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https://github.com/a-b-street/abstreet.git
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File diff suppressed because one or more lines are too long
@ -190,9 +190,9 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
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</div><h4 id="method.draw-4" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/common/warp.rs.html#66" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.draw_baselayer-3" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.on_destroy-3" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-30" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E-30" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#157-256" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-30" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#158-246" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-30" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#248-250" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-31" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#252-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id="impl-State%3CApp%3E-30" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E-30" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#159-261" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-30" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#160-251" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-30" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#253-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-31" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#257-260" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.on_destroy-30" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-31" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href="#impl-State%3CApp%3E-31" class="anchor"></a><a class="srclink" href="../../src/game/pregame.rs.html#66-87" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-31" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame.rs.html#67-82" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-32" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/pregame.rs.html#84-86" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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@ -270,20 +270,20 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
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</div><h4 id="method.draw_baselayer-48" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#404-406" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-49" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#408-417" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.on_destroy-48" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#419-425" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-49" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-State%3CApp%3E-49" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#103-258" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-49" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#104-219" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-50" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#221-251" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.on_destroy-49" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#253-257" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-49" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-State%3CApp%3E-49" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#104-259" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-49" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#105-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-50" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#222-252" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.on_destroy-49" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#254-258" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div><h4 id="method.draw_baselayer-49" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div></div><h3 id="impl-State%3CApp%3E-5" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/debug/blocked_by/struct.Viewer.html" title="struct game::debug::blocked_by::Viewer">Viewer</a></code><a href="#impl-State%3CApp%3E-5" class="anchor"></a><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#179-234" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-5" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#180-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-6" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#222-233" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.draw_baselayer-5" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.on_destroy-5" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-50" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-State%3CApp%3E-50" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#293-300" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-50" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#294-297" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-51" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#299" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id="impl-State%3CApp%3E-50" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-State%3CApp%3E-50" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#294-301" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-50" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#295-298" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-51" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#300" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.draw_baselayer-50" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.on_destroy-50" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-51" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-State%3CApp%3E-51" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#642-824" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-51" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#643-821" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-52" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#823" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id="impl-State%3CApp%3E-51" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-State%3CApp%3E-51" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#660-842" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-51" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#661-839" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-52" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#841" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.draw_baselayer-51" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.on_destroy-51" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-6" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></code><a href="#impl-State%3CApp%3E-6" class="anchor"></a><a class="srclink" href="../../src/game/debug/floodfill.rs.html#78-114" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-6" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/debug/floodfill.rs.html#79-104" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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File diff suppressed because one or more lines are too long
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `LayerOutcome` enum in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, LayerOutcome"><title>game::layer::LayerOutcome - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Enum LayerOutcome</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Close">Close</a><a href="#variant.Replace">Replace</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">layer</a></p><script>window.sidebarCurrent = {name: "LayerOutcome", ty: "enum", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#49-52" title="goto source code">[src]</a></span><span class="in-band">Enum <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="enum" href="">LayerOutcome</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust enum">pub enum LayerOutcome {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#50-53" title="goto source code">[src]</a></span><span class="in-band">Enum <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="enum" href="">LayerOutcome</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust enum">pub enum LayerOutcome {
