mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 01:15:12 +03:00
Refactor common event handlers for the 3 modes
This commit is contained in:
parent
57d1cba40c
commit
0a03887eab
@ -109,44 +109,6 @@ impl State<App> for ExploreMap {
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if let Outcome::Clicked(x) = self.top_panel.event(ctx) {
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match x.as_ref() {
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"about A/B Street" => {
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return Transition::Push(About::new_state(ctx));
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}
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"change map" => {
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return Transition::Push(CityPicker::new_state(
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ctx,
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app,
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Box::new(|ctx, app| {
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Transition::Multi(vec![
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Transition::Pop,
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// Since we're totally changing maps, don't reuse the Layers
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Transition::Replace(ExploreMap::launch(ctx, app)),
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])
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}),
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));
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}
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"Create new bike lanes" => {
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app.primary.current_selection = None;
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return Transition::ConsumeState(Box::new(|state, ctx, app| {
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let state = state.downcast::<ExploreMap>().ok().unwrap();
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vec![crate::ungap::quick_sketch::QuickSketch::new_state(
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ctx,
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app,
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state.layers,
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)]
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}));
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}
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"Plan a route" => {
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app.primary.current_selection = None;
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return Transition::ConsumeState(Box::new(|state, ctx, app| {
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let state = state.downcast::<ExploreMap>().ok().unwrap();
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vec![crate::ungap::route::RoutePlanner::new_state(
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ctx,
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app,
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state.layers,
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)]
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}));
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}
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"Open a proposal" => {
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// Dummy mode, just to allow all edits
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// TODO Actually, should we make one to express that only road edits are
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@ -171,7 +133,9 @@ impl State<App> for ExploreMap {
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"Share proposal" => {
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return Transition::Push(share::upload_proposal(ctx, app));
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}
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_ => unreachable!(),
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x => {
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return Tab::Explore.handle_action::<ExploreMap>(ctx, app, x);
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}
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}
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}
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@ -257,7 +221,7 @@ fn make_top_panel(ctx: &mut EventCtx, app: &App) -> Panel {
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// TODO Should undo/redo, save, share functionality also live here?
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Panel::new_builder(Widget::col(vec![
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make_header(ctx, app, Tab::Explore),
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Tab::Explore.make_header(ctx, app),
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Widget::col(file_management).section(ctx),
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]))
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.aligned(HorizontalAlignment::Left, VerticalAlignment::Top)
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@ -267,7 +231,7 @@ fn make_top_panel(ctx: &mut EventCtx, app: &App) -> Panel {
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struct About;
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impl About {
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pub fn new_state(ctx: &mut EventCtx) -> Box<dyn State<App>> {
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fn new_state(ctx: &mut EventCtx) -> Box<dyn State<App>> {
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let panel = Panel::new_builder(Widget::col(vec![
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Widget::row(vec![
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Line("About A/B Street").small_heading().into_widget(ctx),
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@ -309,7 +273,18 @@ pub enum Tab {
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Route,
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}
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pub fn make_header(ctx: &mut EventCtx, app: &App, current_tab: Tab) -> Widget {
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pub trait TakeLayers {
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fn take_layers(self) -> Layers;
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}
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impl TakeLayers for ExploreMap {
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fn take_layers(self) -> Layers {
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self.layers
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}
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}
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impl Tab {
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pub fn make_header(self, ctx: &mut EventCtx, app: &App) -> Widget {
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Widget::col(vec![
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Widget::row(vec![
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ctx.style()
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@ -333,20 +308,67 @@ pub fn make_header(ctx: &mut EventCtx, app: &App, current_tab: Tab) -> Widget {
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.btn_tab
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.icon_text("system/assets/tools/pan.svg", "Explore")
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.hotkey(Key::E)
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.disabled(current_tab == Tab::Explore)
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.disabled(self == Tab::Explore)
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.build_def(ctx),
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ctx.style()
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.btn_tab
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.icon_text("system/assets/tools/pencil.svg", "Create new bike lanes")
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.hotkey(Key::C)
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.disabled(current_tab == Tab::Create)
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.disabled(self == Tab::Create)
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.build_def(ctx),
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ctx.style()
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.btn_tab
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.icon_text("system/assets/tools/pin.svg", "Plan a route")
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.hotkey(Key::R)
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.disabled(current_tab == Tab::Route)
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.disabled(self == Tab::Route)
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.build_def(ctx),
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]),
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])
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}
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pub fn handle_action<T: TakeLayers + State<App>>(
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self,
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ctx: &mut EventCtx,
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app: &mut App,
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action: &str,
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) -> Transition {
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match action {
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"about A/B Street" => Transition::Push(About::new_state(ctx)),
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"change map" => {
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Transition::Push(CityPicker::new_state(
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ctx,
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app,
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Box::new(|ctx, app| {
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Transition::Multi(vec![
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Transition::Pop,
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// Since we're totally changing maps, don't reuse the Layers
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// TODO Keep current tab...
