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dabreegster 2021-02-28 05:17:45 +00:00
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `score_houses` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, score_houses"><title>fifteen_min::find_home::score_houses - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">find_home</a></p><script>window.sidebarCurrent = {name: "score_houses", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#83-125" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">find_home</a>::<wbr><a class="fn" href="">score_houses</a></span></h1><pre class="rust fn">fn score_houses(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;amenities: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../map_model/objects/building/enum.AmenityType.html" title="enum map_model::objects::building::AmenityType">AmenityType</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;options: <a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="struct" href="../../geom/percent/struct.Percent.html" title="struct geom::percent::Percent">Percent</a>&gt;</pre><div class="docblock"><p>For every house in the map, return the percent of amenities located within a 15min walkshed. A
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#84-126" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">find_home</a>::<wbr><a class="fn" href="">score_houses</a></span></h1><pre class="rust fn">fn score_houses(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;amenities: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../map_model/objects/building/enum.AmenityType.html" title="enum map_model::objects::building::AmenityType">AmenityType</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;options: <a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="struct" href="../../geom/percent/struct.Percent.html" title="struct geom::percent::Percent">Percent</a>&gt;</pre><div class="docblock"><p>For every house in the map, return the percent of amenities located within a 15min walkshed. A
single matching business per category is enough to count as satisfied.</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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@ -1,7 +1,7 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `find_home` mod in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, find_home"><title>fifteen_min::find_home - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module find_home</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../index.html">fifteen_min</a></p><script>window.sidebarCurrent = {name: "find_home", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#1-196" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">fifteen_min</a>::<wbr><a class="mod" href="">find_home</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#1-198" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">fifteen_min</a>::<wbr><a class="mod" href="">find_home</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.FindHome.html" title="fifteen_min::find_home::FindHome struct">FindHome</a></td><td class="docblock-short"><p>Ask what types of amenities are necessary to be within a walkshed, then rank every house with
how many of those needs are satisfied.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.Results.html" title="fifteen_min::find_home::Results struct">Results</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>

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@ -6,7 +6,7 @@
}</pre></div><div class="docblock"><p>Ask what types of amenities are necessary to be within a walkshed, then rank every house with
how many of those needs are satisfied.</p>
</div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.options" class="structfield small-section-header"><a href="#structfield.options" class="anchor field"></a><code>options: <a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../fifteen_min/find_home/struct.FindHome.html" title="struct fifteen_min::find_home::FindHome">FindHome</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#21-46" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;options: <a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#22-45" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CSimpleApp%3C()%3E%3E" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt; for <a class="struct" href="../../fifteen_min/find_home/struct.FindHome.html" title="struct fifteen_min::find_home::FindHome">FindHome</a></code><a href="#impl-SimpleState%3CSimpleApp%3C()%3E%3E" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#48-79" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#49-78" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.options" class="structfield small-section-header"><a href="#structfield.options" class="anchor field"></a><code>options: <a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../fifteen_min/find_home/struct.FindHome.html" title="struct fifteen_min::find_home::FindHome">FindHome</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#21-47" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;options: <a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#22-46" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CSimpleApp%3C()%3E%3E" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt; for <a class="struct" href="../../fifteen_min/find_home/struct.FindHome.html" title="struct fifteen_min::find_home::FindHome">FindHome</a></code><a href="#impl-SimpleState%3CSimpleApp%3C()%3E%3E" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#49-80" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#50-79" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.panel_changed" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>

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@ -1,14 +1,14 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Results` struct in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, Results"><title>fifteen_min::find_home::Results - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct Results</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.draw_houses">draw_houses</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-SimpleState%3CSimpleApp%3C()%3E%3E">SimpleState&lt;SimpleApp&lt;()&gt;&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">find_home</a></p><script>window.sidebarCurrent = {name: "Results", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#129-131" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">find_home</a>::<wbr><a class="struct" href="">Results</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct Results {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#130-132" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">find_home</a>::<wbr><a class="struct" href="">Results</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct Results {
draw_houses: Drawable,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.draw_houses" class="structfield small-section-header"><a href="#structfield.draw_houses" class="anchor field"></a><code>draw_houses: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#133-178" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;scores: <a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="struct" href="../../geom/percent/struct.Percent.html" title="struct geom::percent::Percent">Percent</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;amenities: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../map_model/objects/building/enum.AmenityType.html" title="enum map_model::objects::building::AmenityType">AmenityType</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#134-177" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CSimpleApp%3C()%3E%3E" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt; for <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl-SimpleState%3CSimpleApp%3C()%3E%3E" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#180-196" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#181-186" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.draw_houses" class="structfield small-section-header"><a href="#structfield.draw_houses" class="anchor field"></a><code>draw_houses: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#134-180" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;scores: <a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="struct" href="../../geom/percent/struct.Percent.html" title="struct geom::percent::Percent">Percent</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;amenities: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../map_model/objects/building/enum.AmenityType.html" title="enum map_model::objects::building::AmenityType">AmenityType</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#135-179" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CSimpleApp%3C()%3E%3E" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt; for <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl-SimpleState%3CSimpleApp%3C()%3E%3E" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#182-198" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#183-188" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;<br>) -&gt; Transition&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#188-191" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;<br>) -&gt; Transition&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#190-193" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;)</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#193-195" title="goto source code">[src]</a></h4><h4 id="method.panel_changed" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;)</code><a class="srclink" href="../../src/fifteen_min/find_home.rs.html#195-197" title="goto source code">[src]</a></h4><h4 id="method.panel_changed" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.on_mouseover" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../fifteen_min/find_home/struct.Results.html" title="struct fifteen_min::find_home::Results">Results</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `build_panel` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, build_panel"><title>fifteen_min::viewer::build_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></p><script>window.sidebarCurrent = {name: "build_panel", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#261-341" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">build_panel</a></span></h1><pre class="rust fn">fn build_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: &amp;<a class="struct" href="../../map_model/objects/building/struct.Building.html" title="struct map_model::objects::building::Building">Building</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;isochrone: &amp;<a class="struct" href="../../fifteen_min/isochrone/struct.Isochrone.html" title="struct fifteen_min::isochrone::Isochrone">Isochrone</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#260-343" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">build_panel</a></span></h1><pre class="rust fn">fn build_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: &amp;<a class="struct" href="../../map_model/objects/building/struct.Building.html" title="struct map_model::objects::building::Building">Building</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;isochrone: &amp;<a class="struct" href="../../fifteen_min/isochrone/struct.Isochrone.html" title="struct fifteen_min::isochrone::Isochrone">Isochrone</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_star` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_star"><title>fifteen_min::viewer::draw_star - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></p><script>window.sidebarCurrent = {name: "draw_star", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#255-259" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">draw_star</a></span></h1><pre class="rust fn">fn draw_star(ctx: &amp;mut EventCtx&lt;'_&gt;, b: &amp;<a class="struct" href="../../map_model/objects/building/struct.Building.html" title="struct map_model::objects::building::Building">Building</a>) -&gt; GeomBatch</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#254-258" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">draw_star</a></span></h1><pre class="rust fn">fn draw_star(ctx: &amp;mut EventCtx&lt;'_&gt;, b: &amp;<a class="struct" href="../../map_model/objects/building/struct.Building.html" title="struct map_model::objects::building::Building">Building</a>) -&gt; GeomBatch</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_unwalkable_roads` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_unwalkable_roads"><title>fifteen_min::viewer::draw_unwalkable_roads - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></p><script>window.sidebarCurrent = {name: "draw_unwalkable_roads", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#544-566" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">draw_unwalkable_roads</a></span></h1><pre class="rust fn">fn draw_unwalkable_roads(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: &amp;<a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a><br>) -&gt; Drawable</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#546-568" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">draw_unwalkable_roads</a></span></h1><pre class="rust fn">fn draw_unwalkable_roads(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: &amp;<a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a><br>) -&gt; Drawable</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `options_from_controls` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, options_from_controls"><title>fifteen_min::viewer::options_from_controls - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></p><script>window.sidebarCurrent = {name: "options_from_controls", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#240-253" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">options_from_controls</a></span></h1><pre class="rust fn">fn options_from_controls(panel: &amp;Panel) -&gt; <a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#239-252" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">options_from_controls</a></span></h1><pre class="rust fn">fn options_from_controls(panel: &amp;Panel) -&gt; <a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `options_to_controls` fn in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, options_to_controls"><title>fifteen_min::viewer::options_to_controls - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></p><script>window.sidebarCurrent = {name: "options_to_controls", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#203-238" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">options_to_controls</a></span></h1><pre class="rust fn">fn options_to_controls(ctx: &amp;mut EventCtx&lt;'_&gt;, opts: &amp;<a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#202-237" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="fn" href="">options_to_controls</a></span></h1><pre class="rust fn">fn options_to_controls(ctx: &amp;mut EventCtx&lt;'_&gt;, opts: &amp;<a class="enum" href="../../fifteen_min/isochrone/enum.Options.html" title="enum fifteen_min::isochrone::Options">Options</a>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `viewer` mod in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, viewer"><title>fifteen_min::viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module viewer</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li><li><a href="#types">Type Definitions</a></li></ul></div><p class="location"><a href="../index.html">fifteen_min</a></p><script>window.sidebarCurrent = {name: "viewer", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#1-566" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">fifteen_min</a>::<wbr><a class="mod" href="">viewer</a></span></h1><div class="docblock"><p>This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#1-568" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">fifteen_min</a>::<wbr><a class="mod" href="">viewer</a></span></h1><div class="docblock"><p>This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your
daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public
transit ride of your home?</p>
<p>See https://github.com/a-b-street/abstreet/issues/393 for more context.</p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Entry` struct in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, Entry"><title>fifteen_min::viewer::Entry - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct Entry</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.address">address</a><a href="#structfield.amenity_type">amenity_type</a><a href="#structfield.bldg">bldg</a><a href="#structfield.duration_away">duration_away</a><a href="#structfield.name">name</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></p><script>window.sidebarCurrent = {name: "Entry", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#405-411" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="struct" href="">Entry</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct Entry {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#407-413" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="struct" href="">Entry</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct Entry {
bldg: <a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>,
name: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
amenity_type: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Viewer` struct in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, Viewer"><title>fifteen_min::viewer::Viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct Viewer</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.draw_unwalkable_roads">draw_unwalkable_roads</a><a href="#structfield.highlight_start">highlight_start</a><a href="#structfield.hovering_on_bldg">hovering_on_bldg</a><a href="#structfield.hovering_on_category">hovering_on_category</a><a href="#structfield.isochrone">isochrone</a><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a><a href="#method.random_start">random_start</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CSimpleApp%3C()%3E%3E">State&lt;SimpleApp&lt;()&gt;&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></p><script>window.sidebarCurrent = {name: "Viewer", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#25-34" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="struct" href="">Viewer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct Viewer {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#24-33" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="struct" href="">Viewer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct Viewer {
panel: Panel,
highlight_start: Drawable,
isochrone: <a class="struct" href="../../fifteen_min/isochrone/struct.Isochrone.html" title="struct fifteen_min::isochrone::Isochrone">Isochrone</a>,
@ -10,9 +10,9 @@
draw_unwalkable_roads: Drawable,
}</pre></div><div class="docblock"><p>This is the UI state for exploring the isochrone/walkshed from a single building.</p>
</div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.highlight_start" class="structfield small-section-header"><a href="#structfield.highlight_start" class="anchor field"></a><code>highlight_start: Drawable</code></span><span id="structfield.isochrone" class="structfield small-section-header"><a href="#structfield.isochrone" class="anchor field"></a><code>isochrone: <a class="struct" href="../../fifteen_min/isochrone/struct.Isochrone.html" title="struct fifteen_min::isochrone::Isochrone">Isochrone</a></code></span><span id="structfield.hovering_on_bldg" class="structfield small-section-header"><a href="#structfield.hovering_on_bldg" class="anchor field"></a><code>hovering_on_bldg: Cached&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>, <a class="struct" href="../../fifteen_min/viewer/struct.HoverOnBuilding.html" title="struct fifteen_min::viewer::HoverOnBuilding">HoverOnBuilding</a>&gt;</code></span><span id="structfield.hovering_on_category" class="structfield small-section-header"><a href="#structfield.hovering_on_category" class="anchor field"></a><code>hovering_on_category: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../map_model/objects/building/enum.AmenityType.html" title="enum map_model::objects::building::AmenityType">AmenityType</a>, Drawable<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code></span><span id="structfield.draw_unwalkable_roads" class="structfield small-section-header"><a href="#structfield.draw_unwalkable_roads" class="anchor field"></a><code>draw_unwalkable_roads: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#36-61" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.random_start" class="method"><code>pub fn <a href="#method.random_start" class="fnname">random_start</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#38-42" title="goto source code">[src]</a></h4><div class="docblock"><p>Start with a random building</p>
</div><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#44-60" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CSimpleApp%3C()%3E%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt; for <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl-State%3CSimpleApp%3C()%3E%3E" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#63-201" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;<br>) -&gt; Transition&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#64-186" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;)</code><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#188-200" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.highlight_start" class="structfield small-section-header"><a href="#structfield.highlight_start" class="anchor field"></a><code>highlight_start: Drawable</code></span><span id="structfield.isochrone" class="structfield small-section-header"><a href="#structfield.isochrone" class="anchor field"></a><code>isochrone: <a class="struct" href="../../fifteen_min/isochrone/struct.Isochrone.html" title="struct fifteen_min::isochrone::Isochrone">Isochrone</a></code></span><span id="structfield.hovering_on_bldg" class="structfield small-section-header"><a href="#structfield.hovering_on_bldg" class="anchor field"></a><code>hovering_on_bldg: Cached&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>, <a class="struct" href="../../fifteen_min/viewer/struct.HoverOnBuilding.html" title="struct fifteen_min::viewer::HoverOnBuilding">HoverOnBuilding</a>&gt;</code></span><span id="structfield.hovering_on_category" class="structfield small-section-header"><a href="#structfield.hovering_on_category" class="anchor field"></a><code>hovering_on_category: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../map_model/objects/building/enum.AmenityType.html" title="enum map_model::objects::building::AmenityType">AmenityType</a>, Drawable<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code></span><span id="structfield.draw_unwalkable_roads" class="structfield small-section-header"><a href="#structfield.draw_unwalkable_roads" class="anchor field"></a><code>draw_unwalkable_roads: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#35-60" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.random_start" class="method"><code>pub fn <a href="#method.random_start" class="fnname">random_start</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#37-41" title="goto source code">[src]</a></h4><div class="docblock"><p>Start with a random building</p>
</div><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#43-59" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CSimpleApp%3C()%3E%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt; for <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl-State%3CSimpleApp%3C()%3E%3E" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#62-200" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;<br>) -&gt; Transition&lt;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;&gt;</code><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#63-185" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../map_gui/simple_app/struct.SimpleApp.html" title="struct map_gui::simple_app::SimpleApp">SimpleApp</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;)</code><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#187-199" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../fifteen_min/viewer/struct.Viewer.html" title="struct fifteen_min::viewer::Viewer">Viewer</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/fifteen_min/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