|
||||
Close,
|
||||
Replace(<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../game/layer/trait.Layer.html" title="trait game::layer::Layer">Layer</a>>),
|
||||
}</pre></div><h2 id="variants" class="variants small-section-header">
|
||||
|
6
rustdoc/game/layer/favorites/index.html
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rustdoc/game/layer/favorites/index.html
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|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `favorites` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, favorites"><title>game::layer::favorites - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module favorites</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a></p><script>window.sidebarCurrent = {name: "favorites", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/layer/favorites.rs.html#1-101" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a class="mod" href="">favorites</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.Favorites.html" title="game::layer::favorites::Favorites struct">Favorites</a></td><td class="docblock-short"><p>A set of buildings that the player has starred, persisted as player data.</p>
|
||||
</td></tr><tr class="module-item"><td><a class="struct" href="struct.ShowFavorites.html" title="game::layer::favorites::ShowFavorites struct">ShowFavorites</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
1
rustdoc/game/layer/favorites/sidebar-items.js
Normal file
1
rustdoc/game/layer/favorites/sidebar-items.js
Normal file
@ -0,0 +1 @@
|
||||
initSidebarItems({"struct":[["Favorites","A set of buildings that the player has starred, persisted as player data."],["ShowFavorites",""]]});
|
38
rustdoc/game/layer/favorites/struct.Favorites.html
Normal file
38
rustdoc/game/layer/favorites/struct.Favorites.html
Normal file
File diff suppressed because one or more lines are too long
34
rustdoc/game/layer/favorites/struct.ShowFavorites.html
Normal file
34
rustdoc/game/layer/favorites/struct.ShowFavorites.html
Normal file
File diff suppressed because one or more lines are too long
@ -1,8 +1,8 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `layer` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, layer"><title>game::layer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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||||
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module layer</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><script>window.sidebarCurrent = {name: "layer", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#1-256" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">layer</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="elevation/index.html" title="game::layer::elevation mod">elevation</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="map/index.html" title="game::layer::map mod">map</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="pandemic/index.html" title="game::layer::pandemic mod">pandemic</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="parking/index.html" title="game::layer::parking mod">parking</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="population/index.html" title="game::layer::population mod">population</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="traffic/index.html" title="game::layer::traffic mod">traffic</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="transit/index.html" title="game::layer::transit mod">transit</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#1-261" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">layer</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="elevation/index.html" title="game::layer::elevation mod">elevation</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="favorites/index.html" title="game::layer::favorites mod">favorites</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="map/index.html" title="game::layer::map mod">map</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="pandemic/index.html" title="game::layer::pandemic mod">pandemic</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="parking/index.html" title="game::layer::parking mod">parking</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="population/index.html" title="game::layer::population mod">population</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="traffic/index.html" title="game::layer::traffic mod">traffic</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="transit/index.html" title="game::layer::transit mod">transit</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.PickLayer.html" title="game::layer::PickLayer struct">PickLayer</a></td><td class="docblock-short"></td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
<table><tr class="module-item"><td><a class="enum" href="enum.LayerOutcome.html" title="game::layer::LayerOutcome enum">LayerOutcome</a></td><td class="docblock-short"></td></tr></table><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2>
|
||||
<table><tr class="module-item"><td><a class="trait" href="trait.Layer.html" title="game::layer::Layer trait">Layer</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
@ -1 +1 @@
|
||||
initSidebarItems({"enum":[["LayerOutcome",""]],"mod":[["elevation",""],["map",""],["pandemic",""],["parking",""],["population",""],["traffic",""],["transit",""]],"struct":[["PickLayer",""]],"trait":[["Layer",""]]});
|
||||
initSidebarItems({"enum":[["LayerOutcome",""]],"mod":[["elevation",""],["favorites",""],["map",""],["pandemic",""],["parking",""],["population",""],["traffic",""],["transit",""]],"struct":[["PickLayer",""]],"trait":[["Layer",""]]});
|
@ -1,12 +1,12 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `PickLayer` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, PickLayer"><title>game::layer::PickLayer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct PickLayer</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.pick">pick</a><a href="#method.update">update</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">layer</a></p><script>window.sidebarCurrent = {name: "PickLayer", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#55-57" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="struct" href="">PickLayer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct PickLayer {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#56-58" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="struct" href="">PickLayer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct PickLayer {
|
||||
panel: Panel,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#59-155" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.update" class="method"><code>pub fn <a href="#method.update" class="fnname">update</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> minimap: &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#60-81" title="goto source code">[src]</a></h4><h4 id="method.pick" class="method"><code>pub fn <a href="#method.pick" class="fnname">pick</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#83-154" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#157-256" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#158-246" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#248-250" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#252-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#60-157" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.update" class="method"><code>pub fn <a href="#method.update" class="fnname">update</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> minimap: &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#61-82" title="goto source code">[src]</a></h4><h4 id="method.pick" class="method"><code>pub fn <a href="#method.pick" class="fnname">pick</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#84-156" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#159-261" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#160-251" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#253-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#257-260" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><script>window.sidebarCurrent = {name: "BUILT_TIME_UTC", ty: "constant", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Tue, 12 Jan 2021 21:04:35 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Wed, 13 Jan 2021 03:37:54 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `LoadStage` enum in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, LoadStage"><title>game::sandbox::LoadStage - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Enum LoadStage</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Finalizing">Finalizing</a><a href="#variant.GotPrebaked">GotPrebaked</a><a href="#variant.GotScenario">GotScenario</a><a href="#variant.LoadingMap">LoadingMap</a><a href="#variant.LoadingPrebaked">LoadingPrebaked</a><a href="#variant.LoadingScenario">LoadingScenario</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a></p><script>window.sidebarCurrent = {name: "LoadStage", ty: "enum", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#624-633" title="goto source code">[src]</a></span><span class="in-band">Enum <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="enum" href="">LoadStage</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust enum">enum LoadStage {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#642-651" title="goto source code">[src]</a></span><span class="in-band">Enum <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="enum" href="">LoadStage</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust enum">enum LoadStage {
|
||||
LoadingMap,
|
||||
LoadingScenario,
|
||||
GotScenario(<a class="struct" href="../../sim/make/scenario/struct.Scenario.html" title="struct sim::make::scenario::Scenario">Scenario</a>),
|
||||
|
@ -1,4 +1,4 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `is_daytime` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, is_daytime"><title>game::sandbox::is_daytime - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a></p><script>window.sidebarCurrent = {name: "is_daytime", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#856-859" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="fn" href="">is_daytime</a></span></h1><pre class="rust fn">fn is_daytime(app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#874-877" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="fn" href="">is_daytime</a></span></h1><pre class="rust fn">fn is_daytime(app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `maybe_exit_sandbox` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, maybe_exit_sandbox"><title>game::sandbox::maybe_exit_sandbox - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a></p><script>window.sidebarCurrent = {name: "maybe_exit_sandbox", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#260-289" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="fn" href="">maybe_exit_sandbox</a></span></h1><pre class="rust fn">pub fn maybe_exit_sandbox(ctx: &mut EventCtx<'_>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#261-290" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="fn" href="">maybe_exit_sandbox</a></span></h1><pre class="rust fn">pub fn maybe_exit_sandbox(ctx: &mut EventCtx<'_>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `mouseover_unzoomed_agent_circle` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, mouseover_unzoomed_agent_circle"><title>game::sandbox::mouseover_unzoomed_agent_circle - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a></p><script>window.sidebarCurrent = {name: "mouseover_unzoomed_agent_circle", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#826-854" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="fn" href="">mouseover_unzoomed_agent_circle</a></span></h1><pre class="rust fn">fn mouseover_unzoomed_agent_circle(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#844-872" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="fn" href="">mouseover_unzoomed_agent_circle</a></span></h1><pre class="rust fn">fn mouseover_unzoomed_agent_circle(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `sandbox` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, sandbox"><title>game::sandbox - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module sandbox</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><script>window.sidebarCurrent = {name: "sandbox", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#1-917" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">sandbox</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#1-935" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">sandbox</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<table><tr><td><code>pub use self::gameplay::<a class="fn" href="../../game/sandbox/gameplay/freeform/fn.spawn_agents_around.html" title="fn game::sandbox::gameplay::freeform::spawn_agents_around">spawn_agents_around</a>;</code></td></tr><tr><td><code>pub use self::gameplay::<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>;</code></td></tr><tr><td><code>pub use self::gameplay::<a class="struct" href="../../game/sandbox/gameplay/tutorial/struct.TutorialPointer.html" title="struct game::sandbox::gameplay::tutorial::TutorialPointer">TutorialPointer</a>;</code></td></tr><tr><td><code>pub use self::gameplay::<a class="struct" href="../../game/sandbox/gameplay/tutorial/struct.TutorialState.html" title="struct game::sandbox::gameplay::tutorial::TutorialState">TutorialState</a>;</code></td></tr><tr><td><code>pub use self::speed::<a class="struct" href="../../game/sandbox/speed/struct.SpeedControls.html" title="struct game::sandbox::speed::SpeedControls">SpeedControls</a>;</code></td></tr><tr><td><code>pub use self::speed::<a class="struct" href="../../game/sandbox/speed/struct.TimePanel.html" title="struct game::sandbox::speed::TimePanel">TimePanel</a>;</code></td></tr><tr><td><code>pub use self::time_warp::<a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a>;</code></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="dashboards/index.html" title="game::sandbox::dashboards mod">dashboards</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="gameplay/index.html" title="game::sandbox::gameplay mod">gameplay</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="misc_tools/index.html" title="game::sandbox::misc_tools mod">misc_tools</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="speed/index.html" title="game::sandbox::speed mod">speed</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="time_warp/index.html" title="game::sandbox::time_warp mod">time_warp</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="uber_turns/index.html" title="game::sandbox::uber_turns mod">uber_turns</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.Actions.html" title="game::sandbox::Actions struct">Actions</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.AgentMeter.html" title="game::sandbox::AgentMeter struct">AgentMeter</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.BackToMainMenu.html" title="game::sandbox::BackToMainMenu struct">BackToMainMenu</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.SandboxControls.html" title="game::sandbox::SandboxControls struct">SandboxControls</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.SandboxLoader.html" title="game::sandbox::SandboxLoader struct">SandboxLoader</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.SandboxMode.html" title="game::sandbox::SandboxMode struct">SandboxMode</a></td><td class="docblock-short"></td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BackToMainMenu` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BackToMainMenu"><title>game::sandbox::BackToMainMenu - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct BackToMainMenu</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a></p><script>window.sidebarCurrent = {name: "BackToMainMenu", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#291" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="struct" href="">BackToMainMenu</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct BackToMainMenu;</pre></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#293-300" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#294-297" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#299" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#292" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="struct" href="">BackToMainMenu</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct BackToMainMenu;</pre></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#294-301" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#295-298" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#300" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/sandbox/struct.BackToMainMenu.html" title="struct game::sandbox::BackToMainMenu">BackToMainMenu</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
