Immutably borrows from an owned value. Read more
diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js
index fb552b3481..bc6ada3b7c 100644
--- a/rustdoc/search-index.js
+++ b/rustdoc/search-index.js
@@ -1,25 +1,25 @@
var searchIndex = JSON.parse('{\
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This 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…","","","","","","","","","","","","","","","","","","This imports timing.csv from …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Draw extra things when unzoomed or zoomed.","","","","","","","","","","","","","When a button with this label is clicked, open this info …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When a button with this label is clicked, time-warp and …","","","","","","Show these tooltips over the map.","","","","","","","","","","","","","","","","","","","","When a button with this label is clicked, warp to this ID.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Draws the timeline for a single trip, with tooltips","Creates the timeline, location warp, and time warp buttons …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates the top row for any layer panel.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Also returns the steepest street and a row explaining the …","","Returns the colored categories used and a row explaining …","","","","","","","","","","","","","","","","","A set of buildings that the player has starred, persisted …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The build time in RFC2822, UTC.","The endianness, given by
CARGO_CFG_TARGET_ENDIAN
.","The toolchain-environment, given by
CARGO_CFG_TARGET_ENV
.","The OS-family, given by
CARGO_CFG_TARGET_FAMILY
.","The operating system, given by
CARGO_CFG_TARGET_OS
.","The pointer width, given by
CARGO_CFG_TARGET_POINTER_WIDTH
.","The target architecture, given by
CARGO_CFG_TARGET_ARCH
.","The Continuous Integration platform detected during …","Value of DEBUG for the profile used during compilation.","The features that were enabled during compilation.","The features as a comma-separated string.","The host triple of the rust compiler.","The parallelism that was specified during compilation.","Value of OPT_LEVEL for the profile used during compilation.","A colon-separated list of authors.","The description.","The homepage.","The license.","The name of the package.","The source repository as advertised in Cargo.toml.","The full version.","The major version.","The minor version.","The patch version.","The pre-release version.","
release
for release builds,
debug
for other builds.","The compiler that cargo resolved to use.","The output of
rustc -V
","The documentation generator that cargo resolved to use.","The output of
rustdoc -V
","The target triple that was being compiled for.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This does not immediately initialize anything (like …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If you don’t need to chain any transitions after the …","","","Assumes that the map and simulation have already been set …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Aka a 2D histogram. Tracks matching IDs in each cell.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The caller should handle Outcome::ClickCustom with Vec for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an
Rc
-ed object from an
Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","","","","","","","","","","","","","","Must be called after the scenario has been setup. The …","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A gameplay mode with specific controls for integration with","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Idempotent. This must be called before
make_gameplay
or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Launches the tutorial gameplay along with its cutscene","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","
is_enabled
: are (car, bike, bus, pedestrian) toggles …","","","","","","","","","","","Draws a preview of the path for the agent under the mouse …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","5 sim seconds per real second","30 sim seconds per real second","1 sim hour per real second","1 sim second per real second","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows the bike network while unzoomed. Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A temporary structure that the caller should unpack and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","“main” is determined by
app.session.routing_preferences
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…","","","","","","","","","","","","","","","","","","This imports timing.csv from …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Draw extra things when unzoomed or zoomed.","","","","","","","","","","","","","When a button with this label is clicked, open this info …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When a button with this label is clicked, time-warp and …","","","","","","Show these tooltips over the map.","","","","","","","","","","","","","","","","","","","","When a button with this label is clicked, warp to this ID.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Draws the timeline for a single trip, with tooltips","Creates the timeline, location warp, and time warp buttons …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates the top row for any layer panel.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Also returns the steepest street and a row explaining the …","","Returns the colored categories used and a row explaining …","","","","","","","","","","","","","","","","","A set of buildings that the player has starred, persisted …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The build time in RFC2822, UTC.","The endianness, given by
CARGO_CFG_TARGET_ENDIAN
.","The toolchain-environment, given by
CARGO_CFG_TARGET_ENV
.","The OS-family, given by
CARGO_CFG_TARGET_FAMILY
.","The operating system, given by
CARGO_CFG_TARGET_OS
.","The pointer width, given by
CARGO_CFG_TARGET_POINTER_WIDTH
.","The target architecture, given by
CARGO_CFG_TARGET_ARCH
.","The Continuous Integration platform detected during …","Value of DEBUG for the profile used during compilation.","The features that were enabled during compilation.","The features as a comma-separated string.","The host triple of the rust compiler.","The parallelism that was specified during compilation.","Value of OPT_LEVEL for the profile used during compilation.","A colon-separated list of authors.","The description.","The homepage.","The license.","The name of the package.","The source repository as advertised in Cargo.toml.","The full version.","The major version.","The minor version.","The patch version.","The pre-release version.","
release
for release builds,
debug
for other builds.","The compiler that cargo resolved to use.","The output of
rustc -V
","The documentation generator that cargo resolved to use.","The output of
rustdoc -V
","The target triple that was being compiled for.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This does not immediately initialize anything (like …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If you don’t need to chain any transitions after the …","","","Assumes that the map and simulation have already been set …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Aka a 2D histogram. Tracks matching IDs in each cell.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The caller should handle Outcome::ClickCustom with Vec for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an
Rc
-ed object from an
Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","","","","","","","","","","","","","","Must be called after the scenario has been setup. The …","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A gameplay mode with specific controls for integration with","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Idempotent. This must be called before
make_gameplay
or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Launches the tutorial gameplay along with its cutscene","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","
is_enabled
: are (car, bike, bus, pedestrian) toggles …","","","","","","","","","","","Draws a preview of the path for the agent under the mouse …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","5 sim seconds per real second","30 sim seconds per real second","1 sim hour per real second","1 sim second per real second","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows the bike network while unzoomed. Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. Label size and frequency …","","","","","","","","","","","","","","","","","","","","","A bottom-right panel for managing a bunch of toggleable …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Save sequences of waypoints as named trips. Basic file …","","","","","","","","","","","saves iff current trip is changed.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A temporary structure that the caller should unpack and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","“main” is determined by
app.session.routing_preferences
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","","An angle, stored in radians.","","Represents a rectangular boundary of
Pt2D
points.","A circle, defined by a center and radius.","","A distance, in meters. Can be negative.","A duration, in seconds. Can be negative.","","A quad-tree to quickly find the closest points to some …","Represents a rectangular boundary of
LonLat
points. After …","This represents world space, NOT LonLat.","","","","A line segment.","Represents a (longitude, latitude) point.","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","This represents world-space in meters.","Maybe a misnomer, but like a PolyLine, but closed.","In meters per second. Can be negative.","","In seconds since midnight. Can’t be negative.","","","Specifies how to stringify different geom objects.","","","","","","","","","","","","","","","","","","Deserializes a trimmed
f64
from an
i32
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Duration
s to a whole number of seconds.","","Serializes a trimmed
f64
as an
i32
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Pt2D
points.","Represents a rectangular boundary of
LonLat
points. After …","Expand the existing boundary by some distance evenly on …","Converts the boundary to the format used by
aabb_quadtree
.","","","","","The center point of this boundary.","","","","","True if the point is within the boundary.","True if the point is within the boundary.","Convert all points to map-space. The points may be outside …","Convert map-space points back to
LonLat
s. This is only …","","","","","","","","Create a boundary covering some points.","","Create a boundary covering some points.","The bottom-right corner of the boundary, in map-space.","Creates a rectangle covering this boundary.","The height of this boundary.","","","","","","","","","","","","","A boundary including no points.","A boundary including no points.","","","Converts the boundary to map-space.","","","Convert all points to map-space, failing if any points are …","","","","","","","Unions two boundaries.","Update the boundary to include this point.","Update the boundary to include this point.","The width of this boundary.","","A circle, defined by a center and radius.","","","","","","","True if the point is inside the circle.","","","","","Get the boundary containing this circle.","","Creates a circle.","","","Creates an outline around the circle, strictly contained …","","Renders some percent, between [0, 1], of the circle as a …","Renders the circle as a polygon.","Returns the ring around the circle.","","","","","","A distance, in meters. Can be negative.","","Returns the absolute value of this distance.","","","","","Creates a distance in centimeters.","","","","","","","","","","","Creates a distance in feet.","","","","Creates a distance in inches.","Returns the distance in meters. Prefer to work with …","","Creates a distance in meters.","Creates a distance in miles.","","","","","","Rounds this distance up to a higher, more “even” value …","Calculates a percentage, usually in [0.0, 1.0], of self / …","","Returns the square root of this distance.","","","","Returns the distance in feet.","Returns the distance in miles.","","","Describes the distance according to formatting rules. …","","","","","A duration, in seconds. Can be negative.","","","","","","","","","","","","","","","","If two durations are within this amount, they’ll print …","","Creates a duration in minutes.","","","","","","Splits the duration into (hours, minutes, seconds, …","","Creates a duration in hours.","Returns the duration in seconds. Prefer working in …","","Returns (rounded max, the boundaries)","Creates a duration in minutes.","","","","","Returns the duration as a number of minutes, rounded up.","Parses a duration such as “3:00” to …","","Returns the duration elapsed from this moment in real time.","","Rounds a duration up to the nearest whole number multiple.","Creates a duration in seconds.","","","","","","Shows only the largest unit (hours, minute, seconds), …","","Describes the duration according to formatting rules.","","","","","","A quad-tree to quickly find the closest points to some …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","","","Finds the closest point on the existing geometry to the …","","","","Creates the quad-tree, limited to points contained in the …","","","","","","Represents a (longitude, latitude) point.","","","Finds the average of a set of coordinates.","","","","","","Pretty meaningless units, for comparing distances very …","","","","Returns the Haversine distance to another point.","","","","","Note the order of arguments!","Extract polygons from a raw GeoJSON string. For …","Parses a WKT-style line-string into a list of coordinates.","","Parses a file in the …","","","Transform this to a world-space point. Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so than …","","","Returns a point along the line segment, unless the …","","","","","","","","","Returns an infinite line passing through this line’s two …","If two line segments intersect – including endpoints – …","Fails for parallel lines.","If the line segment intersects with an infinite line – …","","","","Length of the line segment","Returns a thick line segment.","","Equivalent to
