diff --git a/rustdoc/fifteen_min/find_amenities/fn.create_border_isochrone.html b/rustdoc/fifteen_min/find_amenities/fn.create_border_isochrone.html index b263acb308..87d4497f7f 100644 --- a/rustdoc/fifteen_min/find_amenities/fn.create_border_isochrone.html +++ b/rustdoc/fifteen_min/find_amenities/fn.create_border_isochrone.html @@ -1,4 +1,4 @@ create_border_isochrone in fifteen_min::find_amenities - Rust -

Function fifteen_min::find_amenities::create_border_isochrone[][src]

fn create_border_isochrone(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<()>,
    options: Options
) -> BorderIsochrone
Expand description

Draw an isochrone from every intersection border

+

Function fifteen_min::find_amenities::create_border_isochrone[][src]

fn create_border_isochrone(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<()>,
    options: Options
) -> BorderIsochrone
Expand description

Draw an isochrone from every intersection border

\ No newline at end of file diff --git a/rustdoc/fifteen_min/find_amenities/fn.create_multi_isochrone.html b/rustdoc/fifteen_min/find_amenities/fn.create_multi_isochrone.html index 5072cd10c7..7f8765c03f 100644 --- a/rustdoc/fifteen_min/find_amenities/fn.create_multi_isochrone.html +++ b/rustdoc/fifteen_min/find_amenities/fn.create_multi_isochrone.html @@ -1,4 +1,4 @@ create_multi_isochrone in fifteen_min::find_amenities - Rust -

Function fifteen_min::find_amenities::create_multi_isochrone[][src]

fn create_multi_isochrone(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<()>,
    category: AmenityType,
    options: Options
) -> Isochrone
Expand description

For every one of the requested amenity on the map, draw an isochrone

+

Function fifteen_min::find_amenities::create_multi_isochrone[][src]

fn create_multi_isochrone(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<()>,
    category: AmenityType,
    options: Options
) -> Isochrone
Expand description

For every one of the requested amenity on the map, draw an isochrone

\ No newline at end of file diff --git a/rustdoc/fifteen_min/find_amenities/struct.FindAmenity.html b/rustdoc/fifteen_min/find_amenities/struct.FindAmenity.html index 201080b432..875fdbe43d 100644 --- a/rustdoc/fifteen_min/find_amenities/struct.FindAmenity.html +++ b/rustdoc/fifteen_min/find_amenities/struct.FindAmenity.html @@ -1,7 +1,7 @@ FindAmenity in fifteen_min::find_amenities - Rust

Struct fifteen_min::find_amenities::FindAmenity[][src]

pub struct FindAmenity;
Expand description

Calculate isochrones around each amenity on a map and merge them together using the min value

-

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/fifteen_min/find_amenities/struct.Results.html b/rustdoc/fifteen_min/find_amenities/struct.Results.html index 5d5f56504a..7da000b2c5 100644 --- a/rustdoc/fifteen_min/find_amenities/struct.Results.html +++ b/rustdoc/fifteen_min/find_amenities/struct.Results.html @@ -5,11 +5,11 @@ isochrone: Isochrone, hovering_on_bldg: Cached<(BuildingID, f64), HoverOnBuilding>, }

- Fields

draw: Drawableisochrone: Isochronehovering_on_bldg: Cached<(BuildingID, f64), HoverOnBuilding>

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, + Fieldsdraw: Drawableisochrone: Isochronehovering_on_bldg: Cached<(BuildingID, f64), HoverOnBuilding>

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, the fallback case can just use unreachable!(). Read more

-

If a panel on_click event didn’t occur and panel_changed didn’t return transition, then +

If a panel on_click event didn’t occur and panel_changed didn’t return transition, then call this to handle all other events. Read more

-

Called when something on the panel has been clicked.

+

Called when something on the panel has been clicked.

Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more

Called when the mouse has moved.

diff --git a/rustdoc/fifteen_min/find_home/fn.score_houses.html b/rustdoc/fifteen_min/find_home/fn.score_houses.html index 8bbe8ff99d..4d3808bf5a 100644 --- a/rustdoc/fifteen_min/find_home/fn.score_houses.html +++ b/rustdoc/fifteen_min/find_home/fn.score_houses.html @@ -1,5 +1,5 @@ score_houses in fifteen_min::find_home - Rust -

Function fifteen_min::find_home::score_houses[][src]

fn score_houses(
    app: &SimpleApp<()>,
    amenities: Vec<AmenityType>,
    options: Options,
    timer: &mut Timer<'_>
) -> HashMap<BuildingID, Percent>
Expand description

For every house in the map, return the percent of amenities located within a 15min walkshed. A +

Function fifteen_min::find_home::score_houses[][src]

fn score_houses(
    app: &SimpleApp<()>,
    amenities: Vec<AmenityType>,
    options: Options,
    timer: &mut Timer<'_>
) -> HashMap<BuildingID, Percent>
Expand description

For every house in the map, return the percent of amenities located within a 15min walkshed. A single matching business per category is enough to count as satisfied.

\ No newline at end of file diff --git a/rustdoc/fifteen_min/find_home/struct.FindHome.html b/rustdoc/fifteen_min/find_home/struct.FindHome.html index 0d09438f10..b496040272 100644 --- a/rustdoc/fifteen_min/find_home/struct.FindHome.html +++ b/rustdoc/fifteen_min/find_home/struct.FindHome.html @@ -5,7 +5,7 @@ }
Expand description

Ask what types of amenities are necessary to be within a walkshed, then rank every house with how many of those needs are satisfied.

- Fields

options: Options

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, + Fieldsoptions: Options

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, the fallback case can just use unreachable!(). Read more

Called when something on the panel has been clicked.

Called when something on the panel has changed. If a transition is returned, stop handling diff --git a/rustdoc/fifteen_min/find_home/struct.Results.html b/rustdoc/fifteen_min/find_home/struct.Results.html index 75b2e41ac5..ead174e319 100644 --- a/rustdoc/fifteen_min/find_home/struct.Results.html +++ b/rustdoc/fifteen_min/find_home/struct.Results.html @@ -3,11 +3,11 @@

Struct fifteen_min::find_home::Results[][src]

struct Results {
     draw_houses: Drawable,
 }

- Fields

draw_houses: Drawable

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, + Fieldsdraw_houses: Drawable

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, the fallback case can just use unreachable!(). Read more

-

If a panel on_click event didn’t occur and panel_changed didn’t return transition, then +

If a panel on_click event didn’t occur and panel_changed didn’t return transition, then call this to handle all other events. Read more

-

Called when something on the panel has been clicked.

+

Called when something on the panel has been clicked.

Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more

Called when the mouse has moved.

diff --git a/rustdoc/fifteen_min/isochrone/struct.BorderIsochrone.html b/rustdoc/fifteen_min/isochrone/struct.BorderIsochrone.html index f7ce38e69a..e00961def9 100644 --- a/rustdoc/fifteen_min/isochrone/struct.BorderIsochrone.html +++ b/rustdoc/fifteen_min/isochrone/struct.BorderIsochrone.html @@ -15,7 +15,7 @@
thresholds: Vec<f64>

Thresholds used to draw the isochrone

colors: Vec<Color>

Colors used to draw the isochrone

time_to_reach_building: HashMap<BuildingID, Duration>

How far away is each building from the start?

-

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/fifteen_min/isochrone/struct.Isochrone.html b/rustdoc/fifteen_min/isochrone/struct.Isochrone.html index 2f25862362..e216561c18 100644 --- a/rustdoc/fifteen_min/isochrone/struct.Isochrone.html +++ b/rustdoc/fifteen_min/isochrone/struct.Isochrone.html @@ -22,7 +22,7 @@

population: usize

How many people live in the returned area, according to estimates included in the map (from city-specific parcel data, guesses from census, or a guess based on OSM tags)

onstreet_parking_spots: usize

How many sreet parking spots are on the same road as any buildings returned.

-

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/fifteen_min/type.App.html b/rustdoc/fifteen_min/type.App.html index 43261b3069..9aa145978e 100644 --- a/rustdoc/fifteen_min/type.App.html +++ b/rustdoc/fifteen_min/type.App.html @@ -1,3 +1,3 @@ App in fifteen_min - Rust -

Type Definition fifteen_min::App[][src]

type App = SimpleApp<()>;
\ No newline at end of file +

Type Definition fifteen_min::App[][src]

type App = SimpleApp<()>;
\ No newline at end of file diff --git a/rustdoc/fifteen_min/viewer/fn.build_panel.html b/rustdoc/fifteen_min/viewer/fn.build_panel.html index ea9d7d4c0c..314b6863c9 100644 --- a/rustdoc/fifteen_min/viewer/fn.build_panel.html +++ b/rustdoc/fifteen_min/viewer/fn.build_panel.html @@ -1,3 +1,3 @@ build_panel in fifteen_min::viewer - Rust -

Function fifteen_min::viewer::build_panel[][src]

fn build_panel(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<()>,
    start: &Building,
    isochrone: &Isochrone
) -> Panel
\ No newline at end of file +

Function fifteen_min::viewer::build_panel[][src]

fn build_panel(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<()>,
    start: &Building,
    isochrone: &Isochrone
) -> Panel
\ No newline at end of file diff --git a/rustdoc/fifteen_min/viewer/fn.draw_unwalkable_roads.html b/rustdoc/fifteen_min/viewer/fn.draw_unwalkable_roads.html index 2f8e3d2be0..95e40c3a02 100644 --- a/rustdoc/fifteen_min/viewer/fn.draw_unwalkable_roads.html +++ b/rustdoc/fifteen_min/viewer/fn.draw_unwalkable_roads.html @@ -1,3 +1,3 @@ draw_unwalkable_roads in fifteen_min::viewer - Rust -

Function fifteen_min::viewer::draw_unwalkable_roads[][src]

pub fn draw_unwalkable_roads(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<()>,
    opts: &Options
) -> Drawable
\ No newline at end of file +

Function fifteen_min::viewer::draw_unwalkable_roads[][src]

pub fn draw_unwalkable_roads(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<()>,
    opts: &Options
) -> Drawable
\ No newline at end of file diff --git a/rustdoc/fifteen_min/viewer/struct.ExploreAmenities.html b/rustdoc/fifteen_min/viewer/struct.ExploreAmenities.html index b753577844..1dfcf7c2d2 100644 --- a/rustdoc/fifteen_min/viewer/struct.ExploreAmenities.html +++ b/rustdoc/fifteen_min/viewer/struct.ExploreAmenities.html @@ -1,12 +1,12 @@ ExploreAmenities in fifteen_min::viewer - Rust

Struct fifteen_min::viewer::ExploreAmenities[][src]

struct ExploreAmenities {
-    table: Table<SimpleApp<()>, Entry, ()>,
+    table: Table<SimpleApp<()>, Entry, ()>,
     panel: Panel,
     draw: Drawable,
 }

- Fields

table: Table<SimpleApp<()>, Entry, ()>panel: Paneldraw: Drawable

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

-

Draw

+ Fieldstable: Table<SimpleApp<()>, Entry, ()>panel: Paneldraw: Drawable

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

+

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

diff --git a/rustdoc/fifteen_min/viewer/struct.HoverOnBuilding.html b/rustdoc/fifteen_min/viewer/struct.HoverOnBuilding.html index 9598c3cd3e..d04e09e1bd 100644 --- a/rustdoc/fifteen_min/viewer/struct.HoverOnBuilding.html +++ b/rustdoc/fifteen_min/viewer/struct.HoverOnBuilding.html @@ -4,7 +4,7 @@ pub tooltip: Text, pub drawn_route: Drawable, }

- Fields

tooltip: Textdrawn_route: Drawable

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+ Fieldstooltip: Textdrawn_route: Drawable

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/fifteen_min/viewer/struct.Viewer.html b/rustdoc/fifteen_min/viewer/struct.Viewer.html index ae872be1f1..e70daefa2b 100644 --- a/rustdoc/fifteen_min/viewer/struct.Viewer.html +++ b/rustdoc/fifteen_min/viewer/struct.Viewer.html @@ -9,9 +9,9 @@ draw_unwalkable_roads: Drawable, }

Expand description

This is the UI state for exploring the isochrone/walkshed from a single building.

