diff --git a/rustdoc/ltn/all.html b/rustdoc/ltn/all.html index 74870df4c7..2cc4a90f3d 100644 --- a/rustdoc/ltn/all.html +++ b/rustdoc/ltn/all.html @@ -1,5 +1,5 @@ List of all items in this crate

List of all items[] -

Structs

Enums

Functions

Typedefs

Constants

+

Structs

Enums

Functions

Typedefs

Constants

\ No newline at end of file diff --git a/rustdoc/ltn/browse/fn.impact_widget.html b/rustdoc/ltn/browse/fn.impact_widget.html index cf423b7f71..dd1aa2e754 100644 --- a/rustdoc/ltn/browse/fn.impact_widget.html +++ b/rustdoc/ltn/browse/fn.impact_widget.html @@ -1,3 +1,3 @@ impact_widget in ltn::browse - Rust -

Function ltn::browse::impact_widget[][src]

fn impact_widget(ctx: &EventCtx<'_>, app: &SimpleApp<Session>) -> Widget
+

Function ltn::browse::impact_widget[][src]

fn impact_widget(ctx: &EventCtx<'_>, app: &SimpleApp<Session>) -> Widget
\ No newline at end of file diff --git a/rustdoc/ltn/browse/index.html b/rustdoc/ltn/browse/index.html index 1bb1e1778c..2ddcbe75ef 100644 --- a/rustdoc/ltn/browse/index.html +++ b/rustdoc/ltn/browse/index.html @@ -1,5 +1,5 @@ ltn::browse - Rust -

Module ltn::browse[][src]

Structs

+

Module ltn::browse[][src]

Structs

Enums

Functions

diff --git a/rustdoc/ltn/impact/enum.Obj.html b/rustdoc/ltn/impact/enum.Obj.html index 7d1a497050..e8227d0406 100644 --- a/rustdoc/ltn/impact/enum.Obj.html +++ b/rustdoc/ltn/impact/enum.Obj.html @@ -1,9 +1,8 @@ Obj in ltn::impact - Rust -

Enum ltn::impact::Obj[][src]

Variants

Road(RoadID)

Tuple Fields

0: RoadID

Intersection(IntersectionID)

Tuple Fields

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

@@ -22,7 +21,7 @@ operator.

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/ltn/impact/fn.count_throughput.html b/rustdoc/ltn/impact/fn.count_throughput.html index cfb07cd2ce..c486af20f1 100644 --- a/rustdoc/ltn/impact/fn.count_throughput.html +++ b/rustdoc/ltn/impact/fn.count_throughput.html @@ -1,3 +1,3 @@ count_throughput in ltn::impact - Rust -

Function ltn::impact::count_throughput[][src]

fn count_throughput(
    requests: &[PathRequest],
    map: &Map,
    params: RoutingParams,
    cache_custom: PathfinderCaching,
    timer: &mut Timer<'_>
) -> (Counter<RoadID>, Counter<IntersectionID>)
+

Function ltn::impact::count_throughput[][src]

fn count_throughput(
    requests: &[PathRequest],
    map: &Map,
    params: RoutingParams,
    cache_custom: PathfinderCaching,
    timer: &mut Timer<'_>
) -> (Counter<RoadID>, Counter<IntersectionID>)
\ No newline at end of file diff --git a/rustdoc/ltn/impact/fn.make_world.html b/rustdoc/ltn/impact/fn.make_world.html index fdd95205c5..d832571c6c 100644 --- a/rustdoc/ltn/impact/fn.make_world.html +++ b/rustdoc/ltn/impact/fn.make_world.html @@ -1,3 +1,3 @@ make_world in ltn::impact - Rust -

Function ltn::impact::make_world[][src]

fn make_world(ctx: &mut EventCtx<'_>, app: &SimpleApp<Session>) -> World<Obj>
+

Function ltn::impact::make_world[][src]

fn make_world(ctx: &mut EventCtx<'_>, app: &SimpleApp<Session>) -> World<Obj>
\ No newline at end of file diff --git a/rustdoc/ltn/impact/fn.ranked_intersections.html b/rustdoc/ltn/impact/fn.ranked_intersections.html deleted file mode 100644 index 1517cd50ec..0000000000 --- a/rustdoc/ltn/impact/fn.ranked_intersections.html +++ /dev/null @@ -1,3 +0,0 @@ -ranked_intersections in ltn::impact - Rust -

Function ltn::impact::ranked_intersections[][src]

fn ranked_intersections(
    ctx: &mut EventCtx<'_>,
    map: &Map,
    world: &mut World<Obj>,
    counter: &Counter<IntersectionID>,
    scale: &ColorScale
)
- \ No newline at end of file diff --git a/rustdoc/ltn/impact/fn.ranked_roads.html b/rustdoc/ltn/impact/fn.ranked_roads.html deleted file mode 100644 index 019ac0c274..0000000000 --- a/rustdoc/ltn/impact/fn.ranked_roads.html +++ /dev/null @@ -1,3 +0,0 @@ -ranked_roads in ltn::impact - Rust -

Function ltn::impact::ranked_roads[][src]

fn ranked_roads(
    ctx: &mut EventCtx<'_>,
    map: &Map,
    world: &mut World<Obj>,
    counter: &Counter<RoadID>,
    scale: &ColorScale
)
- \ No newline at end of file diff --git a/rustdoc/ltn/impact/index.html b/rustdoc/ltn/impact/index.html index 7af3397000..3cf52133bb 100644 --- a/rustdoc/ltn/impact/index.html +++ b/rustdoc/ltn/impact/index.html @@ -1,8 +1,8 @@ ltn::impact - Rust -

Module ltn::impact[][src]

Re-exports

+

Module ltn::impact[][src]

Re-exports

pub use self::ui::ShowResults;

Modules

Structs

Enums

Functions

-
+
\ No newline at end of file diff --git a/rustdoc/ltn/impact/sidebar-items.js b/rustdoc/ltn/impact/sidebar-items.js index 3f59b9964b..e8a7d07755 100644 --- a/rustdoc/ltn/impact/sidebar-items.js +++ b/rustdoc/ltn/impact/sidebar-items.js @@ -1 +1 @@ -initSidebarItems({"enum":[["Obj",""]],"fn":[["count_throughput",""],["make_world",""],["ranked_intersections",""],["ranked_roads",""]],"mod":[["ui",""]],"struct":[["Results",""]]}); \ No newline at end of file +initSidebarItems({"enum":[["Obj",""]],"fn":[["count_throughput",""],["make_world",""]],"mod":[["ui",""]],"struct":[["Results",""]]}); \ No newline at end of file diff --git a/rustdoc/ltn/impact/struct.Results.html b/rustdoc/ltn/impact/struct.Results.html index b2681c3c96..997e99a2ec 100644 --- a/rustdoc/ltn/impact/struct.Results.html +++ b/rustdoc/ltn/impact/struct.Results.html @@ -1,16 +1,16 @@ Results in ltn::impact - Rust -

Struct ltn::impact::Results[][src]

pub struct Results {
+    

Struct ltn::impact::Results[][src]

pub struct Results {
     pub map: MapName,
     all_driving_trips: Vec<PathRequest>,
     before_world: World<Obj>,
-    before_road_counts: Counter<RoadID>,
-    before_intersection_counts: Counter<IntersectionID>,
+    pub before_road_counts: Counter<RoadID>,
+    pub before_intersection_counts: Counter<IntersectionID>,
     pub change_key: usize,
     after_world: World<Obj>,
-    after_road_counts: Counter<RoadID>,
-    after_intersection_counts: Counter<IntersectionID>,
+    pub after_road_counts: Counter<RoadID>,
+    pub after_intersection_counts: Counter<IntersectionID>,
     relative_world: World<Obj>,
-}

Fields

map: MapNameall_driving_trips: Vec<PathRequest>before_world: World<Obj>before_road_counts: Counter<RoadID>before_intersection_counts: Counter<IntersectionID>change_key: usizeafter_world: World<Obj>after_road_counts: Counter<RoadID>after_intersection_counts: Counter<IntersectionID>relative_world: World<Obj>

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+}

Fields

map: MapNameall_driving_trips: Vec<PathRequest>before_world: World<Obj>before_road_counts: Counter<RoadID>before_intersection_counts: Counter<IntersectionID>change_key: usizeafter_world: World<Obj>after_road_counts: Counter<RoadID>after_intersection_counts: Counter<IntersectionID>relative_world: World<Obj>

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/ltn/impact/ui/enum.Layer.html b/rustdoc/ltn/impact/ui/enum.Layer.html index 95835e5610..c26d7b73e1 100644 --- a/rustdoc/ltn/impact/ui/enum.Layer.html +++ b/rustdoc/ltn/impact/ui/enum.Layer.html @@ -1,15 +1,15 @@ Layer in ltn::impact::ui - Rust -

Enum ltn::impact::ui::Layer[][src]

enum Layer {
+    

Enum ltn::impact::ui::Layer[][src]

enum Layer {
     Before,
     After,
     Relative,
-}

Variants

Before

After

Relative

Trait Implementations

Returns a copy of the value. Read more

+}

Variants

Before

After

Relative

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

Formats the value using the given formatter. Read more

-

This method tests for self and other values to be equal, and is used +

Formats the value using the given formatter. Read more

+

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/ltn/impact/ui/index.html b/rustdoc/ltn/impact/ui/index.html index f9c729e731..ce3fe16b3f 100644 --- a/rustdoc/ltn/impact/ui/index.html +++ b/rustdoc/ltn/impact/ui/index.html @@ -1,5 +1,5 @@ ltn::impact::ui - Rust -

Module ltn::impact::ui[][src]

Structs

+

Module ltn::impact::ui[][src]

Structs

Enums

\ No newline at end of file diff --git a/rustdoc/ltn/impact/ui/struct.ShowResults.html b/rustdoc/ltn/impact/ui/struct.ShowResults.html index fceec896b8..c5a15b56bf 100644 --- a/rustdoc/ltn/impact/ui/struct.ShowResults.html +++ b/rustdoc/ltn/impact/ui/struct.ShowResults.html @@ -1,14 +1,15 @@ ShowResults in ltn::impact::ui - Rust -

Struct ltn::impact::ui::ShowResults[][src]

pub struct ShowResults {
+    

Struct ltn::impact::ui::ShowResults[][src]

pub struct ShowResults {
     layer: Layer,
+    draw_all_neighborhoods: Drawable,
     draw_all_filters: ToggleZoomed,
-}

Fields

layer: Layerdraw_all_filters: ToggleZoomed

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, +}

Fields

layer: Layerdraw_all_neighborhoods: Drawabledraw_all_filters: ToggleZoomed

Implementations

Trait Implementations

Called when something on the panel has been clicked. Since the action is just a string, the fallback case can just use unreachable!(). Read more

-

If a panel on_click event didn’t occur and panel_changed didn’t return transition, then +

If a panel on_click event didn’t occur and panel_changed didn’t return transition, then call this to handle all other events. Read more

-

Called when something on the panel has changed. If a transition is returned, stop handling +

Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more

-

Called when something on the panel has been clicked.

+

Called when something on the panel has been clicked.

Called when the mouse has moved.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

diff --git a/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html index 5f45174788..c733c4969b 100644 --- a/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/map_gui/tools/title_screen/built_info/constant.BUILT_TIME_UTC.html @@ -1,4 +1,4 @@ BUILT_TIME_UTC in map_gui::tools::title_screen::built_info - Rust -

Constant map_gui::tools::title_screen::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Wed, 26 Jan 2022 10:43:17 +0000";
Expand description

The build time in RFC2822, UTC.

+

Constant map_gui::tools::title_screen::built_info::BUILT_TIME_UTC[][src]

pub const BUILT_TIME_UTC: &str = r"Wed, 26 Jan 2022 11:35:24 +0000";
Expand description

The build time in RFC2822, UTC.

\ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index 60f138aed7..1b4fe5ea46 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -10,7 +10,7 @@ var searchIndex = JSON.parse('{\ "headless":{"doc":"This runs a simulation without any graphics and serves a …","t":[3,3,3,3,3,3,3,3,3,3,3,3,3,12,12,12,12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,11,11,11,11,12,12,12,12,5,5,11,11,11,11,11,11,11,11,11,11,11,11,11,11,5,12,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,5,12,12,12,12,12,12,12,12,12,12,12,12,12,12,11,11,11,11,11,11,11,11,5,11,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,11,11,11,11,11,11,11,11,11,11,11,11,11,12],"n":["AgentPosition","AgentPositions","Args","BlockedByGraph","Delays","FinishedTrip","LOAD","LoadSim","MAP","RoadThroughput","SIM","Throughput","TrafficSignalState","__private_field","__private_field","__private_field","accepted","agents","as_any","as_any","as_any","as_any","as_any","as_any","as_any","as_any","as_any","as_any","as_any","as_any","as_any","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","as_any_mut","blocked_by","borrow","borrow","borrow","borrow","borrow","borrow","borrow","borrow","borrow","borrow","borrow","borrow","borrow","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","borrow_mut","clap","counts","current_stage_idx","deref","deref","deref","deserialize","distance_crossed","distance_crossed","duration","edits","export_all_geometry","export_geometry","from","from","from","from","from","from","from","from","from","from","from","from","from","from_clap","handle_command","id","id","into","into","into","into","into","into","into","into","into","into","into","into","into","into_any","into_any","into_any","into_any","into_any","into_any","into_any","into_any","into_any","into_any","into_any","into_any","into_any","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_arc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","into_any_rc","main","mode","modifiers","opts","opts","per_direction","per_direction","person","person","port","pos","remaining_time","rng_seed","rng_seed","scenario","serialize","serialize","serialize","serialize","serialize","serialize","serialize","serialize","serve_req","setup","trip","try_from","try_from","try_from","try_from","try_from","try_from","try_from","try_from","try_from","try_from","try_from","try_from","try_from","try_into","try_into","try_into","try_into","try_into","try_into","try_into","try_into","try_into","try_into","try_into","try_into","try_into","type_id","type_id","type_id","type_id","type_id","type_id","type_id","type_id","type_id","type_id","type_id","type_id","type_id","vehicle_type","vzip","vzip","vzip","vzip","vzip","vzip","vzip","vzip","vzip","vzip","vzip","vzip","vzip","waiting"],"q":["headless","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"d":["","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Each entry indicates that some agent has been stuck in one …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The distance crossed so far by the agent, in meters. 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Slow.","","","","","","The path to a RawMap to load. If omitted, start with a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Express a RawMap as a .osm file. 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If the file is missing or the …","When making a screen recording, enable this option to hide …","","","","","","Draw building driveways.","How much to advance the sim with one of the speed controls","","","","Automatically change color_scheme based on simulation time …","How traffic signals should be rendered.","","","","","","","","","","","","","How to render geometric units","","","","","","","","","","","","Control how the map is drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If the sim has highlighted people, then fade all others …","","","","","","","","","","","","","","Label every building.","","","","Default options for drawing a map.","","","","","","","","","","Don’t draw the current traffic signal state.","","","","","","","","","","This is controlled almost entirely by the minimap panel. …","","","","","","","","","","","","","","","","","","","","","If the sim time has changed or the unzoomed agent filters …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is controlled almost entirely by the minimap panel. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Find sections along the intersection polygon that aren’t …","","","","","","Draws both zebra crosswalks and unmarked crossings","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Unsorted, unexpanded, raw result.","","","","A simple variation of the one in game that shows all …","","","","","","","","","","","","","","","","","","","Build a single gigantic GeomBatch to render the entire map …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Simple app state that just renders a static map, without …","","","","","","","","","","","","","","","","Initially position the camera here. The format is an …","","The color scheme for map elements, agents, and the UI.","","","","","Dev mode exposes experimental tools useful for debugging, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Path to a map to initially load. If not provided, load the …","","When making a screen recording, enable this option to hide …","Only select buildings, and work whether zoomed in or not.","","","","","","","","Assumes some defaults.","Custom per-app state can be stored here","","","If desired, this can be advanced to render traffic signals …","","","","","","","","","","","","","","","","","Represents the state of a widgetry Canvas.","Choose something from a menu, then feed the answer to a …","Lets the player switch maps.","","","","","Track the last map used, to resume next session.","","Labels roads when unzoomed. Label size and frequency …","","","","A 2D grid containing some arbitrary data.","","Click to add waypoints, drag them, see the list on a panel …","","","Customize the appearance and behavior of a minimap.","","","","","Display a message dialog.","Prompt for arbitrary text input, then feed the answer to a …","","Executes a command and displays STDOUT and STDERR in a …","","A title screen shared among all of the A/B Street apps.","Save sequences of waypoints as named trips. Basic file …","","A tool to explore all of the turns from a single lane.","Utilities for reflecting the current map and viewport in …","","","A standard way to group a home button back to the title …","","","","","","","","","","","","","A button to change maps, with default keybindings","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","","Thresholds are Durations, in units of seconds","","Returns the path to an executable. Native-only.","Draw a goal marker pointing at something.","Make it clear the map can’t be interacted with right now.","Should the user be able to control the z-order visible? …","","","","A button to return to the title screen","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","","","","","","Draw a start marker pointing at something.","","","","","","","","Generic UI tools. Some of this should perhaps be lifted to …","","","","","Returns the version of A/B Street to link to. When …","","","","","","","","","Represents the state of a widgetry Canvas.","Track the last map used, to resume next session.","","","","","","","","","","","","","","","","","","","","","","","","","","","Load the camera’s configuration for the specified map. …","Save the camera’s configuration for the specified map, …","","","","","","","","","","","","","Lets the player switch maps.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes a command and displays STDOUT and STDERR in a …","","","","","","","","","","","","","","","","","","","","","","","","","","A 2D grid containing some arbitrary data.","","","","","","","","","","","","","","","Logically represents a 2D vector. Row-major ordering.","Thresholds are Durations, in units of seconds","","","","","","Calculate the index from a given (x, y). Doesn’t do any …","","","","","","","","","","","","","From one tile, calculate the 4 orthogonal neighbors. …","","","","","","","","","","","","","","","The inverse of idx. No bounds checking.","Draw a goal marker pointing at something.","Draw a start marker pointing at something.","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","Label roads that the predicate approves","Only label major roads","","","","","","","","","","","","Customize the appearance and behavior of a minimap.","","","","","","","","","","Draw extra stuff on the minimap, just pulling from the app.","Draw extra stuff on the minimap, just pulling from the app.","","","","","Is there some additional layer displayed on the minimap? …","Is there some additional layer displayed on the minimap? …","Should the user be able to control the z-order visible? …","","","","","A row beneath the minimap in the zoomed view, usually used …","A row beneath the minimap in the zoomed view, usually used …","When unzoomed, display this panel. By default, no controls …","When unzoomed, display this panel. By default, no controls …","Controls to be placed to the left to the zoomed-in panel","Controls to be placed to the left to the zoomed-in panel","","","","","","","Called for Outcome::Changed on the panel.","Called for Outcome::Changed on the panel.","If a button is clicked that was produced by some method in …","If a button is clicked that was produced by some method in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A title screen shared among all of the A/B Street apps.","","","","","","","","","","","","","","","","","","","","","","","","","","Run the given executable with some arguments. On Mac and …","","","","","","","","","","","The build time in RFC2822, UTC.","The endianness, given by CARGO_CFG_TARGET_ENDIAN.","The toolchain-environment, given by CARGO_CFG_TARGET_ENV.","The OS-family, given by CARGO_CFG_TARGET_FAMILY.","The operating system, given by CARGO_CFG_TARGET_OS.","The pointer width, given by CARGO_CFG_TARGET_POINTER_WIDTH.","The target architecture, given by CARGO_CFG_TARGET_ARCH.","The Continuous Integration platform detected during …","Value of DEBUG for the profile used during compilation.","The features that were enabled during compilation.","The features as a comma-separated string.","The host triple of the rust compiler.","The parallelism that was specified during compilation.","Value of OPT_LEVEL for the profile used during compilation.","A colon-separated list of authors.","The description.","The homepage.","The license.","The name of the package.","The source repository as advertised in Cargo.toml.","The full version.","The major version.","The minor version.","The patch version.","The pre-release version.","release for release builds, debug for other builds.","The compiler that cargo resolved to use.","The output of rustc -V","The documentation generator that cargo resolved to use.","The output of rustdoc -V","The target triple that was being compiled for.","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A tool to explore all of the turns from a single lane.","","","","","","","","","","","","","","","","","","","","","","Choose something from a menu, then feed the answer to a …","","Display a message dialog.","Prompt for arbitrary text input, then feed the answer to a …","","","","","","","","","","","","","","","","","","","Less is better","Shorter is better","Shorter is better","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Prompt to download a missing city. On either success or …","How many bytes to download for a city?","Utilities for reflecting the current map and viewport in …","","","","","Parse an OSM-style zoom/lat/lon string …","","","","Get an OSM-style zoom/lat/lon string …","","","","","","Parse an OSM-style zoom/lat/lon string …","","","","","Modify the current URL to set –cam to an OSM-style …","Modify the current URL to change the first free parameter …","Modify the current URL to set the first free parameter to …","Modify the current URL to change the first named parameter …","","","Click to add waypoints, drag them, see the list on a panel …","","","","","","","","","","","","","","","","","","","","","If the outcome from the panel or world isn’t used by the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","The caller should call rebuild_world after this","The caller is responsible for calling initialize_hover and 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Most have >2 roads and are …","This only applies to VehiclePathfinder; walking through …","","","","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","Original direction","","A lane is identified by its parent road and its position, …","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","A Movement groups all turns from one road to another, …","","A movement is like a turn, but with less detail – it …","","None corresponds to the native name","Create a fast-to-build but slow-to-use Dijkstra-based …","Two lanes/roads don’t have any common endpoints","Represent no parking as Private(0, false).","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","","Parking lots have some fixed capacity for cars, and are …","","","Who’s asking for a path?","","","One step along a path.","A path between two endpoints for a particular mode. This …","When pathfinding with different RoutingParams is done, a …","","","A sequence of roads in order, beginning and ending at the …","MapEdits are converted to this before serializing. …","","Sturdier planters, with gaps.","","","Represents a specific point some distance along a lane.","","(Spots, explicitly tagged as a garage)","For stop signs: cars can do this without stopping. These …","(Name, spots)","Options for converting RawMaps to Maps.","","","An estimated number of residents, workers","","","","A Road represents a segment between exactly two …","","","","Tuneable parameters for all types of routing.","","","","The corner where two sidewalks meet. Pedestrians can cross …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","Just paint!","Not from OSM. A user-specified area to focus on.","","","","","","","","","","Either a lane or a turn, where most movement happens.","A Turn leads from the end of one Lane to the start of …","","","Turns are uniquely identified by their (src, dst) lanes …","","","","","","An unmarked crossing, where pedestrians may cross without …","Minimum is the minimum duration, 0 allows cycle to be …","","For stop signs: cars have to stop before doing this turn, …","A contiguous set of roads with access restrictions. This …","","","","","","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","Clear any pathfinders with custom RoutingParams, created …","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","Could be a Crosswalk or UnmarkedCrossing","","Is there a tagged crosswalk near each end of the road?","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","These may be on different roads entirely, like for light …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","A transit vehicle either vanishes at its last stop or …","If we can’t render all spots (maybe a lot with no aisles …","","Cars trying to park near this building should head for the …","","","Finds the road directly connecting two intersections.","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","If you need to regenerate anything when the map is edited, …","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","These roads exist entirely within the perimeter","","","","If false, only buses serve this stop","Does a turn at a stop sign go from a smaller to a larger …","Preserve all OSM tags for buildings, increasing the final …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","Load a map from a local serialized Map or RawMap. Note …","","","When crossing an arterial or highway road, multiply the …","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","The polygon covers the interior of the block.","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","The convert_osm crate produces a RawMap from OSM and other …","","This can expensive, so don’t constantly do it while …","","","","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change based …","","","Simple search along undirected roads. Expresses the result …","Simple search along directed roads, weighted by distance. …","Should contraction hierarchies for pathfinding be built? …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees that …","","","","","A transit vehicle spawns at the beginning of this lane. …","","","","","","Street parking is divided into spots of this length. 8 …","","","","","","Meaningless order","","","","","","If true, turns on red which do not conflict crossing …","self is ‘from’","","","","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","","The individual maps","","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to all …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","Get the human-friendly of these edits. If they have a …","","","","","","","Load map edits from the given JSON bytes. Strip out any …","Load map edits from a JSON file. Strip out any commands …","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","Get the human-friendly of these edits. If they have a …","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","","","","","","Try to consolidate all short roads. Will likely break.","","","","Naming is confusing, but RawMap -> InitialMap -> Map. …","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","","","Should contraction hierarchies for pathfinding be built? …","","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","Collapse degenerate intersections:","","","","Some cycleways intersect footways with detailed curb …","","","","","","","","","","","","","","","","OSM describes roads as center-lines that intersect. Turn …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Also returns a list of labeled polygons for debugging.","","","","","","","","","","","","","","","","","","","","","","Merge tiny “roads” that’re actually just part of a …","","","","Take in parking lots from OSM and all parking aisle roads. …","Returns (driveway_line, driving_pos, sidewalk_line, …","Some roads might be totally disconnected from the largest …","","","","","","","","","","Snap separately mapped cycleways to main roads.","","","","","","","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","","","","","","","","","","","Generate all driving and walking turns at an intersection, …","","","","Ideally, we want every incoming lane to lead to at least …","","Filter out crosswalks on really short roads. In reality, …","","","Looks at all sidewalks (or lack thereof) in …","","","","","","","","","","","","","","","","","If true, driving happens on the right side of the road …","","","","","","If true, roads without explicitly tagged sidewalks may …","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","If true, turns on red which do not conflict crossing …","","","","","","","","","","","","","","","Public transit stops and routes.","","Zones and AccessRestrictions are used to model things like:","","Areas are just used for drawing.","","","","","","","Not from OSM. A user-specified area to focus on.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","","","","","","","A block is defined by a perimeter that traces along the …","A sequence of roads in order, beginning and ending at the …","","","","","Assign each perimeter one of num_colors, such that no two …","","","","","If the perimeter follows any dead-end roads, “collapse”…","Does this perimeter completely enclose the other?","This calculates all single block perimeters for the entire …","","","","These roads exist entirely within the perimeter","","","Try to merge all given perimeters. If successful, only one …","Consider the perimeters as a graph, with adjacency …","","The polygon covers the interior of the block.","Restore the first=last invariant. Methods may temporarily …","","Starting at any lane, snap to the nearest side of that …","","","","","","","","Try to merge two blocks. Returns true if this is …","","","A perimeter has the first and last road matching up, but …","","","","","A business located inside a building.","Businesses are categorized into one of these types.","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","An estimated number of workers","","","","","","","","","","","","None corresponds to the native name","Represent no parking as Private(0, false).","","","","","(Spots, explicitly tagged as a garage)","(Name, spots)","","","An estimated number of residents, workers","","","","","","","All types of amenities, in alphabetical order.","","This is the specific amenity listed in OSM, not the more …","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","","","","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving position","","","","","","","","","","","","","","","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","","","","","","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","","","","","","","","","","","","The building’s connection for any agent can change based …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and are …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","","Does this intersection connect to only a single road …","Does this intersection only connect two road segments? …","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","","","","Two lanes/roads share both endpoints, because they both …","","","","","","A raised curb","","Flex posts, wands, cones, other “weak” forms of …","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","A lane is identified by its parent road and its position, …","","","","","Two lanes/roads don’t have any common endpoints","Two lanes/roads share one endpoint","From some manually audited cases in Seattle, the length of …","","Sturdier planters, with gaps.","","","","","","","Just paint!","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","","","","","","","","","","","","","","The inverse of to_char. Always picks one buffer type. …","","","","","","Returns the set of allowed turn types, based on individual …","This is just based on typical driving sides. Bidirectional …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents the lane type as a single character, for use in …","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","Could be a Crosswalk or UnmarkedCrossing","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no aisles …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","","","","","","","self is ‘from’. (via, to). Only BanTurns.","","Is there a tagged crosswalk near each end of the road?","","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","","","","","Includes off-side","","","","","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","","","Returns all lanes located between l1 and l2, exclusive.","Gets the left PolyLine of the road","","","","","","","Does this directed road have any lanes of a certain type?","","","","","","A simple classification of if the directed road is …","","Returns lanes from the “center” going out","","","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","","Returns the other intersection of this road, panicking if …","","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","self is ‘from’","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either a …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk as …","Move crosswalks from stages, adding them to an all-walk as …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to enforce …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","A transit vehicle either vanishes at its last stop or …","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","","","","If false, only buses serve this stop","","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","A transit vehicle spawns