(b1), TripEndpoint::Building(b2)) => (b1, b2),
// TODO Always drive when going on or off-map?
_ => {
return TripMode::Drive;
diff --git a/rustdoc/src/popdat/od.rs.html b/rustdoc/src/popdat/od.rs.html
index f9b588c7e7..8e23b83beb 100644
--- a/rustdoc/src/popdat/od.rs.html
+++ b/rustdoc/src/popdat/od.rs.html
@@ -507,7 +507,7 @@
) -> Option<(TripEndpoint, TripEndpoint)> {
if rng.gen_bool(self.pct_overlap) && !self.homes.is_empty() {
let b = self.homes.choose_weighted(rng, |(_, n)| *n).unwrap().0;
- return Some((TripEndpoint::Bldg(b), TripEndpoint::Bldg(b)));
+ return Some((TripEndpoint::Building(b), TripEndpoint::Building(b)));
}
self.pick_borders(mode, map, rng)
}
@@ -522,7 +522,7 @@
) -> Option<(TripEndpoint, TripEndpoint)> {
if rng.gen_bool(self.pct_overlap) && !self.workplaces.is_empty() {
let b = self.workplaces.choose_weighted(rng, |(_, n)| *n).unwrap().0;
- return Some((TripEndpoint::Bldg(b), TripEndpoint::Bldg(b)));
+ return Some((TripEndpoint::Building(b), TripEndpoint::Building(b)));
}
self.pick_borders(mode, map, rng)
}
diff --git a/rustdoc/src/sim/make/activity_model.rs.html b/rustdoc/src/sim/make/activity_model.rs.html
index e2c1474974..92c2dfaa83 100644
--- a/rustdoc/src/sim/make/activity_model.rs.html
+++ b/rustdoc/src/sim/make/activity_model.rs.html
@@ -448,7 +448,7 @@
);
let home = if is_local_resident {
if let Some(residence) = residents.pop() {
- TripEndpoint::Bldg(residence)
+ TripEndpoint::Building(residence)
} else {
*commuter_borders.choose(rng)?
}
@@ -458,7 +458,7 @@
let work = if is_local_worker {
if let Some(workplace) = workers.pop() {
- TripEndpoint::Bldg(workplace)
+ TripEndpoint::Building(workplace)
} else {
*commuter_borders.choose(rng)?
}
@@ -467,13 +467,13 @@
};
match (&home, &work) {
- (TripEndpoint::Bldg(_), TripEndpoint::Bldg(_)) => {
+ (TripEndpoint::Building(_), TripEndpoint::Building(_)) => {
num_trips_local += 1;
}
- (TripEndpoint::Bldg(_), TripEndpoint::Border(_)) => {
+ (TripEndpoint::Building(_), TripEndpoint::Border(_)) => {
num_trips_commuting_out += 1;
}
- (TripEndpoint::Border(_), TripEndpoint::Bldg(_)) => {
+ (TripEndpoint::Border(_), TripEndpoint::Building(_)) => {
num_trips_commuting_in += 1;
}
(TripEndpoint::Border(_), TripEndpoint::Border(_)) => {
@@ -536,7 +536,7 @@
let mode = match (&home, &work) {
// commuting entirely within map
- (TripEndpoint::Bldg(home_bldg), TripEndpoint::Bldg(work_bldg)) => {
+ (TripEndpoint::Building(home_bldg), TripEndpoint::Building(work_bldg)) => {
// Decide mode based on walking distance. If the buildings aren't connected,
// probably a bug in importing; just skip this person.