- Fields

panel: Panelhighlight_start: Drawableisochrone: Isochronehovering_on_bldg: Cached<(BuildingID, f64), HoverOnBuilding>hovering_on_category: Option<(AmenityType, Drawable)>draw_unwalkable_roads: Drawable

Implementations

Start with a random building

-

Trait Implementations

Respond to a UI event, such as input or time passing.

-

Draw

+ Fieldspanel: Panelhighlight_start: Drawableisochrone: Isochronehovering_on_bldg: Cached<(BuildingID, f64), HoverOnBuilding>hovering_on_category: Option<(AmenityType, Drawable)>draw_unwalkable_roads: Drawable

Implementations

Start with a random building

+

Trait Implementations

Respond to a UI event, such as input or time passing.

+

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

diff --git a/rustdoc/game/app/struct.App.html b/rustdoc/game/app/struct.App.html index c4bd734a4a..80c43cbdb3 100644 --- a/rustdoc/game/app/struct.App.html +++ b/rustdoc/game/app/struct.App.html @@ -178,8 +178,8 @@ call this to handle all other events. Read more

Draw

Before this state is popped or replaced, call this.

Specifies what to draw before draw()

-

Respond to a UI event, such as input or time passing.

-

Draw

+

Respond to a UI event, such as input or time passing.

+

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Respond to a UI event, such as input or time passing.

diff --git a/rustdoc/game/edit/roads/fn.build_lane_highlights.html b/rustdoc/game/edit/roads/fn.build_lane_highlights.html index e54beeac9b..de0d4ce430 100644 --- a/rustdoc/game/edit/roads/fn.build_lane_highlights.html +++ b/rustdoc/game/edit/roads/fn.build_lane_highlights.html @@ -1,3 +1,3 @@ build_lane_highlights in game::edit::roads - Rust -

Function game::edit::roads::build_lane_highlights[][src]

fn build_lane_highlights(
    ctx: &EventCtx<'_>,
    app: &App,
    selected_lane: Option<LaneID>,
    hovered_lane: Option<LaneID>
) -> ((Option<LaneID>, Option<LaneID>), Drawable)
\ No newline at end of file +

Function game::edit::roads::build_lane_highlights[][src]

fn build_lane_highlights(
    ctx: &EventCtx<'_>,
    app: &App,
    selected_lane: Option<LaneID>,
    hovered_lane: Option<LaneID>
) -> ((Option<LaneID>, Option<LaneID>), Drawable)
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.can_reverse.html b/rustdoc/game/edit/roads/fn.can_reverse.html index db3aac300d..0f2a6c6542 100644 --- a/rustdoc/game/edit/roads/fn.can_reverse.html +++ b/rustdoc/game/edit/roads/fn.can_reverse.html @@ -1,3 +1,3 @@ can_reverse in game::edit::roads - Rust -

Function game::edit::roads::can_reverse[][src]

fn can_reverse(_: LaneType) -> bool
\ No newline at end of file +

Function game::edit::roads::can_reverse[][src]

fn can_reverse(_: LaneType) -> bool
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.fade_irrelevant.html b/rustdoc/game/edit/roads/fn.fade_irrelevant.html index 8312bc585f..7e9cbfef91 100644 --- a/rustdoc/game/edit/roads/fn.fade_irrelevant.html +++ b/rustdoc/game/edit/roads/fn.fade_irrelevant.html @@ -1,3 +1,3 @@ fade_irrelevant in game::edit::roads - Rust -

Function game::edit::roads::fade_irrelevant[][src]

fn fade_irrelevant(app: &App, r: RoadID) -> GeomBatch
\ No newline at end of file +

Function game::edit::roads::fade_irrelevant[][src]

fn fade_irrelevant(app: &App, r: RoadID) -> GeomBatch
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.lane_type_to_icon.html b/rustdoc/game/edit/roads/fn.lane_type_to_icon.html index 56f90c8967..b97ad4562c 100644 --- a/rustdoc/game/edit/roads/fn.lane_type_to_icon.html +++ b/rustdoc/game/edit/roads/fn.lane_type_to_icon.html @@ -1,3 +1,3 @@ lane_type_to_icon in game::edit::roads - Rust -

Function game::edit::roads::lane_type_to_icon[][src]

fn lane_type_to_icon(lt: LaneType) -> Option<&'static str>
\ No newline at end of file +

Function game::edit::roads::lane_type_to_icon[][src]

fn lane_type_to_icon(lt: LaneType) -> Option<&'static str>
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.make_main_panel.html b/rustdoc/game/edit/roads/fn.make_main_panel.html index 52101891b3..e8b988b65d 100644 --- a/rustdoc/game/edit/roads/fn.make_main_panel.html +++ b/rustdoc/game/edit/roads/fn.make_main_panel.html @@ -1,3 +1,3 @@ make_main_panel in game::edit::roads - Rust -

Function game::edit::roads::make_main_panel[][src]

fn make_main_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    road: &Road,
    selected_lane: Option<LaneID>,
    hovering_on_lane: Option<LaneID>
) -> Panel
\ No newline at end of file +

Function game::edit::roads::make_main_panel[][src]

fn make_main_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    road: &Road,
    selected_lane: Option<LaneID>,
    hovering_on_lane: Option<LaneID>
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.make_top_panel.html b/rustdoc/game/edit/roads/fn.make_top_panel.html index eabd96c0dc..a985fbeb6f 100644 --- a/rustdoc/game/edit/roads/fn.make_top_panel.html +++ b/rustdoc/game/edit/roads/fn.make_top_panel.html @@ -1,3 +1,3 @@ make_top_panel in game::edit::roads - Rust -

Function game::edit::roads::make_top_panel[][src]

fn make_top_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    num_edit_cmds_originally: usize,
    no_redo_cmds: bool,
    r: RoadID,
    orig_road_state: EditRoad
) -> Panel
\ No newline at end of file +

Function game::edit::roads::make_top_panel[][src]

fn make_top_panel(
    ctx: &mut EventCtx<'_>,
    app: &App,
    num_edit_cmds_originally: usize,
    no_redo_cmds: bool,
    r: RoadID,
    orig_road_state: EditRoad
) -> Panel
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.selected_lane_bg.html b/rustdoc/game/edit/roads/fn.selected_lane_bg.html index 79c00f605b..57fc913caf 100644 --- a/rustdoc/game/edit/roads/fn.selected_lane_bg.html +++ b/rustdoc/game/edit/roads/fn.selected_lane_bg.html @@ -1,3 +1,3 @@ selected_lane_bg in game::edit::roads - Rust -

Function game::edit::roads::selected_lane_bg[][src]

fn selected_lane_bg(ctx: &EventCtx<'_>) -> Color
\ No newline at end of file +

Function game::edit::roads::selected_lane_bg[][src]

fn selected_lane_bg(ctx: &EventCtx<'_>) -> Color
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/fn.width_choices.html b/rustdoc/game/edit/roads/fn.width_choices.html index da4b63c412..ef4b88e821 100644 --- a/rustdoc/game/edit/roads/fn.width_choices.html +++ b/rustdoc/game/edit/roads/fn.width_choices.html @@ -1,3 +1,3 @@ width_choices in game::edit::roads - Rust -

Function game::edit::roads::width_choices[][src]

fn width_choices(app: &App, l: LaneID) -> Vec<Choice<Distance>>
\ No newline at end of file +

Function game::edit::roads::width_choices[][src]

fn width_choices(app: &App, l: LaneID) -> Vec<Choice<Distance>>
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/index.html b/rustdoc/game/edit/roads/index.html index e228455887..b54b5511e9 100644 --- a/rustdoc/game/edit/roads/index.html +++ b/rustdoc/game/edit/roads/index.html @@ -1,5 +1,5 @@ game::edit::roads - Rust -

Module game::edit::roads[][src]

Structs

+

Module game::edit::roads[][src]

Structs

RoadEditor

Functions

build_lane_highlights
can_reverse
fade_irrelevant
lane_type_to_icon
make_main_panel
make_top_panel
selected_lane_bg
width_choices
\ No newline at end of file diff --git a/rustdoc/game/edit/roads/struct.RoadEditor.html b/rustdoc/game/edit/roads/struct.RoadEditor.html index 79b51c159e..96f12636d7 100644 --- a/rustdoc/game/edit/roads/struct.RoadEditor.html +++ b/rustdoc/game/edit/roads/struct.RoadEditor.html @@ -1,6 +1,6 @@ RoadEditor in game::edit::roads - Rust -

Struct game::edit::roads::RoadEditor[][src]

pub struct RoadEditor {
+

Struct game::edit::roads::RoadEditor[][src]

pub struct RoadEditor {
     r: RoadID,
     selected_lane: Option<LaneID>,
     hovering_on_lane: Option<LaneID>,
@@ -12,9 +12,9 @@
     redo_stack: Vec<EditCmd>,
     orig_road_state: EditRoad,
 }

- Fields

r: RoadIDselected_lane: Option<LaneID>hovering_on_lane: Option<LaneID>top_panel: Panelmain_panel: Panelfade_irrelevant: Drawablelane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable)num_edit_cmds_originally: usizeredo_stack: Vec<EditCmd>orig_road_state: EditRoad

Implementations

Always starts focused on a certain lane.

-

Trait Implementations

Respond to a UI event, such as input or time passing.

-

Draw

+ Fieldsr: RoadIDselected_lane: Option<LaneID>hovering_on_lane: Option<LaneID>top_panel: Panelmain_panel: Panelfade_irrelevant: Drawablelane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable)num_edit_cmds_originally: usizeredo_stack: Vec<EditCmd>orig_road_state: EditRoad

Implementations

Always starts focused on a certain lane.

+

Trait Implementations

Respond to a UI event, such as input or time passing.

+

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index 040ebef65d..578cbfa297 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,4 +1,4 @@ BUILT_TIME_UTC in game::pregame::built_info - Rust -

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Wed, 25 Aug 2021 18:35:25 +0000";
Expand description

The build time in RFC2822, UTC.

+

Constant game::pregame::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Wed, 25 Aug 2021 18:55:46 +0000";
Expand description

The build time in RFC2822, UTC.

