mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
Stub out a native-only UI to download extra cities. Move the config
about what cities somebody has opted into downloading to JSON and a more common place. #326 Note this is a breaking change for this config file, but I don't think many people have started using this yet.
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.gitignore
vendored
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.gitignore
vendored
@ -3,7 +3,6 @@
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__pycache__
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.idea/
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data/config
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data/player
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importer.json
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@ -1,7 +1,9 @@
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use std::collections::BTreeMap;
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use std::collections::{BTreeMap, BTreeSet};
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use serde::{Deserialize, Serialize};
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use crate::Timer;
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/// A list of all canonical data files for A/B Street that're uploaded somewhere. The file formats
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/// are tied to the latest version of the git repo. Players use the updater crate to sync these
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/// files with local copies.
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@ -23,8 +25,7 @@ pub struct Entry {
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impl Manifest {
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#[cfg(not(target_arch = "wasm32"))]
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pub fn load() -> Manifest {
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crate::maybe_read_json(crate::path("MANIFEST.json"), &mut crate::Timer::throwaway())
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.unwrap()
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crate::maybe_read_json(crate::path("MANIFEST.json"), &mut Timer::throwaway()).unwrap()
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}
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#[cfg(target_arch = "wasm32")]
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@ -32,3 +33,40 @@ impl Manifest {
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crate::from_json(&include_bytes!("../../data/MANIFEST.json").to_vec()).unwrap()
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}
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}
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/// Player-chosen groups of files to opt into downloading
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#[derive(Serialize, Deserialize)]
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pub struct DataPacks {
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/// A list of cities to download for using in A/B Street.
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pub runtime: BTreeSet<String>,
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/// A list of cities to download for running the map importer.
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pub input: BTreeSet<String>,
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}
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impl DataPacks {
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/// Load the player's config for what files to download, or create the config.
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pub fn load_or_create() -> DataPacks {
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if cfg!(target_arch = "wasm32") {
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panic!("DataPacks::load_or_create shouldn't be called on wasm");
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}
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let path = crate::path("player/data.json");
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match crate::maybe_read_json::<DataPacks>(path.clone(), &mut Timer::throwaway()) {
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Ok(mut cfg) => {
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// The game breaks without this required data pack.
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cfg.runtime.insert("seattle".to_string());
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cfg
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}
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Err(err) => {
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warn!("player/data.json invalid, assuming defaults: {}", err);
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let mut cfg = DataPacks {
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runtime: BTreeSet::new(),
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input: BTreeSet::new(),
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};
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cfg.runtime.insert("seattle".to_string());
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crate::write_json(path, &cfg);
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cfg
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}
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}
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}
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}
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@ -56,15 +56,8 @@ version control will get out of date. At any time, you can run
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files that have changed.
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You can also opt into downloading updates for more cities by editing
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`data/config`. Opting into everything looks like this:
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```
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runtime: seattle,huge_seattle,krakow,berlin,xian,tel_aviv,london
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input: seattle,huge_seattle,krakow,berlin,xian,tel_aviv,london
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```
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`runtime` downloads new maps and scenarios in `data/system/`. `input` is used
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for building those maps -- see below.
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`data/player/data.json`. In the main UI, there's a button to download more
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cities that will help you manage this config file.
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## Building map data
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@ -130,6 +130,11 @@ impl CityPicker {
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)
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.build_def(ctx, None),
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]),
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if cfg!(not(target_arch = "wasm32")) {
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Btn::text_fg("Download more cities").build_def(ctx, None)
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} else {
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Widget::nothing()
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},
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]))
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.build(ctx),
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})
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@ -154,6 +159,9 @@ impl State<App> for CityPicker {
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"https://dabreegster.github.io/abstreet/howto/new_city.html".to_string(),
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);
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}
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"Download more cities" => {
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return Transition::Replace(crate::common::updater::Picker::new(ctx));
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}
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path => {
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return Transition::Replace(MapLoader::new(
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ctx,
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@ -25,6 +25,7 @@ mod heatmap;
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mod isochrone;
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mod minimap;
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mod navigate;
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mod updater;
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mod warp;
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// TODO This is now just used in two modes...
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77
game/src/common/updater.rs
Normal file
77
game/src/common/updater.rs
Normal file
@ -0,0 +1,77 @@
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use std::collections::BTreeMap;
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use abstutil::{DataPacks, Manifest};
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use widgetry::{Btn, Checkbox, EventCtx, GfxCtx, Line, Outcome, Panel, State, TextExt, Widget};
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use crate::app::App;
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use crate::game::Transition;
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pub struct Picker {
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panel: Panel,
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}
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impl Picker {
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pub fn new(ctx: &mut EventCtx) -> Box<dyn State<App>> {
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let manifest = Manifest::load();
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let data_packs = DataPacks::load_or_create();
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let mut col = vec![Widget::row(vec![
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Line("Download more cities").small_heading().draw(ctx),
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Btn::close(ctx),
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])];
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for (city, bytes) in size_per_city(&manifest) {
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col.push(Widget::row(vec![
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Checkbox::checkbox(ctx, &city, None, data_packs.runtime.contains(&city)),
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prettyprint_bytes(bytes).draw_text(ctx),
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]));
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}
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Box::new(Picker {
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panel: Panel::new(Widget::col(col)).build(ctx),
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})
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}
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}
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impl State<App> for Picker {
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fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition {
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match self.panel.event(ctx) {
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Outcome::Clicked(x) => match x.as_ref() {
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"close" => {
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return Transition::Pop;
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}
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_ => unreachable!(),
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},
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_ => {}
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}
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Transition::Keep
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}
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fn draw(&self, g: &mut GfxCtx, _: &App) {
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self.panel.draw(g);
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}
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}
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// For each city, how many total bytes do the runtime files cost?