self.dist_along(dist).unwrap()
. Use this to …","Equivalent to
Line::new(pt1, pt2).unwrap()
. Use this to …","","Creates a line segment between two points. None if the …","","","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","","","","","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesn’t handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the interior …","","","","","","","","","","","","","Extracts all polygons from raw bytes representing a …","","","","","Get the outer ring of this polygon. This should usually …","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","","","","","","","Top-left at the origin. Doesn’t take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesn’t take Distance, because …","","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the thickness …","","","","","","","","","","","","","","","","","","","","","One or both args might be empty.","","","","","","","","Don’t draw the dashes too close to the ends.","First dedupes adjacent points","","","","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like
extend
, but handles the last and first point not …","","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","Also return the angle of the line where the hit was found","","","","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may not …","The resulting polygon is manually triangulated and may not …","","Fail if the length is too short.","","","Like
extend
, but panics on failure.","","","","","","Extends
self
by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","","Same as get_slice_ending_at, but returns None if the point …","Same as get_slice_starting_at, but returns None if the …","","","Perpendicularly shifts the polyline to the right if …","","","","","Returns the excess distance left over from the end","Walk along the PolyLine, starting
buffer_ends
from the …","Walk along the PolyLine, from
start_buffer
to …","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually form …","","","","","","","","Doesn’t check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","","","","","","","","","","","","","","","","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","","","","","","","","","","","","","Assuming both points are somewhere along the ring, return …","","Assuming both points are somewhere along the ring, return …","","","","","","","","","","Extract all PolyLines and Rings. Doesn’t handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Can’t be negative.","","","","","","","","","","","","","","","","","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. 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-"map_model":{"doc":"
map_model
describes the world where simulations occur. 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This …","","","","","","","","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","","Meaningless order","","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","These may be on different roads entirely, like for light …","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","","If we can’t render all spots (maybe a lot with no aisles …","","","Cars trying to park near this building should head for the …","","","Finds the road directly connecting two intersections.","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","If you need to regenerate anything when the map is edited, …","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","","","","If it’s both, train overrides bus","Does a turn at a stop sign go from a smaller to a larger …","Preserve all OSM tags for buildings, increasing the final …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","Load a map from a local serialized Map or RawMap. Note …","","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","The polygon covers the interior of the block.","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","The convert_osm crate produces a RawMap from OSM and other …","","This can expensive, so don’t constantly do it while …","","","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change based …","","","Simple search along undirected roads. Expresses the result …","Simple search along directed roads, weighted by distance. …","Should contraction hierarchies for pathfinding be built? …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees that …","","","","","May be a border or not. If not, is long enough for buses …","","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","self is ‘from’","","","","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","","The individual maps","","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to all …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","Get the human-friendly of these edits. If they have a …","","","","","","","Load map edits from the given JSON bytes. Strip out any …","Load map edits from a JSON file. Strip out any commands …","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","Get the human-friendly of these edits. If they have a …","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","","","","","","Try to consolidate all short roads. Will likely break.","","","","Naming is confusing, but RawMap -> InitialMap -> Map. …","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","","","Should contraction hierarchies for pathfinding be built? …","","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","Collapse degenerate intersections:","","","","Some cycleways intersect footways with detailed curb …","","","","","","","","","","","","","","","","OSM describes roads as center-lines that intersect. Turn …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Also returns a list of labeled polygons for debugging.","","","","","","","","","","","","","","","Merge tiny “roads” that’re actually just part of a …","","","","Take in parking lots from OSM and all parking aisle roads. …","Returns (driveway_line, driving_pos, sidewalk_line, …","Some roads might be totally disconnected from the largest …","","","","","","","","","","Snap separately mapped cycleways to main roads.","","","","","","","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","Construct the final model of bus/train stops and routes. …","","","","","","","","","","","","Generate all driving and walking turns at an intersection, …","","","","","Ideally, we want every incoming lane to lead to at least …","Filter out crosswalks on really short roads. In reality, …","","","","At an intersection of footpaths only, just generate a turn …","","Generate Crosswalk and SharedSidewalkCorner (places where …","A complete rewrite of make_walking_turns, which looks at …","","","","","","","","","","","","","","","","","If true, driving happens on the right side of the road …","","","","","","If true, roads without explicitly tagged sidewalks may …","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","","","","","","Bus stops and routes.","","","","","","","","","Zones and AccessRestrictions are used to model things like:","","Areas are just used for drawing.","","","","","","","Not from OSM. A user-specified area to focus on.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","","","","","","","A block is defined by a perimeter that traces along the …","A sequence of roads in order, beginning and ending at the …","","","","","","","","","This calculates all single blocks for the entire map. The …","Find an arbitrary road that two perimeters have in common.","","","","","","Merges two perimeters using a road in common. Mutates the …","Try to merge all given blocks. If successful, only one …","Consider the perimeters as a graph, with adjacency …","","The polygon covers the interior of the block.","","Starting at any lane, snap to the nearest side of that …","","","","","","","","","","","","","","","A business located inside a building.","Businesses are categorized into one of these types.","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","An estimated number of workers","","","","","","","","","","","","None corresponds to the native name","Represent no parking as Private(0, false).","","","","","(Spots, explicitly tagged as a garage)","(Name, spots)","","","An estimated number of residents, workers","","","","","","","All types of amenities, in alphabetical order.","","This is the specific amenity listed in OSM, not the more …","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","","","","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving position","","","","","","","","","","","","","","","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","","","","","","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","","","","","","","","","","","","The building’s connection for any agent can change based …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","","","","If it’s both, train overrides bus","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","May be a border or not. If not, is long enough for buses …","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and are …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","","Does this intersection connect to only a single road …","Does this intersection only connect two road segments? …","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","","","","","","","","A raised curb","","Flex posts, wands, cones, other “weak” forms of …","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","A lane is identified by its parent road and its position, …","","","","","From some manually audited cases in Seattle, the length of …","","Sturdier planters, with gaps.","","","","","","","Just paint!","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","If the lanes share one endpoint, returns it. If they share …","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","","","","","","","","","","","","","The inverse of
to_char