\ No newline at end of file diff --git a/rustdoc/implementors/widgetry/app_state/trait.SimpleState.js b/rustdoc/implementors/widgetry/app_state/trait.SimpleState.js index 1c5d0369bd..f926ba90f3 100644 --- a/rustdoc/implementors/widgetry/app_state/trait.SimpleState.js +++ b/rustdoc/implementors/widgetry/app_state/trait.SimpleState.js @@ -1,5 +1,5 @@ (function() {var implementors = {}; -implementors["fifteen_min"] = [{"text":"impl SimpleState<SimpleApp<()>> for Results","synthetic":false,"types":["fifteen_min::find_amenities::Results"]},{"text":"impl SimpleState<SimpleApp<()>> for FindHome","synthetic":false,"types":["fifteen_min::find_home::FindHome"]},{"text":"impl SimpleState<SimpleApp<()>> for Results","synthetic":false,"types":["fifteen_min::find_home::Results"]}]; +implementors["fifteen_min"] = [{"text":"impl SimpleState<SimpleApp<()>> for Results","synthetic":false,"types":["fifteen_min::find_amenities::Results"]},{"text":"impl SimpleState<SimpleApp<()>> for FindHome","synthetic":false,"types":["fifteen_min::find_home::FindHome"]},{"text":"impl SimpleState<SimpleApp<()>> for Results","synthetic":false,"types":["fifteen_min::find_home::Results"]}]; implementors["game"] = [{"text":"impl SimpleState<App> for UberTurnPicker","synthetic":false,"types":["game::debug::uber_turns::UberTurnPicker"]},{"text":"impl SimpleState<App> for UberTurnViewer","synthetic":false,"types":["game::debug::uber_turns::UberTurnViewer"]},{"text":"impl SimpleState<App> for StopSignEditor","synthetic":false,"types":["game::edit::stop_signs::StopSignEditor"]},{"text":"impl SimpleState<App> for ChangeDuration","synthetic":false,"types":["game::edit::traffic_signals::edits::ChangeDuration"]},{"text":"impl SimpleState<App> for ShowAbsolute","synthetic":false,"types":["game::edit::traffic_signals::offsets::ShowAbsolute"]},{"text":"impl SimpleState<App> for ShowRelative","synthetic":false,"types":["game::edit::traffic_signals::offsets::ShowRelative"]},{"text":"impl SimpleState<App> for TuneRelative","synthetic":false,"types":["game::edit::traffic_signals::offsets::TuneRelative"]},{"text":"impl SimpleState<App> for About","synthetic":false,"types":["game::sandbox::gameplay::actdev::About"]},{"text":"impl SimpleState<App> for ChangeScenario","synthetic":false,"types":["game::sandbox::gameplay::freeform::ChangeScenario"]},{"text":"impl SimpleState<App> for DepartureSummary","synthetic":false,"types":["game::sandbox::gameplay::play_scenario::DepartureSummary"]}]; implementors["map_editor"] = [{"text":"impl SimpleState<App> for EditRoad","synthetic":false,"types":["map_editor::edit::EditRoad"]}]; implementors["santa"] = [{"text":"impl SimpleState<SimpleApp<Session>> for Strategize","synthetic":false,"types":["santa::after_level::Strategize"]},{"text":"impl SimpleState<SimpleApp<Session>> for Results","synthetic":false,"types":["santa::after_level::Results"]},{"text":"impl SimpleState<SimpleApp<Session>> for TitleScreen","synthetic":false,"types":["santa::title::TitleScreen"]},{"text":"impl SimpleState<SimpleApp<Session>> for Credits","synthetic":false,"types":["santa::title::Credits"]}]; diff --git a/rustdoc/implementors/widgetry/app_state/trait.State.js b/rustdoc/implementors/widgetry/app_state/trait.State.js index 2539ad11b0..425ecbd51e 100644 --- a/rustdoc/implementors/widgetry/app_state/trait.State.js +++ b/rustdoc/implementors/widgetry/app_state/trait.State.js @@ -1,5 +1,5 @@ (function() {var implementors = {}; -implementors["fifteen_min"] = [{"text":"impl State<SimpleApp<()>> for Viewer","synthetic":false,"types":["fifteen_min::viewer::Viewer"]},{"text":"impl State<SimpleApp<()>> for ExploreAmenities","synthetic":false,"types":["fifteen_min::viewer::ExploreAmenities"]}]; +implementors["fifteen_min"] = [{"text":"impl State<SimpleApp<()>> for Viewer","synthetic":false,"types":["fifteen_min::viewer::Viewer"]},{"text":"impl State<SimpleApp<()>> for ExploreAmenities","synthetic":false,"types":["fifteen_min::viewer::ExploreAmenities"]}]; implementors["game"] = [{"text":"impl State<App> for CutscenePlayer","synthetic":false,"types":["game::challenges::cutscene::CutscenePlayer"]},{"text":"impl State<App> for ShowMessage","synthetic":false,"types":["game::challenges::cutscene::ShowMessage"]},{"text":"impl State<App> for ChallengesPicker","synthetic":false,"types":["game::challenges::ChallengesPicker"]},{"text":"impl State<App> for Warping","synthetic":false,"types":["game::common::warp::Warping"]},{"text":"impl State<App> for DebugWarp","synthetic":false,"types":["game::common::warp::DebugWarp"]},{"text":"impl State<App> for Viewer","synthetic":false,"types":["game::debug::blocked_by::Viewer"]},{"text":"impl State<App> for Floodfiller","synthetic":false,"types":["game::debug::floodfill::Floodfiller"]},{"text":"impl State<App> for PathCounter","synthetic":false,"types":["game::debug::path_counter::PathCounter"]},{"text":"impl State<App> for PolygonDebugger","synthetic":false,"types":["game::debug::polygons::PolygonDebugger"]},{"text":"impl State<App> for RouteExplorer","synthetic":false,"types":["game::debug::routes::RouteExplorer"]},{"text":"impl State<App> for AllRoutesExplorer","synthetic":false,"types":["game::debug::routes::AllRoutesExplorer"]},{"text":"impl State<App> for PathCostDebugger","synthetic":false,"types":["game::debug::routes::PathCostDebugger"]},{"text":"impl State<App> for BulkSelect","synthetic":false,"types":["game::debug::select_roads::BulkSelect"]},{"text":"impl State<App> for DebugMode","synthetic":false,"types":["game::debug::DebugMode"]},{"text":"impl State<App> for ScreenshotTest","synthetic":false,"types":["game::debug::ScreenshotTest"]},{"text":"impl State<App> for CollisionsViewer","synthetic":false,"types":["game::devtools::collisions::CollisionsViewer"]},{"text":"impl State<App> for PopularDestinations","synthetic":false,"types":["game::devtools::destinations::PopularDestinations"]},{"text":"impl State<App> for ViewKML","synthetic":false,"types":["game::devtools::kml::ViewKML"]},{"text":"impl State<App> for PolygonEditor","synthetic":false,"types":["game::devtools::polygon::PolygonEditor"]},{"text":"impl State<App> for ScenarioManager","synthetic":false,"types":["game::devtools::scenario::ScenarioManager"]},{"text":"impl State<App> for StoryMapEditor","synthetic":false,"types":["game::devtools::story::StoryMapEditor"]},{"text":"impl State<App> for DevToolsMode","synthetic":false,"types":["game::devtools::DevToolsMode"]},{"text":"impl State<App> for SelectSegments","synthetic":false,"types":["game::edit::multiple_roads::SelectSegments"]},{"text":"impl State<App> for RoadEditor","synthetic":false,"types":["game::edit::roads::RoadEditor"]},{"text":"impl State<App> for RouteEditor","synthetic":false,"types":["game::edit::routes::RouteEditor"]},{"text":"impl State<App> for SignalPicker","synthetic":false,"types":["game::edit::traffic_signals::picker::SignalPicker"]},{"text":"impl State<App> for PreviewTrafficSignal","synthetic":false,"types":["game::edit::traffic_signals::preview::PreviewTrafficSignal"]},{"text":"impl State<App> for TrafficSignalEditor","synthetic":false,"types":["game::edit::traffic_signals::TrafficSignalEditor"]},{"text":"impl State<App> for ZoneEditor","synthetic":false,"types":["game::edit::zones::ZoneEditor"]},{"text":"impl State<App> for EditMode","synthetic":false,"types":["game::edit::EditMode"]},{"text":"impl State<App> for SaveEdits","synthetic":false,"types":["game::edit::SaveEdits"]},{"text":"impl State<App> for LoadEdits","synthetic":false,"types":["game::edit::LoadEdits"]},{"text":"impl State<App> for ConfirmDiscard","synthetic":false,"types":["game::edit::ConfirmDiscard"]},{"text":"impl State<App> for PickLayer","synthetic":false,"types":["game::layer::PickLayer"]},{"text":"impl State<App> for Proposals","synthetic":false,"types":["game::pregame::proposals::Proposals"]},{"text":"impl State<App> for TitleScreen","synthetic":false,"types":["game::pregame::TitleScreen"]},{"text":"impl State<App> for MainMenu","synthetic":false,"types":["game::pregame::MainMenu"]},{"text":"impl State<App> for About","synthetic":false,"types":["game::pregame::About"]},{"text":"impl State<App> for CommuterPatterns","synthetic":false,"types":["game::sandbox::dashboards::commuter::CommuterPatterns"]},{"text":"impl State<App> for ActiveTraffic","synthetic":false,"types":["game::sandbox::dashboards::misc::ActiveTraffic"]},{"text":"impl State<App> for TransitRoutes","synthetic":false,"types":["game::sandbox::dashboards::misc::TransitRoutes"]},{"text":"impl State<App> for ModeShift","synthetic":false,"types":["game::sandbox::dashboards::mode_shift::ModeShift"]},{"text":"impl State<App> for ParkingOverhead","synthetic":false,"types":["game::sandbox::dashboards::parking_overhead::ParkingOverhead"]},{"text":"impl State<App> for RiskSummaries","synthetic":false,"types":["game::sandbox::dashboards::risks::RiskSummaries"]},{"text":"impl State<App> for RectangularSelector","synthetic":false,"types":["game::sandbox::dashboards::selector::RectangularSelector"]},{"text":"impl State<App> for TrafficSignalDemand","synthetic":false,"types":["game::sandbox::dashboards::traffic_signals::TrafficSignalDemand"]},{"text":"impl State<App> for TravelTimes","synthetic":false,"types":["game::sandbox::dashboards::travel_times::TravelTimes"]},{"text":"impl State<App> for TripTable","synthetic":false,"types":["game::sandbox::dashboards::trip_table::TripTable"]},{"text":"impl State<App> for AgentSpawner","synthetic":false,"types":["game::sandbox::gameplay::freeform::spawner::AgentSpawner"]},{"text":"impl State<App> for EditScenarioModifiers","synthetic":false,"types":["game::sandbox::gameplay::play_scenario::EditScenarioModifiers"]},{"text":"impl State<App> for ChangeMode","synthetic":false,"types":["game::sandbox::gameplay::play_scenario::ChangeMode"]},{"text":"impl State<App> for FinalScore","synthetic":false,"types":["game::sandbox::gameplay::FinalScore"]},{"text":"impl State<App> for TrafficRecorder","synthetic":false,"types":["game::sandbox::misc_tools::TrafficRecorder"]},{"text":"impl State<App> for JumpToTime","synthetic":false,"types":["game::sandbox::time_warp::JumpToTime"]},{"text":"impl State<App> for TimeWarpScreen","synthetic":false,"types":["game::sandbox::time_warp::TimeWarpScreen"]},{"text":"impl State<App> for SandboxMode","synthetic":false,"types":["game::sandbox::SandboxMode"]},{"text":"impl State<App> for BackToMainMenu","synthetic":false,"types":["game::sandbox::BackToMainMenu"]},{"text":"impl State<App> for SandboxLoader","synthetic":false,"types":["game::sandbox::SandboxLoader"]},{"text":"impl State<App> for QuickSketch","synthetic":false,"types":["game::ungap::quick_sketch::QuickSketch"]},{"text":"impl State<App> for RoutePlanner","synthetic":false,"types":["game::ungap::route::RoutePlanner"]},{"text":"impl State<App> for ExploreMap","synthetic":false,"types":["game::ungap::ExploreMap"]}]; implementors["map_editor"] = [{"text":"impl State<App> for MainState","synthetic":false,"types":["map_editor::MainState"]}]; implementors["map_gui"] = [{"text":"impl<A: AppLike + 'static> State<A> for MapAlreadyLoaded<A>","synthetic":false,"types":["map_gui::load::MapAlreadyLoaded"]},{"text":"impl<A: AppLike + 'static, T: 'static + Readable> State<A> for FileLoader<A, T>","synthetic":false,"types":["map_gui::load::native_loader::FileLoader"]},{"text":"impl<A, T> State<A> for FutureLoader<A, T> where
    A: 'static + AppLike,
    T: 'static, 
","synthetic":false,"types":["map_gui::load::FutureLoader"]},{"text":"impl<A: AppLike> State<A> for OptionsPanel","synthetic":false,"types":["map_gui::options::OptionsPanel"]},{"text":"impl<T> State<SimpleApp<T>> for SimpleWarper","synthetic":false,"types":["map_gui::simple_app::SimpleWarper"]},{"text":"impl<A: AppLike + 'static> State<A> for CityPicker<A>","synthetic":false,"types":["map_gui::tools::city_picker::CityPicker"]},{"text":"impl<A: AppLike + 'static> State<A> for AllCityPicker<A>","synthetic":false,"types":["map_gui::tools::city_picker::AllCityPicker"]},{"text":"impl<A: AppLike + 'static> State<A> for CitiesInCountryPicker<A>","synthetic":false,"types":["map_gui::tools::city_picker::CitiesInCountryPicker"]},{"text":"impl<A: AppLike + 'static> State<A> for RunCommand<A>","synthetic":false,"types":["map_gui::tools::command::RunCommand"]},{"text":"impl<A: AppLike + 'static> State<A> for ImportCity<A>","synthetic":false,"types":["map_gui::tools::importer::ImportCity"]},{"text":"impl<A: AppLike + 'static> State<A> for Navigator","synthetic":false,"types":["map_gui::tools::navigate::Navigator"]},{"text":"impl<A: AppLike + 'static> State<A> for CrossStreet","synthetic":false,"types":["map_gui::tools::navigate::CrossStreet"]},{"text":"impl<A: AppLike + 'static> State<A> for SearchBuildings","synthetic":false,"types":["map_gui::tools::navigate::SearchBuildings"]},{"text":"impl<A: AppLike + 'static> State<A> for TurnExplorer","synthetic":false,"types":["map_gui::tools::turn_explorer::TurnExplorer"]},{"text":"impl<A: AppLike + 'static, T: 'static> State<A> for ChooseSomething<A, T>","synthetic":false,"types":["map_gui::tools::ui::ChooseSomething"]},{"text":"impl<A: AppLike + 'static> State<A> for PromptInput<A>","synthetic":false,"types":["map_gui::tools::ui::PromptInput"]},{"text":"impl<A: AppLike> State<A> for PopupMsg","synthetic":false,"types":["map_gui::tools::ui::PopupMsg"]}]; diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index afe92fb800..c9187e28d1 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -9,7 +9,7 @@ var searchIndex = JSON.parse('{\ "dump_scenario":{"doc":"","t":[5],"n":["main"],"q":["dump_scenario"],"d":[""],"i":[0],"f":[[[]]],"p":[]},\ "extract_cities":{"doc":"Extracts all cities from a large .osm file.","t":[5],"n":["main"],"q":["extract_cities"],"d":[""],"i":[0],"f":[[[]]],"p":[]},\ 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is a tool to experiment with the concept of …","Calculate isochrones around each amenity on a map and …","","","","","","","","","","Draw an isochrone from every intersection border","For every one of the requested amenity on the map, draw …","","","","","","","","","","","","","","","","","","","","","","","","","","","Ask what types of amenities are necessary to be within a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","For every house in the map, return the percent of …","","","","","","","","","","Represents the area reachable from all intersections on …","Represents the area reachable from a single building.","The constraints on how we’re moving.","","Per category of amenity, what buildings have that?","","","","","","","","","","","","","","","Colors used to draw the isochrone","Colors used to draw the isochrone","Colored polygon contours, uploaded to the GPU and ready …","Colored polygon contours, uploaded to the GPU and ready 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Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable 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Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable 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This is only …","","","","","","","Create a boundary covering some points.","","","Create a boundary covering some points.","The bottom-right corner of the boundary, in map-space.","Creates a rectangle covering this boundary.","The height of this boundary.","","","","","","","","","","","","","A boundary including no points.","A boundary including no points.","","","Converts the boundary to map-space.","","","Convert all points to map-space, failing if any points …","","","","","","","Unions two boundaries.","Update the boundary to include this point.","Update the boundary to include this point.","The width of this boundary.","","A circle, defined by a center and radius.","","","","","","","True if the point is inside the circle.","","","","","Get the boundary containing this circle.","","Creates a circle.","","","Creates an outline around the circle, strictly contained …","","Renders some percent, between [0, 1], of the circle as a …","Renders the circle as a polygon.","Returns the ring around the circle.","","","","","","A distance, in meters. Can be negative.","","Returns the absolute value of this distance.","","","","","Creates a distance in centimeters.","","","","","","","","","","","Creates a distance in feet.","","","","Creates a distance in inches.","Returns the distance in meters. Prefer to work with …","","Creates a distance in meters.","Creates a distance in miles.","","","","","","Rounds this distance up to a higher, more “even” …","Calculates a percentage, usually in [0.0, 1.0], of self / …","","Returns the square root of this distance.","","","","Returns the distance in feet.","Returns the distance in miles.","","","Describes the distance according to formatting rules. …","","","","","A duration, in seconds. Can be negative.","","","","","","","","","","","","","","","","If two durations are within this amount, they’ll print …","","Creates a duration in minutes.","","","","","","Splits the duration into (hours, minutes, seconds, …","","Creates a duration in hours.","Returns the duration in seconds. Prefer working in …","","Returns (rounded max, the boundaries)","Creates a duration in minutes.","","","","Returns the duration as a number of minutes, rounded up.","Parses a duration such as “3:00” to …","","Returns the duration elapsed from this moment in real …","","Rounds a duration up to the nearest whole number multiple.","Creates a duration in seconds.","","","","","","Shows only the largest unit (hours, minute, seconds), …","","Describes the duration according to formatting rules.","","","","","","A quad-tree to quickly find the closest points to some …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","","","Finds the closest point on the existing geometry to the …","","","","Creates the quad-tree, limited to points contained in the …","","","","","","Represents a (longitude, latitude) point.","","","Finds the average of a set of coordinates.","","","","","","Pretty meaningless units, for comparing distances very …","","","","Returns the Haversine distance to another point.","","","","","Note the order of arguments!","Extract polygons from a raw GeoJSON string. For …","Parses a WKT-style line-string into a list of coordinates.","","Parses a file in the …","","","Transform this to a world-space point. Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so …","","","Returns a point along the line segment, unless the …","","","","","","","","","Returns an infinite line passing through this line’s …","If two line segments intersect – including endpoints –…","Fails for parallel lines.","If the line segment intersects with an infinite line – …","","","","Length of the line segment","Returns a thick line segment.","","Equivalent to self.dist_along(dist).unwrap(). Use this to …","Equivalent to Line::new(pt1, pt2).unwrap(). Use this to …","","Creates a line segment between two points. None if the …","","","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","","","","","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesn’t handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the …","","","","","","","","","","","","","Extracts all polygons from raw bytes representing a …","","","","","Get the outer ring of this polygon. This should usually …","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","","","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesn’t take Distance, because …","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the …","","","","","","","","","","","","","","","","","","","","","One or both args might be empty.","","","","","","","","Don’t draw the dashes too close to the ends.","First dedupes adjacent points","","","","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like extend, but handles the last and first point not …","","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","Also return the angle of the line where the hit was found","","","","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may …","The resulting polygon is manually triangulated and may …","","Fail if the length is too short.","","","Like extend, but panics on failure.","","","","","","Extends self by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","","Same as get_slice_ending_at, but returns None if the …","Same as get_slice_starting_at, but returns None if the …","","","Perpendicularly shifts the polyline to the right if …","","","","","Returns the excess distance left over from the end","Walk along the PolyLine, starting buffer_ends from the …","Walk along the PolyLine, from start_buffer to …","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually …","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","","","","","","","","","","","","","","","","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","","","","","","","","","","","","","","","","","","","","","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","","","","","","","","","","","","","","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. Don’t 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Usually just one …","","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","The convert_osm crate produces a RawMap from OSM and …","This can expensive, so don’t constantly do it while …","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change …","","","Simple search along undirected roads. Expresses the …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees …","","","","","May be a border or not. If not, is long enough for buses …","","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","self is ‘from’","","","","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","The individual maps","","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road …","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","Should contraction hierarchies for pathfinding be built? …","","","","","Try to consolidate all short roads. Will likely break.","","","Naming is confusing, but RawMap -> InitialMap -> Map. …","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","","","","","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","Collapse degenerate intersections:","","","","Some cycleways intersect footways with detailed curb …","","","","","","","","","","","","","","","","OSM describes roads as center-lines that intersect. Turn …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Also returns a list of labeled polygons for debugging.","","","","","","","","","","","","","Fill in empty space between one-way roads.","","","Merge tiny “roads” that’re actually just part of a …","","","","Take in parking lots from OSM and all parking aisle …","Returns (driveway_line, driving_pos, sidewalk_line, …","Some roads might be totally disconnected from the largest …","","","","","","","","","","Snap separately mapped cycleways to main roads.","","","","","","","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","Construct the final model of bus/train stops and routes. …","","","","","","","","","","","","Generate all driving and walking turns at an …","","","","","Ideally, we want every incoming lane to lead to at least …","Filter out crosswalks on really short roads. In reality, …","","","","At an intersection of footpaths only, just generate a …","","Generate Crosswalk and SharedSidewalkCorner (places where …","A complete rewrite of make_walking_turns, which looks at …","","","","","","","","","","","","","","","","","If true, driving happens on the right side of the road …","","","","","","If true, roads without explicitly tagged sidewalks may …","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","","","","","Bus stops and routes.","","","","","","","","Zones and AccessRestrictions are used to model things …","","Areas are just used for drawing.","","","","","","","Not from OSM. A user-specified area to focus on.