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rustdoc/abstutil/cli/fn.args_to_query_string.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Transforms some command-line arguments into URL query parameters, using `&` as the separator between arguments. The string returned starts with `?`, unless the arguments are all empty."><meta name="keywords" content="rust, rustlang, rust-lang, args_to_query_string"><title>args_to_query_string in abstutil::cli - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../abstutil/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">abstutil</a>::<wbr><a href="index.html">cli</a></h2><div id="sidebar-vars" data-name="args_to_query_string" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">abstutil</a>::<wbr><a href="index.html">cli</a>::<wbr><a class="fn" href="#">args_to_query_string</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/abstutil/cli.rs.html#32-45" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn args_to_query_string(args: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Transforms some command-line arguments into URL query parameters, using <code>&</code> as the separator
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between arguments. The string returned starts with <code>?</code>, unless the arguments are all empty.</p>
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</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="abstutil" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `parse_args` fn in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, parse_args"><title>parse_args in abstutil::cli - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../abstutil/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">abstutil</a>::<wbr><a href="index.html">cli</a></h2><div id="sidebar-vars" data-name="parse_args" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">abstutil</a>::<wbr><a href="index.html">cli</a>::<wbr><a class="fn" href="#">parse_args</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/abstutil/cli.rs.html#187-189" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn parse_args() -> <a class="type" href="https://docs.rs/anyhow/1.0.41/anyhow/type.Result.html" title="type anyhow::Result">Result</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="abstutil" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `parse_args` fn in crate `abstutil`."><meta name="keywords" content="rust, rustlang, rust-lang, parse_args"><title>parse_args in abstutil::cli - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../abstutil/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">abstutil</a>::<wbr><a href="index.html">cli</a></h2><div id="sidebar-vars" data-name="parse_args" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">abstutil</a>::<wbr><a href="index.html">cli</a>::<wbr><a class="fn" href="#">parse_args</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/abstutil/cli.rs.html#204-206" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn parse_args() -> <a class="type" href="https://docs.rs/anyhow/1.0.41/anyhow/type.Result.html" title="type anyhow::Result">Result</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="abstutil" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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between arguments. The string returned starts with <code>?</code>, unless the arguments are all empty.</p>
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</div><div class="item-left module-item"><a class="fn" href="fn.cli_args.html" title="abstutil::cli::cli_args fn">cli_args</a></div><div class="item-right docblock-short"><p>Returns arguments passed in from the command-line, starting with the program name.</p>
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initSidebarItems({"fn":[["cli_args","Returns arguments passed in from the command-line, starting with the program name."],["parse_args",""]],"struct":[["CmdArgs","Yet another barebones command-line flag parsing library."]]});
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Transforms some command-line arguments into URL query parameters, using `&` as the separator between arguments. The string returned starts with `?`, unless the arguments are all empty."><meta name="keywords" content="rust, rustlang, rust-lang, args_to_query_string"><title>args_to_query_string in abstutil - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../abstutil/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">abstutil</a></h2><div id="sidebar-vars" data-name="args_to_query_string" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">abstutil</a>::<wbr><a class="fn" href="#">args_to_query_string</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/abstutil/cli.rs.html#32-45" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn args_to_query_string(args: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Transforms some command-line arguments into URL query parameters, using <code>&</code> as the separator
|
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between arguments. The string returned starts with <code>?</code>, unless the arguments are all empty.</p>
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</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="abstutil" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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roughly contiguous; the space used by the <code>FixedMap</code> will be <code>O(n)</code> with respect to the largest
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value returned here.</p>
|
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</div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.abbreviated_format.html" title="abstutil::abbreviated_format fn">abbreviated_format</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.basename.html" title="abstutil::basename fn">basename</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.cli_args.html" title="abstutil::cli_args fn">cli_args</a></div><div class="item-right docblock-short"><p>Returns arguments passed in from the command-line, starting with the program name.</p>
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||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.abbreviated_format.html" title="abstutil::abbreviated_format fn">abbreviated_format</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.args_to_query_string.html" title="abstutil::args_to_query_string fn">args_to_query_string</a></div><div class="item-right docblock-short"><p>Transforms some command-line arguments into URL query parameters, using <code>&</code> as the separator
|
||||
between arguments. The string returned starts with <code>?</code>, unless the arguments are all empty.</p>
|
||||
</div><div class="item-left module-item"><a class="fn" href="fn.basename.html" title="abstutil::basename fn">basename</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.cli_args.html" title="abstutil::cli_args fn">cli_args</a></div><div class="item-right docblock-short"><p>Returns arguments passed in from the command-line, starting with the program name.</p>
|
||||
</div><div class="item-left module-item"><a class="fn" href="fn.contains_duplicates.html" title="abstutil::contains_duplicates fn">contains_duplicates</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.deserialize_btreemap.html" title="abstutil::deserialize_btreemap fn">deserialize_btreemap</a></div><div class="item-right docblock-short"><p>Deserializes a BTreeMap from a list of tuples. Necessary when the keys are structs; see
|
||||
https://github.com/serde-rs/json/issues/402.</p>
|
||||
</div><div class="item-left module-item"><a class="fn" href="fn.deserialize_hashmap.html" title="abstutil::deserialize_hashmap fn">deserialize_hashmap</a></div><div class="item-right docblock-short"><p>Deserializes a HashMap from a list of tuples.</p>
|
||||
|
@ -1 +1 @@
|
||||
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|
||||
initSidebarItems({"constant":[["PROGRESS_FREQUENCY_SECONDS",""]],"fn":[["abbreviated_format",""],["args_to_query_string","Transforms some command-line arguments into URL query parameters, using `&` as the separator between arguments. The string returned starts with `?`, unless the arguments are all empty."],["basename",""],["cli_args","Returns arguments passed in from the command-line, starting with the program name."],["contains_duplicates",""],["deserialize_btreemap","Deserializes a BTreeMap from a list of tuples. Necessary when the keys are structs; see https://github.com/serde-rs/json/issues/402."],["deserialize_hashmap","Deserializes a HashMap from a list of tuples."],["deserialize_multimap","Deserializes a MultiMap."],["deserialize_usize","Deserializes a `usize` from a `u32`."],["from_binary","Deserializes an object from the bincode format."],["from_binary_reader","Deserializes an object from the bincode format, from a reader."],["from_json","Deserializes an object from a JSON string."],["from_json_reader","Deserializes an object from JSON, from a reader."],["must_run_cmd","Runs a command, asserts success. STDOUT and STDERR aren’t touched."],["parent_path",""],["plain_list_names",""],["prettyprint_bytes",""],["prettyprint_usize",""],["serialize_btreemap","Serializes a BTreeMap as a list of tuples. Necessary when the keys are structs; see https://github.com/serde-rs/json/issues/402."],["serialize_hashmap","Serializes a HashMap as a list of tuples, first sorting by the keys. This ensures the serialized form is deterministic."],["serialize_multimap","Serializes a MultiMap."],["serialize_usize","Serializes a `usize` as a `u32` to save space. Useful when you need `usize` for indexing, but the values don’t exceed 2^32."],["serialized_size_bytes","The number of bytes for an object serialized to bincode."],["to_binary","Transforms an object to bincoded bytes."],["to_json","Stringifies an object to nicely formatted JSON."],["to_json_terse","Stringifies an object to terse JSON."],["wraparound_get",""]],"mod":[["cli",""],["clone",""],["collections",""],["logger",""],["process",""],["serde",""],["time",""],["utils",""]],"struct":[["CmdArgs","Yet another barebones command-line flag parsing library."],["Counter",""],["FixedMap","A drop-in replacement for `BTreeMap`, where the keys have the property of being array indices. Some values may be missing. Much more efficient at operations on individual objects, because it just becomes a simple array lookup."],["MultiMap",""],["Tags","Convenience functions around a string->string map"],["VecMap","Use when your key is just PartialEq, not Ord or Hash."]],"trait":[["CloneableAny","Trick to make a cloneable Any from https://stackoverflow.com/questions/30353462/how-to-clone-a-struct-storing-a-boxed-trait-object/30353928#30353928."],["CloneableImpl",""],["IndexableKey","Use with `FixedMap`. From a particular key, extract a `usize`. These values should be roughly contiguous; the space used by the `FixedMap` will be `O(n)` with respect to the largest value returned here."]]});
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `run` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, run"><title>run in fifteen_min - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">fifteen_min</a></h2><div id="sidebar-vars" data-name="run" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">fifteen_min</a>::<wbr><a class="fn" href="#">run</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/fifteen_min/lib.rs.html#20-30" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn run(settings: Settings)</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="fifteen_min" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `run` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, run"><title>run in fifteen_min - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">fifteen_min</a></h2><div id="sidebar-vars" data-name="run" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">fifteen_min</a>::<wbr><a class="fn" href="#">run</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/fifteen_min/lib.rs.html#20-38" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn run(settings: Settings)</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="fifteen_min" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `fifteen_min` crate."><meta name="keywords" content="rust, rustlang, rust-lang, fifteen_min"><title>fifteen_min - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod crate"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><h2 class="location">Crate fifteen_min</h2><div class="block version"><div class="narrow-helper"></div><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all fifteen_min's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li><li><a href="#types">Type Definitions</a></li></ul></div><div id="sidebar-vars" data-name="fifteen_min" data-ty="mod" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="#">fifteen_min</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/fifteen_min/lib.rs.html#1-44" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `fifteen_min` crate."><meta name="keywords" content="rust, rustlang, rust-lang, fifteen_min"><title>fifteen_min - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod crate"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><h2 class="location">Crate fifteen_min</h2><div class="block version"><div class="narrow-helper"></div><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all fifteen_min's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li><li><a href="#types">Type Definitions</a></li></ul></div><div id="sidebar-vars" data-name="fifteen_min" data-ty="mod" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="#">fifteen_min</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/fifteen_min/lib.rs.html#1-52" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<div class="item-table"><div class="item-left module-item"><a class="mod" href="find_amenities/index.html" title="fifteen_min::find_amenities mod">find_amenities</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="find_home/index.html" title="fifteen_min::find_home mod">find_home</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="isochrone/index.html" title="fifteen_min::isochrone mod">isochrone</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="viewer/index.html" title="fifteen_min::viewer mod">viewer</a></div><div class="item-right docblock-short"><p>This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your
|
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daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public
|
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transit ride of your home?</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `build_panel` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, build_panel"><title>build_panel in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="build_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">build_panel</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#285-362" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn build_panel(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>, <br> start: &<a class="struct" href="../../map_model/objects/building/struct.Building.html" title="struct map_model::objects::building::Building">Building</a>, <br> isochrone: &<a class="struct" href="../isochrone/struct.Isochrone.html" title="struct fifteen_min::isochrone::Isochrone">Isochrone</a><br>) -> Panel</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `build_panel` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, build_panel"><title>build_panel in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="build_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">build_panel</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#288-353" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn build_panel(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>, <br> start: &<a class="struct" href="../../map_model/objects/building/struct.Building.html" title="struct map_model::objects::building::Building">Building</a>, <br> isochrone: &<a class="struct" href="../isochrone/struct.Isochrone.html" title="struct fifteen_min::isochrone::Isochrone">Isochrone</a><br>) -> Panel</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script>
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</body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_star` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_star"><title>draw_star in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="draw_star" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">draw_star</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#279-283" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn draw_star(ctx: &mut EventCtx<'_>, b: &<a class="struct" href="../../map_model/objects/building/struct.Building.html" title="struct map_model::objects::building::Building">Building</a>) -> GeomBatch</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_star` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_star"><title>draw_star in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="draw_star" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">draw_star</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#282-286" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn draw_star(ctx: &mut EventCtx<'_>, b: &<a class="struct" href="../../map_model/objects/building/struct.Building.html" title="struct map_model::objects::building::Building">Building</a>) -> GeomBatch</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script>
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</body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_unwalkable_roads` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_unwalkable_roads"><title>draw_unwalkable_roads in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="draw_unwalkable_roads" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">draw_unwalkable_roads</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#552-576" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn draw_unwalkable_roads(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>, <br> opts: &<a class="enum" href="../isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a><br>) -> Drawable</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_unwalkable_roads` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_unwalkable_roads"><title>draw_unwalkable_roads in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="draw_unwalkable_roads" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">draw_unwalkable_roads</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#543-567" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn draw_unwalkable_roads(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>, <br> opts: &<a class="enum" href="../isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a><br>) -> Drawable</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `options_from_controls` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, options_from_controls"><title>options_from_controls in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="options_from_controls" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">options_from_controls</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#264-277" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn options_from_controls(panel: &Panel) -> <a class="enum" href="../isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `options_from_controls` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, options_from_controls"><title>options_from_controls in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="options_from_controls" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">options_from_controls</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#267-280" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn options_from_controls(panel: &Panel) -> <a class="enum" href="../isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `options_to_controls` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, options_to_controls"><title>options_to_controls in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="options_to_controls" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">options_to_controls</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#227-262" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn options_to_controls(ctx: &mut EventCtx<'_>, opts: &<a class="enum" href="../isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a>) -> Widget</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `options_to_controls` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, options_to_controls"><title>options_to_controls in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="options_to_controls" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="#">options_to_controls</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#230-265" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn options_to_controls(ctx: &mut EventCtx<'_>, opts: &<a class="enum" href="../isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a>) -> Widget</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public transit ride of your home?"><meta name="keywords" content="rust, rustlang, rust-lang, viewer"><title>fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module viewer</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li><li><a href="#types">Type Definitions</a></li></ul></div><div id="sidebar-vars" data-name="viewer" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">fifteen_min</a>::<wbr><a class="mod" href="#">viewer</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#1-576" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public transit ride of your home?"><meta name="keywords" content="rust, rustlang, rust-lang, viewer"><title>fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module viewer</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li><li><a href="#types">Type Definitions</a></li></ul></div><div id="sidebar-vars" data-name="viewer" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">fifteen_min</a>::<wbr><a class="mod" href="#">viewer</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#1-567" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your
|
||||
daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public
|
||||
transit ride of your home?</p>
|
||||
<p>See https://github.com/a-b-street/abstreet/issues/393 for more context.</p>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Entry` struct in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, Entry"><title>Entry in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct Entry</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.address">address</a><a href="#structfield.amenity_idx">amenity_idx</a><a href="#structfield.amenity_type">amenity_type</a><a href="#structfield.bldg">bldg</a><a href="#structfield.duration_away">duration_away</a><a href="#structfield.name">name</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="Entry" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="struct" href="#">Entry</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#421-428" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct"><code>struct Entry {
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Entry` struct in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, Entry"><title>Entry in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct Entry</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.address">address</a><a href="#structfield.amenity_idx">amenity_idx</a><a href="#structfield.amenity_type">amenity_type</a><a href="#structfield.bldg">bldg</a><a href="#structfield.duration_away">duration_away</a><a href="#structfield.name">name</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="Entry" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="struct" href="#">Entry</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#412-419" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct"><code>struct Entry {
|
||||
bldg: <a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>,
|
||||
amenity_idx: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.usize.html">usize</a>,
|
||||
name: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
|
||||
|
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@ -7,8 +7,8 @@
|
||||
draw_unwalkable_roads: Drawable,
|
||||
}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This is the UI state for exploring the isochrone/walkshed from a single building.</p>
|
||||
</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.highlight_start" class="structfield small-section-header"><a href="#structfield.highlight_start" class="anchor field"></a><code>highlight_start: Drawable</code></span><span id="structfield.isochrone" class="structfield small-section-header"><a href="#structfield.isochrone" class="anchor field"></a><code>isochrone: <a class="struct" href="../isochrone/struct.Isochrone.html" title="struct fifteen_min::isochrone::Isochrone">Isochrone</a></code></span><span id="structfield.hovering_on_bldg" class="structfield small-section-header"><a href="#structfield.hovering_on_bldg" class="anchor field"></a><code>hovering_on_bldg: Cached<<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">(</a><a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">)</a>, <a class="struct" href="struct.HoverOnBuilding.html" title="struct fifteen_min::viewer::HoverOnBuilding">HoverOnBuilding</a>></code></span><span id="structfield.hovering_on_category" class="structfield small-section-header"><a href="#structfield.hovering_on_category" class="anchor field"></a><code>hovering_on_category: <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">(</a><a class="enum" href="../../map_model/objects/building/enum.AmenityType.html" title="enum map_model::objects::building::AmenityType">AmenityType</a>, Drawable<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">)</a>></code></span><span id="structfield.draw_unwalkable_roads" class="structfield small-section-header"><a href="#structfield.draw_unwalkable_roads" class="anchor field"></a><code>draw_unwalkable_roads: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#39-73" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.random_start" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#41-45" title="goto source code">[src]</a></div><a href="#method.random_start" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.random_start" class="fnname">random_start</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>>></h4></div></summary><div class="docblock"><p>Start with a random building</p>
|
||||
</div></details><div id="method.new_state" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#47-72" title="goto source code">[src]</a></div><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>, <br> start: <a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CSimpleApp%3C()%3E%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#75-225" title="goto source code">[src]</a></div><a href="#impl-State%3CSimpleApp%3C()%3E%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>> for <a class="struct" href="struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#76-210" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>><br>) -> Transition<<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#212-224" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><div id="method.new_state" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#47-72" title="goto source code">[src]</a></div><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>, <br> start: <a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CSimpleApp%3C()%3E%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#75-228" title="goto source code">[src]</a></div><a href="#impl-State%3CSimpleApp%3C()%3E%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>> for <a class="struct" href="struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#76-213" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>><br>) -> Transition<<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#215-227" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a><<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.unit.html">()</a>>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="(building, scale factor)"><meta name="keywords" content="rust, rustlang, rust-lang, HoverKey"><title>HoverKey in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc type"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Type Definition HoverKey</h2><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="HoverKey" data-ty="type" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Type Definition <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="type" href="#">HoverKey</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#369" title="goto source code">[src]</a></span></h1><pre class="rust typedef"><code>pub type HoverKey = <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">(</a><a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">)</a>;</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>(building, scale factor)</p>