. Always picks one buffer type. …","","","","","","Returns the set of allowed turn types, based on individual …","This is just based on typical driving sides. Bidirectional …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no aisles …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","","","","","","Returns the common intersection between two roads, …","self is ‘from’. (via, to). Only BanTurns.","","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","","","","","Includes off-side","","","","","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","","","Returns all lanes located between l1 and l2, exclusive.","Gets the left PolyLine of the road","","","","","","","Does this directed road have any lanes of a certain type?","","","","","","A simple classification of if the directed road is …","","","Returns lanes from the “center” going out","","","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","","Returns the other intersection of this road, panicking if …","Returns lanes from the “center” going out","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","self is ‘from’","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either a …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk as …","Move crosswalks from stages, adding them to an all-walk as …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to enforce …","","","","","","","","","For stop signs: Can’t currently specify this! For …","","","For stop signs: cars can do this without stopping. These …","","","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions defined …","","","","","src and dst must both belong to parent. No guarantees that …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and some …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","","","","","","","","","","","","","","","","","","","","","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the best …","","","","","","","","","If the agent following this path will initially block some …","","The original PathRequest used to produce this path. If the …","","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested start. …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. This …","","","","Original direction","Opposite direction, sidewalks only","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride a bus. …","","","","","","","","","","","","","","","","","","A way to refer to roads across many maps and over time. …","","","","","","","","","","","This is guaranteed to be in order and contiguous.","","","","Prints the OriginalRoad in a way that can be copied to …","Look for short roads that should be merged, and mark them …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is effectively a PolyLine, except there’s a case …","","","","","","","","","","","","","","","","","","","","","","(via, to). For turn restrictions where ‘via’ is an …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the corrected center and total width","","","","","","","","","","","","","","","","","","","","","","","","","If not, light rail","","","","","","Guaranteed to be filled out when RawMap is fully written.","(the surviving intersection, the deleted intersection, …","","","","","","","","","","","","","","","","","","","","","","","","","","","If it’s not explicitly mapped, we’ll do equiv_pos.","","Represents the original place where OSM center-lines meet. …","","","","(Intersection polygon, polygons for roads, list of labeled …","","","","Run a sequence of transformations to the RawMap before …","","","","","","","","","","","","","","","","","","","","","","","","Generate the trimmed
PolyLine
for a single RawRoad by …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Probably not an intersection, but this type is more …","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody 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+"map_model":{"doc":"
map_model
describes the world where simulations occur. 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This …","","","","","","","","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","","","","","Meaningless order","","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","","","","A stack, oldest edit is first. The same intersection may …","self is ‘from’. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","These may be on different roads entirely, like for light …","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","","If we can’t render all spots (maybe a lot with no aisles …","","","Cars trying to park near this building should head for the …","","","Finds the road directly connecting two intersections.","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","If you need to regenerate anything when the map is edited, …","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another that’re …","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","","","","If it’s both, train overrides bus","Does a turn at a stop sign go from a smaller to a larger …","Preserve all OSM tags for buildings, increasing the final …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","Load a map from a local serialized Map or RawMap. Note …","","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","The polygon covers the interior of the block.","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","The convert_osm crate produces a RawMap from OSM and other …","","This can expensive, so don’t constantly do it while …","","","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","","Lot to sidewalk","The building’s connection for any agent can change based …","","","Simple search along undirected roads. Expresses the result …","Simple search along directed roads, weighted by distance. …","Should contraction hierarchies for pathfinding be built? …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees that …","","","","","May be a border or not. If not, is long enough for buses …","","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","self is ‘from’","","","","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","","The individual maps","","If there’s a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to all …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isn’t …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","Get the human-friendly of these edits. If they have a …","","","","","","","Load map edits from the given JSON bytes. Strip out any …","Load map edits from a JSON file. Strip out any commands …","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","Get the human-friendly of these edits. If they have a …","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","","","","","","Try to consolidate all short roads. Will likely break.","","","","Naming is confusing, but RawMap -> InitialMap -> Map. …","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","","","Should contraction hierarchies for pathfinding be built? …","","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygon’s border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","Collapse degenerate intersections:","","","","Some cycleways intersect footways with detailed curb …","","","","","","","","","","","","","","","","OSM describes roads as center-lines that intersect. Turn …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Also returns a list of labeled polygons for debugging.","","","","","","","","","","","","","","","Merge tiny “roads” that’re actually just part of a …","","","","Take in parking lots from OSM and all parking aisle roads. …","Returns (driveway_line, driving_pos, sidewalk_line, …","Some roads might be totally disconnected from the largest …","","","","","","","","","","Snap separately mapped cycleways to main roads.","","","","","","","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","Construct the final model of bus/train stops and routes. …","","","","","","","","","","","","Generate all driving and walking turns at an intersection, …","","","","","Ideally, we want every incoming lane to lead to at least …","Filter out crosswalks on really short roads. In reality, …","","","","At an intersection of footpaths only, just generate a turn …","","Generate Crosswalk and SharedSidewalkCorner (places where …","A complete rewrite of make_walking_turns, which looks at …","","","","","","","","","","","","","","","","","If true, driving happens on the right side of the road …","","","","","","If true, roads without explicitly tagged sidewalks may …","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","","","","","","Bus stops and routes.","","","","","","","","","Zones and AccessRestrictions are used to model things like:","","Areas are just used for drawing.","","","","","","","Not from OSM. A user-specified area to focus on.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","","","","","","","A block is defined by a perimeter that traces along the …","A sequence of roads in order, beginning and ending at the …","","","","","Assign each perimeter one of
num_colors
, such that no two …","","","","","This calculates all single blocks for the entire map. The …","Find an arbitrary road that two perimeters have in common.","","","","","","Merges two perimeters using a road in common. Mutates the …","Try to merge all given blocks. If successful, only one …","Consider the perimeters as a graph, with adjacency …","","The polygon covers the interior of the block.","","Starting at any lane, snap to the nearest side of that …","","","","","","","","","","","","","","","A business located inside a building.","Businesses are categorized into one of these types.","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","An estimated number of workers","","","","","","","","","","","","None corresponds to the native name","Represent no parking as Private(0, false).","","","","","(Spots, explicitly tagged as a garage)","(Name, spots)","","","An estimated number of residents, workers","","","","","","","All types of amenities, in alphabetical order.","","This is the specific amenity listed in OSM, not the more …","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","","","","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving position","","","","","","","","","","","","","","","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","","","","","","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","","","","","","","","","","","","The building’s connection for any agent can change based …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","","","","If it’s both, train overrides bus","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","May be a border or not. If not, is long enough for buses …","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and are …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","","Does this intersection connect to only a single road …","Does this intersection only connect two road segments? …","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","","","","","Don’t call for SharedSidewalkCorners","","","","","","","","","","","","","A raised curb","","Flex posts, wands, cones, other “weak” forms of …","Solid barrier, no gaps.","A road segment is broken down into individual lanes, which …","A lane is identified by its parent road and its position, …","","","","","From some manually audited cases in Seattle, the length of …","","Sturdier planters, with gaps.","","","","","","","Just paint!","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","If the lanes share one endpoint, returns it. If they share …","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","","","","","","","","","","","","","The inverse of
to_char
. Always picks one buffer type. …","","","","","","Returns the set of allowed turn types, based on individual …","This is just based on typical driving sides. Bidirectional …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents the lane type as a single character, for use in …","","","","","","","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail – it …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we can’t render all spots (maybe a lot with no aisles …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","See https://wiki.openstreetmap.org/wiki/Forward_…","","","","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","","","","","","","Returns the common intersection between two roads, …","self is ‘from’. (via, to). Only BanTurns.","","","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","","","","","Includes off-side","","","","","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","","","Returns all lanes located between l1 and l2, exclusive.","Gets the left PolyLine of the road","","","","","","","Does this directed road have any lanes of a certain type?","","","","","","A simple classification of if the directed road is …","","","Returns lanes from the “center” going out","","","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","","Returns the other intersection of this road, panicking if …","Returns lanes from the “center” going out","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","self is ‘from’","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign – …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either a …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk as …","Move crosswalks from stages, adding them to an all-walk as …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to enforce …","","","","","","","","","For stop signs: Can’t currently specify this! For …","","","For stop signs: cars can do this without stopping. These …","","","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions defined …","","","","","src and dst must both belong to parent. No guarantees that …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Who’s asking for a path?","","Tuneable parameters for all types of routing.","","","","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and some …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","","","","","","","","","","","","","","","","","","","","","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the best …","","","","","","","","","If the agent following this path will initially block some …","","The original PathRequest used to produce this path. If the …","","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested start. …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. This …","","","","Original direction","Opposite direction, sidewalks only","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road and …","","","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride a bus. …","","","","","","","","","","","","","","","","","","A way to refer to roads across many maps and over time. …","","","","","","","","","","","This is guaranteed to be in order and contiguous.","","","","Prints the OriginalRoad in a way that can be copied to …","Look for short roads that should be merged, and mark them …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is effectively a PolyLine, except there’s a case …","","","","","","","","","","","","","","","","","","","","","","(via, to). For turn restrictions where ‘via’ is an …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the corrected center and total width","","","","","","","","","","","","","","","","","","","","","","","","","If not, light rail","","","","","","Guaranteed to be filled out when RawMap is fully written.","(the surviving intersection, the deleted intersection, …","","","","","","","","","","","","","","","","","","","","","","","","","","","If it’s not explicitly mapped, we’ll do equiv_pos.","","Represents the original place where OSM center-lines meet. …","","","","(Intersection polygon, polygons for roads, list of labeled …","","","","Run a sequence of transformations to the RawMap before …","","","","","","","","","","","","","","","","","","","","","","","","Generate the trimmed
