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Make the new screencaps preserve alpha properly by switching to
premultiplied alpha. See option 1 of https://stackoverflow.com/a/24380226 Upload the "new" screenshots (and lakeslice map)!
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@ -81,9 +81,9 @@
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"compressed_size_bytes": 3719946
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},
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"data/input/krakow/screenshots/center.zip": {
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"checksum": "eea3d054bf64edab34deafa2268b6d3c",
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"uncompressed_size_bytes": 14344391,
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"compressed_size_bytes": 14317330
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"checksum": "707291f418a603387a84eada8affde1f",
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"uncompressed_size_bytes": 26818019,
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"compressed_size_bytes": 26812853
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},
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"data/input/krakow/service_roads.bin": {
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"checksum": "13e14676cf8538325c7f7898de0ca75b",
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@ -156,9 +156,9 @@
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"compressed_size_bytes": 772801
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},
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"data/input/london/screenshots/southbank.zip": {
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"checksum": "c0f0b0cefd780655f7c2b4c86e2bbaf8",
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"uncompressed_size_bytes": 3944957,
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"compressed_size_bytes": 3943894
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"checksum": "95a55d5884d98e370bcec24b2cb09fee",
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"uncompressed_size_bytes": 7142289,
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"compressed_size_bytes": 7141827
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},
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"data/input/london/service_roads.bin": {
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"checksum": "4f651a450d9d6b73618db015c34a03ad",
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@ -591,24 +591,24 @@
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"compressed_size_bytes": 6030275
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},
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"data/input/seattle/screenshots/downtown.zip": {
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"checksum": "ed7e98796784139dd70a9c6ce545c1e5",
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"uncompressed_size_bytes": 14883429,
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"compressed_size_bytes": 14836130
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"checksum": "81924737767e97a05fb3c4e97c3b849e",
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"uncompressed_size_bytes": 22145905,
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"compressed_size_bytes": 22137518
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},
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"data/input/seattle/screenshots/lakeslice.zip": {
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"checksum": "832813fd81d64f3628f889bc6c1b6a90",
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"uncompressed_size_bytes": 13643739,
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"compressed_size_bytes": 13613206
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"checksum": "ed4dcfa82f42678dbe7068cc0edf45d9",
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"uncompressed_size_bytes": 21551056,
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"compressed_size_bytes": 21544520
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},
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"data/input/seattle/screenshots/montlake.zip": {
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"checksum": "5af2a61366882c679de33a5a2cbdba32",
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"uncompressed_size_bytes": 2626137,
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"compressed_size_bytes": 2625499
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"checksum": "3f5d3dff62ae99e6e4756107af546a7b",
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"uncompressed_size_bytes": 4191607,
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"compressed_size_bytes": 4191330
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},
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"data/input/seattle/screenshots/udistrict.zip": {
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"checksum": "1c01f94b990ef1a89583e30938553697",
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"uncompressed_size_bytes": 6834429,
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"compressed_size_bytes": 6825879
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"checksum": "4a68bce56ecb899e01d8d615c203bff7",
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"uncompressed_size_bytes": 10229787,
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"compressed_size_bytes": 10226458
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},
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"data/input/seattle/service_roads.bin": {
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"checksum": "87362c2566507e58ab9e4d55005d27d2",
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@ -796,7 +796,7 @@
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"compressed_size_bytes": 112617851
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},
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"data/system/seattle/maps/lakeslice.bin": {
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"checksum": "9828a5cb22dad0934cf0ef5cd0b03b10",
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"checksum": "0c2b9ab222451f36b0fec315cc0b7cd7",
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"uncompressed_size_bytes": 24517681,
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"compressed_size_bytes": 8641217
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},
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@ -16,7 +16,7 @@ mkdir diff
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for file in `ls $before | grep -v full.png | grep -v combine.sh`; do
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# For whatever reason, the intersection annotation doesn't seem to
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# always match up between two captures.
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prefix=`echo $file | sed 's/_.*//' | sed 's/.png//'`;
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prefix=`echo $file | sed 's/_.*//' | sed 's/.png//' | sed 's/.gif//'`;
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diff $before/${prefix}* $after/${prefix}*;
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if [ $? -eq 1 ]; then
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@ -13,5 +13,6 @@ in vec3 fs_texture_coord;
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out vec4 out_color;
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void main() {
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out_color = fs_color * texture(textures, fs_texture_coord);
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vec4 x = fs_color * texture(textures, fs_texture_coord);
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out_color = vec4(x.a * x.r, x.a * x.g, x.a * x.b, x.a);
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}
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@ -16,5 +16,6 @@ in vec3 fs_texture_coord;
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out vec4 out_color;
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void main() {
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out_color = fs_color * texture(textures, fs_texture_coord);
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vec4 x = fs_color * texture(textures, fs_texture_coord);
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out_color = vec4(x.a * x.r, x.a * x.g, x.a * x.b, x.a);
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}
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@ -81,10 +81,10 @@ pub fn setup(
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gl.enable(glow::BLEND);
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gl.blend_func_separate(
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glow::SRC_ALPHA,
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glow::ONE_MINUS_SRC_ALPHA,
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glow::SRC_ALPHA,
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glow::ONE,
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glow::ONE_MINUS_SRC_ALPHA,
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glow::ONE_MINUS_DST_ALPHA,
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glow::ONE,
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);
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}
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@ -114,10 +114,10 @@ pub fn setup(
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gl.enable(glow::BLEND);
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gl.blend_func_separate(
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glow::SRC_ALPHA,
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glow::ONE_MINUS_SRC_ALPHA,
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glow::SRC_ALPHA,
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glow::ONE,
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glow::ONE_MINUS_SRC_ALPHA,
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glow::ONE_MINUS_DST_ALPHA,
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glow::ONE,
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);
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}
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@ -21,6 +21,8 @@ pub(crate) fn screenshot_everything<A: SharedAppState>(
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state.canvas.cam_zoom = zoom;
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std::fs::create_dir_all(dir_path)?;
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// TODO Sometimes the very first image captured is of the debug mode used to launch this. Not
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// sure why, and it's not so reproducible.
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for tile_y in 0..num_tiles_y {
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for tile_x in 0..num_tiles_x {
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timer.next();
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