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Avoid cloning a car's path when creating it. #368
- 8 hours of downtown: 135s down to 126s - prebaking: still hovering around 3m4s, plus or minus a few seconds
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@ -81,20 +81,20 @@ impl DrivingSimState {
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sim
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}
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/// True if it worked
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/// None if it worked, otherwise returns the CreateCar unmodified for possible retry.
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pub fn start_car_on_lane(
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&mut self,
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now: Time,
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params: CreateCar,
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mut params: CreateCar,
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map: &Map,
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intersections: &IntersectionSimState,
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parking: &ParkingSimState,
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scheduler: &mut Scheduler,
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) -> bool {
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) -> Option<CreateCar> {
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let first_lane = params.router.head().as_lane();
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if !intersections.nobody_headed_towards(first_lane, map.get_l(first_lane).src_i) {
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return false;
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return Some(params);
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}
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if let Some(idx) = self.queues[&Traversable::Lane(first_lane)].get_idx_to_insert_car(
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params.start_dist,
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@ -156,7 +156,9 @@ impl DrivingSimState {
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car.router.get_end_dist(),
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first_lane
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);
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return false;
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params.router = car.router;
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params.vehicle = car.vehicle;
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return Some(params);
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}
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}
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@ -171,9 +173,9 @@ impl DrivingSimState {
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queue.reserved_length += car.vehicle.length + FOLLOWING_DISTANCE;
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}
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self.cars.insert(car.vehicle.id, car);
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return true;
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return None;
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}
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false
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Some(params)
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}
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/// State transitions for this car:
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///
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@ -430,44 +430,25 @@ impl Sim {
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.start_trip(self.time, id, trip_spec, maybe_req, maybe_path, &mut ctx);
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}
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Command::SpawnCar(create_car, retry_if_no_room) => {
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if self.driving.start_car_on_lane(
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// create_car contains a Path, which is expensive to clone. We need different parts
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// of create_car after attempting start_car_on_lane. Make copies just of those
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// here. In no case do we ever clone the path.
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let id = create_car.vehicle.id;
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let maybe_route = create_car.maybe_route;
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let trip_and_person = create_car.trip_and_person;
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let maybe_parked_car = create_car.maybe_parked_car.clone();
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let req = create_car.req.clone();
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if let Some(create_car) = self.driving.start_car_on_lane(
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self.time,
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create_car.clone(),
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create_car,
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map,
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&self.intersections,
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&self.parking,
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&mut self.scheduler,
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) {
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if let Some((trip, person)) = create_car.trip_and_person {
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self.trips
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.agent_starting_trip_leg(AgentID::Car(create_car.vehicle.id), trip);
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events.push(Event::TripPhaseStarting(
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trip,
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person,
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Some(create_car.req.clone()),
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if create_car.vehicle.id.1 == VehicleType::Car {
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TripPhaseType::Driving
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} else {
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TripPhaseType::Biking
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},
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));
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}
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if let Some(parked_car) = create_car.maybe_parked_car {
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if let ParkingSpot::Offstreet(b, _) = parked_car.spot {
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// Buses don't start in parking garages, so trip must exist
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events.push(Event::PersonLeavesBuilding(
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create_car.trip_and_person.unwrap().1,
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b,
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));
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}
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self.parking.remove_parked_car(parked_car);
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}
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if let Some(route) = create_car.maybe_route {
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self.transit.bus_created(create_car.vehicle.id, route);
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}
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self.analytics
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.record_demand(create_car.router.get_path(), map);
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} else if retry_if_no_room {
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// Starting the car failed for some reason.
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if retry_if_no_room {
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// TODO Record this in the trip log
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self.scheduler.push(
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self.time + BLIND_RETRY_TO_SPAWN,
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@ -495,6 +476,34 @@ impl Sim {
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&mut ctx,
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);
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}
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} else {
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// Creating the car succeeded.
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if let Some((trip, person)) = trip_and_person {
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self.trips.agent_starting_trip_leg(AgentID::Car(id), trip);
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events.push(Event::TripPhaseStarting(
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trip,
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person,
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Some(req),
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if id.1 == VehicleType::Car {
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TripPhaseType::Driving
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} else {
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TripPhaseType::Biking
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},
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));
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}
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if let Some(parked_car) = maybe_parked_car {
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if let ParkingSpot::Offstreet(b, _) = parked_car.spot {
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// Buses don't start in parking garages, so trip must exist
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events.push(Event::PersonLeavesBuilding(trip_and_person.unwrap().1, b));
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}
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self.parking.remove_parked_car(parked_car);
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}
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if let Some(route) = maybe_route {
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self.transit.bus_created(id, route);
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}
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self.analytics
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.record_demand(self.driving.get_path(id).unwrap(), map);
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}
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}
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Command::SpawnPed(create_ped) => {
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// Do the order a bit backwards so we don't have to clone the
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