View File

@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `HoverKey` type in crate `fifteen_min`."><meta name="keywords" content="rust, rustlang, rust-lang, HoverKey"><title>fifteen_min::viewer::HoverKey - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc type"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../fifteen_min/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Type Definition HoverKey</p><div class="sidebar-elems"><p class="location"><a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a></p><script>window.sidebarCurrent = {name: "HoverKey", ty: "type", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#348" title="goto source code">[src]</a></span><span class="in-band">Type Definition <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="type" href="">HoverKey</a></span></h1><pre class="rust typedef">type HoverKey = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>;</pre><div class="docblock"><p>(building, scale factor)</p>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/fifteen_min/viewer.rs.html#350" title="goto source code">[src]</a></span><span class="in-band">Type Definition <a href="../index.html">fifteen_min</a>::<wbr><a href="index.html">viewer</a>::<wbr><a class="type" href="">HoverKey</a></span></h1><pre class="rust typedef">type HoverKey = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>;</pre><div class="docblock"><p>(building, scale factor)</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "fifteen_min";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

@ -31,32 +31,32 @@ minimap. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.
</div><h4 id="method.draw_default" class="method hidden"><code>fn <a href="#method.draw_default" class="fnname">draw_default</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;)</code><a class="srclink" href="../../src/game/app.rs.html#822-824" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>When DrawBaselayer::DefaultDraw is called, run this.</p>
</div><h4 id="method.dump_before_abort" class="method hidden"><code>fn <a href="#method.dump_before_abort" class="fnname">dump_before_abort</a>(&amp;self, canvas: &amp;Canvas)</code><a class="srclink" href="../../src/game/app.rs.html#826-867" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Will be called if <code>State::event</code> or <code>State::draw</code> panics.</p>
</div><h4 id="method.before_quit" class="method hidden"><code>fn <a href="#method.before_quit" class="fnname">before_quit</a>(&amp;self, canvas: &amp;Canvas)</code><a class="srclink" href="../../src/game/app.rs.html#869-871" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called before a normal exit, like window close</p>
</div></div><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/edit/lanes.rs.html#114-221" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#115-159" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div></div><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/edit/lanes.rs.html#119-226" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#120-164" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.panel_changed-1" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#161-181" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.panel_changed-1" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#166-186" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.on_mouseover" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#183-195" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#197-209" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
</div><h4 id="method.on_mouseover" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#188-200" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#202-214" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw-55" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#211-220" title="goto source code">[src]</a></h4><h4 id="method.draw_baselayer-54" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-1" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#89-229" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-1" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#90-145" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4 id="method.draw-55" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#216-225" title="goto source code">[src]</a></h4><h4 id="method.draw_baselayer-54" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-1" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#93-233" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-1" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#94-149" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.on_mouseover-1" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#147-157" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.other_event-1" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#159-189" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
</div><h4 id="method.on_mouseover-1" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#151-161" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.other_event-1" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#163-193" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw-56" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#191-228" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-2" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.draw-56" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#195-232" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-2" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.draw_baselayer-55" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-10" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.MergeIntersections.html" title="struct game::sandbox::uber_turns::MergeIntersections">MergeIntersections</a></code><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#319-335" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-10" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#320-325" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4 id="method.draw_baselayer-55" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-10" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.MergeIntersections.html" title="struct game::sandbox::uber_turns::MergeIntersections">MergeIntersections</a></code><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#323-339" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-10" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#324-329" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.other_event-10" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#327-330" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
</div><h4 id="method.other_event-10" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#331-334" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw-65" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#332-334" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-11" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.draw-65" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#336-338" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-11" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.on_mouseover-10" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.draw_baselayer-64" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-2" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></code><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#107-145" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-2" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#108-133" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4 id="method.draw_baselayer-64" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-2" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></code><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#108-146" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-2" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#109-134" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.other_event-2" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#135-140" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
</div><h4 id="method.other_event-2" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#136-141" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw_baselayer-56" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#142-144" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-3" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.draw_baselayer-56" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#143-145" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-3" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.on_mouseover-2" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.draw-57" class="method hidden"><code>pub fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, &amp;mut GfxCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>A)</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-3" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></code><a href="#impl-SimpleState%3CApp%3E-3" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#67-99" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-3" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#68-77" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
@ -73,59 +73,59 @@ the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.o
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw-59" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#187-191" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-5" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.draw_baselayer-58" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-5" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></code><a href="#impl-SimpleState%3CApp%3E-5" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#273-306" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-5" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#274-296" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4 id="method.draw_baselayer-58" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-5" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></code><a href="#impl-SimpleState%3CApp%3E-5" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#274-307" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-5" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#275-297" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.other_event-5" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#298-301" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
</div><h4 id="method.other_event-5" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#299-302" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw-60" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#303-305" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-6" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.draw-60" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#304-306" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-6" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.on_mouseover-5" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.draw_baselayer-59" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-6" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/actdev/struct.About.html" title="struct game::sandbox::gameplay::actdev::About">About</a></code><a href="#impl-SimpleState%3CApp%3E-6" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#195-208" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-6" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#196-203" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4 id="method.draw_baselayer-59" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-6" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/actdev/struct.About.html" title="struct game::sandbox::gameplay::actdev::About">About</a></code><a href="#impl-SimpleState%3CApp%3E-6" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#200-213" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-6" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#201-208" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.draw-61" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#205-207" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-7" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.draw-61" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#210-212" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-7" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.on_mouseover-6" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.other_event-6" class="method hidden"><code>pub fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</code></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw_baselayer-60" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-7" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#255-286" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-7" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#256-281" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4 id="method.draw_baselayer-60" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-7" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#260-291" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-7" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#261-286" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.draw-62" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#283-285" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-8" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.draw-62" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#288-290" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-8" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.on_mouseover-7" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.other_event-7" class="method hidden"><code>pub fn <a href="#method.other_event" class="fnname">other_event</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A) -&gt; Transition&lt;A&gt;</code></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw_baselayer-61" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-8" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#60-136" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-8" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#61-104" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4 id="method.draw_baselayer-61" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-8" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#64-140" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-8" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#65-108" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.on_mouseover-8" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#106-108" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.other_event-8" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#109-121" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
</div><h4 id="method.on_mouseover-8" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#110-112" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.other_event-8" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#113-125" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw-63" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#123-135" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-9" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.draw-63" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#127-139" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-9" class="method hidden"><code>pub fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.draw_baselayer-62" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-9" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#229-282" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-9" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#230-249" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div><h4 id="method.draw_baselayer-62" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-9" class="impl"><code class="in-band">impl SimpleState&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#233-286" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-9" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#234-253" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div><h4 id="method.panel_changed-10" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#250-263" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
</div><h4 id="method.panel_changed-10" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#254-267" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div><h4 id="method.other_event-9" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#265-268" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
</div><h4 id="method.other_event-9" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#269-272" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div><h4 id="method.draw_baselayer-63" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#270-272" title="goto source code">[src]</a></h4><h4 id="method.draw-64" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#274-281" title="goto source code">[src]</a></h4><h4 id="method.on_mouseover-9" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div><h4 id="method.draw_baselayer-63" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#274-276" title="goto source code">[src]</a></h4><h4 id="method.draw-64" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#278-285" title="goto source code">[src]</a></h4><h4 id="method.on_mouseover-9" class="method hidden"><code>pub fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
</div></div><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#90-139" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#91-128" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#130-132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-1" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#134-138" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-1" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-State%3CApp%3E-1" class="anchor"></a><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#283-298" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-1" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#284-292" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-2" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#294-297" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-1" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-State%3CApp%3E-1" class="anchor"></a><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#285-300" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-1" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#286-294" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-2" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#296-299" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-1" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-1" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-10" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-State%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/debug/routes.rs.html#310-423" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-10" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/routes.rs.html#311-409" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-11" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/routes.rs.html#411-422" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-10" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-State%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/debug/routes.rs.html#316-429" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-10" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/routes.rs.html#317-415" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-11" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/routes.rs.html#417-428" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-10" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-10" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-11" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-State%3CApp%3E-11" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#164-424" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-11" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/mod.rs.html#165-395" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-11" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/debug/mod.rs.html#397-399" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-12" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/mod.rs.html#401-423" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-11" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-State%3CApp%3E-11" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#180-440" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-11" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/mod.rs.html#181-411" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-11" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/debug/mod.rs.html#413-415" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-12" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/mod.rs.html#417-439" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-11" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-12" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-State%3CApp%3E-12" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#839-868" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-12" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/mod.rs.html#840-866" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-13" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/mod.rs.html#867" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-12" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-State%3CApp%3E-12" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#855-884" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-12" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/mod.rs.html#856-882" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-13" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/mod.rs.html#883" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-12" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-12" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-13" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href="#impl-State%3CApp%3E-13" class="anchor"></a><a class="srclink" href="../../src/game/devtools/collisions.rs.html#267-325" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-13" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/collisions.rs.html#268-300" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
@ -136,101 +136,101 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
</div><h4 id="method.draw-15" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/destinations.rs.html#146-165" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-14" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-14" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-15" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-State%3CApp%3E-15" class="anchor"></a><a class="srclink" href="../../src/game/devtools/kml.rs.html#106-210" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-15" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/kml.rs.html#107-188" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-16" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/kml.rs.html#190-209" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-15" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-State%3CApp%3E-15" class="anchor"></a><a class="srclink" href="../../src/game/devtools/kml.rs.html#107-211" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-15" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/kml.rs.html#108-189" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-16" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/kml.rs.html#191-210" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-15" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-15" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-16" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-State%3CApp%3E-16" class="anchor"></a><a class="srclink" href="../../src/game/devtools/polygon.rs.html#50-147" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-16" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/polygon.rs.html#51-106" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-17" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/polygon.rs.html#108-146" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-16" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-State%3CApp%3E-16" class="anchor"></a><a class="srclink" href="../../src/game/devtools/polygon.rs.html#51-148" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-16" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/polygon.rs.html#52-107" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-17" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/polygon.rs.html#109-147" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-16" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-16" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-17" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-State%3CApp%3E-17" class="anchor"></a><a class="srclink" href="../../src/game/devtools/scenario.rs.html#89-121" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-17" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/scenario.rs.html#90-110" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-18" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/scenario.rs.html#112-120" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-17" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-State%3CApp%3E-17" class="anchor"></a><a class="srclink" href="../../src/game/devtools/scenario.rs.html#90-122" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-17" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/scenario.rs.html#91-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-18" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/scenario.rs.html#113-121" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-17" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-17" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-18" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></code><a href="#impl-State%3CApp%3E-18" class="anchor"></a><a class="srclink" href="../../src/game/devtools/story.rs.html#59-308" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-18" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/story.rs.html#60-266" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-18" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/devtools/story.rs.html#268-270" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-19" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/story.rs.html#272-307" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-18" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-19" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-State%3CApp%3E-19" class="anchor"></a><a class="srclink" href="../../src/game/devtools/mod.rs.html#84-180" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-19" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#85-170" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-19" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#172-174" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-20" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#176-179" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-19" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-State%3CApp%3E-19" class="anchor"></a><a class="srclink" href="../../src/game/devtools/mod.rs.html#91-187" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-19" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#92-177" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-19" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#179-181" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-20" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#183-186" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-19" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-2" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/challenges/struct.ChallengesPicker.html" title="struct game::challenges::ChallengesPicker">ChallengesPicker</a></code><a href="#impl-State%3CApp%3E-2" class="anchor"></a><a class="srclink" href="../../src/game/challenges/mod.rs.html#260-304" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-2" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/challenges/mod.rs.html#261-294" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-2" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/challenges/mod.rs.html#296-298" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-3" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/challenges/mod.rs.html#300-303" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-2" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/challenges/struct.ChallengesPicker.html" title="struct game::challenges::ChallengesPicker">ChallengesPicker</a></code><a href="#impl-State%3CApp%3E-2" class="anchor"></a><a class="srclink" href="../../src/game/challenges/mod.rs.html#263-307" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-2" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/challenges/mod.rs.html#264-297" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-2" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/challenges/mod.rs.html#299-301" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-3" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/challenges/mod.rs.html#303-306" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-2" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-20" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-State%3CApp%3E-20" class="anchor"></a><a class="srclink" href="../../src/game/edit/bulk.rs.html#63-137" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-20" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/bulk.rs.html#64-131" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-21" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/bulk.rs.html#133-136" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-20" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-State%3CApp%3E-20" class="anchor"></a><a class="srclink" href="../../src/game/edit/bulk.rs.html#68-142" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-20" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/bulk.rs.html#69-136" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-21" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/bulk.rs.html#138-141" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-20" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-20" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-21" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-State%3CApp%3E-21" class="anchor"></a><a class="srclink" href="../../src/game/edit/bulk.rs.html#189-235" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-21" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/bulk.rs.html#190-229" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-22" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/bulk.rs.html#231-234" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-21" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-State%3CApp%3E-21" class="anchor"></a><a class="srclink" href="../../src/game/edit/bulk.rs.html#196-242" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-21" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/bulk.rs.html#197-236" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-22" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/bulk.rs.html#238-241" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-21" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-21" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-22" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-State%3CApp%3E-22" class="anchor"></a><a class="srclink" href="../../src/game/edit/cluster_traffic_signals.rs.html#40-100" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-22" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/cluster_traffic_signals.rs.html#41-66" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-22" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/edit/cluster_traffic_signals.rs.html#68-70" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-23" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/cluster_traffic_signals.rs.html#72-99" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-22" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-State%3CApp%3E-22" class="anchor"></a><a class="srclink" href="../../src/game/edit/cluster_traffic_signals.rs.html#41-101" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-22" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/cluster_traffic_signals.rs.html#42-67" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-22" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/edit/cluster_traffic_signals.rs.html#69-71" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-23" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/cluster_traffic_signals.rs.html#73-100" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-22" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-23" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></code><a href="#impl-State%3CApp%3E-23" class="anchor"></a><a class="srclink" href="../../src/game/edit/routes.rs.html#46-85" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-23" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/routes.rs.html#47-80" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-24" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/routes.rs.html#82-84" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-23" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></code><a href="#impl-State%3CApp%3E-23" class="anchor"></a><a class="srclink" href="../../src/game/edit/routes.rs.html#47-86" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-23" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/routes.rs.html#48-81" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-24" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/routes.rs.html#83-85" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-23" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-23" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-24" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></code><a href="#impl-State%3CApp%3E-24" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#46-107" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-24" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#47-91" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-25" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#93-106" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-24" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-24" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-25" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></code><a href="#impl-State%3CApp%3E-25" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#41-74" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-25" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#42-67" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-26" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#69-73" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-25" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></code><a