PolyLine
for a single RawRoad by …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Probably not an intersection, but this type is more …","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast somebody …","The single definitive place to determine how fast somebody 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, then just cancel the trip.","","","","","","","","","","","","","","","As a simulation runs, different pieces emit Events. The …","A pedestrian crossed an intersection with an Arterial …","A cyclist crossed an intersection with >4 connecting roads.","A vehicle waited >30s, or a pedestrian waited >15s.","Another vehicle wanted to over-take this cyclist somewhere …","","A sliding window, used to count something over time","See https://github.com/a-b-street/abstreet/issues/85","","","Returns the count at time","","","","","","","","","","","","","","","","","","","","","","","Returns pairs of trip times for finished trips in both …","","","","","","","","Ensure the points cover up to
end_time
. The last event may …","Grab the count at this time, but don’t add a new time","","(Road or intersection, type, hour block) -> count for that …","","Most fields in Analytics are cumulative over time, but …","","","","","","","","Ignores the current time. Returns None for cancelled trips.","Finish time, ID, mode, trip duration if successful (or …","","","","","","","","","If calling on prebaked Analytics, be careful to pass in an …","","Only for traffic signals. The u8 is the movement index …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the free spots over time","Per parking lane or lot, when does a spot become filled …","","","","","For each passenger boarding, how long did they wait at the …","","","Record different problems that each trip encounters.","Very expensive to store, so it’s optional. But useful to …","","","For benchmarking, we may want to disable collecting data.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If the agent is a transit vehicle, then include a count of …","","","","","","","","","","","","","As a simulation runs, different systems emit Events. This …","","","TripID, TurnID (Where the delay was encountered), Time …","","","","How long waiting at the stop?","Just use for parking replanning. Not happy about copying …","","","","","","None if cancelled","","What stop did they board at?","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An activity model creates “people” that follow a set …","Some users of the API …","Need to explain this trick – basically keeps consistency …","This is a much more primitive way to randomly generate …","","","","Intermediate structures used to instantiate a Scenario. …","","","","","","","Lists all border intersections of the map, broken down by …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the (incoming, outgoing) borders for the …","","","","","Import external scenario data. The main difference between …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Designed in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","SimFlags specifies a simulation to setup. After parsing …","","","","","","","","","","","","","","","","","The same as
load_path
, but with a default value filled …","A path to some file:","Loads a map and simulation. Not appropriate for use in the …","","","","An arbitrary number to seed the random number generator. …","A JSON list of modifiers to transform the scenario. These …","","","","","","Scenario name","","","Transforms an existing Scenario before instantiating it.","If this modifies scenario_name, then that means prebaked …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If
None
, then just cancel the trip.","","","","","","","","","","A Scenario describes all the input to a simulation. …","","","","Lifted from Seattle’s Soundcast model, but seems general …","","","","","","","","","","","","","","","","","","","","Verify that a person’s trips make sense","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If retry_if_no_room is false, any vehicles that fail to …","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier affect this?","","None means seed all buses. Otherwise the route name must …","Just used for debugging","","","","","","","","","","","","","","","","","","","","","","There must be continuity between trips: each trip starts …","","","","","","","","","","","","","","","","","","","","Something went wrong spawning the trip.","We need to remember a few things from scenario …","Used for interactive spawning, tests, etc. For now, only …","Specifies where a trip begins or ends.","","","","","Can be used to spawn from a border or anywhere for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Turn an origin/destination pair and mode into a specific …","","","","","Figure out a single PathRequest that goes between two …","","Returns a point representing where this endpoint is.","","","","","","","","","","","","","","","","","","","","","","","","","","This must be a currently parked vehicle owned by the …","","","","","","","","","","","","","","","","This must be a currently off-map vehicle owned by the …","","","","","","","","Represents a single vehicle. Note “car” is a misnomer; …","See …","","","","","","Where’s the front of the car while this is happening?","","","","","","","","","","","","","","Assumes the current head of the path is the thing to cross.","","","","","","","","","","","","","","","","","","","In reverse order – most recently left is first. The sum …","","","","","","","","","","None for buses","","","","","","","","","","Since lane over-taking isn’t implemented yet, a vehicle …","","","","","","","","","","","","","","","","","","","","","","","Simulates vehicles!","","","","","","","","","","","","","","","","","Abruptly remove a vehicle from the simulation. They may be …","","","","","","Finds vehicles that’re laggy heads on affected parts of …","","Note the ordering of results is non-deterministic!","","","","","","","This is about as expensive as get_draw_cars_on.","Note the ordering of results is non-deterministic!","","","","","","","","","If the car wants to over-take somebody, what adjacent lane …","","","","None if it worked, otherwise returns the CreateCar …","","","","","","","","","","","","","State transitions for this car:","","","After a leader (maybe an active vehicle, maybe a static …","","If start_car_on_lane fails and a retry is scheduled, this …","","","Does the given car want to over-take the vehicle in front …","Manages conflicts at intersections. When an agent has …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For deleting cars","See if any agent is currently performing a turn that …","","","","","","","","","","","","","","Returns intersections with travelers waiting for at least …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For cars: The head car calls this when they’re at the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is only triggered for traffic signals.","","Vanished at border, stopped biking, etc – a vehicle …","","","","","","","","This assigns infinite private parking to all buildings and …","","","","Manages the state of parked cars. There are two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","There’s no DrawCarInput for cars parked offstreet, so we …","There’s no DrawCarInput for cars parked offstreet, so we …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The vehicle’s front is currently at the given …","The vehicle’s front is currently at the given …","","","(Filled, available)","(Filled, available)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns any cars that got very abruptly evicted from …","Returns any cars that got very abruptly evicted from …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Counterintuitive: any spots located in blackholes are just …","","","","","","","","","","","","","Unrealistically assumes the driver has knowledge of …","Unrealistically assumes the driver has knowledge of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Needed when abruptly deleting a car, in case they’re …","Needed when abruptly deleting a car, in case they’re …","","","","","","","","","This follows whatever’s in front of it","A Queue of vehicles on a single lane or turn. This is where","The exact position of something in a
Queue
at some time","A member of a
Queue
.","Something occupying a fixed interval of distance on the …","A regular vehicle trying to move forwards","Record that a car is blocking a static portion of the …","","","","","","","Not incuding FOLLOWING_DISTANCE","","","","","","","True if a static blockage can be inserted into the queue …","Record that a car is no longer blocking a dynamic portion …","Record that a car is no longer blocking a static portion …","","","","","","","","","","","","","","Once a car has fully exited a queue, free up the space it …","","","","","How long the lane or turn physically is.","Get all cars in the queue, not including the laggy head or …","Return the exact position of each member of the queue. The …","If the specified car can appear in the queue, return the …","Get the front of the last car in the queue.","Find the vehicle in front of the specified input. None if …","","Returns the front of the last car in the queue, only if …","Record that a car has entered a queue at a position. This …","","","","","","","","","","","","","If a car thinks it’s reached the end of the queue, …","True if the reserved length exceeds the physical length. …","This car’s back is still partly in this queue.","","","Change the first car in the queue to the laggy head, …","","","Record that a car has entered a queue at the end. It’s …","Remove a car from a position. Need to separately do …","Record that a car is starting to change lanes away from …","When a car’s turn is accepted, reserve the vehicle …","Can a car start a turn for this queue?","","","Return a penalty for entering this queue, as opposed to …","","","","","","","","","","If true, there’s room and the car must actually start …","","","","","","","","","","This vehicle is exiting a driveway and cutting across a …","This vehicle is in the middle of changing lanes","","","","","","","","","","","","","","","The Distance is either 0 or the current traversable’s …","Simulates pedestrians. Unlike vehicles, pedestrians can …","","","","","","","","","","","","","","","","","","","","","","","","Abruptly remove a pedestrian from the simulation. They may …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Records trips beginning and ending at a specified set of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows an agent’s current inner intention or thoughts.","","","","","","bool is contraflow","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","True only for cars currently looking for parking. I don’…","Possibly the rest","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Spot and cached distance along the last driving lane","","","","","Returns the step just finished","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Called when the car is Queued at the last step, or when …","","","","","","","","Front is always the current step","","","","","","","","","","","","","","","","","","","","","","","","","","","No parking available at all!","","","","","","","","","","A smaller version of Command that satisfies many more …","","","","","","","","","The priority queue driving the discrete event simulation. …","A more compressed form of CommandType, just used for …","If true, retry when there’s no room to spawn somewhere","","The Time is redundant, just used to dedupe commands","","","","","","","","Distinguish this from UpdateCar to avoid confusing things","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This API is safer than handing out a batch of items at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This next command might’ve actually been rescheduled to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Print the alert to STDOUT and don’t proceed until the UI …","","Just print the alert to STDOUT","Don’t do anything","The Sim ties together all the pieces of the simulation. …","","Options controlling the traffic simulation.","","Only call for active agents, will panic otherwise","","","","When a warning is encountered during simulation, specifies …","","For every parked car, (position of parking spot, position …","","","Allow a vehicle to start a turn, even if their target lane …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Return a short string to debug a car in the UI.","","","","","","","For intersections with an agent waiting beyond some …","","","","Allow all agents to immediately proceed into an …","","","Normally if a cycle of vehicles depending on each other to …","Disable experimental handling for “uber-turns”, …","Normally as a vehicle follows a route, it …","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an
