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https://github.com/a-b-street/abstreet.git
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dont show shared sidewalk corner icons at all in the editor
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16a4607aca
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4851761fc6
@ -105,6 +105,7 @@ pub struct RenderingHints {
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// Miscellaneous cases where a plugin needs to control rendering.
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pub suppress_traffic_signal_icon: Option<IntersectionID>,
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pub hide_crosswalks: HashSet<TurnID>,
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pub hide_turn_icons: HashSet<TurnID>,
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}
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// For plugins and rendering. Not sure what module this should live in, here seems fine.
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@ -1,7 +1,7 @@
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use dimensioned::si;
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use ezgui::{Color, GfxCtx, Text, Wizard};
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use geom::{Bounds, Polygon, Pt2D};
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use map_model::{IntersectionID, TurnID, TurnPriority};
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use map_model::{IntersectionID, TurnID, TurnPriority, TurnType};
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use objects::{Ctx, ID};
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use piston::input::Key;
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use plugins::{Plugin, PluginCtx};
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@ -73,6 +73,13 @@ impl Plugin for TrafficSignalEditor {
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ctx.primary.map.get_traffic_signal(*i).cycles[*current_cycle]
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.get_absent_crosswalks(ctx.primary.map.get_turns_in_intersection(*i)),
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);
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for t in ctx.primary.map.get_turns_in_intersection(*i) {
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// TODO bit weird, now looks like there's missing space between some icons. Do
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// we ever need to have an icon for SharedSidewalkCorner?
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if t.turn_type == TurnType::SharedSidewalkCorner {
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ctx.hints.hide_turn_icons.insert(t.id);
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}
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}
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if cycle_duration_wizard.is_some() {
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if let Some(new_duration) = cycle_duration_wizard
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@ -62,6 +62,11 @@ impl Renderable for DrawTurn {
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}
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fn draw(&self, g: &mut GfxCtx, opts: RenderOptions, ctx: Ctx) {
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// Some plugins hide icons entirely.
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if ctx.hints.hide_turn_icons.contains(&self.id) {
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return;
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}
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g.draw_circle(
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ctx.cs.get("turn icon circle", Color::grey(0.3)),
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&self.icon_circle,
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@ -345,6 +345,7 @@ impl UI {
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osd: Text::new(),
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suppress_traffic_signal_icon: None,
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hide_crosswalks: HashSet::new(),
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hide_turn_icons: HashSet::new(),
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};
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// First update the camera and handle zoom
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