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https://github.com/a-b-street/abstreet.git
synced 2024-12-24 23:15:24 +03:00
Also grey out unhighlighted people when zoomed in. #539
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17e2f485b4
commit
0c12948c86
@ -289,10 +289,12 @@ pub fn draw_occupants(details: &mut Details, app: &App, id: BuildingID, focus: O
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DrawPedestrian::geometry(
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&mut details.zoomed,
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&app.primary.sim,
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&app.cs,
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&DrawPedestrianInput {
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// Lies
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id: PedestrianID(person.0),
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person,
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pos,
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facing: Angle::degrees(90.0),
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waiting_for_turn: None,
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@ -59,12 +59,12 @@ impl AgentCache {
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let mut list: Vec<Box<dyn Renderable>> = Vec::new();
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for c in sim.get_draw_cars(on, map).into_iter() {
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list.push(draw_vehicle(c, map, prerender, cs));
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list.push(draw_vehicle(c, map, sim, prerender, cs));
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}
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let (loners, crowds) = sim.get_draw_peds(on, map);
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for p in loners {
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list.push(Box::new(DrawPedestrian::new(
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p, step_count, map, prerender, cs,
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p, step_count, map, sim, prerender, cs,
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)));
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}
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for c in crowds {
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@ -146,7 +146,7 @@ impl AgentCache {
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let mut cnt = 0;
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for input in app.sim().get_all_draw_cars(app.map()) {
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cnt += 1;
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draw_vehicle(input, app.map(), g.prerender, app.cs());
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draw_vehicle(input, app.map(), app.sim(), g.prerender, app.cs());
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}
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println!(
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"At {}, debugged {} cars",
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@ -1,10 +1,10 @@
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use geom::{ArrowCap, Circle, Distance, Line, PolyLine, Polygon, Pt2D};
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use map_model::{Map, SIDEWALK_THICKNESS};
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use sim::{CarID, DrawCarInput};
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use sim::{CarID, DrawCarInput, Sim};
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use widgetry::{Drawable, GeomBatch, GfxCtx, Prerender};
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use crate::colors::ColorScheme;
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use crate::render::{DrawOptions, Renderable, OUTLINE_THICKNESS};
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use crate::render::{grey_out_unhighlighted_people, DrawOptions, Renderable, OUTLINE_THICKNESS};
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use crate::{AppLike, ID};
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pub struct DrawBike {
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@ -20,6 +20,7 @@ impl DrawBike {
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pub fn new(
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input: DrawCarInput,
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map: &Map,
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sim: &Sim,
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prerender: &Prerender,
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cs: &ColorScheme,
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) -> DrawBike {
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@ -27,7 +28,8 @@ impl DrawBike {
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// TODO Share constants with DrawPedestrian
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let body_radius = SIDEWALK_THICKNESS / 4.0;
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let body_color = cs.rotating_color_agents(input.id.0);
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let body_color =
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grey_out_unhighlighted_people(cs.rotating_color_agents(input.id.0), &input.person, sim);
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draw_default.push(
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cs.bike_frame,
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input.body.make_polygons(Distance::meters(0.4)),
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@ -1,10 +1,10 @@
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use geom::{Angle, ArrowCap, Distance, PolyLine, Polygon, Pt2D, Ring};
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use map_model::{Map, TurnType};
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use sim::{CarID, CarStatus, DrawCarInput, VehicleType};
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use sim::{CarID, CarStatus, DrawCarInput, Sim, VehicleType};
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use widgetry::{Color, Drawable, GeomBatch, GfxCtx, Line, Prerender, Text};
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use crate::colors::ColorScheme;
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use crate::render::{DrawOptions, Renderable, OUTLINE_THICKNESS};
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use crate::render::{grey_out_unhighlighted_people, DrawOptions, Renderable, OUTLINE_THICKNESS};
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use crate::{AppLike, ID};
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const CAR_WIDTH: Distance = Distance::const_meters(1.75);
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@ -19,7 +19,13 @@ pub struct DrawCar {
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}
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impl DrawCar {
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pub fn new(input: DrawCarInput, map: &Map, prerender: &Prerender, cs: &ColorScheme) -> DrawCar {
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pub fn new(
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input: DrawCarInput,
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map: &Map,
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sim: &Sim,
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prerender: &Prerender,
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cs: &ColorScheme,
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) -> DrawCar {
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let mut draw_default = GeomBatch::new();
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// Wheels
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@ -75,7 +81,7 @@ impl DrawCar {
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}
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};
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draw_default.push(zoomed_color_car(&input, cs), body_polygon.clone());
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draw_default.push(zoomed_color_car(&input, sim, cs), body_polygon.clone());
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if input.status == CarStatus::Parked {
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draw_default.append(
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GeomBatch::load_svg(prerender, "system/assets/map/parked_car.svg")
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@ -234,15 +240,16 @@ fn thick_line_from_angle(
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PolyLine::must_new(vec![pt, pt2]).make_polygons(thickness)
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}
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fn zoomed_color_car(input: &DrawCarInput, cs: &ColorScheme) -> Color {
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fn zoomed_color_car(input: &DrawCarInput, sim: &Sim, cs: &ColorScheme) -> Color {
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if input.id.1 == VehicleType::Bus {
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cs.bus_body
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} else if input.id.1 == VehicleType::Train {
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cs.train_body
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} else {
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match input.status {
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let color = match input.status {
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CarStatus::Moving => cs.rotating_color_agents(input.id.0),
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CarStatus::Parked => cs.parked_car,
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}
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};
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grey_out_unhighlighted_people(color, &input.person, sim)
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}
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}
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@ -2,8 +2,8 @@
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use geom::{Distance, Polygon, Pt2D};
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use map_model::{IntersectionID, Map, NORMAL_LANE_THICKNESS, SIDEWALK_THICKNESS};
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use sim::{DrawCarInput, VehicleType};
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use widgetry::{GfxCtx, Prerender};
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use sim::{DrawCarInput, PersonID, Sim, VehicleType};
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use widgetry::{Color, GfxCtx, Prerender};
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use crate::colors::ColorScheme;
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pub use crate::render::agents::{AgentCache, UnzoomedAgents};
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@ -61,13 +61,14 @@ pub trait Renderable {
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fn draw_vehicle(
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input: DrawCarInput,
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map: &Map,
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sim: &Sim,
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prerender: &Prerender,
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cs: &ColorScheme,
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) -> Box<dyn Renderable> {
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if input.id.1 == VehicleType::Bike {
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Box::new(DrawBike::new(input, map, prerender, cs))
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Box::new(DrawBike::new(input, map, sim, prerender, cs))
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} else {
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Box::new(DrawCar::new(input, map, prerender, cs))
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Box::new(DrawCar::new(input, map, sim, prerender, cs))
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}
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}
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@ -101,3 +102,17 @@ pub fn unzoomed_agent_radius(vt: Option<VehicleType>) -> Distance {
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4.0 * SIDEWALK_THICKNESS
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}
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}
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/// If the sim has highlighted people, then fade all others out.