Rc
-ed object from an
Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","","Enable an experimental SEIR pandemic model. This requires …","","","","Returns (trips affected, number of parked cars displaced)","If trip is finished, returns (total time, total waiting …","","","","","","","","","","","","(Filled, available)","","","For every agent that’s currently not moving, figure out …","","","","","","","","","","","","","","","","","","Returns the best-case time for a trip in a world with no …","This does not include transit riders. Some callers need …","","","","Respond to arbitrary map edits without resetting the …","If present, live map edits are being processed, and the …","","","Ignore parking data in the map and instead treat every …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","(total number of people, just in buildings, just off map)","","","(number of finished trips, number of unfinished trips)","","","","","","","All sorts of read-only queries about a simulation","","","","","Used to distinguish savestates for running the same …","","","","","","","","","","","Only one at a time supported.","","Don’t collect any analytics. Only useful for …","","","(bus, stop index it’s coming from, percent to next stop, …","","","(number of vehicles in the lane, penalty if a bike or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using a …","","","","","","","Queued behind someone, or someone’s doing a conflicting …","","Why is an agent delayed? If there are multiple reasons, …","Waiting on a traffic signal to change, or pausing at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Manages public transit vehicles (buses and trains) that …","(buses, trains)","","","","","","","","","","","","","","","","","","","","","","If true, the bus is idling. If false, the bus actually …","","","","","also stop idx that the bus is coming from","","","","","","","","","","","","","Returns the path for the first leg.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Where does each passenger want to deboard?","Returns the bus if the pedestrian boarded immediately.","waiting at => (ped, route, bound for, started waiting)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The number of active vehicles and commuters, broken into …","A person may own many vehicles, so specify which they use","","","","","","","","Maybe get off at a stop, maybe ride off-map","","","","","","","","These don’t specify where the leg starts, since it might …","Manages people, each of which executes some trips through …","","","","","","","","","This is idempotent to handle the case of cars retrying …","This will be None for parked cars and buses. Should always …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cancel a trip after it’s started. The person will be …","Cancel a trip before it’s started. The person will stay …","","","","","","","","","","","","","","","","","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Recreate the Scenario from an instantiated simulation. The …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","","","","If no route is returned, the pedestrian boarded a bus …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Both cars and 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, then just cancel the trip.","","","","","","","","","","","","","","","As a simulation runs, different pieces emit Events. The …","A pedestrian crossed an intersection with an Arterial …","A cyclist crossed an intersection with >4 connecting roads.","A vehicle waited >30s, or a pedestrian waited >15s.","Another vehicle wanted to over-take this cyclist somewhere …","","A sliding window, used to count something over time","See https://github.com/a-b-street/abstreet/issues/85","","","Returns the count at time","","","","","","","","","","","","","","","","","","","","","","","Returns pairs of trip times for finished trips in both …","","","","","","","","Ensure the points cover up to
end_time
. The last event may …","Grab the count at this time, but don’t add a new time","","(Road or intersection, type, hour block) -> count for that …","","Most fields in Analytics are cumulative over time, but …","","","","","","","","Ignores the current time. Returns None for cancelled trips.","Finish time, ID, mode, trip duration if successful (or …","","","","","","","","","If calling on prebaked Analytics, be careful to pass in an …","","Only for traffic signals. The u8 is the movement index …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the free spots over time","Per parking lane or lot, when does a spot become filled …","","","","","For each passenger boarding, how long did they wait at the …","","","Record different problems that each trip encounters.","Very expensive to store, so it’s optional. But useful to …","","","For benchmarking, we may want to disable collecting data.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If the agent is a transit vehicle, then include a count of …","","","","","","","","","","","","","As a simulation runs, different systems emit Events. This …","","","TripID, TurnID (Where the delay was encountered), Time …","","","","How long waiting at the stop?","Just use for parking replanning. Not happy about copying …","","","","","","None if cancelled","","What stop did they board at?","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An activity model creates “people” that follow a set …","Some users of the API …","Need to explain this trick – basically keeps consistency …","This is a much more primitive way to randomly generate …","","","","Intermediate structures used to instantiate a Scenario. …","","","","","","","Lists all border intersections of the map, broken down by …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the (incoming, outgoing) borders for the …","","","","","Import external scenario data. The main difference between …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Designed in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","SimFlags specifies a simulation to setup. After parsing …","","","","","","","","","","","","","","","","","The same as
load_path
, but with a default value filled …","A path to some file:","Loads a map and simulation. Not appropriate for use in the …","","","","An arbitrary number to seed the random number generator. …","A JSON list of modifiers to transform the scenario. These …","","","","","","Scenario name","","","Transforms an existing Scenario before instantiating it.","If this modifies scenario_name, then that means prebaked …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If
None
, then just cancel the trip.","","","","","","","","","","A Scenario describes all the input to a simulation. …","","","","Lifted from Seattle’s Soundcast model, but seems general …","","","","","","","","","","","","","","","","","","","","Verify that a person’s trips make sense","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If retry_if_no_room is false, any vehicles that fail to …","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier affect this?","","None means seed all buses. Otherwise the route name must …","Just used for debugging","","","","","","","","","","","","","","","","","","","","","","There must be continuity between trips: each trip starts …","","","","","","","","","","","","","","","","","","","","Something went wrong spawning the trip.","We need to remember a few things from scenario …","Used for interactive spawning, tests, etc. For now, only …","Specifies where a trip begins or ends.","","","","","Can be used to spawn from a border or anywhere for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Turn an origin/destination pair and mode into a specific …","","","","","Figure out a single PathRequest that goes between two …","","Returns a point representing where this endpoint is.","","","","","","","","","","","","","","","","","","","","","","","","","","This must be a currently parked vehicle owned by the …","","","","","","","","","","","","","","","","This must be a currently off-map vehicle owned by the …","","","","","","","","Represents a single vehicle. Note “car” is a misnomer; …","See …","","","","","","Where’s the front of the car while this is happening?","","","","","","","","","","","","","","Assumes the current head of the path is the thing to cross.","","","","","","","","","","","","","","","","","","","In reverse order – most recently left is first. The sum …","","","","","","","","","","None for buses","","","","","","","","","","Since lane over-taking isn’t implemented yet, a vehicle …","","","","","","","","","","","","","","","","","","","","","","","Simulates vehicles!","","","","","","","","","","","","","","","","","Abruptly remove a vehicle from the simulation. They may be …","","","","","","Finds vehicles that’re laggy heads on affected parts of …","","Note the ordering of results is non-deterministic!","","","","","","","This is about as expensive as get_draw_cars_on.","Note the ordering of results is non-deterministic!","","","","","","","","","If the car wants to over-take somebody, what adjacent lane …","","","","None if it worked, otherwise returns the CreateCar …","","","","","","","","","","","","","State transitions for this car:","","","After a leader (maybe an active vehicle, maybe a static …","","If start_car_on_lane fails and a retry is scheduled, this …","","","Does the given car want to over-take the vehicle in front …","Manages conflicts at intersections. When an agent has …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For deleting cars","See if any agent is currently performing a turn that …","","","","","","","","","","","","","","Returns intersections with travelers waiting for at least …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For cars: The head car calls this when they’re at the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is only triggered for traffic signals.","","Vanished at border, stopped biking, etc – a vehicle …","","","","","","","","This assigns infinite private parking to all buildings and …","","","","Manages the state of parked cars. There are two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","There’s no DrawCarInput for cars parked offstreet, so we …","There’s no DrawCarInput for cars parked offstreet, so we …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The vehicle’s front is currently at the given …","The vehicle’s front is currently at the given …","","","(Filled, available)","(Filled, available)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns any cars that got very abruptly evicted from …","Returns any cars that got very abruptly evicted from …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Counterintuitive: any spots located in blackholes are just …","","","","","","","","","","","","","Unrealistically assumes the driver has knowledge of …","Unrealistically assumes the driver has knowledge of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Needed when abruptly deleting a car, in case they’re …","Needed when abruptly deleting a car, in case they’re …","","","","","","","","","This follows whatever’s in front of it","A Queue of vehicles on a single lane or turn. This is where","The exact position of something in a
Queue
at some time","A member of a
Queue