href="#impl-State%3CApp%3E-25" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#42-75" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-25" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#43-68" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-26" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#70-74" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-25" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-25" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-26" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></code><a href="#impl-State%3CApp%3E-26" class="anchor"></a><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#179-492" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-26" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#180-446" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-26" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#448-450" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-27" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#452-491" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-26" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-27" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href="#impl-State%3CApp%3E-27" class="anchor"></a><a class="srclink" href="../../src/game/edit/zones.rs.html#89-188" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-27" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/zones.rs.html#90-175" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-28" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/zones.rs.html#177-187" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-27" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href="#impl-State%3CApp%3E-27" class="anchor"></a><a class="srclink" href="../../src/game/edit/zones.rs.html#91-190" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-27" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/zones.rs.html#92-177" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-28" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/zones.rs.html#179-189" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-27" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-27" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-28" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></code><a href="#impl-State%3CApp%3E-28" class="anchor"></a><a class="srclink" href="../../src/game/edit/mod.rs.html#142-371" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-28" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/mod.rs.html#143-358" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-29" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#360-370" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-28" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></code><a href="#impl-State%3CApp%3E-28" class="anchor"></a><a class="srclink" href="../../src/game/edit/mod.rs.html#141-370" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-28" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/mod.rs.html#142-357" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-29" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#359-369" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-28" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-28" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-29" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></code><a href="#impl-State%3CApp%3E-29" class="anchor"></a><a class="srclink" href="../../src/game/edit/mod.rs.html#482-521" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-29" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/mod.rs.html#483-515" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-30" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#517-520" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-29" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></code><a href="#impl-State%3CApp%3E-29" class="anchor"></a><a class="srclink" href="../../src/game/edit/mod.rs.html#487-526" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-29" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/mod.rs.html#488-520" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-30" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#522-525" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-29" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-29" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-3" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-State%3CApp%3E-3" class="anchor"></a><a class="srclink" href="../../src/game/common/warp.rs.html#40-68" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-3" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/common/warp.rs.html#41-65" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-4" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/common/warp.rs.html#67" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-3" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-State%3CApp%3E-3" class="anchor"></a><a class="srclink" href="../../src/game/common/warp.rs.html#37-65" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-3" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/common/warp.rs.html#38-62" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-4" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/common/warp.rs.html#64" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-3" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-3" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-30" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></code><a href="#impl-State%3CApp%3E-30" class="anchor"></a><a class="srclink" href="../../src/game/edit/mod.rs.html#570-643" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-30" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/mod.rs.html#571-637" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-31" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#639-642" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-30" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></code><a href="#impl-State%3CApp%3E-30" class="anchor"></a><a class="srclink" href="../../src/game/edit/mod.rs.html#576-649" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-30" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/mod.rs.html#577-643" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-31" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#645-648" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-30" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-30" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-31" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></code><a href="#impl-State%3CApp%3E-31" class="anchor"></a><a class="srclink" href="../../src/game/edit/mod.rs.html#882-900" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-31" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/mod.rs.html#883-895" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-32" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#897-899" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-31" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></code><a href="#impl-State%3CApp%3E-31" class="anchor"></a><a class="srclink" href="../../src/game/edit/mod.rs.html#893-911" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-31" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/edit/mod.rs.html#894-906" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-32" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#908-910" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-31" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-31" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-32" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E-32" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#160-266" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-32" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/layer/mod.rs.html#161-256" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-32" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#258-260" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-33" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#262-265" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-32" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-33" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-State%3CApp%3E-33" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#65-86" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-33" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/pregame.rs.html#66-81" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-34" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#83-85" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-33" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-State%3CApp%3E-33" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#66-87" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-33" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/pregame.rs.html#67-82" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-34" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#84-86" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-33" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-33" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-34" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-State%3CApp%3E-34" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#189-245" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-34" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/pregame.rs.html#190-235" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-34" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/pregame.rs.html#237-239" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-35" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#241-244" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-34" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href="#impl-State%3CApp%3E-34" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#193-249" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-34" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/pregame.rs.html#194-239" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-34" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/pregame.rs.html#241-243" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-35" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#245-248" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-34" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-35" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-State%3CApp%3E-35" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#302-328" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-35" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/pregame.rs.html#303-318" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-35" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/pregame.rs.html#320-322" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-36" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#324-327" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-35" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href="#impl-State%3CApp%3E-35" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#307-333" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-35" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/pregame.rs.html#308-323" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-35" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/pregame.rs.html#325-327" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-36" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#329-332" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-35" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-36" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href="#impl-State%3CApp%3E-36" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#428-503" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-36" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/pregame.rs.html#429-493" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-36" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/pregame.rs.html#495-497" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-37" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#499-502" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-36" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href="#impl-State%3CApp%3E-36" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#437-512" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-36" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/pregame.rs.html#438-502" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-36" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/pregame.rs.html#504-506" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-37" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#508-511" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-36" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-37" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><a href="#impl-State%3CApp%3E-37" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#339-446" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-37" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#340-437" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-38" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#439-445" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
@ -244,58 +244,58 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
</div><h4 id="method.draw_baselayer-39" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#70-72" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-40" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#74-77" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-39" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-4" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-State%3CApp%3E-4" class="anchor"></a><a class="srclink" href="../../src/game/common/warp.rs.html#132-161" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-4" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/common/warp.rs.html#133-155" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-5" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/common/warp.rs.html#157-160" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-4" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-State%3CApp%3E-4" class="anchor"></a><a class="srclink" href="../../src/game/common/warp.rs.html#130-159" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-4" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/common/warp.rs.html#131-153" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-5" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/common/warp.rs.html#155-158" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-4" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-4" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-40" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></code><a href="#impl-State%3CApp%3E-40" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#199-254" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-40" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#200-244" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-40" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#246-248" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-41" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#250-253" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-40" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></code><a href="#impl-State%3CApp%3E-40" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#200-255" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-40" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#201-245" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-40" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#247-249" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-41" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#251-254" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-40" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-41" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/summaries/struct.TripSummaries.html" title="struct game::sandbox::dashboards::summaries::TripSummaries">TripSummaries</a></code><a href="#impl-State%3CApp%3E-41" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/dashboards/summaries.rs.html#76-123" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-41" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/dashboards/summaries.rs.html#77-113" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-41" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/dashboards/summaries.rs.html#115-117" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-42" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/dashboards/summaries.rs.html#119-122" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-41" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/summaries/struct.TripSummaries.html" title="struct game::sandbox::dashboards::summaries::TripSummaries">TripSummaries</a></code><a href="#impl-State%3CApp%3E-41" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/dashboards/summaries.rs.html#77-124" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-41" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/dashboards/summaries.rs.html#78-114" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-41" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/dashboards/summaries.rs.html#116-118" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-42" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/dashboards/summaries.rs.html#120-123" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-41" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-42" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></code><a href="#impl-State%3CApp%3E-42" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#68-148" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-42" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#69-127" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-42" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#129-131" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-43" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#133-147" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-42" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-43" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::AgentSpawner">AgentSpawner</a></code><a href="#impl-State%3CApp%3E-43" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#345-529" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-43" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#346-499" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-44" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#501-528" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-43" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::AgentSpawner">AgentSpawner</a></code><a href="#impl-State%3CApp%3E-43" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#351-537" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-43" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#352-507" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-44" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#509-536" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-43" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-43" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-44" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></code><a href="#impl-State%3CApp%3E-44" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#251-343" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-44" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#252-337" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-45" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#339-342" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-44" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></code><a href="#impl-State%3CApp%3E-44" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#259-351" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-44" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#260-345" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-45" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#347-350" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-44" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-44" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-45" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></code><a href="#impl-State%3CApp%3E-45" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#408-473" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-45" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#409-467" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-46" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#469-472" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-45" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></code><a href="#impl-State%3CApp%3E-45" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#418-483" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-45" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#419-477" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-46" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#479-482" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-45" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-45" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-46" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></code><a href="#impl-State%3CApp%3E-46" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#307-378" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-46" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#308-371" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-47" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#373-377" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-46" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></code><a href="#impl-State%3CApp%3E-46" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#311-382" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-46" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#312-375" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-47" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#377-381" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-46" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-46" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-47" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/misc_tools/struct.TrafficRecorder.html" title="struct game::sandbox::misc_tools::TrafficRecorder">TrafficRecorder</a></code><a href="#impl-State%3CApp%3E-47" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#99-150" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-47" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#100-134" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-48" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#136-149" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-47" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-47" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-48" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></code><a href="#impl-State%3CApp%3E-48" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#88-154" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-48" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#89-148" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-49" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#150-153" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-48" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></code><a href="#impl-State%3CApp%3E-48" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#90-156" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-48" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#91-150" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-49" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#152-155" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-48" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-48" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-49" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToDelay.html" title="struct game::sandbox::time_warp::JumpToDelay">JumpToDelay</a></code><a href="#impl-State%3CApp%3E-49" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#213-257" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-49" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#214-251" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-50" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#253-256" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-49" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.JumpToDelay.html" title="struct game::sandbox::time_warp::JumpToDelay">JumpToDelay</a></code><a href="#impl-State%3CApp%3E-49" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#217-261" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-49" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#218-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-50" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#257-260" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-49" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-49" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-5" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/blocked_by/struct.Viewer.html" title="struct game::debug::blocked_by::Viewer">Viewer</a></code><a href="#impl-State%3CApp%3E-5" class="anchor"></a><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#179-234" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-5" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#180-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-6" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#222-233" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-5" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-5" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-50" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><a href="#impl-State%3CApp%3E-50" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#311-439" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-50" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#312-415" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-50" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#417-419" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-51" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#421-430" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-50" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#432-438" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-50" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><a href="#impl-State%3CApp%3E-50" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#316-444" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-50" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#317-420" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer-50" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#422-424" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw-51" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#426-435" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-50" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#437-443" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-51" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-State%3CApp%3E-51" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#98-259" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-51" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#99-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-52" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#222-252" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy-51" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, _: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#254-258" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
@ -304,8 +304,8 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
</div><h4 id="method.draw-53" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#301" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-52" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-52" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-53" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-State%3CApp%3E-53" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#659-842" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-53" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#660-839" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-54" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#841" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-53" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-State%3CApp%3E-53" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#662-845" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-53" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#663-842" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-54" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#844" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-53" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-53" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-6" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></code><a href="#impl-State%3CApp%3E-6" class="anchor"></a><a class="srclink" href="../../src/game/debug/floodfill.rs.html#81-117" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-6" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/floodfill.rs.html#82-107" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
@ -320,8 +320,8 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
</div><h4 id="method.draw-9" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/polygons.rs.html#98-147" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-8" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-8" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id="impl-State%3CApp%3E-9" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-State%3CApp%3E-9" class="anchor"></a><a class="srclink" href="../../src/game/debug/routes.rs.html#62-176" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-9" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/routes.rs.html#63-150" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-10" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/routes.rs.html#152-175" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id="impl-State%3CApp%3E-9" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-State%3CApp%3E-9" class="anchor"></a><a class="srclink" href="../../src/game/debug/routes.rs.html#63-177" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-9" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/routes.rs.html#64-151" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw-10" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/routes.rs.html#153-176" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer-9" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy-9" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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@ -4,4 +4,4 @@
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#572-575" title="goto source code">[src]</a></span><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="trait" href="">ShowObject</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust trait">pub trait ShowObject {
fn <a href="#tymethod.show" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>;
<div class="item-spacer"></div> fn <a href="#tymethod.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a>;
}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.show" class="method"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#573" title="goto source code">[src]</a></h3><h3 id="tymethod.layers" class="method"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#574" title="goto source code">[src]</a></h3></div><span class="loading-content">Loading content...</span><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><h3 id="impl-ShowObject" class="impl"><code class="in-band">impl ShowObject for <a class="struct" href="../../game/app/struct.ShowEverything.html" title="struct game::app::ShowEverything">ShowEverything</a></code><a href="#impl-ShowObject" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#589-597" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.show" class="method hidden"><code>fn <a href="#method.show" class="fnname">show</a>(&amp;self, _: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#590-592" title="goto source code">[src]</a></h4><h4 id="method.layers" class="method hidden"><code>fn <a href="#method.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#594-596" title="goto source code">[src]</a></h4></div><h3 id="impl-ShowObject-1" class="impl"><code class="in-band">impl ShowObject for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-ShowObject-1" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#426-444" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.show-1" class="method hidden"><code>fn <a href="#method.show-1" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#427-439" title="goto source code">[src]</a></h4><h4 id="method.layers-1" class="method hidden"><code>fn <a href="#method.layers-1" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#441-443" title="goto source code">[src]</a></h4></div></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../implementors/game/app/trait.ShowObject.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.show" class="method"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#573" title="goto source code">[src]</a></h3><h3 id="tymethod.layers" class="method"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#574" title="goto source code">[src]</a></h3></div><span class="loading-content">Loading content...</span><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><h3 id="impl-ShowObject" class="impl"><code class="in-band">impl ShowObject for <a class="struct" href="../../game/app/struct.ShowEverything.html" title="struct game::app::ShowEverything">ShowEverything</a></code><a href="#impl-ShowObject" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#589-597" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.show" class="method hidden"><code>fn <a href="#method.show" class="fnname">show</a>(&amp;self, _: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#590-592" title="goto source code">[src]</a></h4><h4 id="method.layers" class="method hidden"><code>fn <a href="#method.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#594-596" title="goto source code">[src]</a></h4></div><h3 id="impl-ShowObject-1" class="impl"><code class="in-band">impl ShowObject for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-ShowObject-1" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#442-460" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.show-1" class="method hidden"><code>fn <a href="#method.show-1" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#443-455" title="goto source code">[src]</a></h4><h4 id="method.layers-1" class="method hidden"><code>fn <a href="#method.layers-1" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#457-459" title="goto source code">[src]</a></h4></div></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../implementors/game/app/trait.ShowObject.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