at the beginning of this lane. …","","","","","","","","","","","","","","","","","","","","","","","","For stop signs: Can’t currently specify this! For …","A marked zebra crossing, where pedestrians usually have …","","For stop signs: cars can do this without stopping. These …","","The corner where two sidewalks meet. Pedestrians can cross …","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","An unmarked crossing, where pedestrians may cross without …","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","If this turn is a crosswalk over a single road, return …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Is the turn a crosswalk or unmarked crossing?","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions defined …","","","","","src and dst must both belong to parent. No guarantees that …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","Don’t allow movements between these roads at all. Only …","Don’t allow crossing these roads at all. Only affects …","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","Can an agent use a road in either direction? There are …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","When crossing an arterial or highway road, multiply the …","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and some …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","Create a slow-to-build but fast-to-use contraction …","Create a fast-to-build but slow-to-use Dijkstra-based …","Create a fast-to-build but slow-to-use Dijkstra-based …","","When pathfinding with different RoutingParams is done, a …","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","","","","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","Create a request from the beginning of one road to the end …","","","","","","","","","","","","","","","","","","","","","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the best …","","","","","","","","","If the agent following this path will initially block some …","","The original PathRequest used to produce this path. If the …","","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested start. …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. This …","","","","","Original direction","Opposite direction, sidewalks only","","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride public …","","","","","","","","","","","","","","","","","","A way to refer to roads across many maps and over time. …","","","","","","","","","","","","","","Prints the OriginalRoad in a way that can be copied to …","Look for short roads that should be merged, and mark them …","","","","","","","","","","","","","","","","","","","","","","","","","","","This is effectively a PolyLine, except there’s a case …","","","","","","","","","","","","","","","","","","","","","","","","","","(via, to). For turn restrictions where ‘via’ is an …","","","Is there a tagged crosswalk near each end of the road?","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the corrected center and total width","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","(the surviving intersection, the deleted intersection, …","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents the original place where OSM center-lines meet. …","","","","Only stops within a map’s boundary are kept","(Intersection polygon, polygons for roads, list of labeled …","","","","","Run a sequence of transformations to the RawMap before …","","","","","","","","","","","","This may begin and/or end inside or outside the map …","","Entries into transit_stops","","","","","","","","","","","","","","","Generate the trimmed PolyLine for a single RawRoad by …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody 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This …","","Print the JSON list of all possible city data packs to …","","Synchronize the source-of-truth in S3 with data in the …","","","","","","","","","","","","","","","","","","","","","Only useful for Dustin. “Download” from my local S3 …","Only update files from the manifest. Leave extra files …","The Github Actions build uses this to include only a few …","Just check if one file has changed.","Upload data to a temporary version managed by the cloud …","Download data tied to a named release. 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If a …","","A stack of states","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Geometry that’s been uploaded to the GPU once and can be …","","","Uploads a sprite sheet of textures to the GPU so they can …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This has no effect when drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Some map-space elements are drawn differently when …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The color parameter is multiplied by any color baked into …","","","","","","","","","","","","","","","","","","","","","Once uploaded, textures are addressed by their id, …","","","","Note this is incorrect for Color::CLEAR. Can’t fix in a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Multiply the color’s current alpha by the factor, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Note: When double clicking, there will be two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Allow panning and zooming on the canvas. Exactly which …","","","","","","","","","","","This widget (in some panel) exclusively owns focus. Don’…","","","","","","","","","","","","","","","","Checks if an extra font has previously been loaded with …","","","","Loads an extra font, used only for automatic fallback of …","","","","","","While handling an event, this widget (in some panel) this …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Change every instance of the first color to the second","Change all colors to the specified value. For this to be …","Change the alpha value of all colors to this value.","A mutable builder for a group of colored polygons.","Convert all colors to greyscale.","Don’t do anything","A way to transform all colors in a GeomBatch.","Appends all colored polygons from another batch to the …","","","","","","Sets the top-left to 0, 0. Not sure exactly when this …","","Wrap in a Widget for layouting, so this batch can become …","","","","","Translates the batch to be centered on some point.","","","","","Transforms all colors in a batch.","Returns the colored polygons in this batch, destroying the …","","","Draws the batch, consuming it. Only use this for drawing …","","Applies one Fill to many polygons.","","","Creates a batch of filled polygons.","","","","","Compute the bounds of all polygons in this batch.","Returns the width and height of all geometry contained in …","","","","","","","","","Exports the batch to a list of GeoJSON features, labeling …","Wrap in a Widget, so the batch can be drawn as part of a …","True when the batch is empty.","","Returns a batch containing an SVG from a file.","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","","Creates an empty batch.","Adds a single polygon, painted according to Fill","Offset z value to render above/below other polygons. z …","Rotates each polygon in the batch relative to the center …","Rotates each polygon in the batch relative to the center …","Scales the batch by some factor.","","","Overrides the Z-ordering offset for the batch. Must be in …","Removes the first polygon in the batch.","","","Translates the batch by some offset.","","","","","","","Builds a single polygon covering everything in this batch. …","Adds a single polygon to the front of the batch, painted …","Upload the batch of polygons to the GPU, returning …","","","","","","","","Similar to [Widget::row]/[Widget::column], but for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A left click occurred while not hovering on any object","A hoverable object was clicked","An object is being dragged. The given offsets are relative …","Draw Circles and PolyLines in map-space that scale their …","If you don’t ever need to refer to objects in a World, …","While hovering on an object with a defined hotkey, that …","Nothing interesting happened","Objects in a World are uniquely identified by this …","Draws one of two versions of something, based on whether …","","A World manages objects that exist in “map-space”, the …","The result of a World handling an event","","","","","","","","","","","","","","","","","Transforms all colors in both batches.","","","Mark that this object will be drawn differently when …","","","","","","","","","","","","","","","","","","","Adds a single polygon to both batches, painted according …","","","","","","","","","","","","","","","","","","","","","","","Draw Circles and PolyLines in map-space that scale their …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A left click occurred while not hovering on any object","A hoverable object was clicked","An object is being dragged. The given offsets are relative …","If you don’t ever need to refer to objects in a World, …","While hovering on an object with a defined hotkey, that …","Nothing interesting happened","","This provides a builder API for adding objects to a World.","Objects in a World are uniquely identified by this …","A World manages objects that exist in “map-space”, the …","The result of a World handling an event","","Start adding an object to the World. The caller should …","Begin adding an unnamed object to the World.","","","","","","","","","","","","","","","","","","","","","Creates an empty World, whose objects can exist in the …","Finalize the object, adding it to the World.","","Mark the object as clickable. WorldOutcome::ClickedObject …","","","","","","","Delete an object. Not idempotent – this will panic if …","Delete an object, with the promise to recreate it with the …","Mark the object as draggable. The user can hover on this …","","","","Draw objects in the world that’re currently visible.","Specifies how to draw this object normally (while not …","Draw the object by coloring its hitbox","","","Draw the object in a hovered state by transforming the …","Specifies how to draw the object while the cursor is …","Draw something underneath all objects. This is useful for …","","","","Indicate that an object doesn’t need to be drawn …","","Let objects in the world respond to something happening.","","","","","","","","Returns the object currently hovered on.","","Specifies the geometry of the object. Required.","","","While the user hovers over this object, they can press a …","Draw the object in a hovered state by changing the alpha …","Draw the object in a hovered state by adding an outline to …","","","After adding all objects to a World, call this to …","","","","","","","","","","","","","","","","","","","","If the outcome references some ID, transform it to another …","Like map_id, but the transformation may fail.","","","Change an object’s tooltip. Returns true for success, …","","","If a drag event causes the world to be totally rebuilt, …","","","Draw a tooltip while hovering over this object.","","","","","","","","","","","","","","","","","","Creates an empty World, whose objects can exist anywhere …","","Provides ordering for overlapping objects. Higher values …","","","","","","","","","","","","Customize how widgetry works. Most of these settings can’…","","","","","","","","","","","","","","","","","","","Returns naming hint. Logically consumes the number of …","Log every raw winit event to the DEBUG level.","","","","","","","","","","","","","Sets the text that’ll appear during long …","","Specify the title of the window to open.","When calling Widget::draw_svg, ButtonBuilder::image_path, …","","If the screen width using the monitor’s detected scale …","","","Override the initial HiDPI scale factor from whatever …","","","","","","","","","Sets the window icon. This should be a 32x32 image.","","","ScreenDims is in units of logical pixels, as opposed to …","ScreenPt is in units of logical pixels, as opposed to …","ScreenRectangle is in units of logical pixels, as opposed …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","title: name of previous screen, which you’ll return to","An “X” button","An “X” button to close the current state. Bound to the …","","A right facing caret, like “>”, suitable for paging to …","","","","","","A left facing caret, like “<”, suitable for paging to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get all entries, filtered and sorted according to the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Render the text, without any autocropping. You can pass in …","Render the text, autocropping blank space out of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","Store a cached key/value pair, only recalculating when the …","","","","","","","","","","","","","Get the current key.","","","update is preferred, but sometimes produce_value needs to …","Clears the current pair and returns it.","","","","Update the value if the key has changed.","Get the current value.","Get the current value, mutably.","","Take a screenshot of the entire canvas, tiling it based on …","","","","","","","","","","","","","","","","","","","A dropdown, checkbox, spinner, etc changed values. The …","An action was done, with custom data. The caller must cast …","When an action happens through a button-like widget, what …","An action was done","","","","","On a DragDrop widget, a member was clicked on and …","","Some named widget currently holds focus","","","","Nothing happened","The result of a Panel handling an event","","Create a new widget by implementing this trait. You can …","","","","","","This doesn’t count against the entire container","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a new Panel is being created to replace an older one, …","If a new Panel is being created to replace an older one, …","","","","","","","","","Creates a column with the specified widgets. Every member …","","","Things like padding don’t work on many widgets, so just …","","","","","Creates a column with the specified widgets. No margins or …","Creates a row with the specified widgets. No margins or …","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","Draw the widget. Be sure to draw relative to the top-left …","","","","","","Creates a column with the specified widgets, with a spacing…","Creates a row with the specified widgets, with a spacing …","Your chance to react to an event. Any side effects outside …","","","","","","","This one is really weird. percent_width should be LESS …","Like flex_wrap, but doesn’t horizontally space out …","","","Only for rows/columns. Used to force table columns to line …","","","","","","","","","","","","","","","What width and height does the widget occupy? If this …","","Needed for force_width.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","This widget produced an Outcome, and event handling should …","Callers have to adjust padding too, probably","","","","","","","","","","","This widget changed dimensions, so recalculate layout.","Restore state from the previous version of this widget, …","Restore state from the previous version of this widget, …","","","Creates a row with the specified widgets. Every member …","","","Your widget’s top left corner should be here. Handle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When a button is clicked, Outcome::Clicked with this …","","","","","","","","","","Set a background color for the button based on the button…","","","","","","","","","","Build a button.","Shorthand method to build a default widget whose action is …","Shorthand method to build a Button wrapped in a Widget","","","","","","","","Set independent rounding for each of the button’s corners","","Set a pre-rendered GeomBatch to use for the button instead …","","","","","","","","The button cannot be clicked and will be styled as …","Set a tooltip Text to appear when hovering over the …","","","","","","","","","","","Set the font used by the button’s label.","","Set the size of the font of the button’s label.","","","","","","","","The button’s items will be rendered in a horizontal row","Set a hotkey for the button","","","","","","","Set the image for the button. If not set, the button will …","Set a background color for the image, other than the …","Set the image for the button. If not set, the button will …","Rewrite the color of the button’s image.","If a custom image_dims was set, control how the image …","Set independent rounding for each of the button’s image…","Scale the bounds containing the image. If image_dims are …","Display the button’s image before the button’s label.","Set padding for the image","Set the image for the button. If not set, the button will …","","","","","","","","","","","","","","","","","","","","","","Set the color of the button’s label.","Display the button’s label before the button’s image.","Assign a pre-styled Text instance if your button need …","Set the text of the button’s label.","Set the text of the button’s label. The text will be …","","","If a tooltip is not specified, a default tooltip will be …","Set an outline for the button based on the button’s …","","","","Extra spacing around a button’s items (label and/or …","","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","","","Spacing between the image and text of a button. Has no …","","","","","","","","","Set a non-default tooltip Text to appear when hovering …","","","","","","","","","","","","","","","","The button’s items will be rendered in a vertical column","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a card is currently being dragged, return its original …","","","","","","","","","","","","","","","","","","This widget emits several events.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Doesn’t do anything by itself, just used for widgetsing. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a square filler, always some percentage of the …","","","","","","","","","","UTF-8 encoded bytes of an SVG","Previously rendered graphics, in the form of a GeomBatch, …","A stylable UI component builder which presents vector …","The visual","Path to an SVG file","","","","","Set a background color for the image. Has no effect unless …","","","","","","Render the Image and any styling (padding, background, …","","","","","Rewrite the color of the image.","","If a custom dims was set, control how the image should be …","","Set independent rounding for each of the image’s …","","","Scale the bounds containing the image. If dims are not …","","An Image with no renderable content. Useful for starting a …","","","","","Create a new Image from a GeomBatch.","Create a new SVG Image from bytes.","Create an SVG Image, read from filename, which is colored …","","","","","","","","","","Process self into a GeomBatch.","Create a new Image based on self, but overriding with any …","Set padding for the image. Has no effect unless custom dims…","","Padding below the image. Has no effect unless custom dims …","Padding to the left of the image. Has no effect unless …","Padding to the right of the image. Has no effect unless …","Padding above the image. Has no effect unless custom dims …","Set a new source for the Image’s data.","","Set the GeomBatch for the button.","Set the bytes for the image.","Set the path to an SVG file for the image.","","","Add a tooltip to appear when hovering over the image.","","","","","","","","The image’s intrinsic colors will be used, it will not …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","batch: the GeomBatch to draw tooltips: (hitbox, text, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","label is used to name the actual LinePlot widget. The …","Programmatically show a tooltip at the given x/y.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Consumes the autocomplete widget. It’s fine if the panel …","","","","","","","","","","","","","","Grab a stashed value and clone it.","","","","","","","","","Returns an empty panel. event and draw will have no effect.","","","","","","","","","","","","","","When a panel is built, a fake, “no-op” mouseover event …","","","","","","","","","","","","","","","","","","","","","","","","","","","","All margins/padding/etc from the previous widget are …","","","","","","","","","","","","Grab a stashed value, with the ability to pass it around …","Swap the inner content of a container widget with …","Removes a widget from the panel. Does not recalculate …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An f64 rounded to 4 decimal places. Useful with Spinners, …","","","","","","","","","","","","","","","","","","","","","","","","","","A spinner for f64s should prefer using this, which will …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a spinner using the SpinnerValue’s default …","Creates a spinner using a custom method for rendering the …","An invisible widget that stores some arbitrary data on the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A widget containing the tab bar and a content pane with …","","","","","","","","","","","","","","","Add a new tab.