expressing context menu as an FSM instead

This commit is contained in:
Dustin Carlino 2018-12-16 15:53:06 -08:00
parent 6993294f24
commit 3a47cb04e9
2 changed files with 102 additions and 94 deletions

View File

@ -10,31 +10,47 @@ pub struct UserInput {
event_consumed: bool, event_consumed: bool,
unimportant_actions: Vec<String>, unimportant_actions: Vec<String>,
important_actions: Vec<String>, important_actions: Vec<String>,
// While this is present, UserInput lies about anything happening.
// TODO Needed?
pub(crate) context_menu: Option<ContextMenu>,
// If two different callers both expect the same key, there's likely an unintentional conflict. // If two different callers both expect the same key, there's likely an unintentional conflict.
reserved_keys: HashMap<Key, String>, reserved_keys: HashMap<Key, String>,
// When this is active, most methods lie about having input.
// TODO This is hacky, but if we consume_event in things like get_moved_mouse, then canvas
// dragging and UI mouseover become mutex. :\
pub(crate) context_menu: ContextMenu,
} }
pub struct ContextMenu { pub enum ContextMenu {
// We don't really need these once the Menu is present, but eh. Inactive,
// TODO Maybe express this as a 3-state enum. Building(Pt2D, BTreeMap<Key, String>),
pub actions: BTreeMap<Key, String>, Displaying(Menu<Key>),
pub origin: Pt2D, Clicked(Key),
}
pub menu: Option<Menu<Key>>, impl ContextMenu {
clicked: Option<Key>, pub fn maybe_build(self, canvas: &Canvas) -> ContextMenu {
match self {
ContextMenu::Building(origin, actions) => {
if actions.is_empty() {
ContextMenu::Inactive
} else {
ContextMenu::Displaying(Menu::new(
None,
actions
.into_iter()
.map(|(hotkey, action)| (hotkey, action, hotkey))
.collect(),
origin,
canvas,
))
}
}
_ => self,
}
}
} }
impl UserInput { impl UserInput {
pub(crate) fn new( pub(crate) fn new(event: Event, context_menu: ContextMenu, canvas: &Canvas) -> UserInput {
event: Event,
context_menu: Option<ContextMenu>,
canvas: &Canvas,
) -> UserInput {
let mut input = UserInput { let mut input = UserInput {
event, event,
event_consumed: false, event_consumed: false,
@ -47,23 +63,26 @@ impl UserInput {
// Create the context menu here, even if one already existed. // Create the context menu here, even if one already existed.
if input.right_mouse_button_pressed() { if input.right_mouse_button_pressed() {
input.event_consumed = true; input.event_consumed = true;
input.context_menu = Some(ContextMenu { input.context_menu =
actions: BTreeMap::new(), ContextMenu::Building(canvas.get_cursor_in_map_space(), BTreeMap::new());
origin: canvas.get_cursor_in_map_space(), } else {
menu: None, match input.context_menu {
clicked: None, ContextMenu::Inactive => {}
}); ContextMenu::Displaying(ref mut menu) => {
} else if let Some(ref mut menu) = input.context_menu {
// Can't call consume_event() because context_menu is borrowed. // Can't call consume_event() because context_menu is borrowed.
input.event_consumed = true; input.event_consumed = true;
match menu.event(input.event, canvas) {
match menu.menu.as_mut().unwrap().event(input.event, canvas) {
InputResult::Canceled => { InputResult::Canceled => {
input.context_menu = None; input.context_menu = ContextMenu::Inactive;
} }
InputResult::StillActive => {} InputResult::StillActive => {}
InputResult::Done(_, hotkey) => { InputResult::Done(_, hotkey) => {
menu.clicked = Some(hotkey); input.context_menu = ContextMenu::Clicked(hotkey);
}
}
}
ContextMenu::Building(_, _) | ContextMenu::Clicked(_) => {
panic!("UserInput::new given a ContextMenu in an impossible state");
} }
} }
} }
@ -74,7 +93,7 @@ impl UserInput {
pub fn number_chosen(&mut self, num_options: usize, action: &str) -> Option<usize> { pub fn number_chosen(&mut self, num_options: usize, action: &str) -> Option<usize> {
assert!(num_options >= 1 && num_options <= 9); assert!(num_options >= 1 && num_options <= 9);
if self.context_menu.is_some() { if self.context_menu_active() {
return None; return None;
} }
@ -139,7 +158,7 @@ impl UserInput {
} }
pub fn key_pressed(&mut self, key: Key, action: &str) -> bool { pub fn key_pressed(&mut self, key: Key, action: &str) -> bool {
if self.context_menu.is_some() { if self.context_menu_active() {
return false; return false;
} }
@ -159,17 +178,16 @@ impl UserInput {
} }
