mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
parallelizing parked->driving car pathfinding too
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parent
f732335ed8
commit
298babc85d
@ -436,20 +436,11 @@ impl gui::GUI for UI {
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self.geom_validator = Validator::start(&self.draw_map);
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return gui::EventLoopMode::InputOnly;
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}
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if self.sim_ctrl.sim.total_cars() == 0 {
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if input.unimportant_key_pressed(
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Key::S,
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"Seed the map with 50% parked cars and some pedestrians",
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) {
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self.sim_ctrl.sim.seed_parked_cars(0.5);
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self.sim_ctrl.sim.seed_pedestrians(&self.map, 1000);
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return gui::EventLoopMode::InputOnly;
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}
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} else {
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if input.unimportant_key_pressed(Key::S, "Make 1000 parked cars start driving") {
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self.sim_ctrl.sim.start_many_parked_cars(&self.map, 1000);
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return gui::EventLoopMode::InputOnly;
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}
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if input.unimportant_key_pressed(Key::S, "Seed the map with agents") {
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self.sim_ctrl.sim.seed_parked_cars(0.5);
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self.sim_ctrl.sim.seed_pedestrians(&self.map, 1000);
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self.sim_ctrl.sim.start_many_parked_cars(&self.map, 1000);
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return gui::EventLoopMode::InputOnly;
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}
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match self.current_selection_state {
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@ -282,6 +282,11 @@ impl Map {
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.collect()
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}
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pub fn get_lane_and_parent(&self, id: LaneID) -> (&Lane, &Road) {
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let l = self.get_l(id);
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(l, self.get_r(l.parent))
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}
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// TODO can we return a borrow?
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pub fn get_gps_bounds(&self) -> Bounds {
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self.bounds.clone()
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@ -5,13 +5,12 @@ use dimensioned::si;
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use draw_car::DrawCar;
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use geom::{Angle, Pt2D};
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use intersections::{IntersectionPolicy, StopSign, TrafficSignal};
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use map_model::{LaneID, Map, TurnID};
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use map_model::{LaneID, LaneType, Map, TurnID};
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use multimap::MultiMap;
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use rand::Rng;
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use std;
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use std::collections::{BTreeMap, HashSet, VecDeque};
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use std::f64;
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use {pick_goal_and_find_path, CarID, On, Tick, SPEED_LIMIT};
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use {CarID, On, Tick, SPEED_LIMIT};
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const FOLLOWING_DISTANCE: si::Meter<f64> = si::Meter {
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value_unsafe: 8.0,
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@ -394,43 +393,39 @@ impl DrivingSimState {
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// beginning of the lane. later, we want cars starting at arbitrary points in the middle of the
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// lane (from a building), so just ignore this problem for now.
