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https://github.com/a-b-street/abstreet.git
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use a different method for compiling linux binaries, to try to deal with #17. and update mac release script to reflect my convoluted process of building the binary on another machine, then copying it over
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@ -10,9 +10,6 @@ if [ "$version" == "" ]; then
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fi
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OUT="abstreet_linux_$version"
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if [[ "$OSTYPE" == "darwin"* ]]; then
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OUT="abstreet_mac_$version"
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fi
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source release/common.sh
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common_release $OUT
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@ -20,8 +17,8 @@ common_release $OUT
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cp release/play_abstreet.sh $OUT
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mkdir $OUT/game
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cargo build --release --bin game
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cp target/release/game $OUT/game
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cross build --release --target x86_64-unknown-linux-gnu --bin game
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cp target/x86_64-unknown-linux-gnu/release/game $OUT/game
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cp -Rv game/assets $OUT/game
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zip -r $OUT $OUT
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21
release/mac.sh
Executable file
21
release/mac.sh
Executable file
@ -0,0 +1,21 @@
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#!/bin/bash
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# Call from project root directory: ./release/mac.sh
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set -e
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version=$1;
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if [ "$version" == "" ]; then
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echo Gimme version number
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exit 1
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fi
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OUT="abstreet_mac_$version"
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dtrx abstreet_linux_$version.zip
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mv abstreet_linux_$version $OUT
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rm -fv $OUT/game/game
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cp /media/dabreegster/PATRIOTUSB/game $OUT/game
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chmod +x $OUT/game/game
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zip -r $OUT $OUT
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rm -rf $OUT
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