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","","","","","","","","","A business located inside a building.","Businesses are categorized into one of these types.","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","An estimated number of workers","","","","","","","","","","","","None corresponds to the native name","Represent no parking as Private(0, false).","","","","","(Spots, explicitly tagged as a garage)","(Name, spots)","","","An estimated number of residents, workers","","","","","","","All types of amenities, in alphabetical order.","","This is the specific amenity listed in OSM, not the more …","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","","","","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","","","","","","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","","","","","","","","","","","","The building’s connection for any agent can change …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","","","","If it’s both, train overrides bus","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","May be a border or not. If not, is long enough for buses …","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A raised curb","","Flex posts, wands, cones, other “weak” forms of …","Solid barrier, no gaps.","A road segment is broken down into individual lanes, …","","","","","","From some manually audited cases in Seattle, the length …","","Sturdier planters, with gaps.","","","","","","","Just paint!","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","pt2 will be endpoint","","","","","","","","","","","","","","","","","","","","","","The inverse of to_char. Always picks one buffer type. …","","","","","","Returns the set of allowed turn types, based on …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents the lane type as a single character, for use …","","","","","","","Starting from this lane, follow the lane’s left edge to …","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","self is ‘from’. (via, to). Only BanTurns.","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","Includes off-side","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","Returns all lanes located between l1 and l2, exclusive.","","","","","","","Does this directed road have any lanes of a certain type?","","","","A simple classification of if the road is stressful or …","","","Returns lanes from the “center” going out","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Returns all lanes from the left side of the road to …","Invariant: A road must contain at least one child","Get the only sidewalk or shoulder on this side of the …","","","Counting from the left side of the road","","","","Returns lanes from the “center” going out","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","","","self is ‘from’","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either …","","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk …","Move crosswalks from stages, adding them to an all-walk …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to …","","","","","For stop signs: Can’t currently specify this! For …","This is cheaper to store than a MovementID. It simply …","","","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","For stop signs: cars can do this without stopping. These …","","","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","","","","","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","","","","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions …","","","","","","","","src and dst must both belong to parent. No guarantees …","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","","","","","","","","","","","","","","","","","","","","","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the …","","","","","","","","","If the agent following this path will initially block …","","The original PathRequest used to produce this path. If …","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast …","The single definitive place to determine how fast …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. …","Original direction","Opposite direction, sidewalks only","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road …","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride a bus. …","","","","","","","","","","","","","","A way to refer to roads across many maps and over time. …","","","","","","","","","","","This is guaranteed to be in order and contiguous.","","","","Prints the OriginalRoad in a way that can be copied to …","Look for short roads that should be merged, and mark them …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is effectively a PolyLine, except there’s a case …","","","","","","","","","","","","","","","","","","","","","","(via, to). For turn restrictions where ‘via’ is an …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the corrected center and total width","","","","","","","","","","","","","","","","","","","","","","","","","If not, light rail","","","","","","Guaranteed to be filled out when RawMap is fully written.","(the surviving intersection, the deleted intersection, …","","","","","","","","","","","","","","","","","","","","","","","","","","","If it’s not explicitly mapped, we’ll do equiv_pos.","","Represents the original place where OSM center-lines …","","","","(Intersection polygon, polygons for roads, list of …","","","","Run a sequence of transformations to the RawMap before …","","","","","","","","","","","","","","","","","","","","","","","","Generate the trimmed PolyLine for a single RawRoad by …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Probably not an intersection, but this type is more …","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast …","The single definitive place to determine how fast 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This …","","","TripID, TurnID (Where the delay was encountered), Time …","","","","How long waiting at the stop?","Just use for parking replanning. Not happy about copying …","","","","","","None if cancelled","","What stop did they board at?","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An activity model creates “people” that follow a set …","Some users of the API …","Need to explain this trick – basically keeps …","This is a much more primitive way to randomly generate …","","","","Intermediate structures used to instantiate a Scenario. …","","","","","","","Lists all border intersections of the map, broken down by …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the (incoming, outgoing) borders for the …","","","","","Import external scenario data. The main difference …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Designed in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","SimFlags specifies a simulation to setup.","","","","","","","","","","","","","","A path to some file.","Loads a map and simulation. Not appropriate for use in …","","","","","","","","","","Scenario name","","","Transforms an existing Scenario before instantiating it.","If this modifies scenario_name, then that means prebaked …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If None, then just cancel the trip.","","","","","","","","","","A Scenario describes all the input to a simulation. …","","","","Lifted from Seattle’s Soundcast model, but seems …","","","","","","","","","","","","","","","","","","","Verify that a person’s trips make sense","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If retry_if_no_room is false, any vehicles that fail to …","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier affect this?","","None means seed all buses. Otherwise the route name must …","Just used for debugging","","","","","","","","","","","","","","","","","","","","","","There must be continuity between trips: each trip starts …","","","","","","","","","","","","","","","","","","","","Something went wrong spawning the trip.","We need to remember a few things from scenario …","Used for interactive spawning, tests, etc. For now, only …","Specifies where a trip begins or ends.","","","","","Can be used to spawn from a border or anywhere for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Turn an origin/destination pair and mode into a specific …","","","","","Figure out a single PathRequest that goes between two …","","Returns a point representing where this endpoint is.","","","","","","","","","","","","","","","","","","","","","","","This must be a currently parked vehicle owned by the …","","","","","","","","","","","","","","","","This must be a currently off-map vehicle owned by the …","","","","","","","","Represents a single vehicle. Note “car” is a …","See …","","","","","","Where’s the front of the car while this is happening?","","","","","","","","","","","","","","Assumes the current head of the path is the thing to …","","","","","","","","","","","","","","","","","","","In reverse order – most recently left is first. The sum …","","","","","","","","","","None for buses","","","","","","","","","","Since lane over-taking isn’t implemented yet, a vehicle …","","","","","","","","","","","","","","","","","","Simulates vehicles!","","","","","","","","","","","","","","","","","Abruptly remove a vehicle from the simulation. They may …","","","","","","Finds vehicles that’re laggy heads on affected parts of …","","Note the ordering of results is non-deterministic!","","","","","","","This is about as expensive as get_draw_cars_on.","Note the ordering of results is non-deterministic!","","","","","","","","","If the car wants to over-take somebody, what adjacent …","","","","None if it worked, otherwise returns the CreateCar …","","","","","","","","","","","","","State transitions for this car:","","","After a leader (maybe an active vehicle, maybe a static …","","If start_car_on_lane fails and a retry is scheduled, this …","","","Does the given car want to over-take the vehicle in front …","Manages conflicts at intersections. When an agent has …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For deleting cars","See if any agent is currently performing a turn that …","","","","","","","","","","","","","","Returns intersections with travelers waiting for at least …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For cars: The head car calls this when they’re at the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is only triggered for traffic signals.","","Vanished at border, stopped biking, etc – a vehicle …","","","","","","","","This assigns infinite private parking to all buildings …","","","","Manages the state of parked cars. There are two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","There’s no DrawCarInput for cars parked offstreet, so …","There’s no DrawCarInput for cars parked offstreet, so …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The vehicle’s front is currently at the given …","The vehicle’s front is currently at the given …","","","(Filled, available)","(Filled, available)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns any cars that got very abruptly evicted from …","Returns any cars that got very abruptly evicted from …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Counterintuitive: any spots located in blackholes are …","","","","","","","","","","","","","Unrealistically assumes the driver has knowledge of …","Unrealistically assumes the driver has knowledge of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Needed when abruptly deleting a car, in case they’re …","Needed when abruptly deleting a car, in case they’re …","","","","","","","This follows whatever’s in front of it","A Queue of vehicles on a single lane or turn. This is …","The exact position of something in a Queue at some time","A member of a Queue.","Something occupying a fixed interval of distance on the …","A regular vehicle trying to move forwards","Record that a car is blocking a static portion of the …","","","","","","","Not incuding FOLLOWING_DISTANCE","","","","","","","True if a static blockage can be inserted into the queue …","Record that a car is no longer blocking a dynamic portion …","Record that a car is no longer blocking a static portion …","","","","","","","","","","","","","","Once a car has fully exited a queue, free up the space it …","","","","","How long the lane or turn physically is.","Get all cars in the queue, not including the laggy head …","Return the exact position of each member of the queue. …","If the specified car can appear in the queue, return the …","Get the front of the last car in the queue.","Find the vehicle in front of the specified input. None if …","","Returns the front of the last car in the queue, only if …","Record that a car has entered a queue at a position. This …","","","","","","","","","","","","","If a car thinks it’s reached the end of the queue, …","True if the reserved length exceeds the physical length. …","This car’s back is still partly in this queue.","","","Change the first car in the queue to the laggy head, …","","","Record that a car has entered a queue at the end. It’s …","Remove a car from a position. Need to separately do …","Record that a car is starting to change lanes away from …","When a car’s turn is accepted, reserve the vehicle …","Can a car start a turn for this queue?","","","Return a penalty for entering this queue, as opposed to …","","","","","","","","","","If true, there’s room and the car must actually start …","","","","","","","","","This vehicle is exiting a driveway and cutting across a …","This vehicle is in the middle of changing lanes","","","","","","","","","","","","","","","The Distance is either 0 or the current traversable’s …","Simulates pedestrians. Unlike vehicles, pedestrians can …","","","","","","","","","","","","","","","","","","","","","","","","Abruptly remove a pedestrian from the simulation. They …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Records trips beginning and ending at a specified set of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows an agent’s current inner intention or thoughts.","","","","","","bool is contraflow","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","True only for cars currently looking for parking. I don’…","Possibly the rest","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Spot and cached distance along the last driving lane","","","","","Returns the step just finished","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Called when the car is Queued at the last step, or when …","","","","","","","","Front is always the current step","","","","","","","","","","","","","","","","","","","","","","","","No parking available at all!","","","","","","","","","","A smaller version of Command that satisfies many more …","","","","","","","","","The priority queue driving the discrete event simulation. …","A more compressed form of CommandType, just used for …","If true, retry when there’s no room to spawn somewhere","","The Time is redundant, just used to dedupe commands","","","","","","","","Distinguish this from UpdateCar to avoid confusing things","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This API is safer than handing out a batch of items at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This next command might’ve actually been rescheduled to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Print the alert to STDOUT and don’t proceed until the …","","Just print the alert to STDOUT","Don’t do anything","The Sim ties together all the pieces of the simulation. …","","Options controlling the traffic simulation.","","Only call for active agents, will panic otherwise","","","","When a warning is encountered during simulation, …","","For every parked car, (position of parking spot, position …","","","","","","","","","","","","","","","","","","","","","","If a cycle of vehicles depending on each other to turn is …","","","","","","","","","","","","","Return a short string to debug a car in the UI.","","","","","","","For intersections with an agent waiting beyond some …","","","","Allow all agents to immediately proceed into an …","","","Prevent a vehicle from starting a turn if their target …","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","","","Enable an experimental SEIR pandemic model.","","","","Returns (trips affected, number of parked cars displaced)","If trip is finished, returns (total time, total waiting …","","","","","","","","","","","(Filled, available)","","","For every agent that’s currently not moving, figure out …","","","","","","","","","","","","","","","","","","Returns the best-case time for a trip in a world with no …","This does not include transit riders. Some callers need …","","","","Respond to arbitrary map edits without resetting the …","Enable experimental handling for “uber-turns”, …","If present, live map edits are being processed, and the …","","","Ignore parking data in the map and instead treat every …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","(total number of people, just in buildings, just off map)","","","(number of finished trips, number of unfinished trips)","","","","","All sorts of read-only queries about a simulation","As a vehicle follows a route, opportunistically make …","","","","","Used to distinguish savestates for running the same …","","","","","","","","","","","Only one at a time supported.","","Don’t collect any analytics. Only useful for …","","","(bus, stop index it’s coming from, percent to next …","","","(number of vehicles in the lane, penalty if a bike or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using …","","","","","","","Queued behind someone, or someone’s doing a conflicting …","","Why is an agent delayed? If there are multiple reasons, …","Waiting on a traffic signal to change, or pausing at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Manages public transit vehicles (buses and trains) that …","(buses, trains)","","","","","","","","","","","","","","","","","","","","","","If true, the bus is idling. If false, the bus actually …","","","","","also stop idx that the bus is coming from","","","","","","","","","","","","","Returns the path for the first leg.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Where does each passenger want to deboard?","Returns the bus if the pedestrian boarded immediately.","waiting at => (ped, route, bound for, started waiting)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The number of active vehicles and commuters, broken into …","A person may own many vehicles, so specify which they use","","","","","","","","Maybe get off at a stop, maybe ride off-map","","","","","","","","These don’t specify where the leg starts, since it …","Manages people, each of which executes some trips through …","","","","","","","","","This is idempotent to handle the case of cars retrying …","This will be None for parked cars and buses. Should …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cancel a trip after it’s started. The person will be …","Cancel a trip before it’s started. The person will stay …","","","","","","","","","","","","","","","","","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Recreate the Scenario from an instantiated simulation. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","","","","If no route is returned, the pedestrian boarded a bus …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Both cars and 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The stage …","How long a stage lasts before moving to the next one.","","A movement through an intersection.","Minimum, Delay, Additional Minimum is the minimum cycle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The movement begins at the end of this road segment.","The ID of the OSM node representing the intersection with …","The ID of the OSM node representing the intersection. …","","","","","","","True iff the movement is along a crosswalk. Note that …","The direction along the road segment. See …","Returns all traffic signal data compiled into this build, …","","","","","","","Relative to a central clock, delay the first stage by …","The ID of the OSM node at the start of this road segment.","The ID of the OSM node at the end of this road segment.","The ID of the OSM way representing the road.","","","During this stage, these turns can be performed after …","The traffic signal uses configuration from one plan at a …","During this stage, these turns can be performed with the …","","","","","","","The stage lasts this long before moving to the next one.","The traffic signal repeatedly cycles through these …","This plan takes effect at this local time, measured in …","The movement ends at the beginning of this road 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Equivalent to …","Any data that should last the entire lifetime of the …","Many states fit a pattern of managing a single panel, …","","A temporary state of an application. There’s a stack of …","When a state responds to an event, it can specify some …","","","","","","","","","Before State::event is called, call this.","Before State::event is called, call this.","Called before a normal exit, like window close","Called before a normal exit, like window close","","","","","","","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","Draw","","","","","Specifies what to draw before draw()","Specifies what to draw before draw()","","","","When DrawBaselayer::DefaultDraw is called, run this.","When DrawBaselayer::DefaultDraw is called, run this.","Will be called if State::event or State::draw panics.","Will be called if State::event or State::draw panics.","Respond to a UI event, such as input or time passing.","","","If true, then the top-most state on the stack needs to be …","If widgetry determines the video card is low on memory, …","If widgetry determines the video card is low on memory, …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","Called when something on the panel has been clicked. …","Called when something on the panel has been clicked.","Called when something on the panel has been clicked.","Before this state is popped or replaced, call this.","Before this state is popped or replaced, call this.","Called when the mouse has moved.","Called when the mouse has moved.","If a panel on_click event didn’t occur and panel_changed…","If a panel on_click event didn’t occur and panel_changed…","","Called when something on the panel has changed. If a …","Called when something on the panel has changed. If a …","","A stack of states","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Geometry that’s been uploaded to the GPU once and can …","","","Uploads a sprite sheet of textures to the GPU so they can …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This has no effect when drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The color parameter is multiplied by any color baked into …","","","","","","","","","","","","","","","","","","","","","Once uploaded, textures are addressed by their id, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Note: When double clicking, there will be two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Allow panning and zooming on the canvas. Exactly which …","","","","","","","","","","","","","","","","","","","","","","","","Checks if an extra font has previously been loaded with …","","","","Loads an extra font, used only for automatic fallback of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, name files in a simple scheme intended for …","","Change every instance of the first color to the second","Change all colors to the specified value. For this to be …","Change the alpha value of all colors to this value.","A mutable builder for a group of colored polygons.","Convert all colors to greyscale.","Don’t do anything","A way to transform all colors in a GeomBatch.","Appends all colored polygons from another batch to the …","","","","","","Sets the top-left to 0, 0. Not sure exactly when this …","","Wrap in a Widget for layouting, so this batch can become …","","","","","Translates the batch to be centered on some point.","","","","","Transforms all colors in a batch.","Returns the colored polygons in this batch, destroying …","","","Draws the batch, consuming it. Only use this for drawing …","","Applies one Fill to many polygons.","","","Creates a batch of filled polygons.","","","","","Compute the bounds of all polygons in this batch.","Returns the width and height of all geometry contained in …","","","","","","","","","Exports the batch to a list of GeoJSON features, labeling …","Wrap in a Widget, so the batch can be drawn as part of a …","True when the batch is empty.","","Returns a batch containing an SVG from a file.","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","","Creates an empty batch.","Adds a single polygon, painted according to Fill","Offset z value to render above/below other polygons. z …","Rotates each polygon in the batch relative to the center …","Rotates each polygon in the batch relative to the center …","Scales the batch by some factor.","","","Overrides the Z-ordering offset for the batch. Must be in …","","","Translates the batch by some offset.","","","","","","","Builds a single polygon covering everything in this …","Adds a single polygon to the front of the batch, painted …","Upload the batch of polygons to the GPU, returning …","","","","Similar to [Widget::row]/[Widget::column], but for […","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Customize how widgetry works. Most of these settings can…","","","","","","","","","","","","","","","","","","","Returns naming hint. Logically consumes the number of …","Log every raw winit event to the DEBUG level.","","","","","","","","","","","","Sets the text that’ll appear during long …","","Specify the title of the window to open.","When calling Widget::draw_svg, ButtonBuilder::image_path, …","","If the screen width using the monitor’s detected scale …","","","Override the initial HiDPI scale factor from whatever …","","","","","","","","","Sets the window icon. This should be a 32x32 image.","","","ScreenDims is in units of logical pixels, as opposed to …","ScreenPt is in units of logical pixels, as opposed to …","ScreenRectangle is in units of logical pixels, as opposed …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","title: name of previous screen, which you’ll return to","An “X” button to close the current state. Bound to …","An “X” button to close the current state. Bound to …","","A right facing caret, like “>”, suitable for paging …","","","","","","A left facing caret, like “<”, suitable for paging to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get all entries, filtered and sorted according to the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Render the text, without any autocropping. You can pass …","Render the text, autocropping blank space out of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Store a cached key/value pair, only recalculating when …","","","","","","","","","","","","","Get the current key.","","","update is preferred, but sometimes produce_value needs to …","","","","Update the value if the key has changed.","Get the current value.","","Take a screenshot of the entire canvas, tiling it based …","","","","","","","","","","","","","","","","","","","A dropdown, checkbox, spinner, etc changed values. The …","An action was done, with custom data. The caller must …","When an action happens through a button-like widget, what …","An action was done","","","","","On a DragDrop widget, a member was clicked on and …","","","","","Nothing happened","The result of a Panel handling an event","","Create a new widget by implementing this trait. You can …","","","","","","This doesn’t count against the entire container","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a new Panel is being created to replace an older one, …","If a new Panel is being created to replace an older one, …","","","","","","","","","Creates a column with the specified widgets. Every member …","","","Things like padding don’t work on many widgets, so just …","","","","","Creates a column with the specified widgets. No margins …","Creates a row with the specified widgets. No margins or …","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","Draw the widget. Be sure to draw relative to the top-left …","","","","","","Creates a column with the specified widgets, with a …","Creates a row with the specified widgets, with a spacing …","Your chance to react to an event. Any side effects …","","","","","","","This one is really weird. percent_width should be LESS …","Like flex_wrap, but doesn’t horizontally space out …","","","Only for rows/columns. Used to force table columns to …","","","","","","","","","","","","","","","What width and height does the widget occupy? If this …","","Needed for force_width.