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="(building, scale factor)"><meta name="keywords" content="rust, rustlang, rust-lang, HoverKey"><title>HoverKey in fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc type"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Type Definition HoverKey</h2><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></h2><div id="sidebar-vars" data-name="HoverKey" data-ty="type" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Type Definition <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="type" href="#">HoverKey</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#360" title="goto source code">[src]</a></span></h1><pre class="rust typedef"><code>pub type HoverKey = <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">(</a><a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">)</a>;</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>(building, scale factor)</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="fifteen_min" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<script src="../../main.js"></script>
|
||||
</body></html>
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@ -37,39 +37,39 @@ minimap. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.before_quit" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#876-878" title="goto source code">[src]</a></div><a href="#method.before_quit" class="anchor"></a><h4 class="code-header">fn <a href="#method.before_quit" class="fnname">before_quit</a>(&self, canvas: &Canvas)</h4></div></summary><div class='docblock'><p>Called before a normal exit, like window close</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.free_memory" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/app.rs.html#880-882" title="goto source code">[src]</a></div><a href="#method.free_memory" class="anchor"></a><h4 class="code-header">fn <a href="#method.free_memory" class="fnname">free_memory</a>(&mut self)</h4></div></summary><div class='docblock'><p>If widgetry determines the video card is low on memory, this may be called. The application
|
||||
should make its best effort to delete any unused Drawables. <a href="#method.free_memory">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#92-153" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/share/struct.ShareProposal.html" title="struct game::common::share::ShareProposal">ShareProposal</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#93-148" title="goto source code">[src]</a></div><a href="#method.on_click" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#240-273" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/struct.ChallengesPicker.html" title="struct game::challenges::ChallengesPicker">ChallengesPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#241-272" title="goto source code">[src]</a></div><a href="#method.on_click" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><div id="method.draw-67" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#150-152" title="goto source code">[src]</a></div><a href="#method.draw-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-66" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#299-343" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.OneBlock.html" title="struct game::debug::blockfinder::OneBlock">OneBlock</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#300-333" title="goto source code">[src]</a></div><a href="#method.on_click-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw-61" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div><div id="method.draw_baselayer-60" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#92-153" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/share/struct.ShareProposal.html" title="struct game::common::share::ShareProposal">ShareProposal</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#93-148" title="goto source code">[src]</a></div><a href="#method.on_click-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#335-338" title="goto source code">[src]</a></div><a href="#method.other_event-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-68" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#340-342" title="goto source code">[src]</a></div><a href="#method.draw-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#150-152" title="goto source code">[src]</a></div><a href="#method.draw-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><div id="method.draw_baselayer-67" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#268-281" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/actdev/struct.About.html" title="struct game::sandbox::gameplay::actdev::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#269-276" title="goto source code">[src]</a></div><a href="#method.on_click-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-61" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#156-191" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#157-162" title="goto source code">[src]</a></div><a href="#method.on_click-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><div id="method.draw-77" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#278-280" title="goto source code">[src]</a></div><a href="#method.draw-77" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#164-169" title="goto source code">[src]</a></div><a href="#method.on_mouseover-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#171-184" title="goto source code">[src]</a></div><a href="#method.other_event-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-71" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#186-190" title="goto source code">[src]</a></div><a href="#method.draw-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-76" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-76" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-11" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#283-336" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#284-331" title="goto source code">[src]</a></div><a href="#method.on_click-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-70" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-11" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#282-320" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#283-310" title="goto source code">[src]</a></div><a href="#method.on_click-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><div id="method.draw-78" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#333-335" title="goto source code">[src]</a></div><a href="#method.draw-78" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#312-315" title="goto source code">[src]</a></div><a href="#method.other_event-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#317-319" title="goto source code">[src]</a></div><a href="#method.draw-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-77" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-77" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-12" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#624-637" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-12" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.DepartureSummary.html" title="struct game::sandbox::gameplay::play_scenario::DepartureSummary">DepartureSummary</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#625-636" title="goto source code">[src]</a></div><a href="#method.on_click-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-71" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-12" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#107-128" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-12" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/proposals/struct.Proposals.html" title="struct game::pregame::proposals::Proposals">Proposals</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#108-127" title="goto source code">[src]</a></div><a href="#method.on_click-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
@ -77,348 +77,340 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-79" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-79" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div><div id="method.draw_baselayer-78" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-78" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-13" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#274-338" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-13" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/trip/files/struct.RenameTrip.html" title="struct game::ungap::trip::files::RenameTrip">RenameTrip</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#275-300" title="goto source code">[src]</a></div><a href="#method.on_click-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw-73" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div><div id="method.draw_baselayer-72" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-13" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#268-281" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-13" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/actdev/struct.About.html" title="struct game::sandbox::gameplay::actdev::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#269-276" title="goto source code">[src]</a></div><a href="#method.on_click-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#302-333" title="goto source code">[src]</a></div><a href="#method.panel_changed-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div></details><div id="method.draw-74" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#278-280" title="goto source code">[src]</a></div><a href="#method.draw-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw-80" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#335-337" title="goto source code">[src]</a></div><a href="#method.draw-80" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-79" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-79" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-14" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#218-231" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-14" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/struct.About.html" title="struct game::ungap::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#219-226" title="goto source code">[src]</a></div><a href="#method.on_click-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-73" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-14" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#283-336" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-14" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#284-331" title="goto source code">[src]</a></div><a href="#method.on_click-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><div id="method.draw-81" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#228-230" title="goto source code">[src]</a></div><a href="#method.draw-81" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-75" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#333-335" title="goto source code">[src]</a></div><a href="#method.draw-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-80" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-80" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-2" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#53-114" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/uber_turns/struct.UberTurnPicker.html" title="struct game::debug::uber_turns::UberTurnPicker">UberTurnPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#54-82" title="goto source code">[src]</a></div><a href="#method.on_click-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-74" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-15" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#624-637" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-15" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.DepartureSummary.html" title="struct game::sandbox::gameplay::play_scenario::DepartureSummary">DepartureSummary</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-15" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#625-636" title="goto source code">[src]</a></div><a href="#method.on_click-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#84-86" title="goto source code">[src]</a></div><a href="#method.on_mouseover-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#87-99" title="goto source code">[src]</a></div><a href="#method.other_event-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-69" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#101-113" title="goto source code">[src]</a></div><a href="#method.draw-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-76" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-76" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div><div id="method.draw_baselayer-75" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-16" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#274-338" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-16" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/trip/files/struct.RenameTrip.html" title="struct game::ungap::trip::files::RenameTrip">RenameTrip</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-16" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#275-300" title="goto source code">[src]</a></div><a href="#method.on_click-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-17" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#302-333" title="goto source code">[src]</a></div><a href="#method.panel_changed-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw-77" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/files.rs.html#335-337" title="goto source code">[src]</a></div><a href="#method.draw-77" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-76" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-76" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-2" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#299-343" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.OneBlock.html" title="struct game::debug::blockfinder::OneBlock">OneBlock</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#300-333" title="goto source code">[src]</a></div><a href="#method.on_click-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#335-338" title="goto source code">[src]</a></div><a href="#method.other_event-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-63" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#340-342" title="goto source code">[src]</a></div><a href="#method.draw-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-68" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-3" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#195-248" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/uber_turns/struct.UberTurnViewer.html" title="struct game::debug::uber_turns::UberTurnViewer">UberTurnViewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#196-215" title="goto source code">[src]</a></div><a href="#method.on_click-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><div id="method.draw_baselayer-62" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-3" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#53-114" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/uber_turns/struct.UberTurnPicker.html" title="struct game::debug::uber_turns::UberTurnPicker">UberTurnPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#54-82" title="goto source code">[src]</a></div><a href="#method.on_click-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#216-229" title="goto source code">[src]</a></div><a href="#method.panel_changed-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#231-234" title="goto source code">[src]</a></div><a href="#method.other_event-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#84-86" title="goto source code">[src]</a></div><a href="#method.on_mouseover-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#87-99" title="goto source code">[src]</a></div><a href="#method.other_event-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-69" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#236-238" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><div id="method.draw-70" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#240-247" title="goto source code">[src]</a></div><a href="#method.draw-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#353-393" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.EditingMarker.html" title="struct game::devtools::story::EditingMarker">EditingMarker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#354-388" title="goto source code">[src]</a></div><a href="#method.on_click-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-70" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#390-392" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div></details><div id="method.draw-64" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#101-113" title="goto source code">[src]</a></div><a href="#method.draw-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-63" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#195-248" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/uber_turns/struct.UberTurnViewer.html" title="struct game::debug::uber_turns::UberTurnViewer">UberTurnViewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#196-215" title="goto source code">[src]</a></div><a href="#method.on_click-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#216-229" title="goto source code">[src]</a></div><a href="#method.panel_changed-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#231-234" title="goto source code">[src]</a></div><a href="#method.other_event-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-64" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#236-238" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><div id="method.draw-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#240-247" title="goto source code">[src]</a></div><a href="#method.draw-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-71" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#92-237" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#93-153" title="goto source code">[src]</a></div><a href="#method.on_click-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#353-393" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.EditingMarker.html" title="struct game::devtools::story::EditingMarker">EditingMarker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#354-388" title="goto source code">[src]</a></div><a href="#method.on_click-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#155-165" title="goto source code">[src]</a></div><a href="#method.on_mouseover-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#167-197" title="goto source code">[src]</a></div><a href="#method.other_event-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#199-236" title="goto source code">[src]</a></div><a href="#method.draw-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw_baselayer-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#390-392" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-71" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#106-170" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#107-132" title="goto source code">[src]</a></div><a href="#method.on_click-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-66" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#90-166" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#91-165" title="goto source code">[src]</a></div><a href="#method.on_click-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#134-158" title="goto source code">[src]</a></div><a href="#method.panel_changed-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#160-165" title="goto source code">[src]</a></div><a href="#method.other_event-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-72" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#167-169" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><div id="method.draw-73" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#66-98" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#67-76" title="goto source code">[src]</a></div><a href="#method.on_click-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#78-82" title="goto source code">[src]</a></div><a href="#method.on_mouseover-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#84-91" title="goto source code">[src]</a></div><a href="#method.other_event-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.other_event-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-74" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#93-97" title="goto source code">[src]</a></div><a href="#method.draw-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw-67" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div><div id="method.draw_baselayer-66" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#92-237" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#93-153" title="goto source code">[src]</a></div><a href="#method.on_click-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#155-165" title="goto source code">[src]</a></div><a href="#method.on_mouseover-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#167-197" title="goto source code">[src]</a></div><a href="#method.other_event-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-68" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#199-236" title="goto source code">[src]</a></div><a href="#method.draw-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-73" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-8" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#156-191" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#157-162" title="goto source code">[src]</a></div><a href="#method.on_click-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div></details><div id="method.draw_baselayer-67" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-8" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#106-170" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#107-132" title="goto source code">[src]</a></div><a href="#method.on_click-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#164-169" title="goto source code">[src]</a></div><a href="#method.on_mouseover-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#171-184" title="goto source code">[src]</a></div><a href="#method.other_event-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-75" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#186-190" title="goto source code">[src]</a></div><a href="#method.draw-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#134-158" title="goto source code">[src]</a></div><a href="#method.panel_changed-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><div id="method.draw_baselayer-74" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-9" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#282-320" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#283-310" title="goto source code">[src]</a></div><a href="#method.on_click-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> panel: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#312-315" title="goto source code">[src]</a></div><a href="#method.other_event-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#160-165" title="goto source code">[src]</a></div><a href="#method.other_event-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-76" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#317-319" title="goto source code">[src]</a></div><a href="#method.draw-76" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><div id="method.draw_baselayer-68" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#167-169" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><div id="method.draw-69" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>A)</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-SimpleState%3CApp%3E-9" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#66-98" title="goto source code">[src]</a></div><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#67-76" title="goto source code">[src]</a></div><a href="#method.on_click-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#78-82" title="goto source code">[src]</a></div><a href="#method.on_mouseover-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.other_event-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#84-91" title="goto source code">[src]</a></div><a href="#method.other_event-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div></details><div id="method.draw-70" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#93-97" title="goto source code">[src]</a></div><a href="#method.draw-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_click_custom-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &Panel<br>) -> Transition<A></h4></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.panel_changed-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_mouseover-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||||
