[−][src]Function game::devtools::story::simplify
fn simplify(raw: Vec<Pt2D>) -> Ring
fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
[src]fn draw_baselayer(&self) -> DrawBaselayer
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
impl State<App> for FinalScore
[src]fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
[src]fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
[src]impl State<App> for FinalScore
[src]fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
[src]fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
[src]fn draw_baselayer(&self) -> DrawBaselayer
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
impl State<App> for TrafficRecorder
[src]