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","This widget produced an Outcome, and event handling …","Callers have to adjust padding too, probably","","","","","","","","","","","This widget changed dimensions, so recalculate layout.","Restore state from the previous version of this widget, …","Restore state from the previous version of this widget, …","","","Creates a row with the specified widgets. Every member …","","","Your widget’s top left corner should be here. Handle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When a button is clicked, Outcome::Clicked with this …","","","","","","","","","","","","Set a background color for the button based on the button…","","","","","","","","","","","","Build a button.","Shorthand method to build a default widget whose action …","Shorthand method to build a Button wrapped in a Widget","","","","","","","","Set independent rounding for each of the button’s …","","Set a pre-rendered [GeomBatch] to use for the button …","","","","","","","","","The button cannot be clicked and will be styled as […","Set a tooltip [Text] to appear when hovering over the …","","","","","","","","","","","","","","Set the font used by the button’s label.","","Set the size of the font of the button’s label.","","","","","","","","","","","The button’s items will be rendered in a horizontal row","Set a hotkey for the button","","","","","","","Set the image for the button. If not set, the button will …","Set a background color for the image, other than the …","Set the image for the button. If not set, the button will …","Rewrite the color of the button’s image.","If a custom image_dims was set, control how the image …","Set independent rounding for each of the button’s image…","Scale the bounds containing the image. If image_dims are …","Display the button’s image before the button’s label.","Set padding for the image","Set the image for the button. If not set, the button will …","","","","","","","","","","","","","","","","","","","","","","","","","","Set the color of the button’s label.","Display the button’s label before the button’s image.","Assign a pre-styled Text instance if your button need …","Set the text of the button’s label.","Set the text of the button’s label. The text will be …","","","","If a tooltip is not specified, a default tooltip will be …","Set an outline for the button based on the button’s […","","","Extra spacing around a button’s items (label and/or …","","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","","","","Spacing between the image and text of a button. Has no …","","","","","","","","","Set a non-default tooltip [Text] to appear when hovering …","","","","","","","","","","","","","","","","","","","","The button’s items will be rendered in a vertical column","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Doesn’t do anything by itself, just used for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a square filler, always some percentage of the …","","","","","","","UTF-8 encoded bytes of an SVG","Previously rendered graphics, in the form of a [GeomBatch]…","A stylable UI component builder which presents vector …","The visual","Path to an SVG file","","","","","Set a background color for the image.","","","","","","Render the Image and any styling (padding, background, …","","","","","Rewrite the color of the image.","","If a custom dims was set, control how the image should be …","","Set independent rounding for each of the image’s corners","","","Scale the bounds containing the image. If image_dims are …","","An Image with no renderable content. Useful for starting …","","","","","Create a new Image from a [GeomBatch].","Create a new SVG Image from bytes.","Create an SVG Image, read from filename, which is colored …","","","","","","","","","","Process self into a [GeomBatch].","Create a new Image based on self, but overriding with any …","Set padding for the image","","Padding below the image","Padding to the left of the image","Padding to the right of the image","Padding above the image","Set a new source for the Image’s data.","","Set the GeomBatch for the button.","Set the bytes for the image.","Set the path to an SVG file for the image.","","","Add a tooltip to appear when hovering over the image.","","","","","","","","Create an SVG Image, read from filename.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","batch: the GeomBatch to draw tooltips: (hitbox, text, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Consumes the autocomplete widget. It’s fine if the …","","","","","","","","","","","","","","Grab a stashed value and clone it.","","","","","","","","","Returns an empty panel. event and draw will have no …","","","","","","","","","","","","","","When a panel is built, a fake, “no-op” mouseover …","","","","","","","","","","","","","","","","","","","","","","","","","","","All margins/padding/etc from the previous widget are …","","","","","","","","","","Grab a stashed value, with the ability to pass it around …","Swap the inner content of a container widget with …","Removes a widget from the panel. Does not recalculate …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a spinner using the SpinnerValue’s default …","Creates a spinner using a custom method for rendering the …","An invisible widget that stores some arbitrary data on …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A widget containing the tab bar and a content pane with …","","","","","","","","","","","","","","","Add a new 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Handle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, name files in a simple scheme intended for …","","","Replace the entire stack of states with this stack.","This destroys the current state, running the callback on …","Don’t draw anything.","Call SharedAppState::draw_default.","Before State::draw is called, draw something else.","Don’t do anything, keep the current state as the active …","Keep the current state as the active one, but immediately …","If a state needs to pass data back to its parent, use …","Execute a sequence of transitions in order.","Destroy the current state, and resume from the previous …","Call the previous state’s draw. This won’t recurse, …","Push a new active state on the top of the stack.","Replace the current state with a new one. Equivalent to …","Any data that should last the entire lifetime of the …","Many states fit a pattern of managing a single panel, …","","A temporary state of an application. There’s a stack of …","When a state responds to an event, it can specify some …","","","","","","","","","Before State::event is called, call this.","Before State::event is called, call this.","Called before a normal exit, like window close","Called before a normal exit, like window close","","","","","","","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","Draw","","","","","Specifies what to draw before draw()","Specifies what to draw before draw()","","","","When DrawBaselayer::DefaultDraw is called, run this.","When DrawBaselayer::DefaultDraw is called, run this.","Will be called if State::event or State::draw panics.","Will be called if State::event or State::draw panics.","Respond to a UI event, such as input or time passing.","","","If true, then the top-most state on the stack needs to be …","If widgetry determines the video card is low on memory, …","If widgetry determines the video card is low on memory, …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","Called when something on the panel has been clicked. …","Called when something on the panel has been clicked.","Called when something on the panel has been clicked.","Before this state is popped or replaced, call this.","Before this state is popped or replaced, call this.","Called when the mouse has moved.","Called when the mouse has moved.","If a panel on_click event didn’t occur and panel_changed…","If a panel on_click event didn’t occur and panel_changed…","","Called when something on the panel has changed. If a …","Called when something on the panel has changed. If a …","","A stack of states","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Geometry that’s been uploaded to the GPU once and can …","","","Uploads a sprite sheet of textures to the GPU so they can …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This has no effect when drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The color parameter is multiplied by any color baked into …","","","","","","","","","","","","","","","","","","","","","Once uploaded, textures are addressed by their id, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Note: When double clicking, there will be two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Allow panning and zooming on the canvas. Exactly which …","","","","","","","","","","","","","","","","","","","","","","","","Checks if an extra font has previously been loaded with …","","","","Loads an extra font, used only for automatic fallback of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, name files in a simple scheme intended for …","","Change every instance of the first color to the second","Change all colors to the specified value. For this to be …","Change the alpha value of all colors to this value.","A mutable builder for a group of colored polygons.","Convert all colors to greyscale.","Don’t do anything","A way to transform all colors in a GeomBatch.","Appends all colored polygons from another batch to the …","","","","","","Sets the top-left to 0, 0. Not sure exactly when this …","","Wrap in a Widget for layouting, so this batch can become …","","","","","Translates the batch to be centered on some point.","","","","","Transforms all colors in a batch.","Returns the colored polygons in this batch, destroying …","","","Draws the batch, consuming it. Only use this for drawing …","","Applies one Fill to many polygons.","","","","Creates a batch of filled polygons.","","","","Compute the bounds of all polygons in this batch.","Returns the width and height of all geometry contained in …","","","","","","","","","Exports the batch to a list of GeoJSON features, labeling …","Wrap in a Widget, so the batch can be drawn as part of a …","True when the batch is empty.","","Returns a batch containing an SVG from a file.","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","","Creates an empty batch.","Adds a single polygon, painted according to Fill","Offset z value to render above/below other polygons. z …","Rotates each polygon in the batch relative to the center …","Rotates each polygon in the batch relative to the center …","Scales the batch by some factor.","","","Overrides the Z-ordering offset for the batch. Must be in …","","","Translates the batch by some offset.","","","","","","","Builds a single polygon covering everything in this …","Adds a single polygon to the front of the batch, painted …","Upload the batch of polygons to the GPU, returning …","","","","Similar to [Widget::row]/[Widget::column], but for […","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Customize how widgetry works. Most of these settings can…","","","","","","","","","","","","","","","","","","","Returns naming hint. Logically consumes the number of …","Log every raw winit event to the DEBUG level.","","","","","","","","","","","","Sets the text that’ll appear during long …","","Specify the title of the window to open.","When calling Widget::draw_svg, ButtonBuilder::image_path, …","","If the screen width using the monitor’s detected scale …","","","Override the initial HiDPI scale factor from whatever …","","","","","","","","","Sets the window icon. This should be a 32x32 image.","","","ScreenDims is in units of logical pixels, as opposed to …","ScreenPt is in units of logical pixels, as opposed to …","ScreenRectangle is in units of logical pixels, as opposed …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","title: name of previous screen, which you’ll return to","An “X” button to close the current state. Bound to …","An “X” button to close the current state. Bound to …","","A right facing caret, like “>”, suitable for paging …","","","","","","A left facing caret, like “<”, suitable for paging to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get all entries, filtered and sorted according to the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Render the text, without any autocropping. You can pass …","Render the text, autocropping blank space out of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Store a cached key/value pair, only recalculating when …","","","","","","","","","","","","","Get the current key.","","","update is preferred, but sometimes produce_value needs to …","","","","Update the value if the key has changed.","Get the current value.","","Take a screenshot of the entire canvas, tiling it based …","","","","","","","","","","","","","","","","","","","A dropdown, checkbox, spinner, etc changed values. The …","An action was done, with custom data. The caller must …","When an action happens through a button-like widget, what …","An action was done","","","","","On a DragDrop widget, a member was clicked on and …","","","","","Nothing happened","The result of a Panel handling an event","","Create a new widget by implementing this trait. You can …","","","","","","This doesn’t count against the entire container","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a new Panel is being created to replace an older one, …","If a new Panel is being created to replace an older one, …","","","","","","","","","Creates a column with the specified widgets. Every member …","","","Things like padding don’t work on many widgets, so just …","","","","","Creates a column with the specified widgets. No margins …","Creates a row with the specified widgets. No margins or …","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","Draw the widget. Be sure to draw relative to the top-left …","","","","","","Creates a column with the specified widgets, with a …","Creates a row with the specified widgets, with a spacing …","Your chance to react to an event. Any side effects …","","","","","","","This one is really weird. percent_width should be LESS …","Like flex_wrap, but doesn’t horizontally space out …","","","Only for rows/columns. Used to force table columns to …","","","","","","","","","","","","","","","What width and height does the widget occupy? If this …","","Needed for force_width.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","This widget produced an Outcome, and event handling …","Callers have to adjust padding too, probably","","","","","","","","","","","This widget changed dimensions, so recalculate layout.","Restore state from the previous version of this widget, …","Restore state from the previous version of this widget, …","","","Creates a row with the specified widgets. Every member …","","","Your widget’s top left corner should be here. Handle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When a button is clicked, Outcome::Clicked with this …","","","","","","","","","","","","Set a background color for the button based on the button…","","","","","","","","","","","","Build a button.","Shorthand method to build a default widget whose action …","Shorthand method to build a Button wrapped in a Widget","","","","","","","","Set independent rounding for each of the button’s …","","Set a pre-rendered [GeomBatch] to use for the button …","","","","","","","","","The button cannot be clicked and will be styled as […","Set a tooltip [Text] to appear when hovering over the …","","","","","","","","","","","","","","Set the font used by the button’s label.","","Set the size of the font of the button’s label.","","","","","","","","","","","The button’s items will be rendered in a horizontal row","Set a hotkey for the button","","","","","","","Set the image for the button. If not set, the button will …","Set a background color for the image, other than the …","Set the image for the button. If not set, the button will …","Rewrite the color of the button’s image.","If a custom image_dims was set, control how the image …","Set independent rounding for each of the button’s image…","Scale the bounds containing the image. If image_dims are …","Display the button’s image before the button’s label.","Set padding for the image","Set the image for the button. If not set, the button will …","","","","","","","","","","","","","","","","","","","","","","","","","","Set the color of the button’s label.","Display the button’s label before the button’s image.","Assign a pre-styled Text instance if your button need …","Set the text of the button’s label.","Set the text of the button’s label. The text will be …","","","","If a tooltip is not specified, a default tooltip will be …","Set an outline for the button based on the button’s […","","","Extra spacing around a button’s items (label and/or …","","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","","","","Spacing between the image and text of a button. Has no …","","","","","","","","","Set a non-default tooltip [Text] to appear when hovering …","","","","","","","","","","","","","","","","","","","","The button’s items will be rendered in a vertical column","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Doesn’t do anything by itself, just used for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a square filler, always some percentage of the …","","","","","","","UTF-8 encoded bytes of an SVG","Previously rendered graphics, in the form of a [GeomBatch]…","A stylable UI component builder which presents vector …","The visual","Path to an SVG file","","","","","Set a background color for the image.","","","","","","Render the Image and any styling (padding, background, …","","","","","Rewrite the color of the image.","","If a custom dims was set, control how the image should be …","","Set independent rounding for each of the image’s corners","","","Scale the bounds containing the image. If image_dims are …","","An Image with no renderable content. Useful for starting …","","","","","Create a new Image from a [GeomBatch].","Create a new SVG Image from bytes.","Create an SVG Image, read from filename, which is colored …","","","","","","","","","","Process self into a [GeomBatch].","Create a new Image based on self, but overriding with any …","Set padding for the image","","Padding below the image","Padding to the left of the image","Padding to the right of the image","Padding above the image","Set a new source for the Image’s data.","","Set the GeomBatch for the button.","Set the bytes for the image.","Set the path to an SVG file for the image.","","","Add a tooltip to appear when hovering over the image.","","","","","","","","Create an SVG Image, read from filename.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","batch: the GeomBatch to draw tooltips: (hitbox, text, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Consumes the autocomplete widget. It’s fine if the …","","","","","","","","","","","","","","Grab a stashed value and clone it.","","","","","","","","","Returns an empty panel. event and draw will have no …","","","","","","","","","","","","","","When a panel is built, a fake, “no-op” mouseover …","","","","","","","","","","","","","","","","","","","","","","","","","","","All margins/padding/etc from the previous widget are …","","","","","","","","","","Grab a stashed value, with the ability to pass it around …","Swap the inner content of a container widget with …","Removes a widget from the panel. Does not recalculate …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a spinner using the SpinnerValue’s default …","Creates a spinner using a custom method for rendering the …","An invisible widget that stores some arbitrary data on …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A widget containing the tab bar and a content pane with …","","","","","","","","","","","","","","","Add a new 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"widgetry_demo":{"doc":"","t":[3,3,11,11,11,11,11,11,11,11,5,12,11,12,11,11,11,11,11,11,11,11,11,11,5,5,5,11,11,11,5,12,5,5,12,12,12,11,11,11,11,11,11,11,11],"n":["App","Demo","as_any","as_any","as_any_mut","as_any_mut","borrow","borrow","borrow_mut","borrow_mut","build_drag_drop","controls","draw","elapsed","event","from","from","into","into","into_any","into_any","into_any_arc","into_any_rc","into_any_rc","main","make_controls","make_tabs","make_timeseries_panel","new","redraw_stopwatch","run","scrollable_canvas","setup_scrollable_canvas","setup_texture_demo","tabs","texture_demo","timeseries_panel","try_from","try_from","try_into","try_into","type_id","type_id","vzip","vzip"],"q":["widgetry_demo","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"d":["","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"i":[0,0,1,2,1,2,1,2,1,2,0,2,2,2,2,1,2,1,2,1,2,1,1,2,0,0,0,2,2,2,0,2,0,0,2,2,2,1,2,1,2,1,2,1,2],"f":[null,null,[[],["any",8]],[[],["any",8]],[[],["any",8]],[[],["any",8]],[[]],[[]],[[]],[[]],[[["eventctx",3],["usize",15]],[["dragdrop",3],["usize",15]]],null,[[["app",3],["gfxctx",3]]],null,[[["eventctx",3],["app",3]],[["app",3],["transition",4]]],[[]],[[]],[[]],[[]],[[["box",3],["global",3]],[["box",3],["any",8],["global",3]]],[[["box",3],["global",3]],[["box",3],["any",8],["global",3]]],[[["arc",3]],[["any",8],["arc",3]]],[[["rc",3]],[["any",8],["rc",3]]],[[["rc",3]],[["any",8],["rc",3]]],[[]],[[["eventctx",3],["tabcontroller",3]],["panel",3]],[[["eventctx",3]],["tabcontroller",3]],[[["eventctx",3]],["panel",3]],[[["eventctx",3]]],[[["eventctx",3]]],[[["settings",3]]],null,[[["eventctx",3]],["drawable",3]],[[["eventctx",3],["texture",3]],["drawable",3]],null,null,null,[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["typeid",3]],[[],["typeid",3]],[[]],[[]]],"p":[[3,"App"],[3,"Demo"]]}\ }'); if (window.initSearch) {window.initSearch(searchIndex)}; \ No newline at end of file diff --git a/rustdoc/src/game/edit/roads.rs.html b/rustdoc/src/game/edit/roads.rs.html index c916e909a6..441be8cbd8 100644 --- a/rustdoc/src/game/edit/roads.rs.html +++ b/rustdoc/src/game/edit/roads.rs.html @@ -892,6 +892,20 @@ 890 891 892 +893 +894 +895 +896 +897 +898 +899 +900 +901 +902 +903 +904 +905 +906
 use std::collections::HashMap;
 
