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synced 2024-11-29 04:35:51 +03:00
fix hidpi issues on mac once and for all??
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parent
6fb5fd2239
commit
301a35e4df
@ -130,6 +130,7 @@ impl<G: GUI> State<G> {
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let transform = ortho(
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(top_left.x() as f32, bottom_right.x() as f32),
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(top_left.y() as f32, bottom_right.y() as f32),
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text::SCALE_DOWN,
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);
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self.canvas
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.mapspace_glyphs
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@ -138,10 +139,17 @@ impl<G: GUI> State<G> {
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}
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// The depth buffer doesn't seem to work between mapspace_glyphs and screenspace_glyphs. :\
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// So draw screenspace_glyphs last.
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self.canvas
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.screenspace_glyphs
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.borrow_mut()
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.draw_queued(display, &mut target);
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{
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let transform = ortho(
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(0.0, self.canvas.window_width as f32),
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(0.0, self.canvas.window_height as f32),
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1.0,
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);
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self.canvas
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.screenspace_glyphs
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.borrow_mut()
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.draw_queued_with_transform(transform, display, &mut target);
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}
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target.finish().unwrap();
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naming_hint
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@ -179,9 +187,9 @@ pub fn run<G: GUI, F: FnOnce(&mut EventCtx) -> G>(settings: Settings, make_gui:
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let events_loop = glutin::EventsLoop::new();
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let window = glutin::WindowBuilder::new()
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.with_title(settings.window_title)
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.with_dimensions(glutin::dpi::LogicalSize::from_physical(
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glutin::dpi::PhysicalSize::new(settings.initial_dims.0, settings.initial_dims.1),
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events_loop.get_primary_monitor().get_hidpi_factor(),
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.with_dimensions(glutin::dpi::LogicalSize::new(
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settings.initial_dims.0,
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settings.initial_dims.1,
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));
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// multisampling: 2 looks bad, 4 looks fine
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//
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@ -401,9 +409,9 @@ fn loop_forever<G: GUI>(
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}
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}
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fn ortho((left, right): (f32, f32), (bottom, top): (f32, f32)) -> [[f32; 4]; 4] {
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let s_x = 2.0 / (right - left) / (text::SCALE_DOWN as f32);
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let s_y = 2.0 / (top - bottom) / (text::SCALE_DOWN as f32);
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fn ortho((left, right): (f32, f32), (bottom, top): (f32, f32), scale: f64) -> [[f32; 4]; 4] {
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let s_x = 2.0 / (right - left) / (scale as f32);
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let s_y = 2.0 / (top - bottom) / (scale as f32);
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let t_x = -(right + left) / (right - left);
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let t_y = -(top + bottom) / (top - bottom);
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[
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