mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 12:12:00 +03:00
show accepted agents when hovering over an intersection
This commit is contained in:
parent
2a8842aa00
commit
28d025103c
@ -33,7 +33,6 @@ pub fn default_colors() -> HashMap<String, Color> {
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);
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m.insert("car turn arrow".to_string(), Color::CYAN);
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m.insert("car window".to_string(), Color::BLACK);
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m.insert("car/building owner".to_string(), Color::PURPLE);
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m.insert("chokepoint".to_string(), Color::RED);
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m.insert("crosswalk".to_string(), Color::WHITE);
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m.insert("crosswalk turn".to_string(), Color::WHITE);
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@ -99,6 +98,10 @@ pub fn default_colors() -> HashMap<String, Color> {
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m.insert("sidewalk corner".to_string(), Color::grey(0.7));
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m.insert("sidewalk lines".to_string(), Color::grey(0.7));
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m.insert("signal editor panel".to_string(), Color::BLACK.alpha(0.95));
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m.insert(
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"something associated with something else".to_string(),
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Color::PURPLE,
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);
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m.insert("stop line for lane".to_string(), Color::RED);
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m.insert("stop sign background".to_string(), Color::RED);
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m.insert("stop sign priority turns".to_string(), Color::GREEN);
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@ -3,7 +3,7 @@ mod follow;
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mod neighborhood_summary;
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mod search;
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mod show_activity;
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mod show_owner;
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mod show_associated;
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mod show_route;
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mod turn_cycler;
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mod warp;
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@ -37,7 +37,7 @@ impl ViewMode {
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timer,
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)),
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Box::new(show_activity::ShowActivityState::new(Key::A)),
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Box::new(show_owner::ShowOwnerState::new()),
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Box::new(show_associated::ShowAssociatedState::new()),
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Box::new(show_route::ShowRouteState::new(Key::R, Key::L)),
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Box::new(turn_cycler::TurnCyclerState::new(Key::Tab)),
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],
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113
editor/src/plugins/view/show_associated.rs
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113
editor/src/plugins/view/show_associated.rs
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@ -0,0 +1,113 @@
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use crate::objects::{Ctx, ID};
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use crate::plugins::{Plugin, PluginCtx};
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use crate::render::ExtraShapeID;
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use ezgui::Color;
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use map_model::{BuildingID, IntersectionID, RoadID};
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use sim::{AgentID, CarID};
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use std::collections::HashSet;
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pub enum ShowAssociatedState {
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Inactive,
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BuildingSelected(BuildingID, HashSet<CarID>),
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CarSelected(CarID, Option<BuildingID>),
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ShapeSelected(ExtraShapeID, Option<(RoadID, bool)>),
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IntersectionSelected(IntersectionID, HashSet<AgentID>),
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}
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impl ShowAssociatedState {
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pub fn new() -> ShowAssociatedState {
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ShowAssociatedState::Inactive
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}
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}
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impl Plugin for ShowAssociatedState {
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fn ambient_event(&mut self, ctx: &mut PluginCtx) {
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let (selected, sim) = (ctx.primary.current_selection, &ctx.primary.sim);
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// Reset to Inactive when appropriate
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let mut reset = false;
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match self {
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ShowAssociatedState::Inactive => {}
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ShowAssociatedState::BuildingSelected(b, _) => {
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reset = selected != Some(ID::Building(*b));
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}
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ShowAssociatedState::CarSelected(c, _) => {
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reset = selected != Some(ID::Car(*c));
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}
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ShowAssociatedState::ShapeSelected(es, _) => {
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reset = selected != Some(ID::ExtraShape(*es));
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}
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ShowAssociatedState::IntersectionSelected(_, _) => {
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// Always recalculate.
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// TODO Only if the tick has changed, actually.
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reset = true;
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}
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}
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if reset {
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*self = ShowAssociatedState::Inactive;
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}
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if let ShowAssociatedState::Inactive = self {
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match selected {
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Some(ID::Building(id)) => {
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*self = ShowAssociatedState::BuildingSelected(
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id,
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sim.get_parked_cars_by_owner(id)
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.iter()
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.map(|p| p.car)
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.collect(),
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);
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}
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Some(ID::Car(id)) => {
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*self = ShowAssociatedState::CarSelected(id, sim.get_owner_of_car(id));
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}
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Some(ID::ExtraShape(id)) => {
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*self = ShowAssociatedState::ShapeSelected(
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id,
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ctx.primary.draw_map.get_es(id).road,
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);
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}
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Some(ID::Intersection(id)) => {
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*self =
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ShowAssociatedState::IntersectionSelected(id, sim.get_accepted_agents(id));
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}
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_ => {}
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};
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}
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}
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fn color_for(&self, obj: ID, ctx: &Ctx) -> Option<Color> {
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let color = ctx
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.cs
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.get_def("something associated with something else", Color::PURPLE);
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match (self, obj) {
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(ShowAssociatedState::BuildingSelected(_, cars), ID::Car(id)) => {
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if cars.contains(&id) {
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return Some(color);
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}
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}
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(ShowAssociatedState::CarSelected(_, Some(id1)), ID::Building(id2)) => {
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if *id1 == id2 {
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return Some(color);
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}
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}
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(ShowAssociatedState::ShapeSelected(_, Some((r, fwds))), ID::Lane(l)) => {
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let parent = ctx.map.get_parent(l);
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if parent.id == *r
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&& ((*fwds && parent.is_forwards(l)) || (!fwds && parent.is_backwards(l)))
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{
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return Some(color);
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}
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}
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(ShowAssociatedState::IntersectionSelected(_, agents), _) => {
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if let Some(agent) = obj.agent_id() {
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if agents.contains(&agent) {
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return Some(color);
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}
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}
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}
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_ => {}
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}
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None
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}
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}
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@ -1,92 +0,0 @@
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use crate::objects::{Ctx, ID};
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use crate::plugins::{Plugin, PluginCtx};
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use crate::render::ExtraShapeID;
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use ezgui::Color;
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use map_model::{BuildingID, RoadID};
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use sim::CarID;
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use std::collections::HashSet;
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// TODO rename ShowAssociated?