View File

@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_panel"><title>game::challenges::cutscene::make_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a></p><script>window.sidebarCurrent = {name: "make_panel", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#141-255" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a>::<wbr><a class="fn" href="">make_panel</a></span></h1><pre class="rust fn">fn make_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;name: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;scenes: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/challenges/cutscene/struct.Scene.html" title="struct game::challenges::cutscene::Scene">Scene</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;make_task: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut EventCtx&lt;'_&gt;) -&gt; Widget&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;idx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#141-256" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a>::<wbr><a class="fn" href="">make_panel</a></span></h1><pre class="rust fn">fn make_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;name: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;scenes: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/challenges/cutscene/struct.Scene.html" title="struct game::challenges::cutscene::Scene">Scene</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;make_task: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(&amp;mut EventCtx&lt;'_&gt;) -&gt; Widget&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;idx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cutscene` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cutscene"><title>game::challenges::cutscene - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module cutscene</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a></p><script>window.sidebarCurrent = {name: "cutscene", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<table><tr class="module-item"><td><a class="struct" href="struct.CutsceneBuilder.html" title="game::challenges::cutscene::CutsceneBuilder struct">CutsceneBuilder</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.CutscenePlayer.html" title="game::challenges::cutscene::CutscenePlayer struct">CutscenePlayer</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.FYI.html" title="game::challenges::cutscene::FYI struct">FYI</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Scene.html" title="game::challenges::cutscene::Scene struct">Scene</a></td><td class="docblock-short"></td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
<table><tr class="module-item"><td><a class="enum" href="enum.Layout.html" title="game::challenges::cutscene::Layout enum">Layout</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.make_panel.html" title="game::challenges::cutscene::make_panel fn">make_panel</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `FYI` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, FYI"><title>game::challenges::cutscene::FYI - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct FYI</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a></p><script>window.sidebarCurrent = {name: "FYI", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#257-259" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a>::<wbr><a class="struct" href="">FYI</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct FYI {
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#258-260" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">challenges</a>::<wbr><a href="index.html">cutscene</a>::<wbr><a class="struct" href="">FYI</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct FYI {
panel: Panel,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#261-281" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;contents: Widget, <br>&nbsp;&nbsp;&nbsp;&nbsp;bg: Color<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#262-280" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#283-298" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#284-292" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#294-297" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#262-283" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;contents: Widget, <br>&nbsp;&nbsp;&nbsp;&nbsp;bg: Color<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#263-282" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#285-300" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#286-294" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/challenges/cutscene.rs.html#296-299" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/challenges/cutscene/struct.FYI.html" title="struct game::challenges::cutscene::FYI">FYI</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `challenges` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, challenges"><title>game::challenges - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module challenges</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><script>window.sidebarCurrent = {name: "challenges", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<table><tr class="module-item"><td><a class="mod" href="cutscene/index.html" title="game::challenges::cutscene mod">cutscene</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="prebake/index.html" title="game::challenges::prebake mod">prebake</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.Challenge.html" title="game::challenges::Challenge struct">Challenge</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.ChallengesPicker.html" title="game::challenges::ChallengesPicker struct">ChallengesPicker</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.HighScore.html" title="game::challenges::HighScore struct">HighScore</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `change_url_cam` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, change_url_cam"><title>game::common::change_url_cam - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "change_url_cam", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#489-520" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">change_url_cam</a></span></h1><pre class="rust fn">fn change_url_cam(url: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, cam: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#491-522" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">change_url_cam</a></span></h1><pre class="rust fn">fn change_url_cam(url: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, cam: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `change_url_free_param` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, change_url_free_param"><title>game::common::change_url_free_param - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "change_url_free_param", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#453-487" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">change_url_free_param</a></span></h1><pre class="rust fn">fn change_url_free_param(url: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, free_param: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#455-489" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">change_url_free_param</a></span></h1><pre class="rust fn">fn change_url_free_param(url: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, free_param: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `checkbox_per_mode` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, checkbox_per_mode"><title>game::common::checkbox_per_mode - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "checkbox_per_mode", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#390-408" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">checkbox_per_mode</a></span></h1><pre class="rust fn">pub fn checkbox_per_mode(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;current_state: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="enum" href="../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>&gt;<br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#392-410" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">checkbox_per_mode</a></span></h1><pre class="rust fn">pub fn checkbox_per_mode(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;current_state: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="enum" href="../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>&gt;<br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cmp_duration_shorter` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cmp_duration_shorter"><title>game::common::cmp_duration_shorter - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "cmp_duration_shorter", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#324-340" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">cmp_duration_shorter</a></span></h1><pre class="rust fn">pub fn cmp_duration_shorter(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;after: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;before: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;TextSpan&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#326-342" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">cmp_duration_shorter</a></span></h1><pre class="rust fn">pub fn cmp_duration_shorter(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;after: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;before: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;TextSpan&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `color_for_agent_type` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, color_for_agent_type"><title>game::common::color_for_agent_type - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "color_for_agent_type", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#351-359" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_agent_type</a></span></h1><pre class="rust fn">pub fn color_for_agent_type(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, a: <a class="enum" href="../../sim/enum.AgentType.html" title="enum sim::AgentType">AgentType</a>) -&gt; Color</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#353-361" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_agent_type</a></span></h1><pre class="rust fn">pub fn color_for_agent_type(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, a: <a class="enum" href="../../sim/enum.AgentType.html" title="enum sim::AgentType">AgentType</a>) -&gt; Color</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `color_for_mode` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, color_for_mode"><title>game::common::color_for_mode - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "color_for_mode", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#342-349" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_mode</a></span></h1><pre class="rust fn">pub fn color_for_mode(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, m: <a class="enum" href="../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>) -&gt; Color</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#344-351" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_mode</a></span></h1><pre class="rust fn">pub fn color_for_mode(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, m: <a class="enum" href="../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>) -&gt; Color</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `color_for_trip_phase` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, color_for_trip_phase"><title>game::common::color_for_trip_phase - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "color_for_trip_phase", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#361-372" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_trip_phase</a></span></h1><pre class="rust fn">pub fn color_for_trip_phase(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, tpt: <a class="enum" href="../../sim/events/enum.TripPhaseType.html" title="enum sim::events::TripPhaseType">TripPhaseType</a>) -&gt; Color</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#363-374" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_trip_phase</a></span></h1><pre class="rust fn">pub fn color_for_trip_phase(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, tpt: <a class="enum" href="../../sim/events/enum.TripPhaseType.html" title="enum sim::events::TripPhaseType">TripPhaseType</a>) -&gt; Color</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `intersections_from_roads` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, intersections_from_roads"><title>game::common::intersections_from_roads - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "intersections_from_roads", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#374-388" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">intersections_from_roads</a></span></h1><pre class="rust fn">pub fn intersections_from_roads(<br>&nbsp;&nbsp;&nbsp;&nbsp;roads: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#376-390" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">intersections_from_roads</a></span></h1><pre class="rust fn">pub fn intersections_from_roads(<br>&nbsp;&nbsp;&nbsp;&nbsp;roads: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `jump_to_time_upon_startup` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, jump_to_time_upon_startup"><title>game::common::jump_to_time_upon_startup - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "jump_to_time_upon_startup", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#572-583" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">jump_to_time_upon_startup</a></span></h1><pre class="rust fn">pub fn jump_to_time_upon_startup(<br>&nbsp;&nbsp;&nbsp;&nbsp;dt: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</pre><div class="docblock"><p>If you want a simulation to start after midnight, pass the result of this to
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#574-585" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">jump_to_time_upon_startup</a></span></h1><pre class="rust fn">pub fn jump_to_time_upon_startup(<br>&nbsp;&nbsp;&nbsp;&nbsp;dt: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</pre><div class="docblock"><p>If you want a simulation to start after midnight, pass the result of this to
<code>SandboxMode::async_new</code>. It's less visually overwhelming and more performant to continue with a
loading screen than launching the jump-to-time UI.</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `list_names` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, list_names"><title>game::common::list_names - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "list_names", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#305-321" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">list_names</a></span></h1><pre class="rust fn">pub fn list_names&lt;F:&nbsp;<a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(TextSpan) -&gt; TextSpan&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;txt: &amp;mut Text, <br>&nbsp;&nbsp;&nbsp;&nbsp;styler: F, <br>&nbsp;&nbsp;&nbsp;&nbsp;names: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;<br>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#307-323" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">list_names</a></span></h1><pre class="rust fn">pub fn list_names&lt;F:&nbsp;<a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(TextSpan) -&gt; TextSpan&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;txt: &amp;mut Text, <br>&nbsp;&nbsp;&nbsp;&nbsp;styler: F, <br>&nbsp;&nbsp;&nbsp;&nbsp;names: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;<br>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `tool_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, tool_panel"><title>game::common::tool_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "tool_panel", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#291-303" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">tool_panel</a></span></h1><pre class="rust fn">pub fn tool_panel(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#291-305" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">tool_panel</a></span></h1><pre class="rust fn">pub fn tool_panel(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `update_url` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, update_url"><title>game::common::update_url - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "update_url", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#411-439" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">update_url</a></span></h1><pre class="rust fn">fn update_url(transform: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;) -&gt; <a class="type" href="https://docs.rs/anyhow/1.0.38/anyhow/type.Result.html" title="type anyhow::Result">Result</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#413-441" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">update_url</a></span></h1><pre class="rust fn">fn update_url(transform: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;) -&gt; <a class="type" href="https://docs.rs/anyhow/1.0.38/anyhow/type.Result.html" title="type anyhow::Result">Result</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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@ -1,6 +1,6 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `update_url_cam` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, update_url_cam"><title>game::common::update_url_cam - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "update_url_cam", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#449-451" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">update_url_cam</a></span></h1><pre class="rust fn">pub fn update_url_cam(cam: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>) -&gt; <a class="type" href="https://docs.rs/anyhow/1.0.38/anyhow/type.Result.html" title="type anyhow::Result">Result</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;</pre><div class="docblock"><p>This does nothing on native. On web, it modifies the current URL to set --cam to the specified
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#451-453" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">update_url_cam</a></span></h1><pre class="rust fn">pub fn update_url_cam(cam: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>) -&gt; <a class="type" href="https://docs.rs/anyhow/1.0.38/anyhow/type.Result.html" title="type anyhow::Result">Result</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;</pre><div class="docblock"><p>This does nothing on native. On web, it modifies the current URL to set --cam to the specified
value.</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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@ -1,6 +1,6 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `update_url_free_param` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, update_url_free_param"><title>game::common::update_url_free_param - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><script>window.sidebarCurrent = {name: "update_url_free_param", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#443-445" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">update_url_free_param</a></span></h1><pre class="rust fn">pub fn update_url_free_param(free_param: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>) -&gt; <a class="type" href="https://docs.rs/anyhow/1.0.38/anyhow/type.Result.html" title="type anyhow::Result">Result</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;</pre><div class="docblock"><p>This does nothing on native. On web, it modifies the current URL to change the first free
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#445-447" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">update_url_free_param</a></span></h1><pre class="rust fn">pub fn update_url_free_param(free_param: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>) -&gt; <a class="type" href="https://docs.rs/anyhow/1.0.38/anyhow/type.Result.html" title="type anyhow::Result">Result</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;</pre><div class="docblock"><p>This does nothing on native. On web, it modifies the current URL to change the first free
parameter in the HTTP GET params to the specified value, adding it if needed.</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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@ -1,7 +1,7 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `common` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, common"><title>game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module common</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><script>window.sidebarCurrent = {name: "common", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#1-583" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">common</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#1-585" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">common</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use self::minimap::<a class="struct" href="../../game/common/minimap/struct.MinimapController.html" title="struct game::common::minimap::MinimapController">MinimapController</a>;</code></td></tr><tr><td><code>pub use self::warp::<a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a>;</code></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="minimap/index.html" title="game::common::minimap mod">minimap</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="warp/index.html" title="game::common::warp mod">warp</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.CommonState.html" title="game::common::CommonState struct">CommonState</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>

