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tweaking UI for showing current traffic signal
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parent
5b71f04c97
commit
514abb2bf1
@ -132,22 +132,33 @@ fn draw_traffic_signal(signal: &ControlTrafficSignal, g: &mut GfxCtx, ctx: Ctx)
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let (cycle, _) = signal.current_cycle_and_remaining_time(ctx.sim.time.as_time());
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// First style: draw green turn arrows on the lanes. Hard to see.
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if false {
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let color = Some(
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ctx.cs
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.get("turns allowed by traffic signal right now", Color::GREEN),
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if true {
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let priority_color = ctx
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.cs
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.get("turns protected by traffic signal right now", Color::GREEN);
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let yield_color = ctx.cs.get(
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"turns allowed with yielding by traffic signal right now",
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Color::YELLOW,
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);
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// TODO Maybe don't show SharedSidewalkCorners at all, and highlight the
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// Crosswalks.
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// TODO highlight crosswalks
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for t in &cycle.priority_turns {
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if ctx.map.get_t(*t).turn_type == TurnType::SharedSidewalkCorner {
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continue;
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}
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/*for m in turn_markings(ctx.map.get_t(*t), ctx.map) {
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m.draw(g, ctx.cs, priority_color);
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}*/
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ctx.draw_map.get_t(*t).draw_full(g, priority_color);
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}
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for t in &cycle.yield_turns {
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for m in turn_markings(ctx.map.get_t(*t), ctx.map) {
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m.draw(g, ctx.cs, color);
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m.draw(g, ctx.cs, Some(yield_color));
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}
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}
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}
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// Second style: draw little circles on the incoming lanes to indicate what turns are possible.
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{
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if false {
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for l in &ctx.map.get_i(signal.id).incoming_lanes {
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let mut num_green = 0;
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let mut num_yield = 0;
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