mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-24 15:02:59 +03:00
Move the legend to the minimap in the experiment, by parameterizing the
minimap on a trait to specialize it.
This commit is contained in:
parent
d799b20d93
commit
2153b1605b
@ -2,7 +2,7 @@ use std::collections::HashSet;
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use abstutil::prettyprint_usize;
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use geom::{ArrowCap, Circle, Distance, Duration, PolyLine, Pt2D, Time};
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use map_gui::tools::{ChooseSomething, ColorLegend, SimpleMinimap};
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use map_gui::tools::{ChooseSomething, ColorLegend, Minimap, MinimapControls};
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use map_model::BuildingID;
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use widgetry::{
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Btn, Choice, Color, Drawable, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key, Line,
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@ -26,7 +26,7 @@ pub struct Game {
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status_panel: Panel,
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time_panel: Panel,
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boost_panel: Panel,
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minimap: SimpleMinimap,
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minimap: Minimap<App, MinimapController>,
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animator: Animator,
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snow: SnowEffect,
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@ -60,10 +60,6 @@ impl Game {
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Widget::draw_batch(ctx, GeomBatch::new()).named("score"),
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"Remaining Gifts:".draw_text(ctx),
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Widget::draw_batch(ctx, GeomBatch::new()).named("energy"),
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Widget::horiz_separator(ctx, 0.2),
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ColorLegend::row(ctx, app.session.colors.house, "single-family house"),
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ColorLegend::row(ctx, app.session.colors.apartment, "apartment building"),
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ColorLegend::row(ctx, app.session.colors.store, "store"),
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]))
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.aligned(HorizontalAlignment::RightInset, VerticalAlignment::TopInset)
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.build(ctx);
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@ -95,13 +91,12 @@ impl Game {
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let bldgs = Buildings::new(ctx, app, upzones);
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let state = GameState::new(ctx, app, level, vehicle, bldgs);
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let with_zorder = false;
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let mut game = Game {
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title_panel,
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status_panel,
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time_panel,
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boost_panel,
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minimap: SimpleMinimap::new(ctx, app, with_zorder),
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minimap: Minimap::new(ctx, app, MinimapController),
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animator: Animator::new(ctx),
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snow: SnowEffect::new(ctx),
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@ -475,3 +470,20 @@ impl EnergylessArrow {
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self.draw = ctx.upload(GeomBatch::from(vec![(Color::RED.alpha(0.8), arrow)]));
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}
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}
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struct MinimapController;
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impl MinimapControls<App> for MinimapController {
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fn has_zorder(&self, _: &App) -> bool {
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false
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}
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fn make_legend(&self, ctx: &mut EventCtx, app: &App) -> Widget {
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Widget::row(vec![
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ColorLegend::row(ctx, app.session.colors.house, "house"),
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ColorLegend::row(ctx, app.session.colors.apartment, "apartment"),
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ColorLegend::row(ctx, app.session.colors.store, "store"),
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])
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.evenly_spaced()
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}
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}
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@ -58,9 +58,9 @@ impl Session {
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Session {
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levels,
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colors: ColorScheme {
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house: Color::hex("#5E8962"),
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apartment: Color::CYAN,
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store: Color::YELLOW,
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house: Color::hex("#688865"),
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apartment: Color::hex("#C0F879"),
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store: Color::hex("#F4DF4D"),
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visited: Color::BLACK,
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score: Color::hex("#83AA51"),
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@ -400,6 +400,7 @@ impl ColorScheme {
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cs.unzoomed_arterial = cs.sidewalk;
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cs.unzoomed_highway = cs.parking_lane;
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cs.unzoomed_residential = cs.driving_lane;
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cs.stop_sign = Color::rgb_f(0.67, 0.55, 0.55);
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cs.panel_bg = Color::hex("#003046").alpha(0.8);
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cs.gui_style.panel_bg = cs.panel_bg;
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@ -1,3 +1,5 @@
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use std::marker::PhantomData;
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use abstutil::clamp;
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use geom::{Distance, Polygon, Pt2D, Ring};
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use widgetry::{
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@ -6,15 +8,17 @@ use widgetry::{
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};
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use crate::tools::Navigator;
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use crate::SimpleApp;
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use crate::AppLike;
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// TODO Some of the math in here might assume map bound minimums start at (0, 0).