@@ -1032,13 +1046,6 @@
             self.hovering_on_lane,
         );
 
-        let drag_drop = self.main_panel.find::<DragDrop<LaneID>>("lane cards");
-        let selected = drag_drop.selected_value().or(self.selected_lane);
-        let hovering = drag_drop.hovering_value().or(self.hovering_on_lane);
-        if (selected, hovering) != self.lane_highlights.0 {
-            self.lane_highlights = build_lane_highlights(ctx, app, selected, hovering);
-        }
-
         self.top_panel = make_top_panel(
             ctx,
             app,
@@ -1047,6 +1054,17 @@
             self.r,
             self.orig_road_state.clone(),
         );
+
+        self.recalc_lane_highlights(ctx, app);
+    }
+
+    fn recalc_lane_highlights(&mut self, ctx: &mut EventCtx, app: &App) {
+        let drag_drop = self.main_panel.find::<DragDrop<LaneID>>("lane cards");
+        let selected = drag_drop.selected_value().or(self.selected_lane);
+        let hovering = drag_drop.hovering_value().or(self.hovering_on_lane);
+        if (selected, hovering) != self.lane_highlights.0 {
+            self.lane_highlights = build_lane_highlights(ctx, app, selected, hovering);
+        }
     }
 
     fn compress_edits(&self, app: &App) -> Option<MapEdits> {
@@ -1274,10 +1292,20 @@
             _ => debug!("main_panel had unhandled outcome"),
         }
 
