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Cut the intersection geometry algorithm itself over to the new API directly. #893
Verified no behavioral change. Much more cleanup is now possible inside algorithm.rs. But most importantly, the InitialMap stuff only has 3 purposes -- all actually focused on producing final geometry.
This commit is contained in:
parent
255028fd87
commit
4d443ba4c8
@ -1,66 +1,54 @@
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use std::collections::{BTreeMap, BTreeSet};
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use std::collections::BTreeMap;
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use anyhow::Result;
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use abstutil::wraparound_get;
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use geom::{Circle, Distance, InfiniteLine, Line, PolyLine, Polygon, Pt2D, Ring, EPSILON_DIST};
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use crate::initial::Road;
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use crate::{osm, OriginalRoad};
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use super::Results;
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use crate::{osm, InputRoad, OriginalRoad};
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const DEGENERATE_INTERSECTION_HALF_LENGTH: Distance = Distance::const_meters(2.5);
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// TODO Dedupe with Piece!
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#[derive(Clone)]
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struct RoadLine {
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id: OriginalRoad,
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sorting_pt: Pt2D,
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center_pl: PolyLine,
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// Both are oriented to be incoming to the intersection (ending at it).
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// TODO Maybe express as the "right" and "left"
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fwd_pl: PolyLine,
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back_pl: PolyLine,
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}
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/// Also returns a list of labeled polygons for debugging.
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///
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/// Ideally, the resulting polygon should exist entirely within the thick bands around all original
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/// roads -- it just carves up part of that space, doesn't reach past it. But that's not always true
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/// yet.
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pub fn intersection_polygon(
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intersection_id: osm::NodeID,
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intersection_roads: BTreeSet<OriginalRoad>,
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roads: &mut BTreeMap<OriginalRoad, Road>,
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input_roads: Vec<InputRoad>,
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trim_roads_for_merging: &BTreeMap<(osm::WayID, bool), Pt2D>,
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) -> Result<(Polygon, Vec<(String, Polygon)>)> {
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if intersection_roads.is_empty() {
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panic!("{} has no roads", intersection_id);
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) -> Result<Results> {
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// TODO Possibly take this as input in the first place
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let mut roads: BTreeMap<OriginalRoad, InputRoad> = BTreeMap::new();
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for r in input_roads {
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roads.insert(r.id, r);
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}
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if roads.is_empty() {
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bail!("{} has no roads", intersection_id);
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}
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// First pre-trim roads if it's a consolidated intersection.
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for id in &intersection_roads {
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if let Some(endpt) = trim_roads_for_merging.get(&(id.osm_way_id, id.i1 == intersection_id))
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for road in roads.values_mut() {
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if let Some(endpt) =
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trim_roads_for_merging.get(&(road.id.osm_way_id, road.id.i1 == intersection_id))
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{
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let road = roads.get_mut(id).unwrap();
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if road.src_i == intersection_id {
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match road.trimmed_center_pts.safe_get_slice_starting_at(*endpt) {
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if road.id.i1 == intersection_id {
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match road.center_pts.safe_get_slice_starting_at(*endpt) {
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Some(pl) => {
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road.trimmed_center_pts = pl;
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road.center_pts = pl;
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}
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None => {
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error!("{id}'s trimmed points start past the endpt {endpt}");
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error!("{}'s trimmed points start past the endpt {endpt}", road.id);
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// Just skip. See https://github.com/a-b-street/abstreet/issues/654 for a
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// start to diagnose. Repro at https://www.openstreetmap.org/node/53211693.