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Transition::Replace(ExploreMap::launch(ctx, app)),
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])
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}),
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))
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}
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"Create new bike lanes" => {
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// This is only necessary to do coming from ExploreMap, but eh
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app.primary.current_selection = None;
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Transition::ConsumeState(Box::new(|state, ctx, app| {
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let state = state.downcast::<T>().ok().unwrap();
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vec![quick_sketch::QuickSketch::new_state(
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ctx,
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app,
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state.take_layers(),
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)]
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}))
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}
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"Plan a route" => Transition::ConsumeState(Box::new(|state, ctx, app| {
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let state = state.downcast::<T>().ok().unwrap();
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vec![route::RoutePlanner::new_state(
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ctx,
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app,
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state.take_layers(),
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)]
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})),
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_ => unreachable!(),
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}
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}
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}
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@ -1,5 +1,5 @@
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use abstutil::Tags;
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use map_gui::tools::{CityPicker, PopupMsg};
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use map_gui::tools::PopupMsg;
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use map_model::{BufferType, Direction, EditCmd, EditRoad, LaneSpec, LaneType, RoadID};
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use widgetry::{
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Choice, EventCtx, GfxCtx, HorizontalAlignment, Key, Outcome, Panel, State, TextExt,
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@ -9,7 +9,7 @@ use widgetry::{
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use crate::app::{App, Transition};
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use crate::common::RouteSketcher;
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use crate::edit::apply_map_edits;
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use crate::ungap::{make_header, Layers, Tab};
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use crate::ungap::{Layers, Tab, TakeLayers};
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pub struct QuickSketch {
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top_panel: Panel,
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@ -17,6 +17,12 @@ pub struct QuickSketch {
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route_sketcher: RouteSketcher,
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}
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impl TakeLayers for QuickSketch {
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fn take_layers(self) -> Layers {
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self.layers
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}
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}
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impl QuickSketch {
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pub fn new_state(ctx: &mut EventCtx, app: &mut App, layers: Layers) -> Box<dyn State<App>> {
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let mut qs = QuickSketch {
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@ -30,7 +36,7 @@ impl QuickSketch {
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fn update_top_panel(&mut self, ctx: &mut EventCtx, app: &App) {
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let mut col = vec![
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make_header(ctx, app, Tab::Create),
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Tab::Create.make_header(ctx, app),
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self.route_sketcher.get_widget_to_describe(ctx),
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];
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@ -80,39 +86,6 @@ impl State<App> for QuickSketch {
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fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
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if let Outcome::Clicked(x) = self.top_panel.event(ctx) {
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match x.as_ref() {
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"about A/B Street" => {
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return Transition::Push(crate::ungap::About::new_state(ctx));
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}
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"change map" => {
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return Transition::Push(CityPicker::new_state(
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ctx,
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app,
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Box::new(|ctx, app| {
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Transition::Multi(vec![
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Transition::Pop,
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// Since we're totally changing maps, don't reuse the Layers
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// TODO Should we keep the current tab or always reset here?
