diff --git a/rustdoc/ltn/rat_runs/fn.find_entrances.html b/rustdoc/ltn/rat_runs/fn.find_entrances.html index 06ab77398c..17cc841f27 100644 --- a/rustdoc/ltn/rat_runs/fn.find_entrances.html +++ b/rustdoc/ltn/rat_runs/fn.find_entrances.html @@ -1,4 +1,4 @@ find_entrances in ltn::rat_runs - Rust

Function ltn::rat_runs::find_entrances[][src]

fn find_entrances(
    map: &Map,
    neighborhood: &Neighborhood,
    cell: &Cell
) -> Vec<EntryExit>
Notable traits for Vec<u8, A>
impl<A> Write for Vec<u8, A> where
    A: Allocator
+

Function ltn::rat_runs::find_entrances[][src]

fn find_entrances(
    map: &Map,
    neighborhood: &Neighborhood,
    cell: &Cell
) -> Vec<EntryExit>
Notable traits for Vec<u8, A>
impl<A> Write for Vec<u8, A> where
    A: Allocator
\ No newline at end of file diff --git a/rustdoc/ltn/rat_runs/fn.find_exits.html b/rustdoc/ltn/rat_runs/fn.find_exits.html index e5767fcd61..221b05580f 100644 --- a/rustdoc/ltn/rat_runs/fn.find_exits.html +++ b/rustdoc/ltn/rat_runs/fn.find_exits.html @@ -1,4 +1,4 @@ find_exits in ltn::rat_runs - Rust

Function ltn::rat_runs::find_exits[][src]

fn find_exits(
    map: &Map,
    neighborhood: &Neighborhood,
    cell: &Cell
) -> Vec<EntryExit>
Notable traits for Vec<u8, A>
impl<A> Write for Vec<u8, A> where
    A: Allocator
+

Function ltn::rat_runs::find_exits[][src]

fn find_exits(
    map: &Map,
    neighborhood: &Neighborhood,
    cell: &Cell
) -> Vec<EntryExit>
Notable traits for Vec<u8, A>
impl<A> Write for Vec<u8, A> where
    A: Allocator
\ No newline at end of file diff --git a/rustdoc/ltn/rat_runs/fn.find_major_road_name.html b/rustdoc/ltn/rat_runs/fn.find_major_road_name.html index be397b4cc2..af1cfb46c5 100644 --- a/rustdoc/ltn/rat_runs/fn.find_major_road_name.html +++ b/rustdoc/ltn/rat_runs/fn.find_major_road_name.html @@ -1,4 +1,4 @@ find_major_road_name in ltn::rat_runs - Rust

Function ltn::rat_runs::find_major_road_name[][src]

fn find_major_road_name(
    map: &Map,
    neighborhood: &Neighborhood,
    i: IntersectionID
) -> Option<String>
+

Function ltn::rat_runs::find_major_road_name[][src]

fn find_major_road_name(
    map: &Map,
    neighborhood: &Neighborhood,
    i: IntersectionID
) -> Option<String>
\ No newline at end of file diff --git a/rustdoc/ltn/rat_runs/fn.find_rat_runs.html b/rustdoc/ltn/rat_runs/fn.find_rat_runs.html index cb070077f1..a2881ddeca 100644 --- a/rustdoc/ltn/rat_runs/fn.find_rat_runs.html +++ b/rustdoc/ltn/rat_runs/fn.find_rat_runs.html @@ -1,4 +1,4 @@ find_rat_runs in ltn::rat_runs - Rust

Function ltn::rat_runs::find_rat_runs[][src]

pub fn find_rat_runs(
    app: &SimpleApp<Session>,
    neighborhood: &Neighborhood,
    timer: &mut Timer<'_>
) -> RatRuns
+

Function ltn::rat_runs::find_rat_runs[][src]

pub fn find_rat_runs(
    app: &SimpleApp<Session>,
    neighborhood: &Neighborhood,
    timer: &mut Timer<'_>
) -> RatRuns
\ No newline at end of file diff --git a/rustdoc/ltn/rat_runs/index.html b/rustdoc/ltn/rat_runs/index.html index 74944585e7..b23f061b0e 100644 --- a/rustdoc/ltn/rat_runs/index.html +++ b/rustdoc/ltn/rat_runs/index.html @@ -1,6 +1,6 @@ ltn::rat_runs - Rust

Module ltn::rat_runs[][src]

Structs

+

Module rat_runs

\ No newline at end of file diff --git a/rustdoc/ltn/rat_runs/struct.EntryExit.html b/rustdoc/ltn/rat_runs/struct.EntryExit.html index 3aaac798d1..16c87d9f11 100644 --- a/rustdoc/ltn/rat_runs/struct.EntryExit.html +++ b/rustdoc/ltn/rat_runs/struct.EntryExit.html @@ -1,6 +1,6 @@ EntryExit in ltn::rat_runs - Rust

Struct ltn::rat_runs::EntryExit[][src]

struct EntryExit {
+        

Struct EntryExit

Struct ltn::rat_runs::EntryExit[][src]

struct EntryExit {
     lane: LaneID,
     major_road_name: String,
 }

Fields

lane: LaneIDmajor_road_name: String

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

diff --git a/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html index 76bbae2a83..5cc7ef5f04 100644 --- a/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html @@ -1,5 +1,5 @@ BUILT_TIME_UTC in map_gui::tools::title_screen::built_info - Rust

Constant map_gui::tools::title_screen::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Mon, 21 Mar 2022 12:37:25 +0000";
Expand description

The build time in RFC2822, UTC.

+

Constant map_gui::tools::title_screen::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Mon, 21 Mar 2022 13:07:26 +0000";
Expand description

The build time in RFC2822, UTC.

\ No newline at end of file diff --git a/rustdoc/map_model/all.html b/rustdoc/map_model/all.html index ba845bb655..4b89038d93 100644 --- a/rustdoc/map_model/all.html +++ b/rustdoc/map_model/all.html @@ -2,5 +2,5 @@

List of all items[] -

Structs

Enums

Functions

Constants

+

Structs

Enums

Functions

Constants

\ No newline at end of file diff --git a/rustdoc/map_model/index.html b/rustdoc/map_model/index.html index 3df2b78b38..ae05520c90 100644 --- a/rustdoc/map_model/index.html +++ b/rustdoc/map_model/index.html @@ -1,6 +1,6 @@ map_model - Rust

Crate map_model[][src]

Expand description

map_model describes the world where simulations occur. Importing a map from OSM partly happens +

Crate map_model

Version 0.1.0

Crate map_model[][src]

Expand description

map_model describes the world where simulations occur. Importing a map from OSM partly happens in convert_osm and here.

Helpful terminology:

    @@ -67,7 +67,7 @@ here to keep each crosswalk separate.

Parking lots have some fixed capacity for cars, and are connected to a sidewalk and road.

A path between two endpoints for a particular mode. This representation is immutable and doesn’t prescribe specific lanes and turns to follow.

-

A sequence of roads in order, beginning and ending at the same place. No “crossings” – tracing +

A sequence of roads in order, beginning and ending at the same place. No “crossings” – tracing along this sequence should geometrically yield a simple polygon.