|
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|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SandboxLoader` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, SandboxLoader"><title>game::sandbox::SandboxLoader - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct SandboxLoader</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.finalize">finalize</a><a href="#structfield.mode">mode</a><a href="#structfield.stage">stage</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a></p><script>window.sidebarCurrent = {name: "SandboxLoader", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#635-640" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="struct" href="">SandboxLoader</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct SandboxLoader {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#653-658" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="struct" href="">SandboxLoader</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct SandboxLoader {
|
||||
stage: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../game/sandbox/enum.LoadStage.html" title="enum game::sandbox::LoadStage">LoadStage</a>>,
|
||||
mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>,
|
||||
finalize: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&mut EventCtx<'_>, &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>>>>,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.stage" class="structfield small-section-header"><a href="#structfield.stage" class="anchor field"></a><code>stage: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../game/sandbox/enum.LoadStage.html" title="enum game::sandbox::LoadStage">LoadStage</a>></code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><span id="structfield.finalize" class="structfield small-section-header"><a href="#structfield.finalize" class="anchor field"></a><code>finalize: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&mut EventCtx<'_>, &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>>>></code></span><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#642-824" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#643-821" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#823" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.stage" class="structfield small-section-header"><a href="#structfield.stage" class="anchor field"></a><code>stage: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../game/sandbox/enum.LoadStage.html" title="enum game::sandbox::LoadStage">LoadStage</a>></code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><span id="structfield.finalize" class="structfield small-section-header"><a href="#structfield.finalize" class="anchor field"></a><code>finalize: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&mut EventCtx<'_>, &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>>>></code></span><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#660-842" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#661-839" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#841" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
|
@ -1,20 +1,20 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SandboxMode` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, SandboxMode"><title>game::sandbox::SandboxMode - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct SandboxMode</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.controls">controls</a><a href="#structfield.gameplay">gameplay</a><a href="#structfield.gameplay_mode">gameplay_mode</a><a href="#structfield.recalc_unzoomed_agent">recalc_unzoomed_agent</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.async_new">async_new</a><a href="#method.contextual_actions">contextual_actions</a><a href="#method.simple_new">simple_new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a></p><script>window.sidebarCurrent = {name: "SandboxMode", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#39-46" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="struct" href="">SandboxMode</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct SandboxMode {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/sandbox/mod.rs.html#40-47" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">sandbox</a>::<wbr><a class="struct" href="">SandboxMode</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct SandboxMode {
|
||||
gameplay: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>>,
|
||||
pub gameplay_mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>,
|
||||
pub controls: <a class="struct" href="../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a>,
|
||||
recalc_unzoomed_agent: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../../geom/time/struct.Time.html" title="struct geom::time::Time">Time</a>>,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.gameplay" class="structfield small-section-header"><a href="#structfield.gameplay" class="anchor field"></a><code>gameplay: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>></code></span><span id="structfield.gameplay_mode" class="structfield small-section-header"><a href="#structfield.gameplay_mode" class="anchor field"></a><code>gameplay_mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><span id="structfield.controls" class="structfield small-section-header"><a href="#structfield.controls" class="anchor field"></a><code>controls: <a class="struct" href="../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a></code></span><span id="structfield.recalc_unzoomed_agent" class="structfield small-section-header"><a href="#structfield.recalc_unzoomed_agent" class="anchor field"></a><code>recalc_unzoomed_agent: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../../geom/time/struct.Time.html" title="struct geom::time::Time">Time</a>></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#58-101" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.simple_new" class="method"><code>pub fn <a href="#method.simple_new" class="fnname">simple_new</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#61-67" title="goto source code">[src]</a></h4><div class="docblock"><p>If you don't need to chain any transitions after the SandboxMode that rely on its resources
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.gameplay" class="structfield small-section-header"><a href="#structfield.gameplay" class="anchor field"></a><code>gameplay: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>></code></span><span id="structfield.gameplay_mode" class="structfield small-section-header"><a href="#structfield.gameplay_mode" class="anchor field"></a><code>gameplay_mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><span id="structfield.controls" class="structfield small-section-header"><a href="#structfield.controls" class="anchor field"></a><code>controls: <a class="struct" href="../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a></code></span><span id="structfield.recalc_unzoomed_agent" class="structfield small-section-header"><a href="#structfield.recalc_unzoomed_agent" class="anchor field"></a><code>recalc_unzoomed_agent: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../../geom/time/struct.Time.html" title="struct geom::time::Time">Time</a>></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#59-102" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.simple_new" class="method"><code>pub fn <a href="#method.simple_new" class="fnname">simple_new</a>(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#62-68" title="goto source code">[src]</a></h4><div class="docblock"><p>If you don't need to chain any transitions after the SandboxMode that rely on its resources