-        if ctx.redo_mouseover() {
-            let hovering_before = self.hovering_on_lane;
+        if self
+            .main_panel
+            .find::<DragDrop<LaneID>>("lane cards")
+            .is_dragging()
+        {
+            // Even if we drag the lane card into map-space, don't hover on anything in the map.
+            self.hovering_on_lane = None;
+            // Don't rebuild the panel -- that'll destroy the DragDrop we just started! But do
+            // update the outlines
+            self.recalc_lane_highlights(ctx, app);
+        } else if ctx.redo_mouseover() {
+            let prev_hovering_on_lane = self.hovering_on_lane;
             self.recalc_hovering(ctx, app);
-            if self.hovering_on_lane != hovering_before {
+            if prev_hovering_on_lane != self.hovering_on_lane {
                 panels_need_recalc = true;
             }
         }
diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html
index 60b2152dd0..b52aeae6ad 100644
--- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html
+++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html
@@ -177,7 +177,7 @@
 pub const RUSTDOC_VERSION: &str = r"rustdoc 1.54.0 (a178d0322 2021-07-26)";
 #[doc=r#"The build time in RFC2822, UTC."#]
 #[allow(dead_code)]
-pub const BUILT_TIME_UTC: &str = r"Wed, 25 Aug 2021 18:35:25 +0000";
+pub const BUILT_TIME_UTC: &str = r"Wed, 25 Aug 2021 18:55:46 +0000";
 #[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#]
 #[allow(dead_code)]
 pub const CFG_TARGET_ARCH: &str = r"x86_64";
diff --git a/rustdoc/src/widgetry/widgets/drag_drop.rs.html b/rustdoc/src/widgetry/widgets/drag_drop.rs.html
index 353c3abde9..ca9d6ff654 100644
--- a/rustdoc/src/widgetry/widgets/drag_drop.rs.html
+++ b/rustdoc/src/widgetry/widgets/drag_drop.rs.html
@@ -288,6 +288,10 @@
 286
 287
 288
+289
+290
+291
+292
 