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@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_tool_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_tool_panel"><title>game::common::minimap::make_tool_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">minimap</a></p><script>window.sidebarCurrent = {name: "make_tool_panel", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/minimap.rs.html#99-131" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">minimap</a>::<wbr><a class="fn" href="">make_tool_panel</a></span></h1><pre class="rust fn">fn make_tool_panel(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/minimap.rs.html#99-132" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">minimap</a>::<wbr><a class="fn" href="">make_tool_panel</a></span></h1><pre class="rust fn">fn make_tool_panel(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `minimap` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, minimap"><title>game::common::minimap - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `WARP_TO_CAM_ZOOM` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, WARP_TO_CAM_ZOOM"><title>game::common::warp::WARP_TO_CAM_ZOOM - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a></p><script>window.sidebarCurrent = {name: "WARP_TO_CAM_ZOOM", ty: "constant", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/warp.rs.html#17" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a>::<wbr><a class="constant" href="">WARP_TO_CAM_ZOOM</a></span></h1><pre class="rust const">const WARP_TO_CAM_ZOOM: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a> = 10.0;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/warp.rs.html#14" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a>::<wbr><a class="constant" href="">WARP_TO_CAM_ZOOM</a></span></h1><pre class="rust const">const WARP_TO_CAM_ZOOM: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a> = 10.0;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `warp_to_id` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, warp_to_id"><title>game::common::warp::warp_to_id - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a></p><script>window.sidebarCurrent = {name: "warp_to_id", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/warp.rs.html#163-274" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a>::<wbr><a class="fn" href="">warp_to_id</a></span></h1><pre class="rust fn">fn warp_to_id(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;line: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/warp.rs.html#161-272" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a>::<wbr><a class="fn" href="">warp_to_id</a></span></h1><pre class="rust fn">fn warp_to_id(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;line: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `warp` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, warp"><title>game::common::warp - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<table><tr class="module-item"><td><a class="struct" href="struct.DebugWarp.html" title="game::common::warp::DebugWarp struct">DebugWarp</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Warping.html" title="game::common::warp::Warping struct">Warping</a></td><td class="docblock-short"></td></tr></table><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
<table><tr class="module-item"><td><a class="constant" href="constant.WARP_TO_CAM_ZOOM.html" title="game::common::warp::WARP_TO_CAM_ZOOM constant">WARP_TO_CAM_ZOOM</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.warp_to_id.html" title="game::common::warp::warp_to_id fn">warp_to_id</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `DebugWarp` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, DebugWarp"><title>game::common::warp::DebugWarp - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct DebugWarp</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a></p><script>window.sidebarCurrent = {name: "DebugWarp", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/warp.rs.html#70-72" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a>::<wbr><a class="struct" href="">DebugWarp</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct DebugWarp {
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/warp.rs.html#67-69" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a>::<wbr><a class="struct" href="">DebugWarp</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct DebugWarp {
panel: Panel,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/common/warp.rs.html#74-130" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/common/warp.rs.html#75-129" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/common/warp.rs.html#132-161" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/common/warp.rs.html#133-155" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/common/warp.rs.html#157-160" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/common/warp.rs.html#71-128" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/common/warp.rs.html#72-127" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/common/warp.rs.html#130-159" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/common/warp.rs.html#131-153" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/common/warp.rs.html#155-158" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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@ -1,12 +1,12 @@
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct Warping</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.id">id</a><a href="#structfield.warper">warper</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a></p><script>window.sidebarCurrent = {name: "Warping", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/warp.rs.html#19-22" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a>::<wbr><a class="struct" href="">Warping</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct Warping {
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/common/warp.rs.html#16-19" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">common</a>::<wbr><a href="index.html">warp</a>::<wbr><a class="struct" href="">Warping</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct Warping {
warper: Warper,
id: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.warper" class="structfield small-section-header"><a href="#structfield.warper" class="anchor field"></a><code>warper: Warper</code></span><span id="structfield.id" class="structfield small-section-header"><a href="#structfield.id" class="anchor field"></a><code>id: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/common/warp.rs.html#24-38" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;pt: <a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target_cam_zoom: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;id: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;primary: &amp;mut <a class="struct" href="../../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/common/warp.rs.html#25-37" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/common/warp.rs.html#40-68" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/common/warp.rs.html#41-65" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/common/warp.rs.html#67" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.warper" class="structfield small-section-header"><a href="#structfield.warper" class="anchor field"></a><code>warper: Warper</code></span><span id="structfield.id" class="structfield small-section-header"><a href="#structfield.id" class="anchor field"></a><code>id: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/common/warp.rs.html#21-35" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;pt: <a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target_cam_zoom: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;id: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;primary: &amp;mut <a class="struct" href="../../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/common/warp.rs.html#22-34" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/common/warp.rs.html#37-65" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/common/warp.rs.html#38-62" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/common/warp.rs.html#64" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `calc_all_routes` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, calc_all_routes"><title>game::debug::calc_all_routes - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "calc_all_routes", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#496-517" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">calc_all_routes</a></span></h1><pre class="rust fn">fn calc_all_routes(ctx: &amp;EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, Drawable<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#512-533" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">calc_all_routes</a></span></h1><pre class="rust fn">fn calc_all_routes(ctx: &amp;EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, Drawable<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `diff_tags` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, diff_tags"><title>game::debug::diff_tags - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "diff_tags", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#785-800" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">diff_tags</a></span></h1><pre class="rust fn">fn diff_tags(t1: &amp;<a class="struct" href="../../abstutil/collections/struct.Tags.html" title="struct abstutil::collections::Tags">Tags</a>, t2: &amp;<a class="struct" href="../../abstutil/collections/struct.Tags.html" title="struct abstutil::collections::Tags">Tags</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#801-816" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">diff_tags</a></span></h1><pre class="rust fn">fn diff_tags(t1: &amp;<a class="struct" href="../../abstutil/collections/struct.Tags.html" title="struct abstutil::collections::Tags">Tags</a>, t2: &amp;<a class="struct" href="../../abstutil/collections/struct.Tags.html" title="struct abstutil::collections::Tags">Tags</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_banned_turns` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_banned_turns"><title>game::debug::draw_banned_turns - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "draw_banned_turns", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#892-922" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">draw_banned_turns</a></span></h1><pre class="rust fn">fn draw_banned_turns(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Drawable</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#908-938" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">draw_banned_turns</a></span></h1><pre class="rust fn">fn draw_banned_turns(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Drawable</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `export_for_leaflet` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, export_for_leaflet"><title>game::debug::export_for_leaflet - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "export_for_leaflet", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#870-890" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">export_for_leaflet</a></span></h1><pre class="rust fn">fn export_for_leaflet(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#886-906" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">export_for_leaflet</a></span></h1><pre class="rust fn">fn export_for_leaflet(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `find_bad_signals` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, find_bad_signals"><title>game::debug::find_bad_signals - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "find_bad_signals", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#736-746" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">find_bad_signals</a></span></h1><pre class="rust fn">fn find_bad_signals(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#752-762" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">find_bad_signals</a></span></h1><pre class="rust fn">fn find_bad_signals(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `find_degenerate_roads` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, find_degenerate_roads"><title>game::debug::find_degenerate_roads - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "find_degenerate_roads", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#748-783" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">find_degenerate_roads</a></span></h1><pre class="rust fn">fn find_degenerate_roads(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#764-799" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">find_degenerate_roads</a></span></h1><pre class="rust fn">fn find_degenerate_roads(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `find_large_intersections` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, find_large_intersections"><title>game::debug::find_large_intersections - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "find_large_intersections", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#802-810" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">find_large_intersections</a></span></h1><pre class="rust fn">fn find_large_intersections(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#818-826" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">find_large_intersections</a></span></h1><pre class="rust fn">fn find_large_intersections(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `search_osm` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, search_osm"><title>game::debug::search_osm - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "search_osm", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#446-488" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">search_osm</a></span></h1><pre class="rust fn">fn search_osm(<br>&nbsp;&nbsp;&nbsp;&nbsp;filter: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#462-504" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="fn" href="">search_osm</a></span></h1><pre class="rust fn">fn search_osm(<br>&nbsp;&nbsp;&nbsp;&nbsp;filter: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `debug` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, debug"><title>game::debug - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `calculate_demand` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, calculate_demand"><title>game::debug::routes::calculate_demand - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a></p><script>window.sidebarCurrent = {name: "calculate_demand", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#425-445" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">calculate_demand</a></span></h1><pre class="rust fn">fn calculate_demand(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;requests: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#431-451" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">calculate_demand</a></span></h1><pre class="rust fn">fn calculate_demand(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;requests: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cmp_count` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cmp_count"><title>game::debug::routes::cmp_count - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a></p><script>window.sidebarCurrent = {name: "cmp_count", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#447-463" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">cmp_count</a></span></h1><pre class="rust fn">fn cmp_count(after: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, before: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;TextSpan&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#453-469" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">cmp_count</a></span></h1><pre class="rust fn">fn cmp_count(after: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, before: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;TextSpan&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `controls_to_params` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, controls_to_params"><title>game::debug::routes::controls_to_params - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a></p><script>window.sidebarCurrent = {name: "controls_to_params", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#226-240" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">controls_to_params</a></span></h1><pre class="rust fn">fn controls_to_params(panel: &amp;Panel) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>, <a class="struct" href="../../../map_model/pathfind/struct.RoutingParams.html" title="struct map_model::pathfind::RoutingParams">RoutingParams</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#230-244" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">controls_to_params</a></span></h1><pre class="rust fn">fn controls_to_params(panel: &amp;Panel) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>, <a class="struct" href="../../../map_model/pathfind/struct.RoutingParams.html" title="struct map_model::pathfind::RoutingParams">RoutingParams</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `params_to_controls` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, params_to_controls"><title>game::debug::routes::params_to_controls - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a></p><script>window.sidebarCurrent = {name: "params_to_controls", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#178-224" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">params_to_controls</a></span></h1><pre class="rust fn">fn params_to_controls(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: <a class="enum" href="../../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;params: &amp;<a class="struct" href="../../../map_model/pathfind/struct.RoutingParams.html" title="struct map_model::pathfind::RoutingParams">RoutingParams</a><br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#179-228" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">params_to_controls</a></span></h1><pre class="rust fn">fn params_to_controls(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: <a class="enum" href="../../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;params: &amp;<a class="struct" href="../../../map_model/pathfind/struct.RoutingParams.html" title="struct map_model::pathfind::RoutingParams">RoutingParams</a><br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `routes` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, routes"><title>game::debug::routes - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module routes</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a></p><script>window.sidebarCurrent = {name: "routes", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#1-463" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a class="mod" href="">routes</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#1-469" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a class="mod" href="">routes</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.AllRoutesExplorer.html" title="game::debug::routes::AllRoutesExplorer struct">AllRoutesExplorer</a></td><td class="docblock-short"><p>See how live-tuned routing parameters affect all requests for the current scenario.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.RouteExplorer.html" title="game::debug::routes::RouteExplorer struct">RouteExplorer</a></td><td class="docblock-short"><p>See how live-tuned routing parameters affect a single request.</p>
</td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>