</div></details><div id="method.draw_baselayer-75" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#90-138" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#91-127" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#129-131" title="goto source code">[src]</a></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#133-137" title="goto source code">[src]</a></div><a href="#method.draw-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><div id="method.draw_baselayer-69" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#90-132" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#91-127" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#129-131" title="goto source code">[src]</a></div><a href="#method.draw-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#293-308" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/cutscene/struct.ShowMessage.html" title="struct game::challenges::cutscene::ShowMessage">ShowMessage</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#294-302" title="goto source code">[src]</a></div><a href="#method.event-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#304-307" title="goto source code">[src]</a></div><a href="#method.draw-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-1" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#287-302" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/cutscene/struct.ShowMessage.html" title="struct game::challenges::cutscene::ShowMessage">ShowMessage</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-1" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#288-296" title="goto source code">[src]</a></div><a href="#method.event-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#298-301" title="goto source code">[src]</a></div><a href="#method.draw-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-1" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-10" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#74-188" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#75-162" title="goto source code">[src]</a></div><a href="#method.event-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#164-187" title="goto source code">[src]</a></div><a href="#method.draw-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-10" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#365-475" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#366-465" title="goto source code">[src]</a></div><a href="#method.event-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#467-474" title="goto source code">[src]</a></div><a href="#method.draw-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-10" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-11" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#365-475" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#366-465" title="goto source code">[src]</a></div><a href="#method.event-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#467-474" title="goto source code">[src]</a></div><a href="#method.draw-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-11" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#569-608" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.PathCostDebugger.html" title="struct game::debug::routes::PathCostDebugger">PathCostDebugger</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-11" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#570-599" title="goto source code">[src]</a></div><a href="#method.event-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#601-607" title="goto source code">[src]</a></div><a href="#method.draw-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-11" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-12" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#569-608" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-12" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.PathCostDebugger.html" title="struct game::debug::routes::PathCostDebugger">PathCostDebugger</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#570-599" title="goto source code">[src]</a></div><a href="#method.event-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#601-607" title="goto source code">[src]</a></div><a href="#method.draw-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-12" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#49-103" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-12" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/select_roads/struct.BulkSelect.html" title="struct game::debug::select_roads::BulkSelect">BulkSelect</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-12" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#50-97" title="goto source code">[src]</a></div><a href="#method.event-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#99-102" title="goto source code">[src]</a></div><a href="#method.draw-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-12" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-13" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#49-103" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-13" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/select_roads/struct.BulkSelect.html" title="struct game::debug::select_roads::BulkSelect">BulkSelect</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#50-97" title="goto source code">[src]</a></div><a href="#method.event-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#99-102" title="goto source code">[src]</a></div><a href="#method.draw-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-13" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#213-504" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-13" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#214-475" title="goto source code">[src]</a></div><a href="#method.event-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-13" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#477-479" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#481-503" title="goto source code">[src]</a></div><a href="#method.draw-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-13" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-14" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#213-504" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-14" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#214-475" title="goto source code">[src]</a></div><a href="#method.event-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#477-479" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-15" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#481-503" title="goto source code">[src]</a></div><a href="#method.draw-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-14" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#965-994" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-14" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-14" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#966-992" title="goto source code">[src]</a></div><a href="#method.event-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-15" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#993" title="goto source code">[src]</a></div><a href="#method.draw-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-14" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-15" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#965-994" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-15" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-15" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#966-992" title="goto source code">[src]</a></div><a href="#method.event-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-16" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#993" title="goto source code">[src]</a></div><a href="#method.draw-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-15" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#271-304" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-15" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-15" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#272-298" title="goto source code">[src]</a></div><a href="#method.event-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-16" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#300-303" title="goto source code">[src]</a></div><a href="#method.draw-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-15" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-16" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#271-304" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-16" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-16" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#272-298" title="goto source code">[src]</a></div><a href="#method.event-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-17" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#300-303" title="goto source code">[src]</a></div><a href="#method.draw-17" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-16" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#112-168" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-16" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-16" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#113-146" title="goto source code">[src]</a></div><a href="#method.event-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-17" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#148-167" title="goto source code">[src]</a></div><a href="#method.draw-17" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-16" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-17" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#112-168" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-17" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-17" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#113-146" title="goto source code">[src]</a></div><a href="#method.event-17" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-18" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#148-167" title="goto source code">[src]</a></div><a href="#method.draw-18" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-17" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#110-207" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-17" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-17" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#111-192" title="goto source code">[src]</a></div><a href="#method.event-17" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-18" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#194-206" title="goto source code">[src]</a></div><a href="#method.draw-18" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-17" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-17" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-18" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#110-207" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-18" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-18" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#111-192" title="goto source code">[src]</a></div><a href="#method.event-18" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-19" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#194-206" title="goto source code">[src]</a></div><a href="#method.draw-19" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-18" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#94-169" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-18" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-18" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#95-163" title="goto source code">[src]</a></div><a href="#method.event-18" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-19" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#165-168" title="goto source code">[src]</a></div><a href="#method.draw-19" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-18" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-18" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-18" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-18" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-19" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#94-169" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-19" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-19" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#95-163" title="goto source code">[src]</a></div><a href="#method.event-19" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-20" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#165-168" title="goto source code">[src]</a></div><a href="#method.draw-20" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-19" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#89-120" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-19" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-19" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#90-113" title="goto source code">[src]</a></div><a href="#method.event-19" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-20" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#115-119" title="goto source code">[src]</a></div><a href="#method.draw-20" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-19" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-19" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-19" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-19" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-2" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#263-317" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/struct.ChallengesPicker.html" title="struct game::challenges::ChallengesPicker">ChallengesPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#264-307" title="goto source code">[src]</a></div><a href="#method.event-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#309-311" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#313-316" title="goto source code">[src]</a></div><a href="#method.draw-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-2" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#39-65" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-2" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#40-62" title="goto source code">[src]</a></div><a href="#method.event-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#64" title="goto source code">[src]</a></div><a href="#method.draw-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-2" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-20" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#89-120" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-20" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-20" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#90-113" title="goto source code">[src]</a></div><a href="#method.event-20" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#115-119" title="goto source code">[src]</a></div><a href="#method.draw-21" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-20" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-20" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-20" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#132-268" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-20" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-20" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#133-254" title="goto source code">[src]</a></div><a href="#method.event-20" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-20" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#256-258" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-20" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#260-267" title="goto source code">[src]</a></div><a href="#method.draw-21" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-20" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-20" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-21" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#132-268" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-21" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#133-254" title="goto source code">[src]</a></div><a href="#method.event-21" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#256-258" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-21" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#260-267" title="goto source code">[src]</a></div><a href="#method.draw-22" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-21" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#400-431" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-21" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.DrawFreehand.html" title="struct game::devtools::story::DrawFreehand">DrawFreehand</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#401-422" title="goto source code">[src]</a></div><a href="#method.event-21" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-21" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#424-426" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-21" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#428-430" title="goto source code">[src]</a></div><a href="#method.draw-22" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-21" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-21" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-22" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#400-431" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-22" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.DrawFreehand.html" title="struct game::devtools::story::DrawFreehand">DrawFreehand</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#401-422" title="goto source code">[src]</a></div><a href="#method.event-22" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#424-426" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-23" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#428-430" title="goto source code">[src]</a></div><a href="#method.draw-23" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-22" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-23" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#84-183" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-23" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-23" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#85-173" title="goto source code">[src]</a></div><a href="#method.event-23" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-23" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#175-177" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-23" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-24" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#179-182" title="goto source code">[src]</a></div><a href="#method.draw-24" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-22" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#156-278" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-22" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/multiple_roads/struct.SelectSegments.html" title="struct game::edit::multiple_roads::SelectSegments">SelectSegments</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#157-243" title="goto source code">[src]</a></div><a href="#method.event-22" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-23" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#245-272" title="goto source code">[src]</a></div><a href="#method.draw-23" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-22" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#274-277" title="goto source code">[src]</a></div><a href="#method.on_destroy-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-22" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-23" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#192-493" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-23" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/roads/struct.RoadEditor.html" title="struct game::edit::roads::RoadEditor">RoadEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-23" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#193-484" title="goto source code">[src]</a></div><a href="#method.event-23" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-24" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#486-492" title="goto source code">[src]</a></div><a href="#method.draw-24" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-23" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-23" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-23" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-23" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-24" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#156-278" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-24" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/multiple_roads/struct.SelectSegments.html" title="struct game::edit::multiple_roads::SelectSegments">SelectSegments</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-24" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#157-243" title="goto source code">[src]</a></div><a href="#method.event-24" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-25" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#245-272" title="goto source code">[src]</a></div><a href="#method.draw-25" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-24" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#274-277" title="goto source code">[src]</a></div><a href="#method.on_destroy-24" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-24" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#53-91" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-24" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-24" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#54-86" title="goto source code">[src]</a></div><a href="#method.event-24" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-25" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#88-90" title="goto source code">[src]</a></div><a href="#method.draw-25" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-24" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-24" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-25" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#192-493" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-25" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/roads/struct.RoadEditor.html" title="struct game::edit::roads::RoadEditor">RoadEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-25" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#193-484" title="goto source code">[src]</a></div><a href="#method.event-25" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-26" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#486-492" title="goto source code">[src]</a></div><a href="#method.draw-26" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-24" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-24" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-25" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#46-106" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-25" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-25" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#47-90" title="goto source code">[src]</a></div><a href="#method.event-25" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-26" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#92-105" title="goto source code">[src]</a></div><a href="#method.draw-26" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-25" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-25" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-25" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-25" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-26" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#53-91" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-26" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-26" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#54-86" title="goto source code">[src]</a></div><a href="#method.event-26" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-27" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#88-90" title="goto source code">[src]</a></div><a href="#method.draw-27" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-26" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#40-70" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-26" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-26" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#41-64" title="goto source code">[src]</a></div><a href="#method.event-26" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-27" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#66-69" title="goto source code">[src]</a></div><a href="#method.draw-27" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-26" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-26" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-26" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-26" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-27" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#46-106" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-27" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-27" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#47-90" title="goto source code">[src]</a></div><a href="#method.event-27" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-28" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#92-105" title="goto source code">[src]</a></div><a href="#method.draw-28" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-27" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-27" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-27" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#192-535" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-27" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-27" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#193-485" title="goto source code">[src]</a></div><a href="#method.event-27" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-27" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#487-489" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-27" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-28" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#491-534" title="goto source code">[src]</a></div><a href="#method.draw-28" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-27" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-27" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-28" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#40-70" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-28" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-28" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#41-64" title="goto source code">[src]</a></div><a href="#method.event-28" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-29" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#66-69" title="goto source code">[src]</a></div><a href="#method.draw-29" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-28" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#83-166" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-28" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-28" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#84-157" title="goto source code">[src]</a></div><a href="#method.event-28" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-29" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#159-165" title="goto source code">[src]</a></div><a href="#method.draw-29" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-28" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-28" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-28" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-28" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-29" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#192-535" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-29" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-29" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#193-485" title="goto source code">[src]</a></div><a href="#method.event-29" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-29" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#487-489" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-29" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-30" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#491-534" title="goto source code">[src]</a></div><a href="#method.draw-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-29" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#144-386" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-29" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-29" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#145-377" title="goto source code">[src]</a></div><a href="#method.event-29" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-30" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#379-385" title="goto source code">[src]</a></div><a href="#method.draw-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-29" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-29" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-29" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-29" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-3" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#39-65" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#40-62" title="goto source code">[src]</a></div><a href="#method.event-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#64" title="goto source code">[src]</a></div><a href="#method.draw-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-3" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#132-151" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-3" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#133-145" title="goto source code">[src]</a></div><a href="#method.event-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#147-150" title="goto source code">[src]</a></div><a href="#method.draw-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-3" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-30" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#83-166" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-30" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-30" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#84-157" title="goto source code">[src]</a></div><a href="#method.event-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-31" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#159-165" title="goto source code">[src]</a></div><a href="#method.draw-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-30" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#505-545" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-30" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-30" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#506-539" title="goto source code">[src]</a></div><a href="#method.event-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-31" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#541-544" title="goto source code">[src]</a></div><a href="#method.draw-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-30" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-30" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-31" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#144-386" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-31" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-31" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#145-377" title="goto source code">[src]</a></div><a href="#method.event-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-32" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#379-385" title="goto source code">[src]</a></div><a href="#method.draw-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-31" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#607-680" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-31" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-31" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#608-674" title="goto source code">[src]</a></div><a href="#method.event-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-32" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#676-679" title="goto source code">[src]</a></div><a href="#method.draw-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-31" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-31" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-31" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-31" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-32" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#505-545" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-32" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-32" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#506-539" title="goto