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pub enum ShowOwnerState {
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Inactive,
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BuildingSelected(BuildingID, HashSet<CarID>),
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CarSelected(CarID, Option<BuildingID>),
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ShapeSelected(ExtraShapeID, Option<(RoadID, bool)>),
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}
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impl ShowOwnerState {
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pub fn new() -> ShowOwnerState {
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ShowOwnerState::Inactive
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}
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}
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impl Plugin for ShowOwnerState {
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fn ambient_event(&mut self, ctx: &mut PluginCtx) {
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let (selected, sim) = (ctx.primary.current_selection, &ctx.primary.sim);
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// Reset to Inactive when appropriate
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let mut reset = false;
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match self {
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ShowOwnerState::Inactive => {}
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ShowOwnerState::BuildingSelected(b, _) => {
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reset = selected != Some(ID::Building(*b));
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}
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ShowOwnerState::CarSelected(c, _) => {
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reset = selected != Some(ID::Car(*c));
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}
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ShowOwnerState::ShapeSelected(es, _) => {
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reset = selected != Some(ID::ExtraShape(*es));
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}
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}
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if reset {
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*self = ShowOwnerState::Inactive;
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}
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if let ShowOwnerState::Inactive = self {
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match selected {
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Some(ID::Building(id)) => {
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*self = ShowOwnerState::BuildingSelected(
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id,
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sim.get_parked_cars_by_owner(id)
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.iter()
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.map(|p| p.car)
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.collect(),
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);
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}
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Some(ID::Car(id)) => {
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*self = ShowOwnerState::CarSelected(id, sim.get_owner_of_car(id));
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}
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Some(ID::ExtraShape(id)) => {
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*self = ShowOwnerState::ShapeSelected(id, ctx.primary.draw_map.get_es(id).road);
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}
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_ => {}
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};
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}
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}
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fn color_for(&self, obj: ID, ctx: &Ctx) -> Option<Color> {
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let color = ctx.cs.get_def("car/building owner", Color::PURPLE);
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match (self, obj) {
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(ShowOwnerState::BuildingSelected(_, cars), ID::Car(id)) => {
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if cars.contains(&id) {
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return Some(color);
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}
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}
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(ShowOwnerState::CarSelected(_, Some(id1)), ID::Building(id2)) => {
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if *id1 == id2 {
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return Some(color);
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}
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}
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(ShowOwnerState::ShapeSelected(_, Some((r, fwds))), ID::Lane(l)) => {
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let parent = ctx.map.get_parent(l);
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if parent.id == *r
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&& ((*fwds && parent.is_forwards(l)) || (!fwds && parent.is_backwards(l)))
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{
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return Some(color);
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}
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}
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_ => {}
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}
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None
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}
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}
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@ -9,7 +9,7 @@ use dimensioned::si;
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use map_model::{ControlStopSign, IntersectionID, IntersectionType, Map, TurnID, TurnPriority};
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use serde_derive::{Deserialize, Serialize};
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use std;
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use std::collections::{BTreeMap, BTreeSet};
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use std::collections::{BTreeMap, BTreeSet, HashSet};
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const WAIT_AT_STOP_SIGN: Time = si::Second {
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value_unsafe: 1.5,
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@ -155,6 +155,19 @@ impl IntersectionSimState {
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IntersectionPolicy::Border => {}
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};
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}
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pub fn get_accepted_agents(&self, id: IntersectionID) -> HashSet<AgentID> {
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match self.intersections[id.0] {
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IntersectionPolicy::StopSign(ref p) => {
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p.accepted.iter().map(|req| req.agent).collect()
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}
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IntersectionPolicy::TrafficSignal(ref p) => {
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p.accepted.iter().map(|req| req.agent).collect()
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}
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// Technically anybody on incoming lanes
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IntersectionPolicy::Border => HashSet::new(),
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}
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}
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}
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// Use an enum instead of traits so that serialization works. I couldn't figure out erased_serde.
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@ -1,5 +1,3 @@
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// Copyright 2018 Google LLC, licensed under http://www.apache.org/licenses/LICENSE-2.0
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use crate::driving::DrivingSimState;
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use crate::instrument::capture_backtrace;
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use crate::intersections::IntersectionSimState;
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@ -20,6 +18,7 @@ use map_model::{BuildingID, IntersectionID, LaneID, LaneType, Map, Path, Trace,
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use rand::{FromEntropy, SeedableRng, XorShiftRng};
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use serde_derive::{Deserialize, Serialize};
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use std;
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use std::collections::HashSet;
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#[derive(Serialize, Deserialize, Derivative)]
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#[derivative(PartialEq)]
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@ -412,6 +411,10 @@ impl Sim {
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.or_else(|| self.parking_state.get_owner_of_car(id))
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}
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pub fn get_accepted_agents(&self, id: IntersectionID) -> HashSet<AgentID> {
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self.intersection_state.get_accepted_agents(id)
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}
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pub fn get_stats(&self) -> &SimStats {
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&self.stats
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}
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