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Transition::Replace(crate::ungap::ExploreMap::launch(ctx, app)),
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])
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}),
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));
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}
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"Explore" => {
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return Transition::ConsumeState(Box::new(|state, ctx, app| {
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let state = state.downcast::<QuickSketch>().ok().unwrap();
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vec![crate::ungap::ExploreMap::new_state(ctx, app, state.layers)]
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}));
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}
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"Plan a route" => {
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return Transition::ConsumeState(Box::new(|state, ctx, app| {
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let state = state.downcast::<QuickSketch>().ok().unwrap();
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vec![crate::ungap::route::RoutePlanner::new_state(
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ctx,
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app,
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state.layers,
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)]
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}));
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}
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"Add bike lanes" => {
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let messages = make_quick_changes(
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ctx,
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@ -128,7 +101,9 @@ impl State<App> for QuickSketch {
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]
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}));
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}
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_ => unreachable!(),
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x => {
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return Tab::Create.handle_action::<QuickSketch>(ctx, app, x);
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}
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}
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}
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@ -5,7 +5,6 @@ use rand::SeedableRng;
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use rand_xorshift::XorShiftRng;
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use geom::{Circle, Distance, Duration, FindClosest, Polygon};
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use map_gui::tools::CityPicker;
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use map_model::{PathStep, NORMAL_LANE_THICKNESS};
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use sim::{TripEndpoint, TripMode};
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use widgetry::{
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@ -14,7 +13,7 @@ use widgetry::{
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};
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use crate::app::{App, Transition};
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use crate::ungap::{make_header, Layers, Tab};
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use crate::ungap::{Layers, Tab, TakeLayers};
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pub struct RoutePlanner {
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layers: Layers,
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@ -36,6 +35,12 @@ pub struct RoutePlanner {
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results_panel: Panel,
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}
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impl TakeLayers for RoutePlanner {
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fn take_layers(self) -> Layers {
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self.layers
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}
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}
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// TODO Maybe it's been a while and I've forgotten some UI patterns, but this is painfully manual.
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// I think we need a draggable map-space thing.
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struct Waypoint {
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@ -82,7 +87,7 @@ impl RoutePlanner {
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}
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fn update_input_panel(&mut self, ctx: &mut EventCtx, app: &App) {
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let mut col = vec![make_header(ctx, app, Tab::Route)];
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let mut col = vec![Tab::Route.make_header(ctx, app)];
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for (idx, waypt) in self.waypoints.iter().enumerate() {
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col.push(Widget::row(vec![
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@ -346,39 +351,6 @@ impl State<App> for RoutePlanner {
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if let Outcome::Clicked(x) = self.input_panel.event(ctx) {
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match x.as_ref() {
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"about A/B Street" => {
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return Transition::Push(crate::ungap::About::new_state(ctx));
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}
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"change map" => {
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return Transition::Push(CityPicker::new_state(
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ctx,
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app,
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Box::new(|ctx, app| {
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Transition::Multi(vec![
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Transition::Pop,
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// Since we're totally changing maps, don't reuse the Layers
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// TODO Should we keep the current tab or always reset here?
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Transition::Replace(crate::ungap::ExploreMap::launch(ctx, app)),
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])
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}),
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));
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}
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"Explore" => {
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return Transition::ConsumeState(Box::new(|state, ctx, app| {
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let state = state.downcast::<RoutePlanner>().ok().unwrap();
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vec![crate::ungap::ExploreMap::new_state(ctx, app, state.layers)]
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}));
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}
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"Create new bike lanes" => {
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return Transition::ConsumeState(Box::new(|state, ctx, app| {
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let state = state.downcast::<RoutePlanner>().ok().unwrap();
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vec![crate::ungap::quick_sketch::QuickSketch::new_state(
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ctx,
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app,
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state.layers,
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)]
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}));
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}
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"Add waypoint" => {
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self.waypoints.push(self.make_new_waypt(ctx, app));
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self.update_input_panel(ctx, app);
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@ -399,7 +371,7 @@ impl State<App> for RoutePlanner {
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self.update_waypoints_drawable(ctx);
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self.update_route(ctx, app);
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} else {
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unreachable!()
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return Tab::Route.handle_action::<RoutePlanner>(ctx, app, x);
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}
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}
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}
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@ -24,7 +24,7 @@ pub struct CityPicker<A: AppLike> {
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impl<A: AppLike + 'static> CityPicker<A> {
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pub fn new_state(
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ctx: &mut EventCtx,
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app: &mut A,
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app: &A,
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on_load: Box<dyn FnOnce(&mut EventCtx, &mut A) -> Transition<A>>,
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) -> Box<dyn State<A>> {
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let city = app.map().get_city_name().clone();
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