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}
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}
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} else {
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assert_eq!(road.dst_i, intersection_id);
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match road.trimmed_center_pts.safe_get_slice_ending_at(*endpt) {
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assert_eq!(road.id.i2, intersection_id);
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match road.center_pts.safe_get_slice_ending_at(*endpt) {
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Some(pl) => {
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road.trimmed_center_pts = pl;
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road.center_pts = pl;
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}
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None => {
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error!("{id}'s trimmed points end before the endpt {endpt}");
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error!("{}'s trimmed points end before the endpt {endpt}", road.id);
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}
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}
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}
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@ -69,26 +57,24 @@ pub fn intersection_polygon(
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let mut road_lines = Vec::new();
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let mut endpoints_for_center = Vec::new();
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for id in &intersection_roads {
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let r = &roads[id];
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let center_pl = if r.src_i == intersection_id {
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r.trimmed_center_pts.reversed()
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} else if r.dst_i == intersection_id {
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r.trimmed_center_pts.clone()
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for road in roads.values() {
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let center_pl = if road.id.i1 == intersection_id {
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road.center_pts.reversed()
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} else if road.id.i2 == intersection_id {
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road.center_pts.clone()
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} else {
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panic!(
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"Incident road {} doesn't have an endpoint at {}",
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id, intersection_id
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road.id, intersection_id
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);
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};
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endpoints_for_center.push(center_pl.last_pt());
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road_lines.push(RoadLine {
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id: *id,
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id: road.id,
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// Filled out momentarily
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sorting_pt: Pt2D::zero(),
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fwd_pl: center_pl.shift_right(r.half_width)?,
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back_pl: center_pl.shift_left(r.half_width)?,
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fwd_pl: center_pl.shift_right(road.half_width)?,
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back_pl: center_pl.shift_left(road.half_width)?,
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center_pl,
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});
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}
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@ -141,34 +127,41 @@ pub fn intersection_polygon(
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}
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if road_lines.len() == 1 {
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return deadend(roads, intersection_id, &road_lines, debug);
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return deadend(roads.clone(), intersection_id, &road_lines, debug);
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}
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let rollback = road_lines
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.iter()
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.map(|r| (r.id, roads[&r.id].trimmed_center_pts.clone()))
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.collect::<Vec<_>>();
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if !trim_roads_for_merging.is_empty() {
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pretrimmed_geometry(roads, intersection_id, &road_lines, debug)
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} else if let Some(result) =
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on_off_ramp(roads, intersection_id, road_lines.clone(), debug.clone())
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{
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} else if let Some(result) = on_off_ramp(
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roads.clone(),
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intersection_id,
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road_lines.clone(),
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debug.clone(),
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) {
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Ok(result)
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} else {
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// on_off_ramp failed, so first restore lines
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for (r, trimmed_center_pts) in rollback {
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roads.get_mut(&r).unwrap().trimmed_center_pts = trimmed_center_pts;
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}
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generalized_trim_back(roads, intersection_id, &road_lines, debug)
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}
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}
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// TODO Dedupe with Piece!
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#[derive(Clone)]
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struct RoadLine {
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id: OriginalRoad,
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sorting_pt: Pt2D,
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center_pl: PolyLine,
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// Both are oriented to be incoming to the intersection (ending at it).
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// TODO Maybe express as the "right" and "left"
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fwd_pl: PolyLine,
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back_pl: PolyLine,
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}
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fn generalized_trim_back(
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roads: &mut BTreeMap<OriginalRoad, Road>,
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mut roads: BTreeMap<OriginalRoad, InputRoad>,
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i: osm::NodeID,
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input_road_lines: &[RoadLine],
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mut debug: Vec<(String, Polygon)>,
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) -> Result<(Polygon, Vec<(String, Polygon)>)> {
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) -> Result<Results> {
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let mut road_lines: Vec<(OriginalRoad, PolyLine)> = Vec::new();
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for r in input_road_lines {
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road_lines.push((r.id, r.fwd_pl.clone()));
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@ -189,12 +182,13 @@ fn generalized_trim_back(
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// Intersect every road's boundary lines with all the other lines. Only side effect here is to
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// populate new_road_centers.
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let mut new_road_centers: BTreeMap<OriginalRoad, PolyLine> = BTreeMap::new();
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// TODO If Results has a BTreeMap too, we could just fill this out as we go
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for (r1, pl1) in &road_lines {
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// road_center ends at the intersection.
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let road_center = if roads[r1].dst_i == i {
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roads[r1].trimmed_center_pts.clone()
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let road_center = if roads[r1].id.i2 == i {
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roads[r1].center_pts.clone()
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} else {
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roads[r1].trimmed_center_pts.reversed()
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roads[r1].center_pts.reversed()
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};
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// Always trim back a minimum amount, if possible.
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@ -218,10 +212,10 @@ fn generalized_trim_back(
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// this in general breaks other cases -- sometimes we want to find the collision
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// farther away from the intersection in question.
