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https://github.com/a-b-street/abstreet.git
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best effort include multipolygons that have some pieces unused. gets a few more cases working.
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e03e3393dd
commit
27ddb21bc9
@ -192,11 +192,7 @@ pub fn extract_osm(
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}
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}
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}
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}
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if ok {
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if ok {
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let polygons = glue_multipolygon(pts_per_way, &boundary);
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for polygon in glue_multipolygon(rel.id, pts_per_way, &boundary) {
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if polygons.is_empty() {
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println!("Relation {} failed to glue multipolygon", rel.id);
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} else {
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for polygon in polygons {
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map.areas.push(RawArea {
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map.areas.push(RawArea {
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area_type: at,
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area_type: at,
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osm_id: rel.id,
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osm_id: rel.id,
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@ -206,7 +202,6 @@ pub fn extract_osm(
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}
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}
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}
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}
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}
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}
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}
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} else if tags.get("type") == Some(&"restriction".to_string()) {
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} else if tags.get("type") == Some(&"restriction".to_string()) {
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let mut from_way_id: Option<i64> = None;
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let mut from_way_id: Option<i64> = None;
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let mut via_node_id: Option<i64> = None;
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let mut via_node_id: Option<i64> = None;
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@ -324,7 +319,11 @@ fn get_area_type(tags: &BTreeMap<String, String>) -> Option<AreaType> {
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}
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}
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// The result could be more than one disjoint polygon.
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// The result could be more than one disjoint polygon.
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fn glue_multipolygon(mut pts_per_way: Vec<Vec<Pt2D>>, boundary: &Ring) -> Vec<Polygon> {
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fn glue_multipolygon(
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rel_id: i64,
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mut pts_per_way: Vec<Vec<Pt2D>>,
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boundary: &Ring,
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) -> Vec<Polygon> {
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// First deal with all of the closed loops.
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// First deal with all of the closed loops.
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let mut polygons: Vec<Polygon> = Vec::new();
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let mut polygons: Vec<Polygon> = Vec::new();
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pts_per_way.retain(|pts| {
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pts_per_way.retain(|pts| {
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@ -356,8 +355,14 @@ fn glue_multipolygon(mut pts_per_way: Vec<Vec<Pt2D>>, boundary: &Ring) -> Vec<Po
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result.extend(append);
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result.extend(append);
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} else {
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} else {
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if reversed {
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if reversed {
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// Totally filter the thing out, since something clearly broke.
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// TODO Investigate what's going on here. At the very least, take what we have so
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return Vec::new();
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// far and try to glue it up.
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println!(
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"Throwing away {} chunks from relation {}",
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rel_id,
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pts_per_way.len()
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);
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break;
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} else {
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} else {
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reversed = true;
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reversed = true;
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result.reverse();
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result.reverse();
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