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fn grey_out_unhighlighted_people(color: Color, person: &Option<PersonID>, sim: &Sim) -> Color {
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if let Some(ref highlighted) = sim.get_highlighted_people() {
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if person
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.as_ref()
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.map(|p| !highlighted.contains(p))
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.unwrap_or(false)
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{
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return color.tint(0.5);
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}
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}
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color
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}
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@ -1,10 +1,10 @@
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use geom::{ArrowCap, Circle, Distance, PolyLine, Polygon, Pt2D};
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use map_model::{DrivingSide, Map, SIDEWALK_THICKNESS};
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use sim::{DrawPedCrowdInput, DrawPedestrianInput, PedCrowdLocation, PedestrianID};
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use sim::{DrawPedCrowdInput, DrawPedestrianInput, PedCrowdLocation, PedestrianID, Sim};
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use widgetry::{Color, Drawable, GeomBatch, GfxCtx, Line, Prerender, Text};
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use crate::colors::ColorScheme;
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use crate::render::{DrawOptions, Renderable, OUTLINE_THICKNESS};
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use crate::render::{grey_out_unhighlighted_people, DrawOptions, Renderable, OUTLINE_THICKNESS};
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use crate::{AppLike, ID};
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pub struct DrawPedestrian {
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@ -20,11 +20,12 @@ impl DrawPedestrian {
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input: DrawPedestrianInput,
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step_count: usize,
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map: &Map,
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sim: &Sim,
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prerender: &Prerender,
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cs: &ColorScheme,
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) -> DrawPedestrian {
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let mut draw_default = GeomBatch::new();
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DrawPedestrian::geometry(&mut draw_default, cs, &input, step_count);
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DrawPedestrian::geometry(&mut draw_default, sim, cs, &input, step_count);
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let radius = SIDEWALK_THICKNESS / 4.0; // TODO make const after const fn is better
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let body_circle = Circle::new(input.pos, radius);
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@ -52,6 +53,7 @@ impl DrawPedestrian {
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pub fn geometry(
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batch: &mut GeomBatch,
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sim: &Sim,
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cs: &ColorScheme,
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input: &DrawPedestrianInput,
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step_count: usize,
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@ -156,11 +158,15 @@ impl DrawPedestrian {
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let head_circle = Circle::new(input.pos, 0.5 * radius);
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batch.push(
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grey_out_unhighlighted_people(
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if input.preparing_bike {
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cs.ped_preparing_bike_body
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} else {
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cs.rotating_color_agents(input.id.0)
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},
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&Some(input.person),
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sim,
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),
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body_circle.to_polygon(),
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);
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batch.push(cs.ped_head, head_circle.to_polygon());
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@ -241,6 +241,7 @@ impl Car {
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None
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},
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body,
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person: self.trip_and_person.map(|(_, p)| p),
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}
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}
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@ -356,6 +356,7 @@ impl ParkingSim for NormalParkingSimState {
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on: Traversable::Lane(lane),
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partly_on: Vec::new(),
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label: None,
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person: None,
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body: map
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.get_l(lane)
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@ -378,6 +379,7 @@ impl ParkingSim for NormalParkingSimState {
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on: Traversable::Lane(pl.driving_pos.lane()),
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partly_on: Vec::new(),
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label: None,
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person: None,
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body: PolyLine::must_new(vec![
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pt.project_away(buffer, *angle),
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@ -751,6 +751,7 @@ impl Pedestrian {
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),
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waiting_for_bus: matches!(self.state, PedState::WaitingForBus(_, _)),
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on,
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person: self.person,
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}
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}
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@ -14,6 +14,7 @@ pub struct DrawPedestrianInput {
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pub preparing_bike: bool,
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pub waiting_for_bus: bool,
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pub on: Traversable,
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pub person: PersonID,
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}
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pub struct DrawPedCrowdInput {
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@ -42,6 +43,8 @@ pub struct DrawCarInput {
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/// Possibly the rest
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pub partly_on: Vec<Traversable>,
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pub label: Option<String>,
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/// None means a bus or parked car. Note parked cars do NOT express their owner here!
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pub person: Option<PersonID>,
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// Starts at the BACK of the car.
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pub body: PolyLine,
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