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let same_endpoints = {
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let ii1 = roads[r1].src_i;
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let ii2 = roads[r1].dst_i;
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let ii3 = roads[r2].src_i;
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let ii4 = roads[r2].dst_i;
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let ii1 = roads[r1].id.i1;
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let ii2 = roads[r1].id.i2;
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let ii3 = roads[r2].id.i1;
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let ii4 = roads[r2].id.i2;
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(ii1 == ii3 && ii2 == ii4) || (ii1 == ii4 && ii2 == ii3)
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};
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let (use_pl1, use_pl2): (PolyLine, PolyLine) = if same_endpoints {
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@ -270,7 +264,7 @@ fn generalized_trim_back(
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}
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}
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let new_center = if roads[r1].dst_i == i {
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let new_center = if r1.i2 == i {
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shortest_center
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} else {
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shortest_center.reversed()
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@ -296,7 +290,7 @@ fn generalized_trim_back(
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let adj_back_pl = &wraparound_get(input_road_lines, idx + 1).fwd_pl;
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let adj_fwd_pl = &wraparound_get(input_road_lines, idx - 1).back_pl;
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roads.get_mut(&id).unwrap().trimmed_center_pts = new_road_centers[&id].clone();
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roads.get_mut(&id).unwrap().center_pts = new_road_centers[&id].clone();
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let r = &roads[&id];
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// Include collisions between polylines of adjacent roads, so the polygon doesn't cover area
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@ -317,12 +311,12 @@ fn generalized_trim_back(
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}
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// Shift those final centers out again to find the main endpoints for the polygon.
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if r.dst_i == i {
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endpoints.push(r.trimmed_center_pts.shift_right(r.half_width)?.last_pt());
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endpoints.push(r.trimmed_center_pts.shift_left(r.half_width)?.last_pt());
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if r.id.i2 == i {
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endpoints.push(r.center_pts.shift_right(r.half_width)?.last_pt());
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endpoints.push(r.center_pts.shift_left(r.half_width)?.last_pt());
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} else {
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endpoints.push(r.trimmed_center_pts.shift_left(r.half_width)?.first_pt());
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endpoints.push(r.trimmed_center_pts.shift_right(r.half_width)?.first_pt());
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endpoints.push(r.center_pts.shift_left(r.half_width)?.first_pt());
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endpoints.push(r.center_pts.shift_right(r.half_width)?.first_pt());
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}
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if back_pl.length() >= EPSILON_DIST * 3.0 && adj_back_pl.length() >= EPSILON_DIST * 3.0 {
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@ -353,15 +347,16 @@ fn generalized_trim_back(
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deduped.sort_by_key(|pt| pt.angle_to(center).normalized_degrees() as i64);
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deduped = Pt2D::approx_dedupe(deduped, Distance::meters(0.1));
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deduped = close_off_polygon(deduped);
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if main_result.len() == deduped.len() {
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Ok((Ring::must_new(main_result).into_polygon(), debug))
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let intersection_polygon = if main_result.len() == deduped.len() {
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Ring::must_new(main_result).into_polygon()
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} else {
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warn!(
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"{}'s polygon has weird repeats, forcibly removing points",
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i
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);
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Ok((Ring::must_new(deduped).into_polygon(), debug))
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}
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Ring::must_new(deduped).into_polygon()
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};
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// TODO Or always sort points? Helps some cases, hurts other for downtown Seattle.
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/*endpoints.sort_by_key(|pt| pt.to_hashable());
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@ -369,41 +364,60 @@ fn generalized_trim_back(
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let center = Pt2D::center(&endpoints);
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endpoints.sort_by_key(|pt| pt.angle_to(center).normalized_degrees() as i64);
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(close_off_polygon(endpoints), debug)*/
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Ok(Results {
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intersection_id: i,
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intersection_polygon,
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debug,
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trimmed_center_pts: roads
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.into_iter()
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.map(|(_, r)| (r.id, r.center_pts, r.half_width))
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.collect(),
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})
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}
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fn pretrimmed_geometry(
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roads: &mut BTreeMap<OriginalRoad, Road>,
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roads: BTreeMap<OriginalRoad, InputRoad>,
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i: osm::NodeID,
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road_lines: &[RoadLine],
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debug: Vec<(String, Polygon)>,
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) -> Result<(Polygon, Vec<(String, Polygon)>)> {
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) -> Result<Results> {
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let mut endpoints: Vec<Pt2D> = Vec::new();
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for r in road_lines {
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let r = &roads[&r.id];
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// Shift those final centers out again to find the main endpoints for the polygon.