let dist = if let Some(path) = PathRequest::between_buildings(
diff --git a/rustdoc/src/sim/make/generator.rs.html b/rustdoc/src/sim/make/generator.rs.html
index a970152f63..e2c04982f3 100644
--- a/rustdoc/src/sim/make/generator.rs.html
+++ b/rustdoc/src/sim/make/generator.rs.html
@@ -365,9 +365,9 @@
trips: vec![IndividTrip::new(
depart,
TripPurpose::Shopping,
- TripEndpoint::Bldg(from_bldg),
+ TripEndpoint::Building(from_bldg),
self.goal.unwrap_or_else(|| {
- TripEndpoint::Bldg(map.all_buildings().choose(rng).unwrap().id)
+ TripEndpoint::Building(map.all_buildings().choose(rng).unwrap().id)
}),
mode,
)],
@@ -385,7 +385,7 @@
TripPurpose::Shopping,
TripEndpoint::Border(self.start_from_border),
self.goal.unwrap_or_else(|| {
- TripEndpoint::Bldg(map.all_buildings().choose(rng).unwrap().id)
+ TripEndpoint::Building(map.all_buildings().choose(rng).unwrap().id)
}),
mode,
)],
diff --git a/rustdoc/src/sim/make/spawner.rs.html b/rustdoc/src/sim/make/spawner.rs.html
index d7dc9fe49b..2e6b0dc222 100644
--- a/rustdoc/src/sim/make/spawner.rs.html
+++ b/rustdoc/src/sim/make/spawner.rs.html
@@ -563,7 +563,7 @@
};
let goal = driving_goal(to, constraints, map)?;
match from {
- TripEndpoint::Bldg(start_bldg) => {
+ TripEndpoint::Building(start_bldg) => {
if mode == TripMode::Drive {
TripSpec::UsingParkedCar {
start_bldg,
@@ -632,7 +632,7 @@
fn start_sidewalk_spot(endpt: TripEndpoint, map: &Map) -> Result<SidewalkSpot> {
match endpt {
- TripEndpoint::Bldg(b) => Ok(SidewalkSpot::building(b, map)),
+ TripEndpoint::Building(b) => Ok(SidewalkSpot::building(b, map)),
TripEndpoint::Border(i) => SidewalkSpot::start_at_border(i, map)
.ok_or_else(|| anyhow!("can't start walking from {}", i)),
TripEndpoint::SuddenlyAppear(pos) => Ok(SidewalkSpot::suddenly_appear(pos, map)),
@@ -641,7 +641,7 @@
fn end_sidewalk_spot(endpt: TripEndpoint, map: &Map) -> Result<SidewalkSpot> {
match endpt {
- TripEndpoint::Bldg(b) => Ok(SidewalkSpot::building(b, map)),
+ TripEndpoint::Building(b) => Ok(SidewalkSpot::building(b, map)),
TripEndpoint::Border(i) => {
SidewalkSpot::end_at_border(i, map).ok_or_else(|| anyhow!("can't end walking at {}", i))
}
@@ -655,7 +655,7 @@
map: &Map,
) -> Result<DrivingGoal> {
match endpt {
- TripEndpoint::Bldg(b) => Ok(DrivingGoal::ParkNear(b)),
+ TripEndpoint::Building(b) => Ok(DrivingGoal::ParkNear(b)),
// TODO Duplicates some logic from TripEndpoint::pos
TripEndpoint::Border(i) => map
.get_i(i)
diff --git a/rustdoc/src/sim/sim/scenario.rs.html b/rustdoc/src/sim/sim/scenario.rs.html
index ad3f5009b0..0c630e7fee 100644
--- a/rustdoc/src/sim/sim/scenario.rs.html
+++ b/rustdoc/src/sim/sim/scenario.rs.html
@@ -498,7 +498,7 @@
}
TripMode::Drive => {
let need_parked_at = match trip.origin {
- TripEndpoint::Bldg(b) => Some(b),
+ TripEndpoint::Building(b) => Some(b),
_ => None,
};
@@ -522,7 +522,7 @@
// Where does this car wind up?