MapEdits are converted to this before serializing. Referencing things like LaneID in a Map won’t work if the basemap is rebuilt from new OSM data, so instead we use stabler OSM IDs that’re less diff --git a/rustdoc/map_model/pathfind/pathfinder/index.html b/rustdoc/map_model/pathfind/pathfinder/index.html index 9da9fcecfd..6746334ad9 100644 --- a/rustdoc/map_model/pathfind/pathfinder/index.html +++ b/rustdoc/map_model/pathfind/pathfinder/index.html @@ -1,6 +1,6 @@ map_model::pathfind::pathfinder - Rust

Module map_model::pathfind::pathfinder[][src]

Structs

+

Module pathfinder

Module map_model::pathfind::pathfinder[][src]

Structs

Enums

When pathfinding with different RoutingParams is done, a temporary pathfinder must be created. This specifies what type of pathfinder and whether to cache it.

diff --git a/rustdoc/map_model/pathfind/pathfinder/struct.Pathfinder.html b/rustdoc/map_model/pathfind/pathfinder/struct.Pathfinder.html index 286325eddf..c54ad03324 100644 --- a/rustdoc/map_model/pathfind/pathfinder/struct.Pathfinder.html +++ b/rustdoc/map_model/pathfind/pathfinder/struct.Pathfinder.html @@ -1,6 +1,6 @@ Pathfinder in map_model::pathfind::pathfinder - Rust

Struct map_model::pathfind::pathfinder::Pathfinder[][src]

Fields

car_graph: VehiclePathfinderbike_graph: VehiclePathfinderbus_graph: VehiclePathfindertrain_graph: VehiclePathfinderwalking_graph: SidewalkPathfinderwalking_with_transit_graph: SidewalkPathfinderparams: RoutingParamscached_alternatives: ThreadLocal<RefCell<VecMap<(PathConstraints, RoutingParams), Pathfinder>>>

Implementations

Quickly create an invalid pathfinder, just to make borrow checking / initialization order work.

-

Create a new Pathfinder with custom routing params that can only serve some modes.

-

Finds a path from a start to an end for a certain type of agent.

-

Finds a path from a start to an end for a certain type of agent. May use custom routing +

Create a new Pathfinder with custom routing params that can only serve some modes. Fast to +create, slow to use.

+

Create a new Pathfinder with custom routing params that can only serve some modes.

+

Finds a path from a start to an end for a certain type of agent.

+

Finds a path from a start to an end for a certain type of agent. Uses the RoutingParams +built into this Pathfinder.

+

Finds a path from a start to an end for a certain type of agent. May use custom routing parameters. If caching is requested and custom routing parameters are used, then the intermediate graph is saved to speed up future calls with the same routing parameters.

-

Trait Implementations

Returns a copy of the value. Read more

+

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Deserialize this value from the given Serde deserializer. Read more