 use crate::{
     Drawable, EventCtx, GeomBatch, GeomBatchStack, GfxCtx, Outcome, ScreenDims, ScreenPt,
@@ -400,6 +404,10 @@
 
         self.state = State::Initial { selected, hovering };
     }
+
+    pub fn is_dragging(&self) -> bool {
+        matches!(self.state, State::Dragging { .. })
+    }
 }
 
 impl<T: 'static + Copy + PartialEq> DragDrop<T> {
diff --git a/rustdoc/widgetry/struct.DragDrop.html b/rustdoc/widgetry/struct.DragDrop.html
index ad85c6af58..2478d0763b 100644
--- a/rustdoc/widgetry/struct.DragDrop.html
+++ b/rustdoc/widgetry/struct.DragDrop.html
@@ -1,6 +1,6 @@
 DragDrop in widgetry - Rust
 
-

Struct widgetry::DragDrop[][src]

pub struct DragDrop<T: Copy + PartialEq> {
+

Struct widgetry::DragDrop[][src]

pub struct DragDrop<T: Copy + PartialEq> {
     label: String,
     cards: Vec<Card<T>>,
     draw: Drawable,
@@ -8,12 +8,12 @@
     dims: ScreenDims,
     top_left: ScreenPt,
 }

- Fields

label: Stringcards: Vec<Card<T>>draw: Drawablestate: Statedims: ScreenDimstop_left: ScreenPt

Implementations

Trait Implementations

What width and height does the widget occupy? If this changes, be sure to set + Fieldslabel: Stringcards: Vec<Card<T>>draw: Drawablestate: Statedims: ScreenDimstop_left: ScreenPt

Implementations

Trait Implementations

What width and height does the widget occupy? If this changes, be sure to set redo_layout to true in event. Read more

-

Your widget’s top left corner should be here. Handle mouse events and draw appropriately.

-

Your chance to react to an event. Any side effects outside of this widget are communicated +

Your widget’s top left corner should be here. Handle mouse events and draw appropriately.

+

Your chance to react to an event. Any side effects outside of this widget are communicated through the output. Read more

-

Draw the widget. Be sure to draw relative to the top-left specified by set_pos.

+

Draw the widget. Be sure to draw relative to the top-left specified by set_pos.

If a new Panel is being created to replace an older one, all widgets have the chance to preserve state from the previous version. Read more

Restore state from the previous version of this widget, with the same ID. Implementors must diff --git a/rustdoc/widgetry/trait.WidgetImpl.html b/rustdoc/widgetry/trait.WidgetImpl.html index 78d5788c10..8435492fe8 100644 --- a/rustdoc/widgetry/trait.WidgetImpl.html +++ b/rustdoc/widgetry/trait.WidgetImpl.html @@ -29,4 +29,4 @@ type __T. Returns the original Rc-ed trait if it isn None if it isn’t.

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

-

Implementors

\ No newline at end of file +

Implementors

\ No newline at end of file diff --git a/rustdoc/widgetry/widgets/drag_drop/index.html b/rustdoc/widgetry/widgets/drag_drop/index.html index 24d1352fef..94d92084cc 100644 --- a/rustdoc/widgetry/widgets/drag_drop/index.html +++ b/rustdoc/widgetry/widgets/drag_drop/index.html @@ -1,6 +1,6 @@ widgetry::widgets::drag_drop - Rust -

Module widgetry::widgets::drag_drop[][src]

Structs

+

Module widgetry::widgets::drag_drop[][src]

Structs

Card
DragDrop

Enums

State

Constants

SPACE_BETWEEN_CARDS
\ No newline at end of file diff --git a/rustdoc/widgetry/widgets/drag_drop/struct.DragDrop.html b/rustdoc/widgetry/widgets/drag_drop/struct.DragDrop.html index 6b5274e701..1fa95a168d 100644 --- a/rustdoc/widgetry/widgets/drag_drop/struct.DragDrop.html +++ b/rustdoc/widgetry/widgets/drag_drop/struct.DragDrop.html @@ -1,6 +1,6 @@ DragDrop in widgetry::widgets::drag_drop - Rust -

Struct widgetry::widgets::drag_drop::DragDrop[][src]

pub struct DragDrop<T: Copy + PartialEq> {
+

Struct widgetry::widgets::drag_drop::DragDrop[][src]

pub struct DragDrop<T: Copy + PartialEq> {
     label: String,
     cards: Vec<Card<T>>,
     draw: Drawable,
@@ -8,12 +8,12 @@
     dims: ScreenDims,
     top_left: ScreenPt,
 }

- Fields

label: Stringcards: Vec<Card<T>>draw: Drawablestate: Statedims: ScreenDimstop_left: ScreenPt

Implementations

Trait Implementations

What width and height does the widget occupy? If this changes, be sure to set + Fieldslabel: Stringcards: Vec<Card<T>>draw: Drawablestate: Statedims: ScreenDimstop_left: ScreenPt

Implementations

Trait Implementations

What width and height does the widget occupy? If this changes, be sure to set redo_layout to true in event. Read more

-

Your widget’s top left corner should be here. Handle mouse events and draw appropriately.

-

Your chance to react to an event. Any side effects outside of this widget are communicated +

Your widget’s top left corner should be here. Handle mouse events and draw appropriately.

+

Your chance to react to an event. Any side effects outside of this widget are communicated through the output. Read more

-

Draw the widget. Be sure to draw relative to the top-left specified by set_pos.

+

Draw the widget. Be sure to draw relative to the top-left specified by set_pos.

If a new Panel is being created to replace an older one, all widgets have the chance to preserve state from the previous version. Read more

Restore state from the previous version of this widget, with the same ID. Implementors must diff --git a/rustdoc/widgetry/widgets/trait.WidgetImpl.html b/rustdoc/widgetry/widgets/trait.WidgetImpl.html index 3911cfc5aa..f001b32e42 100644 --- a/rustdoc/widgetry/widgets/trait.WidgetImpl.html +++ b/rustdoc/widgetry/widgets/trait.WidgetImpl.html @@ -29,4 +29,4 @@ type __T. Returns the original Rc-ed trait if it isn None if it isn’t.

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

-

Implementors

\ No newline at end of file +

Implementors

\ No newline at end of file