.","Something occupying a fixed interval of distance on the …","A regular vehicle trying to move forwards","Record that a car is blocking a static portion of the …","","","","","","","Not incuding FOLLOWING_DISTANCE","","","","","","","True if a static blockage can be inserted into the queue …","Record that a car is no longer blocking a dynamic portion …","Record that a car is no longer blocking a static portion …","","","","","","","","","","","","","","Once a car has fully exited a queue, free up the space it …","","","","","How long the lane or turn physically is.","Get all cars in the queue, not including the laggy head or …","Return the exact position of each member of the queue. The …","If the specified car can appear in the queue, return the …","Get the front of the last car in the queue.","Find the vehicle in front of the specified input. None if …","","Returns the front of the last car in the queue, only if …","Record that a car has entered a queue at a position. This …","","","","","","","","","","","","","If a car thinks it’s reached the end of the queue, …","True if the reserved length exceeds the physical length. …","This car’s back is still partly in this queue.","","","Change the first car in the queue to the laggy head, …","","","Record that a car has entered a queue at the end. It’s …","Remove a car from a position. Need to separately do …","Record that a car is starting to change lanes away from …","When a car’s turn is accepted, reserve the vehicle …","Can a car start a turn for this queue?","","","Return a penalty for entering this queue, as opposed to …","","","","","","","","","","If true, there’s room and the car must actually start …","","","","","","","","","","This vehicle is exiting a driveway and cutting across a …","This vehicle is in the middle of changing lanes","","","","","","","","","","","","","","","The Distance is either 0 or the current traversable’s …","Simulates pedestrians. Unlike vehicles, pedestrians can …","","","","","","","","","","","","","","","","","","","","","","","","Abruptly remove a pedestrian from the simulation. They may …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Records trips beginning and ending at a specified set of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows an agent’s current inner intention or thoughts.","","","","","","bool is contraflow","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","True only for cars currently looking for parking. I don’…","Possibly the rest","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Spot and cached distance along the last driving lane","","","","","Returns the step just finished","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Called when the car is Queued at the last step, or when …","","","","","","","","Front is always the current step","","","","","","","","","","","","","","","","","","","","","","","","","","","No parking available at all!","","","","","","","","","","A smaller version of Command that satisfies many more …","","","","","","","","","The priority queue driving the discrete event simulation. …","A more compressed form of CommandType, just used for …","If true, retry when there’s no room to spawn somewhere","","The Time is redundant, just used to dedupe commands","","","","","","","","Distinguish this from UpdateCar to avoid confusing things","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This API is safer than handing out a batch of items at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This next command might’ve actually been rescheduled to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Print the alert to STDOUT and don’t proceed until the UI …","","Just print the alert to STDOUT","Don’t do anything","The Sim ties together all the pieces of the simulation. …","","Options controlling the traffic simulation.","","Only call for active agents, will panic otherwise","","","","When a warning is encountered during simulation, specifies …","","For every parked car, (position of parking spot, position …","","","Allow a vehicle to start a turn, even if their target lane …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Return a short string to debug a car in the UI.","","","","","","","For intersections with an agent waiting beyond some …","","","","Allow all agents to immediately proceed into an …","","","Normally if a cycle of vehicles depending on each other to …","Disable experimental handling for “uber-turns”, …","Normally as a vehicle follows a route, it …","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an
Rc
-ed object from an
Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","","Enable an experimental SEIR pandemic model. This requires …","","","","Returns (trips affected, number of parked cars displaced)","If trip is finished, returns (total time, total waiting …","","","","","","","","","","","","(Filled, available)","","","For every agent that’s currently not moving, figure out …","","","","","","","","","","","","","","","","","","Returns the best-case time for a trip in a world with no …","This does not include transit riders. Some callers need …","","","","Respond to arbitrary map edits without resetting the …","If present, live map edits are being processed, and the …","","","Ignore parking data in the map and instead treat every …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","(total number of people, just in buildings, just off map)","","","(number of finished trips, number of unfinished trips)","","","","","","","All sorts of read-only queries about a simulation","","","","","Used to distinguish savestates for running the same …","","","","","","","","","","","Only one at a time supported.","","Don’t collect any analytics. Only useful for …","","","(bus, stop index it’s coming from, percent to next stop, …","","","(number of vehicles in the lane, penalty if a bike or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using a …","","","","","","","Queued behind someone, or someone’s doing a conflicting …","","Why is an agent delayed? If there are multiple reasons, …","Waiting on a traffic signal to change, or pausing at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Manages public transit vehicles (buses and trains) that …","(buses, trains)","","","","","","","","","","","","","","","","","","","","","","If true, the bus is idling. If false, the bus actually …","","","","","also stop idx that the bus is coming from","","","","","","","","","","","","","Returns the path for the first leg.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Where does each passenger want to deboard?","Returns the bus if the pedestrian boarded immediately.","waiting at => (ped, route, bound for, started waiting)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The number of active vehicles and commuters, broken into …","A person may own many vehicles, so specify which they use","","","","","","","","Maybe get off at a stop, maybe ride off-map","","","","","","","","These don’t specify where the leg starts, since it might …","Manages people, each of which executes some trips through …","","","","","","","","","This is idempotent to handle the case of cars retrying …","This will be None for parked cars and buses. Should always …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cancel a trip after it’s started. The person will be …","Cancel a trip before it’s started. The person will stay …","","","","","","","","","","","","","","","","","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Recreate the Scenario from an instantiated simulation. The …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","","","","If no route is returned, the pedestrian boarded a bus …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Both cars and 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…","","Called when something on the panel has changed. If a …","Called when something on the panel has changed. If a …","","A stack of states","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Geometry that’s been uploaded to the GPU once and can be …","","","Uploads a sprite sheet of textures to the GPU so they can …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This has no effect when drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Some map-space elements are drawn differently when …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The
color
parameter is multiplied by any color baked into …","","","","","","","","","","","","","","","","","","","","","Once uploaded, textures are addressed by their id, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Note: When double clicking, there will be two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Allow panning and zooming on the canvas. Exactly which …","","","","","","","","","","","This widget (in some panel) exclusively owns focus. Don’…","","","","","","","","","","","","","","","","Checks if an extra font has previously been loaded with …","","","","Loads an extra font, used only for automatic fallback of …","","","","","","While handling an event, this widget (in some panel) this …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, name files in a simple scheme intended for …","","Change every instance of the first color to the second","Change all colors to the specified value. For this to be …","Change the alpha value of all colors to this value.","A mutable builder for a group of colored polygons.","Convert all colors to greyscale.","Don’t do anything","A way to transform all colors in a GeomBatch.","Appends all colored polygons from another batch to the …","","","","","","Sets the top-left to 0, 0. Not sure exactly when this …","","Wrap in a Widget for layouting, so this batch can become …","","","","","Translates the batch to be centered on some point.","","","","","Transforms all colors in a batch.","Returns the colored polygons in this batch, destroying the …","","","Draws the batch, consuming it. Only use this for drawing …","","Applies one Fill to many polygons.","","","Creates a batch of filled polygons.","","","","","Compute the bounds of all polygons in this batch.","Returns the width and height of all geometry contained in …","","","","","","","","","Exports the batch to a list of GeoJSON features, labeling …","Wrap in a Widget, so the batch can be drawn as part of a …","True when the batch is empty.","","Returns a batch containing an SVG from a file.","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","","Creates an empty batch.","Adds a single polygon, painted according to
Fill
","Offset z value to render above/below other polygons. z …","Rotates each polygon in the batch relative to the center …","Rotates each polygon in the batch relative to the center …","Scales the batch by some factor.","","","Overrides the Z-ordering offset for the batch. Must be in …","Removes the first polygon in the batch.","","","Translates the batch by some offset.","","","","","","","Builds a single polygon covering everything in this batch. …","Adds a single polygon to the front of the batch, painted …","Upload the batch of polygons to the GPU, returning …","","","","","","","","Similar to [
Widget::row
]/[
Widget::column
], but for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A left click occurred while not hovering on any object","A hoverable object was clicked","An object is being dragged. The given offsets are relative …","Draw
Circles
and
PolyLines
in map-space that scale their …","If you don’t ever need to refer to objects in a
World
, …","While hovering on an object with a defined hotkey, that …","Nothing interesting happened","Objects in a
World
are uniquely identified by this …","Draws one of two versions of something, based on whether …","","A
World
manages objects that exist in “map-space”, the …","The result of a
World
handling an event","","","","","","","","","","","","","","","","Transforms all colors in both batches.","","","","","","","","","","","","","","","","","","","","","Adds a single polygon to both batches, painted according …","","","","","","","","","","","","","","","","","","","","","","","Draw
Circles
and
PolyLines
in map-space that scale their …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A left click occurred while not hovering on any object","A hoverable object was clicked","An object is being dragged. The given offsets are relative …","If you don’t ever need to refer to objects in a
World
, …","While hovering on an object with a defined hotkey, that …","Nothing interesting happened","","This provides a builder API for adding objects to a
World
.","Objects in a
World
are uniquely identified by this …","A
World
manages objects that exist in “map-space”, the …","The result of a
World
handling an event","","Start adding an object to the
World
. The caller should …","Begin adding an unnamed object to the
World
.","","","","","","","","","","","","","","","","","","","","","Creates an empty
World
, whose objects can exist in the …","Finalize the object, adding it to the
World
.","","Mark the object as clickable.