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"i":[1,2,3,4,5,0,3,3,4,4,4,4,6,6,0,0,7,3,0,0,0,8,4,9,8,10,10,10,11,0,12,11,0,11,3,0,13,13,3,0,12,0,0,14,0,15,16,3,0,17,15,17,3,3,0,11,0,0,0,3,0,3,3,3,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,11,0,14,3,18,0,7,0,0,3,19,0,17,3,0,0,18,3,3,12,12,0,20,20,3,5,16,8,9,3,3,3,3,8,20,20,3,0,0,0,13,3,10,0,12,20,20,12,0,3,20,10,5,11,3,3,3,3,3,3,3,3,3,3,3,0,0,6,6,6,6,3,18,0,0,7,8,4,0,0,12,0,15,12,3,3,12,0,8,3,3,3,8,20,20,0,3,21,21,21,0,18,0,0,0,3,0,0,0,0,3,3,0,3,0,0,0,0,0,0,3,3,0,0,0,0,0,0,13,0,4,9,4,0,3,3,20,0,0,3,19,0,3,0,0,0,0,20,20,20,3,3,3,22,23,23,24,25,0,23,17,21,23,17,21,0,26,27,27,28,29,30,25,22,0,0,0,31,25,32,33,32,34,35,33,33,23,17,21,23,17,21,36,37,38,39,39,39,39,39,39,39,39,39,40,41,41,41,42,0,43,44,44,45,27,30,46,47,46,40,17,21,17,21,48,0,49,35,40,35,50,40,51,35,41,52,47,46,53,37,41,29,23,21,51,54,30,55,56,48,47,40,57,58,53,52,29,35,59,51,59,51,52,41,41,53,60,61,54,30,55,56,48,58,53,52,0,37,39,27,45,62,38,0,60,61,63,63,0,44,23,23,33,64,33,39,59,17,21,44,64,23,23,17,21,22,0,61,62,45,29,65,52,40,57,23,51,0,56,51,48,29,56,39,24,32,57,0,43,26,0,44,23,17,21,23,17,21,23,17,21,23,17,21,45,51,51,23,41,45,30,49,53,52,29,23,32,0,63,36,42,29,66,34,28,27,39,52,41,0,54,48,59,48,59,46,45,53,23,43,23,44,43,43,62,46,26,67,38,68,52,33,64,29,51,35,39,43,44,39,49,22,27,32,68,52,27,69,36,0,0,26,27,0,43,40,40,39,39,61,41,64,35,37,25,51,51,42,30,52,66,23,23,0,43,44,53,0,0,24,46,0,64,39,39,39,39,39,31,17,21,0,23,23,51,35,56,36,54,30,55,56,48,47,58,53,52,29,40,57,45,23,17,21,23,17,21,23,17,21,64,43,48,52,44,70,40,57,62,62,32,0,65,41,41,27,27,41,23,71,72,72,71,72,72,73,74,75,76,77,78,79,80,81,80,82,83,84,85,86,86,87,88,89,90,90,91,91,92,93,94,95,96,97,98,99,98,98,100,101,102,100,103,104,105,106,107,108,109,109,109,110,111,112,0,12,12,15,15,0,12,12,12,12,12,15,12,12,0,0,0,0,0,113,15,12,114,113,15,12,114,115,115,115,115,113,15,12,114,113,15,12,114,60,60,60,60,60,113,67,67,114,60,60,67,67,114,115,115,115,115,60,113,114,113,115,115,113,15,12,114,114,113,15,12,114,113,15,12,114,15,113,15,12,114,60,67,67,67,67,60,60,67,67,67,67,114,67,67,113,113,113,15,12,114,113,15,12,114,113,15,12,114,103,104,105,106,107,108,0,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,0,0,0,0,0,0,0,117,118,62,119,120,117,121,118,62,119,120,117,121,118,62,119,120,117,121,118,62,119,120,117,121,0,118,0,118,119,120,118,117,117,62,119,120,62,62,118,118,62,119,120,117,121,118,62,117,119,120,118,62,119,120,117,121,118,62,119,120,117,121,118,62,119,120,121,118,62,119,120,117,121,117,118,119,120,117,121,62,117,118,117,118,117,117,117,117,121,121,121,118,121,117,118,118,62,119,120,117,121,118,62,119,120,117,121,118,62,119,120,117,121,121,121,117,62,62,119,120,117,117,118,117,117,122,0,122,122,122,122,122,122,122,122,122,0,122,122,122,122,122,4,4,4,4,4,0,0,8,4,8,0,0,0,8,8,0,0,8,4,8,8,4,4,0,41,41,45,8,4,41,45,8,4,41,45,8,4,41,45,8,4,41,41,41,45,41,41,41,41,45,8,4,45,8,4,41,41,45,41,41,45,8,4,8,4,41,45,8,4,41,41,41,41,41,41,41,45,41,41,45,8,4,41,45,8,4,41,45,8,4,41,45,8,4,45,41,41,41,41,41,41,45,41,41,41,41,41,45,8,4,41,45,41,45,41,41,45,8,4,45,41,45,8,4,41,45,8,4,41,45,8,4,41,41,41,41,87,88,110,111,112,1,22,22,1,22,1,1,22,0,13,13,1,0,1,22,0,13,1,22,1,22,22,22,1,1,1,1,1,1,1,0,13,22,22,22,22,22,13,1,66,22,13,1,66,22,22,22,13,1,66,22,13,1,66,22,13,1,66,22,13,1,66,22,22,22,13,1,66,22,22,13,1,66,22,13,13,13,1,66,22,22,22,66,22,13,1,66,22,13,1,66,22,13,1,66,22,13,1,66,0,22,66,22,22,13,1,66,66,22,22,22,22,22,22,22,13,66,22,22,13,1,66,0,22,22,13,1,66,22,13,1,66,22,13,1,66,83,84,85,86,86,0,0,0,0,0,0,0,26,43,26,123,43,26,123,43,43,26,26,26,26,26,43,26,123,43,26,123,43,43,43,43,43,43,43,123,43,43,43,26,123,43,43,26,43,26,43,26,43,26,123,43,26,123,123,43,26,123,43,43,43,43,123,43,43,26,43,43,43,26,26,43,43,43,43,43,123,43,26,123,43,26,123,43,26,123,43,43,43,26,26,123,26,26,3,5,3,3,3,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,20,20,3,5,3,3,3,3,20,20,3,3,0,20,20,0,3,3,20,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,20,20,3,3,3,3,3,3,3,3,3,20,3,3,20,20,20,3,3,3,20,3,5,20,3,5,20,3,5,20,3,5,20,3,5,20,3,5,3,5,3,5,20,3,5,20,3,5,20,3,5,5,20,3,3,5,3,5,0,20,3,5,20,3,5,20,3,5,20,3,5,0,20,5,3,5,3,20,3,5,20,3,5,20,3,5,3,20,3,5,76,77,78,79,80,81,80,82,92,93,94,0,18,18,0,18,18,0,44,124,18,44,124,18,44,44,44,124,18,44,124,18,44,124,44,44,18,18,44,44,44,44,18,44,18,44,44,124,18,44,44,44,124,18,44,124,18,18,44,124,18,44,44,124,124,44,44,44,124,18,124,44,44,44,44,124,124,44,124,124,44,44,44,44,44,124,124,18,44,124,18,44,124,18,44,124,18,44,44,109,109,109,10,10,10,0,10,10,0,28,10,28,10,28,10,28,28,28,28,10,28,10,28,28,10,28,10,28,28,28,10,28,10,28,28,10,28,28,10,10,0,28,28,28,10,28,10,28,10,28,10,28,28,28,28,28,28,28,10,28,28,28,28,28,28,28,10,28,28,28,10,28,28,10,28,10,28,10,28,28,28,100,101,102,100,0,0,9,0,19,9,9,19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If a …","","A stack of states","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Geometry that’s been uploaded to the GPU once and can be …","","","Uploads a sprite sheet of textures to the GPU so they can …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This has no effect when drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Some map-space elements are drawn differently when …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The color parameter is multiplied by any color baked into …","","","","","","","","","","","","","","","","","","","","","Once uploaded, textures are addressed by their id, …","","","","Note this is incorrect for Color::CLEAR. Can’t fix in a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Multiply the color’s current alpha by the factor, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Note: When double clicking, there will be two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Allow panning and zooming on the canvas. Exactly which …","","","","","","","","","","","This widget (in some panel) exclusively owns focus. Don’…","","","","","","","","","","","","","","","","Checks if an extra font has previously been loaded with …","","","","Loads an extra font, used only for automatic fallback of …","","","","","","While handling an event, this widget (in some panel) this …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Change every instance of the first color to the second","Change all colors to the specified value. For this to be …","Change the alpha value of all colors to this value.","A mutable builder for a group of colored polygons.","Convert all colors to greyscale.","Don’t do anything","A way to transform all colors in a GeomBatch.","Appends all colored polygons from another batch to the …","","","","","","Sets the top-left to 0, 0. Not sure exactly when this …","","Wrap in a Widget for layouting, so this batch can become …","","","","","Translates the batch to be centered on some point.","","","","","Transforms all colors in a batch.","Returns the colored polygons in this batch, destroying the …","","","Draws the batch, consuming it. Only use this for drawing …","","Applies one Fill to many polygons.","","","Creates a batch of filled polygons.","","","","","Compute the bounds of all polygons in this batch.","Returns the width and height of all geometry contained in …","","","","","","","","","Exports the batch to a list of GeoJSON features, labeling …","Wrap in a Widget, so the batch can be drawn as part of a …","True when the batch is empty.","","Returns a batch containing an SVG from a file.","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","","Creates an empty batch.","Adds a single polygon, painted according to Fill","Offset z value to render above/below other polygons. z …","Rotates each polygon in the batch relative to the center …","Rotates each polygon in the batch relative to the center …","Scales the batch by some factor.","","","Overrides the Z-ordering offset for the batch. Must be in …","Removes the first polygon in the batch.","","","Translates the batch by some offset.","","","","","","","Builds a single polygon covering everything in this batch. …","Adds a single polygon to the front of the batch, painted …","Upload the batch of polygons to the GPU, returning …","","","","","","","","Similar to [Widget::row]/[Widget::column], but for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A left click occurred while not hovering on any object","A hoverable object was clicked","An object is being dragged. The given offsets are relative …","Draw Circles and PolyLines in map-space that scale their …","If you don’t ever need to refer to objects in a World, …","While hovering on an object with a defined hotkey, that …","Nothing interesting happened","Objects in a World are uniquely identified by this …","Draws one of two versions of something, based on whether …","","A World manages objects that exist in “map-space”, the …","The result of a World handling an event","","","","","","","","","","","","","","","","","Transforms all colors in both batches.","","","Mark that this object will be drawn differently when …","","","","","","","","","","","","","","","","","","","Adds a single polygon to both batches, painted according …","","","","","","","","","","","","","","","","","","","","","","","Draw Circles and PolyLines in map-space that scale their …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A left click occurred while not hovering on any object","A hoverable object was clicked","An object is being dragged. The given offsets are relative …","If you don’t ever need to refer to objects in a World, …","While hovering on an object with a defined hotkey, that …","Nothing interesting happened","","This provides a builder API for adding objects to a World.","Objects in a World are uniquely identified by this …","A World manages objects that exist in “map-space”, the …","The result of a World handling an event","","Start adding an object to the World. The caller should …","Begin adding an unnamed object to the World.","","","","","","","","","","","","","","","","","","","","","Creates an empty World, whose objects can exist in the …","Finalize the object, adding it to the World.","","Mark the object as clickable. WorldOutcome::ClickedObject …","","","","","","","Delete an object. Not idempotent – this will panic if …","Delete an object, with the promise to recreate it with the …","Mark the object as draggable. The user can hover on this …","","","","Draw objects in the world that’re currently visible.","Specifies how to draw this object normally (while not …","Draw the object by coloring its hitbox","","","Draw the object in a hovered state by transforming the …","Specifies how to draw the object while the cursor is …","Draw something underneath all objects. This is useful for …","","","","","Indicate that an object doesn’t need to be drawn …","","Let objects in the world respond to something happening.","","","","","","","","Returns the object currently hovered on.","","Specifies the geometry of the object. Required.","","","While the user hovers over this object, they can press a …","Draw the object in a hovered state by changing the alpha …","Draw the object in a hovered state by adding an outline to …","","","After adding all objects to a World, call this to …","","","","","","","","","","","","","","","","","","Mark that an object is hoverable, but don’t actually …","","","If the outcome references some ID, transform it to another …","Like map_id, but the transformation may fail.","","","Change an object’s tooltip. Returns true for success, …","","","If a drag event causes the world to be totally rebuilt, …","","","Draw a tooltip while hovering over this object.","","","","","","","","","","","","","","","","","","Creates an empty World, whose objects can exist anywhere …","","Provides ordering for overlapping objects. Higher values …","","","","","","","","","","","","Customize how widgetry works. Most of these settings can’…","","","","","","","","","","","","","","","","","","","Returns naming hint. Logically consumes the number of …","Log every raw winit event to the DEBUG level.","","","","","","","","","","","","","Sets the text that’ll appear during long …","","Specify the title of the window to open.","When calling Widget::draw_svg, ButtonBuilder::image_path, …","","If the screen width using the monitor’s detected scale …","","","Override the initial HiDPI scale factor from whatever …","","","","","","","","","Sets the window icon. This should be a 32x32 image.","","","ScreenDims is in units of logical pixels, as opposed to …","ScreenPt is in units of logical pixels, as opposed to …","ScreenRectangle is in units of logical pixels, as opposed …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","title: name of previous screen, which you’ll return to","An “X” button","An “X” button to close the current state. Bound to the …","","A right facing caret, like “>”, suitable for paging to …","","","","","","A left facing caret, like “<”, suitable for paging to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get all entries, filtered and sorted according to the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Render the text, without any autocropping. You can pass in …","Render the text, autocropping blank space out of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","Store a cached key/value pair, only recalculating when the …","","","","","","","","","","","","","Get the current key.","","","update is preferred, but sometimes produce_value needs to …","Clears the current pair and returns it.","","","","Update the value if the key has changed.","Get the current value.","Get the current value, mutably.","","Take a screenshot of the entire canvas, tiling it based on …","","","","","","","","","","","","","","","","","","","A dropdown, checkbox, spinner, etc changed values. The …","An action was done, with custom data. The caller must cast …","When an action happens through a button-like widget, what …","An action was done","","","","","On a DragDrop widget, a member was clicked on and …","","Some named widget currently holds focus","","","","Nothing happened","The result of a Panel handling an event","","Create a new widget by implementing this trait. You can …","","","","","","This doesn’t count against the entire container","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a new Panel is being created to replace an older one, …","If a new Panel is being created to replace an older one, …","","","","","","","","","Creates a column with the specified widgets. Every member …","","","Things like padding don’t work on many widgets, so just …","","","","","Creates a column with the specified widgets. No margins or …","Creates a row with the specified widgets. No margins or …","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","Draw the widget. Be sure to draw relative to the top-left …","","","","","","Creates a column with the specified widgets, with a spacing…","Creates a row with the specified widgets, with a spacing …","Your chance to react to an event. Any side effects outside …","","","","","","","This one is really weird. percent_width should be LESS …","Like flex_wrap, but doesn’t horizontally space out …","","","Only for rows/columns. Used to force table columns to line …","","","","","","","","","","","","","","","What width and height does the widget occupy? If this …","","Needed for force_width.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","This widget produced an Outcome, and event handling should …","Callers have to adjust padding too, probably","","","","","","","","","","","This widget changed dimensions, so recalculate layout.","Restore state from the previous version of this widget, …","Restore state from the previous version of this widget, …","","","Creates a row with the specified widgets. Every member …","","","Your widget’s top left corner should be here. Handle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When a button is clicked, Outcome::Clicked with this …","","","","","","","","","","Set a background color for the button based on the button…","","","","","","","","","","Build a button.","Shorthand method to build a default widget whose action is …","Shorthand method to build a Button wrapped in a Widget","","","","","","","","Set independent rounding for each of the button’s corners","","Set a pre-rendered GeomBatch to use for the button instead …","","","","","","","","The button cannot be clicked and will be styled as …","Set a tooltip Text to appear when hovering over the …","","","","","","","","","","","Set the font used by the button’s label.","","Set the size of the font of the button’s label.","","","","","","","","The button’s items will be rendered in a horizontal row","Set a hotkey for the button","","","","","","","Set the image for the button. If not set, the button will …","Set a background color for the image, other than the …","Set the image for the button. If not set, the button will …","Rewrite the color of the button’s image.","If a custom image_dims was set, control how the image …","Set independent rounding for each of the button’s image…","Scale the bounds containing the image. If image_dims are …","Display the button’s image before the button’s label.","Set padding for the image","Set the image for the button. If not set, the button will …","","","","","","","","","","","","","","","","","","","","","","Set the color of the button’s label.","Display the button’s label before the button’s image.","Assign a pre-styled Text instance if your button need …","Set the text of the button’s label.","Set the text of the button’s label. The text will be …","","","If a tooltip is not specified, a default tooltip will be …","Set an outline for the button based on the button’s …","","","","Extra spacing around a button’s items (label and/or …","","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","","","Spacing between the image and text of a button. Has no …","","","","","","","","","Set a non-default tooltip Text to appear when hovering …","","","","","","","","","","","","","","","","The button’s items will be rendered in a vertical column","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a card is currently being dragged, return its original …","","","","","","","","","","","","","","","","","","This widget emits several events.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Doesn’t do anything by itself, just used for widgetsing. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a square filler, always some percentage of the …","","","","","","","","","","UTF-8 encoded bytes of an SVG","Previously rendered graphics, in the form of a GeomBatch, …","A stylable UI component builder which presents vector …","The visual","Path to an SVG file","","","","","Set a background color for the image. Has no effect unless …","","","","","","Render the Image and any styling (padding, background, …","","","","","Rewrite the color of the image.","","If a custom dims was set, control how the image should be …","","Set independent rounding for each of the image’s …","","","Scale the bounds containing the image. If dims are not …","","An Image with no renderable content. Useful for starting a …","","","","","Create a new Image from a GeomBatch.","Create a new SVG Image from bytes.","Create an SVG Image, read from filename, which is colored …","","","","","","","","","","Process self into a GeomBatch.","Create a new Image based on self, but overriding with any …","Set padding for the image. Has no effect unless custom dims…","","Padding below the image. Has no effect unless custom dims …","Padding to the left of the image. Has no effect unless …","Padding to the right of the image. Has no effect unless …","Padding above the image. Has no effect unless custom dims …","Set a new source for the Image’s data.","","Set the GeomBatch for the button.","Set the bytes for the image.","Set the path to an SVG file for the image.","","","Add a tooltip to appear when hovering over the image.","","","","","","","","The image’s intrinsic colors will be used, it will not …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","batch: the GeomBatch to draw tooltips: (hitbox, text, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","label is used to name the actual LinePlot widget. The …","Programmatically show a tooltip at the given x/y.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Consumes the autocomplete widget. It’s fine if the panel …","","","","","","","","","","","","","","Grab a stashed value and clone it.","","","","","","","","","Returns an empty panel. event and draw will have no effect.","","","","","","","","","","","","","","When a panel is built, a fake, “no-op” mouseover event …","","","","","","","","","","","","","","","","","","","","","","","","","","","","All margins/padding/etc from the previous widget are …","","","","","","","","","","","","Grab a stashed value, with the ability to pass it around …","Swap the inner content of a container widget with …","Removes a widget from the panel. Does not recalculate …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An f64 rounded to 4 decimal places. Useful with Spinners, …","","","","","","","","","","","","","","","","","","","","","","","","","","A spinner for f64s should prefer using this, which will …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a spinner using the SpinnerValue’s default …","Creates a spinner using a custom method for rendering the …","An invisible widget that stores some arbitrary data on the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A widget containing the tab bar and a content pane with …","","","","","","","","","","","","","","","Add a new tab.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"i":[1,2,3,4,5,0,3,3,4,4,4,4,6,6,0,0,7,3,0,0,0,8,4,9,8,10,10,10,11,0,12,11,0,11,3,0,13,13,3,0,12,0,0,14,0,15,16,3,0,17,15,17,3,3,0,11,0,0,0,3,0,3,3,3,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,11,0,14,3,18,0,7,0,0,3,19,0,17,3,0,0,18,3,3,12,12,0,20,20,3,5,16,8,9,3,3,3,3,8,20,20,3,0,0,0,13,3,10,0,12,20,20,12,0,3,20,10,5,11,3,3,3,3,3,3,3,3,3,3,3,0,0,6,6,6,6,3,18,0,0,7,8,4,0,0,12,0,15,12,3,3,12,0,8,3,3,3,8,20,20,0,3,21,21,21,0,18,0,0,0,3,0,0,0,0,3,3,0,3,0,0,0,0,0,0,3,3,0,0,0,0,0,0,13,0,4,9,4,0,3,3,20,0,0,3,19,0,3,0,0,0,0,20,20,20,3,3,3,22,23,23,24,25,0,23,17,21,23,17,21,0,26,27,27,28,29,30,25,22,0,0,0,31,25,32,33,32,34,35,33,33,23,17,21,23,17,21,36,37,38,39,39,39,39,39,39,39,39,39,40,41,41,41,42,0,43,44,44,45,27,30,46,47,46,40,17,21,17,21,48,0,49,35,40,35,50,40,51,35,41,52,47,46,53,37,41,29,23,21,51,54,30,55,56,48,47,40,57,58,53,52,29,35,59,51,59,51,52,41,41,53,60,61,54,30,55,56,48,58,53,52,0,37,39,27,45,62,38,0,60,61,63,63,0,44,23,23,33,64,33,39,59,17,21,44,64,23,23,17,21,22,0,61,62,45,29,65,52,40,57,23,51,0,56,51,48,29,56,39,24,32,57,0,43,26,0,44,23,17,21,23,17,21,23,17,21,23,17,21,45,51,51,23,41,45,30,49,53,52,29,23,32,0,63,36,42,29,66,34,28,27,39,52,41,0,54,48,59,48,59,46,45,53,23,43,23,44,43,43,62,46,26,67,38,68,52,33,64,29,51,35,39,43,44,39,49,22,27,32,68,52,27,69,36,0,0,26,27,0,43,40,40,39,39,61,41,64,35,37,25,51,51,42,30,52,66,23,23,0,43,44,53,0,0,24,46,0,64,39,39,39,39,39,31,17,21,0,23,23,51,35,56,36,54,30,55,56,48,47,58,53,52,29,40,57,45,23,17,21,23,17,21,23,17,21,64,43,48,52,44,70,40,57,62,62,32,0,65,41,41,27,27,41,23,71,72,72,71,72,72,73,74,75,76,77,78,79,80,81,80,82,83,84,85,86,86,87,88,89,90,90,91,91,92,93,94,95,96,97,98,99,98,98,100,101,102,100,103,104,105,106,107,108,109,109,109,110,111,112,0,12,12,15,15,0,12,12,12,12,12,15,12,12,0,0,0,0,0,113,15,12,114,113,15,12,114,115,115,115,115,113,15,12,114,113,15,12,114,60,60,60,60,60,113,67,67,114,60,60,67,67,114,115,115,115,115,60,113,114,113,115,115,113,15,12,114,114,113,15,12,114,113,15,12,114,15,113,15,12,114,60,67,67,67,67,60,60,67,67,67,67,114,67,67,113,113,113,15,12,114,113,15,12,114,113,15,12,114,103,104,105,106,107,108,0,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,0,0,0,0,0,0,0,117,118,62,119,120,117,121,118,62,119,120,117,121,118,62,119,120,117,121,118,62,119,120,117,121,0,118,0,118,119,120,118,117,117,62,119,120,62,62,118,118,62,119,120,117,121,118,62,117,119,120,118,62,119,120,117,121,118,62,119,120,117,121,118,62,119,120,121,118,62,119,120,117,121,117,118,119,120,117,121,62,117,118,117,118,117,117,117,117,121,121,121,118,121,117,118,118,62,119,120,117,121,118,62,119,120,117,121,118,62,119,120,117,121,121,121,117,62,62,119,120,117,117,118,117,117,122,0,122,122,122,122,122,122,122,122,122,0,122,122,122,122,122,4,4,4,4,4,0,0,8,4,8,0,0,0,8,8,0,0,8,4,8,8,4,4,0,41,41,45,8,4,41,45,8,4,41,45,8,4,41,45,8,4,41,41,41,45,41,41,41,41,45,8,4,45,8,4,41,41,45,41,41,45,8,4,8,4,41,45,8,4,41,41,41,41,41,41,41,45,41,41,45,8,4,41,45,8,4,41,45,8,4,41,45,8,4,45,41,41,41,41,41,41,45,41,41,41,41,41,45,8,4,41,45,41,45,41,41,45,8,4,45,41,45,8,4,41,45,8,4,41,45,8,4,41,41,41,41,87,88,110,111,112,1,22,22,1,22,1,1,22,0,13,13,1,0,1,22,0,13,1,22,1,22,22,22,1,1,1,1,1,1,1,0,13,22,22,22,22,22,13,1,66,22,13,1,66,22,22,22,13,1,66,22,13,1,66,22,13,1,66,22,13,1,66,22,22,22,13,1,66,22,22,13,1,66,22,13,13,13,1,66,22,22,22,66,22,13,1,66,22,13,1,66,22,13,1,66,22,13,1,66,0,22,66,22,22,13,1,66,66,22,22,22,22,22,22,22,13,66,22,22,13,1,66,0,22,22,13,1,66,22,13,1,66,22,13,1,66,83,84,85,86,86,0,0,0,0,0,0,0,26,43,26,123,43,26,123,43,43,26,26,26,26,26,43,26,123,43,26,123,43,43,43,43,43,43,43,123,43,43,43,26,123,43,43,26,43,26,43,26,43,26,123,43,26,123,123,43,26,123,43,43,43,43,123,43,43,26,43,43,43,26,26,43,43,43,43,43,123,43,26,123,43,26,123,43,26,123,43,43,43,26,26,123,26,26,3,5,3,3,3,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,20,20,3,5,3,3,3,3,20,20,3,3,0,20,20,0,3,3,20,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,20,20,3,3,3,3,3,3,3,3,3,20,3,3,20,20,20,3,3,3,20,3,5,20,3,5,20,3,5,20,3,5,20,3,5,20,3,5,3,5,3,5,20,3,5,20,3,5,20,3,5,5,20,3,3,5,3,5,0,20,3,5,20,3,5,20,3,5,20,3,5,0,20,5,3,5,3,20,3,5,20,3,5,20,3,5,3,20,3,5,76,77,78,79,80,81,80,82,92,93,94,0,18,18,0,18,18,0,44,124,18,44,124,18,44,44,44,124,18,44,124,18,44,124,44,44,18,18,44,44,44,44,18,44,18,44,44,124,18,44,44,44,124,18,44,124,18,18,44,124,18,44,44,124,124,44,44,44,124,18,124,44,44,44,44,124,124,44,124,124,44,44,44,44,44,124,124,18,44,124,18,44,124,18,44,124,18,44,44,109,109,109,10,10,10,0,10,10,0,28,10,28,10,28,10,28,28,28,28,10,28,10,28,28,10,28,10,28,28,28,10,28,10,28,28,10,28,28,10,10,0,28,28,28,10,28,10,28,10,28,10,28,28,28,28,28,28,28,10,28,28,28,28,28,28,28,10,28,28,28,10,28,28,10,28,10,28,10,28,28,28,100,101,102,100,0,0,9,0,19,9,9,19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}'); if (window.initSearch) {window.initSearch(searchIndex)}; \ No newline at end of file diff --git a/rustdoc/src/ltn/browse.rs.html b/rustdoc/src/ltn/browse.rs.html index 35f5e10126..fb5838e49b 100644 --- a/rustdoc/src/ltn/browse.rs.html +++ b/rustdoc/src/ltn/browse.rs.html @@ -305,8 +305,6 @@ 304 305 306 -307 -308
use std::collections::HashSet;
 