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if r.dst_i == i {
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endpoints.push(r.trimmed_center_pts.shift_right(r.half_width)?.last_pt());
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endpoints.push(r.trimmed_center_pts.shift_left(r.half_width)?.last_pt());
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if r.id.i2 == i {
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endpoints.push(r.center_pts.shift_right(r.half_width)?.last_pt());
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endpoints.push(r.center_pts.shift_left(r.half_width)?.last_pt());
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} else {
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endpoints.push(r.trimmed_center_pts.shift_left(r.half_width)?.first_pt());
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endpoints.push(r.trimmed_center_pts.shift_right(r.half_width)?.first_pt());
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endpoints.push(r.center_pts.shift_left(r.half_width)?.first_pt());
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endpoints.push(r.center_pts.shift_right(r.half_width)?.first_pt());
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}
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}
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// TODO Do all of the crazy deduping that generalized_trim_back does?
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let result = Ring::new(close_off_polygon(Pt2D::approx_dedupe(
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let intersection_polygon = Ring::new(close_off_polygon(Pt2D::approx_dedupe(
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endpoints,
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Distance::meters(0.1),
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)))?;
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Ok((result.into_polygon(), debug))
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)))?
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.into_polygon();
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Ok(Results {
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intersection_id: i,
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intersection_polygon,
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debug,
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trimmed_center_pts: roads
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.into_iter()
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.map(|(_, r)| (r.id, r.center_pts, r.half_width))
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.collect(),
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})
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}
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fn deadend(
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roads: &mut BTreeMap<OriginalRoad, Road>,
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mut roads: BTreeMap<OriginalRoad, InputRoad>,
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i: osm::NodeID,
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road_lines: &[RoadLine],
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debug: Vec<(String, Polygon)>,
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) -> Result<(Polygon, Vec<(String, Polygon)>)> {
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) -> Result<Results> {
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let len = DEGENERATE_INTERSECTION_HALF_LENGTH * 4.0;
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let id = road_lines[0].id;
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@ -418,21 +432,19 @@ fn deadend(
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let r = roads.get_mut(&id).unwrap();
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let len_with_buffer = len + 3.0 * EPSILON_DIST;
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let trimmed = if r.trimmed_center_pts.length() >= len_with_buffer {
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if r.src_i == i {
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r.trimmed_center_pts = r
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.trimmed_center_pts
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.exact_slice(len, r.trimmed_center_pts.length());
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let trimmed = if r.center_pts.length() >= len_with_buffer {
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if r.id.i1 == i {
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r.center_pts = r.center_pts.exact_slice(len, r.center_pts.length());
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} else {
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r.trimmed_center_pts = r
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.trimmed_center_pts
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.exact_slice(Distance::ZERO, r.trimmed_center_pts.length() - len);
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r.center_pts = r
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.center_pts
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.exact_slice(Distance::ZERO, r.center_pts.length() - len);
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}
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r.trimmed_center_pts.clone()
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} else if r.src_i == i {
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r.trimmed_center_pts.extend_to_length(len_with_buffer)
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r.center_pts.clone()
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} else if r.id.i1 == i {
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r.center_pts.extend_to_length(len_with_buffer)
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} else {
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r.trimmed_center_pts
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r.center_pts
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.reversed()
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.extend_to_length(len_with_buffer)
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.reversed()
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@ -442,7 +454,7 @@ fn deadend(
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// points, so shift the center out again to find the endpoints.
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// TODO Refactor with generalized_trim_back.
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let mut endpts = vec![pl_b.last_pt(), pl_a.last_pt()];
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if r.dst_i == i {
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if r.id.i2 == i {
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endpts.push(trimmed.shift_right(r.half_width)?.last_pt());
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endpts.push(trimmed.shift_left(r.half_width)?.last_pt());
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} else {
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@ -451,10 +463,15 @@ fn deadend(
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}
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endpts.dedup();
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Ok((
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Ring::must_new(close_off_polygon(endpts)).into_polygon(),
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Ok(Results {
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intersection_id: i,
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intersection_polygon: Ring::must_new(close_off_polygon(endpts)).into_polygon(),
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debug,
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))
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trimmed_center_pts: roads
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.into_iter()
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.map(|(_, r)| (r.id, r.center_pts, r.half_width))
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.collect(),
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})
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}
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fn close_off_polygon(mut pts: Vec<Pt2D>) -> Vec<Pt2D> {
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@ -477,11 +494,11 @@ struct Piece {
|
||||
// certain angles. It usually happens for highway on/off ramps. Try something different here. In
|
||||
// lieu of proper docs, see https://twitter.com/CarlinoDustin/status/1290799086036111360.