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fn size_per_city(manifest: &Manifest) -> BTreeMap<String, usize> {
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let mut per_city = BTreeMap::new();
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for (path, entry) in &manifest.entries {
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let parts = path.split("/").collect::<Vec<_>>();
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if parts[1] == "system" {
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*per_city.entry(parts[2].to_string()).or_insert(0) += entry.size_bytes;
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}
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}
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per_city
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}
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fn prettyprint_bytes(bytes: usize) -> String {
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if bytes < 1024 {
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return format!("{} bytes", bytes);
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}
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let kb = (bytes as f64) / 1024.0;
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if kb < 1024.0 {
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return format!("{} kb", kb as usize);
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}
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let mb = kb / 1024.0;
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format!("{} mb", mb as usize)
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}
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use std::collections::BTreeMap;
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use std::error::Error;
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use std::fs::File;
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use std::io::{BufRead, BufReader, Read, Write};
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use std::io::{BufReader, Read, Write};
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use std::process::Command;
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use walkdir::WalkDir;
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use abstutil::{Entry, Manifest, Timer};
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use abstutil::{DataPacks, Entry, Manifest, Timer};
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const MD5_BUF_READ_SIZE: usize = 4096;
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const VERSION: &str = "dev";
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@ -33,9 +33,9 @@ async fn main() {
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}
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async fn download() {
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let cities = Cities::load_or_create();
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let data_packs = DataPacks::load_or_create();
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let local = generate_manifest();
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let truth = filter_manifest(Manifest::load(), cities);
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let truth = filter_manifest(Manifest::load(), data_packs);
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// Anything local need deleting?
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for path in local.entries.keys() {
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@ -77,9 +77,9 @@ async fn download() {
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}
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fn just_compare() {
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let cities = Cities::load_or_create();
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let data_packs = DataPacks::load_or_create();
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let local = generate_manifest();
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let truth = filter_manifest(Manifest::load(), cities);
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let truth = filter_manifest(Manifest::load(), data_packs);
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// Anything local need deleting?
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for path in local.entries.keys() {
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@ -199,11 +199,11 @@ fn generate_manifest() -> Manifest {
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Manifest { entries: kv }
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}
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fn filter_manifest(mut manifest: Manifest, cities: Cities) -> Manifest {
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fn filter_manifest(mut manifest: Manifest, data_packs: DataPacks) -> Manifest {
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let mut remove = Vec::new();
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for path in manifest.entries.keys() {
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// TODO Some hardcoded weird exceptions
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if !cities.runtime.contains(&"huge_seattle".to_string())
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if !data_packs.runtime.contains("huge_seattle")
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&& path == "data/system/seattle/scenarios/montlake/everyone_weekday.bin"
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{
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remove.push(path.clone());
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@ -212,11 +212,11 @@ fn filter_manifest(mut manifest: Manifest, cities: Cities) -> Manifest {
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let parts = path.split("/").collect::<Vec<_>>();
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if parts[1] == "input" {
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if cities.input.contains(&parts[2].to_string()) {
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if data_packs.input.contains(parts[2]) {
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continue;
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}
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} else if parts[1] == "system" {
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if cities.runtime.contains(&parts[2].to_string()) {
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if data_packs.runtime.contains(parts[2]) {
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continue;
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}
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} else {
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@ -230,61 +230,6 @@ fn filter_manifest(mut manifest: Manifest, cities: Cities) -> Manifest {
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manifest
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}
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// What data to download?
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struct Cities {
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runtime: Vec<String>,
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input: Vec<String>,
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}
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impl Cities {
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fn load_or_create() -> Cities {
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let path = "data/config";
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if let Ok(f) = File::open(path) {
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let mut cities = Cities {
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runtime: Vec::new(),
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input: Vec::new(),
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};
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for line in BufReader::new(f).lines() {
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let line = line.unwrap();
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let parts = line.split(": ").collect::<Vec<_>>();
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assert_eq!(parts.len(), 2);
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let list = parts[1]
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.split(",")
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.map(|x| x.to_string())
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.filter(|x| !x.is_empty())
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.collect::<Vec<_>>();
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if parts[0] == "runtime" {
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cities.runtime = list;
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} else if parts[0] == "input" {
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cities.input = list;
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} else {
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panic!("{} is corrupted, what's {}", path, parts[0]);
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}
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}
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if !cities.runtime.contains(&"seattle".to_string()) {
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panic!(
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"{}: runtime must contain seattle; the game breaks without this",
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path
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);
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}
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cities
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} else {
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let mut f = File::create(&path).unwrap();
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writeln!(f, "runtime: seattle,berlin,krakow").unwrap();
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writeln!(f, "input: ").unwrap();
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println!("- Wrote {}", path);
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Cities {
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runtime: vec![
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"seattle".to_string(),
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"berlin".to_string(),
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"krakow".to_string(),
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],
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input: vec![],
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}
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}
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}
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}
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fn must_run_cmd(cmd: &mut Command) {
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println!("> Running {:?}", cmd);
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match cmd.status() {
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