 use abstutil::Timer;
@@ -610,8 +608,6 @@
         ctx.style()
             .btn_solid_primary
             .text("Calculate")
-            .disabled(true)
-            .disabled_tooltip(Text::from(Line("This prediction isn't working yet")))
             .build_def(ctx),
     ])
 }
diff --git a/rustdoc/src/ltn/impact/mod.rs.html b/rustdoc/src/ltn/impact/mod.rs.html
index 8c37abdb81..8fc0fee79d 100644
--- a/rustdoc/src/ltn/impact/mod.rs.html
+++ b/rustdoc/src/ltn/impact/mod.rs.html
@@ -281,64 +281,21 @@
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mod ui;
 
 use abstio::MapName;
 use abstutil::{prettyprint_usize, Counter, Timer};
 use geom::{Distance, Histogram, Statistic};
-use map_gui::tools::{cmp_count, ColorScale, DivergingScale};
+use map_gui::tools::{cmp_count, ColorNetwork, DivergingScale};
 use map_model::{
     IntersectionID, Map, PathRequest, PathStepV2, PathfinderCaching, RoadID, RoutingParams,
 };
 use sim::{Scenario, TripEndpoint, TripMode};
 use widgetry::mapspace::{ObjectID, World};
-use widgetry::{Color, EventCtx, Line, Text};
+use widgetry::{Color, EventCtx, GeomBatch, Line, Text};
 
