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get rid of vecmath
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@ -120,11 +120,8 @@ wait slow down even more -- before any of this change, lanes on adjacent roads s
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- make final Map serializable too
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- useful to precompute sidewalk paths
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- waiting on https://github.com/paholg/dimensioned/issues/31 to release
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- cant easily serialize ordered float, so move away from it first?
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- isolate vec2d
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- turn's slope() and vecmath::normalized
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- split out geometry crate again
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- let ezgui stuff depend on it too
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- also a polygon struct? for parcels and buildings
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@ -23,4 +23,3 @@ sim = { path = "../sim" }
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structopt = "0.2"
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strum = "0.9.0"
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strum_macros = "0.9.0"
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vecmath = "0.3.1"
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@ -21,7 +21,6 @@ extern crate structopt;
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extern crate strum;
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#[macro_use]
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extern crate strum_macros;
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extern crate vecmath;
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use ezgui::input::UserInput;
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use glutin_window::GlutinWindow;
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@ -13,7 +13,6 @@ use map_model::geometry;
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use render::{BIG_ARROW_TIP_LENGTH, TURN_ICON_ARROW_LENGTH, TURN_ICON_ARROW_THICKNESS,
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TURN_ICON_ARROW_TIP_LENGTH};
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use std::f64;
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use vecmath;
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#[derive(Debug)]
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pub struct DrawTurn {
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@ -27,23 +26,21 @@ pub struct DrawTurn {
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impl DrawTurn {
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pub fn new(map: &map_model::Map, turn: &map_model::Turn, offset_along_road: usize) -> DrawTurn {
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let offset_along_road = offset_along_road as f64;
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let src_pt = map.get_r(turn.src).last_pt();
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let dst_pt = map.get_r(turn.dst).first_pt();
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let slope = vecmath::vec2_normalized([dst_pt.x() - src_pt.x(), dst_pt.y() - src_pt.y()]);
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let src_pt = turn.line.pt1();
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let dst_pt = turn.line.pt2();
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let angle = turn.line.angle();
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let last_line = map.get_r(turn.src).last_line();
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// Start the distance from the intersection
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let icon_center = last_line
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.reverse()
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.unbounded_dist_along((offset_along_road + 0.5) * TURN_ICON_ARROW_LENGTH * si::M);
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let icon_src = [
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icon_center.x() - (TURN_ICON_ARROW_LENGTH / 2.0) * slope[0],
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icon_center.y() - (TURN_ICON_ARROW_LENGTH / 2.0) * slope[1],
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];
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let icon_dst = [
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icon_center.x() + (TURN_ICON_ARROW_LENGTH / 2.0) * slope[0],
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icon_center.y() + (TURN_ICON_ARROW_LENGTH / 2.0) * slope[1],
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];
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let icon_src = icon_center
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.project_away(TURN_ICON_ARROW_LENGTH / 2.0, angle.opposite())
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.to_vec();
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let icon_dst = icon_center
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.project_away(TURN_ICON_ARROW_LENGTH / 2.0, angle)
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.to_vec();
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let icon_circle = geometry::circle(
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icon_center.x(),
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@ -13,4 +13,3 @@ piston2d-graphics = "*"
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rand = "0.5.1"
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serde = "1.0"
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serde_derive = "1.0"
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vecmath = "0.3.1"
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@ -10,7 +10,6 @@ extern crate rand;
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extern crate serde;
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#[macro_use]
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extern crate serde_derive;
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extern crate vecmath;
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mod building;
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pub mod geometry;
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@ -7,7 +7,6 @@ use Pt2D;
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use RoadID;
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use dimensioned::si;
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use std::f64;
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use vecmath;
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// TODO reconsider pub usize. maybe outside world shouldnt know.
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
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@ -49,12 +48,4 @@ impl Turn {
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pub fn length(&self) -> si::Meter<f64> {
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self.line.length()
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}
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// TODO rethink this one
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pub fn slope(&self) -> [f64; 2] {
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vecmath::vec2_normalized([
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self.line.pt2().x() - self.line.pt1().x(),
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self.line.pt2().y() - self.line.pt1().y(),
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])
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}
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}
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@ -15,4 +15,3 @@ piston2d-graphics = "*"
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rand = { version = "0.5.1", features = ["serde1"] }
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serde = "1.0"
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serde_derive = "1.0"
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vecmath = "0.3.1"
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@ -12,7 +12,6 @@ extern crate rand;
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extern crate serde;
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#[macro_use]
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extern crate serde_derive;
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extern crate vecmath;
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pub mod common;
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mod straw_intersections;
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@ -495,13 +495,9 @@ impl Sim {
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let mut cars = self.roads[r.0].get_draw_cars(&self, map);
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for c in &mut cars {
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if let Some(on) = self.cars[&c.id].waiting_for {
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let slope = map.get_t(on.as_turn()).slope();
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c.turn_arrow = Some([
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c.front.x() - (CAR_LENGTH / 2.0) * slope[0],
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c.front.y() - (CAR_LENGTH / 2.0) * slope[1],
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c.front.x(),
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c.front.y(),
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]);
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let angle = map.get_t(on.as_turn()).line.angle();
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let arrow_pt = c.front.project_away(CAR_LENGTH / 2.0, angle.opposite());
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c.turn_arrow = Some([arrow_pt.x(), arrow_pt.y(), c.front.x(), c.front.y()]);
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}
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}
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cars
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