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https://github.com/a-b-street/abstreet.git
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union make_arrow polygon
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f2f16ad992
commit
110140f391
@ -7,7 +7,7 @@ use abstutil::WeightedUsizeChoice;
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use ezgui::{
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Color, Drawable, EventCtx, GfxCtx, Key, LogScroller, ModalMenu, Wizard, WrappedWizard,
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};
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use geom::{Distance, Duration, Line, Pt2D};
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use geom::{Distance, Duration, PolyLine, Pt2D};
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use map_model::{IntersectionID, Map, Neighborhood};
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use sim::{BorderSpawnOverTime, OriginDestination, Scenario, SeedParkedCars, SpawnOverTime};
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use std::collections::BTreeMap;
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@ -177,12 +177,13 @@ impl ScenarioEditor {
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if src == dst {
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continue;
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}
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g.draw_arrow(
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g.draw_polygon(
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// Source color, sure
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mapping[&s.start_from_neighborhood].color.alpha(0.5),
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// TODO Vary by (relative) number of agents
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Distance::meters(100.0),
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&Line::new(src, dst),
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&PolyLine::new(vec![src, dst])
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.make_arrow(Distance::meters(100.0))
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.unwrap(),
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);
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}
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@ -78,15 +78,15 @@ impl DrawBike {
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if let Some(t) = input.waiting_for_turn {
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let angle = map.get_t(t).angle();
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for poly in PolyLine::new(vec![
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body_pos.project_away(body_radius / 2.0, angle.opposite()),
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body_pos.project_away(body_radius / 2.0, angle),
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])
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.make_arrow(Distance::meters(0.25))
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.unwrap()
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{
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draw_default.push(cs.get("blinker on"), poly);
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}
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draw_default.push(
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cs.get("blinker on"),
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PolyLine::new(vec![
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body_pos.project_away(body_radius / 2.0, angle.opposite()),
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body_pos.project_away(body_radius / 2.0, angle),
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])
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.make_arrow(Distance::meters(0.25))
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.unwrap(),
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);
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}
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DrawBike {
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@ -104,7 +104,7 @@ impl DrawCar {
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match turn.turn_type {
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TurnType::Left | TurnType::LaneChangeLeft => {
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for circle in vec![front_left, back_left] {
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draw_default.extend(
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draw_default.push(
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arrow_color,
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PolyLine::new(vec![
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circle.center.project_away(radius / 2.0, angle.opposite()),
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@ -117,7 +117,7 @@ impl DrawCar {
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}
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TurnType::Right | TurnType::LaneChangeRight => {
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for circle in vec![front_right, back_right] {
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draw_default.extend(
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draw_default.push(
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arrow_color,
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PolyLine::new(vec![
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circle.center.project_away(radius / 2.0, angle.opposite()),
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@ -363,7 +363,7 @@ fn draw_signal_cycle_with_icons(cycle: &Cycle, batch: &mut GeomBatch, ctx: &Draw
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ctx.cs.get_def("traffic light box", Color::BLACK),
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Circle::new(center2, radius).to_polygon(),
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);
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batch.extend(
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batch.push(
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color,
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PolyLine::new(vec![
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center2.project_away(radius, lane_line.angle().rotate_degs(90.0)),
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@ -498,7 +498,7 @@ fn calculate_border_arrows(i: &Intersection, r: &Road, timer: &mut Timer) -> Vec
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let width = (r.children_forwards.len() as f64) * LANE_THICKNESS;
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(r.center_pts.first_line().shift_right(width / 2.0), width)
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};
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result.extend(
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result.push(
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// DEGENERATE_INTERSECTION_HALF_LENGTH is 5m...
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PolyLine::new(vec![
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line.unbounded_dist_along(Distance::meters(-9.5)),
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@ -522,7 +522,7 @@ fn calculate_border_arrows(i: &Intersection, r: &Road, timer: &mut Timer) -> Vec
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let width = (r.children_backwards.len() as f64) * LANE_THICKNESS;
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(r.center_pts.first_line().shift_left(width / 2.0), width)
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};
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result.extend(
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result.push(
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PolyLine::new(vec![
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line.unbounded_dist_along(Distance::meters(-0.5)),
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line.unbounded_dist_along(Distance::meters(-9.5)),
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@ -233,7 +233,7 @@ fn calculate_turn_markings(map: &Map, lane: &Lane, timer: &mut Timer) -> Vec<Pol
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{
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continue;
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}
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results.extend(
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results.push(
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PolyLine::new(vec![
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common_base.last_pt(),
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common_base
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@ -92,15 +92,15 @@ impl DrawPedestrian {
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if let Some(t) = input.waiting_for_turn {
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// A silly idea for peds... use hands to point at their turn?
