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Add method to GeomBatch to prefer cached flavor of loading svg. (#493)
It was my intention when introducing the cached vs uncached flavors that we'd prefer the cached flavor for anything referencing bytes from a file, like icons and UI glyphs, and that we'd only use the uncached flavor for dynamic things like "face" generation.
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@ -191,9 +191,10 @@ pub fn trips(
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},
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{
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// TODO Maybe generalize ImageSource::Bytes beyond just buttons
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let mut icon = GeomBatch::from_uncached_svg_contents(include_bytes!(
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"../../../widgetry/icons/arrow_drop_down.svg"
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))
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let mut icon = GeomBatch::load_svg_bytes(
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&ctx.prerender,
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widgetry::include_labeled_bytes!("../../../widgetry/icons/arrow_drop_down.svg"),
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)
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.autocrop()
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.color(RewriteColor::ChangeAll(Color::WHITE))
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.scale(1.5);
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@ -276,7 +277,7 @@ pub fn bio(
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let mut svg_data = Vec::new();
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svg_face::generate_face(&mut svg_data, &mut rng).unwrap();
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let batch = GeomBatch::from_uncached_svg_contents(&svg_data).autocrop();
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let batch = GeomBatch::load_svg_bytes_uncached(&svg_data).autocrop();
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let dims = batch.get_dims();
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let batch = batch.scale((200.0 / dims.width).min(200.0 / dims.height));
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rows.push(Widget::draw_batch(ctx, batch).centered_horiz());
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@ -77,9 +77,12 @@ impl Picker {
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Widget::row(vec![
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Widget::draw_batch(
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ctx,
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GeomBatch::from_uncached_svg_contents(include_bytes!(
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"../../widgetry/icons/arrow_keys.svg"
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)),
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GeomBatch::load_svg_bytes(
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&ctx.prerender,
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widgetry::include_labeled_bytes!(
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"../../widgetry/icons/arrow_keys.svg"
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),
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),
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),
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Text::from_all(vec![
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Line("arrow keys").fg(ctx.style().hotkey_color),
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@ -135,16 +135,30 @@ impl GeomBatch {
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ScreenDims::new(bounds.width(), bounds.height())
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}
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/// Returns a batch containing a parsed SVG string.
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pub fn from_uncached_svg_contents(raw: &[u8]) -> GeomBatch {
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svg::load_svg_from_bytes_uncached(raw).unwrap().0
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}
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/// Returns a batch containing an SVG from a file.
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pub fn load_svg<P: AsRef<Prerender>>(prerender: &P, filename: &str) -> GeomBatch {
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svg::load_svg(prerender.as_ref(), filename).0
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}
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/// Returns a GeomBatch from the bytes of a utf8 encoded SVG string.
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pub fn load_svg_bytes<P: AsRef<Prerender>>(
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prerender: &P,
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labeled_bytes: (&str, &[u8]),
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) -> GeomBatch {
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svg::load_svg_bytes(prerender.as_ref(), labeled_bytes.0, labeled_bytes.1)
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.expect("invalid svg bytes")
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.0
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}
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/// Returns a GeomBatch from the bytes of a utf8 encoded SVG string.
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///
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/// Prefer to use `load_svg_bytes`, which caches the parsed SVG, unless
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/// the SVG was dynamically generated, or is otherwise unlikely to be
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/// reused.
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pub fn load_svg_bytes_uncached(raw: &[u8]) -> GeomBatch {
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svg::load_svg_from_bytes_uncached(raw).unwrap().0
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}
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/// Transforms all colors in a batch.
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pub fn color(mut self, transformation: RewriteColor) -> GeomBatch {
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for (fancy, _, _) in &mut self.list {
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@ -289,7 +289,7 @@ fn setup_scrollable_canvas(ctx: &mut EventCtx) -> Drawable {
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for i in 0..10 {
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let mut svg_data = Vec::new();
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svg_face::generate_face(&mut svg_data, &mut rng).unwrap();
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let face = GeomBatch::from_uncached_svg_contents(&svg_data).autocrop();
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let face = GeomBatch::load_svg_bytes_uncached(&svg_data).autocrop();
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let dims = face.get_dims();
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batch.append(
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face.scale((200.0 / dims.width).min(200.0 / dims.height))
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