View File

@ -1,7 +1,7 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `AllRoutesExplorer` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, AllRoutesExplorer"><title>game::debug::routes::AllRoutesExplorer - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct AllRoutesExplorer</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.baseline_counts">baseline_counts</a><a href="#structfield.current_counts">current_counts</a><a href="#structfield.panel">panel</a><a href="#structfield.requests">requests</a><a href="#structfield.tooltip">tooltip</a><a href="#structfield.unzoomed">unzoomed</a><a href="#structfield.zoomed">zoomed</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a></p><script>window.sidebarCurrent = {name: "AllRoutesExplorer", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#243-252" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="struct" href="">AllRoutesExplorer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct AllRoutesExplorer {
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#247-256" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="struct" href="">AllRoutesExplorer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct AllRoutesExplorer {
panel: Panel,
requests: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>&gt;,
baseline_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;,
@ -11,8 +11,8 @@
tooltip: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Text&gt;,
}</pre></div><div class="docblock"><p>See how live-tuned routing parameters affect all requests for the current scenario.</p>
</div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.requests" class="structfield small-section-header"><a href="#structfield.requests" class="anchor field"></a><code>requests: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>&gt;</code></span><span id="structfield.baseline_counts" class="structfield small-section-header"><a href="#structfield.baseline_counts" class="anchor field"></a><code>baseline_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;</code></span><span id="structfield.current_counts" class="structfield small-section-header"><a href="#structfield.current_counts" class="anchor field"></a><code>current_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;</code></span><span id="structfield.unzoomed" class="structfield small-section-header"><a href="#structfield.unzoomed" class="anchor field"></a><code>unzoomed: Drawable</code></span><span id="structfield.zoomed" class="structfield small-section-header"><a href="#structfield.zoomed" class="anchor field"></a><code>zoomed: Drawable</code></span><span id="structfield.tooltip" class="structfield small-section-header"><a href="#structfield.tooltip" class="anchor field"></a><code>tooltip: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Text&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#254-308" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#255-307" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#310-423" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#311-409" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#411-422" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.requests" class="structfield small-section-header"><a href="#structfield.requests" class="anchor field"></a><code>requests: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>&gt;</code></span><span id="structfield.baseline_counts" class="structfield small-section-header"><a href="#structfield.baseline_counts" class="anchor field"></a><code>baseline_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;</code></span><span id="structfield.current_counts" class="structfield small-section-header"><a href="#structfield.current_counts" class="anchor field"></a><code>current_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;</code></span><span id="structfield.unzoomed" class="structfield small-section-header"><a href="#structfield.unzoomed" class="anchor field"></a><code>unzoomed: Drawable</code></span><span id="structfield.zoomed" class="structfield small-section-header"><a href="#structfield.zoomed" class="anchor field"></a><code>zoomed: Drawable</code></span><span id="structfield.tooltip" class="structfield small-section-header"><a href="#structfield.tooltip" class="anchor field"></a><code>tooltip: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Text&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#258-314" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#259-313" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#316-429" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#317-415" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#417-428" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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@ -7,8 +7,8 @@
goal: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/make/spawner/enum.TripEndpoint.html" title="enum sim::make::spawner::TripEndpoint">TripEndpoint</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, Drawable<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;,
}</pre></div><div class="docblock"><p>See how live-tuned routing parameters affect a single request.</p>
</div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.start" class="structfield small-section-header"><a href="#structfield.start" class="anchor field"></a><code>start: <a class="enum" href="../../../sim/make/spawner/enum.TripEndpoint.html" title="enum sim::make::spawner::TripEndpoint">TripEndpoint</a></code></span><span id="structfield.goal" class="structfield small-section-header"><a href="#structfield.goal" class="anchor field"></a><code>goal: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/make/spawner/enum.TripEndpoint.html" title="enum sim::make::spawner::TripEndpoint">TripEndpoint</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, Drawable<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#23-60" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="enum" href="../../../sim/make/spawner/enum.TripEndpoint.html" title="enum sim::make::spawner::TripEndpoint">TripEndpoint</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#24-43" title="goto source code">[src]</a></h4><h4 id="method.recalc_paths" class="method"><code>fn <a href="#method.recalc_paths" class="fnname">recalc_paths</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#45-59" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#62-176" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#63-150" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#152-175" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.start" class="structfield small-section-header"><a href="#structfield.start" class="anchor field"></a><code>start: <a class="enum" href="../../../sim/make/spawner/enum.TripEndpoint.html" title="enum sim::make::spawner::TripEndpoint">TripEndpoint</a></code></span><span id="structfield.goal" class="structfield small-section-header"><a href="#structfield.goal" class="anchor field"></a><code>goal: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/make/spawner/enum.TripEndpoint.html" title="enum sim::make::spawner::TripEndpoint">TripEndpoint</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, Drawable<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#23-61" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="enum" href="../../../sim/make/spawner/enum.TripEndpoint.html" title="enum sim::make::spawner::TripEndpoint">TripEndpoint</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#24-44" title="goto source code">[src]</a></h4><h4 id="method.recalc_paths" class="method"><code>fn <a href="#method.recalc_paths" class="fnname">recalc_paths</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#46-60" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#63-177" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#64-151" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#153-176" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ScreenshotTest` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ScreenshotTest"><title>game::debug::ScreenshotTest - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct ScreenshotTest</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.screenshot_done">screenshot_done</a><a href="#structfield.todo_maps">todo_maps</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "ScreenshotTest", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#814-817" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="struct" href="">ScreenshotTest</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct ScreenshotTest {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#830-833" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="struct" href="">ScreenshotTest</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct ScreenshotTest {
todo_maps: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>&gt;,
screenshot_done: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.todo_maps" class="structfield small-section-header"><a href="#structfield.todo_maps" class="anchor field"></a><code>todo_maps: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>&gt;</code></span><span id="structfield.screenshot_done" class="structfield small-section-header"><a href="#structfield.screenshot_done" class="anchor field"></a><code>screenshot_done: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#819-837" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;todo_maps: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/debug/mod.rs.html#820-836" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#839-868" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/mod.rs.html#840-866" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/mod.rs.html#867" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.todo_maps" class="structfield small-section-header"><a href="#structfield.todo_maps" class="anchor field"></a><code>todo_maps: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>&gt;</code></span><span id="structfield.screenshot_done" class="structfield small-section-header"><a href="#structfield.screenshot_done" class="anchor field"></a><code>screenshot_done: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#835-853" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;todo_maps: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/debug/mod.rs.html#836-852" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#855-884" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/debug/mod.rs.html#856-882" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/mod.rs.html#883" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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@ -1,7 +1,7 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SearchResults` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, SearchResults"><title>game::debug::SearchResults - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct SearchResults</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.draw">draw</a><a href="#structfield.num_matches">num_matches</a><a href="#structfield.query">query</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">debug</a></p><script>window.sidebarCurrent = {name: "SearchResults", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#490-494" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="struct" href="">SearchResults</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct SearchResults {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/debug/mod.rs.html#506-510" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">debug</a>::<wbr><a class="struct" href="">SearchResults</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct SearchResults {
query: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
num_matches: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>,
draw: Drawable,

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `devtools` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, devtools"><title>game::devtools - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module devtools</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><script>window.sidebarCurrent = {name: "devtools", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/devtools/mod.rs.html#1-180" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">devtools</a></span></h1><div class="docblock"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/devtools/mod.rs.html#1-187" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">devtools</a></span></h1><div class="docblock"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
Eventually some might be split into separate crates.</p>
</div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="collisions/index.html" title="game::devtools::collisions mod">collisions</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="destinations/index.html" title="game::devtools::destinations mod">destinations</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="kml/index.html" title="game::devtools::kml mod">kml</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="polygon/index.html" title="game::devtools::polygon mod">polygon</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="scenario/index.html" title="game::devtools::scenario mod">scenario</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="story/index.html" title="game::devtools::story mod">story</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `load_objects` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, load_objects"><title>game::devtools::kml::load_objects - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a></p><script>window.sidebarCurrent = {name: "load_objects", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#213-296" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a>::<wbr><a class="fn" href="">load_objects</a></span></h1><pre class="rust fn">fn load_objects(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;path: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;dump_clipped_shapes: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre><div class="docblock"><p>Loads and clips objects to the current map. Also returns the dataset name.</p>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#214-297" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a>::<wbr><a class="fn" href="">load_objects</a></span></h1><pre class="rust fn">fn load_objects(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;path: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;dump_clipped_shapes: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre><div class="docblock"><p>Loads and clips objects to the current map. Also returns the dataset name.</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_object` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_object"><title>game::devtools::kml::make_object - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a></p><script>window.sidebarCurrent = {name: "make_object", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#298-345" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a>::<wbr><a class="fn" href="">make_object</a></span></h1><pre class="rust fn">fn make_object(<br>&nbsp;&nbsp;&nbsp;&nbsp;cs: &amp;<a class="struct" href="../../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;bldg_lookup: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;attribs: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;pts: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;dataset_name: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;obj_idx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><br>) -&gt; <a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#299-346" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a>::<wbr><a class="fn" href="">make_object</a></span></h1><pre class="rust fn">fn make_object(<br>&nbsp;&nbsp;&nbsp;&nbsp;cs: &amp;<a class="struct" href="../../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;bldg_lookup: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;attribs: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/map/struct.BTreeMap.html" title="struct alloc::collections::btree::map::BTreeMap">BTreeMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;pts: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;dataset_name: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;obj_idx: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><br>) -&gt; <a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_query` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_query"><title>game::devtools::kml::make_query - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a></p><script>window.sidebarCurrent = {name: "make_query", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#347-415" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a>::<wbr><a class="fn" href="">make_query</a></span></h1><pre class="rust fn">fn make_query(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;objects: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;query: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>GeomBatch, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#348-416" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">kml</a>::<wbr><a class="fn" href="">make_query</a></span></h1><pre class="rust fn">fn make_query(<br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;objects: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;query: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a><br>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>GeomBatch, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -1,7 +1,7 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `kml` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, kml"><title>game::devtools::kml - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module kml</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a></p><script>window.sidebarCurrent = {name: "kml", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#3-415" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a class="mod" href="">kml</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/kml.rs.html#3-416" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a class="mod" href="">kml</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.Object.html" title="game::devtools::kml::Object struct">Object</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.ViewKML.html" title="game::devtools::kml::ViewKML struct">ViewKML</a></td><td class="docblock-short"></td></tr></table><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
<table><tr class="module-item"><td><a class="constant" href="constant.RADIUS.html" title="game::devtools::kml::RADIUS constant">RADIUS</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.THICKNESS.html" title="game::devtools::kml::THICKNESS constant">THICKNESS</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.load_objects.html" title="game::devtools::kml::load_objects fn">load_objects</a></td><td class="docblock-short"><p>Loads and clips objects to the current map. Also returns the dataset name.</p>

