mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 09:24:26 +03:00
Draw traffic signals changing over time in the experiment
This commit is contained in:
parent
c8a37a27a0
commit
3d361074ab
@ -31,7 +31,6 @@ pub struct Game {
|
||||
animator: Animator,
|
||||
snow: SnowEffect,
|
||||
|
||||
time: Time,
|
||||
state: GameState,
|
||||
player: Player,
|
||||
}
|
||||
@ -45,6 +44,7 @@ impl Game {
|
||||
upzones: HashSet<BuildingID>,
|
||||
) -> Box<dyn State<App>> {
|
||||
app.session.current_vehicle = vehicle.name.clone();
|
||||
app.time = Time::START_OF_DAY;
|
||||
|
||||
let title_panel = Panel::new(Widget::row(vec![
|
||||
Btn::svg_def("system/assets/tools/home.svg")
|
||||
@ -108,7 +108,6 @@ impl Game {
|
||||
animator: Animator::new(ctx),
|
||||
snow: SnowEffect::new(ctx),
|
||||
|
||||
time: Time::START_OF_DAY,
|
||||
state,
|
||||
player,
|
||||
};
|
||||
@ -121,7 +120,7 @@ impl Game {
|
||||
fn update_panels(&mut self, ctx: &mut EventCtx, app: &App) {
|
||||
let time = format!(
|
||||
"{}",
|
||||
self.state.level.time_limit - (self.time - Time::START_OF_DAY)
|
||||
self.state.level.time_limit - (app.time - Time::START_OF_DAY)
|
||||
)
|
||||
.draw_text(ctx);
|
||||
self.time_panel.replace(ctx, "time", time);
|
||||
@ -159,9 +158,9 @@ impl Game {
|
||||
impl State<App> for Game {
|
||||
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
|
||||
if let Some(dt) = ctx.input.nonblocking_is_update_event() {
|
||||
self.time += dt;
|
||||
app.time += dt;
|
||||
|
||||
if self.time - Time::START_OF_DAY >= self.state.level.time_limit {
|
||||
if app.time - Time::START_OF_DAY >= self.state.level.time_limit {
|
||||
return Transition::Replace(Results::new(
|
||||
ctx,
|
||||
app,
|
||||
@ -192,7 +191,7 @@ impl State<App> for Game {
|
||||
if let Some(increase) = self.state.present_dropped(ctx, app, b) {
|
||||
let path_speed = Duration::seconds(0.2);
|
||||
self.animator.add(
|
||||
self.time,
|
||||
app.time,
|
||||
path_speed,
|
||||
Effect::FollowPath {
|
||||
color: app.session.colors.score,
|
||||
@ -201,7 +200,7 @@ impl State<App> for Game {
|
||||
},
|
||||
);
|
||||
self.animator.add(
|
||||
self.time + path_speed,
|
||||
app.time + path_speed,
|
||||
Duration::seconds(0.5),
|
||||
Effect::Scale {
|
||||
lerp_scale: (1.0, 4.0),
|
||||
@ -220,7 +219,7 @@ impl State<App> for Game {
|
||||
self.state.energy += refill;
|
||||
let path_speed = Duration::seconds(0.2);
|
||||
self.animator.add(
|
||||
self.time,
|
||||
app.time,
|
||||
path_speed,
|
||||
Effect::FollowPath {
|
||||
color: app.session.colors.energy,
|
||||
@ -229,7 +228,7 @@ impl State<App> for Game {
|
||||
},
|
||||
);
|
||||
self.animator.add(
|
||||
self.time + path_speed,
|
||||
app.time + path_speed,
|
||||
Duration::seconds(0.5),
|
||||
Effect::Scale {
|
||||
lerp_scale: (1.0, 4.0),
|
||||
@ -258,19 +257,18 @@ impl State<App> for Game {
|
||||
if let Some(t) = self.minimap.event(ctx, app) {
|
||||
return t;
|
||||
}
|
||||
self.animator.event(ctx, self.time);
|
||||
self.snow.event(ctx, self.time);
|
||||
self.animator.event(ctx, app.time);
|
||||
self.snow.event(ctx, app.time);
|
||||
if self.state.has_energy() {
|
||||
self.state.energyless_arrow = None;
|
||||
} else {
|
||||
if self.state.energyless_arrow.is_none() {
|
||||
self.state.energyless_arrow = Some(EnergylessArrow::new(ctx, self.time));
|
||||
self.state.energyless_arrow = Some(EnergylessArrow::new(ctx, app.time));
|
||||
}
|
||||
let stores = self.state.bldgs.all_stores();
|
||||
self.state.energyless_arrow.as_mut().unwrap().update(
|
||||
ctx,
|
||||
app,
|
||||
self.time,
|
||||
self.player.get_pos(),
|
||||
stores,
|
||||
);
|
||||
@ -330,7 +328,7 @@ impl State<App> for Game {
|
||||
if true {
|
||||
self.state
|
||||
.vehicle
|
||||
.animate(g, self.time)
|
||||
.animate(g, app.time)
|
||||
.centered_on(self.player.get_pos())
|
||||
.rotate_around_batch_center(self.player.get_angle())
|
||||
.draw(g);
|
||||
@ -440,18 +438,11 @@ impl EnergylessArrow {
|
||||
}
|
||||
}
|
||||
|
||||
fn update(
|
||||
&mut self,
|
||||
ctx: &mut EventCtx,
|
||||
app: &App,
|
||||
time: Time,
|
||||
sleigh: Pt2D,
|
||||
all_stores: Vec<BuildingID>,
|
||||
) {
|
||||
if self.last_update == time {
|
||||
fn update(&mut self, ctx: &mut EventCtx, app: &App, sleigh: Pt2D, all_stores: Vec<BuildingID>) {
|
||||
if self.last_update == app.time {
|
||||
return;
|
||||
}
|
||||
self.last_update = time;
|
||||
self.last_update = app.time;
|
||||
// Find the closest store as the crow -- or Santa -- flies
|
||||
// TODO Or pathfind and show them that?
