mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-25 23:43:25 +03:00
organizing next steps
This commit is contained in:
parent
9b4a8b22c6
commit
118b253cba
121
TODO.md
121
TODO.md
@ -1,94 +1,73 @@
|
||||
# TODO
|
||||
|
||||
## mvp strawman sim
|
||||
## Map editor
|
||||
|
||||
- straw model has some quirks with queueing
|
||||
- after the lead vehicle starts the turn, the queue behind it magically warps to the front of the road
|
||||
- the first vehicle in the turn jumps to a strange position based on the front/back rendering
|
||||
- common UI problems
|
||||
- cycle selection crashes, fix ><
|
||||
- press 1 or 2 in stop sign mode, layer toggling shouldnt happen
|
||||
- textbox overlaps and is impossible to read
|
||||
|
||||
|
||||
- at signals, cars doing the same turn wont start it until the last car finishes it
|
||||
- draw cars in intersections, even when slightly zoomed out
|
||||
- draw cars in slightly different colors, to distinguish them better
|
||||
|
||||
- traffic signals
|
||||
- parse kml
|
||||
- draw moving / blocked colors (gradually more red as they wait longer)
|
||||
- draw stop buffer in front/behind of cars
|
||||
- cars with different speeds
|
||||
- clean up code
|
||||
- line type
|
||||
- ditch vec2d / settle on types
|
||||
- split out UI stuff
|
||||
- easier way to define magic tuneable constants
|
||||
|
||||
## if ever stuck
|
||||
|
||||
- parked cars
|
||||
- sidewalks and pedestrians
|
||||
- reversible sim
|
||||
|
||||
## editor mode
|
||||
|
||||
- make editor mode for traffic signals
|
||||
- traffic signal editor
|
||||
- button to reset intersection to original cycles
|
||||
- turns can belong to multiple cycles; the colors become slightly meaningless
|
||||
- support left turn yield
|
||||
|
||||
- stop sign editor (start simple)
|
||||
- stop sign editor
|
||||
- cant have no stop signs for two roads whose center line crosses
|
||||
- infer default policy
|
||||
- draw as red octogon with thin white trim, off to the right side of the road
|
||||
- later feature: ban individual turns
|
||||
|
||||
- better visualization
|
||||
- why are some icons in the intersection?
|
||||
- draw detailed turns better, like https://i.ytimg.com/vi/NH6R3RH_ZDY/maxresdefault.jpg
|
||||
|
||||
## Driving model
|
||||
|
||||
- try to simplify straw_model step (less phases?)
|
||||
|
||||
- make cars pathfind to their destination
|
||||
|
||||
- better visualization
|
||||
- draw moving / blocked colors (gradually more red as they wait longer)
|
||||
- draw stop buffer in front/behind of cars
|
||||
- draw cars in intersections, even when slightly zoomed out
|
||||
- draw cars in slightly different colors, to distinguish them better
|
||||
|
||||
- start implementing a second AORTAish driving model
|
||||
|
||||
- reversible sim
|
||||
|
||||
## Map model
|
||||
|
||||
- more data
|
||||
- shp parser for traffic signals
|
||||
- parse shp, get traffic signals in the right places
|
||||
- do need to mouseover shapefile things and see full data
|
||||
- traffic signal description field says number of phases
|
||||
- so many signs: https://gis-kingcounty.opendata.arcgis.com/datasets/traffic-signs--sign-point/
|
||||
- all up north? :(
|
||||
- grab number of phases from traffic signal shp
|
||||
- look for current stop sign priorities
|
||||
- https://gis-kingcounty.opendata.arcgis.com/datasets/traffic-signs--sign-point/
|
||||
|
||||
- why are some icons in the intersection?
|
||||
- support left turn yield
|
||||
- draw detailed turns better, like https://i.ytimg.com/vi/NH6R3RH_ZDY/maxresdefault.jpg
|
||||
- mark problem areas where road is too short!