|
||||
being loaded, use this. Otherwise, see <code>async_new</code>.</p>
|
||||
</div><h4 id="method.async_new" class="method"><code>pub fn <a href="#method.async_new" class="fnname">async_new</a>(<br> _: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>, <br> finalize: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&mut EventCtx<'_>, &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>>><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#74-86" title="goto source code">[src]</a></h4><div class="docblock"><p>This does not immediately initialize anything (like loading the correct map, instantiating
|
||||
</div><h4 id="method.async_new" class="method"><code>pub fn <a href="#method.async_new" class="fnname">async_new</a>(<br> _: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>, <br> finalize: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&mut EventCtx<'_>, &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>>><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#75-87" title="goto source code">[src]</a></h4><div class="docblock"><p>This does not immediately initialize anything (like loading the correct map, instantiating
|
||||
the scenario, etc). That means if you're chaining this call with other transitions, you
|
||||
probably need to defer running them using <code>finalize</code>.</p>
|
||||
</div><h4 id="method.contextual_actions" class="method"><code>pub fn <a href="#method.contextual_actions" class="fnname">contextual_actions</a>(&self) -> <a class="struct" href="../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#89-100" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#103-258" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#104-219" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#221-251" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#253-257" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div><h4 id="method.contextual_actions" class="method"><code>pub fn <a href="#method.contextual_actions" class="fnname">contextual_actions</a>(&self) -> <a class="struct" href="../../game/sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#90-101" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#104-259" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#105-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#222-252" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/mod.rs.html#254-258" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
|
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@ -3,7 +3,7 @@ implementors["abstio"] = [{"text":"impl<'de> Deserialize<'de> for Ma
|
||||
implementors["abstutil"] = [{"text":"impl<'de> Deserialize<'de> for Tags","synthetic":false,"types":[]},{"text":"impl<'de, K: IndexableKey, V> Deserialize<'de> for FixedMap<K, V> <span class=\"where fmt-newline\">where<br> V: Deserialize<'de>, </span>","synthetic":false,"types":[]}];
|
||||
implementors["collisions"] = [{"text":"impl<'de> Deserialize<'de> for CollisionDataset","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Collision","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Severity","synthetic":false,"types":[]}];
|
||||
implementors["convert_osm"] = [{"text":"impl<'de> Deserialize<'de> for OnstreetParking","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for PublicOffstreetParking","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for PrivateOffstreetParking","synthetic":false,"types":[]}];
|
||||
implementors["game"] = [{"text":"impl<'de> Deserialize<'de> for RecordedStoryMap","synthetic":false,"types":[]}];
|
||||
implementors["game"] = [{"text":"impl<'de> Deserialize<'de> for RecordedStoryMap","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Favorites","synthetic":false,"types":[]}];
|
||||
implementors["geom"] = [{"text":"impl<'de> Deserialize<'de> for Angle","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Bounds","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for GPSBounds","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Circle","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Distance","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Duration","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for LonLat","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Line","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for InfiniteLine","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Polygon","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for PolyLine","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Pt2D","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Ring","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Speed","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Statistic","synthetic":false,"types":[]},{"text":"impl<'de> Deserialize<'de> for Time","synthetic":false,"types":[]}];
|
||||
implementors["headless"] = [{"text":"impl<'de> Deserialize<'de> for LoadSim","synthetic":false,"types":[]}];
|
||||
implementors["import_traffic"] = [{"text":"impl<'de> Deserialize<'de> for Input","synthetic":false,"types":[]}];
|
||||
|
@ -3,7 +3,7 @@ implementors["abstio"] = [{"text":"impl Serialize for Manifest","synthetic":fals
|
||||
implementors["abstutil"] = [{"text":"impl Serialize for Tags","synthetic":false,"types":[]},{"text":"impl<K: IndexableKey, V> Serialize for FixedMap<K, V> <span class=\"where fmt-newline\">where<br> V: Serialize, </span>","synthetic":false,"types":[]}];
|
||||
implementors["collisions"] = [{"text":"impl Serialize for CollisionDataset","synthetic":false,"types":[]},{"text":"impl Serialize for Collision","synthetic":false,"types":[]},{"text":"impl Serialize for Severity","synthetic":false,"types":[]}];
|
||||
implementors["convert_osm"] = [{"text":"impl Serialize for OnstreetParking","synthetic":false,"types":[]},{"text":"impl Serialize for PublicOffstreetParking","synthetic":false,"types":[]},{"text":"impl Serialize for PrivateOffstreetParking","synthetic":false,"types":[]}];
|
||||
implementors["game"] = [{"text":"impl Serialize for RecordedStoryMap","synthetic":false,"types":[]}];
|
||||
implementors["game"] = [{"text":"impl Serialize for RecordedStoryMap","synthetic":false,"types":[]},{"text":"impl Serialize for Favorites","synthetic":false,"types":[]}];
|
||||
implementors["geom"] = [{"text":"impl Serialize for Angle","synthetic":false,"types":[]},{"text":"impl Serialize for Bounds","synthetic":false,"types":[]},{"text":"impl Serialize for GPSBounds","synthetic":false,"types":[]},{"text":"impl Serialize for Circle","synthetic":false,"types":[]},{"text":"impl Serialize for Distance","synthetic":false,"types":[]},{"text":"impl Serialize for Duration","synthetic":false,"types":[]},{"text":"impl Serialize for LonLat","synthetic":false,"types":[]},{"text":"impl Serialize for Line","synthetic":false,"types":[]},{"text":"impl Serialize for InfiniteLine","synthetic":false,"types":[]},{"text":"impl Serialize for Polygon","synthetic":false,"types":[]},{"text":"impl Serialize for PolyLine","synthetic":false,"types":[]},{"text":"impl Serialize for Pt2D","synthetic":false,"types":[]},{"text":"impl Serialize for Ring","synthetic":false,"types":[]},{"text":"impl Serialize for Speed","synthetic":false,"types":[]},{"text":"impl Serialize for Statistic","synthetic":false,"types":[]},{"text":"impl Serialize for Time","synthetic":false,"types":[]}];
|
||||
implementors["headless"] = [{"text":"impl Serialize for FinishedTrip","synthetic":false,"types":[]},{"text":"impl Serialize for Delays","synthetic":false,"types":[]},{"text":"impl Serialize for Throughput","synthetic":false,"types":[]},{"text":"impl Serialize for AgentPositions","synthetic":false,"types":[]},{"text":"impl Serialize for AgentPosition","synthetic":false,"types":[]},{"text":"impl Serialize for RoadThroughput","synthetic":false,"types":[]},{"text":"impl Serialize for TrafficSignalState","synthetic":false,"types":[]},{"text":"impl Serialize for BlockedByGraph","synthetic":false,"types":[]}];