|
||||
let store = app.map.get_b(
|
||||
@ -463,7 +454,7 @@ impl EnergylessArrow {
|
||||
|
||||
// Vibrate in size slightly
|
||||
let period = Duration::seconds(0.5);
|
||||
let pct = ((time - self.started) % period) / period;
|
||||
let pct = ((app.time - self.started) % period) / period;
|
||||
// -1 to 1
|
||||
let shift = (pct * std::f64::consts::PI).sin();
|
||||
let thickness = Distance::meters(5.0 + shift);
|
||||
|
@ -1,7 +1,7 @@
|
||||
use std::collections::{BTreeSet, VecDeque};
|
||||
|
||||
use abstutil::Timer;
|
||||
use geom::{Distance, Duration, Line, Polygon, Pt2D};
|
||||
use geom::{Distance, Line, Polygon, Pt2D};
|
||||
use map_gui::options::TrafficSignalStyle;
|
||||
use map_gui::render::{traffic_signal, DrawMovement, DrawOptions};
|
||||
use map_gui::tools::PopupMsg;
|
||||
@ -600,14 +600,14 @@ fn make_side_panel(
|
||||
let mut col = vec![txt.draw(ctx)];
|
||||
col.push(Widget::horiz_separator(ctx, 0.2));
|
||||
|
||||
{
|
||||
let mut total = Duration::ZERO;
|
||||
for s in &canonical_signal.stages {
|
||||
total += s.phase_type.simple_duration();
|
||||
}
|
||||
// TODO Say "normally" to account for adaptive stages?
|
||||
col.push(format!("One full cycle lasts {}", total).draw_text(ctx));
|
||||
}
|
||||
// TODO Say "normally" to account for adaptive stages?
|
||||
col.push(
|
||||
format!(
|
||||
"One full cycle lasts {}",
|
||||
canonical_signal.simple_cycle_duration()
|
||||
)
|
||||
.draw_text(ctx),
|
||||
);
|
||||
|
||||
if members.len() == 1 {
|
||||
col.push(Btn::text_bg2("Edit entire signal").build_def(ctx, Key::E));
|
||||
|
@ -19,6 +19,8 @@ pub struct SimpleApp<T> {
|
||||
pub current_selection: Option<ID>,
|
||||
/// Custom per-app state can be stored here
|
||||
pub session: T,
|
||||
/// If desired, this can be advanced to render traffic signals changing.
|
||||
pub time: Time,
|
||||
}
|
||||
|
||||
impl<T> SimpleApp<T> {
|
||||
@ -50,6 +52,7 @@ impl<T> SimpleApp<T> {
|
||||
opts,
|
||||
current_selection: None,
|
||||
session,
|
||||
time: Time::START_OF_DAY,
|
||||
}
|
||||
})
|
||||
}
|
||||
@ -259,16 +262,19 @@ impl<T> AppLike for SimpleApp<T> {
|
||||
}
|
||||
|
||||
fn sim_time(&self) -> Time {
|
||||
Time::START_OF_DAY
|
||||
self.time
|
||||
}
|
||||
|
||||
fn current_stage_and_remaining_time(&self, id: IntersectionID) -> (usize, Duration) {
|
||||
(
|
||||
0,
|
||||
self.map.get_traffic_signal(id).stages[0]
|
||||
.phase_type
|
||||
.simple_duration(),
|
||||
)
|
||||
let signal = self.map.get_traffic_signal(id);
|
||||
let mut time_left = (self.time - Time::START_OF_DAY) % signal.simple_cycle_duration();
|
||||
for (idx, stage) in signal.stages.iter().enumerate() {
|
||||
if time_left < stage.phase_type.simple_duration() {
|
||||
return (idx, time_left);
|
||||
}
|
||||
time_left -= stage.phase_type.simple_duration();
|
||||
}
|
||||
unreachable!()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -234,6 +234,15 @@ impl ControlTrafficSignal {
|
||||
turn, self.id
|
||||
)
|
||||
}
|
||||
|
||||
/// How long a full cycle of the signal lasts, assuming no actuated timings.
|
||||
pub fn simple_cycle_duration(&self) -> Duration {
|
||||
let mut total = Duration::ZERO;
|
||||
for s in &self.stages {
|
||||
total += s.phase_type.simple_duration();
|
||||
}
|
||||
total
|
||||
}
|
||||
}
|
||||
|
||||
impl Stage {
|
||||
|
Loading…
Reference in New Issue
Block a user