source code">[src]</a></div><a href="#method.event-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#541-544" title="goto source code">[src]</a></div><a href="#method.draw-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-32" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#954-972" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-32" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-32" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#955-967" title="goto source code">[src]</a></div><a href="#method.event-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#969-971" title="goto source code">[src]</a></div><a href="#method.draw-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-32" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-32" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-32" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-32" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-33" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#607-680" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-33" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#608-674" title="goto source code">[src]</a></div><a href="#method.event-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#676-679" title="goto source code">[src]</a></div><a href="#method.draw-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-33" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-33" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#160-278" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-33" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#161-268" title="goto source code">[src]</a></div><a href="#method.event-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-33" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#270-272" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#274-277" title="goto source code">[src]</a></div><a href="#method.draw-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-33" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-34" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#954-972" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-34" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#955-967" title="goto source code">[src]</a></div><a href="#method.event-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#969-971" title="goto source code">[src]</a></div><a href="#method.draw-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-34" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#58-93" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-34" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ltn/browse/struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-34" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#59-86" title="goto source code">[src]</a></div><a href="#method.event-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#88-92" title="goto source code">[src]</a></div><a href="#method.draw-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-34" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-34" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-35" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#160-278" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-35" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#161-268" title="goto source code">[src]</a></div><a href="#method.event-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#270-272" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#274-277" title="goto source code">[src]</a></div><a href="#method.draw-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-35" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#63-118" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-35" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ltn/viewer/struct.Viewer.html" title="struct game::ltn::viewer::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-35" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#64-104" title="goto source code">[src]</a></div><a href="#method.event-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#106-117" title="goto source code">[src]</a></div><a href="#method.draw-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-35" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-35" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-36" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#63-95" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-36" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ltn/browse/struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#64-88" title="goto source code">[src]</a></div><a href="#method.event-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/browse.rs.html#90-94" title="goto source code">[src]</a></div><a href="#method.draw-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-36" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#337-450" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-36" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-36" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#338-441" title="goto source code">[src]</a></div><a href="#method.event-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#443-449" title="goto source code">[src]</a></div><a href="#method.draw-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-36" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-36" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-37" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#63-118" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-37" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ltn/viewer/struct.Viewer.html" title="struct game::ltn::viewer::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#64-104" title="goto source code">[src]</a></div><a href="#method.event-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ltn/viewer.rs.html#106-117" title="goto source code">[src]</a></div><a href="#method.draw-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-37" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#63-80" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-37" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-37" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#64-75" title="goto source code">[src]</a></div><a href="#method.event-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#77-79" title="goto source code">[src]</a></div><a href="#method.draw-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-37" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-37" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-38" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#129-172" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-38" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/proposals/struct.Proposals.html" title="struct game::pregame::proposals::Proposals">Proposals</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#130-162" title="goto source code">[src]</a></div><a href="#method.event-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#164-166" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#168-171" title="goto source code">[src]</a></div><a href="#method.draw-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-38" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#203-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-38" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-38" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#204-248" title="goto source code">[src]</a></div><a href="#method.event-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#250-252" title="goto source code">[src]</a></div><a href="#method.draw-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-38" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-38" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-39" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#66-86" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-39" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#67-81" title="goto source code">[src]</a></div><a href="#method.event-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#83-85" title="goto source code">[src]</a></div><a href="#method.draw-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-39" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#59-101" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-39" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/mode_shift/struct.ModeShift.html" title="struct game::sandbox::dashboards::mode_shift::ModeShift">ModeShift</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-39" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#60-88" title="goto source code">[src]</a></div><a href="#method.event-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#90-100" title="goto source code">[src]</a></div><a href="#method.draw-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-39" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-39" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#132-151" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#133-145" title="goto source code">[src]</a></div><a href="#method.event-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#147-150" title="goto source code">[src]</a></div><a href="#method.draw-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-4" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#204-265" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blocked_by/struct.Viewer.html" title="struct game::debug::blocked_by::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-4" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#205-251" title="goto source code">[src]</a></div><a href="#method.event-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#253-264" title="goto source code">[src]</a></div><a href="#method.draw-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-4" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-40" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#190-240" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-40" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#191-230" title="goto source code">[src]</a></div><a href="#method.event-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#232-234" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#236-239" title="goto source code">[src]</a></div><a href="#method.draw-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-40" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#73-105" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-40" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html" title="struct game::sandbox::dashboards::parking_overhead::ParkingOverhead">ParkingOverhead</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-40" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#74-99" title="goto source code">[src]</a></div><a href="#method.event-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#101-104" title="goto source code">[src]</a></div><a href="#method.draw-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-40" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-40" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-41" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#298-323" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-41" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/struct.About.html" title="struct game::pregame::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#299-313" title="goto source code">[src]</a></div><a href="#method.event-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#315-317" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#319-322" title="goto source code">[src]</a></div><a href="#method.draw-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-41" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#133-172" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-41" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/risks/struct.RiskSummaries.html" title="struct game::sandbox::dashboards::risks::RiskSummaries">RiskSummaries</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-41" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#134-167" title="goto source code">[src]</a></div><a href="#method.event-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#169-171" title="goto source code">[src]</a></div><a href="#method.draw-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-41" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-41" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-42" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#337-450" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-42" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#338-441" title="goto source code">[src]</a></div><a href="#method.event-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#443-449" title="goto source code">[src]</a></div><a href="#method.draw-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-42" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#58-116" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-42" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/selector/struct.RectangularSelector.html" title="struct game::sandbox::dashboards::selector::RectangularSelector">RectangularSelector</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-42" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#59-103" title="goto source code">[src]</a></div><a href="#method.event-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#105-115" title="goto source code">[src]</a></div><a href="#method.draw-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-42" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-42" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-43" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#63-80" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-43" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#64-75" title="goto source code">[src]</a></div><a href="#method.event-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#77-79" title="goto source code">[src]</a></div><a href="#method.draw-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-43" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-43" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#111-163" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-43" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#112-148" title="goto source code">[src]</a></div><a href="#method.event-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-43" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#150-152" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#154-162" title="goto source code">[src]</a></div><a href="#method.draw-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-43" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-44" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#203-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-44" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#204-248" title="goto source code">[src]</a></div><a href="#method.event-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#250-252" title="goto source code">[src]</a></div><a href="#method.draw-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-44" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#115-166" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-44" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/travel_times/struct.TravelTimes.html" title="struct game::sandbox::dashboards::travel_times::TravelTimes">TravelTimes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-44" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#116-161" title="goto source code">[src]</a></div><a href="#method.event-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#163-165" title="goto source code">[src]</a></div><a href="#method.draw-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-44" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-44" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-45" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#59-101" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-45" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/mode_shift/struct.ModeShift.html" title="struct game::sandbox::dashboards::mode_shift::ModeShift">ModeShift</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#60-88" title="goto source code">[src]</a></div><a href="#method.event-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#90-100" title="goto source code">[src]</a></div><a href="#method.draw-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-45" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#120-209" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-45" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/trip_table/struct.TripTable.html" title="struct game::sandbox::dashboards::trip_table::TripTable">TripTable</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-45" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#121-194" title="goto source code">[src]</a></div><a href="#method.event-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#196-208" title="goto source code">[src]</a></div><a href="#method.draw-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-45" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-45" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-46" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#73-105" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-46" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html" title="struct game::sandbox::dashboards::parking_overhead::ParkingOverhead">ParkingOverhead</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#74-99" title="goto source code">[src]</a></div><a href="#method.event-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#101-104" title="goto source code">[src]</a></div><a href="#method.draw-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-46" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#90-305" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-46" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/spawner/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::spawner::AgentSpawner">AgentSpawner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-46" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#91-289" title="goto source code">[src]</a></div><a href="#method.event-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#291-304" title="goto source code">[src]</a></div><a href="#method.draw-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-46" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-46" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-47" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#133-172" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-47" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/risks/struct.RiskSummaries.html" title="struct game::sandbox::dashboards::risks::RiskSummaries">RiskSummaries</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#134-167" title="goto source code">[src]</a></div><a href="#method.event-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#169-171" title="goto source code">[src]</a></div><a href="#method.draw-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-47" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#294-385" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-47" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-47" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#295-379" title="goto source code">[src]</a></div><a href="#method.event-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#381-384" title="goto source code">[src]</a></div><a href="#method.draw-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-47" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-47" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-48" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#58-116" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-48" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/selector/struct.RectangularSelector.html" title="struct game::sandbox::dashboards::selector::RectangularSelector">RectangularSelector</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#59-103" title="goto source code">[src]</a></div><a href="#method.event-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#105-115" title="goto source code">[src]</a></div><a href="#method.draw-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-48" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#498-552" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-48" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-48" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#499-546" title="goto source code">[src]</a></div><a href="#method.event-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#548-551" title="goto source code">[src]</a></div><a href="#method.draw-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-48" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-48" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-49" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#111-163" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-49" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#112-148" title="goto source code">[src]</a></div><a href="#method.event-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#150-152" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#154-162" title="goto source code">[src]</a></div><a href="#method.draw-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-49" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#296-367" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-49" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-49" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#297-362" title="goto source code">[src]</a></div><a href="#method.event-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#364-366" title="goto source code">[src]</a></div><a href="#method.draw-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-49" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-49" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#204-265" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blocked_by/struct.Viewer.html" title="struct game::debug::blocked_by::Viewer">Viewer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#205-251" title="goto source code">[src]</a></div><a href="#method.event-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#253-264" title="goto source code">[src]</a></div><a href="#method.draw-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-5" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#134-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.Blockfinder.html" title="struct game::debug::blockfinder::Blockfinder">Blockfinder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-5" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#135-247" title="goto source code">[src]</a></div><a href="#method.event-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#249-252" title="goto source code">[src]</a></div><a href="#method.draw-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-5" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-50" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#115-166" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-50" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/travel_times/struct.TravelTimes.html" title="struct game::sandbox::dashboards::travel_times::TravelTimes">TravelTimes</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#116-161" title="goto source code">[src]</a></div><a href="#method.event-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#163-165" title="goto source code">[src]</a></div><a href="#method.draw-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-50" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#99-149" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-50" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/misc_tools/struct.TrafficRecorder.html" title="struct game::sandbox::misc_tools::TrafficRecorder">TrafficRecorder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-50" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#100-133" title="goto source code">[src]</a></div><a href="#method.event-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#135-148" title="goto source code">[src]</a></div><a href="#method.draw-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-50" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-50" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-51" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#120-209" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-51" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/trip_table/struct.TripTable.html" title="struct game::sandbox::dashboards::trip_table::TripTable">TripTable</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#121-194" title="goto source code">[src]</a></div><a href="#method.event-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#196-208" title="goto source code">[src]</a></div><a href="#method.draw-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-51" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#112-206" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-51" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-51" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#113-200" title="goto source code">[src]</a></div><a href="#method.event-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#202-205" title="goto source code">[src]</a></div><a href="#method.draw-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-51" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-51" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-52" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#90-305" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-52" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/spawner/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::spawner::AgentSpawner">AgentSpawner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#91-289" title="goto source code">[src]</a></div><a href="#method.event-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#291-304" title="goto source code">[src]</a></div><a href="#method.draw-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-52" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-52" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-53" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#294-385" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-53" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#295-379" title="goto source code">[src]</a></div><a href="#method.event-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#381-384" title="goto source code">[src]</a></div><a href="#method.draw-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-52" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#268-400" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-52" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#269-376" title="goto source code">[src]</a></div><a href="#method.event-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#378-380" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#382-391" title="goto source code">[src]</a></div><a href="#method.draw-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-52" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#393-399" title="goto source code">[src]</a></div><a href="#method.on_destroy-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-53" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#108-251" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-53" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#109-214" title="goto source code">[src]</a></div><a href="#method.event-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#216-244" title="goto source code">[src]</a></div><a href="#method.draw-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-53" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#246-250" title="goto source code">[src]</a></div><a href="#method.on_destroy-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-53" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-53" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-54" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#498-552" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-54" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#499-546" title="goto source code">[src]</a></div><a href="#method.event-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#548-551" title="goto source code">[src]</a></div><a