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pub struct SimpleMinimap {
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pub struct Minimap<A: AppLike, T: MinimapControls<A>> {
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controls: T,
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app_type: PhantomData<A>,
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dragging: bool,
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pub(crate) panel: Panel,
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// Update panel when other things change
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zoomed: bool,
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with_zorder: bool,
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// [0, 3], with 0 meaning the most unzoomed
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zoom_lvl: usize,
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@ -24,17 +28,24 @@ pub struct SimpleMinimap {
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offset_y: f64,
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}
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impl SimpleMinimap {
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pub fn new<T>(ctx: &mut EventCtx, app: &SimpleApp<T>, with_zorder: bool) -> SimpleMinimap {
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pub trait MinimapControls<A: AppLike> {
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fn has_zorder(&self, app: &A) -> bool;
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fn make_legend(&self, ctx: &mut EventCtx, app: &A) -> Widget;
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}
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impl<A: AppLike + 'static, T: MinimapControls<A>> Minimap<A, T> {
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pub fn new(ctx: &mut EventCtx, app: &A, controls: T) -> Minimap<A, T> {
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// Initially pick a zoom to fit the smaller of the entire map's width or height in the
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// minimap. Arbitrary and probably pretty weird.
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let bounds = app.map.get_bounds();
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let bounds = app.map().get_bounds();
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let base_zoom = 0.15 * ctx.canvas.window_width / bounds.width().min(bounds.height());
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let mut m = SimpleMinimap {
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let mut m = Minimap {
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controls,
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app_type: PhantomData,
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dragging: false,
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panel: Panel::empty(ctx),
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zoomed: ctx.canvas.cam_zoom >= app.opts.min_zoom_for_detail,
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with_zorder,
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zoomed: ctx.canvas.cam_zoom >= app.opts().min_zoom_for_detail,
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zoom_lvl: 0,
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base_zoom,
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@ -49,8 +60,8 @@ impl SimpleMinimap {
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m
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}
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pub fn recreate_panel<T>(&mut self, ctx: &mut EventCtx, app: &SimpleApp<T>) {
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if ctx.canvas.cam_zoom < app.opts.min_zoom_for_detail {
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pub fn recreate_panel(&mut self, ctx: &mut EventCtx, app: &A) {
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if ctx.canvas.cam_zoom < app.opts().min_zoom_for_detail {
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self.panel = Panel::empty(ctx);
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return;
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}
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@ -69,7 +80,7 @@ impl SimpleMinimap {
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col.push(
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Btn::custom(
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GeomBatch::from(vec![(color, rect.clone())]),
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GeomBatch::from(vec![(app.cs.hovering, rect.clone())]),
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GeomBatch::from(vec![(app.cs().hovering, rect.clone())]),
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rect,
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None,
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)
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@ -85,11 +96,11 @@ impl SimpleMinimap {
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// pan up arrow. Also, double column to avoid the background color
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// stretching to the bottom of the row.
