From 296416f52b562ae743611b41fca60f99e049af16 Mon Sep 17 00:00:00 2001 From: dabreegster Date: Fri, 5 Mar 2021 20:43:47 +0000 Subject: [PATCH] deploy: d2b25f9340b6796040e757ff4cb9f57500a7ca7e --- .../built_info/constant.BUILT_TIME_UTC.html | 2 +- rustdoc/popdat/all.html | 2 +- rustdoc/popdat/od/fn.create_zones.html | 2 +- rustdoc/popdat/od/fn.disaggregate.html | 2 +- .../od/fn.represent_homes_proportionally.html | 7 - ...n.represent_workplaces_proportionally.html | 6 - rustdoc/popdat/od/index.html | 6 +- rustdoc/popdat/od/sidebar-items.js | 2 +- .../popdat/od/struct.NormalDistribution.html | 4 +- rustdoc/popdat/od/struct.Zone.html | 8 +- rustdoc/search-index.js | 4 +- .../game-a95c4551e63dceca/out/built.rs.html | 2 +- rustdoc/src/popdat/od.rs.html | 124 ++++-------------- 13 files changed, 41 insertions(+), 130 deletions(-) delete mode 100644 rustdoc/popdat/od/fn.represent_homes_proportionally.html delete mode 100644 rustdoc/popdat/od/fn.represent_workplaces_proportionally.html diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index 279c9bb897..739ab0d77d 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,5 +1,5 @@ game::pregame::built_info::BUILT_TIME_UTC - Rust

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Fri, 05 Mar 2021 20:33:36 +0000";

The built-time in RFC2822, UTC

+ Change settings

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Fri, 05 Mar 2021 20:41:23 +0000";

The built-time in RFC2822, UTC

\ No newline at end of file diff --git a/rustdoc/popdat/all.html b/rustdoc/popdat/all.html index 84e0158550..427eea29e2 100644 --- a/rustdoc/popdat/all.html +++ b/rustdoc/popdat/all.html @@ -3,4 +3,4 @@

[] - List of all items

Structs

Enums

Functions

\ No newline at end of file + List of all items

Structs

Enums

Functions

\ No newline at end of file diff --git a/rustdoc/popdat/od/fn.create_zones.html b/rustdoc/popdat/od/fn.create_zones.html index 6b168f9ef2..f7223aa701 100644 --- a/rustdoc/popdat/od/fn.create_zones.html +++ b/rustdoc/popdat/od/fn.create_zones.html @@ -1,4 +1,4 @@ popdat::od::create_zones - Rust

[][src]Function popdat::od::create_zones

fn create_zones(
    map: &Map,
    input: HashMap<String, Polygon>
) -> HashMap<String, Zone>
\ No newline at end of file + Change settings

[][src]Function popdat::od::create_zones

fn create_zones(
    map: &Map,
    input: HashMap<String, Polygon>
) -> HashMap<String, Zone>
\ No newline at end of file diff --git a/rustdoc/popdat/od/fn.disaggregate.html b/rustdoc/popdat/od/fn.disaggregate.html index 154630f85f..230a8affa9 100644 --- a/rustdoc/popdat/od/fn.disaggregate.html +++ b/rustdoc/popdat/od/fn.disaggregate.html @@ -1,7 +1,7 @@ popdat::od::disaggregate - Rust

[][src]Function popdat::od::disaggregate

pub fn disaggregate(
    map: &Map,
    zones: HashMap<String, Polygon>,
    desire_lines: Vec<DesireLine>,
    opts: Options,
    rng: &mut XorShiftRng,
    timer: &mut Timer<'_>
) -> Vec<PersonSpec>

TODO Describe. In particular, how are polygons partly or fully outside the map's boundary + Change settings

[][src]Function popdat::od::disaggregate

pub fn disaggregate(
    map: &Map,
    zones: HashMap<String, Polygon>,
    desire_lines: Vec<DesireLine>,
    opts: Options,
    rng: &mut XorShiftRng,
    timer: &mut Timer<'_>
) -> Vec<PersonSpec>

TODO Describe. In particular, how are polygons partly or fully outside the map's boundary handled? TODO Add an options struct to specify AM/PM time distribution, lunch trips, etc.

\ No newline at end of file diff --git a/rustdoc/popdat/od/fn.represent_homes_proportionally.html b/rustdoc/popdat/od/fn.represent_homes_proportionally.html deleted file mode 100644 index 320b46137d..0000000000 --- a/rustdoc/popdat/od/fn.represent_homes_proportionally.html +++ /dev/null @@ -1,7 +0,0 @@ -popdat::od::represent_homes_proportionally - Rust - -

[][src]Function popdat::od::represent_homes_proportionally

fn represent_homes_proportionally(input: &mut Vec<BuildingID>, map: &Map)

Repeat each residential building based on a guess of how many people live there. That way, -we're more likely to allocate more people to larger homes.