 pub use self::ui::ShowResults;
-use crate::{App, NeighborhoodID};
+use crate::App;
 
 // TODO Configurable main road penalty, like in the pathfinding tool
 // TODO Don't allow crossing filters at all -- don't just disincentivize
@@ -350,14 +307,14 @@
     // This changes per map
     all_driving_trips: Vec<PathRequest>,
     before_world: World<Obj>,
-    before_road_counts: Counter<RoadID>,
-    before_intersection_counts: Counter<IntersectionID>,
+    pub before_road_counts: Counter<RoadID>,
+    pub before_intersection_counts: Counter<IntersectionID>,
 
     // The rest need updating when this changes
     pub change_key: usize,
     after_world: World<Obj>,
-    after_road_counts: Counter<RoadID>,
-    after_intersection_counts: Counter<IntersectionID>,
+    pub after_road_counts: Counter<RoadID>,
+    pub after_intersection_counts: Counter<IntersectionID>,
     relative_world: World<Obj>,
 }
 
@@ -365,7 +322,6 @@
 enum Obj {
     Road(RoadID),
     Intersection(IntersectionID),
-    Neighborhood(NeighborhoodID),
 }
 impl ObjectID for Obj {}
 
@@ -424,20 +380,14 @@
             self.before_intersection_counts = intersections;
 
             self.before_world = make_world(ctx, app);
-            ranked_roads(
-                ctx,
-                map,
-                &mut self.before_world,
-                &self.before_road_counts,
-                &app.cs.good_to_bad_red,
-            );
-            ranked_intersections(
-                ctx,
-                map,
-                &mut self.before_world,
-                &self.before_intersection_counts,
+            let mut colorer = ColorNetwork::no_fading(app);
+            colorer.ranked_roads(self.before_road_counts.clone(), &app.cs.good_to_bad_red);
+            colorer.ranked_intersections(
+                self.before_intersection_counts.clone(),
                 &app.cs.good_to_bad_red,
             );
+            self.before_world
+                .draw_master_batch_built(colorer.build(ctx));
         }
 
         // After the filters
@@ -457,20 +407,13 @@
             self.after_intersection_counts = intersections;
 
             self.after_world = make_world(ctx, app);
-            ranked_roads(
-                ctx,
-                map,
-                &mut self.after_world,
-                &self.after_road_counts,
-                &app.cs.good_to_bad_red,
-            );
-            ranked_intersections(
-                ctx,
-                map,
-                &mut self.after_world,
-                &self.after_intersection_counts,
+            let mut colorer = ColorNetwork::no_fading(app);
+            colorer.ranked_roads(self.after_road_counts.clone(), &app.cs.good_to_bad_red);
+            colorer.ranked_intersections(
+                self.after_intersection_counts.clone(),
                 &app.cs.good_to_bad_red,
             );
+            self.after_world.draw_master_batch_built(colorer.build(ctx));
         }
 
         self.recalculate_relative_diff(ctx, app);
@@ -478,7 +421,6 @@
 
     fn recalculate_relative_diff(&mut self, ctx: &mut EventCtx, app: &App) {
         let map = &app.map;
-        self.relative_world = make_world(ctx, app);
 
         // First just understand the counts...
         let mut hgram_before = Histogram::new();
@@ -508,6 +450,7 @@
         let min_count = hgram_before.select(Statistic::Min).unwrap();
         let max_count = hgram_before.select(Statistic::Max).unwrap();
 
+        let mut draw_roads = GeomBatch::new();
         for (r, before, after) in self
             .before_road_counts
             .clone()
@@ -520,85 +463,29 @@
                 continue;
             };
 