WorldOutcome::ClickedObject
…","","","","","Delete an object. Not idempotent – this will panic if …","Delete an object, with the promise to recreate it with the …","Mark the object as draggable. The user can hover on this …","","","","Draw objects in the world that’re currently visible.","Specifies how to draw this object normally (while not …","Draw the object by coloring its hitbox","","","Draw the object in a hovered state by transforming the …","Specifies how to draw the object while the cursor is …","Draw something underneath all objects. This is useful for …","","","","Indicate that an object doesn’t need to be drawn …","","Let objects in the world respond to something happening.","","","","","","","","","Specifies the geometry of the object. Required.","","","While the user hovers over this object, they can press a …","Draw the object in a hovered state by changing the alpha …","Draw the object in a hovered state by adding an outline to …","","","After adding all objects to a
World
, call this to …","","","","","","","","","","","","","","","","","","","","If the outcome references some ID, transform it to another …","","","","","If a drag event causes the world to be totally rebuilt, …","","Draw a tooltip while hovering over this object.","","","","","","","","","","","","","","","","","","Creates an empty
World
, whose objects can exist anywhere …","","Provides ordering for overlapping objects. Higher values …","","","","","","","","","","","","Customize how widgetry works. Most of these settings can’…","","","","","","","","","","","","","","","","","","","Returns naming hint. Logically consumes the number of …","Log every raw winit event to the DEBUG level.","","","","","","","","","","","","","Sets the text that’ll appear during long …","","Specify the title of the window to open.","When calling
Widget::draw_svg
,
ButtonBuilder::image_path
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update
is preferred, but sometimes
produce_value
needs to …","Clears the current pair and returns it.","","","","Update the value if the key has changed.","Get the current value.","Get the current value, mutably.","","Take a screenshot of the entire canvas, tiling it based on …","","","","","","","","","","","","","","","","","","","A dropdown, checkbox, spinner, etc changed values. The …","An action was done, with custom data. The caller must cast …","When an action happens through a button-like widget, what …","An action was done","","","","","On a DragDrop widget, a member was clicked on and …","","Some named widget currently holds focus","","","","Nothing happened","The result of a Panel handling an event","","Create a new widget by implementing this trait. You can …","","","","","","This doesn’t count against the entire container","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a new Panel is being created to replace an older one, …","If a new Panel is being created to replace an older one, …","","","","","","","","","Creates a column with the specified widgets. Every member …","","","Things like padding don’t work on many widgets, so just …","","","","","Creates a column with the specified widgets. No margins or …","Creates a row with the specified widgets. No margins or …","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the trait …","Returns an
Rc
-ed object from an
Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","Draw the widget. Be sure to draw relative to the top-left …","","","","","","Creates a column with the specified widgets, with a
spacing
…","Creates a row with the specified widgets, with a
spacing
…","Your chance to react to an event. Any side effects outside …","","","","","","","This one is really weird. percent_width should be LESS …","Like flex_wrap, but doesn’t horizontally space out …","","","Only for rows/columns. Used to force table columns to line …","","","","","","","","","","","","","","","What width and height does the widget occupy? If this …","","Needed for force_width.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","This widget produced an Outcome, and event handling should …","Callers have to adjust padding too, probably","","","","","","","","","","","This widget changed dimensions, so recalculate layout.","Restore state from the previous version of this widget, …","Restore state from the previous version of this widget, …","","","Creates a row with the specified widgets. Every member …","","","Your widget’s top left corner should be here. Handle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When a button is clicked,
Outcome::Clicked
with this …","","","","","","","","","","Set a background color for the button based on the button…","","","","","","","","","","Build a button.","Shorthand method to build a default widget whose
action
is …","Shorthand method to build a Button wrapped in a Widget","","","","","","","","Set independent rounding for each of the button’s corners","","Set a pre-rendered GeomBatch to use for the button instead …","","","","","","","","The button cannot be clicked and will be styled as …","Set a tooltip
Text
to appear when hovering over the …","","","","","","","","","","","Set the font used by the button’s label.","","Set the size of the font of the button’s label.","","","","","","","","The button’s items will be rendered in a horizontal row","Set a hotkey for the button","","","","","","","Set the image for the button. If not set, the button will …","Set a background color for the image, other than the …","Set the image for the button. If not set, the button will …","Rewrite the color of the button’s image.","If a custom
image_dims
was set, control how the image …","Set independent rounding for each of the button’s image…","Scale the bounds containing the image. If
image_dims
are …","Display the button’s image before the button’s label.","Set padding for the image","Set the image for the button. If not set, the button will …","","","","","","","","","","","","","","","","","","","","","","Set the color of the button’s label.","Display the button’s label before the button’s image.","Assign a pre-styled
Text
instance if your button need …","Set the text of the button’s label.","Set the text of the button’s label. The text will be …","","","If a
tooltip
is not specified, a default tooltip will be …","Set an outline for the button based on the button’s …","","","","Extra spacing around a button’s items (label and/or …","","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","Extra spacing around a button’s items (label and/or …","","","Spacing between the image and text of a button. Has no …","","","","","","","","","Set a non-default tooltip
Text
to appear when hovering …","","","","","","","","","","","","","","","","The button’s items will be rendered in a vertical column","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a card is currently being dragged, return its original …","","","","","","","","","","","","","","","","","","This widget emits several events.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Doesn’t do anything by itself, just used for widgetsing. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a square filler, always some percentage of the …","","","","","","","","","","UTF-8 encoded bytes of an SVG","Previously rendered graphics, in the form of a
GeomBatch
, …","A stylable UI component builder which presents vector …","The visual","Path to an SVG file","","","","","Set a background color for the image. Has no effect unless …","","","","","","Render the
Image
and any styling (padding, background, …","","","","","Rewrite the color of the image.","","If a custom
dims
was set, control how the image should be …","","Set independent rounding for each of the image’s …","","","Scale the bounds containing the image. If
dims
are not …","","An
Image
with no renderable content. Useful for starting a …","","","","","Create a new
Image
from a
GeomBatch
.","Create a new SVG
Image
from bytes.","Create an SVG
Image
, read from
filename
, which is colored …","","","","","","","","","","Process
self
into a
GeomBatch
.","Create a new
Image
based on
self
, but overriding with any …","Set padding for the image. Has no effect unless custom
dims
…","","Padding below the image. Has no effect unless custom
dims
…","Padding to the left of the image. Has no effect unless …","Padding to the right of the image. Has no effect unless …","Padding above the image. Has no effect unless custom
dims
…","Set a new source for the
Image
’s data.","","Set the GeomBatch for the button.","Set the bytes for the image.","Set the path to an SVG file for the image.","","","Add a tooltip to appear when hovering over the image.","","","","","","","","The image’s intrinsic colors will be used, it will not …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","
batch
: the
GeomBatch
to draw
tooltips
: (hitbox, text, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","
label
is used to name the actual LinePlot widget. The …","Programmatically show a tooltip at the given x/y.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Consumes the autocomplete widget. It’s fine if the panel …","","","","","","","","","","","","","","Grab a stashed value and clone it.","","","","","","","","","Returns an empty panel.