pub fn contextual_action(&mut self, hotkey: Key, action: &str) -> bool { pub fn contextual_action(&mut self, hotkey: Key, action: &str) -> bool {
if let Some(ref mut menu) = self.context_menu.as_mut() { match self.context_menu {
// When the context menu is active, the event is always consumed so nothing else ContextMenu::Inactive => {
// touches it. So don't consume or check consumption right here. // If the menu's not active (the user hasn't right-clicked yet), then still allow the
if menu.clicked == Some(hotkey) { // legacy behavior of just pressing the hotkey.
self.context_menu = None; return self.key_pressed(hotkey, &format!("CONTEXTUAL: {}", action));
return true;
} }
ContextMenu::Building(_, ref mut actions) => {
// We could be initially populating the menu because the user just right-clicked, or // The event this round was the right click, so don't check if the right keypress
// this could be a later round. // happened.
if let Some(prev_action) = menu.actions.get(&hotkey) { if let Some(prev_action) = actions.get(&hotkey) {
if prev_action != action { if prev_action != action {
panic!( panic!(
"Context menu uses hotkey {:?} for both {} and {}", "Context menu uses hotkey {:?} for both {} and {}",
@ -177,23 +195,27 @@ impl UserInput {
); );
} }
} else { } else {
menu.actions.insert(hotkey, action.to_string()); actions.insert(hotkey, action.to_string());
} }
}
ContextMenu::Displaying(_) => {
if self.event == Event::KeyPress(hotkey) { if self.event == Event::KeyPress(hotkey) {
self.context_menu = None; self.context_menu = ContextMenu::Inactive;
return true; return true;
} }
false
} else {
// If the menu's not active (the user hasn't right-clicked yet), then still allow the
// legacy behavior of just pressing the hotkey.
self.key_pressed(hotkey, &format!("CONTEXTUAL: {}", action))
} }
ContextMenu::Clicked(key) => {
if key == hotkey {
self.context_menu = ContextMenu::Inactive;
return true;
}
}
}
false
} }
pub fn unimportant_key_pressed(&mut self, key: Key, action: &str) -> bool { pub fn unimportant_key_pressed(&mut self, key: Key, action: &str) -> bool {
if self.context_menu.is_some() { if self.context_menu_active() {
return false; return false;
} }
@ -213,7 +235,7 @@ impl UserInput {
} }
pub fn key_released(&mut self, key: Key) -> bool { pub fn key_released(&mut self, key: Key) -> bool {
if self.context_menu.is_some() { if self.context_menu_active() {
return false; return false;
} }
@ -230,26 +252,26 @@ impl UserInput {
// No consuming for these? // No consuming for these?
pub(crate) fn left_mouse_button_pressed(&mut self) -> bool { pub(crate) fn left_mouse_button_pressed(&mut self) -> bool {
if self.context_menu.is_some() { if self.context_menu_active() {
return false; return false;
} }
self.event == Event::LeftMouseButtonDown self.event == Event::LeftMouseButtonDown
} }
pub(crate) fn left_mouse_button_released(&mut self) -> bool { pub(crate) fn left_mouse_button_released(&mut self) -> bool {
if self.context_menu.is_some() { if self.context_menu_active() {
return false; return false;
} }
self.event == Event::LeftMouseButtonUp self.event == Event::LeftMouseButtonUp
} }
pub(crate) fn right_mouse_button_pressed(&mut self) -> bool { pub(crate) fn right_mouse_button_pressed(&mut self) -> bool {
if self.context_menu.is_some() { if self.context_menu_active() {
return false; return false;
} }
self.event == Event::RightMouseButtonDown self.event == Event::RightMouseButtonDown
} }
pub fn get_moved_mouse(&self) -> Option<(f64, f64)> { pub fn get_moved_mouse(&self) -> Option<(f64, f64)> {
if self.context_menu.is_some() { if self.context_menu_active() {
return None; return None;
} }
@ -260,7 +282,7 @@ impl UserInput {
} }
pub(crate) fn get_mouse_scroll(&self) -> Option<f64> { pub(crate) fn get_mouse_scroll(&self) -> Option<f64> {
if self.context_menu.is_some() { if self.context_menu_active() {
return None; return None;
} }
@ -271,7 +293,7 @@ impl UserInput {
} }
pub fn is_update_event(&mut self) -> bool { pub fn is_update_event(&mut self) -> bool {
if self.context_menu.is_some() { if self.context_menu_active() {
return false; return false;
} }
@ -318,4 +340,11 @@ impl UserInput {
} }
self.reserved_keys.insert(key, action.to_string()); self.reserved_keys.insert(key, action.to_string());
} }
fn context_menu_active(&self) -> bool {
match self.context_menu {
ContextMenu::Inactive => false,
_ => true,
}
}
} }