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let angle = map.get_t(t).angle();
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for poly in PolyLine::new(vec![
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input.pos.project_away(radius / 2.0, angle.opposite()),
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input.pos.project_away(radius / 2.0, angle),
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])
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.make_arrow(Distance::meters(0.25))
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.unwrap()
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{
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draw_default.push(cs.get("blinker on"), poly);
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}
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draw_default.push(
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cs.get("blinker on"),
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PolyLine::new(vec![
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input.pos.project_away(radius / 2.0, angle.opposite()),
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input.pos.project_away(radius / 2.0, angle),
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])
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.make_arrow(Distance::meters(0.25))
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.unwrap(),
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);
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}
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DrawPedestrian {
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@ -7,7 +7,7 @@ use map_model::{Map, Turn, TurnID};
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pub struct DrawTurn {
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pub id: TurnID,
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icon_circle: Circle,
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icon_arrow: Vec<Polygon>,
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icon_arrow: Polygon,
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}
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impl DrawTurn {
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@ -38,7 +38,7 @@ impl DrawTurn {
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}
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pub fn full_geom(t: &Turn, batch: &mut GeomBatch, color: Color) {
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batch.extend(color, t.geom.make_arrow(BIG_ARROW_THICKNESS * 2.0).unwrap());
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batch.push(color, t.geom.make_arrow(BIG_ARROW_THICKNESS * 2.0).unwrap());
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}
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pub fn draw_full(t: &Turn, g: &mut GfxCtx, color: Color) {
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@ -68,7 +68,7 @@ impl DrawTurn {
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} else {
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Line::new(last_line.dist_along(last_len - dash_len), last_line.pt2())
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};
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batch.extend(
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batch.push(
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color,
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arrow_line
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.to_polyline()
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@ -101,7 +101,7 @@ impl DrawTurn {
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},
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self.icon_circle.to_polygon(),
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);
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batch.extend(arrow_color, self.icon_arrow.clone());
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batch.push(arrow_color, self.icon_arrow.clone());
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}
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pub fn contains_pt(&self, pt: Pt2D) -> bool {
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@ -122,7 +122,7 @@ impl<'a> GfxCtx<'a> {
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}
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pub fn draw_arrow(&mut self, color: Color, thickness: Distance, line: &Line) {
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self.draw_polygons(color, &line.to_polyline().make_arrow(thickness).unwrap());
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self.draw_polygon(color, &line.to_polyline().make_arrow(thickness).unwrap());
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}
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pub fn draw_circle(&mut self, color: Color, circle: &Circle) {
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@ -150,6 +150,17 @@ impl Polygon {
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indices: vec![0, 1, 2, 2, 3, 0],
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}
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}
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pub fn union(self, other: Polygon) -> Polygon {
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let mut points = self.points;
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let mut indices = self.indices;
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let offset = points.len();
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points.extend(other.points);
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for idx in other.indices {
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indices.push(offset + idx);
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}
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Polygon::precomputed(points, indices)
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}
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}
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impl fmt::Display for Polygon {
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@ -421,30 +421,26 @@ impl PolyLine {
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polygons
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}
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// TODO One polygon, please :)
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pub fn make_arrow(&self, thickness: Distance) -> Warn<Vec<Polygon>> {
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pub fn make_arrow(&self, thickness: Distance) -> Warn<Polygon> {
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let head_size = thickness * 2.0;
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let triangle_height = head_size / 2.0_f64.sqrt();
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if self.length() < triangle_height {
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return Warn::warn(
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vec![self.make_polygons(thickness)],
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self.make_polygons(thickness),
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format!("Can't make_arrow of thickness {} for {}", thickness, self),
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);
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}
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let slice = self.exact_slice(Distance::ZERO, self.length() - triangle_height);
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let angle = slice.last_pt().angle_to(self.last_pt());
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Warn::ok(vec![
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slice.make_polygons(thickness),
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Polygon::new(&vec![
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Warn::ok(slice.make_polygons(thickness).union(Polygon::new(&vec![
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self.last_pt(),
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self.last_pt()
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.project_away(head_size, angle.rotate_degs(-135.0)),
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self.last_pt()
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.project_away(head_size, angle.rotate_degs(135.0)),
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]),
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])
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])))
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}
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// TODO Refactor
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