href="#method.draw-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-54" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#286-294" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-54" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.BackToTitleScreen.html" title="struct game::sandbox::BackToTitleScreen">BackToTitleScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-54" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#287-291" title="goto source code">[src]</a></div><a href="#method.event-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#293" title="goto source code">[src]</a></div><a href="#method.draw-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-54" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-54" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-55" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#302-375" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-55" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#303-368" title="goto source code">[src]</a></div><a href="#method.event-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#370-374" title="goto source code">[src]</a></div><a href="#method.draw-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-55" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#450-637" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-55" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-55" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#451-634" title="goto source code">[src]</a></div><a href="#method.event-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#636" title="goto source code">[src]</a></div><a href="#method.draw-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-55" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-55" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-56" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#99-149" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-56" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/misc_tools/struct.TrafficRecorder.html" title="struct game::sandbox::misc_tools::TrafficRecorder">TrafficRecorder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#100-133" title="goto source code">[src]</a></div><a href="#method.event-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#135-148" title="goto source code">[src]</a></div><a href="#method.draw-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-56" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#55-99" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-56" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-56" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#56-79" title="goto source code">[src]</a></div><a href="#method.event-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#81-98" title="goto source code">[src]</a></div><a href="#method.draw-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-56" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-56" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-57" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#112-206" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-57" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#113-200" title="goto source code">[src]</a></div><a href="#method.event-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#202-205" title="goto source code">[src]</a></div><a href="#method.draw-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-57" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#41-128" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-57" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/predict/struct.ShowGaps.html" title="struct game::ungap::predict::ShowGaps">ShowGaps</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-57" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#42-115" title="goto source code">[src]</a></div><a href="#method.event-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#117-127" title="goto source code">[src]</a></div><a href="#method.draw-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-57" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-57" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#268-400" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-58" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#269-376" title="goto source code">[src]</a></div><a href="#method.event-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#378-380" title="goto source code">[src]</a></div><a href="#method.draw_baselayer-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#382-391" title="goto source code">[src]</a></div><a href="#method.draw-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#393-399" title="goto source code">[src]</a></div><a href="#method.on_destroy-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-59" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#108-251" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-59" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#109-214" title="goto source code">[src]</a></div><a href="#method.event-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#216-244" title="goto source code">[src]</a></div><a href="#method.draw-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#246-250" title="goto source code">[src]</a></div><a href="#method.on_destroy-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#107-208" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-58" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#108-201" title="goto source code">[src]</a></div><a href="#method.event-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#203-207" title="goto source code">[src]</a></div><a href="#method.draw-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-58" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-58" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-59" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#176-261" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-59" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/trip/struct.TripPlanner.html" title="struct game::ungap::trip::TripPlanner">TripPlanner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#177-246" title="goto source code">[src]</a></div><a href="#method.event-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#248-253" title="goto source code">[src]</a></div><a href="#method.draw-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-59" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#255-260" title="goto source code">[src]</a></div><a href="#method.on_destroy-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-59" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#134-253" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.Blockfinder.html" title="struct game::debug::blockfinder::Blockfinder">Blockfinder</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#135-247" title="goto source code">[src]</a></div><a href="#method.event-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#249-252" title="goto source code">[src]</a></div><a href="#method.draw-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-6" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#80-112" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-6" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#81-106" title="goto source code">[src]</a></div><a href="#method.event-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#108-111" title="goto source code">[src]</a></div><a href="#method.draw-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-6" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-60" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#286-294" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-60" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-60" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#287-291" title="goto source code">[src]</a></div><a href="#method.event-60" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-61" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#293" title="goto source code">[src]</a></div><a href="#method.draw-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-60" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-60" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-61" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#450-637" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-61" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-61" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#451-634" title="goto source code">[src]</a></div><a href="#method.event-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#636" title="goto source code">[src]</a></div><a href="#method.draw-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-61" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-61" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-62" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#55-99" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-62" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-62" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#56-79" title="goto source code">[src]</a></div><a href="#method.event-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-63" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#81-98" title="goto source code">[src]</a></div><a href="#method.draw-63" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-62" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-62" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-63" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#41-128" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-63" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/predict/struct.ShowGaps.html" title="struct game::ungap::predict::ShowGaps">ShowGaps</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-63" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#42-115" title="goto source code">[src]</a></div><a href="#method.event-63" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-64" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#117-127" title="goto source code">[src]</a></div><a href="#method.draw-64" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-63" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-63" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-64" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#107-208" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-64" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-64" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#108-201" title="goto source code">[src]</a></div><a href="#method.event-64" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#203-207" title="goto source code">[src]</a></div><a href="#method.draw-65" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-64" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-64" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-65" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#176-261" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-65" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/trip/struct.TripPlanner.html" title="struct game::ungap::trip::TripPlanner">TripPlanner</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#177-246" title="goto source code">[src]</a></div><a href="#method.event-65" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-66" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#248-253" title="goto source code">[src]</a></div><a href="#method.draw-66" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-65" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#255-260" title="goto source code">[src]</a></div><a href="#method.on_destroy-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-65" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#80-112" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#81-106" title="goto source code">[src]</a></div><a href="#method.event-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#108-111" title="goto source code">[src]</a></div><a href="#method.draw-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-7" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#83-125" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-7" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#84-113" title="goto source code">[src]</a></div><a href="#method.event-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#115-124" title="goto source code">[src]</a></div><a href="#method.draw-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-7" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-8" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#83-125" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#84-113" title="goto source code">[src]</a></div><a href="#method.event-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#115-124" title="goto source code">[src]</a></div><a href="#method.draw-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-8" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#66-147" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-8" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#67-95" title="goto source code">[src]</a></div><a href="#method.event-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#97-146" title="goto source code">[src]</a></div><a href="#method.draw-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-8" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-9" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#66-147" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#67-95" title="goto source code">[src]</a></div><a href="#method.event-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#97-146" title="goto source code">[src]</a></div><a href="#method.draw-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E-9" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#74-188" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-9" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#75-162" title="goto source code">[src]</a></div><a href="#method.event-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-10" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#164-187" title="goto source code">[src]</a></div><a href="#method.draw-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-9" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
|
@ -1,3 +1,3 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_panel"><title>make_panel in game::challenges::cutscene - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a></h2><div id="sidebar-vars" data-name="make_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a>::<wbr><a class="fn" href="#">make_panel</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#140-264" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn make_panel(<br> ctx: &mut EventCtx<'_>, <br> name: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> scenes: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.slice.html">&[</a><a class="struct" href="struct.Scene.html" title="struct game::challenges::cutscene::Scene">Scene</a><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.slice.html">]</a>, <br> make_task: &dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&mut EventCtx<'_>) -> Widget, <br> idx: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.usize.html">usize</a><br>) -> Panel</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_panel"><title>make_panel in game::challenges::cutscene - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a></h2><div id="sidebar-vars" data-name="make_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a>::<wbr><a class="fn" href="#">make_panel</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#134-258" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn make_panel(<br> ctx: &mut EventCtx<'_>, <br> name: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>, <br> scenes: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.slice.html">&[</a><a class="struct" href="struct.Scene.html" title="struct game::challenges::cutscene::Scene">Scene</a><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.slice.html">]</a>, <br> make_task: &dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&mut EventCtx<'_>) -> Widget, <br> idx: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.usize.html">usize</a><br>) -> Panel</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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<script src="../../../main.js"></script>
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</body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cutscene` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cutscene"><title>game::challenges::cutscene - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module cutscene</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="cutscene" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a class="mod" href="#">cutscene</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#1-308" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cutscene` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cutscene"><title>game::challenges::cutscene - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module cutscene</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="cutscene" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a class="mod" href="#">cutscene</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#1-302" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.CutsceneBuilder.html" title="game::challenges::cutscene::CutsceneBuilder struct">CutsceneBuilder</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.CutscenePlayer.html" title="game::challenges::cutscene::CutscenePlayer struct">CutscenePlayer</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.Scene.html" title="game::challenges::cutscene::Scene struct">Scene</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.ShowMessage.html" title="game::challenges::cutscene::ShowMessage struct">ShowMessage</a></div><div class="item-right docblock-short"></div></div><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="enum" href="enum.Layout.html" title="game::challenges::cutscene::Layout enum">Layout</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.make_panel.html" title="game::challenges::cutscene::make_panel fn">make_panel</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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||||
idx: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.usize.html">usize</a>,
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||||
panel: Panel,
|
||||
make_task: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&mut EventCtx<'_>) -> Widget>,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><span id="structfield.scenes" class="structfield small-section-header"><a href="#structfield.scenes" class="anchor field"></a><code>scenes: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="struct.Scene.html" title="struct game::challenges::cutscene::Scene">Scene</a>></code></span><span id="structfield.idx" class="structfield small-section-header"><a href="#structfield.idx" class="anchor field"></a><code>idx: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.usize.html">usize</a></code></span><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.make_task" class="structfield small-section-header"><a href="#structfield.make_task" class="anchor field"></a><code>make_task: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&mut EventCtx<'_>) -> Widget></code></span><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#90-138" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#91-127" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#129-131" title="goto source code">[src]</a></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#133-137" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><span id="structfield.scenes" class="structfield small-section-header"><a href="#structfield.scenes" class="anchor field"></a><code>scenes: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="struct.Scene.html" title="struct game::challenges::cutscene::Scene">Scene</a>></code></span><span id="structfield.idx" class="structfield small-section-header"><a href="#structfield.idx" class="anchor field"></a><code>idx: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.usize.html">usize</a></code></span><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.make_task" class="structfield small-section-header"><a href="#structfield.make_task" class="anchor field"></a><code>make_task: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&mut EventCtx<'_>) -> Widget></code></span><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#90-132" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#91-127" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#129-131" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#210" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `challenges` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, challenges"><title>game::challenges - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module challenges</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="challenges" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">challenges</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/challenges/mod.rs.html#1-317" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `challenges` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, challenges"><title>game::challenges - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module challenges</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="challenges" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">challenges</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/challenges/mod.rs.html#1-273" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<div class="item-table"><div class="item-left module-item"><a class="mod" href="cutscene/index.html" title="game::challenges::cutscene mod">cutscene</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="prebake/index.html" title="game::challenges::prebake mod">prebake</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.Challenge.html" title="game::challenges::Challenge struct">Challenge</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.ChallengesPicker.html" title="game::challenges::ChallengesPicker struct">ChallengesPicker</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.HighScore.html" title="game::challenges::HighScore struct">HighScore</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This directory contains extra/experimental tools not directly related to A/B Street the game. Eventually some might be split into separate crates."><meta name="keywords" content="rust, rustlang, rust-lang, devtools"><title>game::devtools - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module devtools</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="devtools" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">devtools</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/devtools/mod.rs.html#1-183" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This directory contains extra/experimental tools not directly related to A/B Street the game. Eventually some might be split into separate crates."><meta name="keywords" content="rust, rustlang, rust-lang, devtools"><title>game::devtools - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module devtools</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="devtools" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">devtools</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/devtools/mod.rs.html#1-166" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
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Eventually some might be split into separate crates.</p>
|
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</div></details><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<div class="item-table"><div class="item-left module-item"><a class="mod" href="collisions/index.html" title="game::devtools::collisions mod">collisions</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="destinations/index.html" title="game::devtools::destinations mod">destinations</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="kml/index.html" title="game::devtools::kml mod">kml</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="polygon/index.html" title="game::devtools::polygon mod">polygon</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="scenario/index.html" title="game::devtools::scenario mod">scenario</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="story/index.html" title="game::devtools::story mod">story</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `continue_app_setup` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, continue_app_setup"><title>continue_app_setup in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="continue_app_setup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">continue_app_setup</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#287-384" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn continue_app_setup(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <br> title: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.bool.html">bool</a>, <br> setup: <a class="struct" href="struct.Setup.html" title="struct game::Setup">Setup</a>, <br> secondary: <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `continue_app_setup` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, continue_app_setup"><title>continue_app_setup in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="continue_app_setup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">continue_app_setup</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#311-408" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn continue_app_setup(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <br> title: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.bool.html">bool</a>, <br> setup: <a class="struct" href="struct.Setup.html" title="struct game::Setup">Setup</a>, <br> secondary: <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<script src="../main.js"></script>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `finish_app_setup` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, finish_app_setup"><title>finish_app_setup in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="finish_app_setup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">finish_app_setup</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#386-465" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn finish_app_setup(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <br> title: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.bool.html">bool</a>, <br> savestate: <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>>, <br> edits: <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>>, <br> setup: <a class="struct" href="struct.Setup.html" title="struct game::Setup">Setup</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `finish_app_setup` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, finish_app_setup"><title>finish_app_setup in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="finish_app_setup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">finish_app_setup</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#410-495" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn finish_app_setup(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <br> title: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.bool.html">bool</a>, <br> savestate: <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>>, <br> edits: <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>>, <br> setup: <a class="struct" href="struct.Setup.html" title="struct game::Setup">Setup</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `run` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, run"><title>run in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="run" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">run</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#56-157" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn run(settings: Settings)</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `run` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, run"><title>run in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="run" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">run</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#69-185" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn run(settings: Settings)</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<script src="../main.js"></script>
