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https://github.com/a-b-street/abstreet.git
synced 2024-12-01 02:33:54 +03:00
Add a checkbox for mixing in background traffic to the actdev scenarios. No effect on the scenario yet... #539
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6cacaf1c8a
commit
0ee22ad58e
@ -105,7 +105,11 @@ pub fn main() {
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// Parking data in the actdev maps is nonexistent, so many people have convoluted walking
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// Parking data in the actdev maps is nonexistent, so many people have convoluted walking
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// routes just to fetch their car. Just disable parking entirely.
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// routes just to fetch their car. Just disable parking entirely.
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flags.sim_flags.opts.infinite_parking = true;
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flags.sim_flags.opts.infinite_parking = true;
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mode = Some(sandbox::GameplayMode::Actdev(name, "base".to_string()));
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mode = Some(sandbox::GameplayMode::Actdev(
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name,
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"base".to_string(),
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false,
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));
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}
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}
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args.done();
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args.done();
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@ -277,7 +281,7 @@ fn finish_app_setup(
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let states: Vec<Box<dyn State<App>>> = if title {
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let states: Vec<Box<dyn State<App>>> = if title {
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vec![Box::new(TitleScreen::new(ctx, app))]
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vec![Box::new(TitleScreen::new(ctx, app))]
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} else if let Some(mode) = maybe_mode {
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} else if let Some(mode) = maybe_mode {
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if let GameplayMode::Actdev(_, _) = mode {
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if let GameplayMode::Actdev(_, _, _) = mode {
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vec![SandboxMode::async_new(
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vec![SandboxMode::async_new(
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app,
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app,
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mode,
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mode,
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@ -5,7 +5,7 @@ use map_gui::tools::{grey_out_map, nice_map_name, open_browser, PopupMsg};
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use sim::{AgentType, PersonID, TripID};
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use sim::{AgentType, PersonID, TripID};
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use widgetry::{
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use widgetry::{
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lctrl, ControlState, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel,
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lctrl, ControlState, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel,
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SimpleState, Text, TextExt, VerticalAlignment, Widget,
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SimpleState, Text, TextExt, Toggle, VerticalAlignment, Widget,
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};
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};
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use crate::app::{App, Transition};
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use crate::app::{App, Transition};
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@ -20,14 +20,20 @@ use crate::sandbox::{Actions, SandboxControls, SandboxMode, SpeedSetting};
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pub struct Actdev {
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pub struct Actdev {
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top_center: Panel,
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top_center: Panel,
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scenario_name: String,
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scenario_name: String,
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bg_traffic: bool,
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once: bool,
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once: bool,
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}
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}
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impl Actdev {
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impl Actdev {
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pub fn new(ctx: &mut EventCtx, scenario_name: String) -> Box<dyn GameplayState> {
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pub fn new(
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ctx: &mut EventCtx,
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scenario_name: String,
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bg_traffic: bool,
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) -> Box<dyn GameplayState> {
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Box::new(Actdev {
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Box::new(Actdev {
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top_center: Panel::empty(ctx),
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top_center: Panel::empty(ctx),
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scenario_name,
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scenario_name,
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bg_traffic,
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once: true,
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once: true,
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})
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})
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}
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}
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@ -63,6 +69,7 @@ impl GameplayState for Actdev {
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GameplayMode::Actdev(
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GameplayMode::Actdev(
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app.primary.map.get_name().clone(),
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app.primary.map.get_name().clone(),
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scenario.to_string(),
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scenario.to_string(),
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self.bg_traffic,
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),
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),
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jump_to_time_upon_startup(Duration::hours(8)),
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jump_to_time_upon_startup(Duration::hours(8)),
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)));
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)));
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@ -73,6 +80,7 @@ impl GameplayState for Actdev {
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GameplayMode::Actdev(
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GameplayMode::Actdev(
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app.primary.map.get_name().clone(),
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app.primary.map.get_name().clone(),
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self.scenario_name.clone(),
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self.scenario_name.clone(),
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self.bg_traffic,
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),
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),
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))),
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))),
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"about A/B Street" => {
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"about A/B Street" => {
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@ -133,6 +141,18 @@ impl GameplayState for Actdev {
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}
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}
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_ => unreachable!(),
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_ => unreachable!(),
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},
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},
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Outcome::Changed => {
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// Background traffic was toggled
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return Some(Transition::Replace(SandboxMode::async_new(
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app,
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GameplayMode::Actdev(
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app.primary.map.get_name().clone(),
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self.scenario_name.clone(),
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!self.bg_traffic,
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),
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jump_to_time_upon_startup(Duration::hours(8)),
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)));
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}
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_ => None,
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_ => None,
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}
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}
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}
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}
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@ -192,6 +212,8 @@ impl GameplayState for Actdev {
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.btn_plain
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.btn_plain
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.icon_text("system/assets/meters/bike.svg", "Cycling activity")
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.icon_text("system/assets/meters/bike.svg", "Cycling activity")
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.build_def(ctx),
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.build_def(ctx),
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// TODO Layout pending.