car_locations.retain(|(i, _)| idx != *i);
match trip.destination {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
car_locations.push((idx, Some(b)));
}
TripEndpoint::Border(_) | TripEndpoint::SuddenlyAppear(_) => {
diff --git a/rustdoc/src/sim/trips.rs.html b/rustdoc/src/sim/trips.rs.html
index c880bd1171..cf5cafc9d4 100644
--- a/rustdoc/src/sim/trips.rs.html
+++ b/rustdoc/src/sim/trips.rs.html
@@ -1542,7 +1542,7 @@
let person = &mut self.people[trip.person.0];
if person.trips.is_empty() {
person.state = match trip.info.start {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
self.events
.push(Event::PersonEntersBuilding(trip.person, b));
PersonState::Inside(b)
@@ -2425,7 +2425,7 @@
}
// Warp to the destination
self.people[person.0].state = match trip.info.end {
- TripEndpoint::Bldg(b) => {
+ TripEndpoint::Building(b) => {
self.events.push(Event::PersonEntersBuilding(person, b));
PersonState::Inside(b)
}
@@ -2446,7 +2446,7 @@
ctx.parking.remove_parked_car(parked_car);
}
- if let TripEndpoint::Bldg(b) = trip.info.end {
+ if let TripEndpoint::Building(b) = trip.info.end {
let driving_lane = ctx.map.find_driving_lane_near_building(b);
if let Some(spot) = ctx
.parking
diff --git a/rustdoc/src/synthpop/endpoint.rs.html b/rustdoc/src/synthpop/endpoint.rs.html
index 7023d4924e..68e56c4dac 100644
--- a/rustdoc/src/synthpop/endpoint.rs.html
+++ b/rustdoc/src/synthpop/endpoint.rs.html
@@ -162,7 +162,7 @@
/// Specifies where a trip begins or ends.
#[derive(Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord, Debug, Clone, Copy)]
pub enum TripEndpoint {
- Bldg(BuildingID),
+ Building(BuildingID),
Border(IntersectionID),
/// Used for interactive spawning, tests, etc. For now, only valid as a trip's start.
SuddenlyAppear(Position),
@@ -172,7 +172,7 @@
/// Returns a point representing where this endpoint is.
pub fn pt(self, map: &Map) -> Pt2D {
match self {
- TripEndpoint::Bldg(b) => map.get_b(b).polygon.center(),
+ TripEndpoint::Building(b) => map.get_b(b).polygon.center(),
TripEndpoint::Border(i) => map.get_i(i).polygon.center(),
TripEndpoint::SuddenlyAppear(pos) => pos.pt(map),
}
@@ -195,7 +195,7 @@
TripMode::Bike => PathRequest::vehicle(start, end, PathConstraints::Bike),
// Only cars leaving from a building might turn out from the driveway in a special way
TripMode::Drive => {
- if matches!(from, TripEndpoint::Bldg(_)) {
+ if matches!(from, TripEndpoint::Building(_)) {
PathRequest::leave_from_driveway(start, end, PathConstraints::Car, map)
} else {
PathRequest::vehicle(start, end, PathConstraints::Car)
@@ -212,7 +212,7 @@
if from {
match self {
// Fall through
- TripEndpoint::Bldg(_) => {}
+ TripEndpoint::Building(_) => {}
TripEndpoint::Border(i) => {
return map.get_i(i).some_outgoing_road(map).and_then(|dr| {
dr.lanes(constraints, map)
@@ -227,7 +227,7 @@
}
match self {
- TripEndpoint::Bldg(b) => match constraints {
+ TripEndpoint::Building(b) => match constraints {
PathConstraints::Car => {
let driving_lane = map.find_driving_lane_near_building(b);
let sidewalk_pos = map.get_b(b).sidewalk_pos;
@@ -263,7 +263,7 @@
fn sidewalk_pos(self, map: &Map, from: bool) -> Option<Position> {
match self {
- TripEndpoint::Bldg(b) => Some(map.get_b(b).sidewalk_pos),
+ TripEndpoint::Building(b) => Some(map.get_b(b).sidewalk_pos),