event
and
draw
will have no effect.","","","","","","","","","","","","","","When a panel is built, a fake, “no-op” mouseover event …","","","","","","","","","","","","","","","","","","","","","","","","","","","","All margins/padding/etc from the previous widget are …","","","","","","","","","","","Grab a stashed value, with the ability to pass it around …","Swap the inner content of a
container
widget with …","Removes a widget from the panel. Does not recalculate …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An f64 rounded to 4 decimal places. Useful with Spinners, …","","","","","","","","","","","","","","","","","","","","","","","","","A spinner for f64s should prefer using this, which will …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a spinner using the
SpinnerValue
’s default …","Creates a spinner using a custom method for rendering the …","An invisible widget that stores some arbitrary data on the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A widget containing the tab bar and a content pane with …","","","","","","","","","","","","","","","Add a new 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diff --git a/rustdoc/src/game/debug/blockfinder.rs.html b/rustdoc/src/game/debug/blockfinder.rs.html
index 1f0b6835b6..54ae3eff82 100644
--- a/rustdoc/src/game/debug/blockfinder.rs.html
+++ b/rustdoc/src/game/debug/blockfinder.rs.html
@@ -246,6 +246,23 @@
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use std::collections::{HashMap, HashSet};
use geom::Distance;
@@ -260,6 +277,17 @@
use crate::app::{App, Transition};
use crate::debug::polygons;
+const COLORS: [Color; 6] = [
+ Color::BLUE,
+ Color::YELLOW,
+ Color::GREEN,
+ Color::PURPLE,
+ Color::PINK,
+ Color::ORANGE,
+];
+const MODIFIED: Color = Color::RED;
+const TO_MERGE: Color = Color::CYAN;
+
pub struct Blockfinder {
panel: Panel,
id_counter: usize,
@@ -283,9 +311,16 @@
};
ctx.loading_screen("calculate all blocks", |ctx, _| {
- for block in Block::find_all_single_blocks(&app.primary.map) {
+ let blocks = Block::find_all_single_blocks(&app.primary.map);
+ let colors = Perimeter::calculate_coloring(
+ blocks.iter().map(|x| &x.perimeter).collect(),
+ COLORS.len(),
+ )
+ .unwrap_or_else(|| (0..blocks.len()).collect());
+
+ for (block, color_idx) in blocks.into_iter().zip(colors.into_iter()) {
let id = state.new_id();
- state.add_block(ctx, id, None, block);
+ state.add_block(ctx, id, COLORS[color_idx % COLORS.len()], block);
}
});
state.world.initialize_hover(ctx);
@@ -298,8 +333,7 @@
id
}
- fn add_block(&mut self, ctx: &mut EventCtx, id: Obj, color: Option<Color>, block: Block) {
- let color = color.unwrap_or(Color::RED);
+ fn add_block(&mut self, ctx: &mut EventCtx, id: Obj, color: Color, block: Block) {
let mut obj = self
.world
.add(id)
@@ -335,7 +369,7 @@
}
for block in Block::merge_all(&app.primary.map, blocks) {
let id = self.new_id();
- self.add_block(ctx, id, None, block);
+ self.add_block(ctx, id, MODIFIED, block);
}
return Transition::Keep;
}
@@ -361,12 +395,11 @@
for (color_idx, perimeters) in partitions.into_iter().enumerate() {
- let color =
- [Color::RED, Color::YELLOW, Color::GREEN, Color::PURPLE][color_idx % 4];
+ let color = COLORS[color_idx % COLORS.len()];
for perimeter in perimeters {
if let Ok(block) = perimeter.to_block(map) {
let id = self.new_id();
- self.add_block(ctx, id, Some(color), block);
+ self.add_block(ctx, id, color, block);
}
}
}
@@ -380,13 +413,14 @@
self.to_merge.insert(id);
let block = self.blocks.remove(&id).unwrap();
self.world.delete_before_replacement(id);
- self.add_block(ctx, id, Some(Color::CYAN), block);
+ self.add_block(ctx, id, TO_MERGE, block);
}
WorldOutcome::Keypress("remove from merge set", id) => {
self.to_merge.remove(&id);
let block = self.blocks.remove(&id).unwrap();
self.world.delete_before_replacement(id);
- self.add_block(ctx, id, None, block);
+
+ self.add_block(ctx, id, MODIFIED, block);
}
WorldOutcome::ClickedObject(id) => {
return Transition::Push(OneBlock::new_state(ctx, self.blocks[&id].clone()));
diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-f75313d249ca30eb/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-f75313d249ca30eb/out/built.rs.html
index a9307a576f..0b4421ab8a 100644
--- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-f75313d249ca30eb/out/built.rs.html
+++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-f75313d249ca30eb/out/built.rs.html
@@ -174,7 +174,7 @@
pub const RUSTDOC_VERSION: &str = r"rustdoc 1.56.0 (09c42c458 2021-10-18)";
#[doc=r#"The build time in RFC2822, UTC."#]
#[allow(dead_code)]
-pub const BUILT_TIME_UTC: &str = r"Thu, 28 Oct 2021 21:31:38 +0000";
+pub const BUILT_TIME_UTC: &str = r"Thu, 28 Oct 2021 22:24:56 +0000";
#[doc=r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#]
#[allow(dead_code)]
pub const CFG_TARGET_ARCH: &str = r"x86_64";
diff --git a/rustdoc/src/map_model/objects/block.rs.html b/rustdoc/src/map_model/objects/block.rs.html
index 67a6076ddb..007eac611c 100644
--- a/rustdoc/src/map_model/objects/block.rs.html
+++ b/rustdoc/src/map_model/objects/block.rs.html
@@ -352,6 +352,44 @@
352
353
354
+355
+356
+357
+358
+359
+360
+361
+362
+363
+364
+365
+366
+367
+368
+369
+370
+371
+372
+373
+374
+375
+376
+377
+378
+379
+380
+381
+382
+383
+384
+385
+386
+387
+388
+389
+390
+391
+392
use std::collections::{HashMap, HashSet};
use anyhow::Result;
@@ -538,6 +576,44 @@
results
}
+
+
+ pub fn calculate_coloring(input: Vec<&Perimeter>, num_colors: usize) -> Option<Vec<usize>> {
+ let mut road_to_perimeters: HashMap<RoadID, Vec<usize>> = HashMap::new();
+ for (idx, perimeter) in input.iter().enumerate() {
+ for id in &perimeter.roads {
+ road_to_perimeters
+ .entry(id.road)
+ .or_insert_with(Vec::new)
+ .push(idx);
+ }
+ }
+
+
+ let mut assigned_colors = Vec::new();
+ for (this_idx, perimeter) in input.iter().enumerate() {
+ let mut available_colors: Vec<bool> =
+ std::iter::repeat(true).take(num_colors).collect();
+
+ for id in &perimeter.roads {
+ for other_idx in &road_to_perimeters[&id.road] {
+
+
+ if *other_idx < this_idx {
+ available_colors[assigned_colors[*other_idx]] = false;
+ }
+ }
+ }
+ if let Some(color) = available_colors.iter().position(|x| *x) {
+ assigned_colors.push(color);
+ } else {
+
+ return None;
+ }
+ }
+ Some(assigned_colors)
+ }
+
pub fn to_block(self, map: &Map) -> Result<Block> {
Block::from_perimeter(map, self)
}