-            let mut txt = Text::from_multiline(vec![
-                Line(format!("Before: {}", prettyprint_usize(before))),
-                Line(format!("After: {}", prettyprint_usize(after))),
-            ]);
-            cmp_count(&mut txt, before, after);
-            txt.add_line(Line(format!("After/before: {:.2}", ratio)));
-
             // TODO Refactor histogram helpers
             let pct_count = (before - min_count) as f64 / (max_count - min_count) as f64;
             // TODO Pretty arbitrary. Ideally we'd hide roads and intersections underneath...
             let width = Distance::meters(2.0) + pct_count * Distance::meters(10.0);
-            self.relative_world
-                .add(Obj::Road(r))
-                .hitbox(map.get_r(r).center_pts.make_polygons(width))
-                .draw_color(color)
-                .hover_alpha(0.9)
-                .tooltip(txt)
-                .build(ctx);
-        }
-    }
-}
 
-// Just add the base layer of non-clickable neighborhoods
-fn make_world(ctx: &mut EventCtx, app: &App) -> World<Obj> {
-    let mut world = World::bounded(app.map.get_bounds());
-    for (id, (block, color)) in app.session.partitioning.all_neighborhoods() {
-        world
-            .add(Obj::Neighborhood(*id))
-            .hitbox(block.polygon.clone())
-            .draw_color(color.alpha(0.2))
-            .build(ctx);
-    }
-    world
-}
-
-// TODO Duplicates some logic from ColorNetwork
-fn ranked_roads(
-    ctx: &mut EventCtx,
-    map: &Map,
-    world: &mut World<Obj>,
-    counter: &Counter<RoadID>,
-    scale: &ColorScale,
-) {
-    let roads = counter.sorted_asc();
-    let len = roads.len() as f64;
-    for (idx, list) in roads.into_iter().enumerate() {
-        let color = scale.eval((idx as f64) / len);
-        for r in list {
-            world
-                .add(Obj::Road(r))
-                .hitbox(map.get_r(r).get_thick_polygon())
-                .draw_color(color)
-                .hover_alpha(0.9)
-                .tooltip(Text::from(Line(prettyprint_usize(counter.get(r)))))
-                .build(ctx);
+            draw_roads.push(color, map.get_r(r).center_pts.make_polygons(width));
         }
+        self.relative_world = make_world(ctx, app);
+        self.relative_world.draw_master_batch(ctx, draw_roads);
     }
-}
 
-fn ranked_intersections(
-    ctx: &mut EventCtx,
-    map: &Map,
-    world: &mut World<Obj>,
-    counter: &Counter<IntersectionID>,
-    scale: &ColorScale,
-) {
-    let intersections = counter.sorted_asc();
-    let len = intersections.len() as f64;
-    for (idx, list) in intersections.into_iter().enumerate() {
-        let color = scale.eval((idx as f64) / len);
-        for i in list {
-            world
-                .add(Obj::Intersection(i))
-                .hitbox(map.get_i(i).polygon.clone())
-                .draw_color(color)
-                .hover_alpha(0.9)
-                .tooltip(Text::from(Line(prettyprint_usize(counter.get(i)))))
-                .build(ctx);
-        }
+    pub fn relative_road_tooltip(&self, r: RoadID) -> Text {
+        let before = self.before_road_counts.get(r);
+        let after = self.after_road_counts.get(r);
+        let ratio = (after as f64) / (before as f64);
+
+        let mut txt = Text::from_multiline(vec![
+            Line(format!("Before: {}", prettyprint_usize(before))),
+            Line(format!("After: {}", prettyprint_usize(after))),
+        ]);
+        cmp_count(&mut txt, before, after);
+        txt.add_line(Line(format!("After/before: {:.2}", ratio)));
+        txt
     }
 }
 
@@ -649,6 +536,33 @@
 
     (road_counts, intersection_counts)
 }
+
+// Creates a world that just has placeholders for hovering on roads and intersections. The caller
+// manually handles drawing and tooltips.
+//
+// TODO This is necessary to avoid running out of video memory. World should be able to lazily
+// create tooltips and more easily merge drawn objects together in a master batch.
+// https://github.com/a-b-street/abstreet/issues/763
+fn make_world(ctx: &mut EventCtx, app: &App) -> World<Obj> {
+    let mut world = World::bounded(app.map.get_bounds());
+    for r in app.map.all_roads() {
+        world
+            .add(Obj::Road(r.id))
+            .hitbox(r.get_thick_polygon())
+            .drawn_in_master_batch()
+            .invisibly_hoverable()
+            .build(ctx);
+    }
+    for i in app.map.all_intersections() {
+        world
+            .add(Obj::Intersection(i.id))
+            .hitbox(i.polygon.clone())
+            .drawn_in_master_batch()
+            .invisibly_hoverable()
+            .build(ctx);
+    }
+    world
+}
 
\ No newline at end of file diff --git a/rustdoc/src/ltn/impact/ui.rs.html b/rustdoc/src/ltn/impact/ui.rs.html index d1ab6fe4ea..c5b0d3d90c 100644 --- a/rustdoc/src/ltn/impact/ui.rs.html +++ b/rustdoc/src/ltn/impact/ui.rs.html @@ -141,12 +141,47 @@ 140 141 142 -
use map_gui::load::FileLoader;
+143
+144
+145
+146
+147
+148
+149
+150
+151
+152
+153
+154
+155
+156
+157
+158
+159
+160
+161
+162
+163
+164
+165
+166
+167
+168
+169
+170
+171
+172
+173
+174
+175
+176
+
use abstutil::prettyprint_usize;
+use map_gui::load::FileLoader;
 use sim::Scenario;
 use widgetry::mapspace::{ToggleZoomed, World};
 use widgetry::{
-    Choice, EventCtx, GfxCtx, HorizontalAlignment, Panel, SimpleState, State, TextExt,
-    VerticalAlignment, Widget,
+    Choice, Drawable, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Line, Panel, SimpleState,
+    State, Text, TextExt, VerticalAlignment, Widget,
 };
 
 use super::{Obj, Results};
@@ -157,6 +192,7 @@
 
 pub struct ShowResults {
     layer: Layer,
+    draw_all_neighborhoods: Drawable,
     draw_all_filters: ToggleZoomed,
 }
 
@@ -223,11 +259,18 @@
         ]))
         .aligned(HorizontalAlignment::Left, VerticalAlignment::Top)
         .build(ctx);
+
+        let mut batch = GeomBatch::new();
+        for (_, (block, color)) in app.session.partitioning.all_neighborhoods() {
+            batch.push(color.alpha(0.2), block.polygon.clone());
+        }
+        let draw_all_neighborhoods = batch.upload(ctx);
         <dyn SimpleState<_>>::new_state(
             panel,
             Box::new(ShowResults {
                 layer,
                 draw_all_filters: app.session.modal_filters.draw(ctx, &app.map, None),
+                draw_all_neighborhoods,
             }),
         )
     }
@@ -263,7 +306,7 @@
     }
 
     fn other_event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
-        // Just trigger tooltips
+        // Just trigger hovering
         let _ = self.world_mut(app).event(ctx);
         Transition::Keep
     }
@@ -280,7 +323,32 @@
 
     fn draw(&self, g: &mut GfxCtx, app: &App) {
         self.world(app).draw(g);
+        g.redraw(&self.draw_all_neighborhoods);
         self.draw_all_filters.draw(g);
+
+        // TODO Manually generate tooltips last-minute. It'd be quite worth making the World be
+        // able to handle this.
+        let results = app.session.impact.as_ref().unwrap();
+        if let Some(id) = self.world(app).get_hovering() {
+            let count = match id {
+                Obj::Road(r) => match self.layer {
+                    Layer::Before => results.before_road_counts.get(r),
+                    Layer::After => results.after_road_counts.get(r),
+                    Layer::Relative => {
+                        g.draw_mouse_tooltip(results.relative_road_tooltip(r));
+                        return;
+                    }
+                },
+                Obj::Intersection(i) => match self.layer {
+                    Layer::Before => results.before_intersection_counts.get(i),
+                    Layer::After => results.after_intersection_counts.get(i),
+                    Layer::Relative => {
+                        return;
+                    }
+                },
+            };
+            g.draw_mouse_tooltip(Text::from(Line(prettyprint_usize(count))));
+        }
     }
 }
 
diff --git a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-c32b77646ab1d63c/out/built.rs.html b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-c32b77646ab1d63c/out/built.rs.html index 0ba863e4a9..14f6d8930d 100644 --- a/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-c32b77646ab1d63c/out/built.rs.html +++ b/rustdoc/src/map_gui/home/runner/work/abstreet/abstreet/target/debug/build/map_gui-c32b77646ab1d63c/out/built.rs.html @@ -175,7 +175,7 @@ pub const RUSTDOC_VERSION: &str = r"rustdoc 1.58.1 (db9d1b20b 2022-01-20)"; #[doc=r#"The build time in RFC2822, UTC."#] #[allow(dead_code)] -pub const BUILT_TIME_UTC: &str = r"Wed, 26 Jan 2022 10:43:17 +0000"; +pub const BUILT_TIME_UTC: &str = r"Wed, 26 Jan 2022 11:35:24 +0000"; #[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#] #[allow(dead_code)] pub const CFG_TARGET_ARCH: &str = r"x86_64"; diff --git a/rustdoc/src/widgetry/mapspace/world.rs.html b/rustdoc/src/widgetry/mapspace/world.rs.html index 671f53e622..5cc81adf53 100644 --- a/rustdoc/src/widgetry/mapspace/world.rs.html +++ b/rustdoc/src/widgetry/mapspace/world.rs.html @@ -562,6 +562,16 @@ 561 562 563 +564 +565 +566 +567 +568 +569 +570 +571 +572 +573
use std::collections::HashMap;
 use std::fmt::Debug;
 use std::hash::Hash;
@@ -759,6 +769,11 @@
         self.draw_hovered(draw)
     }
 
+    /// Mark that an object is hoverable, but don't actually draw anything while hovering on it
+    pub fn invisibly_hoverable(self) -> Self {
+        self.draw_hovered(GeomBatch::new())
+    }
+
     /// Draw a tooltip while hovering over this object.
     pub fn tooltip(mut self, txt: Text) -> Self {
         assert!(self.tooltip.is_none(), "already specified tooltip");
@@ -949,6 +964,11 @@
         self.draw_master_batches.push(draw.into().build(ctx));
     }
 
+    // TODO Refactor ColorNetwork, then delete this variation
+    pub fn draw_master_batch_built(&mut self, draw: ToggleZoomed) {
+        self.draw_master_batches.push(draw);
+    }
+
     /// Let objects in the world respond to something happening.
     pub fn event(&mut self, ctx: &mut EventCtx) -> WorldOutcome<ID> {
         if let Some((drag_from, moved)) = self.dragging_from {
diff --git a/rustdoc/widgetry/mapspace/struct.DummyID.html b/rustdoc/widgetry/mapspace/struct.DummyID.html
index e6f4a79c76..14b5504ef9 100644
--- a/rustdoc/widgetry/mapspace/struct.DummyID.html
+++ b/rustdoc/widgetry/mapspace/struct.DummyID.html
@@ -1,14 +1,14 @@
 DummyID in widgetry::mapspace - Rust
-    

Struct widgetry::mapspace::DummyID[][src]

pub struct DummyID(usize);
Expand description

If you don’t ever need to refer to objects in a World, you can auto-assign dummy IDs.

-

Tuple Fields

0: usize

Trait Implementations

Returns a copy of the value. Read more

+

Struct widgetry::mapspace::DummyID[][src]

pub struct DummyID(usize);
Expand description

If you don’t ever need to refer to objects in a World, you can auto-assign dummy IDs.

+

Tuple Fields

0: usize

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

Formats the value using the given formatter. Read more

-

Feeds this value into the given Hasher. Read more

+

Formats the value using the given formatter. Read more

+

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

-

This method tests for self and other values to be equal, and is used +

This method tests for self and other values to be equal, and is used by ==. Read more

-

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

This method tests for !=.

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/widgetry/mapspace/struct.World.html b/rustdoc/widgetry/mapspace/struct.World.html index 21cf04f6a1..36ce8e699b 100644 --- a/rustdoc/widgetry/mapspace/struct.World.html +++ b/rustdoc/widgetry/mapspace/struct.World.html @@ -1,5 +1,5 @@ World in widgetry::mapspace - Rust -

Struct widgetry::mapspace::World[][src]

pub struct World<ID: ObjectID> {
+    

Struct widgetry::mapspace::World[][src]

pub struct World<ID: ObjectID> {
     objects: HashMap<ID, Object<ID>>,
     quadtree: QuadTree<ID>,
     draw_master_batches: Vec<ToggleZoomed>,
@@ -7,28 +7,28 @@
     dragging_from: Option<(Pt2D, bool)>,
 }
Expand description

A World manages objects that exist in “map-space”, the zoomable and pannable canvas. These objects can be drawn, hovered on, clicked, dragged, etc.

-

Fields

objects: HashMap<ID, Object<ID>>quadtree: QuadTree<ID>draw_master_batches: Vec<ToggleZoomed>hovering: Option<ID>dragging_from: Option<(Pt2D, bool)>

Implementations

Creates an empty World, whose objects can exist anywhere from (0, 0) to the max f64.