-

The heuristic for people per building is unfortunately very primitive right now, though.

-
\ No newline at end of file diff --git a/rustdoc/popdat/od/fn.represent_workplaces_proportionally.html b/rustdoc/popdat/od/fn.represent_workplaces_proportionally.html deleted file mode 100644 index af11cf34ed..0000000000 --- a/rustdoc/popdat/od/fn.represent_workplaces_proportionally.html +++ /dev/null @@ -1,6 +0,0 @@ -popdat::od::represent_workplaces_proportionally - Rust - -

[][src]Function popdat::od::represent_workplaces_proportionally

fn represent_workplaces_proportionally(input: &mut Vec<BuildingID>, map: &Map)

Repeat each commercial building based on a guess of how many people work there. That way, -we're more likely to allocate more employees to larger stores.

-
\ No newline at end of file diff --git a/rustdoc/popdat/od/index.html b/rustdoc/popdat/od/index.html index 83dea828ad..d15621c3ed 100644 --- a/rustdoc/popdat/od/index.html +++ b/rustdoc/popdat/od/index.html @@ -1,7 +1,7 @@ popdat::od - Rust

[][src]Module popdat::od

This is an alternative pipeline for generating a Scenario, starting from origin-destination + Change settings

[][src]Module popdat::od

This is an alternative pipeline for generating a Scenario, starting from origin-destination data (also called desire lines), which gives a count of commuters between two zones, breaking down by mode.

Maybe someday, we'll merge the two approaches, and make the first generate DesireLines as an @@ -14,8 +14,4 @@ same zone), and commuting using some mode.

create_zones
disaggregate

TODO Describe. In particular, how are polygons partly or fully outside the map's boundary handled? TODO Add an options struct to specify AM/PM time distribution, lunch trips, etc.

-
represent_homes_proportionally

Repeat each residential building based on a guess of how many people live there. That way, -we're more likely to allocate more people to larger homes.

-
represent_workplaces_proportionally

Repeat each commercial building based on a guess of how many people work there. That way, -we're more likely to allocate more employees to larger stores.

\ No newline at end of file diff --git a/rustdoc/popdat/od/sidebar-items.js b/rustdoc/popdat/od/sidebar-items.js index 56669681df..7c95d8c11b 100644 --- a/rustdoc/popdat/od/sidebar-items.js +++ b/rustdoc/popdat/od/sidebar-items.js @@ -1 +1 @@ -initSidebarItems({"fn":[["create_zones",""],["disaggregate","TODO Describe. In particular, how are polygons partly or fully outside the map's boundary handled? TODO Add an options struct to specify AM/PM time distribution, lunch trips, etc."],["represent_homes_proportionally","Repeat each residential building based on a guess of how many people live there. That way, we're more likely to allocate more people to larger homes."],["represent_workplaces_proportionally","Repeat each commercial building based on a guess of how many people work there. That way, we're more likely to allocate more employees to larger stores."]],"struct":[["DesireLine","This describes some number of commuters living in some named zone, working in another (or the same zone), and commuting using some mode."],["NormalDistribution","A normal distribution of Durations."],["Options",""],["Zone",""]]}); \ No newline at end of file +initSidebarItems({"fn":[["create_zones",""],["disaggregate","TODO Describe. In particular, how are polygons partly or fully outside the map's boundary handled? TODO Add an options struct to specify AM/PM time distribution, lunch trips, etc."]],"struct":[["DesireLine","This describes some number of commuters living in some named zone, working in another (or the same zone), and commuting using some mode."],["NormalDistribution","A normal distribution of Durations."],["Options",""],["Zone",""]]}); \ No newline at end of file diff --git a/rustdoc/popdat/od/struct.NormalDistribution.html b/rustdoc/popdat/od/struct.NormalDistribution.html index 789d64d41c..9c51d4e62f 100644 --- a/rustdoc/popdat/od/struct.NormalDistribution.html +++ b/rustdoc/popdat/od/struct.NormalDistribution.html @@ -1,12 +1,12 @@ popdat::od::NormalDistribution - Rust

[][src]Struct popdat::od::NormalDistribution

pub struct NormalDistribution {
+                Change settings

[][src]Struct popdat::od::NormalDistribution

pub struct NormalDistribution {
     pub mean: Duration,
     pub std_deviation: Duration,
 }

A normal distribution of Durations.

- Fields

mean: Durationstd_deviation: Duration

Implementations

impl NormalDistribution[src]

pub fn new(mean: Duration, std_deviation: Duration) -> NormalDistribution[src]

pub fn sample(&self, rng: &mut XorShiftRng) -> Duration[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]