|
||||
implementors["importer"] = [{"text":"impl Serialize for GenericCityImporter","synthetic":false,"types":[]}];
|
||||
|
File diff suppressed because one or more lines are too long
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@ -7,7 +7,7 @@ sourcesIndex["dump_map"] = {"name":"","files":["dump_map.rs"]};
|
||||
sourcesIndex["dump_scenario"] = {"name":"","files":["dump_scenario.rs"]};
|
||||
sourcesIndex["extract_cities"] = {"name":"","files":["extract_cities.rs"]};
|
||||
sourcesIndex["fifteen_min"] = {"name":"","files":["find_home.rs","isochrone.rs","lib.rs","viewer.rs"]};
|
||||
sourcesIndex["game"] = {"name":"","dirs":[{"name":"challenges","files":["cutscene.rs","mod.rs","prebake.rs"]},{"name":"common","files":["minimap.rs","mod.rs","warp.rs"]},{"name":"debug","files":["blocked_by.rs","floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","shared_row.rs","streetmix.rs"]},{"name":"devtools","files":["collisions.rs","destinations.rs","kml.rs","mod.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["bulk.rs","cluster_traffic_signals.rs","lanes.rs","mod.rs","routes.rs","select.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","traffic.rs","transit.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","parking_overhead.rs","summaries.rs","traffic_signals.rs","trip_table.rs"]},{"name":"gameplay","files":["commute.rs","fix_traffic_signals.rs","freeform.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["misc_tools.rs","mod.rs","speed.rs","time_warp.rs","uber_turns.rs"]}],"files":["app.rs","lib.rs","pregame.rs"]};
|
||||
sourcesIndex["game"] = {"name":"","dirs":[{"name":"challenges","files":["cutscene.rs","mod.rs","prebake.rs"]},{"name":"common","files":["minimap.rs","mod.rs","warp.rs"]},{"name":"debug","files":["blocked_by.rs","floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","shared_row.rs","streetmix.rs"]},{"name":"devtools","files":["collisions.rs","destinations.rs","kml.rs","mod.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["bulk.rs","cluster_traffic_signals.rs","lanes.rs","mod.rs","routes.rs","select.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","favorites.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","traffic.rs","transit.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","parking_overhead.rs","summaries.rs","traffic_signals.rs","trip_table.rs"]},{"name":"gameplay","files":["commute.rs","fix_traffic_signals.rs","freeform.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["misc_tools.rs","mod.rs","speed.rs","time_warp.rs","uber_turns.rs"]}],"files":["app.rs","lib.rs","pregame.rs"]};
|
||||
sourcesIndex["geojson_to_osmosis"] = {"name":"","files":["geojson_to_osmosis.rs"]};
|
||||
sourcesIndex["geom"] = {"name":"","files":["angle.rs","bounds.rs","circle.rs","distance.rs","duration.rs","find_closest.rs","gps.rs","lib.rs","line.rs","percent.rs","polygon.rs","polyline.rs","pt.rs","ring.rs","speed.rs","stats.rs","time.rs"]};
|
||||
sourcesIndex["headless"] = {"name":"","files":["main.rs"]};
|
||||
|
@ -794,7 +794,7 @@
|
||||
<span class="comment">// TODO autosave</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">choices</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
|
||||
<span class="kw">for</span> (<span class="ident">name</span>, <span class="ident">story</span>) <span class="kw">in</span>
|
||||
<span class="ident">abstio</span>::<span class="ident">load_all_objects</span>::<span class="op"><</span><span class="ident">RecordedStoryMap</span><span class="op">></span>(<span class="ident">abstio</span>::<span class="ident">path</span>(<span class="string">"player/stories"</span>))
|
||||
<span class="ident">abstio</span>::<span class="ident">load_all_objects</span>::<span class="op"><</span><span class="ident">RecordedStoryMap</span><span class="op">></span>(<span class="ident">abstio</span>::<span class="ident">path_player</span>(<span class="string">"stories"</span>))
|
||||
{
|
||||
<span class="kw">if</span> <span class="ident">story</span>.<span class="ident">name</span> <span class="op">=</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">story</span>.<span class="ident">name</span> {
|
||||
<span class="kw">continue</span>;
|
||||
@ -1000,7 +1000,7 @@
|
||||
.<span class="ident">collect</span>(),
|
||||
};
|
||||
<span class="ident">abstio</span>::<span class="ident">write_json</span>(
|
||||
<span class="ident">abstio</span>::<span class="ident">path</span>(<span class="macro">format</span><span class="macro">!</span>(<span class="string">"player/stories/{}.json"</span>, <span class="ident">story</span>.<span class="ident">name</span>)),
|
||||
<span class="ident">abstio</span>::<span class="ident">path_player</span>(<span class="macro">format</span><span class="macro">!</span>(<span class="string">"stories/{}.json"</span>, <span class="ident">story</span>.<span class="ident">name</span>)),
|
||||
<span class="kw-2">&</span><span class="ident">story</span>,
|
||||
);
|
||||
}
|
||||
|
@ -122,7 +122,7 @@
|
||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.49.0 (e1884a8e3 2020-12-29)"</span>;
|
||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Tue, 12 Jan 2021 21:04:35 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Wed, 13 Jan 2021 03:37:54 +0000"</span>;
|
||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
||||
|
208
rustdoc/src/game/layer/favorites.rs.html
Normal file
208
rustdoc/src/game/layer/favorites.rs.html
Normal file
@ -0,0 +1,208 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `game/src/layer/favorites.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>favorites.rs - source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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||||
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|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeSet</span>;
|
||||
|
||||
<span class="kw">use</span> <span class="ident">serde</span>::{<span class="ident">Deserialize</span>, <span class="ident">Serialize</span>};
|
||||
|
||||
<span class="kw">use</span> <span class="ident">abstutil</span>::<span class="ident">Timer</span>;
|
||||
<span class="kw">use</span> <span class="ident">map_model</span>::<span class="ident">osm</span>::<span class="ident">OsmID</span>;
|
||||
<span class="kw">use</span> <span class="ident">map_model</span>::<span class="ident">BuildingID</span>;
|
||||
<span class="kw">use</span> <span class="ident">widgetry</span>::{
|
||||
<span class="ident">Btn</span>, <span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Panel</span>, <span class="ident">RewriteColor</span>,
|
||||
<span class="ident">TextExt</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>,
|
||||
};
|
||||
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">layer</span>::{<span class="ident">Layer</span>, <span class="ident">LayerOutcome</span>};
|
||||
|
||||
<span class="doccomment">/// A set of buildings that the player has starred, persisted as player data.</span>
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Serialize</span>, <span class="ident">Deserialize</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Favorites</span> {
|
||||
<span class="kw">pub</span> <span class="ident">buildings</span>: <span class="ident">BTreeSet</span><span class="op"><</span><span class="ident">OsmID</span><span class="op">></span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">Favorites</span> {
|
||||
<span class="kw">fn</span> <span class="ident">load</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Favorites</span> {
|
||||
<span class="ident">abstio</span>::<span class="ident">maybe_read_json</span>::<span class="op"><</span><span class="ident">Favorites</span><span class="op">></span>(<span class="ident">Favorites</span>::<span class="ident">path</span>(<span class="ident">app</span>), <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">Timer</span>::<span class="ident">throwaway</span>())
|
||||
.<span class="ident">unwrap_or_else</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="ident">Favorites</span> {
|
||||
<span class="ident">buildings</span>: <span class="ident">BTreeSet</span>::<span class="ident">new</span>(),