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@ -9,8 +9,8 @@
quadtree: QuadTree&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;,
draw_query: Drawable,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.objects" class="structfield small-section-header"><a href="#structfield.objects" class="anchor field"></a><code>objects: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a>&gt;</code></span><span id="structfield.draw" class="structfield small-section-header"><a href="#structfield.draw" class="anchor field"></a><code>draw: Drawable</code></span><span id="structfield.selected" class="structfield small-section-header"><a href="#structfield.selected" class="anchor field"></a><code>selected: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</code></span><span id="structfield.quadtree" class="structfield small-section-header"><a href="#structfield.quadtree" class="anchor field"></a><code>quadtree: QuadTree&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</code></span><span id="structfield.draw_query" class="structfield small-section-header"><a href="#structfield.draw_query" class="anchor field"></a><code>draw_query: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/kml.rs.html#41-104" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;path: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/devtools/kml.rs.html#42-103" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/kml.rs.html#106-210" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/devtools/kml.rs.html#107-188" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/devtools/kml.rs.html#190-209" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.objects" class="structfield small-section-header"><a href="#structfield.objects" class="anchor field"></a><code>objects: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../game/devtools/kml/struct.Object.html" title="struct game::devtools::kml::Object">Object</a>&gt;</code></span><span id="structfield.draw" class="structfield small-section-header"><a href="#structfield.draw" class="anchor field"></a><code>draw: Drawable</code></span><span id="structfield.selected" class="structfield small-section-header"><a href="#structfield.selected" class="anchor field"></a><code>selected: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</code></span><span id="structfield.quadtree" class="structfield small-section-header"><a href="#structfield.quadtree" class="anchor field"></a><code>quadtree: QuadTree&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</code></span><span id="structfield.draw_query" class="structfield small-section-header"><a href="#structfield.draw_query" class="anchor field"></a><code>draw_query: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/kml.rs.html#41-105" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;path: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/devtools/kml.rs.html#42-104" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/kml.rs.html#107-211" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/devtools/kml.rs.html#108-189" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/devtools/kml.rs.html#191-210" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `polygon` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, polygon"><title>game::devtools::polygon - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module polygon</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a></p><script>window.sidebarCurrent = {name: "polygon", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#1-147" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a class="mod" href="">polygon</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#1-148" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a class="mod" href="">polygon</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.PolygonEditor.html" title="game::devtools::polygon::PolygonEditor struct">PolygonEditor</a></td><td class="docblock-short"></td></tr></table><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
<table><tr class="module-item"><td><a class="constant" href="constant.LAST_PLACED_POINT.html" title="game::devtools::polygon::LAST_PLACED_POINT constant">LAST_PLACED_POINT</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.POINT_COLOR.html" title="game::devtools::polygon::POINT_COLOR constant">POINT_COLOR</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.POINT_RADIUS.html" title="game::devtools::polygon::POINT_RADIUS constant">POINT_RADIUS</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.POINT_TO_MOVE.html" title="game::devtools::polygon::POINT_TO_MOVE constant">POINT_TO_MOVE</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.POLYGON_COLOR.html" title="game::devtools::polygon::POLYGON_COLOR constant">POLYGON_COLOR</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -8,8 +8,8 @@
mouseover_pt: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;,
moving_pt: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><span id="structfield.points" class="structfield small-section-header"><a href="#structfield.points" class="anchor field"></a><code>points: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/gps/struct.LonLat.html" title="struct geom::gps::LonLat">LonLat</a>&gt;</code></span><span id="structfield.mouseover_pt" class="structfield small-section-header"><a href="#structfield.mouseover_pt" class="anchor field"></a><code>mouseover_pt: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</code></span><span id="structfield.moving_pt" class="structfield small-section-header"><a href="#structfield.moving_pt" class="anchor field"></a><code>moving_pt: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#26-48" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;name: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;points: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/gps/struct.LonLat.html" title="struct geom::gps::LonLat">LonLat</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#27-47" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#50-147" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#51-106" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#108-146" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><span id="structfield.points" class="structfield small-section-header"><a href="#structfield.points" class="anchor field"></a><code>points: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/gps/struct.LonLat.html" title="struct geom::gps::LonLat">LonLat</a>&gt;</code></span><span id="structfield.mouseover_pt" class="structfield small-section-header"><a href="#structfield.mouseover_pt" class="anchor field"></a><code>mouseover_pt: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</code></span><span id="structfield.moving_pt" class="structfield small-section-header"><a href="#structfield.moving_pt" class="anchor field"></a><code>moving_pt: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#26-49" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;name: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;points: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/gps/struct.LonLat.html" title="struct geom::gps::LonLat">LonLat</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#27-48" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#51-148" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#52-107" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/devtools/polygon.rs.html#109-147" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `scenario` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, scenario"><title>game::devtools::scenario - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module scenario</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a></p><script>window.sidebarCurrent = {name: "scenario", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#1-121" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a class="mod" href="">scenario</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#1-122" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a class="mod" href="">scenario</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.ScenarioManager.html" title="game::devtools::scenario::ScenarioManager struct">ScenarioManager</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -7,8 +7,8 @@
unzoomed: Drawable,
zoomed: Drawable,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.scenario" class="structfield small-section-header"><a href="#structfield.scenario" class="anchor field"></a><code>scenario: <a class="struct" href="../../../sim/make/scenario/struct.Scenario.html" title="struct sim::make::scenario::Scenario">Scenario</a></code></span><span id="structfield.unzoomed" class="structfield small-section-header"><a href="#structfield.unzoomed" class="anchor field"></a><code>unzoomed: Drawable</code></span><span id="structfield.zoomed" class="structfield small-section-header"><a href="#structfield.zoomed" class="anchor field"></a><code>zoomed: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#20-87" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;scenario: <a class="struct" href="../../../sim/make/scenario/struct.Scenario.html" title="struct sim::make::scenario::Scenario">Scenario</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#21-86" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#89-121" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#90-110" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#112-120" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.scenario" class="structfield small-section-header"><a href="#structfield.scenario" class="anchor field"></a><code>scenario: <a class="struct" href="../../../sim/make/scenario/struct.Scenario.html" title="struct sim::make::scenario::Scenario">Scenario</a></code></span><span id="structfield.unzoomed" class="structfield small-section-header"><a href="#structfield.unzoomed" class="anchor field"></a><code>unzoomed: Drawable</code></span><span id="structfield.zoomed" class="structfield small-section-header"><a href="#structfield.zoomed" class="anchor field"></a><code>zoomed: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#20-88" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;scenario: <a class="struct" href="../../../sim/make/scenario/struct.Scenario.html" title="struct sim::make::scenario::Scenario">Scenario</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#21-87" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#90-122" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#91-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/devtools/scenario.rs.html#113-121" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_panel"><title>game::devtools::story::make_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a></p><script>window.sidebarCurrent = {name: "make_panel", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/story.rs.html#310-347" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a>::<wbr><a class="fn" href="">make_panel</a></span></h1><pre class="rust fn">fn make_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;story: &amp;<a class="struct" href="../../../game/devtools/story/struct.StoryMap.html" title="struct game::devtools::story::StoryMap">StoryMap</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: &amp;<a class="enum" href="../../../game/devtools/story/enum.Mode.html" title="enum game::devtools::story::Mode">Mode</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;dirty: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/story.rs.html#310-352" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a>::<wbr><a class="fn" href="">make_panel</a></span></h1><pre class="rust fn">fn make_panel(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;story: &amp;<a class="struct" href="../../../game/devtools/story/struct.StoryMap.html" title="struct game::devtools::story::StoryMap">StoryMap</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: &amp;<a class="enum" href="../../../game/devtools/story/enum.Mode.html" title="enum game::devtools::story::Mode">Mode</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;dirty: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `simplify` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, simplify"><title>game::devtools::story::simplify - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a></p><script>window.sidebarCurrent = {name: "simplify", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/story.rs.html#548-565" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a>::<wbr><a class="fn" href="">simplify</a></span></h1><pre class="rust fn">fn simplify(raw: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;) -&gt; <a class="struct" href="../../../geom/ring/struct.Ring.html" title="struct geom::ring::Ring">Ring</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/story.rs.html#554-571" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a>::<wbr><a class="fn" href="">simplify</a></span></h1><pre class="rust fn">fn simplify(raw: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;) -&gt; <a class="struct" href="../../../geom/ring/struct.Ring.html" title="struct geom::ring::Ring">Ring</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `story` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, story"><title>game::devtools::story - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `RecordedStoryMap` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, RecordedStoryMap"><title>game::devtools::story::RecordedStoryMap - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct RecordedStoryMap</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.markers">markers</a><a href="#structfield.name">name</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a><a href="#impl-Serialize">Serialize</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a></p><script>window.sidebarCurrent = {name: "RecordedStoryMap", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/story.rs.html#350-353" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a>::<wbr><a class="struct" href="">RecordedStoryMap</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct RecordedStoryMap {
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/devtools/story.rs.html#355-358" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">devtools</a>::<wbr><a href="index.html">story</a>::<wbr><a class="struct" href="">RecordedStoryMap</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct RecordedStoryMap {
name: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
markers: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/gps/struct.LonLat.html" title="struct geom::gps::LonLat">LonLat</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><span id="structfield.markers" class="structfield small-section-header"><a href="#structfield.markers" class="anchor field"></a><code>markers: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/gps/struct.LonLat.html" title="struct geom::gps::LonLat">LonLat</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code></span><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/story.rs.html#349" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a class="srclink" href="../../../src/game/devtools/story.rs.html#349" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><span id="structfield.markers" class="structfield small-section-header"><a href="#structfield.markers" class="anchor field"></a><code>markers: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../geom/gps/struct.LonLat.html" title="struct geom::gps::LonLat">LonLat</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code></span><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/story.rs.html#354" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a class="srclink" href="../../../src/game/devtools/story.rs.html#354" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h4 id="method.clone_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#128-130" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></div><h3 id="impl-Deserialize%3C%27de%3E" class="impl"><code class="in-band">impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/story.rs.html#349" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.deserialize" class="method hidden"><code>fn <a href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class="srclink" href="../../../src/game/devtools/story.rs.html#349" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id="impl-Serialize" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Serialize" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/story.rs.html#349" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.serialize" class="method hidden"><code>fn <a href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serialize.html#tymethod.serialize" class="fnname">serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class="srclink" href="../../../src/game/devtools/story.rs.html#349" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div></div><h3 id="impl-Deserialize%3C%27de%3E" class="impl"><code class="in-band">impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/story.rs.html#354" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.deserialize" class="method hidden"><code>fn <a href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="type" href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></code><a class="srclink" href="../../../src/game/devtools/story.rs.html#354" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.123/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></div><h3 id="impl-Serialize" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serialize.html" title="trait serde::ser::Serialize">Serialize</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Serialize" class="anchor"></a><a class="srclink" href="../../../src/game/devtools/story.rs.html#354" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.serialize" class="method hidden"><code>fn <a href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serialize.html#tymethod.serialize" class="fnname">serialize</a>&lt;__S&gt;(&amp;self, __serializer: __S) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;__S::<a class="type" href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serializer.html#associatedtype.Ok" title="type serde::ser::Serializer::Ok">Ok</a>, __S::<a class="type" href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serializer.html#associatedtype.Error" title="type serde::ser::Serializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__S: <a class="trait" href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serializer.html" title="trait serde::ser::Serializer">Serializer</a>,&nbsp;</span></code><a class="srclink" href="../../../src/game/devtools/story.rs.html#354" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Serialize this value into the given Serde serializer. <a href="https://docs.rs/serde/1.0.123/serde/ser/trait.Serialize.html#tymethod.serialize">Read more</a></p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/devtools/story/struct.RecordedStoryMap.html" title="struct game::devtools::story::RecordedStoryMap">RecordedStoryMap</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/devtools/mod.rs.html#23-25" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">devtools</a>::<wbr><a class="struct" href="">DevToolsMode</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct DevToolsMode {
panel: Panel,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/devtools/mod.rs.html#27-82" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#28-81" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/devtools/mod.rs.html#84-180" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#85-170" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#172-174" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#176-179" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/devtools/mod.rs.html#27-89" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#28-88" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/devtools/mod.rs.html#91-187" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#92-177" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#179-181" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/devtools/mod.rs.html#183-186" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `get_lt_transformations` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, get_lt_transformations"><title>game::edit::bulk::get_lt_transformations - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a></p><script>window.sidebarCurrent = {name: "get_lt_transformations", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#237-250" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="fn" href="">get_lt_transformations</a></span></h1><pre class="rust fn">fn get_lt_transformations(<br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;, <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#244-257" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="fn" href="">get_lt_transformations</a></span></h1><pre class="rust fn">fn get_lt_transformations(<br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;Panel<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;, <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_bulk_edits` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_bulk_edits"><title>game::edit::bulk::make_bulk_edits - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a></p><script>window.sidebarCurrent = {name: "make_bulk_edits", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#296-374" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="fn" href="">make_bulk_edits</a></span></h1><pre class="rust fn">fn make_bulk_edits(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;roads: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;speed_limit: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;lt_transformations: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;, <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#304-382" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="fn" href="">make_bulk_edits</a></span></h1><pre class="rust fn">fn make_bulk_edits(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;roads: &amp;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;speed_limit: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;lt_transformations: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;, <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_lt_switcher` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_lt_switcher"><title>game::edit::bulk::make_lt_switcher - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a></p><script>window.sidebarCurrent = {name: "make_lt_switcher", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#252-294" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="fn" href="">make_lt_switcher</a></span></h1><pre class="rust fn">fn make_lt_switcher(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;pairs: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;, <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;<br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#259-302" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="fn" href="">make_lt_switcher</a></span></h1><pre class="rust fn">fn make_lt_switcher(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;pairs: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;, <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.LaneType.html" title="enum map_model::objects::lane::LaneType">LaneType</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;<br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_select_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_select_panel"><title>game::edit::bulk::make_select_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a></p><script>window.sidebarCurrent = {name: "make_select_panel", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#30-61" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="fn" href="">make_select_panel</a></span></h1><pre class="rust fn">fn make_select_panel(ctx: &amp;mut EventCtx&lt;'_&gt;, selector: &amp;<a class="struct" href="../../../game/edit/select/struct.RoadSelector.html" title="struct game::edit::select::RoadSelector">RoadSelector</a>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#30-66" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="fn" href="">make_select_panel</a></span></h1><pre class="rust fn">fn make_select_panel(ctx: &amp;mut EventCtx&lt;'_&gt;, selector: &amp;<a class="struct" href="../../../game/edit/select/struct.RoadSelector.html" title="struct game::edit::select::RoadSelector">RoadSelector</a>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `bulk` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, bulk"><title>game::edit::bulk - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module bulk</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a></p><script>window.sidebarCurrent = {name: "bulk", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#1-374" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="">bulk</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#1-382" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="">bulk</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.BulkEdit.html" title="game::edit::bulk::BulkEdit struct">BulkEdit</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.BulkSelect.html" title="game::edit::bulk::BulkSelect struct">BulkSelect</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.get_lt_transformations.html" title="game::edit::bulk::get_lt_transformations fn">get_lt_transformations</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.make_bulk_edits.html" title="game::edit::bulk::make_bulk_edits fn">make_bulk_edits</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.make_lt_switcher.html" title="game::edit::bulk::make_lt_switcher fn">make_lt_switcher</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.make_select_panel.html" title="game::edit::bulk::make_select_panel fn">make_select_panel</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