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Toggle::checkbox(ctx, "background traffic", None, self.bg_traffic),
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]),
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]),
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]);
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]);
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@ -38,8 +38,8 @@ pub enum GameplayMode {
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PlayScenario(MapName, String, Vec<ScenarioModifier>),
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PlayScenario(MapName, String, Vec<ScenarioModifier>),
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FixTrafficSignals,
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FixTrafficSignals,
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OptimizeCommute(OrigPersonID, Duration),
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OptimizeCommute(OrigPersonID, Duration),
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// Map name, scenario name
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// Map name, scenario name, background traffic
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Actdev(MapName, String),
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Actdev(MapName, String, bool),
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// current
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// current
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Tutorial(TutorialPointer),
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Tutorial(TutorialPointer),
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@ -104,7 +104,7 @@ impl GameplayMode {
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GameplayMode::FixTrafficSignals => MapName::seattle("downtown"),
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GameplayMode::FixTrafficSignals => MapName::seattle("downtown"),
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GameplayMode::OptimizeCommute(_, _) => MapName::seattle("montlake"),
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GameplayMode::OptimizeCommute(_, _) => MapName::seattle("montlake"),
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GameplayMode::Tutorial(_) => MapName::seattle("montlake"),
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GameplayMode::Tutorial(_) => MapName::seattle("montlake"),
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GameplayMode::Actdev(ref name, _) => name.clone(),
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GameplayMode::Actdev(ref name, _, _) => name.clone(),
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}
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}
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}
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}
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@ -125,7 +125,8 @@ impl GameplayMode {
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None => LoadScenario::Nothing,
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None => LoadScenario::Nothing,
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};
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};
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}
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}
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GameplayMode::Actdev(_, ref scenario) => scenario.to_string(),
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// TODO We'll need to load two files... and cache both?
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GameplayMode::Actdev(_, ref scenario, _) => scenario.to_string(),
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GameplayMode::FixTrafficSignals | GameplayMode::OptimizeCommute(_, _) => {
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GameplayMode::FixTrafficSignals | GameplayMode::OptimizeCommute(_, _) => {
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"weekday".to_string()
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"weekday".to_string()
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}
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}
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@ -220,7 +221,9 @@ impl GameplayMode {
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commute::OptimizeCommute::new(ctx, app, *p, *goal)
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commute::OptimizeCommute::new(ctx, app, *p, *goal)
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}
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}
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GameplayMode::Tutorial(current) => Tutorial::make_gameplay(ctx, app, *current),
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GameplayMode::Tutorial(current) => Tutorial::make_gameplay(ctx, app, *current),
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GameplayMode::Actdev(_, ref scenario) => actdev::Actdev::new(ctx, scenario.clone()),
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GameplayMode::Actdev(_, ref scenario, bg_traffic) => {
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actdev::Actdev::new(ctx, scenario.clone(), *bg_traffic)
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}
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}
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}
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}
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}
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}
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}
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