|
||||
})
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">path</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">String</span> {
|
||||
<span class="kw">let</span> <span class="ident">name</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>();
|
||||
<span class="ident">abstio</span>::<span class="ident">path_player</span>(<span class="macro">format</span><span class="macro">!</span>(<span class="string">"favorites/{}/{}.json"</span>, <span class="ident">name</span>.<span class="ident">city</span>, <span class="ident">name</span>.<span class="ident">map</span>))
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">contains</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">b</span>: <span class="ident">BuildingID</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> {
|
||||
<span class="ident">Favorites</span>::<span class="ident">load</span>(<span class="ident">app</span>)
|
||||
.<span class="ident">buildings</span>
|
||||
.<span class="ident">contains</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">orig_id</span>)
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">add</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">b</span>: <span class="ident">BuildingID</span>) {
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">faves</span> <span class="op">=</span> <span class="ident">Favorites</span>::<span class="ident">load</span>(<span class="ident">app</span>);
|
||||
<span class="ident">faves</span>.<span class="ident">buildings</span>.<span class="ident">insert</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">orig_id</span>);
|
||||
<span class="ident">abstio</span>::<span class="ident">write_json</span>(<span class="ident">Favorites</span>::<span class="ident">path</span>(<span class="ident">app</span>), <span class="kw-2">&</span><span class="ident">faves</span>);
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">remove</span>(<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">b</span>: <span class="ident">BuildingID</span>) {
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">faves</span> <span class="op">=</span> <span class="ident">Favorites</span>::<span class="ident">load</span>(<span class="ident">app</span>);
|
||||
<span class="ident">faves</span>.<span class="ident">buildings</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">orig_id</span>);
|
||||
<span class="ident">abstio</span>::<span class="ident">write_json</span>(<span class="ident">Favorites</span>::<span class="ident">path</span>(<span class="ident">app</span>), <span class="kw-2">&</span><span class="ident">faves</span>);
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">ShowFavorites</span> {
|
||||
<span class="ident">panel</span>: <span class="ident">Panel</span>,
|
||||
<span class="ident">draw</span>: <span class="ident">Drawable</span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">Layer</span> <span class="kw">for</span> <span class="ident">ShowFavorites</span> {
|
||||
<span class="kw">fn</span> <span class="ident">name</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">str</span><span class="op">></span> {
|
||||
<span class="prelude-val">Some</span>(<span class="string">"favorites"</span>)
|
||||
}
|
||||
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">minimap</span>: <span class="kw-2">&</span><span class="ident">Panel</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">LayerOutcome</span><span class="op">></span> {
|
||||
<span class="ident">Layer</span>::<span class="ident">simple_event</span>(<span class="ident">ctx</span>, <span class="ident">minimap</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>.<span class="ident">panel</span>)
|
||||
}
|
||||
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">App</span>) {
|
||||
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
|
||||
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">draw</span>);
|
||||
}
|
||||
<span class="kw">fn</span> <span class="ident">draw_minimap</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>) {
|
||||
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">draw</span>);
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">ShowFavorites</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">ShowFavorites</span> {
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">batch</span> <span class="op">=</span> <span class="ident">GeomBatch</span>::<span class="ident">new</span>();
|
||||
<span class="kw">for</span> <span class="ident">orig_id</span> <span class="kw">in</span> <span class="ident">Favorites</span>::<span class="ident">load</span>(<span class="ident">app</span>).<span class="ident">buildings</span>.<span class="ident">into_iter</span>() {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">b</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">find_b_by_osm_id</span>(<span class="ident">orig_id</span>) {
|
||||
<span class="ident">batch</span>.<span class="ident">append</span>(
|
||||
<span class="ident">GeomBatch</span>::<span class="ident">load_svg</span>(<span class="ident">ctx</span>, <span class="string">"system/assets/tools/star.svg"</span>)
|
||||
.<span class="ident">centered_on</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">polygon</span>.<span class="ident">center</span>())
|
||||
.<span class="ident">color</span>(<span class="ident">RewriteColor</span>::<span class="ident">ChangeAll</span>(<span class="ident">Color</span>::<span class="ident">YELLOW</span>)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">let</span> <span class="ident">panel</span> <span class="op">=</span> <span class="ident">Panel</span>::<span class="ident">new</span>(<span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
|
||||
<span class="ident">Widget</span>::<span class="ident">draw_svg</span>(<span class="ident">ctx</span>, <span class="string">"system/assets/tools/layers.svg"</span>),
|
||||
<span class="string">"Your favorite buildings"</span>.<span class="ident">draw_text</span>(<span class="ident">ctx</span>),
|
||||
<span class="ident">Btn</span>::<span class="ident">close</span>(<span class="ident">ctx</span>),
|
||||
]))
|
||||
.<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment</span>::<span class="ident">Right</span>, <span class="ident">VerticalAlignment</span>::<span class="ident">Center</span>)
|
||||
.<span class="ident">build</span>(<span class="ident">ctx</span>);
|
||||
|
||||
<span class="ident">ShowFavorites</span> {
|
||||
<span class="ident">panel</span>,
|
||||
<span class="ident">draw</span>: <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">batch</span>),
|
||||
}
|
||||
}
|
||||
}
|
||||
</pre></div>
|
||||
</section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -257,6 +257,11 @@
|
||||
<span id="254">254</span>
|
||||
<span id="255">255</span>
|
||||
<span id="256">256</span>
|
||||
<span id="257">257</span>
|
||||
<span id="258">258</span>
|
||||
<span id="259">259</span>
|
||||
<span id="260">260</span>
|
||||
<span id="261">261</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::{<span class="ident">grey_out_map</span>, <span class="ident">HeatmapOptions</span>};
|
||||
<span class="kw">use</span> <span class="ident">widgetry</span>::{
|
||||
@ -268,6 +273,7 @@
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::<span class="ident">dashboards</span>;
|
||||
|
||||
<span class="kw">mod</span> <span class="ident">elevation</span>;
|
||||
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">favorites</span>;
|
||||
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">map</span>;
|
||||
<span class="kw">mod</span> <span class="ident">pandemic</span>;
|
||||
<span class="kw">mod</span> <span class="ident">parking</span>;
|
||||
@ -376,6 +382,7 @@
|
||||
<span class="ident">btn</span>(<span class="string">"transit network"</span>, <span class="ident">Key</span>::<span class="ident">U</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"population map"</span>, <span class="ident">Key</span>::<span class="ident">X</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"no sidewalks"</span>, <span class="ident">Key</span>::<span class="ident">S</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"favorite buildings"</span>, <span class="ident">Key</span>::<span class="ident">F</span>),