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// True if we spawned one
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pub fn start_car_on_lane<R: Rng + ?Sized>(
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pub fn start_car_on_lane(
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&mut self,
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time: Tick,
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start: LaneID,
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car: CarID,
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map: &Map,
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rng: &mut R,
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mut path: VecDeque<LaneID>,
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) -> bool {
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let start = path.pop_front().unwrap();
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if !self.lanes[start.0].room_at_end(time, &self.cars) {
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// TODO car should enter Unparking state and wait for room
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println!("No room for {} to start driving on {}", car, start);
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return false;
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}
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if let Some(path) = pick_goal_and_find_path(rng, map, start) {
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self.cars.insert(
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car,
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Car {
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id: car,
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path,
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started_at: time,
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on: On::Lane(start),
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waiting_for: None,
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debug: false,
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},
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);
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self.lanes[start.0].cars_queue.push(car);
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true
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} else {
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false
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}
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self.cars.insert(
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car,
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Car {
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id: car,
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path,
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started_at: time,
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on: On::Lane(start),
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waiting_for: None,
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debug: false,
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},
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);
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self.lanes[start.0].cars_queue.push(car);
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true
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}
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pub fn get_empty_lanes(&self) -> Vec<LaneID> {
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pub fn get_empty_lanes(&self, map: &Map) -> Vec<LaneID> {
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let mut lanes: Vec<LaneID> = Vec::new();
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for queue in &self.lanes {
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if queue.is_empty() {
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for (idx, queue) in self.lanes.iter().enumerate() {
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if map.get_l(LaneID(idx)).lane_type == LaneType::Driving && queue.is_empty() {
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lanes.push(queue.id.as_lane());
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}
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}
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@ -28,9 +28,7 @@ mod walking;
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use dimensioned::si;
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use geom::{Angle, Pt2D};
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use map_model::{LaneID, Map, TurnID};
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use rand::Rng;
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pub use sim::{Benchmark, CarState, Sim};
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use std::collections::VecDeque;
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use std::fmt;
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord, Serialize, Deserialize)]
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@ -136,28 +134,3 @@ impl On {
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}
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}
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}
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pub(crate) fn pick_goal_and_find_path<R: Rng + ?Sized>(
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rng: &mut R,
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map: &Map,
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start: LaneID,
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) -> Option<VecDeque<LaneID>> {
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let lane_type = map.get_l(start).lane_type;
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let candidate_goals: Vec<LaneID> = map.all_lanes()
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.iter()
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.filter_map(|l| {
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if l.lane_type != lane_type || l.id == start {
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None
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} else {
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Some(l.id)
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}
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})
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.collect();
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let goal = rng.choose(&candidate_goals).unwrap();
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if let Some(steps) = map_model::pathfind(map, start, *goal) {
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Some(VecDeque::from(steps))
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} else {
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println!("No path from {} to {} ({:?})", start, goal, lane_type);
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None
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}
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}
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132
sim/src/sim.rs
132
sim/src/sim.rs
@ -13,7 +13,7 @@ use std::collections::VecDeque;
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use std::f64;
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use std::time::{Duration, Instant};
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use walking::WalkingSimState;
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use {pick_goal_and_find_path, CarID, PedestrianID, Tick, TIMESTEP};
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use {CarID, PedestrianID, Tick, TIMESTEP};
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pub enum CarState {
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Moving,
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@ -87,57 +87,95 @@ impl Sim {
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}
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}
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pub fn total_cars(&self) -> usize {
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self.car_id_counter
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}
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pub fn seed_parked_cars(&mut self, percent: f64) {
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self.parking_state
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.seed_random_cars(&mut self.rng, percent, &mut self.car_id_counter)
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}
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pub fn start_many_parked_cars(&mut self, map: &Map, num_cars: usize) {
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let mut driving_lanes = self.driving_state.get_empty_lanes();
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use rayon::prelude::*;
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let mut driving_lanes = self.driving_state.get_empty_lanes(map);
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// Don't ruin determinism for silly reasons. :)
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if !driving_lanes.is_empty() {
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self.rng.shuffle(&mut driving_lanes);
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}
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let n = num_cars.min(driving_lanes.len());
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let mut actual = 0;
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for i in 0..n {
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if self.start_agent(map, driving_lanes[i]) {
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actual += 1;
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}
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let mut requested_paths: Vec<(LaneID, LaneID)> = Vec::new();
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for i in 0..num_cars.min(driving_lanes.len()) {
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let start = driving_lanes[i];
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let goal = choose_different(&mut self.rng, &driving_lanes, start);
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requested_paths.push((start, goal));
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}
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println!("Started {} parked cars of requested {}", actual, n);
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println!("Calculating {} paths for cars", requested_paths.len());
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let timer = Instant::now();
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let paths: Vec<Option<Vec<LaneID>>> = requested_paths
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.par_iter()
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.map(|(start, goal)| map_model::pathfind(map, *start, *goal))
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.collect();
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let mut actual = 0;
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for path in paths.into_iter() {
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if let Some(steps) = path {
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if self.start_parked_car(map, steps) {
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actual += 1;
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}
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} else {
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// zip with request to have start/goal?