Serialize this value into the given Serde serializer. Read more

diff --git a/rustdoc/map_model/sidebar-items.js b/rustdoc/map_model/sidebar-items.js index a1b0040193..3101f6e65c 100644 --- a/rustdoc/map_model/sidebar-items.js +++ b/rustdoc/map_model/sidebar-items.js @@ -1 +1 @@ -initSidebarItems({"constant":[["MAX_BIKE_SPEED",""],["MAX_WALKING_SPEED",""],["NORMAL_LANE_THICKNESS",""],["PARKING_LOT_SPOT_LENGTH","From some manually audited cases in Seattle, the length of parallel street parking spots is a bit different than the length in parking lots, so set a different value here."],["SIDEWALK_THICKNESS",""]],"enum":[["AmenityType","Businesses are categorized into one of these types."],["AreaType",""],["BufferType",""],["BuildingType",""],["CommonEndpoint",""],["Direction",""],["DrivingSide",""],["EditCmd",""],["EditIntersection",""],["IntersectionType",""],["LaneType",""],["OffstreetParking","Represent no parking as Private(0, false)."],["PathConstraints","Who’s asking for a path?"],["PathStep",""],["PathStepV2","One step along a path."],["PathfinderCaching","When pathfinding with different `RoutingParams` is done, a temporary pathfinder must be created. This specifies what type of pathfinder and whether to cache it."],["SideOfRoad","See https://wiki.openstreetmap.org/wiki/Forward_%26_backward,left%26_right."],["StageType",""],["Traversable","Either a lane or a turn, where most movement happens."],["TurnPriority",""],["TurnType",""]],"mod":[["city",""],["connectivity",""],["edits","Once a Map exists, the player can edit it in the UI (producing `MapEdits` in-memory), then save the changes to a file (as `PermanentMapEdits`). See https://a-b-street.github.io/docs/tech/map/edits.html."],["make","See https://a-b-street.github.io/docs/tech/map/importing/index.html for an overview. This module covers the RawMap->Map stage."],["map","A bunch of (mostly read-only) queries on a Map."],["objects",""],["osm","Useful utilities for working with OpenStreetMap."],["pathfind","Everything related to pathfinding through a map for different types of agents."],["traversable",""]],"struct":[["AccessRestrictions",""],["Amenity","A business located inside a building."],["Area","Areas are just used for drawing."],["AreaID",""],["Block","A block is defined by a perimeter that traces along the sides of roads. Inside the perimeter, the block may contain buildings and interior roads. In the simple case, a block represents a single “city block”, with no interior roads. It may also cover a “neighborhood”, where the perimeter contains some “major” and the interior consists only of “minor” roads."],["Building","A building has connections to the road and sidewalk, may contain commercial amenities, and have off-street parking."],["BuildingID",""],["City","A single city (like Seattle) can be broken down into multiple boundary polygons (udistrict, ballard, downtown, etc). The load map screen uses this struct to display the entire city."],["CompressedMovementID","This is cheaper to store than a MovementID. It simply indexes into the list of movements."],["ControlStopSign",""],["ControlTrafficSignal","A traffic signal consists of a sequence of Stages that repeat in a cycle. Most Stages last for a fixed duration. During a single Stage, some movements are protected (can proceed with the highest priority), while others are permitted (have to yield before proceeding)."],["DirectedRoadID",""],["EditEffects",""],["EditRoad",""],["Intersection","An intersection connects roads. Most have >2 roads and are controlled by stop signs or traffic signals. Roads that lead to the boundary of the map end at border intersections, with only that one road attached."],["IntersectionCluster","This only applies to VehiclePathfinder; walking through these intersections is nothing special."],["IntersectionID",""],["Lane","A road segment is broken down into individual lanes, which have a LaneType."],["LaneID","A lane is identified by its parent road and its position, ordered from the left."],["LaneSpec",""],["Map",""],["MapConfig",""],["MapEdits","Represents changes to a map. Note this isn’t serializable – that’s what `PermanentMapEdits` does."],["Movement","A Movement groups all turns from one road to another, letting traffic signals and pathfinding operate at a higher level of abstraction."],["MovementID","A movement is like a turn, but with less detail – it identifies a movement from one directed road to another. One road usually has 4 crosswalks, each a singleton Movement. We need all of the information here to keep each crosswalk separate."],["NamePerLanguage","None corresponds to the native name"],["ParkingLot","Parking lots have some fixed capacity for cars, and are connected to a sidewalk and road."],["ParkingLotID",""],["Path",""],["PathRequest",""],["PathV2","A path between two endpoints for a particular mode. This representation is immutable and doesn’t prescribe specific lanes and turns to follow."],["Perimeter","A sequence of roads in order, beginning and ending at the same place. No “crossings” – tracing along this sequence should geometrically yield a simple polygon."],["PermanentMapEdits","MapEdits are converted to this before serializing. Referencing things like LaneID in a Map won’t work if the basemap is rebuilt from new OSM data, so instead we use stabler OSM IDs that’re less likely to change."],["Position","Represents a specific point some distance along a lane."],["RawToMapOptions","Options for converting RawMaps to Maps."],["Road","A Road represents a segment between exactly two Intersections. It contains Lanes as children."],["RoadID",""],["RoadSideID",""],["RoadWithStopSign",""],["RoutingParams","Tuneable parameters for all types of routing."],["Stage",""],["TransitRoute",""],["TransitRouteID",""],["TransitStop",""],["TransitStopID",""],["Turn","A Turn leads from the end of one Lane to the start of another. (Except for pedestrians; sidewalks are bidirectional.)"],["TurnID","Turns are uniquely identified by their (src, dst) lanes and their parent intersection. Intersection is needed to distinguish crosswalks that exist at two ends of a sidewalk."],["UberTurn",""],["Zone","A contiguous set of roads with access restrictions. This is derived from all the map’s roads and kept cached for performance."]]}); \ No newline at end of file +initSidebarItems({"constant":[["MAX_BIKE_SPEED",""],["MAX_WALKING_SPEED",""],["NORMAL_LANE_THICKNESS",""],["PARKING_LOT_SPOT_LENGTH","From some manually audited cases in Seattle, the length of parallel street parking spots is a bit different than the length in parking lots, so set a different value here."],["SIDEWALK_THICKNESS",""]],"enum":[["AmenityType","Businesses are categorized into one of these types."],["AreaType",""],["BufferType",""],["BuildingType",""],["CommonEndpoint",""],["Direction",""],["DrivingSide",""],["EditCmd",""],["EditIntersection",""],["IntersectionType",""],["LaneType",""],["OffstreetParking","Represent no parking as Private(0, false)."],["PathConstraints","Who’s asking for a path?"],["PathStep",""],["PathStepV2","One step along a path."],["PathfinderCaching","When pathfinding with different `RoutingParams` is done, a temporary pathfinder must be created. This specifies what type of pathfinder and whether to cache it."],["SideOfRoad","See https://wiki.openstreetmap.org/wiki/Forward_%26_backward,left%26_right."],["StageType",""],["Traversable","Either a lane or a turn, where most movement happens."],["TurnPriority",""],["TurnType",""]],"mod":[["city",""],["connectivity",""],["edits","Once a Map exists, the player can edit it in the UI (producing `MapEdits` in-memory), then save the changes to a file (as `PermanentMapEdits`). See https://a-b-street.github.io/docs/tech/map/edits.html."],["make","See https://a-b-street.github.io/docs/tech/map/importing/index.html for an overview. This module covers the RawMap->Map stage."],["map","A bunch of (mostly read-only) queries on a Map."],["objects",""],["osm","Useful utilities for working with OpenStreetMap."],["pathfind","Everything related to pathfinding through a map for different types of agents."],["traversable",""]],"struct":[["AccessRestrictions",""],["Amenity","A business located inside a building."],["Area","Areas are just used for drawing."],["AreaID",""],["Block","A block is defined by a perimeter that traces along the sides of roads. Inside the perimeter, the block may contain buildings and interior roads. In the simple case, a block represents a single “city block”, with no interior roads. It may also cover a “neighborhood”, where the perimeter contains some “major” and the interior consists only of “minor” roads."],["Building","A building has connections to the road and sidewalk, may contain commercial amenities, and have off-street parking."],["BuildingID",""],["City","A single city (like Seattle) can be broken down into multiple boundary polygons (udistrict, ballard, downtown, etc). The load map screen uses this struct to display the entire city."],["CompressedMovementID","This is cheaper to store than a MovementID. It simply indexes into the list of movements."],["ControlStopSign",""],["ControlTrafficSignal","A traffic signal consists of a sequence of Stages that repeat in a cycle. Most Stages last for a fixed duration. During a single Stage, some movements are protected (can proceed with the highest priority), while others are permitted (have to yield before proceeding)."],["DirectedRoadID",""],["EditEffects",""],["EditRoad",""],["Intersection","An intersection connects roads. Most have >2 roads and are controlled by stop signs or traffic signals. Roads that lead to the boundary of the map end at border intersections, with only that one road attached."],["IntersectionCluster","This only applies to VehiclePathfinder; walking through these intersections is nothing special."],["IntersectionID",""],["Lane","A road segment is broken down into individual lanes, which have a LaneType."],["LaneID","A lane is identified by its parent road and its position, ordered from the left."],["LaneSpec",""],["Map",""],["MapConfig",""],["MapEdits","Represents changes to a map. Note this isn’t serializable – that’s what `PermanentMapEdits` does."],["Movement","A Movement groups all turns from one road to another, letting traffic signals and pathfinding operate at a higher level of abstraction."],["MovementID","A movement is like a turn, but with less detail – it identifies a movement from one directed road to another. One road usually has 4 crosswalks, each a singleton Movement. We need all of the information here to keep each crosswalk separate."],["NamePerLanguage","None corresponds to the native name"],["ParkingLot","Parking lots have some fixed capacity for cars, and are connected to a sidewalk and road."],["ParkingLotID",""],["Path",""],["PathRequest",""],["PathV2","A path between two endpoints for a particular mode. This representation is immutable and doesn’t prescribe specific lanes and turns to follow."],["Pathfinder",""],["Perimeter","A sequence of roads in order, beginning and ending at the same place. No “crossings” – tracing along this sequence should geometrically yield a simple polygon."],["PermanentMapEdits","MapEdits are converted to this before serializing. Referencing things like LaneID in a Map won’t work if the basemap is rebuilt from new OSM data, so instead we use stabler OSM IDs that’re less likely to change."],["Position","Represents a specific point some distance along a lane."],["RawToMapOptions","Options for converting RawMaps to Maps."],["Road","A Road represents a segment between exactly two Intersections. It contains Lanes as children."],["RoadID",""],["RoadSideID",""],["RoadWithStopSign",""],["RoutingParams","Tuneable parameters for all types of routing."],["Stage",""],["TransitRoute",""],["TransitRouteID",""],["TransitStop",""],["TransitStopID",""],["Turn","A Turn leads from the end of one Lane to the start of another. (Except for pedestrians; sidewalks are bidirectional.)"],["TurnID","Turns are uniquely identified by their (src, dst) lanes and their parent intersection. Intersection is needed to distinguish crosswalks that exist at two ends of a sidewalk."],["UberTurn",""],["Zone","A contiguous set of roads with access restrictions. This is derived from all the map’s roads and kept cached for performance."]]}); \ No newline at end of file diff --git a/rustdoc/map_model/struct.Map.html b/rustdoc/map_model/struct.Map.html index 3f4fea1736..ceb6391fc5 100644 --- a/rustdoc/map_model/struct.Map.html +++ b/rustdoc/map_model/struct.Map.html @@ -1,6 +1,6 @@ Map in map_model - Rust

Struct map_model::Map[][src]

pub struct Map {
Show 21 fields +

Struct Map

Struct map_model::Map[][src]

pub struct Map {
Show 21 fields pub(crate) roads: Vec<Road>, pub(crate) intersections: Vec<Intersection>, pub(crate) buildings: Vec<Building>, @@ -62,10 +62,10 @@ last step can be on any road connected to the intersection.

have good heuristics for when those exist)

Modifies the map in-place, removing parts not essential for the bike network tool.