|
||||
]),
|
||||
])
|
||||
.<span class="ident">evenly_spaced</span>(),
|
||||
@ -443,6 +450,9 @@
|
||||
<span class="string">"no sidewalks"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">no_sidewalks</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"favorite buildings"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">favorites</span>::<span class="ident">ShowFavorites</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"pandemic model"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">pandemic</span>::<span class="ident">Pandemic</span>::<span class="ident">new</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
|
@ -918,6 +918,24 @@
|
||||
<span id="915">915</span>
|
||||
<span id="916">916</span>
|
||||
<span id="917">917</span>
|
||||
<span id="918">918</span>
|
||||
<span id="919">919</span>
|
||||
<span id="920">920</span>
|
||||
<span id="921">921</span>
|
||||
<span id="922">922</span>
|
||||
<span id="923">923</span>
|
||||
<span id="924">924</span>
|
||||
<span id="925">925</span>
|
||||
<span id="926">926</span>
|
||||
<span id="927">927</span>
|
||||
<span id="928">928</span>
|
||||
<span id="929">929</span>
|
||||
<span id="930">930</span>
|
||||
<span id="931">931</span>
|
||||
<span id="932">932</span>
|
||||
<span id="933">933</span>
|
||||
<span id="934">934</span>
|
||||
<span id="935">935</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">anyhow</span>::<span class="prelude-ty">Result</span>;
|
||||
<span class="kw">use</span> <span class="ident">maplit</span>::<span class="ident">btreeset</span>;
|
||||
@ -947,6 +965,7 @@
|
||||
<span class="ident">can_edit_lane</span>, <span class="ident">EditMode</span>, <span class="ident">LaneEditor</span>, <span class="ident">SaveEdits</span>, <span class="ident">StopSignEditor</span>, <span class="ident">TrafficSignalEditor</span>,
|
||||
};
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">info</span>::<span class="ident">ContextualActions</span>;
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">favorites</span>::{<span class="ident">Favorites</span>, <span class="ident">ShowFavorites</span>};
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">PickLayer</span>;
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">pregame</span>::<span class="ident">MainMenu</span>;
|
||||
|
||||
@ -1458,6 +1477,13 @@
|
||||
<span class="ident">actions</span>.<span class="ident">push</span>((<span class="ident">Key</span>::<span class="ident">E</span>, <span class="string">"edit lane"</span>.<span class="ident">to_string</span>()));
|
||||
}
|
||||
}
|
||||
<span class="ident">ID</span>::<span class="ident">Building</span>(<span class="ident">b</span>) <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw">if</span> <span class="ident">Favorites</span>::<span class="ident">contains</span>(<span class="ident">app</span>, <span class="ident">b</span>) {
|
||||
<span class="ident">actions</span>.<span class="ident">push</span>((<span class="ident">Key</span>::<span class="ident">F</span>, <span class="string">"remove this building from favorites"</span>.<span class="ident">to_string</span>()));
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">actions</span>.<span class="ident">push</span>((<span class="ident">Key</span>::<span class="ident">F</span>, <span class="string">"add this building to favorites"</span>.<span class="ident">to_string</span>()));
|
||||
}
|
||||
}
|
||||
<span class="kw">_</span> <span class="op">=</span><span class="op">></span> {}
|
||||
}
|
||||
}
|
||||
@ -1503,6 +1529,16 @@
|
||||
<span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">EditMode</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">gameplay</span>.<span class="ident">clone</span>())),
|
||||
<span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">LaneEditor</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">l</span>, <span class="self">self</span>.<span class="ident">gameplay</span>.<span class="ident">clone</span>())),
|
||||
]),
|
||||
(<span class="ident">ID</span>::<span class="ident">Building</span>(<span class="ident">b</span>), <span class="string">"add this building to favorites"</span>) <span class="op">=</span><span class="op">></span> {
|
||||
<span class="ident">Favorites</span>::<span class="ident">add</span>(<span class="ident">app</span>, <span class="ident">b</span>);
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">ShowFavorites</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">Transition</span>::<span class="ident">Keep</span>
|
||||
}
|
||||
(<span class="ident">ID</span>::<span class="ident">Building</span>(<span class="ident">b</span>), <span class="string">"remove this building from favorites"</span>) <span class="op">=</span><span class="op">></span> {
|
||||
<span class="ident">Favorites</span>::<span class="ident">remove</span>(<span class="ident">app</span>, <span class="ident">b</span>);
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">ShowFavorites</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">Transition</span>::<span class="ident">Keep</span>
|
||||
}
|
||||
(<span class="kw">_</span>, <span class="string">"follow (run the simulation)"</span>) <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw-2">*</span><span class="ident">close_panel</span> <span class="op">=</span> <span class="bool-val">false</span>;
|
||||
<span class="ident">Transition</span>::<span class="ident">ModifyState</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
|
||||
|
@ -281,7 +281,7 @@
|
||||
<span class="ident">data_packs</span>.<span class="ident">runtime</span>.<span class="ident">insert</span>(<span class="ident">city</span>);
|
||||
}
|
||||
}
|
||||
<span class="ident">abstio</span>::<span class="ident">write_json</span>(<span class="ident">abstio</span>::<span class="ident">path</span>(<span class="string">"player/data.json"</span>), <span class="kw-2">&</span><span class="ident">data_packs</span>);
|
||||
<span class="ident">abstio</span>::<span class="ident">write_json</span>(<span class="ident">abstio</span>::<span class="ident">path_player</span>(<span class="string">"data.json"</span>), <span class="kw-2">&</span><span class="ident">data_packs</span>);
|
||||
|
||||
<span class="kw">let</span> <span class="ident">messages</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">loading_screen</span>(<span class="string">"sync files"</span>, <span class="op">|</span><span class="kw">_</span>, <span class="ident">timer</span><span class="op">|</span> <span class="ident">sync</span>(<span class="ident">timer</span>));
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Multi</span>(<span class="macro">vec</span><span class="macro">!</span>[
|
||||
|
@ -185,7 +185,7 @@
|
||||
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">opts</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">opts</span>.<span class="ident">clone</span>();
|
||||
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">load</span>.<span class="ident">starts_with</span>(<span class="kw-2">&</span><span class="ident">abstio</span>::<span class="ident">path</span>(<span class="string">"player/saves/"</span>)) {
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">load</span>.<span class="ident">starts_with</span>(<span class="kw-2">&</span><span class="ident">abstio</span>::<span class="ident">path_player</span>(<span class="string">"saves/"</span>)) {
|
||||
<span class="ident">timer</span>.<span class="ident">note</span>(<span class="macro">format</span><span class="macro">!</span>(<span class="string">"Resuming from {}"</span>, <span class="self">self</span>.<span class="ident">load</span>));
|
||||
|
||||
<span class="kw">let</span> <span class="ident">sim</span>: <span class="ident">Sim</span> <span class="op">=</span> <span class="ident">abstio</span>::<span class="ident">must_read_object</span>(<span class="self">self</span>.<span class="ident">load</span>.<span class="ident">clone</span>(), <span class="ident">timer</span>);
|
||||
|
Loading…
Reference in New Issue
Block a user