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</body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `setup_app` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, setup_app"><title>setup_app in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="setup_app" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">setup_app</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#159-285" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn setup_app(<br> ctx: &mut EventCtx<'_>, <br> setup: <a class="struct" href="struct.Setup.html" title="struct game::Setup">Setup</a><br>) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">(</a><a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">)</a></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `setup_app` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, setup_app"><title>setup_app in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="index.html">game</a></h2><div id="sidebar-vars" data-name="setup_app" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="#">setup_app</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#187-309" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub(crate) fn setup_app(<br> ctx: &mut EventCtx<'_>, <br> setup: <a class="struct" href="struct.Setup.html" title="struct game::Setup">Setup</a><br>) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">(</a><a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">)</a></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<script src="../main.js"></script>
|
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</body></html>
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `game` crate."><meta name="keywords" content="rust, rustlang, rust-lang, game"><title>game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod crate"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><h2 class="location">Crate game</h2><div class="block version"><div class="narrow-helper"></div><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all game's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="game" data-ty="mod" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="#">game</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#2-479" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `game` crate."><meta name="keywords" content="rust, rustlang, rust-lang, game"><title>game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../favicon.svg"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod crate"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><h2 class="location">Crate game</h2><div class="block version"><div class="narrow-helper"></div><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all game's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="game" data-ty="mod" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="#">game</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#2-509" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="mod" href="app/index.html" title="game::app mod">app</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="challenges/index.html" title="game::challenges mod">challenges</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="common/index.html" title="game::common mod">common</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="debug/index.html" title="game::debug mod">debug</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="devtools/index.html" title="game::devtools mod">devtools</a></div><div class="item-right docblock-short"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
|
||||
Eventually some might be split into separate crates.</p>
|
||||
</div><div class="item-left module-item"><a class="mod" href="edit/index.html" title="game::edit mod">edit</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="info/index.html" title="game::info mod">info</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="layer/index.html" title="game::layer mod">layer</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="ltn/index.html" title="game::ltn mod">ltn</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="pregame/index.html" title="game::pregame mod">pregame</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="sandbox/index.html" title="game::sandbox mod">sandbox</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="ungap/index.html" title="game::ungap mod">ungap</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.Setup.html" title="game::Setup struct">Setup</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.Setup.html" title="game::Setup struct">Setup</a></div><div class="item-right docblock-short"></div></div><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="enum" href="enum.Mode.html" title="game::Mode enum">Mode</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.continue_app_setup.html" title="game::continue_app_setup fn">continue_app_setup</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.finish_app_setup.html" title="game::finish_app_setup fn">finish_app_setup</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.main.html" title="game::main fn">main</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.run.html" title="game::run fn">run</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.setup_app.html" title="game::setup_app fn">setup_app</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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||||
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|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `detect_neighborhoods` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, detect_neighborhoods"><title>detect_neighborhoods in game::ltn::browse - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a href="index.html">browse</a></h2><div id="sidebar-vars" data-name="detect_neighborhoods" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a href="index.html">browse</a>::<wbr><a class="fn" href="#">detect_neighborhoods</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/ltn/browse.rs.html#97-156" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn detect_neighborhoods(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br> timer: &mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a><'_><br>) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a><<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>, <a class="struct" href="../../../map_model/objects/block/struct.Block.html" title="struct map_model::objects::block::Block">Block</a>>, World<<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">)</a></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `detect_neighborhoods` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, detect_neighborhoods"><title>detect_neighborhoods in game::ltn::browse - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a href="index.html">browse</a></h2><div id="sidebar-vars" data-name="detect_neighborhoods" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a href="index.html">browse</a>::<wbr><a class="fn" href="#">detect_neighborhoods</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/ltn/browse.rs.html#95-154" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn detect_neighborhoods(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br> timer: &mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a><'_><br>) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a><<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>, <a class="struct" href="../../../map_model/objects/block/struct.Block.html" title="struct map_model::objects::block::Block">Block</a>>, World<<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.tuple.html">)</a></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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<script src="../../../main.js"></script>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `browse` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, browse"><title>game::ltn::browse - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module browse</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="browse" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a class="mod" href="#">browse</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/ltn/browse.rs.html#1-156" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `browse` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, browse"><title>game::ltn::browse - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module browse</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="browse" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a class="mod" href="#">browse</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/ltn/browse.rs.html#1-154" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.BrowseNeighborhoods.html" title="game::ltn::browse::BrowseNeighborhoods struct">BrowseNeighborhoods</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.Obj.html" title="game::ltn::browse::Obj struct">Obj</a></div><div class="item-right docblock-short"></div></div><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="constant" href="constant.COLORS.html" title="game::ltn::browse::COLORS constant">COLORS</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.detect_neighborhoods.html" title="game::ltn::browse::detect_neighborhoods fn">detect_neighborhoods</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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||||
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@ -3,8 +3,8 @@
|
||||
neighborhoods: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a><<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>, <a class="struct" href="../../../map_model/objects/block/struct.Block.html" title="struct map_model::objects::block::Block">Block</a>>,
|
||||
world: World<<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>>,
|
||||
labels: <a class="struct" href="../../../map_gui/tools/labels/struct.DrawRoadLabels.html" title="struct map_gui::tools::labels::DrawRoadLabels">DrawRoadLabels</a>,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.neighborhoods" class="structfield small-section-header"><a href="#structfield.neighborhoods" class="anchor field"></a><code>neighborhoods: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a><<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>, <a class="struct" href="../../../map_model/objects/block/struct.Block.html" title="struct map_model::objects::block::Block">Block</a>></code></span><span id="structfield.world" class="structfield small-section-header"><a href="#structfield.world" class="anchor field"></a><code>world: World<<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>></code></span><span id="structfield.labels" class="structfield small-section-header"><a href="#structfield.labels" class="anchor field"></a><code>labels: <a class="struct" href="../../../map_gui/tools/labels/struct.DrawRoadLabels.html" title="struct map_gui::tools::labels::DrawRoadLabels">DrawRoadLabels</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#37-61" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></summary><div class="impl-items"><div id="method.new_state" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#38-60" title="goto source code">[src]</a></div><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#63-95" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#64-88" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#90-94" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.neighborhoods" class="structfield small-section-header"><a href="#structfield.neighborhoods" class="anchor field"></a><code>neighborhoods: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a><<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>, <a class="struct" href="../../../map_model/objects/block/struct.Block.html" title="struct map_model::objects::block::Block">Block</a>></code></span><span id="structfield.world" class="structfield small-section-header"><a href="#structfield.world" class="anchor field"></a><code>world: World<<a class="struct" href="struct.Obj.html" title="struct game::ltn::browse::Obj">Obj</a>></code></span><span id="structfield.labels" class="structfield small-section-header"><a href="#structfield.labels" class="anchor field"></a><code>labels: <a class="struct" href="../../../map_gui/tools/labels/struct.DrawRoadLabels.html" title="struct map_gui::tools::labels::DrawRoadLabels">DrawRoadLabels</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#37-56" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></summary><div class="impl-items"><div id="method.new_state" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#38-55" title="goto source code">[src]</a></div><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#58-93" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#59-86" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game/ltn/browse.rs.html#88-92" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.BrowseNeighborhoods.html" title="struct game::ltn::browse::BrowseNeighborhoods">BrowseNeighborhoods</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The build time in RFC2822, UTC."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>BUILT_TIME_UTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"Fri, 05 Nov 2021 14:36:24 +0000";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The endianness, given by `CARGO_CFG_TARGET_ENDIAN`."><meta name="keywords" content="rust, rustlang, rust-lang, CFG_ENDIAN"><title>CFG_ENDIAN in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="CFG_ENDIAN" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">CFG_ENDIAN</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#84" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const CFG_ENDIAN: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"little";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The endianness, given by <code>CARGO_CFG_TARGET_ENDIAN</code>.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The toolchain-environment, given by `CARGO_CFG_TARGET_ENV`."><meta name="keywords" content="rust, rustlang, rust-lang, CFG_ENV"><title>CFG_ENV in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="CFG_ENV" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">CFG_ENV</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#87" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const CFG_ENV: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"gnu";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The toolchain-environment, given by <code>CARGO_CFG_TARGET_ENV</code>.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The OS-family, given by `CARGO_CFG_TARGET_FAMILY`."><meta name="keywords" content="rust, rustlang, rust-lang, CFG_FAMILY"><title>CFG_FAMILY in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="CFG_FAMILY" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">CFG_FAMILY</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#90" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const CFG_FAMILY: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"unix";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The OS-family, given by <code>CARGO_CFG_TARGET_FAMILY</code>.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The operating system, given by `CARGO_CFG_TARGET_OS`."><meta name="keywords" content="rust, rustlang, rust-lang, CFG_OS"><title>CFG_OS in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="CFG_OS" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">CFG_OS</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#93" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const CFG_OS: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"linux";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The operating system, given by <code>CARGO_CFG_TARGET_OS</code>.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The pointer width, given by `CARGO_CFG_TARGET_POINTER_WIDTH`."><meta name="keywords" content="rust, rustlang, rust-lang, CFG_POINTER_WIDTH"><title>CFG_POINTER_WIDTH in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="CFG_POINTER_WIDTH" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">CFG_POINTER_WIDTH</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#96" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const CFG_POINTER_WIDTH: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"64";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The pointer width, given by <code>CARGO_CFG_TARGET_POINTER_WIDTH</code>.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The target architecture, given by `CARGO_CFG_TARGET_ARCH`."><meta name="keywords" content="rust, rustlang, rust-lang, CFG_TARGET_ARCH"><title>CFG_TARGET_ARCH in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="CFG_TARGET_ARCH" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">CFG_TARGET_ARCH</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#81" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const CFG_TARGET_ARCH: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"x86_64";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The target architecture, given by <code>CARGO_CFG_TARGET_ARCH</code>.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The Continuous Integration platform detected during compilation."><meta name="keywords" content="rust, rustlang, rust-lang, CI_PLATFORM"><title>CI_PLATFORM in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="CI_PLATFORM" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">CI_PLATFORM</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#6" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const CI_PLATFORM: <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><&<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>>;</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The Continuous Integration platform detected during compilation.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Value of DEBUG for the profile used during compilation."><meta name="keywords" content="rust, rustlang, rust-lang, DEBUG"><title>DEBUG in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="DEBUG" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">DEBUG</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#63" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const DEBUG: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.bool.html">bool</a> = true;</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Value of DEBUG for the profile used during compilation.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The features that were enabled during compilation."><meta name="keywords" content="rust, rustlang, rust-lang, FEATURES"><title>FEATURES in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="FEATURES" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">FEATURES</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#66" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const FEATURES: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.array.html">[</a>&<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a><a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.array.html">; 3]</a>;</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The features that were enabled during compilation.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The features as a comma-separated string."><meta name="keywords" content="rust, rustlang, rust-lang, FEATURES_STR"><title>FEATURES_STR in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="FEATURES_STR" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">FEATURES_STR</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#69" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const FEATURES_STR: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"BUILT, CLIPBOARD, DEFAULT";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The features as a comma-separated string.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The host triple of the rust compiler."><meta name="keywords" content="rust, rustlang, rust-lang, HOST"><title>HOST in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="HOST" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">HOST</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#45" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const HOST: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"x86_64-unknown-linux-gnu";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The host triple of the rust compiler.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The parallelism that was specified during compilation."><meta name="keywords" content="rust, rustlang, rust-lang, NUM_JOBS"><title>NUM_JOBS in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="NUM_JOBS" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">NUM_JOBS</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#60" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const NUM_JOBS: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.u32.html">u32</a> = 2;</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The parallelism that was specified during compilation.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Value of OPT_LEVEL for the profile used during compilation."><meta name="keywords" content="rust, rustlang, rust-lang, OPT_LEVEL"><title>OPT_LEVEL in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="OPT_LEVEL" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">OPT_LEVEL</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#57" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const OPT_LEVEL: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"0";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Value of OPT_LEVEL for the profile used during compilation.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="A colon-separated list of authors."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_AUTHORS"><title>PKG_AUTHORS in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_AUTHORS" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_AUTHORS</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#24" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_AUTHORS: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"Dustin Carlino <dabreegster@gmail.com>";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>A colon-separated list of authors.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The description."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_DESCRIPTION"><title>PKG_DESCRIPTION in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_DESCRIPTION" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_DESCRIPTION</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#30" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_DESCRIPTION: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"A traffic simulation game based on OpenStreetMap";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The description.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The homepage."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_HOMEPAGE"><title>PKG_HOMEPAGE in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_HOMEPAGE" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_HOMEPAGE</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#33" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_HOMEPAGE: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The homepage.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The license."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_LICENSE"><title>PKG_LICENSE in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_LICENSE" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_LICENSE</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#36" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_LICENSE: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"Apache-2.0";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The license.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The name of the package."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_NAME"><title>PKG_NAME in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_NAME" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_NAME</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#27" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_NAME: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"game";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The name of the package.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The source repository as advertised in Cargo.toml."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_REPOSITORY"><title>PKG_REPOSITORY in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_REPOSITORY" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_REPOSITORY</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#39" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_REPOSITORY: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"https://github.com/a-b-street/abstreet";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The source repository as advertised in Cargo.toml.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The full version."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_VERSION"><title>PKG_VERSION in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_VERSION" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_VERSION</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#9" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_VERSION: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"0.1.0";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The full version.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The major version."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_VERSION_MAJOR"><title>PKG_VERSION_MAJOR in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_VERSION_MAJOR" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_VERSION_MAJOR</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#12" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_VERSION_MAJOR: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"0";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The major version.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The minor version."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_VERSION_MINOR"><title>PKG_VERSION_MINOR in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_VERSION_MINOR" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_VERSION_MINOR</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#15" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_VERSION_MINOR: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"1";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The minor version.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The patch version."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_VERSION_PATCH"><title>PKG_VERSION_PATCH in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_VERSION_PATCH" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_VERSION_PATCH</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#18" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_VERSION_PATCH: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"0";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The patch version.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The pre-release version."><meta name="keywords" content="rust, rustlang, rust-lang, PKG_VERSION_PRE"><title>PKG_VERSION_PRE in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PKG_VERSION_PRE" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PKG_VERSION_PRE</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#21" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PKG_VERSION_PRE: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The pre-release version.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="`release` for release builds, `debug` for other builds."><meta name="keywords" content="rust, rustlang, rust-lang, PROFILE"><title>PROFILE in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="PROFILE" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">PROFILE</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#48" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const PROFILE: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"debug";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p><code>release</code> for release builds, <code>debug</code> for other builds.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The compiler that cargo resolved to use."><meta name="keywords" content="rust, rustlang, rust-lang, RUSTC"><title>RUSTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="RUSTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">RUSTC</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#51" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const RUSTC: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"rustc";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The compiler that cargo resolved to use.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The output of `rustc -V`"><meta name="keywords" content="rust, rustlang, rust-lang, RUSTC_VERSION"><title>RUSTC_VERSION in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="RUSTC_VERSION" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">RUSTC_VERSION</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#72" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const RUSTC_VERSION: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"rustc 1.56.1 (59eed8a2a 2021-11-01)";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The output of <code>rustc -V</code></p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The documentation generator that cargo resolved to use."><meta name="keywords" content="rust, rustlang, rust-lang, RUSTDOC"><title>RUSTDOC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="RUSTDOC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">RUSTDOC</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#54" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const RUSTDOC: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"rustdoc";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The documentation generator that cargo resolved to use.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The output of `rustdoc -V`"><meta name="keywords" content="rust, rustlang, rust-lang, RUSTDOC_VERSION"><title>RUSTDOC_VERSION in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="RUSTDOC_VERSION" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">RUSTDOC_VERSION</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#75" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const RUSTDOC_VERSION: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"rustdoc 1.56.1 (59eed8a2a 2021-11-01)";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The output of <code>rustdoc -V</code></p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The target triple that was being compiled for."><meta name="keywords" content="rust, rustlang, rust-lang, TARGET"><title>TARGET in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="TARGET" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">TARGET</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-1cadd2d85de266ec/out/built.rs.html#42" title="goto source code">[src]</a></span></h1><pre class="rust const"><code>pub const TARGET: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a> = r"x86_64-unknown-linux-gnu";</code></pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The target triple that was being compiled for.</p>
