From 33fdab17dd1772bc56040224378e0a76435cbca8 Mon Sep 17 00:00:00 2001 From: Dustin Carlino Date: Tue, 3 Jul 2018 14:58:18 -0700 Subject: [PATCH] project plan --- docs/lanes.md | 7 ------- docs/plan.md | 29 +++++++++++++++++++++++++++++ 2 files changed, 29 insertions(+), 7 deletions(-) create mode 100644 docs/plan.md diff --git a/docs/lanes.md b/docs/lanes.md index c77bbf8cff..d1a3628364 100644 --- a/docs/lanes.md +++ b/docs/lanes.md @@ -134,13 +134,6 @@ wait slow down even more -- before any of this change, lanes on adjacent roads s -- an mvp release could just be producing high-quality, reusable geometry for seattle - - with an editor to quickly fiddle with where sidewalks/different lanes are - - show off themes... halloween, winter, jungle, 8bit -- 3 phases of project - - high quality model and rendering - - editor to tweak map (for real fixes and desired edits) - Crosswalk notes: diff --git a/docs/plan.md b/docs/plan.md new file mode 100644 index 0000000000..682537f2d7 --- /dev/null +++ b/docs/plan.md @@ -0,0 +1,29 @@ +# Project plan + +## Phase 1: Basemap + +Produce a high-quality map of Seattle, modeling everything relevant. Input is +OSM, elevation data, King Country GIS data, etc, and also manual edits. + +- Polygons shouldn't overlap +- Can export to various formats and announce for anyone's use (though waiting for the editor might be wiser) +- Have fun with themed rendering: halloween, winter, jungle, 8bit + +## Phase 2: Editor + +Have an easy UI to modify the basemap -- changing lanes and intersections mainly. + +- Can use this to make the basemap more realistic, and also later for the game + +## Phase 3: Simulator + +Model people moving around the map. + +- Will need realistic demand data for this or the next phase +- Reversible simulation would be amazing + +## Phase 4: Game + +Turn everything into a game by introducing tutorial levels, specific challenges, scoring, etc. + +- Figure out how to represent A/B tests