Modifies the map in-place, removing buildings.

-

Trait Implementations

Returns a copy of the value. Read more

+

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

Deserialize this value from the given Serde deserializer. Read more

-

Serialize this value into the given Serde serializer. Read more

+

Deserialize this value from the given Serde deserializer. Read more

+

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

diff --git a/rustdoc/map_model/struct.Pathfinder.html b/rustdoc/map_model/struct.Pathfinder.html new file mode 100644 index 0000000000..ca0147de81 --- /dev/null +++ b/rustdoc/map_model/struct.Pathfinder.html @@ -0,0 +1,45 @@ +Pathfinder in map_model - Rust +

Struct map_model::Pathfinder[][src]

pub struct Pathfinder {
+    car_graph: VehiclePathfinder,
+    bike_graph: VehiclePathfinder,
+    bus_graph: VehiclePathfinder,
+    train_graph: VehiclePathfinder,
+    walking_graph: SidewalkPathfinder,
+    walking_with_transit_graph: SidewalkPathfinder,
+    params: RoutingParams,
+    cached_alternatives: ThreadLocal<RefCell<VecMap<(PathConstraints, RoutingParams), Pathfinder>>>,
+}

Fields

car_graph: VehiclePathfinderbike_graph: VehiclePathfinderbus_graph: VehiclePathfindertrain_graph: VehiclePathfinderwalking_graph: SidewalkPathfinderwalking_with_transit_graph: SidewalkPathfinderparams: RoutingParamscached_alternatives: ThreadLocal<RefCell<VecMap<(PathConstraints, RoutingParams), Pathfinder>>>

Implementations

Quickly create an invalid pathfinder, just to make borrow checking / initialization order +work.

+

Create a new Pathfinder with custom routing params that can only serve some modes. Fast to +create, slow to use.

+

Create a new Pathfinder with custom routing params that can only serve some modes.

+

Finds a path from a start to an end for a certain type of agent.

+

Finds a path from a start to an end for a certain type of agent. Uses the RoutingParams +built into this Pathfinder.

+

Finds a path from a start to an end for a certain type of agent. May use custom routing +parameters. If caching is requested and custom routing parameters are used, then the +intermediate graph is saved to speed up future calls with the same routing parameters.

+

Trait Implementations

Returns a copy of the value. Read more

+

Performs copy-assignment from source. Read more

+

Deserialize this value from the given Serde deserializer. Read more

+

Serialize this value into the given Serde serializer. Read more

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Immutably borrows from an owned value. Read more

+

Mutably borrows from an owned value. Read more

+

Performs the conversion.

+

Instruments this type with the provided Span, returning an +Instrumented wrapper. Read more

+

Instruments this type with the current Span, returning an +Instrumented wrapper. Read more

+

Performs the conversion.

+

Should always be Self

+

The resulting type after obtaining ownership.

+

Creates owned data from borrowed data, usually by cloning. Read more

+
🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

+

The type returned in the event of a conversion error.

+

Performs the conversion.

+

The type returned in the event of a conversion error.

+

Performs the conversion.