-

Creates an empty World, whose objects can exist in the provided rectangular boundary.

-

Start adding an object to the World. The caller should specify the object with methods on +

Fields

objects: HashMap<ID, Object<ID>>quadtree: QuadTree<ID>draw_master_batches: Vec<ToggleZoomed>hovering: Option<ID>dragging_from: Option<(Pt2D, bool)>

Implementations

Creates an empty World, whose objects can exist anywhere from (0, 0) to the max f64.

+

Creates an empty World, whose objects can exist in the provided rectangular boundary.

+

Start adding an object to the World. The caller should specify the object with methods on ObjectBuilder, then call build.

-

Delete an object. Not idempotent – this will panic if the object doesn’t exist. Will panic +

Delete an object. Not idempotent – this will panic if the object doesn’t exist. Will panic if the object is deleted in the middle of being dragged.

-

Delete an object, with the promise to recreate it with the same ID before the next call to +

Delete an object, with the promise to recreate it with the same ID before the next call to event. This may be called while the object is being hovered on or dragged.

-

After adding all objects to a World, call this to initially detect if the cursor is +

After adding all objects to a World, call this to initially detect if the cursor is hovering on an object.

-

If a drag event causes the world to be totally rebuilt, call this with the previous world +

If a drag event causes the world to be totally rebuilt, call this with the previous world to preserve the ongoing drag.

This should be called after initialize_hover.

Important: the rebuilt world must include the same object ID that’s currently being dragged from the previous world.

-

Draw something underneath all objects. This is useful for performance, when a large number +

Draw something underneath all objects. This is useful for performance, when a large number of objects never change appearance.

-

Let objects in the world respond to something happening.

-

Draw objects in the world that’re currently visible.

-

Returns the object currently hovered on.

-

Change an object’s tooltip. Returns true for success, false if the object didn’t exist.

-

Begin adding an unnamed object to the World.

+

Let objects in the world respond to something happening.

+

Draw objects in the world that’re currently visible.

+

Returns the object currently hovered on.

+

Change an object’s tooltip. Returns true for success, false if the object didn’t exist.

+

Begin adding an unnamed object to the World.

Note: You must call build on this object before calling add_unnamed again. Otherwise, the object IDs will collide.

TODO This will break when objects are deleted!

diff --git a/rustdoc/widgetry/mapspace/trait.ObjectID.html b/rustdoc/widgetry/mapspace/trait.ObjectID.html index 63589161a8..4d6651bc89 100644 --- a/rustdoc/widgetry/mapspace/trait.ObjectID.html +++ b/rustdoc/widgetry/mapspace/trait.ObjectID.html @@ -1,4 +1,4 @@ ObjectID in widgetry::mapspace - Rust

Trait widgetry::mapspace::ObjectID[][src]

pub trait ObjectID: Clone + Copy + Debug + Eq + Hash { }
Expand description

Objects in a World are uniquely identified by this caller-specified type

-

Implementors

+

Implementors

\ No newline at end of file diff --git a/rustdoc/widgetry/mapspace/world/index.html b/rustdoc/widgetry/mapspace/world/index.html index e2631795e1..7263368662 100644 --- a/rustdoc/widgetry/mapspace/world/index.html +++ b/rustdoc/widgetry/mapspace/world/index.html @@ -1,5 +1,5 @@ widgetry::mapspace::world - Rust -

Module widgetry::mapspace::world[][src]

Structs

+

Module widgetry::mapspace::world[][src]

Structs

If you don’t ever need to refer to objects in a World, you can auto-assign dummy IDs.

This provides a builder API for adding objects to a World.

A World manages objects that exist in “map-space”, the zoomable and pannable canvas. These diff --git a/rustdoc/widgetry/mapspace/world/struct.DummyID.html b/rustdoc/widgetry/mapspace/world/struct.DummyID.html index 804c74dfba..2b540638bc 100644 --- a/rustdoc/widgetry/mapspace/world/struct.DummyID.html +++ b/rustdoc/widgetry/mapspace/world/struct.DummyID.html @@ -1,14 +1,14 @@ DummyID in widgetry::mapspace::world - Rust -

Struct widgetry::mapspace::world::DummyID[][src]

pub struct DummyID(usize);
Expand description

If you don’t ever need to refer to objects in a World, you can auto-assign dummy IDs.

-

Tuple Fields

0: usize

Trait Implementations

Returns a copy of the value. Read more

+

Struct widgetry::mapspace::world::DummyID[][src]

pub struct DummyID(usize);
Expand description

If you don’t ever need to refer to objects in a World, you can auto-assign dummy IDs.

+

Tuple Fields

0: usize

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

-

Formats the value using the given formatter. Read more

-

Feeds this value into the given Hasher. Read more

+

Formats the value using the given formatter. Read more

+

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

-

This method tests for self and other values to be equal, and is used +

This method tests for self and other values to be equal, and is used by ==. Read more

-

This method tests for !=.

-

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

+

This method tests for !=.

+

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can diff --git a/rustdoc/widgetry/mapspace/world/struct.Object.html b/rustdoc/widgetry/mapspace/world/struct.Object.html index 9292dc511a..69e2905b1f 100644 --- a/rustdoc/widgetry/mapspace/world/struct.Object.html +++ b/rustdoc/widgetry/mapspace/world/struct.Object.html @@ -1,5 +1,5 @@ Object in widgetry::mapspace::world - Rust -

Struct widgetry::mapspace::world::Object[][src]

struct Object<ID: ObjectID> {
+    

Struct widgetry::mapspace::world::Object[][src]

struct Object<ID: ObjectID> {
     _id: ID,
     quadtree_id: ItemId,
     hitbox: Polygon,
diff --git a/rustdoc/widgetry/mapspace/world/struct.ObjectBuilder.html b/rustdoc/widgetry/mapspace/world/struct.ObjectBuilder.html
index 18f44e4272..b0ca8c2687 100644
--- a/rustdoc/widgetry/mapspace/world/struct.ObjectBuilder.html
+++ b/rustdoc/widgetry/mapspace/world/struct.ObjectBuilder.html
@@ -1,5 +1,5 @@
 ObjectBuilder in widgetry::mapspace::world - Rust
-    

Struct widgetry::mapspace::world::ObjectBuilder[][src]

pub struct ObjectBuilder<'a, ID: ObjectID> {
+    

Struct widgetry::mapspace::world::ObjectBuilder[][src]

pub struct ObjectBuilder<'a, ID: ObjectID> {
     world: &'a mut World<ID>,
     id: ID,
     hitbox: Option<Polygon>,
@@ -11,7 +11,7 @@
     draggable: bool,
     keybindings: Vec<(MultiKey, &'static str)>,
 }
Expand description

This provides a builder API for adding objects to a World.

-

Fields

world: &'a mut World<ID>id: IDhitbox: Option<Polygon>zorder: usizedraw_normal: Option<ToggleZoomedBuilder>draw_hover: Option<ToggleZoomedBuilder>tooltip: Option<Text>clickable: booldraggable: boolkeybindings: Vec<(MultiKey, &'static str)>

Implementations

Specifies the geometry of the object. Required.

+

Fields

world: &'a mut World<ID>id: IDhitbox: Option<Polygon>zorder: usizedraw_normal: Option<ToggleZoomedBuilder>draw_hover: Option<ToggleZoomedBuilder>tooltip: Option<Text>clickable: booldraggable: boolkeybindings: Vec<(MultiKey, &'static str)>

Implementations

Specifies the geometry of the object. Required.

Provides ordering for overlapping objects. Higher values are “on top” of lower values.

Specifies how to draw this object normally (while not hovering on it)

Draw the object by coloring its hitbox

@@ -23,15 +23,16 @@ isn’t considered hoverable unless this is specified!

Draw the object in a hovered state by adding an outline to the normal drawing. The specified color and thickness will be used when unzoomed. For the zoomed view, the color’s opacity and the thickness will be halved.

-

Draw a tooltip while hovering over this object.

-

Mark the object as clickable. WorldOutcome::ClickedObject will be fired.

-

Mark the object as draggable. The user can hover on this object, then click and drag it. +

Mark that an object is hoverable, but don’t actually draw anything while hovering on it

+

Draw a tooltip while hovering over this object.

+

Mark the object as clickable. WorldOutcome::ClickedObject will be fired.

+

Mark the object as draggable. The user can hover on this object, then click and drag it. WorldOutcome::Dragging events will be fired.

Note that dragging an object doesn’t transform it at all (for example, by translating its hitbox). The caller is responsible for doing that.

-

While the user hovers over this object, they can press a key to perform the specified +

While the user hovers over this object, they can press a key to perform the specified action. WorldOutcome::Keypress will be fired.

-

Finalize the object, adding it to the World.

+

Finalize the object, adding it to the World.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

diff --git a/rustdoc/widgetry/mapspace/world/struct.World.html b/rustdoc/widgetry/mapspace/world/struct.World.html index 4a98bd2614..0ec254f3d8 100644 --- a/rustdoc/widgetry/mapspace/world/struct.World.html +++ b/rustdoc/widgetry/mapspace/world/struct.World.html @@ -1,5 +1,5 @@ World in widgetry::mapspace::world - Rust -

Struct widgetry::mapspace::world::World[][src]

pub struct World<ID: ObjectID> {
+    

Struct widgetry::mapspace::world::World[][src]

pub struct World<ID: ObjectID> {
     objects: HashMap<ID, Object<ID>>,
     quadtree: QuadTree<ID>,
     draw_master_batches: Vec<ToggleZoomed>,
@@ -7,28 +7,28 @@
     dragging_from: Option<(Pt2D, bool)>,
 }
Expand description

A World manages objects that exist in “map-space”, the zoomable and pannable canvas. These objects can be drawn, hovered on, clicked, dragged, etc.

-

Fields

objects: HashMap<ID, Object<ID>>quadtree: QuadTree<ID>draw_master_batches: Vec<ToggleZoomed>hovering: Option<ID>dragging_from: Option<(Pt2D, bool)>

Implementations

Creates an empty World, whose objects can exist anywhere from (0, 0) to the max f64.

-

Creates an empty World, whose objects can exist in the provided rectangular boundary.

-

Start adding an object to the World. The caller should specify the object with methods on +

Fields

objects: HashMap<ID, Object<ID>>quadtree: QuadTree<ID>draw_master_batches: Vec<ToggleZoomed>hovering: Option<ID>dragging_from: Option<(Pt2D, bool)>

Implementations

Creates an empty World, whose objects can exist anywhere from (0, 0) to the max f64.

+

Creates an empty World, whose objects can exist in the provided rectangular boundary.

+

Start adding an object to the World. The caller should specify the object with methods on ObjectBuilder, then call build.

-

Delete an object. Not idempotent – this will panic if the object doesn’t exist. Will panic +

Delete an object. Not idempotent – this will panic if the object doesn’t exist. Will panic if the object is deleted in the middle of being dragged.

-

Delete an object, with the promise to recreate it with the same ID before the next call to +

Delete an object, with the promise to recreate it with the same ID before the next call to event. This may be called while the object is being hovered on or dragged.

-

After adding all objects to a World, call this to initially detect if the cursor is +

After adding all objects to a World, call this to initially detect if the cursor is hovering on an object.

-

If a drag event causes the world to be totally rebuilt, call this with the previous world +

If a drag event causes the world to be totally rebuilt, call this with the previous world to preserve the ongoing drag.

This should be called after initialize_hover.

Important: the rebuilt world must include the same object ID that’s currently being dragged from the previous world.

-

Draw something underneath all objects. This is useful for performance, when a large number +

Draw something underneath all objects. This is useful for performance, when a large number of objects never change appearance.

-

Let objects in the world respond to something happening.

-

Draw objects in the world that’re currently visible.

-

Returns the object currently hovered on.

-

Change an object’s tooltip. Returns true for success, false if the object didn’t exist.

-

Begin adding an unnamed object to the World.

+

Let objects in the world respond to something happening.

+

Draw objects in the world that’re currently visible.

+

Returns the object currently hovered on.

+

Change an object’s tooltip. Returns true for success, false if the object didn’t exist.

+

Begin adding an unnamed object to the World.

Note: You must call build on this object before calling add_unnamed again. Otherwise, the object IDs will collide.

TODO This will break when objects are deleted!

diff --git a/rustdoc/widgetry/mapspace/world/trait.ObjectID.html b/rustdoc/widgetry/mapspace/world/trait.ObjectID.html index bad2667c80..8500d22f38 100644 --- a/rustdoc/widgetry/mapspace/world/trait.ObjectID.html +++ b/rustdoc/widgetry/mapspace/world/trait.ObjectID.html @@ -1,4 +1,4 @@ ObjectID in widgetry::mapspace::world - Rust

Trait widgetry::mapspace::world::ObjectID[][src]

pub trait ObjectID: Clone + Copy + Debug + Eq + Hash { }
Expand description

Objects in a World are uniquely identified by this caller-specified type

-

Implementors

+

Implementors

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