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Widget::custom_col(vec![
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Widget::custom_col(col).padding(10).bg(app.cs.inner_panel),
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if self.with_zorder {
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Widget::custom_col(col).padding(10).bg(app.cs().inner_panel),
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if self.controls.has_zorder(app) {
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Widget::col(vec![
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Line("Z-order:").small().draw(ctx),
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Spinner::new(ctx, app.draw_map.zorder_range, app.draw_map.show_zorder)
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Spinner::new(ctx, app.draw_map().zorder_range, app.draw_map().show_zorder)
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.named("zorder"),
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])
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.margin_above(10)
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@ -119,11 +130,11 @@ impl SimpleMinimap {
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]);
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self.panel = Panel::new(Widget::row(vec![Widget::col(vec![
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// TODO Remove
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Widget::row(vec![minimap_controls, zoom_col]),
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self.controls.make_legend(ctx, app),
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])
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.padding(16)
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.bg(app.cs.panel_bg)]))
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.bg(app.cs().panel_bg)]))
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.aligned(
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HorizontalAlignment::Right,
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VerticalAlignment::BottomAboveOSD,
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@ -138,7 +149,7 @@ impl SimpleMinimap {
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(pct_x, pct_y)
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}
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pub fn set_zoom<T>(&mut self, ctx: &mut EventCtx, app: &SimpleApp<T>, zoom_lvl: usize) {
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pub fn set_zoom(&mut self, ctx: &mut EventCtx, app: &A, zoom_lvl: usize) {
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// Make the frame wind up in the same relative position on the minimap
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let (pct_x, pct_y) = self.map_to_minimap_pct(ctx.canvas.center_to_map_pt());
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@ -154,7 +165,7 @@ impl SimpleMinimap {
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self.offset_y = map_center.y() * self.zoom - pct_y * inner_rect.height();
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}
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fn recenter<T>(&mut self, ctx: &EventCtx, app: &SimpleApp<T>) {
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fn recenter(&mut self, ctx: &EventCtx, app: &A) {
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// Recenter the minimap on the screen bounds
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let map_center = ctx.canvas.center_to_map_pt();
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let rect = self.panel.rect_of("minimap");
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@ -162,19 +173,15 @@ impl SimpleMinimap {
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let off_y = map_center.y() * self.zoom - rect.height() / 2.0;
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// Don't go out of bounds.
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let bounds = app.map.get_bounds();
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let bounds = app.map().get_bounds();
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// TODO For boundaries without rectangular shapes, it'd be even nicer to clamp to the
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// boundary.
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self.offset_x = off_x.max(0.0).min(bounds.max_x * self.zoom - rect.width());
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self.offset_y = off_y.max(0.0).min(bounds.max_y * self.zoom - rect.height());
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}
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pub fn event<T: 'static>(
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&mut self,
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ctx: &mut EventCtx,
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app: &mut SimpleApp<T>,
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) -> Option<Transition<SimpleApp<T>>> {
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let zoomed = ctx.canvas.cam_zoom >= app.opts.min_zoom_for_detail;
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pub fn event(&mut self, ctx: &mut EventCtx, app: &mut A) -> Option<Transition<A>> {
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let zoomed = ctx.canvas.cam_zoom >= app.opts().min_zoom_for_detail;
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if zoomed != self.zoomed {
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let just_zoomed_in = zoomed && !self.zoomed;
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@ -206,7 +213,7 @@ impl SimpleMinimap {
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// When the window is resized, just reset completely. This is important when the window
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// size at startup is incorrect and immediately corrected by the window manager after
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// Minimap::new happens.
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let bounds = app.map.get_bounds();
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let bounds = app.map().get_bounds();
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// On Windows, apparently minimizing can cause some resize events with 0, 0 dimensions!