View File

@ -1,13 +1,13 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BulkEdit` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BulkEdit"><title>game::edit::bulk::BulkEdit - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct BulkEdit</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a><a href="#structfield.preview">preview</a><a href="#structfield.roads">roads</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a></p><script>window.sidebarCurrent = {name: "BulkEdit", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#139-143" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="struct" href="">BulkEdit</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct BulkEdit {
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/bulk.rs.html#144-148" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a href="index.html">bulk</a>::<wbr><a class="struct" href="">BulkEdit</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct BulkEdit {
panel: Panel,
roads: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;,
preview: Drawable,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.roads" class="structfield small-section-header"><a href="#structfield.roads" class="anchor field"></a><code>roads: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;</code></span><span id="structfield.preview" class="structfield small-section-header"><a href="#structfield.preview" class="anchor field"></a><code>preview: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/bulk.rs.html#145-187" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;roads: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;preview: Drawable<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#146-186" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/bulk.rs.html#189-235" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#190-229" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#231-234" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.roads" class="structfield small-section-header"><a href="#structfield.roads" class="anchor field"></a><code>roads: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;</code></span><span id="structfield.preview" class="structfield small-section-header"><a href="#structfield.preview" class="anchor field"></a><code>preview: Drawable</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/bulk.rs.html#150-194" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;roads: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;preview: Drawable<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#151-193" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/bulk.rs.html#196-242" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#197-236" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#238-241" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkEdit.html" title="struct game::edit::bulk::BulkEdit">BulkEdit</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

View File

@ -5,8 +5,8 @@
panel: Panel,
selector: <a class="struct" href="../../../game/edit/select/struct.RoadSelector.html" title="struct game::edit::select::RoadSelector">RoadSelector</a>,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.selector" class="structfield small-section-header"><a href="#structfield.selector" class="anchor field"></a><code>selector: <a class="struct" href="../../../game/edit/select/struct.RoadSelector.html" title="struct game::edit::select::RoadSelector">RoadSelector</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/bulk.rs.html#22-28" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#23-27" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/bulk.rs.html#63-137" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#64-131" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#133-136" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.selector" class="structfield small-section-header"><a href="#structfield.selector" class="anchor field"></a><code>selector: <a class="struct" href="../../../game/edit/select/struct.RoadSelector.html" title="struct game::edit::select::RoadSelector">RoadSelector</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/bulk.rs.html#22-28" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#23-27" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/bulk.rs.html#68-142" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#69-136" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/bulk.rs.html#138-141" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cluster_traffic_signals` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cluster_traffic_signals"><title>game::edit::cluster_traffic_signals - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module cluster_traffic_signals</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a></p><script>window.sidebarCurrent = {name: "cluster_traffic_signals", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#1-100" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="">cluster_traffic_signals</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#1-101" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">edit</a>::<wbr><a class="mod" href="">cluster_traffic_signals</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.ClusterTrafficSignalEditor.html" title="game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor struct">ClusterTrafficSignalEditor</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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@ -7,9 +7,9 @@
groups: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_gui/render/turn/struct.DrawUberTurnGroup.html" title="struct map_gui::render::turn::DrawUberTurnGroup">DrawUberTurnGroup</a>&gt;,
group_selected: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.members" class="structfield small-section-header"><a href="#structfield.members" class="anchor field"></a><code>members: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;</code></span><span id="structfield.groups" class="structfield small-section-header"><a href="#structfield.groups" class="anchor field"></a><code>groups: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_gui/render/turn/struct.DrawUberTurnGroup.html" title="struct map_gui::render::turn::DrawUberTurnGroup">DrawUberTurnGroup</a>&gt;</code></span><span id="structfield.group_selected" class="structfield small-section-header"><a href="#structfield.group_selected" class="anchor field"></a><code>group_selected: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#22-38" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ic: &amp;<a class="struct" href="../../../map_model/pathfind/uber_turns/struct.IntersectionCluster.html" title="struct map_model::pathfind::uber_turns::IntersectionCluster">IntersectionCluster</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#23-37" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#40-100" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#41-66" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#68-70" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#72-99" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.members" class="structfield small-section-header"><a href="#structfield.members" class="anchor field"></a><code>members: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a>&lt;<a class="struct" href="../../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>&gt;</code></span><span id="structfield.groups" class="structfield small-section-header"><a href="#structfield.groups" class="anchor field"></a><code>groups: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_gui/render/turn/struct.DrawUberTurnGroup.html" title="struct map_gui::render::turn::DrawUberTurnGroup">DrawUberTurnGroup</a>&gt;</code></span><span id="structfield.group_selected" class="structfield small-section-header"><a href="#structfield.group_selected" class="anchor field"></a><code>group_selected: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>&gt;</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#22-39" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ic: &amp;<a class="struct" href="../../../map_model/pathfind/uber_turns/struct.IntersectionCluster.html" title="struct map_model::pathfind::uber_turns::IntersectionCluster">IntersectionCluster</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#23-38" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#41-101" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#42-67" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#69-71" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/edit/cluster_traffic_signals.rs.html#73-100" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `apply_map_edits` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, apply_map_edits"><title>game::edit::apply_map_edits - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">edit</a></p><script>window.sidebarCurrent = {name: "apply_map_edits", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#668-712" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">apply_map_edits</a></span></h1><pre class="rust fn">pub fn apply_map_edits(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, edits: <a class="struct" href="../../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#675-719" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">apply_map_edits</a></span></h1><pre class="rust fn">pub fn apply_map_edits(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, edits: <a class="struct" href="../../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `can_edit_lane` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, can_edit_lane"><title>game::edit::can_edit_lane - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">edit</a></p><script>window.sidebarCurrent = {name: "can_edit_lane", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#714-721" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">can_edit_lane</a></span></h1><pre class="rust fn">pub fn can_edit_lane(mode: &amp;<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>, l: <a class="struct" href="../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#721-728" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">can_edit_lane</a></span></h1><pre class="rust fn">pub fn can_edit_lane(mode: &amp;<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>, l: <a class="struct" href="../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cmd_to_id` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cmd_to_id"><title>game::edit::cmd_to_id - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">edit</a></p><script>window.sidebarCurrent = {name: "cmd_to_id", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#839-845" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">cmd_to_id</a></span></h1><pre class="rust fn">fn cmd_to_id(cmd: &amp;<a class="enum" href="../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#848-854" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">cmd_to_id</a></span></h1><pre class="rust fn">fn cmd_to_id(cmd: &amp;<a class="enum" href="../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_changelist` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_changelist"><title>game::edit::make_changelist - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">edit</a></p><script>window.sidebarCurrent = {name: "make_changelist", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#775-836" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">make_changelist</a></span></h1><pre class="rust fn">fn make_changelist(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#782-845" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">make_changelist</a></span></h1><pre class="rust fn">fn make_changelist(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_topcenter` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_topcenter"><title>game::edit::make_topcenter - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">edit</a></p><script>window.sidebarCurrent = {name: "make_topcenter", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#645-666" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">make_topcenter</a></span></h1><pre class="rust fn">fn make_topcenter(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#651-673" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">make_topcenter</a></span></h1><pre class="rust fn">fn make_topcenter(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `maybe_edit_intersection` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, maybe_edit_intersection"><title>game::edit::maybe_edit_intersection - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">edit</a></p><script>window.sidebarCurrent = {name: "maybe_edit_intersection", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#734-773" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">maybe_edit_intersection</a></span></h1><pre class="rust fn">pub fn maybe_edit_intersection(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;id: <a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: &amp;<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#741-780" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">maybe_edit_intersection</a></span></h1><pre class="rust fn">pub fn maybe_edit_intersection(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;id: <a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;mode: &amp;<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `speed_limit_choices` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, speed_limit_choices"><title>game::edit::speed_limit_choices - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">edit</a></p><script>window.sidebarCurrent = {name: "speed_limit_choices", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#723-732" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">speed_limit_choices</a></span></h1><pre class="rust fn">pub fn speed_limit_choices(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Choice&lt;<a class="struct" href="../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/edit/mod.rs.html#730-739" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">edit</a>::<wbr><a class="fn" href="">speed_limit_choices</a></span></h1><pre class="rust fn">pub fn speed_limit_choices(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Choice&lt;<a class="struct" href="../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>&gt;&gt;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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