TripEndpoint::Border(i) => {
if from {
TripEndpoint::start_walking_at_border(i, map)
diff --git a/rustdoc/src/synthpop/external.rs.html b/rustdoc/src/synthpop/external.rs.html
index 5548534d62..77f57eabd2 100644
--- a/rustdoc/src/synthpop/external.rs.html
+++ b/rustdoc/src/synthpop/external.rs.html
@@ -239,7 +239,7 @@
) -> Result<Vec<PersonSpec>> {
let mut closest: FindClosest<TripEndpoint> = FindClosest::new(map.get_bounds());
for b in map.all_buildings() {
- closest.add(TripEndpoint::Bldg(b.id), b.polygon.points());
+ closest.add(TripEndpoint::Building(b.id), b.polygon.points());
}
let borders = MapBorders::new(map);
diff --git a/rustdoc/synthpop/endpoint/enum.TripEndpoint.html b/rustdoc/synthpop/endpoint/enum.TripEndpoint.html
index cf035f0cfa..f93b4be231 100644
--- a/rustdoc/synthpop/endpoint/enum.TripEndpoint.html
+++ b/rustdoc/synthpop/endpoint/enum.TripEndpoint.html
@@ -1,10 +1,10 @@
TripEndpoint in synthpop::endpoint - Rust
- Enum synthpop::endpoint::TripEndpoint [−][src]
pub enum TripEndpoint {
- Bldg(BuildingID),
+ Enum synthpop::endpoint::TripEndpoint [−][src]
pub enum TripEndpoint {
+ Building(BuildingID),
Border(IntersectionID),
SuddenlyAppear(Position),
}
Expand description
Specifies where a trip begins or ends.
-Variants
Bldg(BuildingID)
Tuple Fields
0: BuildingID
Border(IntersectionID)
Tuple Fields
SuddenlyAppear(Position)
Tuple Fields
0: Position
Used for interactive spawning, tests, etc. For now, only valid as a trip’s start.
+Variants
Building(BuildingID)
Tuple Fields
0: BuildingID
Border(IntersectionID)
Tuple Fields
SuddenlyAppear(Position)
Tuple Fields
0: Position
Used for interactive spawning, tests, etc. For now, only valid as a trip’s start.
Implementations
pub fn path_req(
from: TripEndpoint,
to: TripEndpoint,
mode: TripMode,
map: &Map
) -> Option<PathRequest>
Figure out a single PathRequest that goes between two TripEndpoints. Assume a single mode
the entire time – no walking to a car before driving, for instance. The result probably
diff --git a/rustdoc/synthpop/enum.TripEndpoint.html b/rustdoc/synthpop/enum.TripEndpoint.html
index 1450b933ff..e74ff959ae 100644
--- a/rustdoc/synthpop/enum.TripEndpoint.html
+++ b/rustdoc/synthpop/enum.TripEndpoint.html
@@ -1,10 +1,10 @@
TripEndpoint in synthpop - Rust
- Enum synthpop::TripEndpoint [−][src]
pub enum TripEndpoint {
- Bldg(BuildingID),
+ Enum synthpop::TripEndpoint [−][src]
pub enum TripEndpoint {
+ Building(BuildingID),
Border(IntersectionID),
SuddenlyAppear(Position),
}
Expand description
Specifies where a trip begins or ends.
-Variants
Bldg(BuildingID)
Tuple Fields
0: BuildingID
Border(IntersectionID)
Tuple Fields
SuddenlyAppear(Position)
Tuple Fields
0: Position
Used for interactive spawning, tests, etc. For now, only valid as a trip’s start.
+Variants
Building(BuildingID)
Tuple Fields
0: BuildingID
Border(IntersectionID)
Tuple Fields
SuddenlyAppear(Position)
Tuple Fields
0: Position
Used for interactive spawning, tests, etc. For now, only valid as a trip’s start.
Implementations
pub fn path_req(
from: TripEndpoint,
to: TripEndpoint,
mode: TripMode,
map: &Map
) -> Option<PathRequest>
Figure out a single PathRequest that goes between two TripEndpoints. Assume a single mode
the entire time – no walking to a car before driving, for instance. The result probably