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self.base_zoom =
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(0.15 * ctx.canvas.window_width / bounds.width().min(bounds.height())).max(0.0001);
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@ -265,7 +272,7 @@ impl SimpleMinimap {
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_ => unreachable!(),
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},
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Outcome::Changed => {
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app.draw_map.show_zorder = self.panel.spinner("zorder");
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app.mut_draw_map().show_zorder = self.panel.spinner("zorder");
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self.recreate_panel(ctx, app);
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}
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_ => {}
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@ -303,16 +310,11 @@ impl SimpleMinimap {
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None
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}
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pub fn draw<T>(&self, g: &mut GfxCtx, app: &SimpleApp<T>) {
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pub fn draw(&self, g: &mut GfxCtx, app: &A) {
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self.draw_with_extra_layers(g, app, Vec::new());
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}
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pub fn draw_with_extra_layers<T>(
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&self,
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g: &mut GfxCtx,
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app: &SimpleApp<T>,
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extra: Vec<&Drawable>,
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) {
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pub fn draw_with_extra_layers(&self, g: &mut GfxCtx, app: &A, extra: Vec<&Drawable>) {
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self.panel.draw(g);
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if !self.zoomed {
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return;
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@ -320,7 +322,7 @@ impl SimpleMinimap {
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let inner_rect = self.panel.rect_of("minimap").clone();
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let mut map_bounds = app.map.get_bounds().clone();
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let mut map_bounds = app.map().get_bounds().clone();
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// Adjust bounds to account for the current pan and zoom
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map_bounds.min_x = (map_bounds.min_x + self.offset_x) / self.zoom;
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map_bounds.min_y = (map_bounds.min_y + self.offset_y) / self.zoom;
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@ -334,11 +336,12 @@ impl SimpleMinimap {
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None,
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);
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g.enable_clipping(inner_rect);
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g.redraw(&app.draw_map.boundary_polygon);
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g.redraw(&app.draw_map.draw_all_areas);
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g.redraw(&app.draw_map.draw_all_unzoomed_parking_lots);
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g.redraw(&app.draw_map.draw_all_unzoomed_roads_and_intersections);
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g.redraw(&app.draw_map.draw_all_buildings);
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let draw_map = app.draw_map();
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g.redraw(&draw_map.boundary_polygon);
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g.redraw(&draw_map.draw_all_areas);
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g.redraw(&draw_map.draw_all_unzoomed_parking_lots);
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g.redraw(&draw_map.draw_all_unzoomed_roads_and_intersections);
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g.redraw(&draw_map.draw_all_buildings);
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for draw in extra {
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g.redraw(draw);
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}
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@ -356,7 +359,7 @@ impl SimpleMinimap {
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(pt.x(), pt.y())
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};
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g.draw_polygon(
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app.cs.minimap_cursor,
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app.cs().minimap_cursor,
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Ring::must_new(vec![
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Pt2D::new(x1, y1),
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Pt2D::new(x2, y1),
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@ -7,7 +7,7 @@ use widgetry::{GfxCtx, Line, Text};
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pub use self::city_picker::CityPicker;
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pub use self::colors::{ColorDiscrete, ColorLegend, ColorNetwork, ColorScale, DivergingScale};
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pub use self::heatmap::{make_heatmap, Grid, HeatmapOptions};
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pub use self::minimap::SimpleMinimap;
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pub use self::minimap::{Minimap, MinimapControls};
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pub use self::navigate::Navigator;
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pub use self::turn_explorer::TurnExplorer;
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pub use self::ui::{ChooseSomething, PopupMsg, PromptInput};
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@ -5,7 +5,8 @@ use geom::ArrowCap;
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use map_gui::options::OptionsPanel;
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use map_gui::render::{DrawOptions, BIG_ARROW_THICKNESS};
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use map_gui::tools::{
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nice_map_name, open_browser, CityPicker, Navigator, PopupMsg, SimpleMinimap, TurnExplorer,
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nice_map_name, open_browser, CityPicker, Minimap, MinimapControls, Navigator, PopupMsg,
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TurnExplorer,
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};
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use map_gui::{SimpleApp, ID};
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use map_model::osm;
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@ -20,16 +21,15 @@ type App = SimpleApp<()>;
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pub struct Viewer {
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top_panel: Panel,
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fixed_object_outline: Option<Drawable>,
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minimap: SimpleMinimap,
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minimap: Minimap<App, MinimapController>,
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businesses: Option<BusinessSearch>,
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}
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impl Viewer {
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pub fn new(ctx: &mut EventCtx, app: &App) -> Box<dyn State<App>> {
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let with_zorder = true;
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let mut viewer = Viewer {
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fixed_object_outline: None,
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minimap: SimpleMinimap::new(ctx, app, with_zorder),
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minimap: Minimap::new(ctx, app, MinimapController),
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businesses: None,
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top_panel: Panel::empty(ctx),
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};
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@ -460,3 +460,15 @@ impl BusinessSearch {
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Widget::col(col)
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}
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}
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struct MinimapController;
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impl MinimapControls<App> for MinimapController {
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fn has_zorder(&self, _: &App) -> bool {
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true
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}
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fn make_legend(&self, _: &mut EventCtx, _: &App) -> Widget {
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Widget::nothing()
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}
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}
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