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add basic usage instructions
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@ -17,7 +17,34 @@ I'll try to keep these links up-to-date:
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- Mac (seems to have a HiDPI bug, text is offset):
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https://github.com/dabreegster/abstreet/releases/download/v0.1.10/abstreet_mac.zip
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### Compiling from source
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## Running the game
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Start the game by running `play_abstreet.sh` or `play_abstreet.bat`. On Windows,
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you'll probably get a warning about running software from an unknown publisher.
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General controls:
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- Click and drag to move
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- Scroll wheel or touchpad to zoom
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- Menus should work as expected. Most actions have a keybinding.
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- You can hover over an object and right-click to see more actions.
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Things to try:
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- In sandbox mode, hover over an intersection, right click, and spawn agents.
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Then you can start the simulation by pressing **space** to "resume".
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- To run a realistic, full day's worth of traffic, go to sandbox mode and "reset
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sim" if needed. Then "start a scenario" and choose the "psrc" entry (this
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needs a better name). Time (shown in the top-right corner) starts at midnight.
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Things tend to get interesting around 6am. Try zooming in for details, and
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zooming out to see an overview.
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- Go to edit mode (note this will reset the simulation). Pick a lane, right
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click, and change it to another type. You can also change which roads see a
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stop sign by right clicking the intersection, choosing to edit, hovering over
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a stop sign, and pressing **space** to toggle it. You can do the same for
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intersections with traffic signals.
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## For developers: Compiling from source
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To build, you need a Linux-like environment with `bash`, `wget`, `unzip`, etc.
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You also `osmosis` for the import script. At runtime if you want to use the
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@ -42,19 +69,6 @@ cd game
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cargo run --release
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```
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## Running the game
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Start the game by running `play_abstreet.sh` or `play_abstreet.bat`. On Windows,
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you'll probably get a warning about running software from an unknown publisher.
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General controls:
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- Click and drag to move
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- Scroll wheel or touchpad to zoom
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- Follow on-screen controls otherwise. You can also try hovering over an object
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and right-clicking to see more actions. (These controls will show up more
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clearly soon.)
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## Data source licensing
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A/B Street binary releases contain pre-built maps that combine data from:
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@ -125,10 +125,10 @@ fn splash_screen(
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let sandbox = "Sandbox mode";
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let load_map = "Load another map";
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let edit = "Edit map";
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let tutorial = "Tutorial";
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let debug = "Debug mode";
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let mission = "Mission Edit Mode";
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let abtest = "A/B Test Mode";
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let tutorial = "Tutorial (unfinished)";
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let debug = "Debug mode";
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let mission = "Internal developer tools";
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let about = "About";
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let quit = "Quit";
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@ -144,10 +144,10 @@ fn splash_screen(
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Choice::new(sandbox, ()).key(Key::S),
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Choice::new(load_map, ()).key(Key::L),
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Choice::new(edit, ()).key(Key::E),
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Choice::new(abtest, ()).key(Key::A),
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Choice::new(tutorial, ()).key(Key::T),
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Choice::new(debug, ()).key(Key::D),
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Choice::new(mission, ()).key(Key::M),
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Choice::new(abtest, ()).key(Key::A),
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Choice::new(about, ()),
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Choice::new(quit, ()),
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]
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@ -184,10 +184,10 @@ fn splash_screen(
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}
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}
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x if x == edit => Some(Transition::Push(Box::new(EditMode::new(ctx, ui)))),
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x if x == abtest => Some(Transition::Push(PickABTest::new())),
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x if x == tutorial => Some(Transition::Push(Box::new(TutorialMode::new(ctx, ui)))),
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x if x == debug => Some(Transition::Push(Box::new(DebugMode::new(ctx, ui)))),
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x if x == mission => Some(Transition::Push(Box::new(MissionEditMode::new(ctx, ui)))),
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x if x == abtest => Some(Transition::Push(PickABTest::new())),
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x if x == about => {
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if wizard.acknowledge(
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"About A/B Street",
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