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https://github.com/a-b-street/abstreet.git
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cleaning up apply_map_edits
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parent
e86f88199c
commit
3c2a8feef3
@ -260,3 +260,4 @@ Forget top menu, modal menu, OSD, right-click menus, all the current GUI things.
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persisting anything as modes change is hard to do with the borrow checker. ex: modal menus within the edit mode, soon the core components like map and drawmap. when we're processing the current state, we &mut, but then we want to take ownership of the pieces, which should sorta be safe because we're replacing the overall state. solved this for screensaver because it's an Option, and we can take() it -- replace with None.
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- can we just take ownership and return back at the end?
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@ -2,12 +2,15 @@ mod traffic_signals;
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use crate::game::{GameState, Mode};
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use crate::objects::{DrawCtx, ID};
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use crate::plugins::{apply_map_edits, load_edits, PluginCtx};
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use crate::render::{RenderOptions, Renderable, MIN_ZOOM_FOR_DETAIL};
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use crate::plugins::load_edits;
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use crate::render::{DrawLane, DrawMap, DrawTurn, RenderOptions, Renderable, MIN_ZOOM_FOR_DETAIL};
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use crate::state::UIState;
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use abstutil::Timer;
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use ezgui::{Color, EventCtx, EventLoopMode, GfxCtx, Key, Wizard, WrappedWizard};
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use map_model::{IntersectionID, Lane, LaneType, Map, Road, TurnPriority};
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use std::collections::HashMap;
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use map_model::{
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IntersectionID, Lane, LaneID, LaneType, Map, MapEdits, Road, TurnID, TurnPriority,
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};
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use std::collections::{BTreeSet, HashMap};
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pub enum EditMode {
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ViewingDiffs,
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@ -72,19 +75,7 @@ impl EditMode {
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{
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let mut new_edits = state.ui.state.primary.map.get_edits().clone();
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new_edits.lane_overrides.insert(lane.id, new_type);
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apply_map_edits(
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&mut PluginCtx {
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primary: &mut state.ui.state.primary,
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secondary: &mut None,
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canvas: ctx.canvas,
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cs: &mut state.ui.state.cs,
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prerender: ctx.prerender,
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input: ctx.input,
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hints: &mut state.ui.hints,
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recalculate_current_selection: &mut false,
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},
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new_edits,
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);
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apply_map_edits(&mut state.ui.state, ctx, new_edits);
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}
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}
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}
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@ -131,19 +122,7 @@ impl EditMode {
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&mut wizard.wrap(ctx.input, ctx.canvas),
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"Load which map edits?",
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) {
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apply_map_edits(
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&mut PluginCtx {
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primary: &mut state.ui.state.primary,
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secondary: &mut None,
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canvas: ctx.canvas,
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cs: &mut state.ui.state.cs,
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prerender: ctx.prerender,
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input: ctx.input,
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hints: &mut state.ui.hints,
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recalculate_current_selection: &mut false,
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},
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new_edits,
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);
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apply_map_edits(&mut state.ui.state, ctx, new_edits);
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state.mode = Mode::Edit(EditMode::ViewingDiffs);
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} else if wizard.aborted() {
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state.mode = Mode::Edit(EditMode::ViewingDiffs);
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@ -179,38 +158,14 @@ impl EditMode {
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sign.turns.insert(t, next_priority);
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let mut new_edits = state.ui.state.primary.map.get_edits().clone();
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new_edits.stop_sign_overrides.insert(i, sign);
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apply_map_edits(
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&mut PluginCtx {
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primary: &mut state.ui.state.primary,
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secondary: &mut None,
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canvas: ctx.canvas,
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cs: &mut state.ui.state.cs,
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prerender: ctx.prerender,
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input: ctx.input,
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hints: &mut state.ui.hints,
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recalculate_current_selection: &mut false,
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},
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new_edits,
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);
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apply_map_edits(&mut state.ui.state, ctx, new_edits);
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}
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} else if ctx.input.modal_action("quit") {
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state.mode = Mode::Edit(EditMode::ViewingDiffs);
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} else if ctx.input.modal_action("reset to default") {
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let mut new_edits = state.ui.state.primary.map.get_edits().clone();
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new_edits.stop_sign_overrides.remove(&i);
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apply_map_edits(
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&mut PluginCtx {
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primary: &mut state.ui.state.primary,
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secondary: &mut None,
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canvas: ctx.canvas,
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cs: &mut state.ui.state.cs,
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prerender: ctx.prerender,
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input: ctx.input,
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hints: &mut state.ui.hints,
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recalculate_current_selection: &mut false,
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},
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new_edits,
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);
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apply_map_edits(&mut state.ui.state, ctx, new_edits);
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}
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}
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Mode::Edit(EditMode::EditingTrafficSignal(ref mut editor)) => {
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@ -402,3 +357,48 @@ fn can_change_lane_type(r: &Road, l: &Lane, lt: LaneType) -> bool {
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true
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}
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pub fn apply_map_edits(state: &mut UIState, ctx: &mut EventCtx, edits: MapEdits) {
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let mut timer = Timer::new("apply map edits");
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state.primary.current_flags.sim_flags.edits_name = edits.edits_name.clone();
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let (lanes_changed, turns_deleted, turns_added) =
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state.primary.map.apply_edits(edits, &mut timer);
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for l in lanes_changed {
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state.primary.draw_map.lanes[l.0] = DrawLane::new(
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state.primary.map.get_l(l),
