More useful results screen, letting the player strategize before the next attempt

This commit is contained in:
Dustin Carlino 2020-12-14 09:19:32 -08:00
parent 67081a77ea
commit 2abf87c1a8
4 changed files with 172 additions and 41 deletions

View File

@ -1,43 +1,46 @@
use abstutil::prettyprint_usize;
use map_gui::tools::PopupMsg;
use map_gui::tools::{ColorLegend, PopupMsg};
use widgetry::{
Btn, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel, State, Text,
VerticalAlignment, Widget,
Btn, Color, Drawable, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key, Line, Outcome,
Panel, State, Text, VerticalAlignment, Widget,
};
use crate::buildings::{BldgState, Buildings};
use crate::levels::Level;
use crate::title::TitleScreen;
use crate::{App, Transition};
const ZOOM: f64 = 2.0;
// TODO Display route, the buildings still undelivered, etc. Let the player strategize about how to
// do better.
pub struct Results {
pub struct Strategize {
panel: Panel,
unlock_messages: Option<Vec<String>>,
draw_all: Drawable,
}
impl Results {
impl Strategize {
pub fn new(
ctx: &mut EventCtx,
app: &mut App,
score: usize,
level: &Level,
bldgs: &Buildings,
) -> Box<dyn State<App>> {
ctx.canvas.cam_zoom = ZOOM;
ctx.canvas.center_on_map_pt(app.map.get_bounds().center());
let start = app
.map
.get_i(app.map.find_i_by_osm_id(level.start).unwrap())
.polygon
.center();
ctx.canvas.center_on_map_pt(start);
let unlock_messages = app.session.record_score(level.title.clone(), score);
let mut txt = Text::new();
txt.add(Line(format!("Results for {}", level.title)).small_heading());
txt.add(Line(format!(
"You delivered {} presents in {}. Your goal was {}",
prettyprint_usize(score),
level.time_limit,
prettyprint_usize(level.goal)
"You delivered {} presents",
prettyprint_usize(score)
)));
txt.add(Line(""));
txt.add(Line("High scores:"));
@ -45,20 +48,71 @@ impl Results {
txt.add(Line(format!("{}) {}", idx + 1, prettyprint_usize(*score))));
}
// Partly duplicated with Buildings::new, but we want to label upzones and finished houses
// differently
let mut batch = GeomBatch::new();
for b in app.map.all_buildings() {
match bldgs.buildings[&b.id] {
BldgState::Undelivered(num_housing_units) => {
batch.push(
if num_housing_units > 5 {
app.session.colors.apartment
} else {
app.session.colors.house
},
b.polygon.clone(),
);
if num_housing_units > 1 {
batch.append(
Text::from(Line(num_housing_units.to_string()).fg(Color::RED))
.render_to_batch(ctx.prerender)
.scale(0.2)
.centered_on(b.label_center),
);
}
}
BldgState::Store => {
batch.push(
if bldgs.upzones.contains(&b.id) {
Color::PINK
} else {
app.session.colors.store
},
b.polygon.clone(),
);
}
BldgState::Done => {
batch.push(Color::RED, b.polygon.clone());
}
BldgState::Ignore => {
batch.push(app.session.colors.visited, b.polygon.clone());
}
}
}
let panel = Panel::new(Widget::col(vec![
txt.draw(ctx),
Btn::text_bg2("Back to title screen").build_def(ctx, Key::Enter),
Widget::row(vec![
ColorLegend::row(ctx, app.session.colors.house, "house"),
ColorLegend::row(ctx, app.session.colors.apartment, "apartment"),
ColorLegend::row(ctx, app.session.colors.store, "store"),
ColorLegend::row(ctx, Color::PINK, "upzoned store"),
ColorLegend::row(ctx, Color::RED, "delivered!"),
])
.evenly_spaced(),
]))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
.build(ctx);
Box::new(Results {
Box::new(Strategize {
panel,
unlock_messages,
draw_all: ctx.upload(batch),
})
}
}
impl State<App> for Results {
impl State<App> for Strategize {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
ctx.canvas_movement();
@ -88,6 +142,77 @@ impl State<App> for Results {
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
g.redraw(&self.draw_all);
self.panel.draw(g);
app.session.music.draw(g);
}
}
pub struct Results {
panel: Panel,
}
impl Results {
pub fn new(
ctx: &mut EventCtx,
app: &mut App,
score: usize,
level: &Level,
) -> Box<dyn State<App>> {
let mut txt = Text::new();
if score < level.goal {
txt.add(Line("Not quite...").small_heading());
txt.add(Line(format!(
"You only delivered {} / {} presents",
prettyprint_usize(score),
prettyprint_usize(level.goal)
)));
txt.add(Line("Review your route and try again."));
} else {
txt.add(Line("Thank you, Santa!").small_heading());
txt.add(Line(format!(
"You delivered {} presents, more than the goal of {}!",
prettyprint_usize(score),
prettyprint_usize(level.goal)
)));
let high_score = app.session.high_scores[&level.title][0];
if high_score == score {
txt.add(Line("Wow, a new high score!"));
} else {
txt.add(Line(format!(
"But can you beat the high score of {}?",
prettyprint_usize(high_score)
)));
}
}
let panel = Panel::new(Widget::col(vec![
txt.draw(ctx),
Btn::text_bg2("OK").build_def(ctx, Key::Enter),
]))
.build(ctx);
Box::new(Results { panel })
}
}
impl State<App> for Results {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"OK" => {
return Transition::Pop;
}
_ => unreachable!(),
},
_ => {}
}
app.session.update_music(ctx);
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
self.panel.draw(g);
app.session.music.draw(g);