+
+ \ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index 5248a96661..c5ba27fdff 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -13,7 +13,7 @@ var searchIndex = JSON.parse('{\ 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If the file is missing or the …","When making a screen recording, enable this option to hide …","","","","","","Draw building driveways.","How much to advance the sim with one of the speed controls","","","","Automatically change color_scheme based on simulation time …","How traffic signals should be rendered.","","","","","","","","","","","","","How to render geometric units","","","","","","","","","","","","Control how the map is drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If the sim has highlighted people, then fade all others …","","","","","","","","","","","","","","Label every building.","","","","Default options for drawing a map.","","","","","","","","","","Don’t draw the current traffic signal state.","","","","","","","","","","This is controlled almost entirely by the minimap panel. …","","","","","","","","","","","","","","","","","","","","","If the sim time has changed or the unzoomed agent filters …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is controlled almost entirely by the minimap panel. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Find sections along the intersection polygon that aren’t …","","","","","","Draws both zebra crosswalks and unmarked crossings","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Unsorted, unexpanded, raw result.","","","","A simple variation of the one in game that shows all …","","","","","","","","","","","","","","","","","","","Build a single gigantic GeomBatch to render the entire map …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Simple app state that just renders a static map, without …","","","","","","","","","","","","","","","","","Initially position the camera here. The format is an …","","The color scheme for map elements, agents, and the UI.","","","","","Dev mode exposes experimental tools useful for debugging, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Path to a map to initially load. If not provided, load the …","","When making a screen recording, enable this option to hide …","Only select buildings, and work whether zoomed in or not.","","","","","","","","Options are passed in by each app, usually seeded with …","Assumes some defaults.","Override the monitor’s auto-detected scale factor","Custom per-app state can be stored here","","","If desired, this can be advanced to render traffic signals …","","","","","","","","","","","","","","","","","","Represents the state of a widgetry Canvas.","Choose something from a menu, then feed the answer to a …","Lets the player switch maps.","","","","","Track the last map used, to resume next session.","","Labels roads when unzoomed. Label size and frequency …","","","","A 2D grid containing some arbitrary data.","","Click to add waypoints, drag them, see the list on a panel …","","","Customize the appearance and behavior of a minimap.","","","","","Prompt for arbitrary text input, then feed the answer to a …","","Executes a command and displays STDOUT and STDERR in a …","","A title screen shared among all of the A/B Street apps.","Save sequences of waypoints as named trips. Basic file …","","A tool to explore all of the turns from a single lane.","","","A standard way to group a home button back to the title …","","","","","","","","","","","","","A button to change maps, with default keybindings","","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","","","","Thresholds are Durations, in units of seconds","","","Returns the path to an executable. Native-only.","Draw a goal marker pointing at something.","Make it clear the map can’t be interacted with right now.","Should the user be able to control the z-order visible? …","","","","A button to return to the title screen","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","","","","","","Draw a start marker pointing at something.","","","","","","","","Generic UI tools. Some of this should perhaps be lifted to …","Modify the current URL to set the first free parameter to …","","Returns the version of A/B Street to link to. When …","","","","","","","Represents the state of a widgetry Canvas.","Track the last map used, to resume next session.","","","","","","","","","","","","","","","","","","","","","","","","","","","Load the camera’s configuration for the specified map. …","Save the camera’s configuration for the specified map, …","","","","","","","","","","","","","Lets the player switch maps.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes a command and displays STDOUT and STDERR in a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Start with the relative layer if anything has changed","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a button owned by this was clicked, returns the new …","","","","","","","","","","","","","","","","","","","","","","","A 2D grid containing some arbitrary data.","","","","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","Thresholds are Durations, in units of seconds","","","","","","Calculate the index from a given (x, y). Doesn’t do any …","","","","","","","","","","","","","From one tile, calculate the 4 orthogonal neighbors. …","","","","","","","","","","","","","","","The inverse of idx. No bounds checking.","Draw a goal marker pointing at something.","Draw a start marker pointing at something.","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","","","Label roads that the predicate approves","Only label major roads","","","","","","","","","","","","","Customize the appearance and behavior of a minimap.","","","","","","","","","","Draw extra stuff on the minimap, just pulling from the app.","Draw extra stuff on the minimap, just pulling from the app.","","","","","Is there some additional layer displayed on the minimap? …","Is there some additional layer displayed on the minimap? …","Should the user be able to control the z-order visible? …","","","","","A row beneath the minimap in the zoomed view, usually used …","A row beneath the minimap in the zoomed view, usually used …","When unzoomed, display this panel. By default, no controls …","When unzoomed, display this panel. By default, no controls …","Controls to be placed to the left to the zoomed-in panel","Controls to be placed to the left to the zoomed-in panel","","","","","","","Called for Outcome::Changed on the panel.","Called for Outcome::Changed on the panel.","If a button is clicked that was produced by some method in …","If a button is clicked that was produced by some method in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A title screen shared among all of the A/B Street apps.","","","","","","","","","","","","","","","","","","","","","","","","","","Run the given executable with some arguments. On Mac and …","","","","","","","","","","","The build time in RFC2822, UTC.","The endianness, given by CARGO_CFG_TARGET_ENDIAN.","The toolchain-environment, given by CARGO_CFG_TARGET_ENV.","The OS-family, given by CARGO_CFG_TARGET_FAMILY.","The operating system, given by CARGO_CFG_TARGET_OS.","The pointer width, given by CARGO_CFG_TARGET_POINTER_WIDTH.","The target architecture, given by CARGO_CFG_TARGET_ARCH.","The Continuous Integration platform detected during …","Value of DEBUG for the profile used during compilation.","The features that were enabled during compilation.","The features as a comma-separated string.","The host triple of the rust compiler.","The parallelism that was specified during compilation.","Value of OPT_LEVEL for the profile used during compilation.","A colon-separated list of authors.","The description.","The homepage.","The license.","The name of the package.","The source repository as advertised in Cargo.toml.","The full version.","The major version.","The minor version.","The patch version.","The pre-release version.","release for release builds, debug for other builds.","The compiler that cargo resolved to use.","The output of rustc -V","The documentation generator that cargo resolved to use.","The output of rustdoc -V","The target triple that was being compiled for.","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A tool to explore all of the turns from a single lane.","","","","","","","","","","","","","","","","","","","","","","Choose something from a menu, then feed the answer to a …","","Prompt for arbitrary text input, then feed the answer to a …","","","","","","","","","","","","","","","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","How many bytes to download for a city?","","Click to add waypoints, drag them, see the list on a panel …","","","","","","","","","","","","","","","","","","","","","If the outcome from the panel or world isn’t used by the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","The caller should call rebuild_world after this","The caller is responsible for calling initialize_hover and 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direction","A business located inside a building.","Businesses are categorized into one of these types.","Areas are just used for drawing.","","","","","For stop signs: Can’t currently specify this! For …","","","","","","A block is defined by a perimeter that traces along the …","","Two lanes/roads share both endpoints, because they both …","","","A building has connections to the road and sidewalk, may …","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","","","","","","","","","A single city (like Seattle) can be broken down into …","","An estimated number of workers","","This is cheaper to store than a MovementID. It simply …","","","Opposite direction, sidewalks only","Sidewalks only!","","","","A traffic signal consists of a sequence of Stages that …","","A marked zebra crossing, where pedestrians usually have …","","A raised curb","","","","","","","","","","","","","Flex posts, wands, cones, other “weak” forms of …","","","","","An intersection connects roads. Most have >2 roads and are …","This only applies to VehiclePathfinder; walking through …","","","","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","Original direction","","A lane is identified by its parent road and its position, …","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","A Movement groups all turns from one road to another, …","","A movement is like a turn, but with less detail – it …","","None corresponds to the native name","Create a fast-to-build but slow-to-use Dijkstra-based …","Two lanes/roads don’t have any common endpoints","Represent no parking as Private(0, false).","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","Parking lots have some fixed capacity for cars, and are …","","","Who’s asking for a path?","","","One step along a path.","A path between two endpoints for a particular mode. This …","When pathfinding with different RoutingParams is done, a …","","","A sequence of roads in order, beginning and ending at the …","MapEdits are converted to this before serializing. …","","Sturdier planters, with gaps.","","","Represents a specific point some distance along a lane.","","(Spots, explicitly tagged as a garage)","For stop signs: cars can do this without stopping. These …","(Name, spots)","Options for converting RawMaps to Maps.","","","An estimated number of residents, workers","","","","A Road represents a segment between exactly two …","","","","Tuneable parameters for all types of routing.","","","","The corner where two sidewalks meet. Pedestrians can cross …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","Just paint!","Not from OSM. A user-specified area to focus on.","","","","","","","","","","Either a lane or a turn, where most movement happens.","A Turn leads from the end of one Lane to the start of …","","","Turns are uniquely identified by their (src, dst) lanes …","","","","","","An unmarked crossing, where pedestrians may cross without …","Minimum is the minimum duration, 0 allows cycle to be …","","For stop signs: cars have to stop before doing this turn, …","A contiguous set of roads