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&state.primary.map,
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!state.primary.current_flags.dont_draw_lane_markings,
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&state.cs,
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ctx.prerender,
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&mut timer,
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);
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}
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let mut lanes_of_modified_turns: BTreeSet<LaneID> = BTreeSet::new();
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for t in turns_deleted {
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state.primary.draw_map.turns.remove(&t);
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lanes_of_modified_turns.insert(t.src);
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}
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for t in &turns_added {
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lanes_of_modified_turns.insert(t.src);
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}
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let mut turn_to_lane_offset: HashMap<TurnID, usize> = HashMap::new();
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for l in lanes_of_modified_turns {
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DrawMap::compute_turn_to_lane_offset(
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&mut turn_to_lane_offset,
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state.primary.map.get_l(l),
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&state.primary.map,
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);
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}
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for t in turns_added {
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state.primary.draw_map.turns.insert(
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t,
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DrawTurn::new(
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&state.primary.map,
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state.primary.map.get_t(t),
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turn_to_lane_offset[&t],
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),
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);
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}
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}
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@ -1,6 +1,6 @@
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use crate::edit::apply_map_edits;
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use crate::game::GameState;
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use crate::objects::{DrawCtx, ID};
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use crate::plugins::{apply_map_edits, PluginCtx};
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use crate::render::{draw_signal_cycle, draw_signal_diagram, DrawTurn};
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use crate::ui::UI;
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use abstutil::Timer;
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@ -220,19 +220,7 @@ impl TrafficSignalEditor {
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} else {
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new_edits.traffic_signal_overrides.insert(self.i, signal);
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}
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apply_map_edits(
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&mut PluginCtx {
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primary: &mut ui.state.primary,
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secondary: &mut None,
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canvas: ctx.canvas,
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cs: &mut ui.state.cs,
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prerender: ctx.prerender,
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input: ctx.input,
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hints: &mut ui.hints,
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recalculate_current_selection: &mut false,
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},
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new_edits,
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);
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apply_map_edits(&mut ui.state, ctx, new_edits);
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}
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false
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@ -5,18 +5,16 @@ pub mod view;
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use crate::colors::ColorScheme;
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use crate::objects::{DrawCtx, RenderingHints, ID};
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use crate::render::{DrawLane, DrawMap, DrawTurn};
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use crate::state::{PerMapUI, PluginsPerMap};
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use ::sim::{ABTest, OriginDestination, Scenario};
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use abstutil;
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use abstutil::{Timer, WeightedUsizeChoice};
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use abstutil::WeightedUsizeChoice;
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use downcast::{
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downcast, downcast_methods, downcast_methods_core, downcast_methods_std, impl_downcast, Any,
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};
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use ezgui::{Canvas, Color, GfxCtx, Prerender, UserInput, WrappedWizard};
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use geom::Duration;
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use map_model::{IntersectionID, LaneID, Map, MapEdits, Neighborhood, NeighborhoodBuilder, TurnID};
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use std::collections::{BTreeSet, HashMap};
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use map_model::{IntersectionID, Map, MapEdits, Neighborhood, NeighborhoodBuilder};
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// TODO Split into two types, but then State needs two possible types in its exclusive blocking
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// field.
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@ -201,49 +199,3 @@ pub fn choose_origin_destination(
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choose_intersection(wizard, query).map(OriginDestination::Border)
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}
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}
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// Hmm, this is just shared functionality.
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pub fn apply_map_edits(ctx: &mut PluginCtx, edits: MapEdits) {
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let mut timer = Timer::new("apply map edits");
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ctx.primary.current_flags.sim_flags.edits_name = edits.edits_name.clone();
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let (lanes_changed, turns_deleted, turns_added) =
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ctx.primary.map.apply_edits(edits, &mut timer);
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for l in lanes_changed {
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ctx.primary.draw_map.lanes[l.0] = DrawLane::new(
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ctx.primary.map.get_l(l),
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&ctx.primary.map,
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!ctx.primary.current_flags.dont_draw_lane_markings,
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ctx.cs,
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ctx.prerender,
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&mut timer,
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);
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}
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let mut lanes_of_modified_turns: BTreeSet<LaneID> = BTreeSet::new();
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for t in turns_deleted {
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ctx.primary.draw_map.turns.remove(&t);
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lanes_of_modified_turns.insert(t.src);
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}
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for t in &turns_added {
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lanes_of_modified_turns.insert(t.src);
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}
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let mut turn_to_lane_offset: HashMap<TurnID, usize> = HashMap::new();
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for l in lanes_of_modified_turns {
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DrawMap::compute_turn_to_lane_offset(
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&mut turn_to_lane_offset,
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ctx.primary.map.get_l(l),
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&ctx.primary.map,
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);
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}
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for t in turns_added {
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ctx.primary.draw_map.turns.insert(
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t,
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DrawTurn::new(
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&ctx.primary.map,
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ctx.primary.map.get_t(t),
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turn_to_lane_offset[&t],
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),
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);
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}
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}
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