|
||||
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,3 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `maybe_update` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, maybe_update"><title>maybe_update in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="maybe_update" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="fn" href="#">maybe_update</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/mod.rs.html#398-415" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn maybe_update(ctx: &mut EventCtx<'_>) -> Widget</code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,36 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `built_info` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, built_info"><title>game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module built_info</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="built_info" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a class="mod" href="#">built_info</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/mod.rs.html#393-416" title="goto source code">[src]</a></span></h1><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="constant" href="constant.BUILT_TIME_UTC.html" title="game::pregame::built_info::BUILT_TIME_UTC constant">BUILT_TIME_UTC</a></div><div class="item-right docblock-short"><p>The build time in RFC2822, UTC.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.CFG_ENDIAN.html" title="game::pregame::built_info::CFG_ENDIAN constant">CFG_ENDIAN</a></div><div class="item-right docblock-short"><p>The endianness, given by <code>CARGO_CFG_TARGET_ENDIAN</code>.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.CFG_ENV.html" title="game::pregame::built_info::CFG_ENV constant">CFG_ENV</a></div><div class="item-right docblock-short"><p>The toolchain-environment, given by <code>CARGO_CFG_TARGET_ENV</code>.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.CFG_FAMILY.html" title="game::pregame::built_info::CFG_FAMILY constant">CFG_FAMILY</a></div><div class="item-right docblock-short"><p>The OS-family, given by <code>CARGO_CFG_TARGET_FAMILY</code>.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.CFG_OS.html" title="game::pregame::built_info::CFG_OS constant">CFG_OS</a></div><div class="item-right docblock-short"><p>The operating system, given by <code>CARGO_CFG_TARGET_OS</code>.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.CFG_POINTER_WIDTH.html" title="game::pregame::built_info::CFG_POINTER_WIDTH constant">CFG_POINTER_WIDTH</a></div><div class="item-right docblock-short"><p>The pointer width, given by <code>CARGO_CFG_TARGET_POINTER_WIDTH</code>.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.CFG_TARGET_ARCH.html" title="game::pregame::built_info::CFG_TARGET_ARCH constant">CFG_TARGET_ARCH</a></div><div class="item-right docblock-short"><p>The target architecture, given by <code>CARGO_CFG_TARGET_ARCH</code>.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.CI_PLATFORM.html" title="game::pregame::built_info::CI_PLATFORM constant">CI_PLATFORM</a></div><div class="item-right docblock-short"><p>The Continuous Integration platform detected during compilation.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.DEBUG.html" title="game::pregame::built_info::DEBUG constant">DEBUG</a></div><div class="item-right docblock-short"><p>Value of DEBUG for the profile used during compilation.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.FEATURES.html" title="game::pregame::built_info::FEATURES constant">FEATURES</a></div><div class="item-right docblock-short"><p>The features that were enabled during compilation.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.FEATURES_STR.html" title="game::pregame::built_info::FEATURES_STR constant">FEATURES_STR</a></div><div class="item-right docblock-short"><p>The features as a comma-separated string.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.HOST.html" title="game::pregame::built_info::HOST constant">HOST</a></div><div class="item-right docblock-short"><p>The host triple of the rust compiler.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.NUM_JOBS.html" title="game::pregame::built_info::NUM_JOBS constant">NUM_JOBS</a></div><div class="item-right docblock-short"><p>The parallelism that was specified during compilation.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.OPT_LEVEL.html" title="game::pregame::built_info::OPT_LEVEL constant">OPT_LEVEL</a></div><div class="item-right docblock-short"><p>Value of OPT_LEVEL for the profile used during compilation.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_AUTHORS.html" title="game::pregame::built_info::PKG_AUTHORS constant">PKG_AUTHORS</a></div><div class="item-right docblock-short"><p>A colon-separated list of authors.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_DESCRIPTION.html" title="game::pregame::built_info::PKG_DESCRIPTION constant">PKG_DESCRIPTION</a></div><div class="item-right docblock-short"><p>The description.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_HOMEPAGE.html" title="game::pregame::built_info::PKG_HOMEPAGE constant">PKG_HOMEPAGE</a></div><div class="item-right docblock-short"><p>The homepage.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_LICENSE.html" title="game::pregame::built_info::PKG_LICENSE constant">PKG_LICENSE</a></div><div class="item-right docblock-short"><p>The license.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_NAME.html" title="game::pregame::built_info::PKG_NAME constant">PKG_NAME</a></div><div class="item-right docblock-short"><p>The name of the package.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_REPOSITORY.html" title="game::pregame::built_info::PKG_REPOSITORY constant">PKG_REPOSITORY</a></div><div class="item-right docblock-short"><p>The source repository as advertised in Cargo.toml.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_VERSION.html" title="game::pregame::built_info::PKG_VERSION constant">PKG_VERSION</a></div><div class="item-right docblock-short"><p>The full version.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_VERSION_MAJOR.html" title="game::pregame::built_info::PKG_VERSION_MAJOR constant">PKG_VERSION_MAJOR</a></div><div class="item-right docblock-short"><p>The major version.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_VERSION_MINOR.html" title="game::pregame::built_info::PKG_VERSION_MINOR constant">PKG_VERSION_MINOR</a></div><div class="item-right docblock-short"><p>The minor version.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_VERSION_PATCH.html" title="game::pregame::built_info::PKG_VERSION_PATCH constant">PKG_VERSION_PATCH</a></div><div class="item-right docblock-short"><p>The patch version.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PKG_VERSION_PRE.html" title="game::pregame::built_info::PKG_VERSION_PRE constant">PKG_VERSION_PRE</a></div><div class="item-right docblock-short"><p>The pre-release version.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.PROFILE.html" title="game::pregame::built_info::PROFILE constant">PROFILE</a></div><div class="item-right docblock-short"><p><code>release</code> for release builds, <code>debug</code> for other builds.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.RUSTC.html" title="game::pregame::built_info::RUSTC constant">RUSTC</a></div><div class="item-right docblock-short"><p>The compiler that cargo resolved to use.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.RUSTC_VERSION.html" title="game::pregame::built_info::RUSTC_VERSION constant">RUSTC_VERSION</a></div><div class="item-right docblock-short"><p>The output of <code>rustc -V</code></p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.RUSTDOC.html" title="game::pregame::built_info::RUSTDOC constant">RUSTDOC</a></div><div class="item-right docblock-short"><p>The documentation generator that cargo resolved to use.</p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.RUSTDOC_VERSION.html" title="game::pregame::built_info::RUSTDOC_VERSION constant">RUSTDOC_VERSION</a></div><div class="item-right docblock-short"><p>The output of <code>rustdoc -V</code></p>
|
||||
</div><div class="item-left module-item"><a class="constant" href="constant.TARGET.html" title="game::pregame::built_info::TARGET constant">TARGET</a></div><div class="item-right docblock-short"><p>The target triple that was being compiled for.</p>
|
||||
</div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.maybe_update.html" title="game::pregame::built_info::maybe_update fn">maybe_update</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script>
|
||||
</body></html>
|
@ -1,3 +1,3 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `default_scenario_for_map` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, default_scenario_for_map"><title>default_scenario_for_map in game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></h2><div id="sidebar-vars" data-name="default_scenario_for_map" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="fn" href="#">default_scenario_for_map</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#375-389" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn default_scenario_for_map(name: &<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `default_scenario_for_map` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, default_scenario_for_map"><title>default_scenario_for_map in game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></h2><div id="sidebar-vars" data-name="default_scenario_for_map" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="fn" href="#">default_scenario_for_map</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#47-61" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>pub fn default_scenario_for_map(name: &<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<script src="../../main.js"></script>
|
||||
</body></html>
|
3
rustdoc/game/pregame/fn.enter_state.html
Normal file
3
rustdoc/game/pregame/fn.enter_state.html
Normal file
@ -0,0 +1,3 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `enter_state` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, enter_state"><title>enter_state in game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></h2><div id="sidebar-vars" data-name="enter_state" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="fn" href="#">enter_state</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#24-45" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn enter_state(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> args: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><&<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<script src="../../main.js"></script>
|
||||
</body></html>
|
@ -1,6 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `pregame` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, pregame"><title>game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module pregame</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="pregame" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">pregame</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#1-425" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="mod" href="built_info/index.html" title="game::pregame::built_info mod">built_info</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="proposals/index.html" title="game::pregame::proposals mod">proposals</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.About.html" title="game::pregame::About struct">About</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.MainMenu.html" title="game::pregame::MainMenu struct">MainMenu</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.Screensaver.html" title="game::pregame::Screensaver struct">Screensaver</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.TitleScreen.html" title="game::pregame::TitleScreen struct">TitleScreen</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.default_scenario_for_map.html" title="game::pregame::default_scenario_for_map fn">default_scenario_for_map</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `pregame` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, pregame"><title>game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module pregame</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="pregame" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">pregame</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#1-61" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.TitleScreen.html" title="game::pregame::TitleScreen struct">TitleScreen</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.default_scenario_for_map.html" title="game::pregame::default_scenario_for_map fn">default_scenario_for_map</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.enter_state.html" title="game::pregame::enter_state fn">enter_state</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `launch` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, launch"><title>launch in game::pregame::proposals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">proposals</a></h2><div id="sidebar-vars" data-name="launch" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">proposals</a>::<wbr><a class="fn" href="#">launch</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/proposals.rs.html#174-219" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn launch(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br> edits: <a class="struct" href="../../../map_model/edits/perma/struct.PermanentMapEdits.html" title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a><br>) -> Transition<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `launch` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, launch"><title>launch in game::pregame::proposals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">proposals</a></h2><div id="sidebar-vars" data-name="launch" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">proposals</a>::<wbr><a class="fn" href="#">launch</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/proposals.rs.html#130-175" title="goto source code">[src]</a></span></h1><pre class="rust fn"><code>fn launch(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br> edits: <a class="struct" href="../../../map_model/edits/perma/struct.PermanentMapEdits.html" title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a><br>) -> Transition<<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>></code></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `proposals` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, proposals"><title>game::pregame::proposals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module proposals</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="proposals" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a class="mod" href="#">proposals</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/proposals.rs.html#1-219" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `proposals` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, proposals"><title>game::pregame::proposals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module proposals</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="proposals" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a class="mod" href="#">proposals</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/pregame/proposals.rs.html#1-175" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.Proposals.html" title="game::pregame::proposals::Proposals struct">Proposals</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.launch.html" title="game::pregame::proposals::launch fn">launch</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
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<script src="../../../main.js"></script>
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initSidebarItems({"fn":[["default_scenario_for_map",""]],"mod":[["built_info",""],["proposals",""]],"struct":[["About",""],["MainMenu",""],["Screensaver",""],["TitleScreen",""]]});
|
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initSidebarItems({"fn":[["default_scenario_for_map",""],["enter_state",""]],"mod":[["proposals",""]],"struct":[["TitleScreen",""]]});
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `About` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, About"><title>About in game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct About</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.new_state">new_state</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></h2><div id="sidebar-vars" data-name="About" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="struct" href="#">About</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#242-244" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct"><code>struct About {
|
||||
panel: Panel,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#246-296" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.About.html" title="struct game::pregame::About">About</a></h3></div></summary><div class="impl-items"><div id="method.new_state" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#247-295" title="goto source code">[src]</a></div><a href="#method.new_state" class="anchor"></a><h4 class="code-header">fn <a href="#method.new_state" class="fnname">new_state</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#298-323" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="struct.About.html" title="struct game::pregame::About">About</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#299-313" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#315-317" title="goto source code">[src]</a></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#319-322" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.About.html" title="struct game::pregame::About">About</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.About.html" title="struct game::pregame::About">About</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.About.html" title="struct game::pregame::About">About</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.About.html" title="struct game::pregame::About">About</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.About.html" title="struct game::pregame::About">About</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#210" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#217" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Downcast" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Downcast" class="anchor"></a><h3 class="code-header in-band">impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.into_any" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></div></summary><div class='docblock'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can
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||||
then be further <code>downcast</code> into <code>Box<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
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||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any_rc" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.into_any_rc" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static></h4></div></summary><div class='docblock'><p>Convert <code>Rc<Trait></code> (where <code>Trait: Downcast</code>) to <code>Rc<Any></code>. <code>Rc<Any></code> can then be
|
||||
further <code>downcast</code> into <code>Rc<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
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||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.as_any" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.as_any" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">as_any</a>(&self) -> &(dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</h4></div></summary><div class='docblock'><p>Convert <code>&Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot
|
||||
generate <code>&Any</code>’s vtable from <code>&Trait</code>’s. <a href="#tymethod.as_any">Read more</a></p>
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||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.as_any_mut" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.as_any_mut" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">as_any_mut</a>(&mut self) -> &mut (dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</h4></div></summary><div class='docblock'><p>Convert <code>&mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot
|
||||
generate <code>&mut Any</code>’s vtable from <code>&mut Trait</code>’s. <a href="#tymethod.as_any_mut">Read more</a></p>
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||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-From%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#546-550" title="goto source code">[src]</a></div><a href="#impl-From%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.From.html" title="trait core::convert::From">From</a><T> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.from" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#547" title="goto source code">[src]</a></div><a href="#method.from" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(t: T) -> T</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Instrument" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#155" title="goto source code">[src]</a></div><a href="#impl-Instrument" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.instrument" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#38" title="goto source code">[src]</a></div><a href="#method.instrument" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument" class="fnname">instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -> <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></h4></div></summary><div class='docblock'><p>Instruments this type with the provided <code>Span</code>, returning an
|
||||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.in_current_span" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#74" title="goto source code">[src]</a></div><a href="#method.in_current_span" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span" class="fnname">in_current_span</a>(self) -> <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></h4></div></summary><div class='docblock'><p>Instruments this type with the <a href="../struct.Span.html#method.current">current</a> <code>Span</code>, returning an
|
||||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Into%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#535-542" title="goto source code">[src]</a></div><a href="#impl-Into%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.From.html" title="trait core::convert::From">From</a><T>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#539" title="goto source code">[src]</a></div><a href="#method.into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.Into.html#tymethod.into" class="fnname">into</a>(self) -> U</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Same%3CT%3E" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Same%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> Same<T> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Output" class="type trait-impl has-srclink"><a href="#associatedtype.Output" class="anchor"></a><h4 class="code-header">type <a href="#associatedtype.Output" class="type">Output</a> = T</h4></div></summary><div class='docblock'><p>Should always be <code>Self</code></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-TryFrom%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#583-592" title="goto source code">[src]</a></div><a href="#impl-TryFrom%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><T>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Error" class="type trait-impl has-srclink"><a href="#associatedtype.Error" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#associatedtype.Error" class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></h4></div></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.try_from" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#589" title="goto source code">[src]</a></div><a href="#method.try_from" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#tymethod.try_from" class="fnname">try_from</a>(value: U) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/result/enum.Result.html" title="enum core::result::Result">Result</a><T, <T as <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U>>::<a class="type" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-TryInto%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#569-578" title="goto source code">[src]</a></div><a href="#impl-TryInto%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Error-1" class="type trait-impl has-srclink"><a href="#associatedtype.Error-1" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryInto.html#associatedtype.Error" class="type">Error</a> = <U as <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></h4></div></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.try_into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#575" title="goto source code">[src]</a></div><a href="#method.try_into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryInto.html#tymethod.try_into" class="fnname">try_into</a>(self) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/result/enum.Result.html" title="enum core::result::Result">Result</a><U, <U as <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-VZip%3CV%3E" class="impl has-srclink"><div class="rightside"></div><a href="#impl-VZip%3CV%3E" class="anchor"></a><h3 class="code-header in-band">impl<V, T> VZip<V> for T <span class="where fmt-newline">where<br> V: MultiLane<T>, </span></h3></div></summary><div class="impl-items"><div id="method.vzip" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.vzip" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">vzip</a>(self) -> V</h4></div></div></details></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<script src="../../main.js"></script>
|
||||
</body></html>
|
@ -1,31 +0,0 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `MainMenu` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, MainMenu"><title>MainMenu in game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct MainMenu</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.new_state">new_state</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a></h2><div id="sidebar-vars" data-name="MainMenu" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">pregame</a>::<wbr><a class="struct" href="#">MainMenu</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/pregame/mod.rs.html#88-90" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct"><code>pub struct MainMenu {
|
||||