with access restrictions. This …","","","","","","All types of amenities, in alphabetical order.","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","Put a list of forward and backward lanes into …","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","Clear any pathfinders with custom RoutingParams, created …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","Could be a Crosswalk or UnmarkedCrossing","","Is there a tagged crosswalk near each end of the road?","","","","","","","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","These may be on different roads entirely, like for light …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","If we can’t render all spots (maybe a lot with no aisles …","","Cars trying to park near this building should head for the …","","","Finds the road directly connecting two intersections.","","","","","","","","","","","","","","","","","","","","","","","","","","","The inverse of to_char. Always picks one buffer type. …","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","If you need to regenerate anything when the map is edited, …","","","","","","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per road, this value is …","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","These roads exist entirely within the perimeter","","","","","","","","","","","","","","","","If false, only buses serve this stop","Does a turn at a stop sign go from a smaller to a larger …","","","Preserve all OSM tags for buildings, increasing the final …","Normally after applying edits, you must call …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","","Load a map from a local serialized Map or RawMap. Note …","","","When crossing an arterial or highway road, multiply the …","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","Modifies the map in-place, removing buildings.","","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","","","","","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","Depending on options while importing, these might be …","","Depending on options while importing, these might be …","","","","","","","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","The polygon covers the interior of the block.","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","","This can expensive, so don’t constantly do it while …","","","","","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","","","","","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change based …","","","Simple search along undirected roads. Expresses the result …","Simple search along directed roads, weighted by distance. …","Should contraction hierarchies for pathfinding be built? …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees that …","","","","","A transit vehicle spawns at the beginning of this lane. …","","","","","","Street parking is divided into spots of this length. 8 …","","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, turns on red which do not conflict crossing …","self is ‘from’","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","","The individual maps","","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to all …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","Get the human-friendly of these edits. If they have a …","","","","","","","Load map edits from the given JSON bytes. Strip out any …","Load map edits from a JSON file. Strip out any commands …","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","Get the human-friendly of these edits. If they have a …","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","","","","","Try to consolidate all short roads. Will likely break.","","","","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","Should contraction hierarchies for pathfinding be built? …","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","","Take in parking lots from OSM and all parking aisle roads. …","Returns (driveway_line, driving_pos, sidewalk_line, …","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","","","","","","","","","","","Generate all driving and walking turns at an intersection, …","","","","Ideally, we want every incoming lane to lead to at least …","","Filter out crosswalks on really short roads. In reality, …","","","Looks at all sidewalks (or lack thereof) in …","","","","","","","","","","","","Public transit stops and routes.","","Zones and AccessRestrictions are used to model things like:","","Areas are just used for drawing.","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","A block is defined by a perimeter that traces along the …","A sequence of roads in order, beginning and ending at the …","","","","","Assign each perimeter one of num_colors, such that no two …","","","","","","If the perimeter follows any dead-end roads, “collapse”…","Does this perimeter completely enclose the other?","","","This calculates all single block perimeters for the entire …","Trying to form blocks near railways or cycleways that …","","","","These roads exist entirely within the perimeter","","","Try to merge all given perimeters. If successful, only one …","Consider the perimeters as a graph, with adjacency …","","The polygon covers the interior of the block.","Restore the first=last invariant. Methods may temporarily …","Should we reverse one perimeter to match the winding order?","","","","Starting at any lane, snap to the nearest side of that …","","","","","","","","Try to merge two blocks. Returns true if this is …","","","A perimeter has the first and last road matching up, but …","","","","A building has connections to the road and sidewalk, may …","","","An estimated number of workers","","Represent no parking as Private(0, false).","(Spots, explicitly tagged as a garage)","(Name, spots)","","An estimated number of residents, workers","","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving position","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","Depending on options while importing, these might be …","","","","","","","","","The building’s connection for any agent can change based …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and are …","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","Does this intersection connect to only a single road …","Does this intersection only connect two road segments? …","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","Two lanes/roads share both endpoints, because they both …","","A road segment is broken down into individual lanes, which …","A lane is identified by its parent road and its position, …","Two lanes/roads don’t have any common endpoints","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","","","","","","Returns the set of allowed turn types, based on individual …","This does the reasonable thing for the leftmost and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","Could be a Crosswalk or UnmarkedCrossing","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no aisles …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","","","","self is ‘from’. (via, to). Only BanTurns.","","Is there a tagged crosswalk near each end of the road?","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","","","Includes off-side","","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","","Returns all lanes located between l1 and l2, exclusive.","","","","","","","Does this directed road have any lanes of a certain type?","","","","","A simple classification of if the directed road is …","","Returns lanes from the “center” going out","","","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","Returns the other intersection of this road, panicking if …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","self is ‘from’","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either a …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk as …","Move crosswalks from stages, adding them to an all-walk as …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to enforce …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per road, this value is …","","","","","If false, only buses serve this stop","","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","A transit vehicle spawns at the beginning of this lane. …","","","","","","","","","","","","","","","","","","","","","","","","For stop signs: Can’t currently specify this! For …","A marked zebra crossing, where pedestrians usually have …","","For stop signs: cars can do this without stopping. These …","","The corner where two sidewalks meet. Pedestrians can cross …","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","An unmarked crossing, where pedestrians may cross without …","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","If this turn is a crosswalk over a single road, return …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Is the turn a crosswalk or unmarked crossing?","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions defined …","","","","","src and dst must both belong to parent. No guarantees that …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","Can an agent use a road in either direction? There are …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","When crossing an arterial or highway road, multiply the …","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and some …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","Create a fast-to-build but slow-to-use Dijkstra-based …","","When pathfinding with different RoutingParams is done, a …","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","","","","","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","Create a request from the beginning of one road to the end …","","","","","","","","","","","","","","","","","","","","","Group similar requests together, returning the number of …","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the best …","","","","","","","","","If the agent following this path will initially block some …","","The original PathRequest used to produce this path. If the …","","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested start. …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. This …","","","","","Original direction","Opposite direction, sidewalks only","","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride public …","","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody 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direction","A business located inside a building.","Businesses are categorized into one of these types.","Areas are just used for drawing.","","","","","For stop signs: Can’t currently specify this! For …","","","","","","A block is defined by a perimeter that traces along the …","","Two lanes/roads share both endpoints, because they both …","","","A building has connections to the road and sidewalk, may …","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","","","","","","","","","A single city (like Seattle) can be broken down into …","","An estimated number of workers","","This is cheaper to store than a MovementID. It simply …","","","Opposite direction, sidewalks only","Sidewalks only!","","","","A traffic signal consists of a sequence of Stages that …","","A marked zebra crossing, where pedestrians usually have …","","A raised curb","","","","","","","","","","","","","Flex posts, wands, cones, other “weak” forms of …","","","","","An intersection connects roads. Most have >2 roads and are …","This only applies to VehiclePathfinder; walking through …","","","","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","Original direction","","A lane is identified by its parent road and its position, …","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","A Movement groups all turns from one road to another, …","","A movement is like a turn, but with less detail – it …","","None corresponds to the native name","Create a fast-to-build but slow-to-use Dijkstra-based …","Two lanes/roads don’t have any common endpoints","Represent no parking as Private(0, false).","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","Parking lots have some fixed capacity for cars, and are …","","","Who’s asking for a path?","","","One step along a path.","A path between