View File

@ -1,5 +1,4 @@
use crate::input::ContextMenu; use crate::input::ContextMenu;
use crate::menu::Menu;
use crate::{Canvas, Event, GfxCtx, UserInput}; use crate::{Canvas, Event, GfxCtx, UserInput};
use glutin_window::GlutinWindow; use glutin_window::GlutinWindow;
use opengl_graphics::{GlGraphics, OpenGL}; use opengl_graphics::{GlGraphics, OpenGL};
@ -34,7 +33,7 @@ pub fn run<T, G: GUI<T>>(mut gui: G, window_title: &str, initial_width: u32, ini
let mut gl = GlGraphics::new(opengl); let mut gl = GlGraphics::new(opengl);
let mut last_event_mode = EventLoopMode::InputOnly; let mut last_event_mode = EventLoopMode::InputOnly;
let mut context_menu: Option<ContextMenu> = None; let mut context_menu = ContextMenu::Inactive;
let mut last_data: Option<T> = None; let mut last_data: Option<T> = None;
while let Some(ev) = events.next(&mut window) { while let Some(ev) = events.next(&mut window) {
use piston::input::RenderEvent; use piston::input::RenderEvent;
@ -54,11 +53,8 @@ pub fn run<T, G: GUI<T>>(mut gui: G, window_title: &str, initial_width: u32, ini
} }
// Always draw the context-menu last. // Always draw the context-menu last.
if let Some(ref menu) = context_menu { if let ContextMenu::Displaying(ref menu) = context_menu {
menu.menu menu.draw(&mut g, gui.get_mut_canvas());
.as_ref()
.unwrap()
.draw(&mut g, gui.get_mut_canvas());
} }
}); });
} }
@ -94,24 +90,7 @@ pub fn run<T, G: GUI<T>>(mut gui: G, window_title: &str, initial_width: u32, ini
} }
}; };
last_data = Some(data); last_data = Some(data);
context_menu = input.context_menu; context_menu = input.context_menu.maybe_build(gui.get_mut_canvas());
if let Some(ref mut menu) = context_menu {
if menu.menu.is_none() {
if menu.actions.is_empty() {
context_menu = None;
} else {
menu.menu = Some(Menu::new(
None,
menu.actions
.iter()
.map(|(hotkey, action)| (*hotkey, action.clone(), *hotkey))
.collect(),
menu.origin,
gui.get_mut_canvas(),
));
}
}
}
// Don't constantly reset the events struct -- only when laziness changes. // Don't constantly reset the events struct -- only when laziness changes.
if new_event_mode != last_event_mode { if new_event_mode != last_event_mode {