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Fix a crash where you edit one lane normally, then add/delete lanes of the same road. #597
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@ -447,6 +447,12 @@ impl DrawMap {
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}
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pub fn create_lane(&mut self, l: LaneID, map: &Map) {
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// If we're recreating an existing lane, don't create a duplicate quadtree entry for it!
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// quadtree.insert_with_box isn't idempotent.
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if let Some(item_id) = self.lane_ids.remove(&l) {
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self.quadtree.remove(item_id).unwrap();
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}
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let draw = DrawLane::new(map.get_l(l), map);
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let item_id = self
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.quadtree
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