panel: Panel,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#92-188" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div></summary><div class="impl-items"><div id="method.new_state" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#93-187" title="goto source code">[src]</a></div><a href="#method.new_state" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(ctx: &mut EventCtx<'_>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#190-240" title="goto source code">[src]</a></div><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#191-230" title="goto source code">[src]</a></div><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>></h4></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#232-234" title="goto source code">[src]</a></div><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/pregame/mod.rs.html#236-239" title="goto source code">[src]</a></div><a href="#method.draw" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4></div></summary><div class='docblock'><p>Draw</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>A)</h4></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#210" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/borrow.rs.html#217" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.56.1/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Downcast" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Downcast" class="anchor"></a><h3 class="code-header in-band">impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.into_any" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></div></summary><div class='docblock'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can
|
||||
then be further <code>downcast</code> into <code>Box<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any_rc" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.into_any_rc" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static></h4></div></summary><div class='docblock'><p>Convert <code>Rc<Trait></code> (where <code>Trait: Downcast</code>) to <code>Rc<Any></code>. <code>Rc<Any></code> can then be
|
||||
further <code>downcast</code> into <code>Rc<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.as_any" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.as_any" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">as_any</a>(&self) -> &(dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</h4></div></summary><div class='docblock'><p>Convert <code>&Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot
|
||||
generate <code>&Any</code>’s vtable from <code>&Trait</code>’s. <a href="#tymethod.as_any">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.as_any_mut" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.as_any_mut" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">as_any_mut</a>(&mut self) -> &mut (dyn <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</h4></div></summary><div class='docblock'><p>Convert <code>&mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot
|
||||
generate <code>&mut Any</code>’s vtable from <code>&mut Trait</code>’s. <a href="#tymethod.as_any_mut">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-From%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#546-550" title="goto source code">[src]</a></div><a href="#impl-From%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.From.html" title="trait core::convert::From">From</a><T> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.from" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#547" title="goto source code">[src]</a></div><a href="#method.from" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(t: T) -> T</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Instrument" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#155" title="goto source code">[src]</a></div><a href="#impl-Instrument" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.instrument" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#38" title="goto source code">[src]</a></div><a href="#method.instrument" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument" class="fnname">instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -> <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></h4></div></summary><div class='docblock'><p>Instruments this type with the provided <code>Span</code>, returning an
|
||||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.in_current_span" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#74" title="goto source code">[src]</a></div><a href="#method.in_current_span" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span" class="fnname">in_current_span</a>(self) -> <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></h4></div></summary><div class='docblock'><p>Instruments this type with the <a href="../struct.Span.html#method.current">current</a> <code>Span</code>, returning an
|
||||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Into%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#535-542" title="goto source code">[src]</a></div><a href="#impl-Into%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.From.html" title="trait core::convert::From">From</a><T>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#539" title="goto source code">[src]</a></div><a href="#method.into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.Into.html#tymethod.into" class="fnname">into</a>(self) -> U</h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Same%3CT%3E" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Same%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> Same<T> for T</h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Output" class="type trait-impl has-srclink"><a href="#associatedtype.Output" class="anchor"></a><h4 class="code-header">type <a href="#associatedtype.Output" class="type">Output</a> = T</h4></div></summary><div class='docblock'><p>Should always be <code>Self</code></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-TryFrom%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#583-592" title="goto source code">[src]</a></div><a href="#impl-TryFrom%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><T>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Error" class="type trait-impl has-srclink"><a href="#associatedtype.Error" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#associatedtype.Error" class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></h4></div></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.try_from" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#589" title="goto source code">[src]</a></div><a href="#method.try_from" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#tymethod.try_from" class="fnname">try_from</a>(value: U) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/result/enum.Result.html" title="enum core::result::Result">Result</a><T, <T as <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U>>::<a class="type" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-TryInto%3CU%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#569-578" title="goto source code">[src]</a></div><a href="#impl-TryInto%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><div id="associatedtype.Error-1" class="type trait-impl has-srclink"><a href="#associatedtype.Error-1" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryInto.html#associatedtype.Error" class="type">Error</a> = <U as <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></h4></div></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.try_into" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/convert/mod.rs.html#575" title="goto source code">[src]</a></div><a href="#method.try_into" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryInto.html#tymethod.try_into" class="fnname">try_into</a>(self) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/result/enum.Result.html" title="enum core::result::Result">Result</a><U, <U as <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/1.56.1/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></h4></div></summary><div class='docblock'><p>Performs the conversion.</p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-VZip%3CV%3E" class="impl has-srclink"><div class="rightside"></div><a href="#impl-VZip%3CV%3E" class="anchor"></a><h3 class="code-header in-band">impl<V, T> VZip<V> for T <span class="where fmt-newline">where<br> V: MultiLane<T>, </span></h3></div></summary><div class="impl-items"><div id="method.vzip" class="method trait-impl has-srclink"><div class="rightside"></div><a href="#method.vzip" class="anchor"></a><h4 class="code-header">pub fn <a class="fnname">vzip</a>(self) -> V</h4></div></div></details></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<script src="../../main.js"></script>
|
||||
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `gameplay` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, gameplay"><title>game::sandbox::gameplay - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module gameplay</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="gameplay" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">sandbox</a>::<wbr><a class="mod" href="#">gameplay</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#1-375" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `gameplay` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, gameplay"><title>game::sandbox::gameplay - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module gameplay</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="gameplay" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">sandbox</a>::<wbr><a class="mod" href="#">gameplay</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/sandbox/gameplay/mod.rs.html#1-367" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<div class="item-table"><div class="item-left import-item"><code>pub use self::freeform::<a class="fn" href="freeform/fn.spawn_agents_around.html" title="fn game::sandbox::gameplay::freeform::spawn_agents_around">spawn_agents_around</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::tutorial::<a class="struct" href="tutorial/struct.Tutorial.html" title="struct game::sandbox::gameplay::tutorial::Tutorial">Tutorial</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::tutorial::<a class="struct" href="tutorial/struct.TutorialPointer.html" title="struct game::sandbox::gameplay::tutorial::TutorialPointer">TutorialPointer</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::tutorial::<a class="struct" href="tutorial/struct.TutorialState.html" title="struct game::sandbox::gameplay::tutorial::TutorialState">TutorialState</a>;</code></div><div class="item-right docblock-short"></div></div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="mod" href="actdev/index.html" title="game::sandbox::gameplay::actdev mod">actdev</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="commute/index.html" title="game::sandbox::gameplay::commute mod">commute</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="fix_traffic_signals/index.html" title="game::sandbox::gameplay::fix_traffic_signals mod">fix_traffic_signals</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="freeform/index.html" title="game::sandbox::gameplay::freeform mod">freeform</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="play_scenario/index.html" title="game::sandbox::gameplay::play_scenario mod">play_scenario</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="tutorial/index.html" title="game::sandbox::gameplay::tutorial mod">tutorial</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.FinalScore.html" title="game::sandbox::gameplay::FinalScore struct">FinalScore</a></div><div class="item-right docblock-short"></div></div><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `sandbox` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, sandbox"><title>game::sandbox - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module sandbox</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="sandbox" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">sandbox</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#1-720" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<div class="item-table"><div class="item-left import-item"><code>pub use self::gameplay::<a class="fn" href="gameplay/freeform/fn.spawn_agents_around.html" title="fn game::sandbox::gameplay::freeform::spawn_agents_around">spawn_agents_around</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::gameplay::<a class="enum" href="gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::gameplay::<a class="struct" href="gameplay/tutorial/struct.TutorialPointer.html" title="struct game::sandbox::gameplay::tutorial::TutorialPointer">TutorialPointer</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::gameplay::<a class="struct" href="gameplay/tutorial/struct.TutorialState.html" title="struct game::sandbox::gameplay::tutorial::TutorialState">TutorialState</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::minimap::<a class="struct" href="minimap/struct.MinimapController.html" title="struct game::sandbox::minimap::MinimapController">MinimapController</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::speed::<a class="enum" href="speed/enum.SpeedSetting.html" title="enum game::sandbox::speed::SpeedSetting">SpeedSetting</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::speed::<a class="struct" href="speed/struct.TimePanel.html" title="struct game::sandbox::speed::TimePanel">TimePanel</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::time_warp::<a class="struct" href="time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a>;</code></div><div class="item-right docblock-short"></div></div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="mod" href="dashboards/index.html" title="game::sandbox::dashboards mod">dashboards</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="gameplay/index.html" title="game::sandbox::gameplay mod">gameplay</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="minimap/index.html" title="game::sandbox::minimap mod">minimap</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="misc_tools/index.html" title="game::sandbox::misc_tools mod">misc_tools</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="speed/index.html" title="game::sandbox::speed mod">speed</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="time_warp/index.html" title="game::sandbox::time_warp mod">time_warp</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.Actions.html" title="game::sandbox::Actions struct">Actions</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.BackToMainMenu.html" title="game::sandbox::BackToMainMenu struct">BackToMainMenu</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.SandboxControls.html" title="game::sandbox::SandboxControls struct">SandboxControls</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.SandboxLoader.html" title="game::sandbox::SandboxLoader struct">SandboxLoader</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.SandboxMode.html" title="game::sandbox::SandboxMode struct">SandboxMode</a></div><div class="item-right docblock-short"></div></div><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.Actions.html" title="game::sandbox::Actions struct">Actions</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.BackToTitleScreen.html" title="game::sandbox::BackToTitleScreen struct">BackToTitleScreen</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.SandboxControls.html" title="game::sandbox::SandboxControls struct">SandboxControls</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.SandboxLoader.html" title="game::sandbox::SandboxLoader struct">SandboxLoader</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="struct" href="struct.SandboxMode.html" title="game::sandbox::SandboxMode struct">SandboxMode</a></div><div class="item-right docblock-short"></div></div><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="enum" href="enum.LoadStage.html" title="game::sandbox::LoadStage enum">LoadStage</a></div><div class="item-right docblock-short"></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="fn" href="fn.is_daytime.html" title="game::sandbox::is_daytime fn">is_daytime</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.maybe_exit_sandbox.html" title="game::sandbox::maybe_exit_sandbox fn">maybe_exit_sandbox</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="fn" href="fn.mouseover_unzoomed_agent_circle.html" title="game::sandbox::mouseover_unzoomed_agent_circle fn">mouseover_unzoomed_agent_circle</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<script src="../../main.js"></script>
|
||||
|
@ -1 +1 @@
|
||||
initSidebarItems({"enum":[["LoadStage",""]],"fn":[["is_daytime",""],["maybe_exit_sandbox",""],["mouseover_unzoomed_agent_circle",""]],"mod":[["dashboards",""],["gameplay",""],["minimap",""],["misc_tools",""],["speed",""],["time_warp",""]],"struct":[["Actions",""],["BackToMainMenu",""],["SandboxControls",""],["SandboxLoader",""],["SandboxMode",""]]});
|
||||
initSidebarItems({"enum":[["LoadStage",""]],"fn":[["is_daytime",""],["maybe_exit_sandbox",""],["mouseover_unzoomed_agent_circle",""]],"mod":[["dashboards",""],["gameplay",""],["minimap",""],["misc_tools",""],["speed",""],["time_warp",""]],"struct":[["Actions",""],["BackToTitleScreen",""],["SandboxControls",""],["SandboxLoader",""],["SandboxMode",""]]});
|
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@ -1 +1 @@
|
||||
initSidebarItems({"fn":[["continue_app_setup",""],["finish_app_setup",""],["main",""],["run",""],["setup_app",""]],"mod":[["app",""],["challenges",""],["common",""],["debug",""],["devtools","This directory contains extra/experimental tools not directly related to A/B Street the game. Eventually some might be split into separate crates."],["edit",""],["info",""],["layer",""],["ltn",""],["pregame",""],["sandbox",""],["ungap",""]],"struct":[["Setup",""]]});
|
||||
initSidebarItems({"enum":[["Mode",""]],"fn":[["continue_app_setup",""],["finish_app_setup",""],["main",""],["run",""],["setup_app",""]],"mod":[["app",""],["challenges",""],["common",""],["debug",""],["devtools","This directory contains extra/experimental tools not directly related to A/B Street the game. Eventually some might be split into separate crates."],["edit",""],["info",""],["layer",""],["ltn",""],["pregame",""],["sandbox",""],["ungap",""]],"struct":[["Setup",""]]});
|
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|
||||
Trip,
|
||||
AddLanes,
|
||||
PredictImpact,
|
||||
}</code></pre></div><h2 id="variants" class="variants small-section-header">Variants<a href="#variants" class="anchor"></a></h2><div id="variant.Explore" class="variant small-section-header"><a href="#variant.Explore" class="anchor field"></a><code>Explore</code></div><div id="variant.Trip" class="variant small-section-header"><a href="#variant.Trip" class="anchor field"></a><code>Trip</code></div><div id="variant.AddLanes" class="variant small-section-header"><a href="#variant.AddLanes" class="anchor field"></a><code>AddLanes</code></div><div id="variant.PredictImpact" class="variant small-section-header"><a href="#variant.PredictImpact" class="anchor field"></a><code>PredictImpact</code></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#35-195" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div></summary><div class="impl-items"><div id="method.make_left_panel" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#36-135" title="goto source code">[src]</a></div><a href="#method.make_left_panel" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.make_left_panel" class="fnname">make_left_panel</a>(<br> self, <br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> contents: Widget<br>) -> Panel</h4></div><div id="method.handle_action" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#137-194" title="goto source code">[src]</a></div><a href="#method.handle_action" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.handle_action" class="fnname">handle_action</a><T: <a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> + State<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>>(<br> self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> action: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-PartialEq%3CTab%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#23" title="goto source code">[src]</a></div><a href="#impl-PartialEq%3CTab%3E" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a><<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.eq" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#23" title="goto source code">[src]</a></div><a href="#method.eq" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.56.1/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&self, other: &<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.bool.html">bool</a></h4></div></summary><div class='docblock'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
|
||||
}</code></pre></div><h2 id="variants" class="variants small-section-header">Variants<a href="#variants" class="anchor"></a></h2><div id="variant.Explore" class="variant small-section-header"><a href="#variant.Explore" class="anchor field"></a><code>Explore</code></div><div id="variant.Trip" class="variant small-section-header"><a href="#variant.Trip" class="anchor field"></a><code>Trip</code></div><div id="variant.AddLanes" class="variant small-section-header"><a href="#variant.AddLanes" class="anchor field"></a><code>AddLanes</code></div><div id="variant.PredictImpact" class="variant small-section-header"><a href="#variant.PredictImpact" class="anchor field"></a><code>PredictImpact</code></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#35-192" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div></summary><div class="impl-items"><div id="method.make_left_panel" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#36-132" title="goto source code">[src]</a></div><a href="#method.make_left_panel" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.make_left_panel" class="fnname">make_left_panel</a>(<br> self, <br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> contents: Widget<br>) -> Panel</h4></div><div id="method.handle_action" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#134-191" title="goto source code">[src]</a></div><a href="#method.handle_action" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.handle_action" class="fnname">handle_action</a><T: <a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> + State<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>>(<br> self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> action: &<a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.str.html">str</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.56.1/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-PartialEq%3CTab%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#23" title="goto source code">[src]</a></div><a href="#impl-PartialEq%3CTab%3E" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a><<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.eq" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#23" title="goto source code">[src]</a></div><a href="#method.eq" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.56.1/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&self, other: &<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.bool.html">bool</a></h4></div></summary><div class='docblock'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
|
||||
by <code>==</code>. <a href="https://doc.rust-lang.org/1.56.1/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.ne" class="method trait-impl has-srclink"><div class="rightside"><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/cmp.rs.html#217" title="goto source code">[src]</a></div><a href="#method.ne" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.56.1/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&self, other: <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.reference.html">&</a>Rhs) -> <a class="primitive" href="https://doc.rust-lang.org/1.56.1/std/primitive.bool.html">bool</a></h4></div></summary><div class='docblock'><p>This method tests for <code>!=</code>.</p>
|
||||
</div></details></div></details><div id="impl-StructuralPartialEq" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/ungap/mod.rs.html#23" title="goto source code">[src]</a></div><a href="#impl-StructuralPartialEq" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.56.1/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.56.1/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.56.1/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.56.1/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
|
@ -1,7 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ungap` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ungap"><title>game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ungap</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><div id="sidebar-vars" data-name="ungap" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ungap</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#1-231" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ungap` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ungap"><title>game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ungap</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><div id="sidebar-vars" data-name="ungap" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ungap</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#1-192" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<div class="item-table"><div class="item-left import-item"><code>pub use self::explore::<a class="struct" href="explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use self::layers::<a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use predict::<a class="struct" href="predict/struct.ModeShiftData.html" title="struct game::ungap::predict::ModeShiftData">ModeShiftData</a>;</code></div><div class="item-right docblock-short"></div><div class="item-left import-item"><code>pub use trip::<a class="struct" href="trip/struct.RoutingPreferences.html" title="struct game::ungap::trip::RoutingPreferences">RoutingPreferences</a>;</code></div><div class="item-right docblock-short"></div></div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="mod" href="bike_network/index.html" title="game::ungap::bike_network mod">bike_network</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="explore/index.html" title="game::ungap::explore mod">explore</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="layers/index.html" title="game::ungap::layers mod">layers</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="predict/index.html" title="game::ungap::predict mod">predict</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="quick_sketch/index.html" title="game::ungap::quick_sketch mod">quick_sketch</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="trip/index.html" title="game::ungap::trip mod">trip</a></div><div class="item-right docblock-short"></div></div><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="struct" href="struct.About.html" title="game::ungap::About struct">About</a></div><div class="item-right docblock-short"></div></div><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="mod" href="bike_network/index.html" title="game::ungap::bike_network mod">bike_network</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="explore/index.html" title="game::ungap::explore mod">explore</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="layers/index.html" title="game::ungap::layers mod">layers</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="predict/index.html" title="game::ungap::predict mod">predict</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="quick_sketch/index.html" title="game::ungap::quick_sketch mod">quick_sketch</a></div><div class="item-right docblock-short"></div><div class="item-left module-item"><a class="mod" href="trip/index.html" title="game::ungap::trip mod">trip</a></div><div class="item-right docblock-short"></div></div><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="enum" href="enum.Tab.html" title="game::ungap::Tab enum">Tab</a></div><div class="item-right docblock-short"></div></div><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2>
|
||||
<div class="item-table"><div class="item-left module-item"><a class="trait" href="trait.TakeLayers.html" title="game::ungap::TakeLayers trait">TakeLayers</a></div><div class="item-right docblock-short"></div></div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
|
||||
<script src="../../main.js"></script>
|
||||
|
@ -1 +1 @@
|
||||
initSidebarItems({"enum":[["Tab",""]],"mod":[["bike_network",""],["explore",""],["layers",""],["predict",""],["quick_sketch",""],["trip",""]],"struct":[["About",""]],"trait":[["TakeLayers",""]]});
|
||||
initSidebarItems({"enum":[["Tab",""]],"mod":[["bike_network",""],["explore",""],["layers",""],["predict",""],["quick_sketch",""],["trip",""]],"trait":[["TakeLayers",""]]});
|
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Reference in New Issue
Block a user