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//println!("Failed to pathfind for a pedestrian");
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};
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}
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println!(
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"Calculating {} car paths took {:?}",
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requested_paths.len(),
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timer.elapsed()
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);
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println!("Started {} parked cars of requested {}", actual, num_cars);
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}
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fn start_parked_car(&mut self, map: &Map, steps: Vec<LaneID>) -> bool {
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let driving_lane = steps[0];
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if let Some(parking_lane) = map.get_lane_and_parent(driving_lane)
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.1
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.find_parking_lane(driving_lane)
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{
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if let Some(car) = self.parking_state.get_last_parked_car(parking_lane) {
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if self.driving_state
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.start_car_on_lane(self.time, car, VecDeque::from(steps))
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{
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self.parking_state.remove_last_parked_car(parking_lane, car);
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return true;
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}
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} else {
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println!("No parked cars on {}", parking_lane);
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}
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} else {
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println!("{} has no parking lane", driving_lane);
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}
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false
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}
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// TODO make the UI do some of this
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pub fn start_agent(&mut self, map: &Map, id: LaneID) -> bool {
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// TODO maybe a way to grab both?
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let lane = map.get_l(id);
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let road = map.get_r(lane.parent);
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let (driving_lane, parking_lane) = match lane.lane_type {
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let (lane, road) = map.get_lane_and_parent(id);
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let driving_lane = match lane.lane_type {
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LaneType::Sidewalk => {
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if let Some(path) = pick_goal_and_find_path(&mut self.rng, map, id) {
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println!("Spawned a pedestrian at {}", id);
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self.walking_state.seed_pedestrian(map, path);
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self.walking_state
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.seed_pedestrian(map, VecDeque::from(path));
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return true;
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} else {
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return false;
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}
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}
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LaneType::Driving => {
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if let Some(parking) = road.find_parking_lane(id) {
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(id, parking)
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} else {
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println!("{} has no parking lane", id);
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return false;
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}
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}
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LaneType::Driving => id,
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LaneType::Parking => {
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if let Some(driving) = road.find_driving_lane(id) {
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(driving, id)
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driving
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} else {
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println!("{} has no driving lane", id);
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return false;
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@ -149,21 +187,10 @@ impl Sim {
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}
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};
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if let Some(car) = self.parking_state.get_last_parked_car(parking_lane) {
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if self.driving_state.start_car_on_lane(
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self.time,
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driving_lane,
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car,
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map,
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&mut self.rng,
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) {
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self.parking_state.remove_last_parked_car(parking_lane, car);
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}
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true
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} else {
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println!("No parked cars on {}", parking_lane);
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false
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if let Some(path) = pick_goal_and_find_path(&mut self.rng, map, driving_lane) {
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return self.start_parked_car(map, path);
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}
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false
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}
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pub fn seed_pedestrians(&mut self, map: &Map, num: usize) {
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@ -335,3 +362,28 @@ fn choose_different<R: Rng + ?Sized, T: PartialEq + Copy>(
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}
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}
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}
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fn pick_goal_and_find_path<R: Rng + ?Sized>(
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rng: &mut R,
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map: &Map,
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start: LaneID,
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) -> Option<Vec<LaneID>> {
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let lane_type = map.get_l(start).lane_type;
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let candidate_goals: Vec<LaneID> = map.all_lanes()
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.iter()
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.filter_map(|l| {
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if l.lane_type != lane_type || l.id == start {
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None
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} else {
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Some(l.id)
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}
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})
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.collect();
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let goal = rng.choose(&candidate_goals).unwrap();
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if let Some(steps) = map_model::pathfind(map, start, *goal) {
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Some(steps)
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} else {
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println!("No path from {} to {} ({:?})", start, goal, lane_type);
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None
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}
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}
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