View File

@ -12,6 +12,7 @@ pub struct Buildings {
// could even replace the one in DrawMap.
pub draw_all: Drawable,
pub total_housing_units: usize,
pub upzones: HashSet<BuildingID>,
}
#[derive(Clone)]
@ -19,8 +20,9 @@ pub enum BldgState {
// Score
Undelivered(usize),
Store,
// Or not a relevant building
Done,
// Not a relevant building
Ignore,
}
impl Buildings {
@ -54,7 +56,6 @@ impl Buildings {
batch.push(color, b.polygon.clone());
// Call out non-single family homes
if num_housing_units > 1 {
// TODO Text can be slow to render, and this should be louder anyway
batch.append(
Text::from(Line(num_housing_units.to_string()).fg(Color::RED))
.render_to_batch(ctx.prerender)
@ -72,7 +73,7 @@ impl Buildings {
}
// If it's not a residence or store, just blank it out.
buildings.insert(b.id, BldgState::Done);
buildings.insert(b.id, BldgState::Ignore);
batch.push(colors.visited, b.polygon.clone());
}
@ -80,6 +81,7 @@ impl Buildings {
buildings,
draw_all: ctx.upload(batch),
total_housing_units,
upzones,
}
}

View File

@ -9,7 +9,7 @@ use widgetry::{
Outcome, Panel, State, Text, TextExt, UpdateType, VerticalAlignment, Widget,
};
use crate::after_level::Results;
use crate::after_level::{Results, Strategize};
use crate::animation::{Animator, Effect, SnowEffect};
use crate::buildings::{BldgState, Buildings};
use crate::levels::Level;
@ -278,7 +278,7 @@ impl Game {
);
}
}
BldgState::Done => {}
BldgState::Done | BldgState::Ignore => {}
}
}
if !met_goal && self.state.met_goal() {
@ -335,12 +335,16 @@ impl State<App> for Game {
}
if self.animator.is_done() {
return Transition::Replace(Results::new(
ctx,
app,
self.state.score,
&self.state.level,
));
return Transition::Multi(vec![
Transition::Replace(Strategize::new(
ctx,
app,
self.state.score,
&self.state.level,
&self.state.bldgs,
)),
Transition::Push(Results::new(ctx, app, self.state.score, &self.state.level)),
]);
}
ctx.request_update(UpdateType::Game);

View File

@ -21,6 +21,20 @@ pub struct Level {
impl Level {
pub fn all() -> Vec<Level> {
vec![
Level {
title: "Montlake".to_string(),
description: "With the Montlake Market closed, how will you manage to bring cheer \
to this sleepy little pocket of the city?"
.to_string(),
map: MapName::seattle("montlake"),
start: osm::NodeID(53084814),
minimap_zoom: 1,
time_limit: Duration::seconds(5.0),
goal: 20,
unlock_upzones: 2,
unlock_vehicles: vec![],
},
Level {
title: "University District".to_string(),
description: "Tear yourself away from all the bubble tea to deliver presents to \
@ -65,20 +79,6 @@ impl Level {
unlock_upzones: 2,
unlock_vehicles: vec![],
},
Level {
title: "Montlake".to_string(),
description: "With the Montlake Market closed, how will you manage to bring cheer \
to this sleepy little pocket of the city?"
.to_string(),
map: MapName::seattle("montlake"),
start: osm::NodeID(53084814),
minimap_zoom: 1,
time_limit: Duration::seconds(5.0),
goal: 25,
unlock_upzones: 2,
unlock_vehicles: vec![],
},
Level {
title: "Magnolia".to_string(),
description: "Struggle past the intense hills and restrictive zoning to tackle \