two endpoints for a particular mode. This …","","When pathfinding with different RoutingParams is done, a …","","","A sequence of roads in order, beginning and ending at the …","MapEdits are converted to this before serializing. …","","Sturdier planters, with gaps.","","","Represents a specific point some distance along a lane.","","(Spots, explicitly tagged as a garage)","For stop signs: cars can do this without stopping. These …","(Name, spots)","Options for converting RawMaps to Maps.","","","An estimated number of residents, workers","","","","A Road represents a segment between exactly two …","","","","Tuneable parameters for all types of routing.","","","","The corner where two sidewalks meet. Pedestrians can cross …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","Just paint!","Not from OSM. A user-specified area to focus on.","","","","","","","","","","Either a lane or a turn, where most movement happens.","A Turn leads from the end of one Lane to the start of …","","","Turns are uniquely identified by their (src, dst) lanes …","","","","","","An unmarked crossing, where pedestrians may cross without …","Minimum is the minimum duration, 0 allows cycle to be …","","For stop signs: cars have to stop before doing this turn, …","A contiguous set of roads with access restrictions. This …","","","","","","All types of amenities, in alphabetical order.","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","Put a list of forward and backward lanes into …","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","Clear any pathfinders with custom RoutingParams, created …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","Could be a Crosswalk or UnmarkedCrossing","","Is there a tagged crosswalk near each end of the road?","","","","","","","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","These may be on different roads entirely, like for light …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","If we can’t render all spots (maybe a lot with no aisles …","","Cars trying to park near this building should head for the …","","","Finds the road directly connecting two intersections.","","","","","","","","","","","","","","","","","","","","","","","","","","","The inverse of to_char. Always picks one buffer type. …","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","If you need to regenerate anything when the map is edited, …","","","","","","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per road, this value is …","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","These roads exist entirely within the perimeter","","","","","","","","","","","","","","","","If false, only buses serve this stop","Does a turn at a stop sign go from a smaller to a larger …","","","Preserve all OSM tags for buildings, increasing the final …","Normally after applying edits, you must call …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","","Load a map from a local serialized Map or RawMap. Note …","","","When crossing an arterial or highway road, multiply the …","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","Modifies the map in-place, removing buildings.","","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","","","","","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","Depending on options while importing, these might be …","","Depending on options while importing, these might be …","","","","","","","","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","The polygon covers the interior of the block.","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","","This can expensive, so don’t constantly do it while …","","","","","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","","","","","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change based …","","","Simple search along undirected roads. Expresses the result …","Simple search along directed roads, weighted by distance. …","Should contraction hierarchies for pathfinding be built? …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees that …","","","","","A transit vehicle spawns at the beginning of this lane. …","","","","","","Street parking is divided into spots of this length. 8 …","","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, turns on red which do not conflict crossing …","self is ‘from’","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","","The individual maps","","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to all …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","Get the human-friendly of these edits. If they have a …","","","","","","","Load map edits from the given JSON bytes. Strip out any …","Load map edits from a JSON file. Strip out any commands …","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","Get the human-friendly of these edits. If they have a …","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","","","","","Try to consolidate all short roads. Will likely break.","","","","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","Should contraction hierarchies for pathfinding be built? …","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","","Take in parking lots from OSM and all parking aisle roads. …","Returns (driveway_line, driving_pos, sidewalk_line, …","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","","","","","","","","","","","Generate all driving and walking turns at an intersection, …","","","","Ideally, we want every incoming lane to lead to at least …","","Filter out crosswalks on really short roads. In reality, …","","","Looks at all sidewalks (or lack thereof) in …","","","","","","","","","","","","Public transit stops and routes.","","Zones and AccessRestrictions are used to model things like:","","Areas are just used for drawing.","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","A block is defined by a perimeter that traces along the …","A sequence of roads in order, beginning and ending at the …","","","","","Assign each perimeter one of num_colors, such that no two …","","","","","","If the perimeter follows any dead-end roads, “collapse”…","Does this perimeter completely enclose the other?","","","This calculates all single block perimeters for the entire …","Trying to form blocks near railways or cycleways that …","","","","These roads exist entirely within the perimeter","","","Try to merge all given perimeters. If successful, only one …","Consider the perimeters as a graph, with adjacency …","","The polygon covers the interior of the block.","Restore the first=last invariant. Methods may temporarily …","Should we reverse one perimeter to match the winding order?","","","","Starting at any lane, snap to the nearest side of that …","","","","","","","","Try to merge two blocks. Returns true if this is …","","","A perimeter has the first and last road matching up, but …","","","","A building has connections to the road and sidewalk, may …","","","An estimated number of workers","","Represent no parking as Private(0, false).","(Spots, explicitly tagged as a garage)","(Name, spots)","","An estimated number of residents, workers","","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving position","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","Depending on options while importing, these might be …","","","","","","","","","The building’s connection for any agent can change based …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and are …","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","Does this intersection connect to only a single road …","Does this intersection only connect two road segments? …","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","Two lanes/roads share both endpoints, because they both …","","A road segment is broken down into individual lanes, which …","A lane is identified by its parent road and its position, …","Two lanes/roads don’t have any common endpoints","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","","","","","","Returns the set of allowed turn types, based on individual …","This does the reasonable thing for the leftmost and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","Could be a Crosswalk or UnmarkedCrossing","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no aisles …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","","","","self is ‘from’. (via, to). Only BanTurns.","","Is there a tagged crosswalk near each end of the road?","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","","","Includes off-side","","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","","Returns all lanes located between l1 and l2, exclusive.","","","","","","","Does this directed road have any lanes of a certain type?","","","","","A simple classification of if the directed road is …","","Returns lanes from the “center” going out","","","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","Returns the other intersection of this road, panicking if …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","Meaningless order","","","","","","","","","","","self is ‘from’","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either a …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk as …","Move crosswalks from stages, adding them to an all-walk as …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to enforce …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per road, this value is …","","","","","If false, only buses serve this stop","","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","A transit vehicle spawns at the beginning of this lane. …","","","","","","","","","","","","","","","","","","","","","","","","For stop signs: Can’t currently specify this! For …","A marked zebra crossing, where pedestrians usually have …","","For stop signs: cars can do this without stopping. These …","","The corner where two sidewalks meet. Pedestrians can cross …","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","An unmarked crossing, where pedestrians may cross without …","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","If this turn is a crosswalk over a single road, return …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Is the turn a crosswalk or unmarked crossing?","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions defined …","","","","","src and dst must both belong to parent. No guarantees that …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","Can an agent use a road in either direction? There are …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","When crossing an arterial or highway road, multiply the …","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and some …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","Create a fast-to-build but slow-to-use Dijkstra-based …","","When pathfinding with different RoutingParams is done, a …","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","","","","","Create a new Pathfinder with custom routing params that …","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","Create a request from the beginning of one road to the end …","","","","","","","","","","","","","","","","","","","","","Group similar requests together, returning the number of …","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the best …","","","","","","","","","If the agent following this path will initially block some …","","The original PathRequest used to produce this path. If the …","","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested start. …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. This …","","","","","Original direction","Opposite direction, sidewalks only","","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride public …","","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody 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"piggyback":{"doc":"","t":[5],"n":["dummy"],"q":["piggyback"],"d":[""],"i":[0],"f":[[[]]],"p":[]},\ diff --git a/rustdoc/src/ltn/rat_runs.rs.html b/rustdoc/src/ltn/rat_runs.rs.html index c8a60c9f86..6aed328510 100644 --- a/rustdoc/src/ltn/rat_runs.rs.html +++ b/rustdoc/src/ltn/rat_runs.rs.html @@ -179,12 +179,17 @@ 177 178 179 +180 +181 +182 +183 +184
use std::collections::HashSet;
 
