mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
Another attempt to write down a sort of roadmap for modularizing abst
This commit is contained in:
parent
c0513a3d64
commit
20b4f15e86
@ -81,3 +81,41 @@ optional pieces, and probably loaded in as separate files.
|
||||
Depending what other open source projects are on board, the general idea is to
|
||||
start assembling an ecosystem of libraries/tooling to make it easier to build
|
||||
new things off of open GIS data.
|
||||
|
||||
The end state might look like this. A few separate applications would exist, all
|
||||
running both natively and in the browser:
|
||||
|
||||
- A/B Street the game, more or less in its current form
|
||||
- A new OpenStreetMap viewer, likely focused on visualizing roads and
|
||||
points-of-interest in detail
|
||||
- The street parking OSM editor, and other OSM editors specialized for mapping
|
||||
certain things
|
||||
- A new app focusing on 15-minute neighborhoods, using isochrones to show
|
||||
amenities available nearby
|
||||
- Ideally, allow editing current land use / zoning, to let people explore how
|
||||
new policies might get closer to a 15-minute neighborhood.
|
||||
- Possibly [GOAT](https://www.open-accessibility.org) does all of this
|
||||
already, and this new thing shouldn't be built
|
||||
- A new app for creating story maps, showing events that occur over time, with
|
||||
lots of detail about the surrounding environment
|
||||
|
||||
All of these would make use of some common libraries, which should be extracted
|
||||
out cleanly from A/B Street today:
|
||||
|
||||
- the map model and OSM importer
|
||||
- the widgetry UI library
|
||||
- some common code for specifically interacting with maps in widgetry
|
||||
- a tool to generate a traffic demand model from OSM data, optional census data,
|
||||
etc
|
||||
- This has been initially
|
||||
[prototyped](https://dabreegster.github.io/abstreet/trafficsim/travel_demand.html#proletariat-robot)
|
||||
- the discrete-event traffic simulation that A/B Street uses today
|
||||
- core geometry/utility libraries
|
||||
|
||||
But note only the first application would use things like the simulation
|
||||
library. The point of more cleanly modularizing these pieces is to make it
|
||||
easier for new people to build different pieces, without having to understand
|
||||
and be coupled to everything else. Also, as appropriate, these pieces should use
|
||||
common data formats (like
|
||||
[shared-row](https://github.com/d-wasserman/shared-row/)) to be interoperable
|
||||
with Streetmix, Complete Streets, etc.
|
||||
|
Loading…
Reference in New Issue
Block a user