|
||||
- manually fix OSM issues, like deleting a way completely
|
||||
- driving lanes
|
||||
- parking
|
||||
- sidewalks
|
||||
- bike lanes
|
||||
|
||||
## cleanup
|
||||
## Code cleanup
|
||||
|
||||
- clean up code
|
||||
- master Map struct
|
||||
- line type / ditch vec2d / settle on types
|
||||
|
||||
- add/plan tests
|
||||
- document pieces that're stabilizing
|
||||
- run clippy everywhere
|
||||
- presubmit script
|
||||
- also enforce consistent style (import order, extern crate only in mod.rs or lib.rs, derive order)
|
||||
- extract common crates
|
||||
- ask about mut vs returning new version of self (and what that requires of all the contained stuff)
|
||||
- https://stackoverflow.com/questions/28385339/mutable-self-while-reading-from-owner-object
|
||||
- break editor up into more crates
|
||||
- minimize heap usage -- look into profiling and smallvec
|
||||
- use some tool to enforce consistent style (import order, extern crate only in mod.rs or lib.rs, derive order)
|
||||
|
||||
## Conga line idea
|
||||
## Example use cases
|
||||
|
||||
- try constructive approach for snake idea
|
||||
- with interactive mode?
|
||||
- try destructive approach for snake idea
|
||||
- with interactive mode?
|
||||
- allow for manual tuning
|
||||
- serialize results
|
||||
|
||||
## UI
|
||||
|
||||
- support massive maps
|
||||
- render to a bitmap and clip that in?
|
||||
- drop events sometimes
|
||||
|
||||
- draw water and greenery areas
|
||||
|
||||
- more toggleable layers
|
||||
- show road/bldg types by color
|
||||
- can also use to interactively find osm filters to fix
|
||||
- show where on-street parking probably is
|
||||
- show where sidewalks probably are
|
||||
- infer from roads and parcel data?
|
||||
- draw benches, bike racks
|
||||
- more generally, a way to display random GIS data from seattle site (kml)
|
||||
|
||||
- 3D UI sharing the same structure as the 2D one
|
||||
- web version
|
||||
- montlake/520 turn restrictions with pedestrian scramble
|
||||
- close interior neighborhoods to most cars (except for src/dst), see how traffic restricted to arterials would work
|
||||
- create a bike network with minimal hills, dedicated roads, minimal crossings
|
||||
|
26
docs/backlog.md
Normal file
26
docs/backlog.md
Normal file
@ -0,0 +1,26 @@
|
||||
# Backlog
|
||||
|
||||
## UI
|
||||
|
||||
- show more things
|
||||
- draw water and greenery areas
|
||||
- draw benches, bike racks
|
||||
- more generally, a way to display random GIS data from seattle site (kml)
|
||||
|
||||
- support massive maps
|
||||
- render to a bitmap and clip that in?
|
||||
- drop events sometimes
|
||||
|
||||
- 3D UI sharing the same structure as the 2D one
|
||||
|
||||
- web version
|
||||
|
||||
- easier way to define magic tuneable constants
|
||||
- and maybe to recalculate fixedish things if they change?
|
||||
|
||||
## Conga line idea
|
||||
|
||||
- try constructive approach for snake idea
|
||||
- with interactive mode?
|
||||
- try destructive approach for snake idea
|
||||
- with interactive mode?
|
@ -35,6 +35,12 @@ leaking badly into there right now.
|
||||
- Position is derived lazily from time
|
||||
- How accurate could it be? Based on inner-city speeds and timesteps
|
||||
|
||||
- problems
|
||||
- straw model has some quirks with queueing
|
||||
- after the lead vehicle starts the turn, the queue behind it magically warps to the front of the road
|
||||
- the first vehicle in the turn jumps to a strange position based on the front/back rendering
|
||||
- at signals, cars doing the same turn wont start it until the last car finishes it
|
||||
|
||||
## Stop sign editor
|
||||
|
||||
Stop signs are FIFO, except that many intersections only have a stop sign for
|
||||
|
Loading…
Reference in New Issue
Block a user