 use abstutil::{Counter, Timer};
 use map_model::{
     DirectedRoadID, IntersectionID, LaneID, Map, Path, PathConstraints, PathRequest, PathStep,
-    PathfinderCaching, Position, RoadID,
+    Pathfinder, Position, RoadID,
 };
 
 use crate::{App, Cell, Neighborhood};
@@ -246,11 +251,16 @@
     // regards for the larger path somebody actually wants to take.
     params.avoid_roads.extend(neighborhood.perimeter.clone());
 
+    let pathfinder = Pathfinder::new_dijkstra(map, params, vec![PathConstraints::Car], timer);
     let paths: Vec<Path> = timer
         .parallelize(
             "calculate paths between entrances and exits",
             requests,
-            |req| map.pathfind_with_params(req, &params, PathfinderCaching::CacheDijkstra),
+            |req| {
+                pathfinder
+                    .pathfind_v2(req, map)
+                    .and_then(|path| path.into_v1(map).ok())
+            },
         )
         .into_iter()
         .flatten()
diff --git a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-49fc0ec202264eb2/out/built.rs.html b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-49fc0ec202264eb2/out/built.rs.html
index e2d53ce1f8..737ae6a973 100644
--- a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-49fc0ec202264eb2/out/built.rs.html
+++ b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-49fc0ec202264eb2/out/built.rs.html
@@ -176,7 +176,7 @@
 pub const RUSTDOC_VERSION: &str = r"rustdoc 1.59.0 (9d1b2106e 2022-02-23)";
 #[doc=r#"The build time in RFC2822, UTC."#]
 #[allow(dead_code)]
-pub const BUILT_TIME_UTC: &str = r"Mon, 21 Mar 2022 12:37:25 +0000";
+pub const BUILT_TIME_UTC: &str = r"Mon, 21 Mar 2022 13:07:26 +0000";
 #[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#]
 #[allow(dead_code)]
 pub const CFG_TARGET_ARCH: &str = r"x86_64";
diff --git a/rustdoc/src/map_model/lib.rs.html b/rustdoc/src/map_model/lib.rs.html
index 4d787c27b7..c2fc7ea02b 100644
--- a/rustdoc/src/map_model/lib.rs.html
+++ b/rustdoc/src/map_model/lib.rs.html
@@ -117,7 +117,6 @@
 115
 116
 117
-118
 
//! `map_model` describes the world where simulations occur. Importing a map from OSM partly happens
 //! in `convert_osm` and here.
 //!
@@ -180,10 +179,9 @@
 pub use crate::objects::turn::{Turn, TurnID, TurnPriority, TurnType};
 pub use crate::objects::zone::{AccessRestrictions, Zone};
 pub use crate::pathfind::uber_turns::{IntersectionCluster, UberTurn};
-use crate::pathfind::Pathfinder;
 pub use crate::pathfind::{
-    Path, PathConstraints, PathRequest, PathStep, PathStepV2, PathV2, PathfinderCaching,
-    RoutingParams,
+    Path, PathConstraints, PathRequest, PathStep, PathStepV2, PathV2, Pathfinder,
+    PathfinderCaching, RoutingParams,
 };
 pub use crate::traversable::{Position, Traversable, MAX_BIKE_SPEED, MAX_WALKING_SPEED};
 
diff --git a/rustdoc/src/map_model/pathfind/pathfinder.rs.html b/rustdoc/src/map_model/pathfind/pathfinder.rs.html
index 8388c8969c..ffd3a0d12d 100644
--- a/rustdoc/src/map_model/pathfind/pathfinder.rs.html
+++ b/rustdoc/src/map_model/pathfind/pathfinder.rs.html
@@ -299,6 +299,31 @@
 297
 298
 299
+300
+301
+302
+303
+304
+305
+306
+307
+308
+309
+310
+311
+312
+313
+314
+315
+316
+317
+318
+319
+320
+321
+322
+323
+324
 
use std::cell::RefCell;
 use std::collections::HashMap;
 
@@ -367,7 +392,7 @@
 impl Pathfinder {
     /// Quickly create an invalid pathfinder, just to make borrow checking / initialization order
     /// work.
-    pub fn empty() -> Pathfinder {
+    pub(crate) fn empty() -> Pathfinder {
         Pathfinder {
             car_graph: VehiclePathfinder::empty(),
             bike_graph: VehiclePathfinder::empty(),
@@ -380,7 +405,7 @@
         }
     }
 
-    pub fn new(
+    pub(crate) fn new(
         map: &Map,
         params: RoutingParams,
         engine: &CreateEngine,
@@ -436,8 +461,19 @@
         }
     }
 
+    /// Create a new Pathfinder with custom routing params that can only serve some modes. Fast to
+    /// create, slow to use.
+    pub fn new_dijkstra(
+        map: &Map,
+        params: RoutingParams,
+        modes: Vec<PathConstraints>,
+        timer: &mut Timer,
+    ) -> Self {
+        Self::new_limited(map, params, CreateEngine::Dijkstra, modes, timer)
+    }
+
     /// Create a new Pathfinder with custom routing params that can only serve some modes.
-    pub fn new_limited(
+    pub(crate) fn new_limited(
         map: &Map,
         params: RoutingParams,
         engine: CreateEngine,
@@ -470,7 +506,7 @@
         p
     }
 
-    pub fn finalize_transit(&mut self, map: &Map, engine: &CreateEngine) {
+    pub(crate) fn finalize_transit(&mut self, map: &Map, engine: &CreateEngine) {
         self.walking_with_transit_graph =
             SidewalkPathfinder::new(map, Some((&self.bus_graph, &self.train_graph)), engine);
     }
@@ -480,9 +516,22 @@
         self.pathfind_with_params(req, map.routing_params(), PathfinderCaching::NoCache, map)
     }
 
+    /// Finds a path from a start to an end for a certain type of agent. Uses the RoutingParams
+    /// built into this Pathfinder.
+    pub fn pathfind_v2(&self, req: PathRequest, map: &Map) -> Option<PathV2> {
+        match req.constraints {
+            PathConstraints::Pedestrian => self.walking_graph.pathfind(req, map),
+            PathConstraints::Car => self.car_graph.pathfind(req, map),
+            PathConstraints::Bike => self.bike_graph.pathfind(req, map),
+            PathConstraints::Bus => self.bus_graph.pathfind(req, map),
+            PathConstraints::Train => self.train_graph.pathfind(req, map),
+        }
+    }
+
     /// Finds a path from a start to an end for a certain type of agent. May use custom routing
     /// parameters. If caching is requested and custom routing parameters are used, then the
     /// intermediate graph is saved to speed up future calls with the same routing parameters.
+    // TODO Deprecated
     pub fn pathfind_with_params(
         &self,
         req: PathRequest,
@@ -538,6 +587,7 @@
         result
     }
 
+    // TODO Deprecated
     pub fn clear_custom_pathfinder_cache(&self) {
         self.cached_alternatives
             .get_or(|| RefCell::new(VecMap::new()))
@@ -571,7 +621,7 @@
             .should_use_transit(map, start, end)
     }
 
-    pub fn apply_edits(&mut self, map: &Map, timer: &mut Timer) {
+    pub(crate) fn apply_edits(&mut self, map: &Map, timer: &mut Timer) {
         timer.start("apply edits to car pathfinding");
         self.car_graph.apply_edits(map);
         timer.stop("apply edits to car pathfinding");