|
||||
fn on_off_ramp(
|
||||
roads: &mut BTreeMap<OriginalRoad, Road>,
|
||||
mut roads: BTreeMap<OriginalRoad, InputRoad>,
|
||||
i: osm::NodeID,
|
||||
road_lines: Vec<RoadLine>,
|
||||
mut debug: Vec<(String, Polygon)>,
|
||||
) -> Option<(Polygon, Vec<(String, Polygon)>)> {
|
||||
) -> Option<Results> {
|
||||
if road_lines.len() != 3 {
|
||||
return None;
|
||||
}
|
||||
@ -517,10 +534,10 @@ fn on_off_ramp(
|
||||
let right = r.fwd_pl;
|
||||
let left = r.back_pl;
|
||||
let r = &roads[&id];
|
||||
let center = if r.dst_i == i {
|
||||
r.trimmed_center_pts.clone()
|
||||
let center = if r.id.i2 == i {
|
||||
r.center_pts.clone()
|
||||
} else {
|
||||
r.trimmed_center_pts.reversed()
|
||||
r.center_pts.reversed()
|
||||
};
|
||||
pieces.push(Piece {
|
||||
id,
|
||||
@ -596,24 +613,24 @@ fn on_off_ramp(
|
||||
{
|
||||
// Trim the thin
|
||||
let (mut trimmed_thin, mut trimmed_thick, thick_id) = best_hit?;
|
||||
if roads[&thin.id].dst_i != i {
|
||||
if thin.id.i2 != i {
|
||||
trimmed_thin = trimmed_thin.reversed();
|
||||
}
|
||||
roads.get_mut(&thin.id).unwrap().trimmed_center_pts = trimmed_thin;
|
||||
roads.get_mut(&thin.id).unwrap().center_pts = trimmed_thin;
|
||||
|
||||
// Trim the thick extra ends at the intersection
|
||||
let extra = if roads[&thick_id].dst_i == i {
|
||||
let extra = if thick_id.i2 == i {
|
||||
roads[&thick_id]
|
||||
.trimmed_center_pts
|
||||
.center_pts
|
||||
.get_slice_starting_at(trimmed_thick.last_pt())?
|
||||
} else {
|
||||
trimmed_thick = trimmed_thick.reversed();
|
||||
roads[&thick_id]
|
||||
.trimmed_center_pts
|
||||
.center_pts
|
||||
.get_slice_ending_at(trimmed_thick.first_pt())?
|
||||
.reversed()
|
||||
};
|
||||
roads.get_mut(&thick_id).unwrap().trimmed_center_pts = trimmed_thick;
|
||||
roads.get_mut(&thick_id).unwrap().center_pts = trimmed_thick;
|
||||
// Give the merge point some length
|
||||
if extra.length() <= 2.0 * DEGENERATE_INTERSECTION_HALF_LENGTH + 3.0 * EPSILON_DIST {
|
||||
return None;
|
||||
@ -628,14 +645,10 @@ fn on_off_ramp(
|
||||
&thick1.id
|
||||
})
|
||||
.unwrap();
|
||||
if other.dst_i == i {
|
||||
other.trimmed_center_pts = other
|
||||
.trimmed_center_pts
|
||||
.clone()
|
||||
.extend(extra.reversed())
|
||||
.ok()?;
|
||||
if other.id.i2 == i {
|
||||
other.center_pts = other.center_pts.clone().extend(extra.reversed()).ok()?;
|
||||
} else {
|
||||
other.trimmed_center_pts = extra.extend(other.trimmed_center_pts.clone()).ok()?;
|
||||
other.center_pts = extra.extend(other.center_pts.clone()).ok()?;
|
||||
}
|
||||
}
|
||||
|
||||
@ -644,32 +657,12 @@ fn on_off_ramp(
|
||||
for id in [thin.id, thick1.id, thick2.id] {
|
||||
let r = &roads[&id];
|
||||
// Shift those final centers out again to find the main endpoints for the polygon.
|
||||
if r.dst_i == i {
|
||||
endpoints.push(
|
||||
r.trimmed_center_pts
|
||||
.shift_right(r.half_width)
|
||||
.ok()?
|
||||
.last_pt(),
|
||||
);
|
||||
endpoints.push(
|
||||
r.trimmed_center_pts
|
||||
.shift_left(r.half_width)
|
||||
.ok()?
|
||||
.last_pt(),
|
||||
);
|
||||
if r.id.i2 == i {
|
||||
endpoints.push(r.center_pts.shift_right(r.half_width).ok()?.last_pt());
|
||||
endpoints.push(r.center_pts.shift_left(r.half_width).ok()?.last_pt());
|
||||
} else {
|
||||
endpoints.push(
|
||||
r.trimmed_center_pts
|
||||
.shift_left(r.half_width)
|
||||
.ok()?
|
||||
.first_pt(),
|
||||
);
|
||||
endpoints.push(
|
||||
r.trimmed_center_pts
|
||||
.shift_right(r.half_width)
|
||||
.ok()?
|
||||
.first_pt(),
|
||||
);
|
||||
endpoints.push(r.center_pts.shift_left(r.half_width).ok()?.first_pt());
|
||||
endpoints.push(r.center_pts.shift_right(r.half_width).ok()?.first_pt());
|
||||
}
|
||||
}
|
||||
/*for (idx, pt) in endpoints.iter().enumerate() {
|
||||
@ -681,11 +674,13 @@ fn on_off_ramp(
|
||||
let center = Pt2D::center(&endpoints);
|
||||
endpoints.sort_by_key(|pt| pt.angle_to(center).normalized_degrees() as i64);
|
||||
endpoints.dedup();
|
||||
Some((
|
||||
Ring::must_new(close_off_polygon(endpoints)).into_polygon(),
|
||||
Some(Results {
|
||||
intersection_id: i,
|
||||
intersection_polygon: Ring::must_new(close_off_polygon(endpoints)).into_polygon(),
|
||||
debug,
|
||||
))
|
||||
|
||||
//let dummy = Circle::new(orig_lines[0].3.last_pt(), Distance::meters(3.0)).to_polygon();
|
||||
//Some((close_off_polygon(dummy.into_points()), debug))
|
||||
trimmed_center_pts: roads
|
||||
.into_iter()
|
||||
.map(|(_, r)| (r.id, r.center_pts, r.half_width))
|
||||
.collect(),
|
||||
})
|
||||
}
|
||||
|
@ -11,16 +11,17 @@
|
||||
mod algorithm;
|
||||
mod geojson;
|
||||
|
||||
use std::collections::{BTreeMap, BTreeSet};
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
use anyhow::Result;
|
||||
|
||||
use abstutil::Tags;
|
||||
use geom::{Distance, PolyLine, Polygon, Pt2D};
|
||||
use geom::{Distance, PolyLine, Polygon};
|
||||
|
||||
use crate::initial::Road;
|
||||
use crate::{osm, OriginalRoad};
|
||||
pub use algorithm::intersection_polygon;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct InputRoad {
|
||||
pub id: OriginalRoad,
|
||||
/// The true center of the road, including sidewalks. The input is untrimmed when called on the
|
||||
@ -50,53 +51,6 @@ pub fn osm2polygon(input_path: String, output_path: String) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn intersection_polygon(
|
||||
intersection_id: osm::NodeID,
|
||||
input_roads: Vec<InputRoad>,
|
||||
trim_roads_for_merging: &BTreeMap<(osm::WayID, bool), Pt2D>,
|
||||
) -> Result<Results> {
|
||||
// TODO After transitioning all callers to this, make the algorithm internally use these types
|
||||
// directly; get rid of the translation layer.
|
||||
|
||||
let mut intersection_roads = BTreeSet::new();
|
||||
let mut roads = BTreeMap::new();
|
||||
for road in input_roads {
|
||||
intersection_roads.insert(road.id);
|
||||
roads.insert(
|
||||
road.id,
|
||||
Road {
|
||||
id: road.id,
|
||||
src_i: road.id.i1,
|
||||
dst_i: road.id.i2,
|
||||
trimmed_center_pts: road.center_pts,
|
||||
half_width: road.half_width,
|
||||
osm_tags: road.osm_tags,
|
||||
// Unused
|
||||
lane_specs_ltr: Vec::new(),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
let (intersection_polygon, debug) = algorithm::intersection_polygon(
|
||||
intersection_id,
|
||||
intersection_roads,
|
||||
&mut roads,
|
||||
trim_roads_for_merging,
|
||||
)?;
|
||||
|
||||
let trimmed_center_pts = roads
|
||||
.into_values()
|
||||
.map(|road| (road.id, road.trimmed_center_pts, road.half_width))
|
||||
.collect();
|
||||
let result = Results {
|
||||
intersection_id,
|
||||
intersection_polygon,
|
||||
trimmed_center_pts,
|
||||
debug,
|
||||
};
|
||||
Ok(result)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
Loading…
Reference in New Issue
Block a user